hihi
Full version. why do you this to me? ;w; zzzzz
[General]
Full version. why do you this to me? ;w; zzzzz
[General]
- Your background resolution is pretty low (800x600 eh) Would be cool if you get a higher resolution bg. (Otherwise, i only see pixels hehe.)
- Delete .osb file on the folder, if you want to
- Silented sliderslide would be cool here. There are a lot of sections with nothing but some beats, and the sliderslide is annoying as hell. You can notice on the lower diffs, like easy at 02:29:509 (2,3) - holy...
- OD 8? od 7 is too easy ;w;
- You could add some whitles at the beggining, atleast on every stanza or something. Your hitsounding is really plain and lazy.
- 00:24:195 (4,5) - maybe ctrl g? or anything to avoid this whole combo 00:23:681 (2,3,4,5,6,1) - being streight forward.
- 00:31:566 (1) - Finish sounds a lot better imo, (you can lower the volumen a bit too). Same with similars, like 00:21:624 (6) - .
- 00:26:938 (4,6) - These needs the same hitsound as the notes mentioned before^. maybe.
- 00:32:938 (1) - finish on head
- 00:35:509 (6,1) - you could add drum-finish to these kind of sounds, on this section atleast.
- 01:02:938 - i cant really find a reason why you left this on blank. You're mapping most of time vocals, so you should map this i think, it even fits the music or whatever.
- 01:05:852 (1) - finish ?
- 01:07:909 (3,4,5,6,1) - this pattern feels a bit akward imo, cuz the distance doesnt make any sense. You could try to not make 4,5,6 an straight line, it'd feels better on that way i guess.
- 01:41:509 (1) - finish and whistle i think eh
- 01:48:195 (5,1) - 01:39:966 (5,1) - 02:34:824 (5,1) - swap nc cuz constancy
- 01:59:938 (4) - there's nothing that support this note tho..
- 02:20:595 (4) - NC, cuz constancy with 01:36:024 (1,2,3,1,2,3,1,2,3) - . If that makes sense to you lol
- 02:28:138 - i doubt 10% volumen is rankeable noways. better ask i guess
- 02:31:566 (9,17) - NC on boths cuz how you NC'd right before heh
- 02:47:338 (1) - finish
- 03:31:224 - you can (and should ><) add a circle with finish. Then, start the spinner 1/4 after. Same on others diffs, iguess
- 00:30:195 (1,3) - would be cool if the tail isnt touching 1. Makes the map more clean heh
- 00:53:338 (4) - add nc? cuz it still the "fast/strong part" of the section. Same with 01:48:195 (5) - etc
- 01:15:966 (2,3,4,5) - i think this jump after a triple is too hard ><. Specially cuz it's a slow paced section lol
- 01:38:081 (5) - nc as you did 00:43:052 (1) -
- 02:13:052 (4) - nc
- 01:00:366 (1) - could you rotate it a bit? to avoid the ugly overlap with 00:58:309 (6) - and also, make it more readable
- 01:37:395 (5) - curved to the other side=more sense
- The diff itself is fine. But the current gap between Normal and Hard is waaaaaaaaay to evident. Hard has constant 1/2 and some triples and a lot of jumps, while Normal has none 1/2. I guess you planned to add a diff inbetween(? ok
- 01:00:709 (2,4) - on purpuse?
- 02:49:395 (1) - try to map the cymbal at 02:50:081 - pls. Otherwise it's a weird and unfitting pattern
- 03:31:224 - add a circle here? and move the spinner 1/4 after heh