If this really works as well as I hope it will, this will make the ordeal of redownloading the maps I deleted much lesser. This will probably become a necessity if it keeps improving :V
Thanks for your feedback.Oinari-sama wrote:
Oh I gotta try this later
EDIT: The user should be able to specify the location of osu directory, not everyone uses the default installation path. At the moment the Open Data Folder button points to the Roaming directory under windows.
Also wish there's more Update options (ie Daily/Weekly).
Well, for that I need to improve the "Export selected Beatmaps" function, which is already plannedEsupanitix wrote:
If this really works as well as I hope it will, this will make the ordeal of redownloading the maps I deleted much lesser. This will probably become a necessity if it keeps improving :V
Hehe, thanks. (〃 ̄ω ̄〃ゞHowl wrote:
this. is. awesome.
1) LolOinari-sama wrote:
Oh lol I totally didn't realise there're 2 tabs (General & osu)! The editor pic above was a trap, I tried clicking on the design/timing/song setup in the pic and nothing happened so I assumed the rest are decorations too xD
After fixing the path, it produced a generic error as soon as I hit sync:
Well, I had that in mind too buuut...Secretpipe wrote:
It'd be amazing if we can see mapper's name below map's name
Hehe, thanks.XinCrin wrote:
I really liked the design. Great job!
Now added.Secretpipe wrote:
It'd be amazing if we can see mapper's name below map's name
Good idea.Oinari-sama wrote:
Rename the 1st Sync to "Get Map Lists"
Well, I'm already working on something like this but currently it is too inefficient. Expect to have this soon.Oinari-sama wrote:
Preload Sync Result from Last Session
I'm not quite sure which dialog you mean but this seems to be a good suggestion.Oinari-sama wrote:
Remember Path to osu Directory
1) Uhm, I'm surprised that it takes even longer than the actual "Get Beatmap"-Progress. I'll look what I can optimize.Oinari-sama wrote:
Improve "Select More Maps to Export"
Mhhh, sounds quite interesting but will be hard to do. Well, I'll look how this would work (I think that osu! uses md5-Hashes) but it will take quite long so I can't promise to add this but I will try. (Maybe I can wirk with other osu! players which already wrote such a tool).Oinari-sama wrote:
Update All Maps
It's the pop-up prompt for choosing osu directory in Settings > Osu.naseweis520 wrote:
I'm not quite sure which dialog you mean but this seems to be a good suggestion.Oinari-sama wrote:
Remember Path to osu Directory
Thanks for your feedback.Entrivax wrote:
I must try this!
EDIT:
A little feedback after testing it![]()
1) Maybe show only one time this dialog or sum all beatmaps in one dialog
2) Just skip the "Failed" folder, because, you know, there is only corrupted beatmaps here
That's all for the moment!
Ok, thanks.Oinari-sama wrote:
It's the pop-up prompt for choosing osu directory in Settings > Osu.
Oinari-sama wrote:
Preload Sync Result from Last Session
Oinari-sama wrote:
Improve "Select More Maps to Export"
Oinari-sama wrote:
Update All Maps
I think it's just because you have a lot of beatmaps, just keep the app running until it finishes its processSulker wrote:
Said this for your osu!Skype application, and it would be awesome if it was added onto this. Just to keep it running in the background, could you add that we can minimize it as an icon on the task bar (similar to osu! Boss Key feature).
Also when try to to select the "Get Beatmap Feature", the application doesn't respond.
<Controls:MetroProgressBar x:Name="loadingBar" Visibility="Hidden" IsIndeterminate="True" VerticalAlignment="Stretch"/>Or a big ProgressRing
This indeed sounds useful for downloading and other long taking processes.Sulker wrote:
Said this for your osu!Skype application, and it would be awesome if it was added onto this. Just to keep it running in the background, could you add that we can minimize it as an icon on the task bar (similar to osu! Boss Key feature).
