FlowHomie wrote:
Hi
Can't help but notice that the offset is wrong.
Try with 1915.
I've noticed this also with more playthrough, and checked it my self, and it feels more fluid with 1915 offset.
FlowHomie wrote:
Hi
Can't help but notice that the offset is wrong.
Try with 1915.
Sure! I just finished hard, so I'll go ahead and start on normal.Tenshiseki wrote:
Can you do the beatmap easy and normal ?
Thanks! I try to keep a constant flow so my maps don't get boring. I usually try to make insane maps hard but fun. Of course, because of the BPM for this song I can't make it too hard, so I ended up adding large jumps.Invisius wrote:
This song is just so good, and the game play is fluid. No boring downtime or anything that comes in my mind. Only thing I can complain about is the spacing towards the very end, but that can just be me sucking :p
Fixed!FlowHomie wrote:
Can't help but notice that the offset is wrong.
Try with 1915.
Sorry if the jumps are too hard. I just finished the hard difficulty. So once I'm able to upload it, please try it.Swoax wrote:
very good flow, but the spacing is sometimes too much, dont even have time to move the hand over before its gone
Of course!paraoka wrote:
can i make taiko gd? :3
I made the map and I have played mania before. If there's something wrong with the map then tell me.daveyblagn wrote:
has the person who made the mania map for this song actually played mania before
it's hard to complain about this map without making it sound like I'm just bitching that it's too hard for me.- M a o n - wrote:
I made the map and I have played mania before. If there's something wrong with the map then tell me.daveyblagn wrote:
has the person who made the mania map for this song actually played mania before
Or if the map shouldn't be here in the first place.
dististik wrote:
Decided I might as well try to mod this since I really want to see this ranked. Sorry if I'm awful at it as this is my first time actually modding.SPOILEREasyAside from the last suggestion, everything here is based purely off of opinion. Overall, the difficulty is very well done.
- Just a small pet peeve but maybe increase the distance between notes that are only a beat apart, for example at 00:12:991 (1,2) though this isn't a necessary change.
- Another small pet peeve, the repeating slider at 00:38:838 (1) feels like a waste of beats that could be used to spice up the map a bit more. Again, not a necessary change.
- The note at 01:21:530 (1) feels awkward compared to how the rest of the song leading up to this was mapped. Maybe try mapping it as two separate sliders instead.
- The section of notes at 01:48:991 (1,2,3,1,2,3) make the map a bit bland at that time. Repeating the same set of notes is fine for the two combos, but try dividing it into multiple sliders instead.
- 03:23:376 (1,1) - 03:27:068 (1,1) - You need to give the player more time to be able to readjust after the spinner. Keep in mind that the Easy difficulty is for beginners or players that are still getting a hang of the game and commonly preform spinners by making very large circles with their mouse; making it difficult to readjust to the middle to continue the map if there's a note too soon after a spinner. This can be easily solved by just shortening the length of the spinner by a few quarter-beats.
Normal
- 00:45:530 (8,9,10,11,1,2,3,4,1,2,3,4) - This section of notes feels a bit repetitive and is a tad too circle-based. Try replacing the later part of this pattern with a few sliders that also land on the beats. This also goes for when you do this again at 01:59:376 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
- 01:33:299 (8,9) - This feels a bit awkward. Try getting rid of the repeat in the slider and distance the ninth note a bit later in the timeline so that it lands on the last note Giga sings. Something like this.
Hard
- The only problem I could find with this difficulty is the sudden slider speed increase, starting at 02:54:068 (2) . I understand that it's Kiai time and it's the last chorus in the song which gives more emotion behind it, but you haven't used this slider speed at all during any other time in the map so it's guaranteed to throw players off. While I hate to say this, I suggest remapping everything up until 03:22:915 (7) to fit a slower slider speed.
InsaneOverall, it's a great map and I can't wait to see it ranked! I hope my mod was of help to you!
- The notes before the slider at 00:53:376 (1,2) are unnecessary. They're also in a silent part of the song so I suggest getting rid of them.
- The hitsound at the end of the slider at 01:38:838 (4) makes the transition to the circle sound a bit awkward. This is just a personal thing, but you may want to decrease the hitsound volume for the end of the slider to help with this.
- 01:57:991 (9) - Completely unnecessary note.
Thank you for the mod! Sorry it took so long to get around to it. I haven't been playing much recently so I haven't been in the mood to edit this.
As for the changes you suggested, I have changed most of the parts you mentioned. However, I left the two parts on the insane diff that you said were unnecessary. I am aware that they don't land on anything in the song, but hitting those notes give a good feeling and make the map slightly more fun. (In my opinion) But if you think they really shouldn't be there, then i'll take them out later.
In order for a map to get ranked it needs at least four quality mods and twelve star priority, but I'm sure as soon as this gets both of those things it's going to be ranked in an instantTumbailer wrote:
When's this getting ranked? D: