Thank You ^^HabiHolic wrote:
Have a nice day~
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and Have a Nice Day too ^o^
Thank You ^^HabiHolic wrote:
Have a nice day~
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Have nice day too :3HabiHolic wrote:
Have a nice day~
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~ Thanks xxdeathx :3xxdeathx wrote:
Random bubble check!
[General][Ipas' Insane]
- Video offsets among all other diffs are inconsistent, please figure out the right one and use it for all difficulties. ~ Haru's Problem :3
- Why is only Slaine's name in tags? I believe Inaho is equally important. Well it's better not to have any character names at all in tags unless the character's voice actor is singing the song. ~ Why I forgot to told him that this should be removed .-.
Popping for low quality and poor rhythm choices in the insanes and the aforementioned video things
- 00:03:923 (3) - Curving the end like this plays better: ~ Removed the curve since i think this is too ugly .-.
- 00:19:872 (1,2,3) - Move 00:20:632 (3) - to 108, 348 so the slider ends are equidistant ~ :3
- 00:51:771 (1) - 00:53:290 (1) - etc. - please remove the finishes from the sliders in this stanza, they don't belong in the music so they sound out of place. ~ I felt weird too at this. It's all Haru's work
- 01:03:163 (1) - You really need to end this slider at 01:03:733 because of the sound in the music ~ Okay
- 01:22:815 (3) - overmapped, this sound is not in the music ~ Okay
- 01:24:809 (4) - remove clap ~ :3
- 01:25:189 (1,2,3) - The emphasis should be on 01:25:758 where the vocal is, so you should have a clickable object there, not the slider end. ~ Fixed
- 01:26:803 (2,5) - Also these sounds are not present in the music, so you shouldn't map them. ~ Deleted :3
- 01:27:847 (5) - finish and clap ~ It's really fits now
osu file format v14
[General]
AudioFilename: 05. &Z (TV size).mp3
AudioLeadIn: 2000
PreviewTime: 62974
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 15220
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5
[Metadata]
Title:&Z (TV size)
TitleUnicode:&Z (TV size)
Artist:SawanoHiroyuki[nZk]:mizuki
ArtistUnicode:SawanoHiroyuki[nZk]:mizuki
Creator:Haruto_Aizawa
Version:Ipas' Insane
Source:アルドノア・ゼロ
Tags:Aldnoah.Zero Season 2 Opening Rock theramdans Mako Sakata NewIpas
BeatmapID:665565
BeatmapSetID:275507
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG21.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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[Colours]
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Combo2 : 64,186,237
Combo3 : 186,32,27
Combo4 : 150,150,150
Combo5 : 59,183,115
Combo6 : 255,216,0
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172,152,72467,2,0,B|204:160|204:160|224:156|224:156|256:168,1,80,0|8,0:0|0:0,0:0:0:0:
328,212,72847,1,8,0:0:0:0:
160,224,73037,6,0,P|100:164|136:88,1,160,8|0,0:0|0:0,0:0:0:0:
232,276,73607,2,0,L|216:360,1,80,8|0,0:0|0:0,0:0:0:0:
248,192,73986,1,0,0:0:0:0:
328,212,74176,2,0,L|344:296,1,80,8|0,0:0|0:0,0:0:0:0:
420,188,74556,5,0,0:0:0:0:
456,104,74746,1,8,0:0:0:0:
292,96,74936,1,0,0:0:0:0:
372,48,75126,1,0,0:0:0:0:
212,40,75315,1,8,0:0:0:0:
116,112,75505,5,8,0:0:0:0:
112,144,75600,1,8,0:0:0:0:
108,176,75695,1,8,0:0:0:0:
104,208,75790,1,8,0:0:0:0:
100,240,75885,1,8,0:0:0:0:
96,272,75980,1,8,0:0:0:0:
92,304,76075,6,0,B|192:280|192:280|216:308|248:308,1,160,4|8,0:0|0:0,0:0:0:0:
284,224,76644,2,0,L|356:260,1,80
440,304,77024,1,0,0:0:0:0:
440,304,77214,1,0,0:0:0:0:
412,204,77404,2,0,P|412:124|480:108,1,160,8|0,0:0|0:0,0:0:0:0:
368,64,77974,6,0,P|340:96|328:136,1,80,8|0,0:0|0:0,0:0:0:0:
320,240,78353,1,0,0:0:0:0:
320,240,78543,1,0,0:0:0:0:
228,296,78733,2,0,L|152:324,1,80,0|8,0:0|0:0,0:0:0:0:
108,196,79113,6,0,L|260:144,1,160,0|8,0:0|0:0,0:0:0:0:
360,160,79682,1,0,0:0:0:0:
360,160,79872,1,0,0:0:0:0:
436,100,80062,2,0,L|452:20,1,80,0|8,0:0|0:0,0:0:0:0:
448,184,80442,2,0,L|416:340,1,160
304,272,81012,5,8,0:0:0:0:
152,336,81201,1,0,0:0:0:0:
280,168,81391,1,0,0:0:0:0:
228,304,81581,1,0,0:0:0:0:
192,92,81771,1,8,0:0:0:0:
196,228,81961,1,0,0:0:0:0:
104,88,82151,6,0,L|264:88,1,160,0|8,0:0|0:0,0:0:0:0:
412,60,82720,1,0,0:0:0:0:
404,164,82910,2,0,P|444:156|484:136,1,80
340,220,83290,2,0,P|327:257|323:297,1,80,0|8,0:0|0:0,0:0:0:0:
324,140,83670,6,0,P|297:109|259:84,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,216,84239,2,0,L|176:256,1,80,0|2,0:0|0:0,0:0:0:0:
88,304,84619,1,2,0:0:0:0:
88,304,84809,1,2,0:0:0:0:
28,232,84999,1,10,0:0:0:0:
104,80,85189,6,0,L|184:64,1,80
324,128,85569,1,0,0:0:0:0:
276,36,85758,1,0,0:0:0:0:
120,188,85948,2,0,L|200:172,1,80
324,128,86328,1,8,0:0:0:0:
324,128,86518,1,0,0:0:0:0:
260,296,86708,5,0,0:0:0:0:
464,236,86898,1,0,0:0:0:0:
380,320,87088,1,8,0:0:0:0:
332,216,87277,1,0,0:0:0:0:
400,64,87467,5,8,0:0:0:0:
368,68,87562,1,8,0:0:0:0:
336,72,87657,1,8,0:0:0:0:
304,76,87752,1,0,0:0:0:0:
272,80,87847,1,12,1:0:0:0:
196,164,88037,5,0,0:0:0:0:
thanks!xxdeathx wrote:
00:05:442 (4) - Curve the other way so it plays better ok
00:16:834 (2,3,4) - The spacing should be so that 00:16:834 (2,3) - is smaller because 00:17:594 (4) - is a stronger note that needs more emphasis. made 2-3 smaller in spacing
00:18:353 - downbeat sound is being ignored I cant ignore this long-held vocal line
00:26:708 (7,8) - This 3/4 slider doesn't fit the music. If anything, the sound should be drawn out right before the downbeat, not the beat before it. removed the circle (8) and lengthen the slider to that tick
00:30:505 - don't ignore this strong downbeat sound I cant ignore this long-held vocal line as well
00:36:581 (1,2,3,4) - use consistent spacing here, the 1/1 gap is surprising because it's spaced almost the same ok
01:18:733 (4) - don't use 3/4 slider here, you're ignoring the clap on 01:18:923 fixed
01:21:391 (4) - Curve the other way to play better fixed
Well, yesterday, Even 1 week ago, i was ask you to mod my map, but you did'nt notice me yet. every GDers and Modders said this map should be fine, so i call Habi to check it and wallaaa.... the map is get an instant Popping lolxxdeathx wrote:
Random bubble check!
[General][Easy]
- Mako Sakata's Light Insane is missing video
- Video offsets among all other diffs are inconsistent, please figure out the right one and use it for all difficulties.
- Mako's Insane and Hard should have different OD and HP drain
- Try to make the beginning spinner consistent among all difficulties. It's also snapped wrong since the sound ends on the red tick 00:02:974, so best choice is to remove it everywhere
- Why is only Slaine's name in tags? I believe Inaho is equally important. Well it's better not to have any character names at all in tags unless the character's voice actor is singing the song.
[Normal]
- 00:14:176 (3,1) - I don't recommend this stack
- 00:26:328 (3,1) - ^ If the next circle is visible before the first one is hit, it's probably not a good idea
- 01:16:834 (2,3,4) - Just use a 3/2 slider here, the polarity change is too complicated
- 01:27:847 - finish?
Read what I said in Hard about your sliders. Sliders such as 00:26:708 (6,2) - 00:30:126 (7) - are unnecessarily complicated in design and ones like 00:48:733 (1) - don't look good Sorry about those Ugly Sliders im forgot to fix that D:
- 00:03:923 (2) - this is an old style slider algorithm, remove the middle point and add it back to use the new one
- 00:29:366 (5) - 00:31:265 (2) - 00:32:024 (3) - ^ fix these sliders too
- 00:39:619 - Why is this section so quiet? Increase volume to the same as Hard
- 00:51:771 - ^
- 01:14:556 (2) - There is no reason to end the slider at the red tick, please end at 01:14:936 to follow music
- 01:27:847 - finish?
[Hard]A lot of your slider constructions could be neater, such as:
- 00:12:467 (2,4) - should be stacked
- 00:17:214 (1,2) - Swap slider and circle so slider goes first and you have clickable objects on white ticks
- 00:18:353 - finish sounds out of place
- 00:19:682 (4,1,2) - again, objects should be clicked on downbeats whenever possible and that follows the music better
- 00:25:948 (1,2) - I recommend just making this into a slider
- 00:26:898 - don't lower hitsound volume here
- 00:56:328 (1,2,3) - same thing I said about wanting clickable objects on downbeats
- 01:10:569 (4,5,6) - this just plays better
- 01:15:505 - the clickable slider head's hitsound volume needs to be audible, increase volume
- 01:23:670 - don't ignore downbeat and vocal
- 01:27:847 - finish?
00:28:607 (3) - try to blanket 00:28:607 (3,1) -
00:29:746 (2,3,4) - try to blanket equally
00:32:404 (2,3,4) - ^
00:34:303 (2) - make the curve smoother
00:42:277 (3) - just make this a regular 3 point slider
and many more, most of your other sliders I could say don't look very nice in the map.
I get the feeling you're trying too hard to make fancy sliders with a single red point and multiple white points, but most of them aren't working out. It's best to change most or all of your sliders to straight or simple curved sliders with 2 or 3 white points only.
Well overall you should try to work on neatness, stacking and blanketing things when possible like 00:36:961 (5,1) - 00:52:910 (5,2) -
Popping for a multitude of issues in this mapset: low quality and poor rhythm choices in the insanes and hard and the aforementioned video things. Mako's light insane also needs to rework some its rhythms. This is a relatively simple song—almost all of the strong notes are on white ticks and downbeats (except for clap patterns at the beginning and kiai), so that's where you should be emphasizing the beats in your map. Mapping the red ticks while ignoring the white ones goes against the music and sounds really bad.
Diff spread between Normal and Hard is also bad, since Hard is quite dense and has a lot of places with groups of 3-6 1/2 circles in a row, while Normal is almost entirely mapped in 1/1 with no 1/2 sliders and not enough 1/2 rhythms. You need to add more 1/2 rhythms into Normal.
This mapset needs much more revision before it's ready to be qualified imo. You should get mods from more experienced people before pushing the set forward.
what, i don't recall ever being asked for a mod and when you do talk to me you never replyHaruto_Aizawa wrote:
Well, yesterday, Even 1 week ago, i was ask you to mod my map, but you did'nt notice me yet.
2015-01-18 23:28 Haruto_Aizawa: hiAnyways, I check bubbled maps randomly, that's why I ended up popping this. This shouldn't have been bubbled so soon since it would get dqed for many reasons. Take your time. I'd tell you to ask people in game but judging by my chat logs with you, that doesn't sound quite viable.
2015-01-18 23:28 xxdeathx: hi
2015-01-18 23:28 Haruto_Aizawa: can you help me? well if not busy
2015-01-18 23:29 xxdeathx: huh
2015-02-05 01:12 Haruto_Aizawa: hi
2015-02-05 01:12 xxdeathx: hi
2015-02-05 01:12 Haruto_Aizawa: can you check my timings on my map?
2015-02-05 01:13 Haruto_Aizawa: ACTION is listening to [http://osu.ppy.sh/b/629139 SawanoHiroyuki[nZk]:mizuki - &Z (TV size)]
2015-02-05 01:13 xxdeathx: lol what help do you need?
2015-02-05 01:13 xxdeathx: i'm kind of bad at checking timing btw :/
2015-02-05 01:13 Haruto_Aizawa: its okay, just check, its the mp3 bitrate is good or not
2015-02-05 01:16 xxdeathx: ok the bpm is right
2015-02-05 01:16 Haruto_Aizawa: thanks, and then?
2015-02-05 01:17 xxdeathx: offset is definitely wrong
2015-02-05 01:17 Haruto_Aizawa: someone says, the bpm is 586
2015-02-05 01:18 xxdeathx: bpm is 158
2015-02-05 01:18 xxdeathx: try offset 126
2015-02-05 01:18 Haruto_Aizawa: okay
2015-02-05 01:20 xxdeathx: have the first circle start on 00:03:163
2015-02-05 01:20 xxdeathx: 00:03:163 -
2015-02-05 01:20 Haruto_Aizawa: yes it is
2015-02-05 01:21 Haruto_Aizawa: so, are the mp3 file is good or not?
2015-02-05 01:21 xxdeathx: i don't know about mp3 file
2015-02-05 01:21 xxdeathx: if you don't like it you are welcome to use mine
2015-02-05 01:21 Haruto_Aizawa: its okay
2015-02-05 01:22 Haruto_Aizawa: anyway can i mod your map?
2015-02-05 01:22 xxdeathx: huh
2015-03-28 02:58 Haruto_Aizawa: hi
2015-03-28 02:58 Haruto_Aizawa: ACTION is away: going somewhere
2015-03-28 02:59 xxdeathx: o.o
2015-03-28 02:59 Haruto_Aizawa: umm..
2015-04-01 23:59 Haruto_Aizawa: hi death
2015-04-01 23:59 xxdeathx: lol
2015-04-01 23:59 xxdeathx: i'm popping
2015-04-01 23:59 Haruto_Aizawa: umm
2015-04-01 23:59 Haruto_Aizawa: yes you are
2015-04-01 23:59 Haruto_Aizawa: thanks for popping ^^
2015-04-01 23:59 Haruto_Aizawa: lol
2015-04-01 23:59 xxdeathx: video offsets are off
because im too scare with you ._., you just say "huh" it means that you are busy or tired so, i did'nt reply againxxdeathx wrote:
what, i don't recall ever being asked for a mod and when you do talk to me you never reply
Ouh ._. Im Sorry Thenxxdeathx wrote:
Anyways, I check bubbled maps randomly, that's why I ended up popping this. This shouldn't have been bubbled so soon since it would get dqed for many reasons. Take your time. I'd tell you to ask people in game but judging by my chat logs with you, that doesn't sound quite viable.
20:53 Haruto_Aizawa: hi arc ~ o/
20:53 Arcubin: hi :)
20:53 Haruto_Aizawa: please mod my map :)
20:53 Arcubin: ?
20:54 Arcubin: yang itu
20:54 Haruto_Aizawa: tadi kena instant popped ><
20:54 Haruto_Aizawa: iya
20:54 Haruto_Aizawa: kena instan popped D:
20:54 Arcubin: we... kenapa?
20:54 Arcubin: ada masalah apa?
