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BlackYooh vs. siromaru - BLACK or WHITE? [OsuMania]

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Topic Starter
Lirai
cool SB lolol

Updated
Starry-
Checking again soon~
Sorry for delay! This map should be ready soon.
Topic Starter
Lirai
Take your time
Starry-
0123
[ADVANCED Lv.12]
I don't particularly think this difficulty is fitting of SV. Save that for ADV 14.

00:10:011 (10011|3,10173|3,10335|3,10497|3,10660|2,10984|3) - Making this a trill on 1-2 instead will feel a lot more comfortable. CTRL+H this, and move back.

00:32:551 (32551|0) - Move to 2
00:32:714 (32714|3) - Move to 0
00:32:876 (32876|2) - Move to 3
00:33:038 (33038|0) - Move to 1
00:33:200 (33200|1) - Move to 0 -- captures pitch better.

00:35:146 (35146|0) - Move to 2
00:35:308 (35308|3) - Move to 0
00:35:470 (35470|2) - Move to 1
00:35:633 (35633|0) - Move to 3
00:35:957 (35957|3) - Move to 0 -- slight adaptation of first pattern, captures pitch well.

00:42:119 (42119|0) - Suggest to do this: (I want this stream to start on 0)

00:46:254 (46254|1) - Move to 0, uncomfortable

00:52:335 (52335|1) - Delete or change to something else, serves no purpose (other 1/2 LNs do)

00:53:308 (53308|2,53633|1,53795|2) - CTRL+H, better balance.

00:54:768 (54768|2) - Add at 0

00:57:362 (57362|0,57362|3,57687|0,57687|1) - CTRL+H, because pitch descends at the end (so LN should be on left)

01:01:578 (61578|1) - Try: (better for pitch)

01:12:605 (72605|0) - More comfortable at 1

01:17:633 (77633|3) - Move to 1
01:17:795 (77795|1,77957|0) - Shift right by 2
01:18:281 (78281|2) - Move to 0 -- pitch

01:38:876 (98876|2) - Move to 1, a lot more balanced / playable.

01:42:930 (102930|2) - Move to 0, balance (no notes in 0 orz) (maybe instead, you can rearrange other parts)

[ADVANCED Lv.14]

SV

16416 - 0.75 is better, slightly more smoother and better transition into notes again.
21362 to 24930 - not sure if these are necessary for this diff. They only really help the aesthetics and seem quite unnecessary (better for EXH and INF)
52497+ In these next SVs, slowdown (the 0.5x) points should be changed to something inbetween 0.65~0.8. Feels better for an easier diff like this.
83957 to 86227 - same as 21362 to 24930 -

[]

00:07:335 (7335|2) - This note is very inaudible compared to rest, consider removing and adding 00:07:092 (7092|1,7254|1) - here.

00:10:092 (10092|2,10416|2) - CTRL+H? optional.

00:14:227 (14227|2,14227|1,14389|0,14470|1,14551|3) - For some reason this feels kinda awkward. You can do two things:
1. Something like this: (At first glance, doesn't look that great, but it's good because it alleviates bias on left hand and spread things out a lot better.)
2. Turn the LN into three 1/3 LN. Something like this (captures the synth a lot better)

00:21:362 (21362|3,21362|1,22011|1,22011|3,22660|3,22660|1) - Repeated 3 times?

00:27:524 (27524|3,27524|0) - Hear noise in the red tick, so it's best to make these LN normal note, and map normally.
Something like this might do fine:

00:33:362 (33362|2) - Move to 1
00:33:524 (33524|0) - Move to 2
00:33:687 (33687|1) - Make LN? Because 00:33:849 (33849|2) - this noise isn't that audible

00:38:065 (38065|1) - Move to 2 for balance

00:42:119 (42119|0) - Stream could be a tiny bit more balanced, try this:

01:11:633 (71633|1) - Move to 2

01:28:173 (88173|2,88173|1,88173|0) - No need for 3, major diff spike. Consider rearranging.

01:43:092 (103092|0,103254|3,103416|0) - So empty all of a sudden? This is kiai time!

