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yanaginagi - Haru Modoki

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Lasoki
hi, from my Modding queue.
Yay, I love this anime and this opening! Nice bg btw.
I'm pretty sure this mod's not going to be long lol, but I'll see what I can find.

[General:]

  1. You might want to add "come" into the tags since I've seen some people write that instead of "comedy"
  2. Maybe you want to add a fourth colour, maybe something pink.
  3. Add whistle at:
    00:59:878 -
    01:05:396 -
    01:06:602 -
    01:08:154 -
    01:09:361 -
    01:10:913 -
    01:19:189 -
    01:19:706 -
    01:20:396 -
    01:21:947 -
    01:24:706 -
    01:25:568 -
[Easy:]

  1. 00:03:338 (3,1) - not sure if it's okay that this isn't DS, if you want to you could ctrl + h (1) and DS.
  2. 01:25:568 (2) - just my suggestion, I think you should move the last slider point to (400/356) to curve the slider a bit more.
  3. 01:26:430 (3) - if you did what I suggested above, ctrl + c + v + g the slider from above and move to here.
  4. 01:18:499 - 01:18:844 - I feel like some things missing here, you might want to ass a note.
  5. 01:15:051 (2) - Put clap instead of whistle here.
  6. 00:31:602 (4) - Put same hitsound as at 00:28:844 (1) -
  7. 00:34:361 (3) - -^
[Normal:]

  1. 00:01:269 (2,3) - imo I think you should blanket these, looks nicer like that. To keep DS correct, move 00:00:580 (1,2) - down to blanket and not (3).
  2. 00:15:051 (5) - I would make this curved.
  3. OTL went over normal 13 times, can't find anything else.
[Insane:]

  1. O.o seems perfect for me. Love this diff.
[Haru:]

  1. 01:21:602 (5,1) - imo you should make this distance the same as at 01:21:775 (2,3) -
  2. 01:17:982 (4) - you should move this one to somewhere around (300/52) to make a rhombus like shape like at 01:16:430 (1,2,3,4) -
  3. OTL can't find anything else here too, it's a very nice diff too.
Sry super short mod. Feel free to not give Kudosu since it's so short. And I'll shoot stars since this mod is so short and because I love your mapping xD.

Btw, can I please make a GD insane for this, I really like this song, and i'm too lazy to make a whole mapset.
Aihuro
Heyy! ◕‿◕ From my Queue!~



Let's get started!

General:
  1. Please uncheck Widescreen Support, because you don’t have a SB


Easy:
    1. 00:00:580 (1,2) – Why don’t you try this instead. But it’s only my opinion.
    2. 00:30:223 (2) – Hm, I suggest to copy and past with 00:30:913 (3) – It looks more neater imo. . . Like this
    3. I really love this diff! Keep up the good work!~


Normal:
  1. 00:30:740 (4) – Why not add a note there?
  2. 00:46:085 (1) – Make a slight change here. Move 00:46:085 (1) – tail to X: 199 Y: 106 : Like this Imo :)
  3. 00:52:637 (3) – Move that slider to X: 180 Y: 172 to form a neater triangle. Like this
  4. 00:55:396 (2,3,4,5,6) – Why not turn 00:55:396 (2,4) – into sliders. Like
    this
  5. 01:08:154 (1) – Move that note to X: 158 Y: 219 to improve the stacking.
  6. 01:22:465 (2,3) – Copy and paste with 01:23:154 (3) – instead. Imo :)

Nice map xChippy!
Good luck~ Hope it gets ranked! :)
Topic Starter
xChippy
lolol shitpost
Topic Starter
xChippy
DisheveledFox

DisheveledFox wrote:

Hey Chippy! The following are just some suggestions on the map. Nothing serious tho, it's really well done :D

[box=Easy]No problems here! Well mapped, well timed, hitsounds melt with the track, and it's really fun!

[box=Normal]00:04:717 (1) - You can get rid of the new combo here as it kinda sticks out like a sore thumb. done

Other than that, good job once again!

[box=Insane]00:15:568 (1) - The new combo here is not necessary as it can just be used to end off the previous combo. done

On a role with these amazing diffs man! :)

[box=Haru]00:20:568 (1) - The new combo here is not necessary as it can just be used to end off the previous combo.

00:23:327 (1) - ^ Put these new combo's for the SV Change so keeping them :3

You're making me run out of ways to say "nice difficulty" :?

Mau-nyan

Mau-nyan wrote:

Heyy! ◕‿◕ From my Queue!~



Let's get started!

General:
  1. Please uncheck Widescreen Support, because you don’t have a SB done


Easy:
    1. 00:00:580 (1,2) – Why don’t you try this instead. But it’s only my opinion. Prefer tge flow of mine srry ><
    2. 00:30:223 (2) – Hm, I suggest to copy and past with 00:30:913 (3) – It looks more neater imo. . . Like this I know what you mean but not really my intention here >< prefer this one for the more comfy flow
    3. I really love this diff! Keep up the good work!~


Normal:
  1. 00:30:740 (4) – Why not add a note there? To much 1/2 spam xD
  2. 00:46:085 (1) – Make a slight change here. Move 00:46:085 (1) – tail to X: 199 Y: 106 : Like this Imo :) Fixed, tho you got wrong coordinates xD
  3. 00:52:637 (3) – Move that slider to X: 180 Y: 172 to form a neater triangle. Like this okie
  4. 00:55:396 (2,3,4,5,6) – Why not turn 00:55:396 (2,4) – into sliders. Like
    this Hmm I'll consider need to think on how the Hard turns out, for now keeping the circle spam :3
  5. 01:08:154 (1) – Move that note to X: 158 Y: 219 to improve the stacking. done
  6. 01:22:465 (2,3) – Copy and paste with 01:23:154 (3) – instead. Imo :) did something else o3o

Nice map xChippy!
Good luck~ Hope it gets ranked! :)

Lasoki

Lasoki wrote:

hi, from my Modding queue.
Yay, I love this anime and this opening! Nice bg btw.
I'm pretty sure this mod's not going to be long lol, but I'll see what I can find.

[General:]

  1. You might want to add "come" into the tags since I've seen some people write that instead of "comedy"
  2. Maybe you want to add a fourth colour, maybe something pink. Nah it's fine atm imo o3o
  3. Add whistle at:
    00:59:878 -
    01:05:396 -
    01:06:602 -
    01:08:154 -
    01:09:361 -
    01:10:913 -
    01:19:189 -
    01:19:706 -
    01:20:396 -
    01:21:947 -
    01:24:706 -
    01:25:568 -
    Added some of those and some more can't remember which but mostly on new verses
[Easy:]

  1. 00:03:338 (3,1) - not sure if it's okay that this isn't DS, if you want to you could ctrl + h (1) and DS. Made this a bit more readable
  2. 01:25:568 (2) - just my suggestion, I think you should move the last slider point to (400/356) to curve the slider a bit more. did smth on my own here
  3. 01:26:430 (3) - if you did what I suggested above, ctrl + c + v + g the slider from above and move to here.
  4. 01:18:499 - 01:18:844 - I feel like some things missing here, you might want to ass a note. aight
  5. 01:15:051 (2) - Put clap instead of whistle here. okie
  6. 00:31:602 (4) - Put same hitsound as at 00:28:844 (1) -
  7. 00:34:361 (3) - -^ Nope the first one is a bit different therefore the clap
[Normal:]

  1. 00:01:269 (2,3) - imo I think you should blanket these, looks nicer like that. To keep DS correct, move 00:00:580 (1,2) - down to blanket and not (3).
  2. 00:15:051 (5) - I would make this curved. meeh I used alot of blankets in the past, kinda want to try smth new :3
  3. OTL went over normal 13 times, can't find anything else.
[Insane:]

  1. O.o seems perfect for me. Love this diff.
[Haru:]

  1. 01:21:602 (5,1) - imo you should make this distance the same as at 01:21:775 (2,3) - Hmm, the last stream accents the high pitched instrument dunno what it's called therefore the different spacing
  2. 01:17:982 (4) - you should move this one to somewhere around (300/52) to make a rhombus like shape like at 01:16:430 (1,2,3,4) - imo the stack looks cleaner :<
  3. OTL can't find anything else here too, it's a very nice diff too.
Sry super short mod. Feel free to not give Kudosu since it's so short. And I'll shoot stars since this mod is so short and because I love your mapping xD.

Btw, can I please make a GD insane for this, I really like this song, and i'm too lazy to make a whole mapset.

About the GD, I really appreciate your offer. But I want to keep the mapset as-is now ><, would also be unfair for the other I declined :(
Thanks for the mods guys~ Really appreciate it! 8-)
Litharrale
*Whoosh* Hello from my modding queue!

SNAFFFUUUUUU WOO


Haru:
00:06:087 (2,3,4) - Space these out a bit more for dat flow
00:09:018 (4,5,6,7,8,9) - This pattern feels like it should be done in pairs (not doubles). There's nothing wrong with how it is atm but I feel like it doesn't suit the music.
00:11:776 (4,5,6,7,8,9) - this section. so good.

so damn good.


00:14:621 (2,3,4,5,6,7,8) - This should not be here
00:15:570 (3,1,2,3,4) -
Space these notes as they are spaced here. It helps the person playing the map tell when notes are placed irregularly.
00:17:725 (6,7,1) - Same thing here^
00:28:673 (1) - I get why you placed it here, but I don't think you have to place a slider for the singer hitting the mic. It sounds just fine without the quarter slide imo
00:34:535 (5) - Replace this with a single circle on the red tick. Gives that section so much Flow
00:39:880 (1,2,3,4,5,6) - Spacing feels too far for the song
00:46:776 (3,4) - ctrl-j
00:51:604 (1) - End on the white tick instead of the blue
00:54:190 (1) - Not sure why this is here
01:03:932 (1) - Shift the 1 between the 2 and the 6
01:27:121 (3) - Feels empty after this, turn the 3 into a slow slider? spinner? something.

Insane:
00:15:052 (3,4,5,6,7) - Fix the hitsounding here
00:31:776 (4) - Replace with a circle on the red tick
00:34:535 (4) - ^
00:54:190 (1) - Same as Haru not sure why this is here.
00:57:121 (1,2) - Keep spacing on these consistent
01:03:932 (5) - Place inbetween the sliders

That's all I've got for now. Please follow and read queue rules next time.
Topic Starter
xChippy
Litharrale

Litharrale wrote:

*Whoosh* Hello from my modding queue!

SNAFFFUUUUUU WOO


Haru:
00:06:087 (2,3,4) - Space these out a bit more for dat flow Prefer to keep it like this so the jump to the 1/4 stream wont be to big
00:09:018 (4,5,6,7,8,9) - This pattern feels like it should be done in pairs (not doubles). There's nothing wrong with how it is atm but I feel like it doesn't suit the music. It's similiar to this section 00:11:776 (4,5,6,7,8,9) with the rapid 1/2 instrument, but with a lower accent~ so I'd rather keep it
00:11:776 (4,5,6,7,8,9) - this section. so good. Thanks~ lol

so damn good.