20:54 Haruto_Aizawa: datau
20:54 Haruto_Aizawa: itu xxdeathx yg pop
20:54 Haruto_Aizawa: https://osu.ppy.sh/forum/p/4012101#p4012101
20:55 Arcubin: yang merah tuh
20:55 Arcubin: yang buat pop
20:55 Haruto_Aizawa: iya
20:55 Haruto_Aizawa: tapi si death bilang
20:56 Haruto_Aizawa: masih banyak lagi
20:56 Arcubin: :3
20:56 Arcubin: diff kamu aja ya
20:56 Arcubin: inb4 juga busy
20:57 Haruto_Aizawa: ok
20:57 *Arcubin is editing [http://osu.ppy.sh/b/646461 SawanoHiroyuki[nZk]:mizuki - &Z (TV size) [Hard]]
20:57 Haruto_Aizawa: memang aku minta diffku aja lel
20:57 Arcubin: wtf D:
20:57 Haruto_Aizawa: kenapaaa
20:57 Arcubin: gpp
20:57 Arcubin: disini lagi hujan deres =w=
20:57 Haruto_Aizawa: oala
20:57 Haruto_Aizawa: lol
20:58 Arcubin: mungkin tentang rhythm issues gak terlalu diperhatiin kecuali bener2 awkwar
20:58 Haruto_Aizawa: awkward maksud?
20:58 Arcubin: daneh gitu dimainin
20:58 Haruto_Aizawa: oala
21:00 Arcubin: 00:14:176 (2,3) - blanket
21:00 Haruto_Aizawa: lol
21:00 Haruto_Aizawa: kok gak di mod D:
21:00 Haruto_Aizawa: fixed
21:01 Haruto_Aizawa: itu sudah blanket
21:01 Arcubin: belum sempurna
21:01 Haruto_Aizawa: ok
21:02 Arcubin: 00:14:176 (2) - http://puu.sh/gYMHX.jpg
21:03 Haruto_Aizawa: how about
21:03 Haruto_Aizawa: this?
21:03 Haruto_Aizawa: http://puu.sh/gYMLZ/b8d7499196.jpg
21:04 Arcubin: yang diubah itu flownya :3
21:04 Arcubin: bukan blanket:3
21:04 Arcubin: kan udah di fix
21:05 Haruto_Aizawa: ooh
21:05 Haruto_Aizawa: ok
21:06 Arcubin: 00:17:784 (3) - intentional DS spcing?
21:06 Haruto_Aizawa: intentional?
21:06 Haruto_Aizawa: what do you mean?
21:06 Arcubin: sengaja
21:06 Arcubin: http://puu.sh/gYMTH.jpg
21:07 Haruto_Aizawa: iya
21:07 Haruto_Aizawa: aku buat (2) stacked
21:07 Arcubin: di sebelumnya 1.3 terus :3
21:07 Arcubin: mending fix deh
21:07 Haruto_Aizawa: ok
21:07 Arcubin: daripada kena pop lagi karena itu
21:07 Haruto_Aizawa: huehue
21:07 Haruto_Aizawa: ok ok
21:08 Arcubin: 00:19:113 - imo... rhythm is awkward
21:08 Arcubin: tapi entar kamu malah re-map
21:08 Arcubin: jadi gak usah terlalu dipikirin
21:08 Haruto_Aizawa: aduhh
21:08 Haruto_Aizawa: ok
21:10 Arcubin: 00:25:948 (1) - inb4 overmapped
21:10 Arcubin: mending dibuat 1/2 aja deh
21:11 Haruto_Aizawa: aku bingung sama modnya death
21:11 Arcubin: ?
21:11 Haruto_Aizawa: 00:25:948 (1,2) - I recommend just making this into a slider
21:11 Haruto_Aizawa: dia bilang gitu
21:11 Haruto_Aizawa: kan tadinya itu note sama slider
21:11 Haruto_Aizawa: (1) itu not
21:11 Haruto_Aizawa: (2) slider
21:12 Arcubin: tak check dulu maksudnya
21:12 Haruto_Aizawa: ooh
21:12 Haruto_Aizawa: banyak masalahnya itu di bagian Hardku T_T
21:12 Arcubin: yep
21:12 Arcubin: readability is too complex
21:13 Arcubin: but...
21:13 Haruto_Aizawa: i know ;_;
21:13 Haruto_Aizawa: ?
21:13 Arcubin: if it's your style then i can't argue anymore
21:13 Arcubin: (1) ini dulunya 1/2 atau 1/4>
21:13 Arcubin: ?
21:14 Haruto_Aizawa: (1) itu dulunya circle
21:14 Haruto_Aizawa: aku gatau maksudnya dia apa
21:14 Arcubin: gak
21:14 Arcubin: maksudku itu dulu 1/4 atau 1/2
21:14 Arcubin: karena 1/4 itu rasanya overmapped
21:14 Haruto_Aizawa: 1/2
21:14 Haruto_Aizawa: iya itusudah
21:14 Haruto_Aizawa: 1/2 dulu ity
21:14 Haruto_Aizawa: *itu
21:16 Arcubin: mungkin maksdnya death kayak ini http://puu.sh/gYNfy.jpg
21:16 Arcubin: atau dibuat 1/1 juga fit kok
21:16 Haruto_Aizawa: kayanya sih gitu
21:17 Arcubin: kalau udah di fix... ngomong
21:17 Haruto_Aizawa: ok
21:27 Arcubin: udah?
21:28 Haruto_Aizawa: bentar
21:28 Arcubin: okay
21:29 Arcubin: itu udah di fix belum
21:29 Arcubin: yang tadi
21:30 Haruto_Aizawa: sudaahh
21:30 Arcubin: udah siap lagi?
21:30 Haruto_Aizawa: dah
21:30 Arcubin: 00:28:607 (3,1,2) - weird spacing
21:31 Arcubin: aku ngerasa player ngira ini 1/2
21:31 Arcubin: padhal 1/1
21:31 Haruto_Aizawa: 00:28:607 (3,1) - kata death, itu bisa diblanket
21:31 Haruto_Aizawa: makanya D:
21:31 Arcubin: aku cuman worry tentang playability
21:32 Haruto_Aizawa: itusudah D:
21:32 Arcubin: oke deh
21:32 Arcubin: tapi...
21:32 Haruto_Aizawa: is there more?
21:33 Haruto_Aizawa: ?
21:33 Arcubin: kemungkinan besar next BNs akan nunjuk ini juga
21:33 Arcubin: soalnyangaruh sama playability
21:33 Haruto_Aizawa: huehue
21:33 Haruto_Aizawa: jadi gimana coba
21:33 Haruto_Aizawa: masa remap D:
21:33 Arcubin: ya... di sparse aja
21:34 Arcubin: i'll try give som advice
21:34 Haruto_Aizawa: sparse?
21:34 Haruto_Aizawa: indonesian aja dong
21:34 Arcubin: dipisahin lebih jauh =w
21:34 Haruto_Aizawa: aku gak terlalu ngerti english
21:35 Haruto_Aizawa: rada" gak ngerti
21:35 Haruto_Aizawa: ooh
21:36 Arcubin: 00:29:366 (1,2) - stack aja
21:36 Arcubin: 00:28:607 (3) - pindahin ini biar DSnya sepadan
21:36 Haruto_Aizawa: ada lagi kah
21:36 Haruto_Aizawa: ?
21:37 Arcubin: 00:34:303 (2) - kurang neat
21:37 Arcubin: rapi
21:37 Arcubin: *
21:38 Haruto_Aizawa: ok fixed all
21:39 Arcubin: 01:27:467 (3,4,5,6) - http://puu.sh/gYOgS.jpg
21:40 Arcubin: dah... untuk hard sebenarnya masih ada masalah denagn playability
21:40 Arcubin: tapi aku ignore karena "udah" pernah di bu
21:40 Arcubin: bub
21:40 Haruto_Aizawa: huehue ;_;
21:40 Haruto_Aizawa: ok
A friendly reminder,xxdeathx wrote:
Random bubble check!