Will mod last 2 diffs next!
Topic Starter
Lirai
Thank you, but i'll fix 4 diffs at the same time

Updated as you wish
Starry-
Count 0-1-2-3 as usual.
[BASIC]
00:44:065 (44065|1) - Move this to 2 pls pls pls I got people to testplay and they all missed here

[NOVICE]
01:01:254 (61254|3) - Move to 2, again testplaying this seems unbalanced.

[]

In both ADV diffs I suggest to listen to my SV suggestions.

[EXHAUST]

00:00:849 (849|0) - Move to 3, pitch.
00:01:092 (1092|3) - Move to 0, pitch. (If you don't like these hand switches feel free to smooth them out. This is only really for example)
00:01:173 (1173|2,1254|1) - Shift right by 1 perhaps.
00:01:497 (1497|3) - Move to 2
00:01:578 (1578|2) - Move to 3
00:01:660 (1660|1,1741|0) - Shift right by 1
00:01:822 (1822|2) - Move to 0
etc.
Pitch relevancy is important in this stream and it'll be good if you can nail it down here. I'm sure you can rearrange it appropriately like my example.

00:11:308 (11308|3,11957|3) - Why only 1 note in these parts, but you have 2 notes 00:12:605 (12605|2,12605|3) - here?
Then in the next stream you just start using 2 notes for all.
Best to add to the points I specified.

00:16:984 (16984|1) - Move to 2
00:17:065 (17065|2) - Move to 1
00:17:146 (17146|1) - Move to 3. A 1/8 trill at 185 is probably not a good idea. ;w;

Long suggestion
00:18:930 (18930|0,19011|1,19092|2,19092|3,19173|0,19173|1,19254|3,19335|2,19416|1,19416|0,19578|0,19660|1,19741|3,19741|2,19822|0,19822|1,19903|3,19984|2,20065|0,20065|1,20173|3,20173|2,20281|1,20281|0,20389|2,20389|3,20497|1,20497|0,20605|2,20605|3) - CTRL+H
00:20:714 (20714|0) - Move to 2
00:20:876 (20876|1,20957|2) - Move left by 1.
Currently this pattern has reverse pitch relevancy which is kinda awkward. You hear those 0-1 and 3-2 parts being reversed, so it's best to CTRL+H all of this imo.

00:32:065 (32065|3) - Move to 2
00:32:389 (32389|1) - Move to 3
00:32:714 (32714|3) - Move to 1
00:32:876 (32876|1,33038|2) - Shift right by 1
00:33:200 (33200|3,33362|2,33524|1) - CTRL+G
00:33:687 (33687|3) - Move to 1
00:34:011 (34011|2) - Move to 3
00:34:335 (34335|3) - Move to 1. -- These suggestions are recommended as they help the pitch relevancy of this section. IMO pitch relevancy in slow parts are really important.

00:37:254 (37254|0) - Move to 2
00:37:416 (37416|2) - Move to 1
00:37:578 (37578|1) - Move to 3
00:37:741 (37741|2,37903|3) - Shift left by 1
00:38:065 (38065|2) - Move to 1
00:38:227 (38227|0,38389|3) - CTRL+H -- Again for pitch relevancy. If you don't follow this patterning, at least you can rearrange them to follow it yourself.

00:39:687 (39687|2) - Move to 3, necessary for balance.

00:41:470 (41470|2) - Move to 1? The next chord sounds slightly higher pitch.

00:42:443 (42443|1) - Move to 3 for pitch and slightly better balance.
00:46:335 (46335|2,46416|1) - Shift right by 1
00:46:497 (46497|3) - Move to 1, pitch
00:50:227 (50227|1) - Move to 0 for balance.

00:51:768 (51768|1,51808|0,51849|1) - Again we have this 1/8 trill on the left hand which isn't that suitable for this difficulty IMO.
Try this:
00:51:849 (51849|1) - Move to 2
00:51:970 (51970|2) - Move to 1
00:52:011 (52011|1) - Move to 0
00:52:051 (52051|0) - Move to 2
00:52:092 (52092|2) - Move to 1
00:52:133 (52133|1) - Move to 0
00:52:173 (52173|0) - Move to 2.

00:58:578 (58578|2) - Delete, to make it consistent with 01:01:092 (61092|2,61092|0) - . Also from here, make the chords the same too.