00:14:621 (2,3,4,5,6,7,8) - This should not be here Well actually the whole instrumental section is 1/4 lol. Here as well, there is some drum rolling in the background
00:15:570 (3,1,2,3,4) -
Space these notes as they are spaced here. It helps the person playing the map tell when notes are placed irregularly. eeh isn't it already like that
00:17:725 (6,7,1) - Same thing here^ Fixed the NC
00:28:673 (1) - I get why you placed it here, but I don't think you have to place a slider for the singer hitting the mic. It sounds just fine without the quarter slide imo But i kinda want to map that drum, feels empty without :/
00:34:535 (5) - Replace this with a single circle on the red tick. Gives that section so much Flow But there is a drum playing on that slider's end ><
00:39:880 (1,2,3,4,5,6) - Spacing feels too far for the song It's for extra readability cuz of the 1/3
00:46:776 (3,4) - ctrl-j Prefer the current tho flows better imo :3
00:51:604 (1) - End on the white tick instead of the blue Woops fixed
00:54:190 (1) - Not sure why this is here Violin playing in the background~
01:03:932 (1) - Shift the 1 between the 2 and the 6 The stack is to keep the motion going so rather keep it like this
01:27:121 (3) - Feels empty after this, turn the 3 into a slow slider? spinner? something. Hmm I'll consider adding a spinner

Insane:
00:15:052 (3,4,5,6,7) - Fix the hitsounding here Seems fine tho :O, did smth
00:31:776 (4) - Replace with a circle on the red tick
00:34:535 (4) - ^ Same as Haru, there is a drum playing at the end ><
00:54:190 (1) - Same as Haru not sure why this is here. same
00:57:121 (1,2) - Keep spacing on these consistent For the sake of the flow tho, If I were to consist it it would get a weird angle and besides it fits the increasing spacing that I used before
01:03:932 (5) - Place inbetween the sliders Same as Haru

That's all I've got for now. Please follow and read queue rules next time.
Woops, Sorry overread it thought the colorfull first lines were the rules
Thanks for modding! 8-)
Litharrale
00:15:570 (3,1,2,3,4) -
Space these notes as they are spaced here. It helps the person playing the map tell when notes are placed irregularly. eeh isn't it already like that
I gotta clarify this a bit more because what I said didn't really make sense.


See how the 3,1,2,3,4 in the field are right next to each other? That implies that they're also the same timing apart. Except they're not. They should be spaced apart the same amount as they are in the timeline. I hope that clarifies things.
Topic Starter
xChippy
Oooh. Well actually those are stacked and therefore should be readable. They appear un-stacked like in the picture because you probably didn't un-tick the "Stack" feature in the editor. Which you can find in the upper left in your screen under the "View" tab
Litharrale
You've completely missed my point. Hopefully someone else will pick it up and explain it better than me.
Topic Starter
xChippy
I get what you mean, about the interval of the first two. But exactly because of the stack it's fine. The ones with different interval (1,2) are stacked and the following notes which are 1/1 have the same distance. Therefore it's not a problem at all and the pattern is surely understandable. I assumed you were referring to the anti jump as is the picture as confusing considering the interval between the notes but well w/e o3o
Starfall9908
From Chaoslitz modding team :D

[Easy ]
  1. 00:01:949 (2) - curve this a bit more
  2. 00:26:776 - add a break here
  3. 00:41:259 (2) - blanket
[Normal]
  1. 00:26:776 - same as Easy, add a break
  2. 00:57:638 (2,3) - I don't find this overlap so beautiful and it's also hard to follow.
  3. 01:07:466 (4) - Blanket

This was all I could mod. This is a well made beatmap, good luck with ranking it.
Topic Starter
xChippy

nadapan wrote:

From Chaoslitz modding team :D

[Easy ]
  1. 00:01:949 (2) - curve this a bit more ok
  2. 00:26:776 - add a break here Guess so
  3. 00:41:259 (2) - blanket done
[Normal]
  1. 00:26:776 - same as Easy, add a break ok
  2. 00:57:638 (2,3) - I don't find this overlap so beautiful and it's also hard to follow. I kinda like it tho :<, Imo it isnt a problem
  3. 01:07:466 (4) - Blanket huuh seems fine o3o

This was all I could mod. This is a well made beatmap, good luck with ranking it.
Thanks for modding! 8-)
Nuolong
Hardest
00:15:570 (3,1,2) - particularly don't like 00:15:914 (1,2) stacked afterwards
00:52:638 (4,1) - Wicked jump, I suggest making it closer. I couldn't read it as a jump (with the music, I don't get a hint of a jump)
NO! I HATE IT WHEN SOMETHINGS SO PRO THAT I CAN'T EVEN MOD IT ;_; POO U! (no offense)

Insayne
00:03:328 (5,1) - Space her is too lacking in an insane difficulty
.

Ez
00:52:638 (3) - Sound hollow in HS

If this wasn't helpful, no kds.
I can't mod good maps ._.
Good luck!
Topic Starter
xChippy

NolanM wrote:

Hardest
00:15:570 (3,1,2) - particularly don't like 00:15:914 (1,2) stacked afterwards It's fine imo
00:52:638 (4,1) - Wicked jump, I suggest making it closer. I couldn't read it as a jump (with the music, I don't get a hint of a jump) fixed a bit
NO! I HATE IT WHEN SOMETHINGS SO PRO THAT I CAN'T EVEN MOD IT ;_; POO U! (no offense)

Insayne
00:03:328 (5,1) - Space her is too lacking in an insane difficulty hmm it's normal o-o
.

Ez
00:52:638 (3) - Sound hollow in HS Every point of the slider has a hitsound tho :O

If this wasn't helpful, no kds.
I can't mod good maps ._.
Good luck!
Thanks for modding! ;)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Haru
  1. 00:54:018 (6) - Not stacked properly
  2. 00:59:878 Kiai not snapped
  3. Maybe add a spinner at the end? (For all diffs)
Insane
  1. Maybe OD 8 a bit hard for 4.2 stars. I'd use 7.5-7.8
  2. 00:20:570 (4) - NC on these parts? (same as Haru diff)
  3. 00:42:121 (2) - If you're trying to make this go through the circle, then it's a tad bit too much to the left
  4. 00:50:225 (1) - Not stacked properly
  5. 01:11:259 (2) - Stack?
  6. 01:24:018 (4) - Fix stack

omg godly mapping
btw mutual friends? please?

:D
Topic Starter
xChippy

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Haru
  1. 00:54:018 (6) - Not stacked properly
  2. 00:59:878 Kiai not snapped fixed both
  3. Maybe add a spinner at the end? (For all diffs) I'll consider, I kinda like it without o3o
Insane
  1. Maybe OD 8 a bit hard for 4.2 stars. I'd use 7.5-7.8
  2. 00:20:570 (4) - NC on these parts? (same as Haru diff)
  3. 00:42:121 (2) - If you're trying to make this go through the circle, then it's a tad bit too much to the left
  4. 00:50:225 (1) - Not stacked properly
  5. 01:11:259 (2) - Stack?
  6. 01:24:018 (4) - Fix stack Fixed all~

omg godly mapping
btw mutual friends? please?

