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sakuzyo - AXION [Osu|Taiko|CatchTheBeat]

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Pereira006
[Beginner]

Hitsound:

  1. 00:49:905 (3) - the tick, there sound like "clap" can you mute ? like you did in 00:48:405 (1), just because that "clap" in tick doesn't sense
Gameplay:

  1. 00:39:405 (6) - I feel this rhythm is change, put nc and remove nc in 00:40:155 (1)
  2. 01:05:280 (1) - no need NC
  3. 01:06:780 (1,2,3,4,5,6) - just saying, this is too much click, is hard play as this level, try change rhythm more easier, I saw the rhythm in Normal, that level is more easy than this diff, try change more easier
[Normal]

Gameplay:

  1. 01:07:905 (4) - if you wanna NC only 1/1, you should put NC there, cuz you style should be consistency
  2. 01:09:405 (1,2,3,1,2,1,2,3) - can you fix spacing, to 1.00x ? this is "normal"
  3. 01:13:530 (3,1,2) - fix spacing
  4. 01:16:155 (2,3) - ^ same
  5. 01:18:405 (1,2,3,4,1,2,3,4) - ^ same
  6. 01:21:405 (1,2,3,4) - im sorry, can't aprove this normal, that increassing spacing 1.20x, fix spacing
[Hyper]

Hitsound:

  1. 01:27:217 (4) - remove clap
Gameplay:

  1. 00:04:342 (4) - this shouldn't be NC like other parts ?
  2. 00:07:342 (4) - ^ same
  3. 00:59:842 (1,2) - remove NC in (1) and put nc (2)
  4. 01:26:655 (1,2,3,4) - you sure, you wanna keep it this jump ? the 3.00x spacing isn't bit harder in this diff?
  5. 01:43:155 (4) - need NC
[]
I did check other diff's look good for me
only this, ask me if you understand my english or some reason, anyway Call me back and I will give icon the std
Topic Starter
DaxMasterix

Pereira006 wrote:

[Beginner]

ALL FIXED!

[Normal]

ALL FIXED! (Incluiding distance snap)

[Hyper]

ALL FIXED!

[]
I did check other diff's look good for me
only this, ask me if you understand my english or some reason, anyway Call me back and I will give icon the std
Thanks you so muuch!
Pereira006
fix slider tick rate in beginner

Icon std

Good luck
Topic Starter
DaxMasterix

Pereira006 wrote:

fix slider tick rate in beginner

Icon std

Good luck
Yey! :D Thanks so much pereireirierieirierieireiireirierieireirieirierieirierieireiriererererieirieiriera!!! <3
Pereira006
hum Before you guys check this map, if you notice that Icon and star rating in this site actually is bug when you downloads, you can see Star rating and icons are different Page and in-game. Don't trust that in page. trust in-game, just to know lol
Birdy

Pereira006 wrote:

hum Before you guys check this map, if you notice that Icon and star rating in this site actually is bug when you downloads, you can see Star rating and icons are different Page and in-game. Don't trust that in page. trust in-game, just to know lol
That's because it displays the star ratings for CTB diffs (because entering the listing starts from the CTB diff).
Clicking an other difficulty and changing the m=2 to m=0 in the URL will change it to standard mode star ratings.
Pereira006

Static Noise Bird wrote:

Pereira006 wrote:

hum Before you guys check this map, if you notice that Icon and star rating in this site actually is bug when you downloads, you can see Star rating and icons are different Page and in-game. Don't trust that in page. trust in-game, just to know lol
That's because it displays the star ratings for CTB diffs (because entering the listing starts from the CTB diff).
Clicking an other difficulty and changing the m=2 to m=0 in the URL will change it to standard mode star ratings.
hoo i didn't knew that lol, thank
Deif
The legendary map arises! I love the old-styled diff.

