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DJ Pippi [Game Mode Concept]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12
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Neo Adonis
The coolest idea I've ever read!!

I think the scratching could be done better (maybe, I dunno) with the mouse, e.g, but yeah, the mode concept is good.

Support!!
TKiller
@RandomJibberish
Truly enough, but agree, circle movements are really harder to read than linear ones. Well, everything can be get used to and probably some color differentiation can help, but still.
Zero Azrael
It seems very interesting

I'm looking forward to this mode~ :)
-Pinkie Pie-
什么?
-Xero-
interessting idea..

you could use the osu! logo for the skin right?

+support
nhii

Rokodo wrote:

Discuss.

[attachment=0:5fb15]djpippiconcept.png[/attachment:5fb15]
woah, ghetto image

hmm, looks complicated . . so in sense if the bars are full (all around the circle) than you're doing good? and when one of the bars slowly goes up thats like the timer ?

crap i feel really dumb right now, a game mode ? HUH? what hotkeys wait what ? -_- is it like pretty much same mode except different bindings for different claps and hits?
DeletedUser_151115
a
Starrodkirby86
I think so.

But in that case...wouldn't getting high scores be somewhat based on luck? You may always get a horrible combination of notes. D: Also, many rhythm games have set patterns since...well, it's the "proper" way to do it on your peripheral. Like, there's a reason those notes where there; it's like playing sheet music on a piano. If it's random every time, well, what's the proper way? =/ I guess I'm being a bit philosophical, but whatever. XD It'd be a lovely mod for this though.
LuigiHann

Starrodkirby86 wrote:

I think so.

But in that case...wouldn't getting high scores be somewhat based on luck? You may always get a horrible combination of notes. D: Also, many rhythm games have set patterns since...well, it's the "proper" way to do it on your peripheral. Like, there's a reason those notes where there; it's like playing sheet music on a piano. If it's random every time, well, what's the proper way? =/ I guess I'm being a bit philosophical, but whatever. XD It'd be a lovely mod for this though.
Man, you didn't get what he was saying at all. It's not random every time, it's generated randomly upon creation, and then it is the same for every player. That's how the CtB "spinners" work, you might notice.

Still, I don't think random is a good idea here. There are plenty of elements of the map design (position, hitsounds) that could be used in determining key mapping, no sense in resorting to randomness. I do agree that there's no point in having a "slider" key, when a slider is just a held note.
DeletedUser_151115
a
pokr5
If this was put into osu!, then there can maybe be support for the Guitar Hero/Rock Band/Band Hero guitars.
:D :roll:
DeletedUser_151115
a
Natteke
I like it.
Need more mods for osu D:
Topic Starter
Rokodo
I'm also thinking the needle could bounce to the BPM of the song, perhaps. That is, bouncing back and forth on 1/2 beats. Only slightly though, don't need eyes being hurt by anything else other than -certain- storyboards.

And where I wrote notes to appear from the line, it doesn't have to be just like that. Maybe they could fade in from around there.
MMzz

pokr5 wrote:

If this was put into osu!, then there can maybe be support for the Guitar Hero/Rock Band/Band Hero guitars.
:D :roll:
You can use those with osu! for taiko.

Plug it in then use Xpadder to bind it to your keys.
KRZY
Hmm

We would need pretty serious note patterns for this mode

Anyone who is decent at DJMAX Trilogy would be so pro at this with or without the help of the right skin, and even the most difficult songs on either standard or Taiko would be FCed effortlessly by many.

Nice idea, though. osu! would really become a all-round rhythm game with this mode.
Jerrysr
I like this :)
mm201
More details:

If the difficulty stars identify the map as Easy, only 3 buttons are used.
If the difficulty stars identify the map as Normal, 4 buttons are used.
If the difficulty stars identify the map as Hard or higher, all 5 buttons are used.

Hitsounds would translate to multiple button patterns as follows:
 Normal: *
Whistle: *..*
Finish: **
Clap: *.*
WF: ***
WC: **.*
FC: *.**
WFC: ****
These patterns are moved left/right (and possibly wrap?) according to the object placement rules:

For objects with New Combo markers, their column placement is chosen in absolute screen terms.
For all other objects, their column placement is decided relative to the placement (and distance) of the previous object.
In both cases, up/right correspond to placement further right and down/left correspond to placement further left.

When moving left, WhistleClap and FinishClap patterns are reversed to preserve symmetry.
The hitsound patterns will be changed for Easy to fit within 3 buttons and not overuse multiples.
Fuuko
This looks interesting. I approve of this. Also, I'd be pro.

To complete, I'd like to say that special modes makes osu! a really wonderful game, because it's less boring when you have three different modes to play, with so many songs. Adding a new mode will make it even more fun.
GabrielRKF
I don't really like having more spceial modes on osu! but this is a good idea~
Gens
osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games.
This would totally make more sense with more modes. I like it~
GabrielRKF
one question: How to stream? ._.
I think that should be able to use 8 letters to play. Something like Z=B=hit, X=N=clap, C=M=whistle, V=<=sliders, maybe?
RandomJibberish

roxkyuubiforever wrote:

one question: How to stream? ._.

MetalMario201 wrote:

Likewise, if a stack is too quick (1/4s or 1/3s sound about right), the notes, which otherwise would be found on the same button, will be made to alternate between two adjacent buttons.
-SiN-
its almost like this

DJ Mix tour - iPhone



Hip hop allstar - iPhone



BIG problem if this mode implemented in PC is....
4 buttons is toooooooooooooooooooo easy
i was a pro O2jammer so i know about this


so i suggest with 7 buttons.. combined version of Hip hop allstar and DJ Mix Tour's center button
Curisu
I think 5 keys is suitable……
LuigiHann
I do think there would be some benefit to having more than 5 keys, if we are to incorporate both MM201's relative-directional-movement idea and his hitsound-based-chords idea. It would be tough to have both of those working very effectively within only a 5-button spread.
Guy-kun

MetalMario201 wrote:

More details:

If the difficulty stars identify the map as Easy, only 3 buttons are used.
If the difficulty stars identify the map as Normal, 4 buttons are used.
If the difficulty stars identify the map as Hard or higher, all 5 buttons are used.
Watch that not every keyboard supports 5 button presses at ones, some old ones may have problems
-SiN-

Guy-kun wrote:

MetalMario201 wrote:

More details:

If the difficulty stars identify the map as Easy, only 3 buttons are used.
If the difficulty stars identify the map as Normal, 4 buttons are used.
If the difficulty stars identify the map as Hard or higher, all 5 buttons are used.
Watch that not every keyboard supports 5 button presses at ones, some old ones may have problems
its their problem. but...
at least common keyboard works 9 buttons from left shift (personal experience)
left shift - z - x - c - v - b - n - m
GabrielRKF
5 is enough, imo
Guy-kun

-SiN- wrote:

its their problem. but...
Well osu isn't really about 'its your problem you can't play', it should be compatible for most people... We don't have DirectX, and for those unable to use it its 'their problem'
at least common keyboard works 9 buttons from left shift (personal experience)
My laptop does 4.
left shift - z - x - c - v - b - n - m
-SiN-

Guy-kun wrote:

-SiN- wrote:

its their problem. but...
Well osu isn't really about 'its your problem you can't play', it should be compatible for most people... We don't have DirectX, and for those unable to use it its 'their problem'
at least common keyboard works 9 buttons from left shift (personal experience)
My laptop does 4.
left shift - z - x - c - v - b - n - m
its your problem.. do i said "laptop"?
LuigiHann
Even if the game had a 9-button mode or whatever, you wouldn't be pressing more than 3 of them at once at any given time
-SiN-

LuigiHann wrote:

Even if the game had a 9-button mode or whatever, you wouldn't be pressing more than 3 of them at once at any given time
true..
Bemani map rarely have 7 note pressed at once, and this is osu!.. would make this 4 buttons at once ( better than all of them)
James
pretty sure this was *kinda* discussed before

like ctb falling notes but instead of catching it, you need to press buttons
MMzz
I vote 6 keys P:
DJPop

James wrote:

pretty sure this was *kinda* discussed before

like ctb falling notes but instead of catching it, you need to press buttons

+9000
Fuuko

DJPop wrote:

James wrote:

pretty sure this was *kinda* discussed before

like ctb falling notes but instead of catching it, you need to press buttons

+9000
IT'S OVER NINE THOUSAAAAAAAND
Azure_Kite

Fuuko wrote:

IT'S OVER NINE THOUSAAAAAAAND
Read again; How can something be over 9000 when it's exactly 9000?
MMzz

Azure_Kyte wrote:

Fuuko wrote:

IT'S OVER NINE THOUSAAAAAAAND
Read again; How can something be over 9000 when it's exactly 9000?
UBER N00B PWNAGE
LuigiHann

Azure_Kyte wrote:

Fuuko wrote:

IT'S OVER NINE THOUSAAAAAAAND
Read again; How can something be over 9000 when it's exactly 9000?
DJpop added 9000 to a number that was already greater than 0
Sir Minelli

-SiN- wrote:

Bemani map rarely have 7 note pressed at once, and this is osu!.. would make this 4 buttons at once ( better than all of them)
Not every keyboard supports having that many keys pressed at the same time anyways.
Actually only gaming keyboards or so.
-SiN-

Sir Minelli wrote:

-SiN- wrote:

Bemani map rarely have 7 note pressed at once, and this is osu!.. would make this 4 buttons at once ( better than all of them)
Not every keyboard supports having that many keys pressed at the same time anyways.
Actually only gaming keyboards or so.
JESUS!!!

-SiN- wrote:

at least common keyboard works 9 buttons from left shift (personal experience)
left shift - z - x - c - v - b - n - m
DJPop

-SiN- wrote:

at least common keyboard works 9 buttons from left shift (personal experience)
left shift - z - x - c - v - b - n - m
I prefer this key set :D

A S E F _____ J I L :

My keyboard can do it >:D
-SiN-
well.. customizable key is a must :p
Aoitenshi
Every key used in-game can be customized right? In options, It would looks dumb if it can't,
zero_kirby
cool concept..
mm201

Aoitenshi wrote:

Every key used in-game can be customized right? In options, It would looks dumb if it can't,
Obviously you can use custom bindings, just like Taiko.
GabrielRKF

MetalMario201 wrote:

Likewise, if a stack is too quick (1/4s or 1/3s sound about right), the notes, which otherwise would be found on the same button, will be made to alternate between two adjacent buttons.
Hum... I don't think that's a good idea.
I think that it's ok with a triple stream using a single hitsound. But if there is a Normal-Normal-Clap triple stream? The clap hitsound would be just rejected and considered as a Normal?
mm201
Normal-Normal-Clap ->
..*..
...*.
..*.*

...or something along those lines.
bomber34
What is the difference between this and Taiko other than the design?
Azure_Kite
Multiple buttons as opposed to two, a more "bemani" experience.

Nice Necro, by the way.
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