:D
Thanks for modding DahplA! 8-)
Iceskulls
As requested

[General]
  1. In easy

    AIBat v3.1 wrote:

    Snapping
    Unsnapped inherited (green) sections at:
    00:15:580 - snap to 00:15:570
  1. Kiai end is a bit inconsistent on xchippy's diffs here 01:10:742 -
  2. Add audioleadin around 1500-1600 so the player will have more time to prepare
  3. WidescreenStoryboard is checked in haru and umi's hard while the other diffs don't
  4. od gap between normal and hard is a bit big imo maybe also od gap between insane and haru a bit small
    suggestion on diffs setting : od6 on hard and od 7 on insane
[easy]
  • why not 90% volume in kiai time just like other diffs
  1. 00:26:776 - add break here ? just like what you did in normal
  2. 00:32:121 (1) - bent the tail to left a bit ? so it will flow with 00:32:983 (2) - better
  3. 00:58:328 (1) - I think this nc is not really necessary , also if you delete nc here it might make beginner read the pattern here 00:54:363 (1,2,3,1) - easier just like insane
  4. 01:09:707 - you can add note here that would make rhythm here sound a bit better
  5. 01:12:294 (3,4) - try this rhythm ? a bit easier for beginners to play since there are sliders which can help beginner navigate to the next note
  6. 01:21:949 - why not volume 70% here just like other diffs
  7. 01:27:294 - add spinner after this part ? so scoreboard won't be full of same SS HRHDDTFL score lol ( you can apply to other diffs too )
[normal]
  1. 00:08:156 (2,3) - this overlap might be a bit tricky for normal imo
  2. 00:15:052 (5,1) - ^
  3. 00:26:604 (1) - I think this nc is not really necessary,also if you delete nc here it might make the pattern easier to read imo just like insane
  4. 01:25:914 (3,1) - a slider would fit this better imo
[umi]
  1. 00:03:328 (1) - I think this nc is not really necessary,also if you delete nc here it might make the pattern easier to read imo
  2. 00:26:259 (1,2,3) - I think anti-jumps might be a bit tricky for hard , spacing or stacking would work better imo
  3. 01:09:880 - adding a note here would make rhythm here 01:09:363 (1,2) - sound better imo
  4. 01:19:707 (2) - curve this the another way would make flow here 01:19:190 (1,2) - a bit better imo
[insane]
  1. 00:07:294 (1,2,3) - this would play better if you spacing them like this 00:08:156 (4,5,6) -
  2. 00:08:845 (1,2,3) - try make spacing consistent a bit so it can improve flow here
  3. 00:48:845 (1,2) - try this pattern ? would flow nice imo
  4. 00:55:052 (1,2,3,4,5,6,7,8) - the stream here play a bit awkward for me , would be a bit nice if you can play with the flow of stream here a bit like make curve or bent around here a bit 00:55:397 (5,6,7,8) -
  5. 01:06:259 (4) - ctrl+g this would make flow here a bit better imo
    SPOILER
    [img]01:05:914%20(3,4,1)%20-[/img]
[haru]
  1. 00:19:966 - clap here sound a bit weird
  2. 00:25:483 - ^
  3. 00:38:845 (4,5,1) - try make spacing a bit consistent so the flow wil be a bit better here
  4. 00:40:225 (4,5,6) - you can make this looks like 00:39:880 (1,2,3) - , would make flow a bit better imo
    redundant green timing point : 00:21:087 - , 00:23:845 -
great mapset
might need to recheck some hitsound volume consistency in xchippy's diffs

you can get more mods if you want
also you can call be back for recheck when you feel ready

good luck :)
Umi

CelsiusLK wrote:

As requested

[General]

  1. od gap between normal and hard is a bit big imo maybe also od gap between insane and haru a bit small
    suggestion on diffs setting : od6 on hard and od 7 on insane put OD 6 on hard
[umi]
  1. 00:03:328 (1) - I think this nc is not really necessary,also if you delete nc here it might make the pattern easier to read imo deleted
  2. 00:26:259 (1,2,3) - I think anti-jumps might be a bit tricky for hard , spacing or stacking would work better imo why not
  3. 01:09:880 - adding a note here would make rhythm here 01:09:363 (1,2) - sound better imo done
  4. 01:19:707 (2) - curve this the another way would make flow here 01:19:190 (1,2) - a bit better imo Ii prefer the current flow
thx for mod :3

~
osu file format v14

[General]
AudioFilename: Harumodoki.mp3
AudioLeadIn: 0
PreviewTime: 59794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Harumodoki
TitleUnicode:春擬き
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:xChippy
Version:Umi's Hard
Source:やはり俺の青春ラブコメはまちがっている。続
Tags:Yahari Ore no Seishun Love Comedy wa Machigatteiru Zoku My Teen Romantic SNAFU 2 oregairu Umi
BeatmapID:674181
BeatmapSetID:299804

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGG.jpg",0,0
Video,0,"snafu2v2-480p.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
570,344.827586206897,4,2,2,50,1,0
570,-142.857142857143,4,2,2,50,0,0
6776,-100,4,2,1,60,0,0
6949,-100,4,2,1,40,0,0
7294,-100,4,2,1,60,0,0
15914,-100,4,2,2,50,0,0
17811,-100,4,2,1,50,0,0
18328,-100,4,2,1,60,0,0
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Topic Starter
xChippy
CelsiusLK

CelsiusLK wrote:

As requested

[General]
  1. In easy

    AIBat v3.1 wrote:

