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ISHIDA YOKO - COLORFUL BOX

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Topic Starter
Adol Christin
@Xinely
一手滑把kd先点了。。。

马上回

Xinely wrote:

when i have to wake up earlier to check this map lol Thanks and sorry about that.




  • General
  1. remove widescreen support on Easy for consistency omg I forget this..... damn.... Nice catch


  • Easy
  1. AR3 OD2 for better spread with Normal sure
  2. 00:15:763 (1,2) - somehow the curve to tail is too curvy and make the flow looks a little bit forced, how about smoother it a little bit example http://puu.sh/gEHzU.jpg
    sure
  3. 00:18:745 - 00:21:726 - 00:24:707 - 00:30:670 - personally i dont like finish on these times because the music is clearly piano here, change them with whistle instead? Hmm, right. I totally agree. Fixed in all the diffs.
  4. 00:39:614 (1,2) - somehow when the slider's flow is going to upward, it feels not really natural for me, literally because my taste but i'd say something more natural flow for this one, i guess like http://puu.sh/gEIiM.jpg
    kk, fixed
  5. 00:41:105 (3) - remove finish on head and replace with whistle (you can use soft default whistle imo), the music is clearly piano >< sure. but I prefer no hitsound rather than a whistle.
  6. 00:47:068 (3) - ^ ^
  7. 00:54:148 - remove unncessary greenline sure
  8. 00:58:620 (2) - nazi, move 208,88 to make the flow become diagonal move a bit more to keep distance snap.
  9. 00:59:738 (4,1) - try make this pattern's flow more circular to make better flow for this time, i guess something like https://osu.ppy.sh/ss/2901408sure (move some more stuffs after this in order to keep DS)
  10. 01:05:329 (3) - straight slider feels weird as well for the design, i'd say make this a little bit curvy http://puu.sh/gEJ7g.jpg sure, it looks untidy for me as well.
  11. 01:08:683 (4,1) - the flow and design still can improve as well, i guess something like http://puu.sh/gEJmN.jpg
    448,168,68683,2,0,P|452:216|428:268,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
    368,320,69428,6,0,P|280:367|170:361,1,180,6|2,0:0|0:0,0:0:0:0:
    128,316,70546,1,8,0:0:0:0:
    dunno which line I should replace with these codes. xD.... just make the change myself.
  12. 01:15:391 (1,3) - i'd say to avoid this overlap since it might makes newbie confuse to read (3)'s flow, i'd say https://osu.ppy.sh/ss/2901432 (if you agree so fix next spacings) I know this overlap is risky but dunno how to change. This would be fine.


  • Normal
  1. OD and HP look quite low here, oD 4 HP3,5? kk (don't think there would be much difference between HP3.0 and HP3.5.... xD)
  2. 00:06:075 (3) - spacing 0,5 for 1/1 gap is so low and makes confuse here, use 1,0x instead like 00:06:075 (3,2,3) - have a try
  3. 00:08:311 (2) - same as above^
  4. 00:09:055 - the drum music is loud here, try map it with circle?sure
  5. 00:08:310 - try use volume 65 or 70 here? for 60% i feel a little bit hard to hear clap hitsound example in 00:11:664 - >< (if you agree so do for all diffs) 65%
  6. 00:33:465 (5,1,2,3,4,5) - the rhythm a little bit long here, maybe make 00:34:957 (4) - starts on 00:35:142 - instead to follow piano >< Not that long imo.
  7. 00:40:361 (2) - better avoid 0,95x since it's the lowest spacing calculate for 1,0x (also 00:40:361 (2,3) - looks a little bit closer, almost overlap)It's 0.99*, right?
  8. 01:07:193 (2) - the slider looks inconsistency with previous slider, remove this, copy paste from previous slider and rotate -50 degree clockwise to make consistent Recreate all the sliders.
  9. 01:11:665 (4) - the flow is curving to downward, when you place next circle to upward, it looks overlapped and unnatural for me, how about https://osu.ppy.sh/ss/2901458 instead? I did this flow on purpose. (overlap cannot be completely avoided cuz it's 1/2)
  10. 01:10:920 (3,1) - avoid the overlap as possible kk
  11. 01:23:218 (5) - make this slider's curve on upward instead so it will give more natural flow to next slider, like http://puu.sh/gEKGV.jpg It's a long space between this and the next stuff so it would be fine. I would rather keep this cuz (4,5)'s flow is the same as (1,2,3).
  12. 01:25:640 (3) - the rhythm is quite long, remove this pls >< kk