Hehe, well this isn't a bug (nor a feature) but like Entrivax said, the programm is still running but not responding untill all beatmap sets are progressed.Sulker wrote:
Also when try to to select the "Get Beatmap Feature", the application doesn't respond.
// Added in next versionEntrivax wrote:
@naseweis520 Can you run the sync method in an another thread and just block window's controls until it's finished? (and maybe show a waiting loop during the process) It will prevent the freezing of the window and the user to force-closing it during this looooong (but necessary
) process.
Yaaay.Entrivax wrote:
(I like the splash screen)
Yeah, as soon as I upload osu!Sync to GitHub everyone's free to edit them.Oinari-sama wrote:
Dialogue texts can use some improvements but I guess it's low priority at the moment.
Automatically. | From the MainWindow Program > Settings > General > Delete/Unregister File Association and Delete Configuration (I recommend this order 'cause Delete Configuration will force osu!Sync to shutdown itself)Oinari-sama wrote:
What's the easiest way to "reset" the app? (so messages like association/extension warning will pop up again)
// Fixed in next updateOinari-sama wrote:
Btw the app still opens the pop-up location dialogue in C:\Program Files (x86), so it doesn't remember last used folder.
Yus, will be added.Oinari-sama wrote:
1 more suggestion: can you add options to specify a download path for updates? Frankly I never download stuff directly to my desktop and it sometimes mess up Fences/Rainmeter layouts (though it's not your fault) ;w;
Thanks.CanadianPaws wrote:
This is a great project, keep up the good work!
Yeah, happy that it's useful to you and thank you for the kind words.MN Deus Ex wrote:
This is just wow, man. I knew that wandering through development forums will pay off someday, and it looks like it's this day. The coolest concept, I've seen so far here. Keep up the good work!
Mhhh, need to look what this is but thank youStrategas wrote:
Great work. Reminds me of osu! portable.
Well, actually no, I can download it like usual.Alex311360 wrote:
Are your servers currently down? Having trouble downloading the files.
Thanks. Could I get one for Skype too?naseweis520 wrote:
System.Windows.Markup.XamlParseException: 'Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception.' Line number '6' and line position '23'. ---> System.IO.FileFormatException: The image format is unrecognized. ---> System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88982F07
--- End of inner exception stack trace ---
at System.Windows.Media.PixelFormat.GetPixelFormat(SafeMILHandle bitmapSource)
at System.Windows.Media.Imaging.BitmapSource.UpdateCachedSettings()
at System.Windows.Media.Imaging.BitmapSource.set_WicSourceHandle(BitmapSourceSafeMILHandle value)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapSource.CompleteDelayedCreation()
at System.Windows.Media.Imaging.BitmapSource.get_WicSourceHandle()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapFrameDecode frameDecode)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.Initialize(BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder..ctor(SafeMILHandle decoderHandle, BitmapDecoder decoder, Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, Boolean insertInDecoderCache, Boolean isOriginalWritable, Stream uriStream, UnmanagedMemoryStream unmanagedMemoryStream, SafeFileHandle safeFilehandle)
at System.Windows.Media.Imaging.IconBitmapDecoder..ctor(SafeMILHandle decoderHandle, BitmapDecoder decoder, Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, Boolean insertInDecoderCache, Boolean originalWritable, Stream uriStream, UnmanagedMemoryStream unmanagedMemoryStream, SafeFileHandle safeFilehandle)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
at System.Windows.Baml2006.TypeConverterMarkupExtension.ProvideValue(IServiceProvider serviceProvider)
at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
--- End of inner exception stack trace ---
at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at osu_Sync.Window_Welcome.InitializeComponent()
at osu_Sync.Window_Welcome..ctor()
at osu_Sync.MainWindow.MainWindow_Loaded(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at MS.Internal.LoadedOrUnloadedOperation.DoWork()
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
System.DllNotFoundException: Unable to load DLL 'dwmapi': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at MahApps.Metro.Native.UnsafeNativeMethods.DwmSetWindowAttribute(IntPtr hwnd, Int32 attr, Int32& attrValue, Int32 attrSize)
at MahApps.Metro.Behaviours.BorderlessWindowBehavior.WindowProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Oh well... that's a new bug.Kurokami wrote:
Actually I got a different error. o.oSPOILERSystem.Windows.Markup.XamlParseException: 'Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception.' Line number '6' and line position '23'. ---> System.IO.FileFormatException: The image format is unrecognized. ---> System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88982F07
--- End of inner exception stack trace ---
at System.Windows.Media.PixelFormat.GetPixelFormat(SafeMILHandle bitmapSource)
at System.Windows.Media.Imaging.BitmapSource.UpdateCachedSettings()
at System.Windows.Media.Imaging.BitmapSource.set_WicSourceHandle(BitmapSourceSafeMILHandle value)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapSource.CompleteDelayedCreation()
at System.Windows.Media.Imaging.BitmapSource.get_WicSourceHandle()
And so on...