01:14:876 (74876|3) - etc. This slow section should be following pitch relevancy a lot more strictly.

01:35:633 (95633|2,95633|1) - Shift right by 1? Seems to be better for balance.

01:36:443 (96443|3) - Try this:

01:37:903 (97903|0) - Delete, doesn't play well and no reason to have a 3 note chord here.

01:38:984 (98984|3) - And here, it's probably best to delete this as it doesn't play that well and the 3 note chord doesn't signify anything in particular. It's fine if you want to keep this, although I really do suggest you sort this part out.

01:43:660 (103660|3,103660|2) - This chord kinda ruins the effect of 01:43:741 (103741|1,103741|0,103822|2,103822|3,103903|1,103903|0,103984|3,103984|2) - the cutting section here. Perhaps it may be a good idea to remove 01:43:660 (103660|3) - ?

01:54:119 (114119|0) - Hmm, perhaps a more simplified pattern may be suitable for this small 1/3 chord part.
I'm suggesting something like this:
It goes well with the feel of the music, and plays a lot better than what is currently there.

[INFINITE]
00:00:606 (606|0) - Nothing feels pitch relevant in this stream ;w;.

00:07:335 - Add at 1 for the small piano sound?

00:15:038 (15038|1,15119|2,15200|1,15362|1) - This whole part doesn't really feel that comfortable, too cluttered. Try:
00:15:200 (15200|1) - Move to 3
00:15:362 (15362|1) - Move to 2
00:15:768 (15768|3) - Move to 1
00:15:849 (15849|2) - Move to 0 -- Overall a lot smoother pattern.

00:20:065 (20065|1) - Something like this is perhaps more consistent:

00:21:687 (21687|0,21687|1,22335|1,22335|2) - These have 2 LNs? But 00:23:957 (23957|1,24605|2) - only 1? Perhaps make it more consistent.

00:25:687 (25687|3,25687|2,25795|1,25795|2) - CTRL+G works a lot better for this part. (Makes the 1/3 ascending chord pattern consistent)

00:31:335 (31335|2,31416|2) - Change this jack, definitely not fitting here.

00:32:065 (32065|0,32227|1) - Etc. I've already mentioned lots in the EXH part about making these slow section patterns a lot more pitch relevant. Try to rearrange some.
00:37:416 (37416|0) - Like eg. Why wouldn't this be on 2? o.o

00:47:551 (47551|2) - This should be a chord too, since it's a cutting section that lasts for 5 1/4 beats. So,
00:47:551 (47551|2) - Add at 3
00:47:633 (47633|3) - Move to 0

00:48:200 (48200|2) - Same concept, add at 0
00:48:281 (48281|0) - Move to 3
00:48:362 (48362|3,48443|2) - CTRL+G

00:52:051 (52051|0,52051|3) - No real need for a chord in this 1/8 and it's rough coming off of the LN too.
Try this:
00:52:011 (52011|1) - Move to 3
00:52:051 (52051|3) - Delete
00:52:092 (52092|2,52133|1) - CTRL+H -- makes the pattern generally smoother and a lot friendlier to play.

00:53:308 (53308|0,53308|1) - Just thinking a chord like this probably suits 1-2 better instead of 0-1 here.

00:56:065 (56065|1) - Move to 2, higher pitched. ( and stops this 00:55:741 (55741|1,55903|1,56065|1,56227|1) - )

00:58:822 (58822|2,58822|3) - Same concept as previous suggestions, probably fits a lot better at 1-2

01:04:173 (64173|1,64173|3,64173|0,64497|2,64497|3,64497|0) - I'm seeing these three note chords and then I see 01:04:822 (64822|1,64822|0) -

01:07:984 (67984|2) - I mean well, adding at 3 doesn't do any harm... Makes it more consistent I suppose

Next slow section pitch relevancy pls

01:28:822 (88822|3,88822|1,88822|2,88822|0) - Not quite sure 4 notes is fitting here. The noise is basically a drowned out synth. Im thinking perhaps a 2 chord w/ LN works a lot better and just makes a lot more sense.