chatlog
15:44 DaxMasterix: I GOT IT
15:44 Deif: o_O
15:45 DaxMasterix: El primer icono para axion ;w;
15:45 Deif: Oh dios
15:45 Deif: El nombre de la diff CtB lo vas a mantener o lo cambias a Overdose?
15:47 DaxMasterix: Podría sacarle ''CtB'' No estoy seguro..
15:49 Deif: Vete decidiéndolo
15:49 Deif: Si tienes tiempo ahora, podría darle el 2º icono con un IRC
15:50 DaxMasterix: Si tú tienes tiempo, ¿Qué estamos esperando? ('w')7
15:50 Deif: Voy mirando con los parsers por ahora
15:51 DaxMasterix: Parsers? Como la de Touhou? okno
15:53 Deif: Nah, son los programas que comparan diffs e inconsistencias
15:53 Deif: Como AiBat
15:53 Deif: Mantienes sólo esos 2 colores para CtB?
15:55 DaxMasterix: Sep, son los 2 colores principales de mapset (Dios peppy, habilita el combocolourhack para CtB)
15:56 Deif: No lo hará :D
15:56 Deif: "SliderBorder : 50,50,50" no hace falta agregarlo, acabo de preguntar
15:56 Deif: Mientras miro la diff, vete arreglando esto donde Shiirn: http://puu.sh/gNGst/6a1d08bb61.png
15:57 DaxMasterix: okok
16:00 Deif: 00:25:155 (5,6,7,8,9,10,11,12,13) - Los stacks son bastante aburridos. Puedes hacer una "S" y para la última nota HDash
16:03 DaxMasterix: Entiendo Entiendo
16:03 DaxMasterix: Iré haciendo un patrón
16:04 Deif: 00:52:155 (4,5,6,7) - Para que la música tenga algo más de sentido, lo mapearía de esta forma: http://puu.sh/gNGNb/1fe2645ab3.jpg Con los 2-plets tienes bastante juego para crear algo chulo
16:09 DaxMasterix: Cambiado
16:10 Deif: 01:01:811 (11,1) - Aquí se echa de menos el pequeño dash que dejabas cada dos notas. Para que el slider no esté tocando el borde podrías mover todas las notas anteriores unos grids a la izquierda
16:11 DaxMasterix: http://osu.ppy.sh/ss/2927490
16:12 Deif: chachi
16:12 Deif: 01:14:936 (3,4) - El maldito jump =(
16:12 Deif: Con ese hueco que dejas sin mapear sigue siendo... ugh
16:14 DaxMasterix: El hueco de01:13:905 (2) - ?
16:15 Deif: Sï
16:15 Deif: Sí*
16:16 DaxMasterix: Lo mejor sería cambiar esa misma nota.. Un Slider lento o un stream silenciado
16:17 Deif: Quieres decir (4)?
16:17 Deif: O a qué te refieres?
16:18 DaxMasterix: wait
16:19 DaxMasterix: La verdad tampoco se como mapearlo xD
16:19 Deif: Hm... Déjame probar
16:27 Deif: Te envío varios screenshots. He reducido el SV a 1,00x para hacer los sliders
16:27 Deif: https://osu.ppy.sh/ss/2927543
16:28 Deif: https://osu.ppy.sh/ss/2927546
16:28 Deif: Por ejemplo. Puedo enviarte el código por PM
16:30 DaxMasterix: Bueno enviame el code '-'
16:33 Deif: listo!
16:34 DaxMasterix: :D
16:36 Deif: 01:25:530 (11,12,13,14,1) - Ese HDash AAAAAAAAAA
16:36 Deif: Podría ir fuera?
16:37 DaxMasterix: asi? http://osu.ppy.sh/ss/2927578
16:37 Deif: Si con eso se elimina el HDash, sí
16:38 Deif: Desestabiliza al catcher en medio del stream
16:38 DaxMasterix: Solo tiene el Dash en el 13
16:39 DaxMasterix: es por un bug
16:39 Deif: Si se reducen un poco esas notas, harías ese stream sólo presionando dash
16:39 Deif: Los bugs se debería evitar
16:40 Deif: deberían*
16:41 DaxMasterix: Ahora tiene el dash en 14
16:41 DaxMasterix: xD
16:41 Deif: ayayayaya
16:42 DaxMasterix: go home osu u drunk
16:42 DaxMasterix: Edited
16:42 DaxMasterix: Y mandame el code que no se como copiarte el patrón :C
16:43 Deif: Te lo mandé por PM
16:44 DaxMasterix: AH
16:44 DaxMasterix: oko
16:47 Deif: 01:45:405 (1) - x:432 (justo donde (3))
16:47 Deif: El HDash no es tan necesario. Si lo hubiera, haría la vida imposible a los jugadores con los saltos siguientes
16:48 Deif: Y por último:
16:48 DaxMasterix: -revolverdetambores-
16:48 Deif: 01:52:155 (2,3) - Convierte esas dos notas en un slider. Después de ese HDash se haría más fácil de leer (sobre todo la segunda nota)
16:48 Deif: 01:53:655 (5,6) - Aquí igual
16:49 Deif: Cuando lo tengas, actualiza y pruebo :D
16:52 DaxMasterix: plis taik a luk
17:01 Deif: 00:25:155 (1,2,3,4,5,6,7,8,9) - Me refería a algo así, para que no sea tan estático: https://osu.ppy.sh/ss/2927670
17:02 Deif: Ah... Desde el principio, hasta 00:25:905 - Hay poquísimos Hitsounds
17:03 Deif: Hay mucho espacio para añadir S-Whistles, por ejemplo
17:03 Deif: Voy a hacer FC donde Shiirn mientras tanto <3
17:07 Deif: Creo que le dejaré el apple a otro. Hemos cambiado muchas cosas...
17:08 DaxMasterix: Drafura me matará :c
17:08 Deif: No lo hará
17:09 DaxMasterix: Ojala :'c
17:09 DaxMasterix: De todas maneras ya les agrege los Hitsounds
17:10 DaxMasterix: Y lo mejor de todo es que ahora tiene un Icono de Extra :D
17:10 Deif: Suena mejor
17:10 DaxMasterix: yeye :D/
17:10 Deif: EHEHEHEHEHE
tl;dr:
  1. Added more flow to some patterns.
  2. Added some more hitsounds to the introduction.
  3. Improved the readability of the last patterns.
  4. Other minor fixes!
Suerte con el mapa! Estoy deseando verlo rankeado :)
OnosakiHito
Talked with Nwolf about lepidopodus difficulty. Muzukashii is indeed hard. But since lepidopodus is out of osu, I will first ask Loctav if it is fine to rename it as Oni/Inner and keep it in this way, due to its old status. After that, gonna ask lepi if it is okay to change the names.
Topic Starter
DaxMasterix

OnosakiHito wrote:

Talked with Nwolf about lepidopodus difficulty. Muzukashii is indeed hard. But since lepidopodus is out of osu, I will first ask Loctav if it is fine to rename it as Oni/Inner and keep it in this way, due to its old status. After that, gonna ask lepi if it is okay to change the names.
Really it's hard for being named as Muzukashii? wow I feel so off right now, The Muzukashii looks fine for me, And the oni don't have the needed for being named as Inner Oni.. That's my opinions, I just wanted to say, It's okay if Muzukashii is indeed ''hard'' But I feel it's so normal in what a Muzukashii is expected
, maybe I need to add a Kantan, just if the TaikoComunnity need it for the ''New players''. Muzukashii is the perfect Diff for the players who are interested in the Taiko mod, Because is easy but not too easy, and hard but not too hard. IMO
Nwolf
The muzukashii is incredibly hard tbh


also inner Onis are just Onis.


also I started a mod but I'll wait and see what Loctav/lepi/Ono will say
Topic Starter
DaxMasterix

Nwolf wrote:

The muzukashii is incredibly hard tbh


also inner Onis are just Onis.


also I started a mod but I'll wait and see what Loctav/lepi/Ono will say
Loctav/lepi/Ono? We need to make it short, like Lepilocono or Locepiono or Onopiloc
Also Okay 'w')b If change the names it's ok then it's ok
Seph
Deif is such a pain in the ass =w=
Topic Starter
DaxMasterix

Seph wrote:

Deif is such a pain in the ass =w=
Deif
o_O
Nwolf
I wish I could just bubble this
Topic Starter
DaxMasterix

Nwolf wrote:

I wish I could just bubble this
I already talked with Lepidopodus and he is working in a Kantan for this mapset, also, this will take almost 1 month more because Lepidopodus have work to do.
I say sorry for this incovenience, but I can't find another taiko mapper for this Mapset.
Please, I need to know the opinion of Loctav and OnosakiHito about this, I consider the Muzukashii is ok for be a Muzukashii, But if this is a problem for the rank, I will change The Oni to a Inner Oni, the Muzukashii to a Oni and the next Kantan to Muzukashii.
We just need wait a little more.
I already waited 3 years, We can wait 1 month more, Thanks in advance :D
OnosakiHito
You could ask lolcubes and MMzz for opinion as well. If they see it also as too hard, we will need another Muzukashii. That's what Loctav said. Can't go without.
Thinking about it, I will ask them.
Nwolf
hm there's enough of mappers that you could ask actually but if you both can wait one more month, I won't object



I just don't know if I got that right, he wants to make a Kantan-level diff? I would prefer a proper Muzukashii over that
Topic Starter
DaxMasterix
I can ask for everyone who I think can contribute in this Thread, But isn't really necessary at all if I already talked with you guys, you're the best.
Also I talked with Lepidopodus and I already sended a new message informing about this advice.
I say a Kantan because, Is you feel the muzukashii too hard for be a Muzukashii I think the kantan would be so hard for be a kantan LOL, not really
I already talked about make another taiko diff more easy than the actually muzukashii but not too easy for avoid problems with the taiko spread.
MBomb
Hmm, I can't find any fruit icon, so I'm gonna mod the ctb, idk if there is one and I'm just stupid but yeah, feel free to ignore this if there's already an icon, it probably won't be very helpful anyway XD

Red Light ~CtB~
00:03:217 (6) - NC here?
00:03:415 - A circle on the 1/1 here sounds nice to me.
00:04:811 (13) - I can't hear any sound here that feels like it should be mapped, remove this maybe?
00:06:217 (6) - NC here.
00:06:399 - Circle on 1/1 here would sound good.
00:07:717 (13) - The strong sound starts here, maybe have 12 hyper into this instead of this hypering to 1?
00:09:217 (6) - NC.
00:10:811 (13) - Remove this please, sound is very weak.
00:12:217 (6) - NC.
00:22:617 - Place a circle on the 1/4 here (add it to the stream of 00:22:717 (4,5) - )
00:30:698 - Place a circle on the 3/4 to match the drums.
00:31:050 - ^
00:35:191 - The beat on the 3/4 is quite strong, I'd recommend adding a circle here.
00:37:155 (7) - NC.
00:38:655 (9) - ^
00:41:189 - Place a circle on the 3/4 here to fit the drum.
00:42:967 (4) - NC.
00:44:186 - Place a circle on the 3/4 here for strong drum beat.
00:44:467 (4) - NC.
00:46:051 - Circle on 3/4 here.
00:47:192 - ^
00:47:552 - ^
00:49:905 (1,2,3,4,5,6,7,8,9,10,11) - You could have a 1/4 stream during this section to fit the music well (NC on 00:50:655 (8) - ).
00:52:623 (7) - Move this forward to the 1/2?
00:55:155 (7) - NC.
00:56:655 (3) - ^
00:58:342 (6) - ^
00:59:842 (6) - ^
01:01:155 (4) - ^
01:16:155 (6) - ^
01:17:655 (5) - ^
01:19:155 (5) - ^
01:19:998 (2) - Remove this as there's no strong beat here.
01:20:655 (7) - NC.
01:25:155 (7) - ^
01:26:655 (3) - ^
01:28:155 (7) - ^
01:28:425 - Circle on 3/4 for the drum beat.
01:29:561 - ^
01:30:405 (6) - NC.
01:33:030 (9) - ^
01:46:905 (8) - ^

This is a really fun map, I hope it's ranked soon <3
Topic Starter
DaxMasterix

- Magic Bomb - wrote:

Hmm, I can't find any fruit icon, so I'm gonna mod the ctb, idk if there is one and I'm just stupid but yeah, feel free to ignore this if there's already an icon, it probably won't be very helpful anyway XD