  • Hard
  1. 00:12:223 (4) - the drum is weak here, instead of circle, how about remove or make a 1/2 slider start from 00:12:037 - ? sure
  2. 00:21:353 (4) - nazi, 1,28x spacing could be change with 1,2x for the consistencykk
  3. 00:33:652 (1) - i'd say use circle only for this time so you can give 1/1 break for the spread with Normal, the music on redtick is weak either >< Do you mean delete the circle? Maybe not.
  4. 00:39:614 (1,2) - the flow feels unnatural here, i'd say make 00:40:360 (2,3) - become like http://puu.sh/gELmz.jpg sure.
  5. 00:49:117 (2) - this slider somehow read as 1/1 when i testplayed, try reduce the jump here? https://osu.ppy.sh/ss/2901501No change here, but I slightly move this slider downward.
  6. 00:54:148 (5,6,7,8) - oh no, stream 4 circles like this makes spread not really good with Normal, try use 1/4 slider repeat instead of just make triplet kk


  • Insane
  1. HP 6 or 6,5 instead since Hard only uses HP5, the spread looks a little bit unbalance
  2. AR 9 feels so fast with comparing AR 7,5 on Hard. try use AR 8,5 instead HP=7 and AR=9 is fine.
  3. 00:08:310 (1) - SV 1,0x feels so fast here, try use 0,85 or 0,9 first 0.9
  4. 00:15:578 (5) - use 1,2x spacing instead since it is your normal spacing? kk
  5. 00:18:373 (4) - move to 216,352 for the spacing, the jump looks not really well to play imo for the relax part and weak music sure
  6. 00:19:864 (5,1) - it's weird to feel normal spacing on stanza when you have jumps on previous, try make 00:19:491 (3,4,5) - become like http://puu.sh/gEMhr.jpg instead yeah, just realize that while modding.
  7. 00:28:621 (4) - here too, the jump feels not really well, better to use consistent spacing like move to 176,276 kk
  8. 00:30:298 (4) - try stack this with 00:28:808 (5) - and move this to 00:30:485 (5) - 148,200 for better jump and flow? lol sure
  9. 00:33:465 (5) - the jump should be on next slider instead of this circle because the cymbal, since arrange the jump for that is quite hard for this time, better remove this imo lol remapped this part
  10. 00:48:466 (5) - overmapped i guess, better to remove since i feel uncomfortable with this circle on testplay too ok, Jonathan mentioned this before. I'll change this.
  11. 00:54:149 (2) - tbh i dont hear 1/8 here but 1/4, the music is so weak, better to use 1/4 imo finally I change this back
  12. 01:02:906 (4,5,6,7,8,9) - since your hard use 1/4 slider repeat and circle, i'd say make this easier like http://puu.sh/gENdf.jpg . but it's just my taste afterall >< I forget changing this in Hard.... No change here.
  13. 01:05:889 (4,5,6,7,8,1) - i'd say 456 stacked and 781 stacked together to make easier but just taste again ww My taste is the triplet with movement. :P
  14. 01:09:988 (2,3,4,5,6) - could you reduce the jump spacing here especially for the (2), they look so hard if we compare with your Hard diff Maybe no. Especially (2) is what I expected. :)
  15. 01:12:038 (5,6) - make the spacing more consistent to make better movement here, example example? Hmmm but I got your meaning, accepted.
  16. 01:13:715 (3) - NC for consistency since you NC'ed every stanzaoops..
  17. 01:14:274 (4) - 92,176 so you can give a little jump for next slider to emphasize the cymbal kk
  18. 01:14:833 (6) - the jump feels not really well again because the weak music, try move to 284,328? Slightly moved the next slider to adjust flow.
  19. 01:23:776 (4) - i'd say to stop the 1/8 until 01:23:962 - , i know there are still piano for next but they sound so weak and hard to hear (im not unsure 100% they still exist or not) so try safer way with change like http://puu.sh/gENFp.jpg ? Piano sound does exist and, yours would be hard to read imo. I'll keep this slider.