01:39:200 (99200|0) - Move to 1? Plays a slightly bit better according to the song (the chord shouldn't be the same since it's a completely different noise)

01:48:281 (108281|0,108281|2,108281|1,108281|3,108605|1,108605|0,108605|3,108605|2) - You sure you wanna keep these? ;x 01:48:768 (108768|1) - Might as well move to 2 if you do just for balance.
Topic Starter
Lirai
sorry didn't update the SV at the last time

almost remapped whole diff, i follow some of your pitch suggestion.

fixed basic too


Updated


Thank you very much
Ayachi-
Topic Starter
Lirai
New Update Bugs Probably
Even some ranked map have some problem at the editor, which can't detect storyboard file on folder

Arzenvald
confirmed, there's no missing sb.. .-. sb y u do diz

also before a BN icon :

[Infinite]
00:36:281 (36281|2) - why LN? there's an exact sound of 1/4 distorted piano..
Topic Starter
Lirai
Fixed

what am i thinking.
Ayachi-
[ADV 14]
00:19:416 (19416|3) - ends 00:19:578 -

[INF 16]
00:25:335 - should be a note here like ADV 14
00:36:281 (36281|2) - change to 1/4 notes
00:42:119 - to 00:51:200 - why is there 2 notes sometimes and 1 note sometimes when they are same sound
01:10:660 - add
01:32:633 (92633|3) - no sound
01:36:443 (96443|3) - change to 1/8?
01:41:714 - add a note since you added one at 01:41:389 -
01:42:362 - remove a note
01:46:984 - ~ 01:48:200 - change please

I still feel strange for the SVs
Topic Starter
Lirai

[ S a k u r a ] wrote:

[ADV 14]
00:19:416 (19416|3) - ends 00:19:578 -

[INF 16]
00:25:335 - should be a note here like ADV 14
00:36:281 (36281|2) - change to 1/4 notes
00:42:119 - to 00:51:200 - why is there 2 notes sometimes and 1 note sometimes when they are same sound it's fine, flowing the pattern, not try to make things hard
01:10:660 - add
01:32:633 (92633|3) - no sound well but there is
01:36:443 (96443|3) - change to 1/8?
01:41:714 - add a note since you added one at 01:41:389 -
01:42:362 - remove a note
01:46:984 - ~ 01:48:200 - change please it's fine and easy

I still feel strange for the SVs
You right, recheck sv and found useless 1.0x on exh and adv14
Arzenvald
ternyata masih ada hal lain yg harus di perbaiki.. yg sabar ya dee... ==a
Kyousuke-
hue ni map kpn ke rank... ;w;

keep strong dekade!
moga" cepet ke ranknya xD
Rumia-
oll be online later if u need help on sv .. ( not sure ) but if u see me online , poke me
Ayachi-
Please remove Blood splatter.png from the storyboard, it has been considered as NSFW content.

[INFINITE]
01:48:281 (108281|0,108281|2,108281|1,108281|3,108605|3,108605|0,108605|1,108605|2) - I don't suggest this with 4 notes.
01:48:930 (108930|2,108930|3,108930|0,108930|1) - ^
Starry-
Adding to Sakura's post, recently there's been a lot of debates about NSFW / mature content. Today a map got disqualified due to the background (having blood) being considered mature content. To be safe, it's best to replace or remove the blood splatter image from the storyboard completely.

0123

[INFINITE]
01:46:984 (106984|2,106984|3,107065|1,107065|0) - etc. This pattern doesn't really go too well.
1. It makes 01:48:200 (108200|0,108200|1,108281|0,108281|1) - really hard to hit, it's a fast 1/4 section into a slower 1/2 section, the transition should be a lot smoother.

Also, as Sakura suggested, 01:48:281 (108281|2,108281|1,108281|3,108281|0) - these quad notes aren't recommended, like I said in my previous mod.
There isn't a real reason behind them apart from simply making the map harder. There isn't a noticeable increase in impact much here.

Overall, usage of the quad chords in this map are a bit poor.
Example: 00:56:389 (56389|1,56389|2,56389|3,56389|0) - Quad here, when 00:56:714 (56714|0,56714|1,56714|3) - 3 note chord here, when 00:57:362 (57362|1,57362|3) - 2 note chord here. It just feels random.

01:23:957 (83957|1,83957|0,83957|2,83957|3) - Quads here should be revised too. 01:26:551 (86551|0,86551|3) - This is basically the same sound.