[General][Mako Sakata's Insane]
- Mako Sakata's Light Insane is missing video Fixed, actualy the last time before bubble my diff still have the video
- Mako's Insane and Hard should have different OD and HP drain Fixed
- Try to make the beginning spinner consistent among all difficulties. It's also snapped wrong since the sound ends on the red tick 00:02:974 , so best choice is to remove it everywhere It's should be consistent if the whole mapset made by the creator itself then yes, but since my diff is a GD and my point of view is diffrent from creator so it's ok not to be consistent there I keep the spinners and fixed the end snap tho
Mako's light insane also needs to rework some its rhythms. This is a relatively simple song—almost all of the strong notes are on white ticks and downbeats (except for clap patterns at the beginning and kiai), so that's where you should be emphasizing the beats in your map. Mapping the red ticks while ignoring the white ones goes against the music and sounds really bad. So what? that's just your point of view right? since mine is not really like yours and I don't really want to follow your sugestion, so please respect what rhythm that I have here, I do really following guitar melody on some parts so I skip vocal on that white tick and I don't really follow vocal sound here tbh
- 00:08:670 - A slider end doesn't feel right here because there's a note in the music, so i suggest starting a 1/2 slider here and deleting 00:08:860 (8) - Fixed
- 00:15:315 (1) - end at 00:15:695 so it follows music It's indeed follow the music and to be precise I follow the guitar melody there
- 00:16:455 (4,5) - Rather bad choice of rhythm overall: 00:16:644 is being ignored, the downbeat 00:16:834 has a weak slider end on it, the next slider happens to be on a weaker vocal and ignores the white tick at 00:17:214. Please start with this and decide for yourself what to do with it First, you just really push your rhythm on this diff, I follow the guitar melody there so I put default whistle soft sampleset there to indicate the rhythm and it's intended I'm ignore this 00:16:644 - so far it's fit and acceptable with the RC and played well so far
- 00:19:493 (4,5) - 00:22:531 (3,4) - ^ I follow the guitar melody there
- 00:21:391 (1) - Also end at 00:21:771 It's indeed follow the music and to be precise I follow the guitar melody there
- 00:33:923 (3,4,5,6,7,8) - This may be quite tricky for weaker players to read, so I don't recommend fully stacking slider heads and ends like this. Play Haruto's Hard diff then there's plenty lower diff on this mapset
- 00:52:531 (3) - Once again, white ticks like 00:52:910 should be prioritized, not ignored, unless the music specifically chooses to emphasize something else via its instruments or vocals, such as 00:57:847 (1) - where it's acceptable to end on a red tick It's emphize the guitar melody sound so it's fine
- 00:55:569 (3) - ^ I follow the guitar melody there
- 00:59:746 (6) - Angle the other way so it catches the flow from the previous object It's intended, to have same symetry with next slider
- 01:13:607 (4,6) - This complete overlap is rather tricky
- 01:13:607 (4,6) - full overlap here isn't a good idea since it's really hard to read No need to said it twice, it's fine since (4) and (6) have same 1/2 rhythm slider and there's no diffrent SV on them, so player won't be easily be fooled or hard to read
- 01:26:328 (1) - Ending spinner feels kinda lazy since none of the other diffs do it Such a silly reason there, on mod above you said it's better to follow strong vocal and then I put spinner here to follow the long vocal here you said it was lazy, so where's your consistency? and this is my diff it doesn't have to be same with the rest GDers or creator
Thanks for Your mods julie-sanJulie wrote:
Welp you ask for hard diff check~00:08:670 (5,6) - rhythmn feel weird ><, turn those into one slider?
00:11:898 (3) - turn to one simple note?
