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LoveMePlz
Hello everyone im making an own skin but i have a problem, the parts, menu-button-background, fail-backgroun and ranking panel dont work and i dont know why, can anybody maybe help me?
Fleuret
Are they in .png format? Are you playing widescreen? If so then add @2x at the end of the name, like menu-button-background@2x.
xDesmond
I want to make this skin without sliderends: http://puu.sh/fEX5t/bbd2f6944f.osk
Can someone do this for me or tell me how?
This skin is not mine, I just found it on reddit. All credits go to him.
Ty :)
incelost
The sliderend-stuff has been explained so often :roll:

Take a look here.
xDesmond
the problem is I dont know how to create a circle around the number.
I have no experience with this. :/
manjumochi

Fatal3ty wrote:

Method for Kripparium:

Hitcircleoverlay-0.png make a Hitcircle
default-0.png - default-9.png make a numbers without Circle!
Change Skin.ini - Hitcircleoverlap: 0
Change Skin.ini - HitcircleAboveNumbers: 0 to 1

This helps me a lot, thanks.
Storb

xDesmond wrote:

I want to make this skin without sliderends: http://puu.sh/fEX5t/bbd2f6944f.osk
Can someone do this for me or tell me how?
This skin is not mine, I just found it on reddit. All credits go to him.
Ty :)
Here you go. Really easy using the alternative method from Franzium--wherein you replace hitcircle.png and hitcircleoverlay.png with an invisible picture, and make hitcircleoverlay-0.png your regular hitcircle.

One caveat, however--hitcircles will no longer show the proper combo colors. This is the one unavoidable catch with having removed slider ends.


Can anyone tell me the default resolution of multi-skipped.png? And is there a limit to the amount of frames usable in elements that can be animated (e.g. play-skip, menu-back--can these have an infinite amount of frames for an animation)?

EDIT: In addition, is there a way to remove the desaturated effect that occurs when you fail a song in multiplayer? Disabling in-game shaders does disable the near-failure red overlay, but this effect is otherwise unaffected.
xDesmond
Ty for helping me but is there another method where I can use proper combo colors?
manjumochi

xDesmond wrote:

Ty for helping me but is there another method where I can use proper combo colors?
From what I know, probably no. You'll have to use hitcircle.png to use proper combo colors but this also kills the effect of "no slider end circles".
Genius
Greetings

So, I am in the middle of making a skin, which I want to be quite minimal. I managed to make some hitbursts (the 300s to be exact) invisible but that also made them invisible on the ranking board. My question being, is it possible to make them invisible in-game without altering their rank board visibility ?
deadbeat
yes. it is. you can use both 300.png and 300-0.png
300.png will appear on the ranking panel and 300-0.png will appear while playing
I Have Autism
Sorry if i posting in wrong place, pls notice me.
Do somebody still keep the SAO II health bar .psd file ? Since the OP has been banned but i very like that health bar. I need that psd file so i can self-edit my own.
Thanks
Genius

deadbeat wrote:

yes. it is. you can use both 300.png and 300-0.png
300.png will appear on the ranking panel and 300-0.png will appear while playing
Thank you very much!
autoteleology
Does anyone have a complete list of which menu audio elements are skinnable? And why can I not skin whoosh.wav? I thought supporters had that ability.
Keihyan
I want to make life gauge which has my name like skin of rafis. how can i make it? and what software do i needed for?
Storb

Philosofikal wrote:

Does anyone have a complete list of which menu audio elements are skinnable? And why can I not skin whoosh.wav? I thought supporters had that ability.
Not 100%, but in regards to just menu-related elements (referring to Global section of Sounds in the Skinning article on the wiki), I've only ever seen the following in other skins and working:
  1. welcome.wav
  2. seeya.wav
  3. menuhit.wav
  4. menuback.wav
  5. menuclick.wav
  6. applause.wav
I believe multiplayer elements (match-join.wav, match-leave.wav, etc.) are also modifiable. Everything else I don't think can be changed--haven't tested it myself yet though. The only thing being a supporter allows you to modify that you otherwise wouldn't be able to is welcome.wav and seeya.wav (in terms of sounds).


Kei1koh2 wrote:

I want to make life gauge which has my name like skin of rafis. how can i make it? and what software do i needed for?
The file you're looking to modify is scorebar-bg.png. This contains the background of the HP bar and you can put whatever you want on it, including your name. You can also modify scorebar-colour.png to have your name as well (if you want your name to fill with color instead of being static in the background for example).

Free tools to modify / create mage files include Paint.NET and GIMP. A more professional alternative is Photoshop, provided you obtain a copy in some way.
YAOshine
so !good !
Alexjust16

Kei1koh2 wrote:

I want to make life gauge which has my name like skin of rafis. how can i make it? and what software do i needed for?
LyAyvnture
Thank you for this tutorial, I now can make my own skin... heheheh :D :)
DannieKun
What's with the files with @2x at the end of the name? Some skin have it, and some doesn't. Can someone explain this to me? And what is the file name of the part in osu standard where it shows what key / mouse button the player is pressing, on the right side of the screen. Thanks!
Szymek
AbsurdDive
that's it.. i'll try to create a skin (it took me a while to decide)
let's see if i can make something HALF decent haha
nice guide :D

all i have to do now is google pics from nichijou haha (i have a lot of material to choose from)
Supairo

DannieKun wrote:

What's with the files with @2x at the end of the name? Some skin have it, and some doesn't. Can someone explain this to me? And what is the file name of the part in osu standard where it shows what key / mouse button the player is pressing, on the right side of the screen. Thanks!
The "@2x" corresponds to a High-Definition element, being two times bigger than the Standard-Definition element (but still will appear on the same size of a SD element ingame, the difference the HD one is more clear). For example, the file you requested for the key/mouse button pressed is inputoverlay-key.png. The template skin's element has a resolution of 43x46 for the SD element, and a resolution of 86x92 for the HD element (aka the @2x element). Also, the background of the inputs is called inputoverlay-background.png. If you want to force HD elements, serach for this line in your config file (osu!.Your Computer Username.cfg):
HighResolution = 1
1 being to force them and 2 to not force them. Personally, when making a skin, I make the @2x element first, as it will be easier to scale it down to SD afterwards. The reverse isn't recommended.
Hope that answers!

Sp0of wrote:

kinda harrd to trnasfer my .zip files to my .osk dont know why its letting me sometimes. want to make my own skins... Have an LG desktop.
Erm... I don't get it. Do you mean putting elements in a .osk? I think it's impossible. Just put all your elements into a .zip and change the extension (.zip) into .osk !
DW10
I'm having a problem with my skin. Everything is fine, but Taiko. When I hit the blue/red drum, it goes above the actual drum. How do you fix this?
DannieKun
Another thing, why is the RGB code of Mania colors 4? Isn't it supposed to be only 3? (This is from my skin.ini)

ColourLight1: 102,205,170,255
ColourLight2: 0,191,255,255
ColourLight3: 0,191,255,255
ColourLight4: 102,205,170,255
Colour1: 0,0,0,240
Colour2: 0,0,0,240
Colour3: 0,0,0,240
Colour4: 0,0,0,240
ColourHold: 255,230,0,255

And can someone explain to me what is the difference of ColourLight, Colour, and ColourHold? Thank you very much and have a nice day :D
OsuMe65
It's based from Key Count. If it's 4K, then 4 codes.
ColourLight recolors mania-stage-light.png, Colour recolors the mania stage background and ColourHold recolors the combo number during a Long Note hold.
DannieKun

OsuMe65 wrote:

It's based from Key Count. If it's 4K, then 4 codes.
ColourLight recolors mania-stage-light.png, Colour recolors the mania stage background and ColourHold recolors the combo number during a Long Note hold.
No, I mean not the keynotes, what I'm referring to is the RGB code, it's supposed to be 3 right? It should be something like 255,255,255 like the one on osu standard, but here on mania config, it's 102,205,170,255, like the ColourLight1
Ayesha Altugle
RGBA
DannieKun

vahn10 wrote:

RGBA
Which part is the A?

incelost

DannieKun wrote:

vahn10 wrote:

RGBA
Which part is the A?
A is for the alpha-channel, therefore transparency.
Rio-
Kinda curious...

What's the default dimension of cursors for the latest version? I saw that there's a lot using 60x60, but there's also some using 50x50, 40x40, etc.
Also some of them affect my aim (or it's just me. But in my case, lower dimension = heavier to move cursors around).
Topic Starter
MLGnom
I don't think it really matters what dimension you will use to make cursor since you can adjust size in osu! options.
Szymek
:x How long does skinning usually take. Want to become one.
DeletedUser_4041880
The answer varies per person. Some people worked on a skin for 2 years, some a week, and others a few days.
h1b1k11
I'm making a skin but when I put the pause-overlay and fail-background in, it won't appear but when I add in other skin backgrounds, it works. Help?!? :o >:(
Metaknee
So hard work a create skin :( ...
dws123

imaikiseta wrote:

I'm making a skin but when I put the pause-overlay and fail-background in, it won't appear but when I add in other skin backgrounds, it works. Help?!? :o >:(
Make sure the size fits and the file format is .png
OsuMe65

dws123 wrote:

imaikiseta wrote:

I'm making a skin but when I put the pause-overlay and fail-background in, it won't appear but when I add in other skin backgrounds, it works. Help?!? :o >:(
Make sure the size fits and that the file format is .png
Fatal3ty
I would like skinning Taiko and I found myself that new template Skin unfortunately, not all skin elements Taiko available. It lacks the pink part, the red and blue semi-circles, white circle and the yellow spinner. Which file is it? :(
OsuMe65
Having a Taiko skin should answer ALL of your questions t/48424
DannieKun
What are these highlighted spinner files? The only one that seems to show up on screen in-game was the spinner circle file and the approach circle. Can someone explain this? Thanks!

Rio-

DannieKun wrote:

What are these highlighted spinner files? The only one that seems to show up on screen in-game was the spinner circle file and the approach circle. Can someone explain this? Thanks!

It appears if you use version: 2 or later in the skin.ini and if you delete the spinner-background.png (Basically it's the Spinner from Skin Version 2)
DannieKun

Rio- wrote:

DannieKun wrote:

What are these highlighted spinner files? The only one that seems to show up on screen in-game was the spinner circle file and the approach circle. Can someone explain this? Thanks!

It appears if you use version: 2 or later in the skin.ini and if you delete the spinner-background.png (Basically it's the Spinner from Skin Version 2)
How do I use version 2 or later in skin.ini file? What should I configure?
yamane-kurou
I'm working on my first skin and I was wondering about one thing...

in older Osi builds there was, when you clicked on Skins, a map playing where you could see that skin in action. But I don't find that in the new build only when I have an osu- zipped skin that I unpack with osu. Is there a way to enter that part without having to load a new skin? because it's kinda annoying to play a map and try to fail enough to get the section fail thing without failing entirely because you missed too many notes deliberately.

Or is there another way to 'watch' your skin in action to check things without having to play yourself over and over again? @-@
Haskorion
How about watching replays of others or Autoplay?
About the old skin selection screen, it sure was easier to preview a skin but it kinda loses impact without cursor movement. With cursor movement you see how the hitcircles and followpoints feel like when playing and give a much better impression if something obscures gameplay. Time advances, so does technology or design.
yamane-kurou
well my main fokus is on when you screw up ^^, so Autoplay is out of question since it will always bee 100% the only way would be to make a replay where I screw up at one point and rewatch that... since my section failsound seems to be too quiet and I need to hear it in game to adjust it properly XD
Noffy

yamane-kurou wrote:

well my main fokus is on when you screw up ^^, so Autoplay is out of question since it will always bee 100% the only way would be to make a replay where I screw up at one point and rewatch that... since my section failsound seems to be too quiet and I need to hear it in game to adjust it properly XD
what I do is I have a replay of myself playing a map I find easy with two breaks long enough to show section fail/pass, playing with no fail on, and I purposely fail the first section and pass the second. Then when testing a skin I can watch my replay on 2x to see how the section break/fail looks like in game. It can be even easier than the old preview screen since all you have to do to see new changes is press Ctrl+Shift+Alt+S (reloads the skin) when in song select before watching the replay again.
dws123

DannieKun wrote:

How do I use version 2 or later in skin.ini file? What should I configure?
put in
version: x
under the [General] section, where x is the skin version
yamane-kurou

dorothy3242 wrote:

yamane-kurou wrote:

well my main fokus is on when you screw up ^^, so Autoplay is out of question since it will always bee 100% the only way would be to make a replay where I screw up at one point and rewatch that... since my section failsound seems to be too quiet and I need to hear it in game to adjust it properly XD
what I do is I have a replay of myself playing a map I find easy with two breaks long enough to show section fail/pass, playing with no fail on, and I purposely fail the first section and pass the second. Then when testing a skin I can watch my replay on 2x to see how the section break/fail looks like in game. It can be even easier than the old preview screen since all you have to do to see new changes is press Ctrl+Shift+Alt+S (reloads the skin) when in song select before watching the replay again.
Thanks ^^ feeling stupid for not thinking about that XD I'm always for the difficult and hard way it seems XD
xelivous
when using columnspacing for mania, is there a way to fill the blank spaces which a specific color?
because the default full transparency looks really awkward

SPOILER

(ignore the outdated misaligned HP bar ;) )
dws123

xelivous wrote:

when using columnspacing for mania, is there a way to fill the blank spaces which a specific color?
because the default full transparency looks really awkward

SPOILER

(ignore the outdated misaligned HP bar ;) )
you mean something like this? (found in xK.ini, where x is # of keys)
Colour1: 0,0,0,50
Colour2: 40,40,40,50
Colour3: 0,0,0,50
Colour4: 40,40,40,50
Colour5: 0,0,0,50
Colour6: 40,40,40,50
Colour7: 0,0,0,50
xelivous

dws123 wrote:

you mean something like this? (found in xK.ini, where x is # of keys)
[...]
something like it yea. spacing doesn't shift the keys around internally, it just moves their position
Maybe "ColourSpacing: x,x,x,x"

i think i can get away with using an extremely tall "StageBottom", although that's a pretty weird hack

----

yep, that works, although if i ever tweak the spacing/widths again i'll have to make a new graphic for it
at least i made my 4k look like my 7k/8k :roll:
Lean Jesus
Im looking for "sugoi desu" sound. :?
Any link for it? :|
DeletedUser_4041880

szkajuu wrote:

Im looking for "sugoi desu" sound. :?
Any link for it? :|
Here you go
yamane-kurou
is there a standard loudness to sounds like the countdown or is it more like. listen to it and then make the file louder until it fits?
ShinyWoolf
i have problem with my "watch replay" button and ranking panel
http://scr.hu/4n7n/j9gwi
Haskorion

ShinyWoolf wrote:

i have problem with my "watch replay" button and ranking panel
http://scr.hu/4n7n/j9gwi
That is a typical alignment difference between old and new skin versions. Since I don't know what else you use in your skin I just tell you how to change skin settings, like version.

  1. Go to the options and navigate to the skin section. Click on "open skin folder" and look for the file "skin.ini". If you don't have it make one by saving a notepad document as "skin.ini"
  2. Open the file skin.ini in notepad and search for the line "Version:" and change the number after it to "1". If you made the file freshly add the following:
    [General]
    Version: 1
  3. Save the document and reload your skin (Ctrl + Shift + Alt + s) or restart osu!.
ShinyWoolf
Thanks Haskorion!!!! :)
Mashiro28
Is it possible to share the modified skin from the other creators? because I want to share this skin I've modified from 5 skins I've found.

Preview:





Thanks in advance for your reply
DeletedUser_4041880
It's not allowed on the forums, but you can put it in your sig/userpage
Rilene
Can someone provide me a current skin template with every elements in there?

Thanks in advance if anyone can.

And I don't know where to find the current skin template. :?
yamane-kurou
Okay now I'm pretty confused. I have the version 1 spinner files. meaning approach circle, background, circle and meter and until yesterday when I changed toe approach circle to test something everything worked fine even though I have some other elements that are version 2 designs. But since I changed the approach circle file I don't see any approach circle anymore oO
I'm really confused since I'm sure I haven't changed anything in the Skin.ini....

EDIT: okay somehow after a restart of my PC it's back to normal oO
mrgkevin
I found a skin.ini file that I really like. However when I copy and replace / paste it in to my own skin.ini file nothing changes.

Dunno what to do.
EDIT:
http://puu.sh/hef8L/f17fca0590.png
I'm kinda new to skinning. All help appreciated.
sirzutto
How I do for all the clicks in game do the 'tik' sound?
DannieKun

dws123 wrote:

DannieKun wrote:

How do I use version 2 or later in skin.ini file? What should I configure?
put in
version: x
under the [General] section, where x is the skin version
Still, nothing changed :/
DannieKun
By the way, I have another problem here regarding the play-warningarrow. The original color of this file is white, but when I copy it to my custom-mixed skin from its original folder, it changes to red. I also can't see anything related to the play-warningarrow in the skin.ini file. I want the arrow to be white like it was supposed to be, so I can see it better. Here are the pictures:

This is the original color:


But when I paste it into my mixed skin, it becomes red:


Thanks for the help :D
Ayesha Altugle

DannieKun wrote:

By the way, I have another problem here regarding the play-warningarrow. The original color of this file is white, but when I copy it to my custom-mixed skin from its original folder, it changes to red. I also can't see anything related to the play-warningarrow in the skin.ini file. I want the arrow to be white like it was supposed to be, so I can see it better. Here are the pictures:

This is the original color:


But when I paste it into my mixed skin, it becomes red:


Thanks for the help :D
If you looked into your skin.ini file, you should see "Version:" with a capital V You should set the skin.ini's version to 1.

Just like this:

Version: 1
DannieKun

vahn10 wrote:

DannieKun wrote:

By the way, I have another problem here regarding the play-warningarrow. The original color of this file is white, but when I copy it to my custom-mixed skin from its original folder, it changes to red. I also can't see anything related to the play-warningarrow in the skin.ini file. I want the arrow to be white like it was supposed to be, so I can see it better. Here are the pictures:

This is the original color:


But when I paste it into my mixed skin, it becomes red:


Thanks for the help :D
If you looked into your skin.ini file, you should see "Version:" with a capital V You should set the skin.ini's version to 1.

Just like this:

Version: 1
Hmm, if I do that, the thumbnails on my menu-button-background will be gone right? Is there any other way? Thanks! :D
Dazdy_old

DannieKun wrote:

Hmm, if I do that, the thumbnails on my menu-button-background will be gone right? Is there any other way? Thanks! :D
Sorry, but there's no other way.
DannieKun

Dazdy wrote:

DannieKun wrote:

Hmm, if I do that, the thumbnails on my menu-button-background will be gone right? Is there any other way? Thanks! :D
Sorry, but there's no other way.
Ok, I think I just leave it red. Thanks for the help :D
yamane-kurou
I have another question... I know it's not allowed to post Skins with graphical parts from other Skins, like their numbers, slider balls or spinners. but what about the sounds? Like the countdown or the menu sounds? are they also not allowed to be copied if you want to post a Skin in the Skinning forum?
deadbeat
hitsounds i couldn't care that much about. it's mostly the visual elements i'm more worried about
OsuMe65

deadbeat wrote:

hitsounds i couldn't care that much about. it's mostly the visual elements i'm more worried about
Some of them would though ;) (actually, I don't)
Haskorion
On cutting edge you can skin 3 new elements for the warning arrows on pause screen or exiting a break. They will override the play-warningarrow.
  1. arrow-generic
  2. arrow-pause
  3. arrow-warning
The best thing about that is that these won't be tinted anymore and are displayed how they are.