    Snapping
    Unsnapped inherited (green) sections at:
    00:15:580 - snap to 00:15:570
  1. Kiai end is a bit inconsistent on xchippy's diffs here 01:10:742 -
  2. Add audioleadin around 1500-1600 so the player will have more time to prepare
  3. WidescreenStoryboard is checked in haru and umi's hard while the other diffs don't
  4. od gap between normal and hard is a bit big imo maybe also od gap between insane and haru a bit small
    suggestion on diffs setting : od6 on hard and od 7 on insane
    all fixed except I went od 7,2 on insane cuz decimal cool
[easy]
  • why not 90% volume in kiai time just like other diffs
  1. 00:26:776 - add break here ? just like what you did in normal
  2. 00:32:121 (1) - bent the tail to left a bit ? so it will flow with 00:32:983 (2) - better
  3. 00:58:328 (1) - I think this nc is not really necessary , also if you delete nc here it might make beginner read the pattern here 00:54:363 (1,2,3,1) - easier just like insane
  4. 01:09:707 - you can add note here that would make rhythm here sound a bit better
  5. 01:12:294 (3,4) - try this rhythm ? a bit easier for beginners to play since there are sliders which can help beginner navigate to the next note Kinda want some variation here :<
  6. 01:21:949 - why not volume 70% here just like other diffs
  7. 01:27:294 - add spinner after this part ? so scoreboard won't be full of same SS HRHDDTFL score lol ( you can apply to other diffs too )
[normal]
  1. 00:08:156 (2,3) - this overlap might be a bit tricky for normal imo
  2. 00:15:052 (5,1) - ^
  3. 00:26:604 (1) - I think this nc is not really necessary,also if you delete nc here it might make the pattern easier to read imo just like insane
  4. 01:25:914 (3,1) - a slider would fit this better imo I want to emphasize the end with 3 notes tho like this :<, with a sliding end it is unsatisfying imo o3o
[insane]
  1. 00:07:294 (1,2,3) - this would play better if you spacing them like this 00:08:156 (4,5,6) -
  2. 00:08:845 (1,2,3) - try make spacing consistent a bit so it can improve flow here
  3. 00:48:845 (1,2) - try this pattern ? would flow nice imo Prefer mine srry :<
  4. 00:55:052 (1,2,3,4,5,6,7,8) - the stream here play a bit awkward for me , would be a bit nice if you can play with the flow of stream here a bit like make curve or bent around here a bit 00:55:397 (5,6,7,8) -
  5. 01:06:259 (4) - ctrl+g this would make flow here a bit better imo
    SPOILER
    [img]01:05:914%20(3,4,1)%20-[/img]
    I know what you mean, but its not really what I aim for here :<
[haru]
  1. 00:19:966 - clap here sound a bit weird
  2. 00:25:483 - ^
  3. 00:38:845 (4,5,1) - try make spacing a bit consistent so the flow wil be a bit better here
  4. 00:40:225 (4,5,6) - you can make this looks like 00:39:880 (1,2,3) - , would make flow a bit better imo
    redundant green timing point : 00:21:087 - , 00:23:845 -
    fixed all~
great mapset
might need to recheck some hitsound volume consistency in xchippy's diffs

you can get more mods if you want
also you can call be back for recheck when you feel ready

good luck :)
Thanks a lot for modding! 8-)
No Comment = fixed
all updated~
Iceskulls
well , I might recheck this tomorrow :D maybe lol

btw do you have metadata confirmation ?
I'm not pretty sure about the romanised title
is it need space " " between haru and modoki or not ?
I have seen some websites use haru modoki as a romanised title so idk lol


well nvm lol
Iceskulls
recheck

[General]
  • they are some notes that feel a bit off in higher diff
  1. 00:40:340 - , 00:40:455 - I think these are suppose to snap to 1/4 and 1/2 anyway here the rhythm that cover the notes where it should be
[easy]
  1. 00:44:707 (2) - nearly overlap hp bar for me , move down a bit just to be safe
[normal]
  1. 00:27:121 - delete break here , I don't see you use a break here on other diffs
  2. 01:15:052 (4,5) - this looks better imo ( need to re-adjust spacing too )
[umi]
  1. 00:36:259 (5,2) - fix stack ( probably editor bug but better fix it since it a bit noticable imo )
  2. 00:52:466 (2,1) - intentionally? if not stack perfectly
  3. 00:59:449 - I think this should be snapped to 1/3 beat (there is no beat in 1/4 imo) but rip reverse slider so I suggest to ignore the 1/3 beat and use 1/2 slider instead
  4. 01:09:190 (3,1) - ^
  5. 01:18:845 (5,1) - same as 00:36:259 (5,2) -
  6. 01:27:207 - how about adding spinner here ? the end somehow fit for spinner imo
[insane]
  1. 00:57:121 (1,2) - flow here a bit pretty sharp compare with 00:55:742 (1,2,3,4) - , try move (2) to around x344 y72
[haru]
  1. 00:14:535 (2,3) - dis spacing >.<
some wrong snapped notes (recheck might need) , blame drummer pls

also are you sure about hitsound volume it a bit inconsistent between diffs ( not sure if you care about this ? ) , I would suggest to copy all timing point in haru diffs and paste them on other xchippy's diffs and organize them a bit

lemme know afterward
Topic Starter
xChippy

CelsiusLK wrote:

recheck

[General]
  • they are some notes that feel a bit off in higher diff
  1. 00:40:340 - , 00:40:455 - I think these are suppose to snap to 1/4 and 1/2 anyway here the rhythm that cover the notes where it should be
[easy]
  1. 00:44:707 (2) - nearly overlap hp bar for me , move down a bit just to be safe
[normal]
  1. 00:27:121 - delete break here , I don't see you use a break here on other diffs
  2. 01:15:052 (4,5) - this looks better imo ( need to re-adjust spacing too )
[insane]
  1. 00:57:121 (1,2) - flow here a bit pretty sharp compare with 00:55:742 (1,2,3,4) - , try move (2) to around x344 y72 you got the wrong x/y xD, but I fixed it somehow
[haru]
  1. 00:14:535 (2,3) - dis spacing >.<
Fixed all suggestions~
some wrong snapped notes (recheck might need) , blame drummer pls Gonna check this out

also are you sure about hitsound volume it a bit inconsistent between diffs ( not sure if you care about this ? ) , I would suggest to copy all timing point in haru diffs and paste them on other xchippy's diffs and organize them a bit Seems consistent for me though, Haru and Insane are the same, as for Easy and Normal I intentionally did it different.

