I love the axis idea, I already can see the osu!bemani 8-key game mode working like that, with holdnotes and etc.
But anyway, talking about rokodo's idea, even if notes will appear based on position basis, I still don't get how are you supposed to spam 1/4 streams/stacks like this. Of course it can use an 8 keys set, 2 keys for each line, but this makes problems with layout (2 rows with 4 keys = intuitive but not comfortable, 8 keys in 1 line = comfortable but less intuitive)
My thoughts on this matter are like this: when map gets to the place where notes don't change their placement (or the needed axis) notes begin to fall
a) in one of these patterns, repeating one after each other (one pattern per stream): ZXCVZXCV/ZCXVZCXV/XCZVXCZV/probably more, but I think 3-4 will be enough (I prefer this option)
b) in the column that they're supposed to fall in and to the next/previous one, so player would have to spam 2 buttons like in osu!standart
Now why I don't like this concept:
circle movements are harder to read than linear
4 columns are too little number if use note axis concept
4 is fine for hitsounds but then this turns out like wierd Taiko overhaul
Srsly, if someone was willing to code an 8 (or at least 6) keys osu!bemani like that above, I'd be so grateful that included that person in my last will D:
But anyway, talking about rokodo's idea, even if notes will appear based on position basis, I still don't get how are you supposed to spam 1/4 streams/stacks like this. Of course it can use an 8 keys set, 2 keys for each line, but this makes problems with layout (2 rows with 4 keys = intuitive but not comfortable, 8 keys in 1 line = comfortable but less intuitive)
My thoughts on this matter are like this: when map gets to the place where notes don't change their placement (or the needed axis) notes begin to fall
a) in one of these patterns, repeating one after each other (one pattern per stream): ZXCVZXCV/ZCXVZCXV/XCZVXCZV/probably more, but I think 3-4 will be enough (I prefer this option)
b) in the column that they're supposed to fall in and to the next/previous one, so player would have to spam 2 buttons like in osu!standart
Now why I don't like this concept:
circle movements are harder to read than linear
4 columns are too little number if use note axis concept
4 is fine for hitsounds but then this turns out like wierd Taiko overhaul
Srsly, if someone was willing to code an 8 (or at least 6) keys osu!bemani like that above, I'd be so grateful that included that person in my last will D: