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Skinning tutorial (+ skinning support)

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h1b1k11
I'm making a skin but when I put the pause-overlay and fail-background in, it won't appear but when I add in other skin backgrounds, it works. Help?!? :o >:(
Metaknee
So hard work a create skin :( ...
dws123

imaikiseta wrote:

I'm making a skin but when I put the pause-overlay and fail-background in, it won't appear but when I add in other skin backgrounds, it works. Help?!? :o >:(
Make sure the size fits and the file format is .png
OsuMe65

dws123 wrote:

imaikiseta wrote:

I'm making a skin but when I put the pause-overlay and fail-background in, it won't appear but when I add in other skin backgrounds, it works. Help?!? :o >:(
Make sure the size fits and that the file format is .png
Fatal3ty
I would like skinning Taiko and I found myself that new template Skin unfortunately, not all skin elements Taiko available. It lacks the pink part, the red and blue semi-circles, white circle and the yellow spinner. Which file is it? :(
OsuMe65
Having a Taiko skin should answer ALL of your questions t/48424
DannieKun
What are these highlighted spinner files? The only one that seems to show up on screen in-game was the spinner circle file and the approach circle. Can someone explain this? Thanks!

Rio-

DannieKun wrote:

What are these highlighted spinner files? The only one that seems to show up on screen in-game was the spinner circle file and the approach circle. Can someone explain this? Thanks!

It appears if you use version: 2 or later in the skin.ini and if you delete the spinner-background.png (Basically it's the Spinner from Skin Version 2)
DannieKun

Rio- wrote:

DannieKun wrote:

What are these highlighted spinner files? The only one that seems to show up on screen in-game was the spinner circle file and the approach circle. Can someone explain this? Thanks!

It appears if you use version: 2 or later in the skin.ini and if you delete the spinner-background.png (Basically it's the Spinner from Skin Version 2)
How do I use version 2 or later in skin.ini file? What should I configure?
yamane-kurou
I'm working on my first skin and I was wondering about one thing...

in older Osi builds there was, when you clicked on Skins, a map playing where you could see that skin in action. But I don't find that in the new build only when I have an osu- zipped skin that I unpack with osu. Is there a way to enter that part without having to load a new skin? because it's kinda annoying to play a map and try to fail enough to get the section fail thing without failing entirely because you missed too many notes deliberately.

Or is there another way to 'watch' your skin in action to check things without having to play yourself over and over again? @-@
Haskorion
How about watching replays of others or Autoplay?
About the old skin selection screen, it sure was easier to preview a skin but it kinda loses impact without cursor movement. With cursor movement you see how the hitcircles and followpoints feel like when playing and give a much better impression if something obscures gameplay. Time advances, so does technology or design.
yamane-kurou
well my main fokus is on when you screw up ^^, so Autoplay is out of question since it will always bee 100% the only way would be to make a replay where I screw up at one point and rewatch that... since my section failsound seems to be too quiet and I need to hear it in game to adjust it properly XD
Noffy

yamane-kurou wrote:

well my main fokus is on when you screw up ^^, so Autoplay is out of question since it will always bee 100% the only way would be to make a replay where I screw up at one point and rewatch that... since my section failsound seems to be too quiet and I need to hear it in game to adjust it properly XD
what I do is I have a replay of myself playing a map I find easy with two breaks long enough to show section fail/pass, playing with no fail on, and I purposely fail the first section and pass the second. Then when testing a skin I can watch my replay on 2x to see how the section break/fail looks like in game. It can be even easier than the old preview screen since all you have to do to see new changes is press Ctrl+Shift+Alt+S (reloads the skin) when in song select before watching the replay again.
dws123

DannieKun wrote:

How do I use version 2 or later in skin.ini file? What should I configure?
put in
version: x
under the [General] section, where x is the skin version
yamane-kurou

dorothy3242 wrote:

yamane-kurou wrote:

well my main fokus is on when you screw up ^^, so Autoplay is out of question since it will always bee 100% the only way would be to make a replay where I screw up at one point and rewatch that... since my section failsound seems to be too quiet and I need to hear it in game to adjust it properly XD
what I do is I have a replay of myself playing a map I find easy with two breaks long enough to show section fail/pass, playing with no fail on, and I purposely fail the first section and pass the second. Then when testing a skin I can watch my replay on 2x to see how the section break/fail looks like in game. It can be even easier than the old preview screen since all you have to do to see new changes is press Ctrl+Shift+Alt+S (reloads the skin) when in song select before watching the replay again.
Thanks ^^ feeling stupid for not thinking about that XD I'm always for the difficult and hard way it seems XD
xelivous
when using columnspacing for mania, is there a way to fill the blank spaces which a specific color?
because the default full transparency looks really awkward

SPOILER

(ignore the outdated misaligned HP bar ;) )
dws123

xelivous wrote:

when using columnspacing for mania, is there a way to fill the blank spaces which a specific color?
because the default full transparency looks really awkward

SPOILER

(ignore the outdated misaligned HP bar ;) )
you mean something like this? (found in xK.ini, where x is # of keys)
Colour1: 0,0,0,50
Colour2: 40,40,40,50
Colour3: 0,0,0,50
Colour4: 40,40,40,50
Colour5: 0,0,0,50
Colour6: 40,40,40,50
Colour7: 0,0,0,50
xelivous

dws123 wrote:

you mean something like this? (found in xK.ini, where x is # of keys)
[...]
something like it yea. spacing doesn't shift the keys around internally, it just moves their position
Maybe "ColourSpacing: x,x,x,x"

i think i can get away with using an extremely tall "StageBottom", although that's a pretty weird hack

----

yep, that works, although if i ever tweak the spacing/widths again i'll have to make a new graphic for it
at least i made my 4k look like my 7k/8k :roll:
Lean Jesus
Im looking for "sugoi desu" sound. :?
Any link for it? :|
DeletedUser_4041880

szkajuu wrote:

Im looking for "sugoi desu" sound. :?
Any link for it? :|
Here you go
yamane-kurou
is there a standard loudness to sounds like the countdown or is it more like. listen to it and then make the file louder until it fits?
ShinyWoolf
i have problem with my "watch replay" button and ranking panel
http://scr.hu/4n7n/j9gwi
Haskorion

ShinyWoolf wrote:

i have problem with my "watch replay" button and ranking panel
http://scr.hu/4n7n/j9gwi
That is a typical alignment difference between old and new skin versions. Since I don't know what else you use in your skin I just tell you how to change skin settings, like version.

  1. Go to the options and navigate to the skin section. Click on "open skin folder" and look for the file "skin.ini". If you don't have it make one by saving a notepad document as "skin.ini"
  2. Open the file skin.ini in notepad and search for the line "Version:" and change the number after it to "1". If you made the file freshly add the following:
    [General]
    Version: 1
  3. Save the document and reload your skin (Ctrl + Shift + Alt + s) or restart osu!.
ShinyWoolf
Thanks Haskorion!!!! :)
Mashiro28
Is it possible to share the modified skin from the other creators? because I want to share this skin I've modified from 5 skins I've found.

Preview:





Thanks in advance for your reply
DeletedUser_4041880
It's not allowed on the forums, but you can put it in your sig/userpage
Rilene
Can someone provide me a current skin template with every elements in there?

Thanks in advance if anyone can.

And I don't know where to find the current skin template. :?
yamane-kurou
Okay now I'm pretty confused. I have the version 1 spinner files. meaning approach circle, background, circle and meter and until yesterday when I changed toe approach circle to test something everything worked fine even though I have some other elements that are version 2 designs. But since I changed the approach circle file I don't see any approach circle anymore oO
I'm really confused since I'm sure I haven't changed anything in the Skin.ini....

EDIT: okay somehow after a restart of my PC it's back to normal oO
mrgkevin
I found a skin.ini file that I really like. However when I copy and replace / paste it in to my own skin.ini file nothing changes.

Dunno what to do.
EDIT:
http://puu.sh/hef8L/f17fca0590.png
I'm kinda new to skinning. All help appreciated.
sirzutto
How I do for all the clicks in game do the 'tik' sound?
DannieKun

dws123 wrote:

DannieKun wrote:

How do I use version 2 or later in skin.ini file? What should I configure?
put in
version: x
under the [General] section, where x is the skin version
Still, nothing changed :/
DannieKun
By the way, I have another problem here regarding the play-warningarrow. The original color of this file is white, but when I copy it to my custom-mixed skin from its original folder, it changes to red. I also can't see anything related to the play-warningarrow in the skin.ini file. I want the arrow to be white like it was supposed to be, so I can see it better. Here are the pictures:

This is the original color:


But when I paste it into my mixed skin, it becomes red:


Thanks for the help :D
Ayesha Altugle

DannieKun wrote:

By the way, I have another problem here regarding the play-warningarrow. The original color of this file is white, but when I copy it to my custom-mixed skin from its original folder, it changes to red. I also can't see anything related to the play-warningarrow in the skin.ini file. I want the arrow to be white like it was supposed to be, so I can see it better. Here are the pictures:

This is the original color:


But when I paste it into my mixed skin, it becomes red:


Thanks for the help :D
If you looked into your skin.ini file, you should see "Version:" with a capital V You should set the skin.ini's version to 1.

Just like this:

Version: 1
DannieKun

vahn10 wrote:

DannieKun wrote:

By the way, I have another problem here regarding the play-warningarrow. The original color of this file is white, but when I copy it to my custom-mixed skin from its original folder, it changes to red. I also can't see anything related to the play-warningarrow in the skin.ini file. I want the arrow to be white like it was supposed to be, so I can see it better. Here are the pictures:

This is the original color:


But when I paste it into my mixed skin, it becomes red:


Thanks for the help :D
If you looked into your skin.ini file, you should see "Version:" with a capital V You should set the skin.ini's version to 1.

Just like this:

Version: 1
Hmm, if I do that, the thumbnails on my menu-button-background will be gone right? Is there any other way? Thanks! :D
Dazdy_old

DannieKun wrote:

Hmm, if I do that, the thumbnails on my menu-button-background will be gone right? Is there any other way? Thanks! :D
Sorry, but there's no other way.
DannieKun

Dazdy wrote:

DannieKun wrote:

Hmm, if I do that, the thumbnails on my menu-button-background will be gone right? Is there any other way? Thanks! :D
Sorry, but there's no other way.
Ok, I think I just leave it red. Thanks for the help :D
yamane-kurou
I have another question... I know it's not allowed to post Skins with graphical parts from other Skins, like their numbers, slider balls or spinners. but what about the sounds? Like the countdown or the menu sounds? are they also not allowed to be copied if you want to post a Skin in the Skinning forum?
deadbeat
hitsounds i couldn't care that much about. it's mostly the visual elements i'm more worried about
OsuMe65

deadbeat wrote:

hitsounds i couldn't care that much about. it's mostly the visual elements i'm more worried about
Some of them would though ;) (actually, I don't)
Haskorion
On cutting edge you can skin 3 new elements for the warning arrows on pause screen or exiting a break. They will override the play-warningarrow.
  1. arrow-generic
  2. arrow-pause
  3. arrow-warning
The best thing about that is that these won't be tinted anymore and are displayed how they are.

I don't know if they work for specific versions only and what the arrow-generic does atm.
Teddy Bear
Does anyone know if it's possible to animate a mod selection button? I had a nice idea for a hidden selection button in where the centre image becomes gradually more opaque until invisible. Just wanted to know if that was possible or not
Angelo

[ Ted ] wrote:

Does anyone know if it's possible to animate a mod selection button? I had a nice idea for a hidden selection button in where the centre image becomes gradually more opaque until invisible. Just wanted to know if that was possible or not
It's not possible, but you can make a request in this forum to ask this to be implemented ;)
Teddy Bear
Ok thanks for the info uwu
dws123
Anyone can help me with this?


My skin works just fine previously but became like this all of a sudden
Any sort of help would be appreciated, thanks~


Solved
Teddy Bear
Yeah save as a .PNG and remove the background
dws123

[ Ted ] wrote:

Yeah save as a .PNG and remove the background
As I said, it works previously, meaning there were no problems
And also, I made sure to double check my files that they were PNGs without any backgrounds
Anyhow, the problem seems to have resolved itself somehow, thanks for trying to help, appreciated man
Foldes
ShinyWoolf wrote:
i have problem with my "watch replay" button and ranking panel
http://scr.hu/4n7n/j9gwi
For the "Watch Replay" i renamed it to "pause-replay" and it worked
Sky Straver
I want some help in mania skinning.at first i was using regular mania skin.then there was some mania skin that make the mania stage in the middle.like this one :

but it was for widescreen resolution.i usually use 800x600 resolution because lag issue.when i use it on 800x600 resolution.the stage was looks like this.like it was moved little bit to the right :


So how do you make the mania stage in the middle for 800x600 resolution ?
Haskorion

Sky Straver wrote:

I want some help in mania skinning.at first i was using regular mania skin.then there was some mania skin that make the mania stage in the middle.like this one :

but it was for widescreen resolution.i usually use 800x600 resolution because lag issue.when i use it on 800x600 resolution.the stage was looks like this.like it was moved little bit to the right :


So how do you make the mania stage in the middle for 800x600 resolution ?
To centre the stage, you have to change the line "ColumnStart: x". the x is a number and you have to change that one.
From your screenshots I can give you a value of 240 to use as first guess. If you still think it isn't centered just change it again untill is is centered.

But if you change back to 1366x768 it won't be centered again.
Peacanator
I got a quick question. I was making another skin because I kinda got bored of my other one and the 300g hitburst from the default skin is still there even after replacing it with a blank file. Is there something else I should be doing to get rid of it?
dws123

Peacanator wrote:

I got a quick question. I was making another skin because I kinda got bored of my other one and the 300g hitburst from the default skin is still there even after replacing it with a blank file. Is there something else I should be doing to get rid of it?
is it a .png file? if yes then remember to make it hit300.png , hit300g.png , hit300k.png
Rori Vidi Veni
uymkuumkmkmky
- Milhofo -

Rori Vidi Veni wrote:

Is it possible to make an animated approach circle?
No afaik, only possible animated elements are scorebar-colour, sliderb and skip and back buttons, but I might be forgetting 1 or 2.
esibun
I've noticed that Osu!'s sprite rendering engine tends to have weird artifacts with certain images. Most notably, I've had to work around white borders when I use the stroke layer effect in Photoshop by using outer glow with a small size instead.

However, I've run into a new artifact that I can't seem to work around. On the scorebar (scorebar-colour@2x.png), I'm using gradient overlay and inner glow on a simple rectangle. However, when I load the sprite in-game, I'm getting a gray line on the left side of the bar that doesn't exist in the source file:



Edit: For some reason the image isn't showing up so here's a direct link: http://puu.sh/hFbwC/af4cd72fda.jpg

Does anyone have any idea what causes this and how I can work around the problem?

Edit2: Found a solution, for some reason Osu! doesn't like hard edges, so adding a small low-opacity border worked.
Jaye
Is it somehow possible to change the colours of the dons and kats in taiko? For example, rather than having red and blue you could make it black and white? If there is no such way to skin this, is there any way to change it at all?
Ayesha Altugle

dajayeway wrote:

Is it somehow possible to change the colours of the dons and kats in taiko? For example, rather than having red and blue you could make it black and white? If there is no such way to skin this, is there any way to change it at all?
No, but you can request it on Feature Requests Subforum.


And restored icon.
Nyanaro
I need help, i am trying to have all of my hitsounds to be the same. That means i have changed every hitsound i found into the one i want.

But however, all of the sounds are not always the same. For example in Aoi Eir: Ignite (By Guy) There are 2 sounds which are very annoying. No matter how hard i search for hitsounds i have not yet replaced. I cannot find them. I ALSO WENT INTO the songs files and found the 2 sounds which bothered me. I deleted them and every other map's hitsounds. BUT STILL the 2 sounds are there. (I HAVE IGNORED BEATMAP HITSOUNDS IN OPTIONS)

You can download my skin here: https://www.dropbox.com/s/9i4e7s2l2ymxo ... n.rar?dl=0
a1l2d3r4e5d6
Can the smoke be customizable? If so, then what's the file name for it?
Haskorion

a1l2d3r4e5d6 wrote:

Can the smoke be customizable? If so, then what's the file name for it?
cursor-smoke.png
a1l2d3r4e5d6

Haskorion wrote:

a1l2d3r4e5d6 wrote:

Can the smoke be customizable? If so, then what's the file name for it?
cursor-smoke.png
Ahh, that's what it was. Thanks.
Relax Main
Can someone help me with changing the size of a cursor+cursor trail to make it larger, then moving it into a different skin? pls friends
KawaiiGoat_old

Nyanaro124 wrote:

I need help, i am trying to have all of my hitsounds to be the same. That means i have changed every hitsound i found into the one i want.

But however, all of the sounds are not always the same. For example in Aoi Eir: Ignite (By Guy) There are 2 sounds which are very annoying. No matter how hard i search for hitsounds i have not yet replaced. I cannot find them. I ALSO WENT INTO the songs files and found the 2 sounds which bothered me. I deleted them and every other map's hitsounds. BUT STILL the 2 sounds are there. (I HAVE IGNORED BEATMAP HITSOUNDS IN OPTIONS)

You can download my skin here: https://www.dropbox.com/s/9i4e7s2l2ymxo ... n.rar?dl=0

You gotta go into the options, go to volume. Then check "ignore beatmap hitsounds"
KawaiiGoat_old
Anyone know how to add a spinner background, but have it not spin? I want to put artwork there but i cant because it just spins (lol)
I Have Autism
Anyone know how to show the song background on the menu button ?
Like in asthetic skin
mezzodrinker
Does anyone know how the placement of scorebar-ki.png, scorebar-kidanger.png and scorebar-kidanger2.png works? :?

I've been working on a skin and everything I tried as one of these images was cut off at the top (because the image was placed too close to the top of the screen). Each of these images has a size of 150x150 and there's a transparent space between the actual content and the border of the image. The scorebar-bg.png is 626x35 and the scorebar-color.png is 645x10 big.
deadbeat

tranthaison2000 wrote:

Anyone know how to show the song background on the menu button ?
Like in asthetic skin
you need to be a supporter to use menu-background.jpg :3
I Have Autism

deadbeat wrote:

tranthaison2000 wrote:

Anyone know how to show the song background on the menu button ?
Like in asthetic skin
you need to be a supporter to use menu-background.jpg :3
I know i have to be supporter to use menu backgound
But what i mean is the song thumbnail on menu "button"
OsuMe65
There's an option called "Thumbnails". Search for that in Options and tick it on.
-makoto yuki
does anyone know what kind the name of that white thingy on slider ball element
you know i meant that light effect on slider ball like this
OsuMe65

RBRat3 wrote:

Its a part that will soon be tintable but as of now it just makes up the black parts of the sliderball.
For now spec and nd are not skinnable just the sliderb and only work on the default ball.

Maybe this will help explain things better :D

Give up your dreams, mate
abraker
Is there a way to disable CtB hit lights?
Haskorion

abraker wrote:

Is there a way to disable CtB hit lights?
Make the fruit-x.png transparent, change fruit-x-overlay.png to your fruit, and make your combo colours black.
KingGelatin
I've only recently started making my own skin and had a few questions that I hope can be answered here.
A few to start with are:
  1. Why are the pixel ratios even? Why are some odd?
    1. For example, on the default cursor the cursormiddle.png is odd but the cursor.png is even. This causes the crosshair to seem off center (or maybe it's just me).
  2. Does aspect ratio play into skinning at all?
  3. What's up with the double resolution versions of each element? Why are they there? How would you make that if you've only made the smaller ratio so far?
Any help is greatly appreciated!
nikealvaro
I need help! When I tried to add an sound when "SectionPass/Fail.WAV" it doesn't work for me, can you help me with this guys?, Thanks and sorry for my bad english.
-[Jess]-

nikealvaro wrote:

I need help! When I tried to add an sound when "SectionPass/Fail.WAV" it doesn't work for me, can you help me with this guys?, Thanks and sorry for my bad english.

wrong name

use this
"sectionfail"
"sectionpass"
Ozaro
Hi everyone!
There is something that I don't understand about the "menu-button-background.png" file

Indeed, I use the SAME file for two different skins, however in one case the map's picture appear whereas in the second case, it doesn't.

In practice :
http://www.noelshack.com/2015-21-1432475073-help-skin.jpg
http://www.noelshack.com/2015-21-1432475074-help-skin2.jpg

So what I have to do if I want to see map's pictures ? Something to change in "skin.ini" ?

