@Xinely
一手滑把kd先点了。。。
马上回
一手滑把kd先点了。。。
Thank you for your mod. Really attentive. See you at that time~Xinely wrote:
when i have to wake up earlier to check this map lol Thanks and sorry about that.
General
- remove widescreen support on Easy for consistency omg I forget this..... damn.... Nice catch
Easy
- AR3 OD2 for better spread with Normal sure
- 00:15:763 (1,2) - somehow the curve to tail is too curvy and make the flow looks a little bit forced, how about smoother it a little bit example http://puu.sh/gEHzU.jpg
sure- 00:18:745 - 00:21:726 - 00:24:707 - 00:30:670 - personally i dont like finish on these times because the music is clearly piano here, change them with whistle instead? Hmm, right. I totally agree. Fixed in all the diffs.
- 00:39:614 (1,2) - somehow when the slider's flow is going to upward, it feels not really natural for me, literally because my taste but i'd say something more natural flow for this one, i guess like http://puu.sh/gEIiM.jpg
kk, fixed- 00:41:105 (3) - remove finish on head and replace with whistle (you can use soft default whistle imo), the music is clearly piano >< sure. but I prefer no hitsound rather than a whistle.
- 00:47:068 (3) - ^ ^
- 00:54:148 - remove unncessary greenline sure
- 00:58:620 (2) - nazi, move 208,88 to make the flow become diagonal move a bit more to keep distance snap.
- 00:59:738 (4,1) - try make this pattern's flow more circular to make better flow for this time, i guess something like https://osu.ppy.sh/ss/2901408sure (move some more stuffs after this in order to keep DS)
- 01:05:329 (3) - straight slider feels weird as well for the design, i'd say make this a little bit curvy http://puu.sh/gEJ7g.jpg sure, it looks untidy for me as well.
- 01:08:683 (4,1) - the flow and design still can improve as well, i guess something like http://puu.sh/gEJmN.jpg
448,168,68683,2,0,P|452:216|428:268,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:dunno which line I should replace with these codes. xD.... just make the change myself.
368,320,69428,6,0,P|280:367|170:361,1,180,6|2,0:0|0:0,0:0:0:0:
128,316,70546,1,8,0:0:0:0:- 01:15:391 (1,3) - i'd say to avoid this overlap since it might makes newbie confuse to read (3)'s flow, i'd say https://osu.ppy.sh/ss/2901432 (if you agree so fix next spacings) I know this overlap is risky but dunno how to change. This would be fine.
Normal
- OD and HP look quite low here, oD 4 HP3,5? kk (don't think there would be much difference between HP3.0 and HP3.5.... xD)
- 00:06:075 (3) - spacing 0,5 for 1/1 gap is so low and makes confuse here, use 1,0x instead like 00:06:075 (3,2,3) - have a try
- 00:08:311 (2) - same as above^
- 00:09:055 - the drum music is loud here, try map it with circle?sure
- 00:08:310 - try use volume 65 or 70 here? for 60% i feel a little bit hard to hear clap hitsound example in 00:11:664 - >< (if you agree so do for all diffs) 65%
- 00:33:465 (5,1,2,3,4,5) - the rhythm a little bit long here, maybe make 00:34:957 (4) - starts on 00:35:142 - instead to follow piano >< Not that long imo.
- 00:40:361 (2) - better avoid 0,95x since it's the lowest spacing calculate for 1,0x (also 00:40:361 (2,3) - looks a little bit closer, almost overlap)It's 0.99*, right?
- 01:07:193 (2) - the slider looks inconsistency with previous slider, remove this, copy paste from previous slider and rotate -50 degree clockwise to make consistent Recreate all the sliders.
- 01:11:665 (4) - the flow is curving to downward, when you place next circle to upward, it looks overlapped and unnatural for me, how about https://osu.ppy.sh/ss/2901458 instead? I did this flow on purpose. (overlap cannot be completely avoided cuz it's 1/2)
- 01:10:920 (3,1) - avoid the overlap as possible kk
- 01:23:218 (5) - make this slider's curve on upward instead so it will give more natural flow to next slider, like http://puu.sh/gEKGV.jpg It's a long space between this and the next stuff so it would be fine. I would rather keep this cuz (4,5)'s flow is the same as (1,2,3).