Red Light ~CtB~
00:03:217 (6) - NC here?
00:03:415 - A circle on the 1/1 here sounds nice to me.
00:04:811 (13) - I can't hear any sound here that feels like it should be mapped, remove this maybe?
00:06:217 (6) - NC here.
00:06:399 - Circle on 1/1 here would sound good.
00:07:717 (13) - The strong sound starts here, maybe have 12 hyper into this instead of this hypering to 1?
00:09:217 (6) - NC.
00:10:811 (13) - Remove this please, sound is very weak.
00:12:217 (6) - NC.
00:22:617 - Place a circle on the 1/4 here (add it to the stream of 00:22:717 (4,5) - )
00:30:698 - Place a circle on the 3/4 to match the drums.
00:31:050 - ^
00:35:191 - The beat on the 3/4 is quite strong, I'd recommend adding a circle here.
00:37:155 (7) - NC.
00:38:655 (9) - ^
00:41:189 - Place a circle on the 3/4 here to fit the drum.
00:42:967 (4) - NC.
00:44:186 - Place a circle on the 3/4 here for strong drum beat.
00:44:467 (4) - NC.
00:46:051 - Circle on 3/4 here.
00:47:192 - ^
00:47:552 - ^
00:49:905 (1,2,3,4,5,6,7,8,9,10,11) - You could have a 1/4 stream during this section to fit the music well (NC on 00:50:655 (8) - ).
00:52:623 (7) - Move this forward to the 1/2?
00:55:155 (7) - NC.
00:56:655 (3) - ^
00:58:342 (6) - ^
00:59:842 (6) - ^
01:01:155 (4) - ^
01:16:155 (6) - ^
01:17:655 (5) - ^
01:19:155 (5) - ^
01:19:998 (2) - Remove this as there's no strong beat here.
01:20:655 (7) - NC.
01:25:155 (7) - ^
01:26:655 (3) - ^
01:28:155 (7) - ^
01:28:425 - Circle on 3/4 for the drum beat.
01:29:561 - ^
01:30:405 (6) - NC.
01:33:030 (9) - ^
01:46:905 (8) - ^

This is a really fun map, I hope it's ranked soon <3
Thanks but sorry, I'm out of this game :/ I have to focus on real importants things like my University Studies and stuff, family, etc, So this project is officialy off. Thanks for everyone for the support of those 3 long years, but I can play this game anymore, I'm out.
Edit: Please the next QAT or BAT or BN or whatever, GMT maybe.. Close this Thread. Thanks
Deif
Locking thread on mapper's request

Don't ever do this again!! I hate pranks ;w;
Topic Starter
DaxMasterix

Deif wrote:

Locking thread on mapper's request

Don't ever do this again!! I hate pranks ;w;
Sorry >__< But I really can't enjoy the April's Fools day without a joke ;w; <3 Love you
Pereira006

DaxMasterix wrote:

Deif wrote:

Locking thread on mapper's request

Don't ever do this again!! I hate pranks ;w;
Sorry >__< But I really can't enjoy the April's Fools day without a joke ;w; <3 Love you
lool
MoodyRPG

Deif wrote:



Don't ever do this again!! I hate pranks ;w;
xtrem3x
si necesitan otro muzukashii lo hago, no problem XD .. además veo que son taiko de elite (digase lepidopodus) así que me joderé en hacer algo productivo (?)
Topic Starter
DaxMasterix

xtrem3x wrote:

si necesitan otro muzukashii lo hago, no problem XD .. además veo que son taiko de elite (digase lepidopodus) así que me joderé en hacer algo productivo (?)
don't worry, lepis is working on o3o
Also, Updated and post for avoid graveyard
lepidopodus
Just to mention that I'm still alert, lol. Need to discuss about the issue...

EDIT:
Oh, difficulty issue, please tell me why this muzukashii is too hard, people? I know this is relatively hard, but I don't think we need to make two onis... Maybe I can add another difficulty, maybe.
OnosakiHito
Hi lepi. Another long time not see.

It's about the density and the sequence of patterns. Muzu is relatively hard as you said(probably already Oni level?) because, even though patterns like 1/4 are monotonically, their sequence is kinda demanding with all these duplets and triplets bounded together with 1/2 (e.g. 00:46:905 - ). In that respect, the density is another factor which makes the Muzukashii harder than an usual one. Lower players have baerly time to rest for a moment due to the continuous mapping in the difficulty, which is why deleting some notes would be a possible suggestion by some of us.