I don't know if they work for specific versions only and what the arrow-generic does atm.
Teddy Bear
Does anyone know if it's possible to animate a mod selection button? I had a nice idea for a hidden selection button in where the centre image becomes gradually more opaque until invisible. Just wanted to know if that was possible or not
Angelo

[ Ted ] wrote:

Does anyone know if it's possible to animate a mod selection button? I had a nice idea for a hidden selection button in where the centre image becomes gradually more opaque until invisible. Just wanted to know if that was possible or not
It's not possible, but you can make a request in this forum to ask this to be implemented ;)
Teddy Bear
Ok thanks for the info uwu
dws123
Anyone can help me with this?


My skin works just fine previously but became like this all of a sudden
Any sort of help would be appreciated, thanks~


Solved
Teddy Bear
Yeah save as a .PNG and remove the background
dws123

[ Ted ] wrote:

Yeah save as a .PNG and remove the background
As I said, it works previously, meaning there were no problems
And also, I made sure to double check my files that they were PNGs without any backgrounds
Anyhow, the problem seems to have resolved itself somehow, thanks for trying to help, appreciated man
Foldes
ShinyWoolf wrote:
i have problem with my "watch replay" button and ranking panel
http://scr.hu/4n7n/j9gwi
For the "Watch Replay" i renamed it to "pause-replay" and it worked
Sky Straver
I want some help in mania skinning.at first i was using regular mania skin.then there was some mania skin that make the mania stage in the middle.like this one :

but it was for widescreen resolution.i usually use 800x600 resolution because lag issue.when i use it on 800x600 resolution.the stage was looks like this.like it was moved little bit to the right :


So how do you make the mania stage in the middle for 800x600 resolution ?
Haskorion

Sky Straver wrote:

I want some help in mania skinning.at first i was using regular mania skin.then there was some mania skin that make the mania stage in the middle.like this one :

but it was for widescreen resolution.i usually use 800x600 resolution because lag issue.when i use it on 800x600 resolution.the stage was looks like this.like it was moved little bit to the right :


So how do you make the mania stage in the middle for 800x600 resolution ?
To centre the stage, you have to change the line "ColumnStart: x". the x is a number and you have to change that one.
From your screenshots I can give you a value of 240 to use as first guess. If you still think it isn't centered just change it again untill is is centered.

But if you change back to 1366x768 it won't be centered again.
Peacanator
I got a quick question. I was making another skin because I kinda got bored of my other one and the 300g hitburst from the default skin is still there even after replacing it with a blank file. Is there something else I should be doing to get rid of it?
dws123

Peacanator wrote:

I got a quick question. I was making another skin because I kinda got bored of my other one and the 300g hitburst from the default skin is still there even after replacing it with a blank file. Is there something else I should be doing to get rid of it?
is it a .png file? if yes then remember to make it hit300.png , hit300g.png , hit300k.png
Rori Vidi Veni
uymkuumkmkmky
- Milhofo -

Rori Vidi Veni wrote:

Is it possible to make an animated approach circle?
No afaik, only possible animated elements are scorebar-colour, sliderb and skip and back buttons, but I might be forgetting 1 or 2.
esibun
I've noticed that Osu!'s sprite rendering engine tends to have weird artifacts with certain images. Most notably, I've had to work around white borders when I use the stroke layer effect in Photoshop by using outer glow with a small size instead.