Ok, thanks, gonna take a look at it. (Seems as if I need to install Windows XP again)...Kurokami wrote:
Its windows XP professional and as for .net, I have 3.5 and 4.0.
May I ask you if you use Windows XP.xkeylader78fan wrote:
So that is coming, if i start it.
same error for me.xkeylader78fan wrote:
SPOILERSo that is coming, if i start it.System.Windows.Markup.XamlParseException: Zeilennummer "6" und Zeilenposition "23" von "Die Angabe eines Werts für "System.Windows.Baml2006.TypeConverterMarkupExtension" führte zu einer Ausnahme.". ---> System.IO.FileFormatException: Das Bildformat ist unbekannt. ---> System.Runtime.InteropServices.COMException: Ausnahme von HRESULT: 0x88982F07
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.Windows.Media.PixelFormat.GetPixelFormat(SafeMILHandle bitmapSource)
bei System.Windows.Media.Imaging.BitmapSource.UpdateCachedSettings()
bei System.Windows.Media.Imaging.BitmapSource.set_WicSourceHandle(BitmapSourceSafeMILHandle value)
bei System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
bei System.Windows.Media.Imaging.BitmapSource.CompleteDelayedCreation()
bei System.Windows.Media.Imaging.BitmapSource.get_WicSourceHandle()
bei System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapFrameDecode frameDecode)
bei System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder decoder, ReadOnlyCollection`1 frames)
bei System.Windows.Media.Imaging.BitmapDecoder.Initialize(BitmapDecoder decoder)
bei System.Windows.Media.Imaging.BitmapDecoder..ctor(SafeMILHandle decoderHandle, BitmapDecoder decoder, Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, Boolean insertInDecoderCache, Boolean isOriginalWritable, Stream uriStream, UnmanagedMemoryStream unmanagedMemoryStream, SafeFileHandle safeFilehandle)
bei System.Windows.Media.Imaging.IconBitmapDecoder..ctor(SafeMILHandle decoderHandle, BitmapDecoder decoder, Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, Boolean insertInDecoderCache, Boolean originalWritable, Stream uriStream, UnmanagedMemoryStream unmanagedMemoryStream, SafeFileHandle safeFilehandle)
bei System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache)
bei System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
bei System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
bei System.Windows.Baml2006.TypeConverterMarkupExtension.ProvideValue(IServiceProvider serviceProvider)
bei MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
bei System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
bei System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
bei System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
bei System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
bei osu_Sync.Window_Welcome.InitializeComponent()
bei osu_Sync.Window_Welcome..ctor()
bei osu_Sync.MainWindow.MainWindow_Loaded(Object sender, RoutedEventArgs e)
bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
bei System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
bei System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
bei MS.Internal.LoadedOrUnloadedOperation.DoWork()
bei System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
bei System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
bei System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
bei System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
bei System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
bei System.Windows.Interop.HwndTarget.OnResize()
bei System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
bei System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bei MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bei MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bei MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Hehehe, sorry but I can't handle C#.Aironenero wrote:
Damn, source code is in VB... why not use C#...
