Spacebar for sliders kthxbai
Or you can use the ALT keys.
Well I coukd my KB is like that
Or you can use the ALT keys.
Well I coukd my KB is like that
I'm sure people are thinking about it.TKiller wrote:
I srsly hope my posts won't get ignored ._.
Actually I think this would be pretty good for spinnersDragvon wrote:
I liked this ideia a lot :3!
But i would love to scratch using the mouse back and forth insted of pressing buttons :3
woah, ghetto imageRokodo wrote:
Discuss.
[attachment=0:5fb15]djpippiconcept.png[/attachment:5fb15]
Man, you didn't get what he was saying at all. It's not random every time, it's generated randomly upon creation, and then it is the same for every player. That's how the CtB "spinners" work, you might notice.Starrodkirby86 wrote:
I think so.
But in that case...wouldn't getting high scores be somewhat based on luck? You may always get a horrible combination of notes. D: Also, many rhythm games have set patterns since...well, it's the "proper" way to do it on your peripheral. Like, there's a reason those notes where there; it's like playing sheet music on a piano. If it's random every time, well, what's the proper way? =/ I guess I'm being a bit philosophical, but whatever. XD It'd be a lovely mod for this though.
You can use those with osu! for taiko.pokr5 wrote:
If this was put into osu!, then there can maybe be support for the Guitar Hero/Rock Band/Band Hero guitars.
![]()
Normal: *These patterns are moved left/right (and possibly wrap?) according to the object placement rules:
Whistle: *..*
Finish: **
Clap: *.*
WF: ***
WC: **.*
FC: *.**
WFC: ****
osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games.This would totally make more sense with more modes. I like it~
roxkyuubiforever wrote:
one question: How to stream? ._.
MetalMario201 wrote:
Likewise, if a stack is too quick (1/4s or 1/3s sound about right), the notes, which otherwise would be found on the same button, will be made to alternate between two adjacent buttons.
Watch that not every keyboard supports 5 button presses at ones, some old ones may have problemsMetalMario201 wrote:
More details:
If the difficulty stars identify the map as Easy, only 3 buttons are used.
If the difficulty stars identify the map as Normal, 4 buttons are used.
If the difficulty stars identify the map as Hard or higher, all 5 buttons are used.
its their problem. but...Guy-kun wrote:
Watch that not every keyboard supports 5 button presses at ones, some old ones may have problemsMetalMario201 wrote:
More details:
If the difficulty stars identify the map as Easy, only 3 buttons are used.
If the difficulty stars identify the map as Normal, 4 buttons are used.
If the difficulty stars identify the map as Hard or higher, all 5 buttons are used.
-SiN- wrote:
its their problem. but...
Well osu isn't really about 'its your problem you can't play', it should be compatible for most people... We don't have DirectX, and for those unable to use it its 'their problem'
at least common keyboard works 9 buttons from left shift (personal experience)
My laptop does 4.
left shift - z - x - c - v - b - n - m
its your problem.. do i said "laptop"?Guy-kun wrote:
-SiN- wrote:
its their problem. but...
Well osu isn't really about 'its your problem you can't play', it should be compatible for most people... We don't have DirectX, and for those unable to use it its 'their problem'
at least common keyboard works 9 buttons from left shift (personal experience)
My laptop does 4.
left shift - z - x - c - v - b - n - m
true..LuigiHann wrote:
Even if the game had a 9-button mode or whatever, you wouldn't be pressing more than 3 of them at once at any given time
James wrote:
pretty sure this was *kinda* discussed before
like ctb falling notes but instead of catching it, you need to press buttons
IT'S OVER NINE THOUSAAAAAAANDDJPop wrote:
James wrote:
pretty sure this was *kinda* discussed before
like ctb falling notes but instead of catching it, you need to press buttons
+9000
Read again; How can something be over 9000 when it's exactly 9000?Fuuko wrote:
IT'S OVER NINE THOUSAAAAAAAND
UBER N00B PWNAGEAzure_Kyte wrote:
Read again; How can something be over 9000 when it's exactly 9000?Fuuko wrote:
IT'S OVER NINE THOUSAAAAAAAND
DJpop added 9000 to a number that was already greater than 0Azure_Kyte wrote:
Read again; How can something be over 9000 when it's exactly 9000?Fuuko wrote:
IT'S OVER NINE THOUSAAAAAAAND
Not every keyboard supports having that many keys pressed at the same time anyways.-SiN- wrote:
Bemani map rarely have 7 note pressed at once, and this is osu!.. would make this 4 buttons at once ( better than all of them)
JESUS!!!Sir Minelli wrote:
Not every keyboard supports having that many keys pressed at the same time anyways.-SiN- wrote:
Bemani map rarely have 7 note pressed at once, and this is osu!.. would make this 4 buttons at once ( better than all of them)
Actually only gaming keyboards or so.
-SiN- wrote:
at least common keyboard works 9 buttons from left shift (personal experience)
left shift - z - x - c - v - b - n - m
I prefer this key set-SiN- wrote:
at least common keyboard works 9 buttons from left shift (personal experience)
left shift - z - x - c - v - b - n - m
Obviously you can use custom bindings, just like Taiko.Aoitenshi wrote:
Every key used in-game can be customized right? In options, It would looks dumb if it can't,
Hum... I don't think that's a good idea.MetalMario201 wrote:
Likewise, if a stack is too quick (1/4s or 1/3s sound about right), the notes, which otherwise would be found on the same button, will be made to alternate between two adjacent buttons.
..*..
...*.
..*.*