However, I've run into a new artifact that I can't seem to work around. On the scorebar (scorebar-colour@2x.png), I'm using gradient overlay and inner glow on a simple rectangle. However, when I load the sprite in-game, I'm getting a gray line on the left side of the bar that doesn't exist in the source file:



Edit: For some reason the image isn't showing up so here's a direct link: http://puu.sh/hFbwC/af4cd72fda.jpg

Does anyone have any idea what causes this and how I can work around the problem?

Edit2: Found a solution, for some reason Osu! doesn't like hard edges, so adding a small low-opacity border worked.
Jaye
Is it somehow possible to change the colours of the dons and kats in taiko? For example, rather than having red and blue you could make it black and white? If there is no such way to skin this, is there any way to change it at all?
Ayesha Altugle

dajayeway wrote:

Is it somehow possible to change the colours of the dons and kats in taiko? For example, rather than having red and blue you could make it black and white? If there is no such way to skin this, is there any way to change it at all?
No, but you can request it on Feature Requests Subforum.


And restored icon.
Nyanaro
I need help, i am trying to have all of my hitsounds to be the same. That means i have changed every hitsound i found into the one i want.

But however, all of the sounds are not always the same. For example in Aoi Eir: Ignite (By Guy) There are 2 sounds which are very annoying. No matter how hard i search for hitsounds i have not yet replaced. I cannot find them. I ALSO WENT INTO the songs files and found the 2 sounds which bothered me. I deleted them and every other map's hitsounds. BUT STILL the 2 sounds are there. (I HAVE IGNORED BEATMAP HITSOUNDS IN OPTIONS)

You can download my skin here: https://www.dropbox.com/s/9i4e7s2l2ymxo ... n.rar?dl=0
a1l2d3r4e5d6
Can the smoke be customizable? If so, then what's the file name for it?
Haskorion

a1l2d3r4e5d6 wrote:

Can the smoke be customizable? If so, then what's the file name for it?
cursor-smoke.png
a1l2d3r4e5d6

Haskorion wrote:

a1l2d3r4e5d6 wrote:

Can the smoke be customizable? If so, then what's the file name for it?
cursor-smoke.png
Ahh, that's what it was. Thanks.
Relax Main
Can someone help me with changing the size of a cursor+cursor trail to make it larger, then moving it into a different skin? pls friends
KawaiiGoat_old

Nyanaro124 wrote:

I need help, i am trying to have all of my hitsounds to be the same. That means i have changed every hitsound i found into the one i want.

But however, all of the sounds are not always the same. For example in Aoi Eir: Ignite (By Guy) There are 2 sounds which are very annoying. No matter how hard i search for hitsounds i have not yet replaced. I cannot find them. I ALSO WENT INTO the songs files and found the 2 sounds which bothered me. I deleted them and every other map's hitsounds. BUT STILL the 2 sounds are there. (I HAVE IGNORED BEATMAP HITSOUNDS IN OPTIONS)

You can download my skin here: https://www.dropbox.com/s/9i4e7s2l2ymxo ... n.rar?dl=0

You gotta go into the options, go to volume. Then check "ignore beatmap hitsounds"
KawaiiGoat_old
Anyone know how to add a spinner background, but have it not spin? I want to put artwork there but i cant because it just spins (lol)
I Have Autism
Anyone know how to show the song background on the menu button ?
Like in asthetic skin
mezzodrinker
Does anyone know how the placement of scorebar-ki.png, scorebar-kidanger.png and scorebar-kidanger2.png works? :?

I've been working on a skin and everything I tried as one of these images was cut off at the top (because the image was placed too close to the top of the screen). Each of these images has a size of 150x150 and there's a transparent space between the actual content and the border of the image. The scorebar-bg.png is 626x35 and the scorebar-color.png is 645x10 big.
deadbeat

tranthaison2000 wrote:

Anyone know how to show the song background on the menu button ?
Like in asthetic skin
you need to be a supporter to use menu-background.jpg :3
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