- 01:25:640 (3) - the rhythm is quite long, remove this pls >< kk
Hard
- 00:12:223 (4) - the drum is weak here, instead of circle, how about remove or make a 1/2 slider start from 00:12:037 - ? sure
- 00:21:353 (4) - nazi, 1,28x spacing could be change with 1,2x for the consistencykk
- 00:33:652 (1) - i'd say use circle only for this time so you can give 1/1 break for the spread with Normal, the music on redtick is weak either >< Do you mean delete the circle? Maybe not.
- 00:39:614 (1,2) - the flow feels unnatural here, i'd say make 00:40:360 (2,3) - become like http://puu.sh/gELmz.jpg sure.
- 00:49:117 (2) - this slider somehow read as 1/1 when i testplayed, try reduce the jump here? https://osu.ppy.sh/ss/2901501No change here, but I slightly move this slider downward.
- 00:54:148 (5,6,7,8) - oh no, stream 4 circles like this makes spread not really good with Normal, try use 1/4 slider repeat instead of just make triplet kk
Insane
- HP 6 or 6,5 instead since Hard only uses HP5, the spread looks a little bit unbalance
- AR 9 feels so fast with comparing AR 7,5 on Hard. try use AR 8,5 instead HP=7 and AR=9 is fine.
- 00:08:310 (1) - SV 1,0x feels so fast here, try use 0,85 or 0,9 first 0.9
- 00:15:578 (5) - use 1,2x spacing instead since it is your normal spacing? kk
- 00:18:373 (4) - move to 216,352 for the spacing, the jump looks not really well to play imo for the relax part and weak music sure
- 00:19:864 (5,1) - it's weird to feel normal spacing on stanza when you have jumps on previous, try make 00:19:491 (3,4,5) - become like http://puu.sh/gEMhr.jpg instead yeah, just realize that while modding.
- 00:28:621 (4) - here too, the jump feels not really well, better to use consistent spacing like move to 176,276 kk
- 00:30:298 (4) - try stack this with 00:28:808 (5) - and move this to 00:30:485 (5) - 148,200 for better jump and flow? lol sure
- 00:33:465 (5) - the jump should be on next slider instead of this circle because the cymbal, since arrange the jump for that is quite hard for this time, better remove this imo lol remapped this part
- 00:48:466 (5) - overmapped i guess, better to remove since i feel uncomfortable with this circle on testplay too ok, Jonathan mentioned this before. I'll change this.
- 00:54:149 (2) - tbh i dont hear 1/8 here but 1/4, the music is so weak, better to use 1/4 imo finally I change this back
- 01:02:906 (4,5,6,7,8,9) - since your hard use 1/4 slider repeat and circle, i'd say make this easier like http://puu.sh/gENdf.jpg . but it's just my taste afterall >< I forget changing this in Hard.... No change here.
- 01:05:889 (4,5,6,7,8,1) - i'd say 456 stacked and 781 stacked together to make easier but just taste again ww My taste is the triplet with movement.
- 01:09:988 (2,3,4,5,6) - could you reduce the jump spacing here especially for the (2), they look so hard if we compare with your Hard diff Maybe no. Especially (2) is what I expected.
- 01:12:038 (5,6) - make the spacing more consistent to make better movement here, example example? Hmmm but I got your meaning, accepted.
- 01:13:715 (3) - NC for consistency since you NC'ed every stanzaoops..
- 01:14:274 (4) - 92,176 so you can give a little jump for next slider to emphasize the cymbal kk
- 01:14:833 (6) - the jump feels not really well again because the weak music, try move to 284,328? Slightly moved the next slider to adjust flow.
- 01:23:776 (4) - i'd say to stop the 1/8 until 01:23:962 - , i know there are still piano for next but they sound so weak and hard to hear (im not unsure 100% they still exist or not) so try safer way with change like http://puu.sh/gENFp.jpg ? Piano sound does exist and, yours would be hard to read imo. I'll keep this slider.
hope you can consider the insane diff since they like the main problem and longest i mod, it's just my taste but i feel much better to fix them (ofc i dont force you to fix, just saying ww) Did massive change Also, I fixed the inconsistency of hitsound in Insane diff.
we will see in 7 days later!