01:28:822 (88822|1,88822|0,88822|2) - Make it only 2 notes, and one of them is an LN? Just fits alot better IMO.

[EXHAUST]

00:54:768 (54768|1,54768|0,54768|3,54849|2,54930|0,54930|3,55011|1,55092|0,55092|3,55092|2) - Shouldn't this be LNs too?
01:15:362 (75362|0) - The whole slow section here actually just looks so repetitive and doesn't even follow pitch well. Consider to revise all of this.
01:28:173 (88173|1,88173|2,88281|1,88281|2,88389|1,88389|2,88497|1,88497|2,88605|1,88605|2) - Uh, nerf pls
When changing the pattern in INF 01:46:984 (106984|1,106984|0) - here, best to make this pattern the same as the new one.

[SV]

Just a quick notice:

INF: 88822 this SV is really abrupt, not smooth and doesn't really fit. Best to remove to make it consistent with 00:26:551 - , which has no SV
Topic Starter
Lirai

Rumia- wrote:

oll be online later if u need help on sv .. ( not sure ) but if u see me online , poke me
Ok rumi


[ S a k u r a ] wrote:

Please remove Blood splatter.png from the storyboard, it has been considered as NSFW content.
[INFINITE]
01:48:281 (108281|0,108281|2,108281|1,108281|3,108605|3,108605|0,108605|1,108605|2) - I don't suggest this with 4 notes.
01:48:930 (108930|2,108930|3,108930|0,108930|1) - ^
Fixed All, also wait Usagi for SB


Starry- wrote:

Adding to Sakura's post, recently there's been a lot of debates about NSFW / mature content. Today a map got disqualified due to the background (having blood) being considered mature content. To be safe, it's best to replace or remove the blood splatter image from the storyboard completely.

0123

[INFINITE]
01:46:984 (106984|2,106984|3,107065|1,107065|0) - etc. This pattern doesn't really go too well.
1. It makes 01:48:200 (108200|0,108200|1,108281|0,108281|1) - really hard to hit, it's a fast 1/4 section into a slower 1/2 section, the transition should be a lot smoother.

Also, as Sakura suggested, 01:48:281 (108281|2,108281|1,108281|3,108281|0) - these quad notes aren't recommended, like I said in my previous mod.
There isn't a real reason behind them apart from simply making the map harder. There isn't a noticeable increase in impact much here.

Overall, usage of the quad chords in this map are a bit poor.
Example: 00:56:389 (56389|1,56389|2,56389|3,56389|0) - Quad here, when 00:56:714 (56714|0,56714|1,56714|3) - 3 note chord here, when 00:57:362 (57362|1,57362|3) - 2 note chord here. It just feels random.

01:23:957 (83957|1,83957|0,83957|2,83957|3) - Quads here should be revised too. 01:26:551 (86551|0,86551|3) - This is basically the same sound.

01:28:822 (88822|1,88822|0,88822|2) - Make it only 2 notes, and one of them is an LN? Just fits alot better IMO.

[EXHAUST]

00:54:768 (54768|1,54768|0,54768|3,54849|2,54930|0,54930|3,55011|1,55092|0,55092|3,55092|2) - Shouldn't this be LNs too?
01:15:362 (75362|0) - The whole slow section here actually just looks so repetitive and doesn't even follow pitch well. Consider to revise all of this.
01:28:173 (88173|1,88173|2,88281|1,88281|2,88389|1,88389|2,88497|1,88497|2,88605|1,88605|2) - Uh, nerf pls no idea, it's suits with the song effect
When changing the pattern in INF 01:46:984 (106984|1,106984|0) - here, best to make this pattern the same as the new one.

[SV]

Just a quick notice:

INF: 88822 this SV is really abrupt, not smooth and doesn't really fit. Best to remove to make it consistent with 00:26:551 - , which has no SV
Fixed some, thanks
Topic Starter
Lirai
Ranked, doesnt mean anything if ppl hate this beatmap because the pattern is not good or even boring to play
I chose starry and sakura because they know how to make a good pattern. if i still got time to make this thing get better, why not ?
Ayachi-
rebubbled
Starry-
Looking~
Rido
waiting~
Starry-
My apologies, I've decided to pop this mapset's bubble.