hope you can consider the insane diff since they like the main problem and longest i mod, it's just my taste but i feel much better to fix them (ofc i dont force you to fix, just saying ww) Did massive change :P Also, I fixed the inconsistency of hitsound in Insane diff.

we will see in 7 days later!
Thank you for your mod. Really attentive. See you at that time~
Topic Starter
Adol Christin

Pappy wrote:

Well why you put box in tags, this is already in title so it's useful. : o

Sure. xD....
Xinely
recheck because i have time, nothing wrong to recheck now even i'll qualify in next week or 2 weeks agin lol



  • Easy
  1. 01:19:863 (1) - remove NC and swap NC for 01:21:353 (3,1) - to keep NC every 2 stanza
  2. 01:21:353 (3,1) - you have to avoid overlapping something like (1)'s tail in (3)'s body because it makes newbie confuse usually


  • Normal
  1. 00:40:361 (2,3) - ups sorry i did mistake with this before, try to avoid the (almost overlap) on this slider? i'd like to move 416,240 for it


  • Insane
  1. if you see from Easy > Normal > Hard (Hp 2 / 3,5 / 5) you can see the different is 1,5 so i'd say use HP 6,5 for Insane to keep the spread
  2. For AR usually Insane uses AR 9 for upper 180bpm and for 160bpm it would be better if you lower the AR a little bit like use 8,7 here (i tested and feel 8,7 works nicely), also you dont have any jump patterns so use lower AR helps the players read the pattern easier ><
  3. 00:09:614 - you forgot to change this back to 1,0x SV lol
  4. 00:33:652 (1) - add whistle on head as consistency with Hard diff
  5. 01:12:038 (5,6) - lol i missed to give example before, slap me pls
  6. 01:13:715 (3) - you didnt nc this yet
Topic Starter
Adol Christin
Server issue? I cannot upload my map now. Would have a try tomorrow.Finally updated.

Xinely wrote:

recheck because i have time, nothing wrong to recheck now even i'll qualify in next week or 2 weeks agin lol



  • Easy
  1. 01:19:863 (1) - remove NC and swap NC for 01:21:353 (3,1) - to keep NC every 2 stanza sure
  2. 01:21:353 (3,1) - you have to avoid overlapping something like (1)'s tail in (3)'s body because it makes newbie confuse usuallyfixed


  • Normal
  1. 00:40:361 (2,3) - ups sorry i did mistake with this before, try to avoid the (almost overlap) on this slider? i'd like to move 416,240 for it kk, and moved (1) a bit for DS


  • Insane
  1. if you see from Easy > Normal > Hard (Hp 2 / 3,5 / 5) you can see the different is 1,5 so i'd say use HP 6,5 for Insane to keep the spread Ok, changed.
  2. For AR usually Insane uses AR 9 for upper 180bpm and for 160bpm it would be better if you lower the AR a little bit like use 8,7 here (i tested and feel 8,7 works nicely), also you dont have any jump patterns so use lower AR helps the players read the pattern easier >< it does have some little jump... Hmmm.... anyway 8.7 is fine also, changed.
  3. 00:09:614 - you forgot to change this back to 1,0x SV lol omg this mistake.....
  4. 00:33:652 (1) - add whistle on head as consistency with Hard diffoops... fixed
  5. 01:12:038 (5,6) - lol i missed to give example before, slap me pls never mind, I forget something which is more significant :roll:
  6. 01:13:715 (3) - you didnt nc this yet right.... fixed.
Thanks for recheck.... should not be careless like this.... :cry:
jonathanlfj
rebub
Xinely
I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
Topic Starter
Adol Christin

Xinely wrote:

I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
不胜感激。 :D

星期五下午我外出了,现在在回程的路上,大概4小时后能到家吧。不好意思啊,求别打我>.<
zj0924

Adol Christin wrote:

Xinely wrote:

I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
不胜感激。 :D

星期五下午我外出了,现在在回程的路上,大概4小时后能到家吧。不好意思啊,求别打我>.<
是要起飞的节奏啊 ;)
就看Xinely手速了...XD我没找柯多拉要泡他就帮我泡了,简直可怕,夫妻~
Xinely
Actually no need wait you to online for the rank, i will do last check tomorrow since i havent see the map again after lfj's rebub. 4 hours to go to home.. when i sleep already xD

Btw stop giving kudosu to me, i dont mod or anything DX
Topic Starter
Adol Christin

Xinely wrote:

Actually no need wait you to online for the rank, i will do last check tomorrow since i havent see the map again after lfj's rebub. 4 hours to go to home.. when i sleep already xD

Btw stop giving kudosu to me, i dont mod or anything DX
我去? 又手滑误触了kd? :oops: 这真得自剁右手谢罪了,orz.....

自从上次的检查后我就没做过别的改动了,这次只是补个泡而已。

zj0924 wrote:

我没找柯多拉要泡他就帮我泡了
我也服了,真是急不可耐啊。。我还在纠结到底押他还是押death给rank的。。。。
zj0924

zj0924 wrote:

我没找柯多拉要泡他就帮我泡了
我也服了,真是急不可耐啊。。我还在纠结到底押他还是押death给rank的。。。。
我去,你别把spoiler去了啊……篡改原话是不对滴 >:(
放心吧,然而Xinely早已看穿了一切 :P
Fushimi Rio
哦呀哦呀 泡了 gratz~
Topic Starter
Adol Christin
我也服了,真是急不可耐啊。。我还在纠结到底押他还是押death给rank的。。。。

zj0924 wrote:

我去,你别把spoiler去了啊……篡改原话是不对滴 >:(
放心吧,然而Xinely早已看穿了一切 :P
重新打好了码。我真不是故意的>_<

imoutosan wrote:

哦呀哦呀 泡了 gratz~
谢谢啦~
Xinely
Ok qualified as the previous qualify moved to ranked
Topic Starter
Adol Christin
Thank you Xinely! last night I abandoned my lol game to find you. lol.....
Finally.....
KaedekaShizuru
恭喜1st~!
Topic Starter
Adol Christin

KaedekaShizuru wrote:

恭喜1st~!
谢谢静流~
Hitorikko
Grats :)
AIR
贺电wwwwwwwwww
zj0924
早上起来终于rank了,核电!
我继续等一个礼拜 :|
Topic Starter
Adol Christin

Hitorikko wrote:

Grats :)
ty~

AIR wrote:

贺电wwwwwwwwww
谢谢啦。顺带你参与的那张collab我随手写了点东西,可以去看看。

zj0924 wrote:

早上起来终于rank了,核电!
我继续等一个礼拜 :|
抱歉了 :(
Ranger
congratz your first ranked :3
Karen
流弊流弊
Topic Starter
Adol Christin

Ranger wrote:

congratz your first ranked :3
ty~

Kagamine Ren wrote:

流弊流弊
谢谢啦。我尽力了。
ShiraKai
gratz Adol :3
Topic Starter
Adol Christin

ShiraKai wrote:

gratz Adol :3
ty ShiraKai:)
-Nanaka-
Congrats ur 1st rank :)
kunka
*・゜・*:.。.* :) .。.:*・☆・゜・*:.。.*.。 :) .:*・ G r a t z ☆・゜・*:.。.*.。 :) .:*・☆・゜・*:.。.:*・☆・゜・*:.。.*.。 :) .:*・゜・*
Topic Starter
Adol Christin

-Nanaka- wrote:

Congrats ur 1st rank :)
Arigato Nanaka~ :)

kunkakunkakunkakunka wrote:

*・゜・*:.。.* :) .。.:*・☆・゜・*:.。.*.。 :) .:*・ G r a t z ☆・゜・*:.。.*.。 :) .:*・☆・゜・*:.。.:*・☆・゜・*:.。.*.。 :) .:*・゜・*
Arigato kunka and gratz to yours ranked~
Euny
gratz your first!
Topic Starter
Adol Christin

Euny wrote:

gratz your first!
ty Euny ;)
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