lemme know afterward
Ty Celsius~ 8-)
Umi

CelsiusLK wrote:

recheck

[umi]
  1. 00:36:259 (5,2) - fix stack ( probably editor bug but better fix it since it a bit noticable imo ) i tried more or less, but it can't be perfectly stac anymore ~
  2. 00:52:466 (2,1) - intentionally? if not stack perfectly ^
  3. 00:59:449 - I think this should be snapped to 1/3 beat (there is no beat in 1/4 imo) but rip reverse slider so I suggest to ignore the 1/3 beat and use 1/2 slider instead to me there is a beat 1/4 so no change
  4. 01:09:190 (3,1) - ^ ^
  5. 01:18:845 (5,1) - same as 00:36:259 (5,2) - ^
  6. 01:27:207 - how about adding spinner here ? the end somehow fit for spinner imo i did something else instead

thx for mod

~~
osu file format v14

[General]
AudioFilename: Harumodoki.mp3
AudioLeadIn: 1500
PreviewTime: 59794
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Haru Modoki
TitleUnicode:春擬き
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:xChippy
Version:Umi's Hard
Source:やはり俺の青春ラブコメはまちがっている。続
Tags:Yahari Ore no Seishun Love Comedy wa Machigatteiru Zoku My Teen Romantic SNAFU 2 oregairu Umi
BeatmapID:674181
BeatmapSetID:299804

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGG.jpg",0,0
Video,0,"snafu2v2-480p.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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110,181,45914,1,2,0:0:0:0:
183,234,46087,6,0,L|306:222,1,112,4|0,0:0|0:0,0:0:0:0:
188,77,46776,2,0,L|66:70,1,112,8|0,0:0|0:0,0:0:0:0:
27,148,47294,1,2,0:0:0:0:
27,148,47466,6,0,P|36:207|77:247,1,112
152,281,47983,1,2,0:0:0:0:
267,200,48156,2,0,P|220:186|155:200,1,112,8|0,0:0|0:0,0:0:0:0:
410,276,48845,6,0,P|406:202|417:162,1,112,2|0,0:0|0:0,0:0:0:0:
415,165,49363,1,0,0:0:0:0:
364,84,49535,2,0,P|328:99|246:104,1,112,8|2,0:0|0:0,0:0:0:0:
161,70,50052,1,2,0:0:0:0:
88,121,50225,6,0,P|85:153|91:192,1,56,0|8,0:0|0:0,0:0:0:0:
218,260,50570,2,0,P|221:228|212:193,1,56,0|2,0:0|0:0,0:0:0:0:
184,87,50914,2,0,L|253:81,1,56,8|2,0:0|0:0,0:0:0:0:
360,165,51259,2,0,L|296:160,1,56,8|0,0:0|0:0,0:0:0:0:
398,249,51604,6,0,P|440:210|443:124,2,140,4|8|2,0:0|0:0|0:0,0:0:0:0:
307,208,52466,1,2,0:0:0:0:
220,253,52638,2,0,P|217:286|219:322,1,70,8|2,0:0|0:0,0:0:0:0:
310,209,52983,6,0,P|313:176|311:140,1,70,0|2,0:0|0:0,0:0:0:0:
177,182,53328,2,0,P|107:187|27:182,2,140,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,54363,12,0,56776,0:0:0:0:
256,126,57121,6,0,L|341:139,2,70,2|2|0,0:0|0:0|0:0,0:0:0:0:
375,54,57638,2,0,P|412:103|402:184,1,140,2|2,0:0|0:0,0:0:0:0:
320,226,58156,1,0,0:0:0:0:
457,282,58328,1,4,0:0:0:0:
191,224,59363,2,0,L|196:190,2,35,2|2|8,0:0|0:0|0:0,0:0:0:0:
191,224,59880,6,0,P|225:223|274:243,1,77.0000023498536,6|0,0:0|0:0,0:0:0:0:
404,172,60225,2,0,P|370:171|321:191,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
191,101,60570,2,0,P|225:100|274:120,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
404,20,60914,2,0,P|370:19|321:39,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
265,114,61259,6,0,L|287:266,2,154.000004699707,2|8|2,0:0|0:0|0:0,0:0:0:0:
195,41,62121,1,2,0:0:0:0:
145,127,62294,2,0,P|120:130|69:118,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
198,225,62638,6,0,L|292:221,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
368,182,62983,2,0,P|377:244|453:299,1,154.000004699707,8|2,0:0|0:0,0:0:0:0:
467,199,63501,1,2,0:0:0:0:
426,107,63673,2,0,P|364:88|331:96,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
256,115,64018,5,2,0:0:0:0:
256,115,64190,2,0,L|249:273,2,154.000004699707,2|2|2,0:0|0:0|0:0,0:0:0:0:
179,49,65052,1,8,0:0:0:0:
54,206,65397,6,0,P|91:197|135:204,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