Reason for pop:

1. 123.jpg (the background image) is in the osb but it's never used.
Just delete it from the design editor. Currently it is all the way throughout the map at 0% opacity and never shown once.

2. Inconsistent SV - EXHAUST Lv.15 has more SV changes than INFINITE Lv.16, and throughout the map certain parts lack / shouldn't have SV.
This honestly shouldn't be the case considering all SV are of the same impact. If anything, Lv.15 should have less.
Although this isn't the main reason for the pop it's still a fairly decent issue that should be looked at. Take a look at the first kiai for example:
EXH: INF:
It's best to just remove these SV from Exhaust and make it overall consistent. Contact me if you want to help balancing these SVs out.

Additional Comments:

INF:
00:37:092 (37092|0,37254|2,37416|0,37578|3,37741|0,37903|3) - This slow section really shouldn't have too many jumps (like this part, for example). It should flow a lot nicer. (Using patterns like 0123 0213 01021232 or anything should be fine for this section to convey pitch relevancy, but seeing jumps like 020303 shouldn't be happening in such a slow section.)
01:17:795 (77795|0) - Again issues with the slow section, I don't particularly understand the 303 jump when this is the highest pitched note here (changing 'octaves' in a sense doesn't really fit here). These jumps feel somewhat forced.

Same applies to EXH about the 303 jumps in the slow section

[]

Call me back when these changes are applied, I'm pretty sure the rest is fine. Contact me in IRC if you have any issues or questions~
Arzenvald
@starry, if i delete the 123.png from storyboard script, the sb load become higher (+1.33) and some scene doesn't works as i wanted.. you can refer this to t/55177

==a but yea, pretty much for reducing SB load.. so it's for special purposes
Starry-
Ah I see, my apologies for the inconvenience then.
Although my point still stands about the slow sections and SV and I'll discuss with DE-CADE shortly about them.
Topic Starter
Lirai
the pattern were fixed

for SV i wont remove it cz it's really suits with the pattern and doesn't make the EXH harder than INF,
also it has no place for SV at INF Pattern. it's still consistent each diff

let's discuss, i can remove it if it's really necessary
Starry-
INF: 01:49:741 (109741|1,109781|2) - Perhaps CTRL+H these two. 321012321 rolls aren't considered that playable.

EXH: 00:53:795 (53795|1,53795|0,54119|2,54119|3,54443|0,54443|1,54605|2,54605|1,54768|3,54768|0) - This part may be best if you map it like INF (without LN) to be consistent.
00:58:984 (58984|2,58984|0,59308|1,59308|3,59633|2,59633|0) - Same with this ( 01:00:119 (60119|2,60119|0,60200|1) - you even have this triple here, it kinda conflicts).
It's a consistency issue, but I guess it's okay if you don't want to change it since I understand you've worked with the LNs being like this for a long time, and it's fine to be a little inconsistent.

Apart from this call me when you've finished and I'll be ready to rebubble!
Arzenvald
wogh hype.. go go go
Topic Starter
Lirai
I fixed all, also removed the SVs on there, it should be consistent now
Starry-
Thanks DE-CADE!
The SVs should be fine now. The ones in ADV are justified because mapping LNs only okay there.

You really need to catch me on IRC, I've drafted a couple of issues (to do with EXH to INF inconsistencies) I need to discuss with you before pushing this map forward!
czarnyryszek
8-) Nice map
Starry-
Alright, went through everything one last time. Discussed with DE-CADE about the inconsistencies and they have been fixed.
Congratulations! Rebubbled~

Just for clarification:
About the Storyboard - AiMod is fine. The reason why such issues come up is due to the way osu! now handles .osb, storyboard images and folder paths. (Using '\' instead of '/' in folder path names).
Ayachi-
konekokittenzzz
ARE you READY
erlinadewi-
finally ranked. :)
Takane6
Yay \o/
its finally qualified :D
gratz DC :D
gratz to rabbit for the SB too :o
Muu-chan
BLACK or WHITE?
of course PINK for qualified :)
congratulations decade san :D hihi
Akasha-
Grats DE-CADE :) Your first ranked map
Deep Sea
Grats DE-CADE <3
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