Thanks ! :)
OsuMe65

Ozaro wrote:

Something to change in "skin.ini" ?
go to Settings -> type Thumbnails -> tick on

skin.ini: Version 2.2 (or higher)
Ozaro

OsuMe65 wrote:

Ozaro wrote:

Something to change in "skin.ini" ?
go to Settings -> type Thumbnails -> tick on

skin.ini: Version 2.2 (or higher)
Thanks ! I didn't think to check settings :x
Waz
Something I really want to know is how to disable star2 completely, it just bothers me.
-[Jess]-

slashnhak wrote:

Something I really want to know is how to disable star2 completely, it just bothers me.
Make a 1x1 image of star.2
Tokitsu_old
still waiting for catch the beat elements :oops:
Ayesha Altugle
Icon fixed.
OsuMe65

Tokitsu wrote:

still waiting for catch the beat elements :oops:
Heh. :V Do that all by yourself. :V
An Hero
I don't know if it was answered in the thread already, but I didn't feel like looking through 214 pages so what exactly qualifies as mixed elements? For example if I were to take the same image from say google images that they used for star.png and render it myself would that still be a stolen element or would it then be my own?
Waz

-[Jess]- wrote:

slashnhak wrote:

Something I really want to know is how to disable star2 completely, it just bothers me.
Make a 1x1 image of star.2
Thanks!
Hinei
How to change "welcome to osu" and "see ya" sounds?
deadbeat
welcome/seeya.mp3
it might be supporter only though
IppE

entropykid wrote:

I don't know if it was answered in the thread already, but I didn't feel like looking through 214 pages so what exactly qualifies as mixed elements? For example if I were to take the same image from say google images that they used for star.png and render it myself would that still be a stolen element or would it then be my own?
Pretty sure mixed elements refers to taking elements from other skins you didn't make and using them in your skin.
An Hero

IppE wrote:

entropykid wrote:

I don't know if it was answered in the thread already, but I didn't feel like looking through 214 pages so what exactly qualifies as mixed elements? For example if I were to take the same image from say google images that they used for star.png and render it myself would that still be a stolen element or would it then be my own?
Pretty sure mixed elements refers to taking elements from other skins you didn't make and using them in your skin.
Thanks a bunch.
abraker
How do you make the approach circle a different color and the slider black such that the combo colour is black? I want the hit lights to be black in CtB, but not affect the approach circle in standard.
OsuMe65

abraker wrote:

How do you make the approach circle a different color and the slider black such that the combo colour is black? I want the hit lights to be black in CtB, but not affect the approach circle in standard.
You can't.
Haskorion
Just wanted to share some infos about the following elements since I still see them often in newer skins.

This was changed long time ago but not really spoken of but there is no need to replace scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png and sliderpoint30.png with transparent 1x1px images anymore.
Basically these images were made transparent from the game client side without the need to have blank files.

Additionally the sliderpoint images only work in skins using "Version: 1".

When using only the scorebar-bg.png and scorebar-colour.png images they still retain the anchor position of ki element usage (that position is at [5,16]).

Lastly you can use one single combo colour without the need to define a second combo colour. I see this more often lately since minimal monochrome skins are released and just wanted to repeat it.
Epzillon
Is there any way to edit the osu! circle in the main menu? Also, anyone who can help me with fixing a background to ranking panel? (Since ranking-panel.png leaves a blank space in the upper part of the screen.)

Sorry for not reading the other 214 pages, too lazy :p
Kuuharu
Thanks for youre Tutorial, sir ;)
OsuMe65

EpiX0R wrote:

  1. Is there any way to edit the osu! circle in the main menu?
  2. Also, anyone who can help me with fixing a background to ranking panel? (Since ranking-panel.png leaves a blank space in the upper part of the screen.)
  1. No
  2. You can't
Epzillon

OsuMe65 wrote:

EpiX0R wrote:

  1. Is there any way to edit the osu! circle in the main menu?
  2. Also, anyone who can help me with fixing a background to ranking panel? (Since ranking-panel.png leaves a blank space in the upper part of the screen.)
  1. No
  2. You can't

Oh, well thanks anyways.
SgtSitdown
Is there a way i can make the "play-skip" button play at a certain frame-rate, it's going way to quick, so i want to slow it down.
-[Jess]-

SgtSitdown wrote:

Is there a way i can make the "play-skip" button play at a certain frame-rate, it's going way to quick, so i want to slow it down.
Use 2-3 frame for a img.

It should be slower
p a n t s u
so anyone know how to get screenshots of osu? I need them for the thread im making but when i press F12 like it says to do. i dont get any screen shots? Im not sure if im just doing something wrong.
However if it helps... I do own a apple computer and so the osu verison I have is the one for mac
Zefo
Thanks a bunch! :)
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