200,273,65742,1,8,0:0:0:0:
270,201,65914,2,0,P|290:130|282:37,1,154.000004699707,0|2,0:0|0:0,0:0:0:0:
285,50,66432,1,8,0:0:0:0:
380,130,66604,6,0,L|493:124,1,77.0000023498536,6|0,0:0|0:0,0:0:0:0:
505,214,66949,1,2,0:0:0:0:
420,267,67121,2,0,P|371:267|332:261,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
207,215,67466,2,0,P|233:245|246:293,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
99,191,67811,2,0,P|111:154|143:127,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
124,291,68156,6,0,P|55:288|-4:213,2,154.000004699707,6|0|0,0:0|0:0|0:0,0:0:0:0:
180,207,69018,1,2,0:0:0:0:
279,201,69190,1,2,0:0:0:0:
279,201,69363,6,0,P|291:284|238:345,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
377,334,69880,1,8,0:0:0:0:
413,216,70052,2,0,P|381:154|425:61,1,154.000004699707,4|2,0:0|0:0,0:0:0:0:
313,68,70570,2,0,L|257:60,3,38.5000011749268,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
224,57,70914,6,0,P|200:88|196:132,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
274,272,71259,2,0,P|298:241|302:197,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
195,125,71604,2,0,L|84:129,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
303,204,71949,2,0,L|414:200,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
459,139,72294,6,0,P|467:233|458:299,2,154.000004699707,8|8|8,0:0|0:0|0:0,0:0:0:0:
397,59,73156,1,2,0:0:0:0:
328,131,73328,2,0,L|335:208,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
230,285,73673,6,0,L|237:208,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
143,96,74018,2,0,L|150:173,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
80,276,74363,2,0,P|156:265|230:285,1,154.000004699707,8|8,0:0|0:0,0:0:0:0:
316,233,74880,1,2,0:0:0:0:
258,150,75052,6,0,L|275:51,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
171,187,75397,2,0,L|155:106,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
132,271,75742,2,0,L|71:203,2,77.0000023498536,8|2|8,0:0|0:0|0:0,0:0:0:0:
202,343,76259,1,2,0:0:0:0:
268,268,76432,6,0,P|321:265|360:275,1,77.0000023498536,12|0,0:0|0:0,0:0:0:0:
437,233,76776,1,8,0:0:0:0:
402,139,76949,1,0,0:0:0:0:
307,173,77121,2,0,L|212:167,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
96,131,77466,6,0,P|93:94|122:47,2,77.0000023498536,8|2|8,0:0|0:0|0:0,0:0:0:0:
170,198,77983,1,0,0:0:0:0:
230,117,78156,2,0,L|308:122,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
385,59,78501,2,0,P|410:125|412:162,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
423,234,78845,1,8,0:0:0:0:
422,233,79190,6,0,P|349:212|276:233,1,154.000004699707,6|0,0:0|0:0,0:0:0:0:
130,234,79707,2,0,P|203:213|276:233,1,154.000004699707,6|0,0:0|0:0,0:0:0:0:
339,311,80225,1,2,0:0:0:0:
417,248,80397,6,0,L|416:135,1,77.0000023498536,4|0,0:0|0:0,0:0:0:0:
453,78,80742,1,0,0:0:0:0:
358,44,80914,2,0,P|318:85|218:91,2,154.000004699707,2|2|2,0:0|0:0|0:0,0:0:0:0:
106,76,81949,6,0,L|104:152,1,70,4|0,0:0|0:0,0:0:0:0:
153,222,82294,1,8,0:0:0:0:
268,169,82466,2,0,P|344:166|426:170,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
268,169,83328,6,0,P|255:114|261:76,1,70,8|0,0:0|0:0,0:0:0:0:
152,30,83673,2,0,P|150:82|136:108,1,70,8|0,0:0|0:0,0:0:0:0:
53,142,84018,1,8,0:0:0:0:
53,142,84190,1,0,0:0:0:0:
101,218,84363,2,0,P|139:219|195:216,1,70,8|0,0:0|0:0,0:0:0:0:
298,154,84707,6,0,L|290:310,1,140,4|8,0:0|0:0,0:0:0:0:
290,293,85225,1,0,0:0:0:0:
199,332,85397,2,0,L|146:317,5,35,2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
118,310,85914,1,4,0:0:0:0:
256,192,86001,12,0,88845,0:0:0:0:
Topic Starter
xChippy
All updated, as for that drum snapping, changed it to this:

It is much more comfortable and (4) Head and repeat has drums whilst it ends on the vocal so it should be fine. Asked some opinions and they were fine with it being like this 8-)
Iceskulls
orz sorry again but it looks like the three notes at the end before the spinner in easy , normal , insane and haru is kinda feel off eventhough you follow vocal or not orz, you can fix that easily by using spinner just like umi's hard so should be not hard to fix

Edited : wait!!!
can you uhh get some opinions about the triplet here

time stamps from haru diff
00:19:190 (3,4,5) -
00:24:707 (4,5,6) -

don't pretty sure here I hear the drum on 1/3 but maybe we can override those by triplet or w/e

call be back after that
Topic Starter
xChippy
Replaced the notes with a spinner like in Hard diff
For those triplets I simply deleted the notes that were off, asked a bit around and they were fine with it :>
Iceskulls
Finally

Bubbled

next BN : check some 1/4 snap carefully in case I missed some

in umi's hard : 00:59:449 - this 1/4 snap is fine eventhough the drum land on 1/3 I can still hear the beat at 1/4 clearly a bit after listen to this snap many times
Topic Starter
xChippy
Thanks a lot Celsius :>
HabiHolic
small offset late me..

i think offset 560.

call me back
Iceskulls
ahh 570 sound perfect to me
whatever ;_;
HabiHolic
Sorry for late.. rebubbled!
Topic Starter
xChippy
Thank you :>
ZZHBOY
irc
2015-04-13 19:22 xChippy: Hi~ o/, Sorry for bothering you, but do you have time for quick bubble check ><?
2015-04-13 19:23 ZZHBOY: link
2015-04-13 19:23 xChippy: ACTION is listening to [http://osu.ppy.sh/b/672492 yanaginagi - Haru Modoki]
2015-04-13 19:25 ZZHBOY: dling
2015-04-13 19:25 xChippy: okie~
2015-04-13 19:39 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/672491 yanaginagi - Haru Modoki [Easy]]
2015-04-13 19:39 xChippy: aight
2015-04-13 19:39 ZZHBOY: 00:57:456 (3,4) - how about this https://osu.ppy.sh/ss/3008366
2015-04-13 19:41 xChippy: Okay
2015-04-13 19:41 xChippy: I did a bit other pattern tho
2015-04-13 19:41 xChippy: https://osu.ppy.sh/ss/3008375
2015-04-13 19:42 ZZHBOY: nice
2015-04-13 19:49 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/674181 yanaginagi - Haru Modoki [Umi's Hard]]
2015-04-13 19:49 ZZHBOY: 00:26:077 (1,1) - maybe can set nc on them?
2015-04-13 19:50 ZZHBOY: 00:28:749 - also maybe here can add a circle to follow the drum
2015-04-13 19:51 xChippy: NC is fine imo :< all are 1/1 so good to read
2015-04-13 19:51 xChippy: That is not 1/4 xD
2015-04-13 19:51 xChippy: that is 1/6
2015-04-13 19:51 xChippy: so hard to play in hard
2015-04-13 19:51 ZZHBOY: oh, i'm baka
2015-04-13 19:52 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/672492 yanaginagi - Haru Modoki [Insane]]
2015-04-13 19:52 ZZHBOY: 00:10:560 (3,4) - move them farther? they are too close imo
2015-04-13 19:53 xChippy: Okie
2015-04-13 19:53 ZZHBOY: 00:22:973 (3,1,2) - try this? https://osu.ppy.sh/ss/3008402
2015-04-13 19:54 ZZHBOY: 00:26:249 (4,5) - bad flow imo, consider to move them to about 310 310?
2015-04-13 19:55 xChippy: Ok to second
2015-04-13 19:55 xChippy: First one imo better to keep simple ouo
2015-04-13 19:55 ZZHBOY: fine
2015-04-13 19:56 ZZHBOY: 01:04:353 (2,3) - also suggest to move them farther like this https://osu.ppy.sh/ss/3008407
2015-04-13 19:57 ZZHBOY: 01:05:904 (3) - reverse selection will make flow better here imo
2015-04-13 19:58 ZZHBOY: 01:18:835 (3) - pay attention to this, move it a little down plz
2015-04-13 19:59 xChippy: Fixed
2015-04-13 19:59 xChippy: but what do you mean with reverse selection?
2015-04-13 19:59 ZZHBOY: ctrl+g
2015-04-13 19:59 ZZHBOY: lol
2015-04-13 19:59 xChippy: ooh ouo
2015-04-13 19:59 xChippy: okie fixed
2015-04-13 20:01 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/672564 yanaginagi - Haru Modoki [Haru]]
2015-04-13 20:02 ZZHBOY: 00:25:904 (3) - also move it a little down
2015-04-13 20:03 ZZHBOY: 00:54:525 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12) - awesome placing xd
2015-04-13 20:03 xChippy: hehe thx xD
2015-04-13 20:04 ZZHBOY: 01:13:491 (2) - move down a little
2015-04-13 20:04 xChippy: fixed
2015-04-13 20:05 ZZHBOY: that's all
2015-04-13 20:05 ZZHBOY: upload plz .-.
2015-04-13 20:05 xChippy: Okie ouo
2015-04-13 20:05 xChippy: Ayeee
2015-04-13 20:08 xChippy: Updated~
2015-04-13 20:11 ZZHBOY: damn
2015-04-13 20:11 ZZHBOY: too many qualified maps today! (8 max)
2015-04-13 20:11 xChippy: looool ;w;
2015-04-13 20:11 xChippy: When it reset?
2015-04-13 20:11 ZZHBOY: 4h later
going to qualify it tomorrow :)
ZZHBOY
damn, same map qualified several hours ago, maybe we should waiting for one week unless https://osu.ppy.sh/s/298941 get a dq
Aerous
EARLY GRATZ ;DDDDDDDDDDDDDDDDDDDDDDDDDD !
Nyanmaru_old_1
Congrats xChippy-senpai >.< >:(
Can't wait 1 week :o :o
Shiguma
Easy
01:11:594 (2,3,4) - Needs more hits here, the silence is kinda weird.

Normal
00:08:146 (2,3) - This matches the beat but I don't think it flows well.

Hard
This entire difficulty seems off... It's kind of lame for a hard difficulty, seems more like a normal+. Not enough hits and creative motions. Don't know how this could be fixed without redoing a majority of the map.

Insane
00:07:715 (2,3) - I'm not too sure about these doubles, especially since they're in the beginning but then not in later parts, and not in the Haru difficulty?
00:08:404 (5,6) - Ditto.
00:09:439 (4,5) - Ditto.
00:10:473 (2,3) - Ditto.
00:11:163 (5,6) - Ditto.
01:03:663 (4) - Maybe the design of this could be altered?

Haru difficulty is mapped well, no changes I could think of. Also, not sure if the video should be updated to the opening animation from episode 3. If you want I could make a version of that for you. Good job, your map is better than the one currently qualified imo.
Topic Starter
xChippy

SenOPpai wrote:

Easy
01:11:594 (2,3,4) - Needs more hits here, the silence is kinda weird. Mentioned before in other mods but I prefer to keep it as-is, imo this fits as well

Normal
00:08:146 (2,3) - This matches the beat but I don't think it flows well. flow seems fine for me tho, previous slider flows in to this one and this one flows into the next one nicely

Hard
This entire difficulty seems off... It's kind of lame for a hard difficulty, seems more like a normal+. Not enough hits and creative motions. Don't know how this could be fixed without redoing a majority of the map. Have to disagree with you on this one, imo the guest mapper did a great job with this. Besides with not enough hits I suppose you mean the density? Taking the Normal and Insane into consideration it fits the spreads perfectly

Insane
00:07:715 (2,3) - I'm not too sure about these doubles, especially since they're in the beginning but then not in later parts, and not in the Haru difficulty?
00:08:404 (5,6) - Ditto.
00:09:439 (4,5) - Ditto.
00:10:473 (2,3) - Ditto.
00:11:163 (5,6) - Ditto. Haru is more designed as a jumpy diff therefore I limited the doubles there, and as for later parts idk where else tho :O
01:03:663 (4) - Maybe the design of this could be altered? Want to keep it like this so it fits with the next slider tho :<

Haru difficulty is mapped well, no changes I could think of. Also, not sure if the video should be updated to the opening animation from episode 3. If you want I could make a version of that for you. Good job, your map is better than the one currently qualified imo.
Thanks anyways~ And it's fine I already am planning to fix an new video soon :3
ZZHBOY
Lucky lucky
Topic Starter
xChippy
Yeeeey Thanks ZZH! 8-)
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