That's the reason. Uuh... kinda stricter compared to the past, or? Well, nowadays we are really caution with the difficulty of a map(and spreads; another topic) since we want to prevent having in the future monster Kantan, Futsuu and Muzukashii difficulties(as osu kinda provides already). So one argument we often give, under consideration of the song of course, is: If you guys want hard difficulties, you can make an additional Oni instead of making the lower diffs harder.

In your case, you could either have some breaks in the Muzu or just rename Muzu to Oni and make a new Muzu if it doesn't bother you too much. Don't know if you can agree with that. A lot of stuff happened which lead to this.
lepidopodus
Understood. Oni -> Inner Oni, Muz -> Oni and new muz, can this be a solution?
OnosakiHito
Absolutely.
Topic Starter
DaxMasterix
Wonderfully Absolutely.

EDIT: Added the changes and the new diff! Please Taiko Community, take a look! Remember to thanks to lepidopodus <3
xtrem3x
Mod request via ... Inshe dax me obligó .-.

________________________________________________________________________

General:


Don: d
Kat: k
Big don: D
Big kat: K

________________________________________________________________________

Muzukashii:

00:14:092 - delete (a mini-break is good in this big emphasis imo)

00:29:280 - Change to k (broken sequence?)
00:32:280 - ^
________________________________________________________________________

Oni:

01:16:155 - Change to k (in this part is high sound with sequence) (?)

01:21:780 - Change to k (so much monotone rhythm)
01:22:530 - ^

01:28:155 - Change to k (same reason in 01:16:155- )

________________________________________________________________________

Inner:

00:37:998 - Change to k (high sound)

00:42:405 - Change to k (is a rare combination about high sound and bass)

00:48:311 - ctrl+g (here broken sequence) (?)

01:04:623 - add note (about emphasis in tetrical sound)
01:07:623 - ^

________________________________________________________________________

I could not expect less from Lepidon! ... Great -w-
lepidopodus
@^:

[Muz]
00:14:092 - fixed.
00:29:280 - that's very intentional d due to difficulty spread
00:32:280 - ^

[Oni]
01:16:155 & 01:28:155 - Well, peach of main sound isn't so high, I guess?
01:21:780 & 01:22:530 - I'd rather prefer dk than kd. Anyway, fixed.

[Inner Oni]
00:37:998 - Fixed.
00:42:405 - Fixed.
00:48:311 - Well that's currently nice coupling with 00:42:405.
01:04:623 & 01:07:623 - modifying note density is good way to emphasize certain part, so I'm not gonna change this.

Thanks for modding, many nice catches!

Muz: http://puu.sh/hWlr7/ca7b2f1ee7.osu
Oni: http://puu.sh/hWlrK/bdc14d135f.osu
Inner Oni: http://puu.sh/hWlsk/fb7c98d778.osu
Topic Starter
DaxMasterix
Updated mah'ladys 8-) Working for more
Nwolf
can you maybe reduce the OD on Inner Oni to 6.5 or 6 so people can pick the map the map should it appear in TWC in HR/DT bracket *hinthint*
Cherry Blossom
Hello, concerning Shiirn's Extra and other diffs with this stream I'll mention below there may be an issue.
01:08:655 - There are some objects that are snapped wrongly if only you are supposed to follow the piano.
There are both 1/4 (in red) and 1/3 (in orange), just see :

But if you're supposed to follow the beats, it should be fine.
No kd please
Topic Starter
DaxMasterix

Nwolf wrote:

can you maybe reduce the OD on Inner Oni to 6.5 or 6 so people can pick the map the map should it appear in TWC in HR/DT bracket *hinthint*
Sended a MP to lepidon. his dog is asking for the icon

Cherry Blossom wrote:

Hello, concerning Shiirn's Extra and other diffs with this stream I'll mention below there may be an issue.
01:08:655 - There are some objects that are snapped wrongly if only you are supposed to follow the piano.
There are both 1/4 (in red) and 1/3 (in orange), just see :

But if you're supposed to follow the beats, it should be fine.
No kd please
Knowed. I will talk with S about it and what he says, thanks for it hentai CB
Cherry Blossom

DaxMasterix wrote:

thanks for it hentai CB
uuuh it's "hentai & baka cb" ;w;
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