By this, do you mean the osu! configuration and settings? (Progress)Kuuhaku722 wrote:
1. not just sync the beatmaps but the settings of the user too
I'm not exactly sure what you mean by this.Kuuhaku722 wrote:
2. user A and user B have a different location of syncing.
Actually this was the main idea behind osu!Sync (that's the reason why it's called Sync) but I wasn't sure if people would use that. But now that you've mentioned it I definitely will start to work at it.Kuuhaku722 wrote:
3. if we can sync osu to online storage such as one drive, drop box, google drive, and much more it will be more better
Thank you very much.Kuuhaku722 wrote:
we will be supporting this features
Wow, cool, I didn't knew that this was even possible.Jibzi wrote:
However I have a poblem, my songs folder is on a seperate hardrive, linked by osu!.cfg. (Osu installationis on C:\ and Songs is on H:\ to be concrete)
Can you implement a feature that gives you the ability to select the songs folder in Osu!Sync manually? Thank you
Ehehe, I don't really know myself but it works on Windows 10/8.1/8/7 | 64/32 bit.Kuuhaku722 wrote:
what is the compability for this program. " is it avaiable for windows 10 64/32 bit, is it avaiable for windows 8 and 8.1 64/32 bit " something like that
That's strange... I gonna take a look at this. Thank you for reporting.Kuuhaku722 wrote:
i am geting an error massage when scaning the beatmaps, but nothing happen after i click "close" in the massage
I agree with you... grid interface would be best and thumbnails even better. However, I already tried to implement a grid interface but I failed miserably (due to missing skills). However, I will try again to implement this. (Progress / Progress)Kuuhaku722 wrote:
i think grid interface is the best for choosing beatmaps. and dont forget to add the thumbnails of all beatmaps ( if you can't select thumbnails photo, just choose thumbnails from the file music. i think it will be more easy in the script of this program. keyword "the longest mp3 file each beatmaps folders" )
you can learn more from windows explorer in windows 8 and windows 8.1
Ok.Kuuhaku722 wrote:
the information about osu!sync version just visible in updater. almost all program have the information about program version in " about ". i think you must add the osu!sync version like my edited photo
original
I'm not quite sure what the main menu should contain.Kuuhaku722 wrote:
i think this program should be have a main menu. it will be more better
Do you mean like uploading a file to e.g. Dropbox which can be read by the program on two (or more) computers? (Progress / Progress)Kuuhaku722 wrote:
he important topic of this program is what for this program created. i think it will be better if we can sync the user settings and the beatmaps too. user A and user B must be have a different syncing locations. but the beatmaps must have just 1 location. it will be more easly if we can choose where we want to syncing it such as to other hard drives, drop box, and one drive.
Great idea! (≧∇≦)/ (Progress)Kuuhaku722 wrote:
when osu is clicked, make a script to run the osu!sync and delay osu.exe. ask the user about the directory path ( where we want to sync the osu ) *maybe we can choose it as a default directory or just 1x syncing*. after that show how many the osu beatmaps and settings will be syncing to the path or just one of that or just runing the osu!.exe without syncing. maybe 1x per 30 minutes or 1x per 1 hour. after choosing it lounch the osu.exe and minimize osu!sync to system tray. *when the osu is runing hide the notification*
So something like converting folders back to *.osk, or am I wrong?Kuuhaku722 wrote:
and i think we need a feature to convert folder beatmaps to a file with format ".osk" or ".osz" before we sync it or just convert it without syncing the path. *make this feature always request what should to do. and just can be running manual. not automatical*
Will be added.Kuuhaku722 wrote:
may be you can change the settings like my photo.