00:17:214 (1,2,3,4) - This pattern don't really flow good, you can do better then that :3
00:18:543 (1) - Minor guitar sound, not sure if you want to map it, since there is a lots of important guitar part you didn't map
00:26:898 (7) - delete, since you're not mapping minor piano sound, so I don't see why you would map it here O.O
00:31:455 (6) - delete since you didn't map this 00:31:075 -
00:35:062 (1,2,3,4) - 2 different rhythmn stack, I find it maybe lazy to put that much stack in this difficulty xD
00:36:201 (3,4) - turn this into one slider like you did here 00:37:341 (5) - , you probably add it for vocal, but is your choice ><
00:39:429 (4) - delete since there is guitar part like this 00:39:809 - you didn't map
00:52:341 (2,3,4,5,6,1,2,3,4,5) - can really feel this is a bit to crow while playing ><
01:15:505 (4,1) - This really don't look good, I either suggest another rhythm or another pattern
01:17:594 (5,6) - 01:19:682 (4,5) - This i a random stack ><
01:19:113 (1,2,3,4,5) - probably to straight compare to your whole difficulty, not really fun to play xD
01:22:151 (1,2,3,4) - This part reallly feel losing rhythmn due to the empty space here lolol 01:22:720 -
01:23:860 (2,3) - 01:25:948 (4,5,6) - random stack, can really feel some lazyness mapping here xD
01:27:467 (3,4,5) - This is the only 1/4 stream in the whole difficulty T^T...so maybe not suggest x.x, since is the only part lol
Between, there is some tags conflict too XD
Applied all!Kawaiwkyik wrote:
some suggestion
[Hard][Light Hard]
- 00:08:670 (5,1) - bad overlap
- 00:39:619 (1) - finish
- 00:44:366 (6) - remove is better
- 01:03:733 (2) - stack with 01:03:163 (1) - tail?
- 01:08:290 (6) - feel weird on this slider, recommend stop at 01:08:670 - and add note on 01:08:860 -
- 01:15:315 (3,4) - ds feel kinda big, also 01:14:936 (2,3) - 1/1 and 01:15:315 (3,4) - 1/2 look same ds here
good luck
- 00:37:341 (6,7) - stack better
- 00:40:758 (3,4) - ctrl+g
- 01:02:974 (4) - move to 01:03:163 - , only there had drum
- 01:18:733 (3,1) - ds
No update on my diff, thanks Kawaiwkyik for checkingKawaiwkyik wrote:
some suggestion
[Mako's Light Insane]good luck
- 00:15:126 - add note To be honest, I'm following this rhythm 00:05:442 (9,10,1) - here also 00:08:290 (7,8,1) - and here 00:11:518 (9,10,1) - So to make it consistent I don't really want to insert note here 00:15:126 - I hope that fine to you
Thanks wkyik :3Kawaiwkyik wrote:
some suggestion
[Ipas's Insane]good luck
- 00:22:341 (2,3) - ctrl+g, better flow imo
- 01:03:163 - the default clap doesn't fit here, S:C1 will better
- 01:22:151 (1) - finish at the head
osu file format v14
[General]
AudioFilename: 05. &Z (TV size).mp3
AudioLeadIn: 2000
PreviewTime: 62974
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 15220
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5
[Metadata]
Title:&Z (TV size)
TitleUnicode:&Z (TV size)
Artist:SawanoHiroyuki[nZk]:mizuki
ArtistUnicode:SawanoHiroyuki[nZk]:mizuki
Creator:Haruto_Aizawa
Version:Ipas' Insane
Source:アルドノア・ゼロ
Tags:Aldnoah.Zero Season 2 Opening Rock theramdans Mako Sakata NewIpas
BeatmapID:665565
BeatmapSetID:275507
[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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360,56,71898,1,8,0:0:0:0:
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212,40,75315,1,8,0:0:0:0:
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196,164,88037,5,0,0:0:0:0:
Thanks for the Hitsound Mod and the Normal Mod!imaikiseta wrote:
Hard00:35:442 (2) - Remove and replace for circles instead? i think if this replaced with circle, the flow gonna break
01:26:328 (3) - Add Clap
Normal diff seems fine.Easy01:27:847 (3) - Whole slider should be Clap the slidertail does'nt need a clap
Sorry if my mod didn't help much!
Thanks for the info~sukiNathan wrote:
Anyone can rebubble with the popper's permission.
Who? Nathan or me?NewIpas wrote:
Thanks for the info~sukiNathan wrote:
Anyone can rebubble with the popper's permission.
By the way, do you will work to qualify this map?
Maaaaciiw😊😊Sky Trias wrote:
cantik