This will be quite hard to implement right now. This should work better if there's a grid interface. (Progress)Midnaait wrote:
Add "Sort by..." option
Ok, noted. (Progress)Midnaait wrote:
Add an option to import maps to osu! every X downloads, seriously, because if I close the program the downloads start over again (Imagine that if I downloaded over 1000 maps and accidentally close the program)
I'm not sure if this is possible because I'm using an alternative download mirror. (Progress)Midnaait wrote:
Add no-video downloads if possible, because some maps take a lot of time, and it's worse for people with very slow connection like me.
When does that happen (e.g. while syncing, downloading, etc.)?Midnaait wrote:
If I resize the window it freezes for a long moment. Fix that please.
Heh, actually I've planned that a long time again but never managed to implement that. (Progress)Midnaait wrote:
Add a "Cancel download" button which must contain a popup that says if you want to import the maps you managed to download (or something like that)
Nah, it's quite good. Mine is worse... x3Midnaait wrote:
sorry for my bad english -w-''
Every moment. but it's worse while downloading I think.naseweis520 wrote:
When does that happen (e.g. while syncing, downloading, etc.)?
Kuuhaku722 wrote:yeah some thing like that
and i think we need a feature to convert folder beatmaps to a file with format ".osk" or ".osz" before we sync it or just convert it without syncing the path. *make this feature always request what should to do. and just can be running manual. not automatical*
So something like converting folders back to *.osk, or am I wrong?
Kuuhaku722 wrote:I'll think about it later, I'll tell you when i got new idea about the main menu.
i think this program should be have a main menu. it will be more better
I'm not quite sure what the main menu should contain.
Kuuhaku722 wrote:maybe you can understand it with this picture
2. user A and user B have a different location of syncing.
I'm not exactly sure what you mean by this.
Kuuhaku722 wrote:yeah but each user have different location ( it's only if 1 computer / laptop for 2 or more people )
1. not just sync the beatmaps but the settings of the user too
By this, do you mean the osu! configuration and settings? (Progress)
try to run the program with administratorss1lli wrote:
It's a nice program and it worked smoothly on the first day. One the second day I opened it, the program wouldn't start up. It's been doing this ever since.
yeah, i think better you remove it. when i want to stay in " about " window it closed sudenly after clicking feedbacknaseweis520 wrote:
Actuall, this was intended to do so. But if ithat only confuses people I'll remove that the window closes too.Kuuhaku722 wrote:
Bug Report![]()
After click feedback button in about window.
feedback menu in settings open directly.
and when i click cencel the about window close sudenly with the feedback menu in setting.
"Multi-Language Support" is already implemented but I need some people who want to translate and maintain the translations. And that's a lot of work.Kuuhaku722 wrote:
and this one*still waiting
![]()
naseweis520 wrote:
"Multi-Language Support" is already implemented but I need some people who want to translate and maintain the translations. And that's a lot of work.Kuuhaku722 wrote:
and this one*still waiting
![]()
You can either ask for volunteers and use a controlled document/interface (eg osu!Rank) or have a public google sheet and take a risk (lol)naseweis520 wrote:
"Multi-Language Support" is already implemented but I need some people who want to translate and maintain the translations. And that's a lot of work.
is it a tool like Google translate. i think every tool (like google translate) have something ugly. we must check it manually to check where is the mistake.naseweis520 wrote:
Yeah, take as much time as you need.Kuuhaku722 wrote:
i think there will be some mistake in my translation. so can you include my translation in the next update. i want to check it.
However, osu!Sync has been accepted by Crowdin.com which means that we're allowed to access their collaborative translation tool. This should make translating more easy. If you still want to manually translate the strings using the *.xaml file that's not a problem. You can upload the file on Crowdin or pm me the link to it.
Click the "Help us translate osu!Sync" link in the OP and you should see a bunch of languages waiting to be translated.Midnaait wrote:
Uhm... I want to help with Spanish Language. How can I help? Because I don't get how lol.
New updates are looking great btw