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xi - Aragami [Osu|Taiko]

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Topic Starter
Kurokotei

Tarrasky wrote:

General

the timing point of the offset 12130 have bpm: 83,000
the timing point of the offset 12852 have bpm: 41,600
Sorry, not going to change the timing since it's the one used in the original BMS
Cherry Blossom
Hello o/

Tarrasky wrote:

m4m --> Zetsubou no Minuet

General

the timing point of the offset 12130 have bpm: 83,000
the timing point of the offset 12852 have bpm: 41,600
I'll let Sayaka- check timing.

Normal

00:09:795 (3) - x:164 y:176 no it will break the flow
00:20:440 (7) - stack the last circle of the slider in 00:18:604 (4) - i will not really like the pattern's shape if i do this.
00:56:869 (5) - clap in the last circle of the slider the missing clap here is intentional.
01:22:583 (1) - x:184 y:192 done.
01:27:481 (2) - clap in the firstcircle of the slider and clap in the last no, the clap must follow the red tick i didnt choose to follow.

Hard

00:21:129 (1) - I think this spin is unnecessary need more opinions.
00:25:185 - you can add a circle stack in 00:25:645 (1) -, sounds good :) no, it will create a polarity issue, and i don't want this.
00:26:563 (3) - this slider was not good here, maybe you can do this https://osu.ppy.sh/ss/2375647, is aesthetically more beautiful i don't really like to add circles on a slow part as you did on your scrennshot.
00:44:777 (7,5,2) - stack (?) no, i will have to change the spacing and i want to keep it consistent.
00:57:175 (4,2) - /\ same as ^
01:15:083 - add a circle in here to get more consistency (you can add stack in 01:14:471 (2) - ) No, because it will be too much for this part, i want to give recovery.
01:37:430 (2,3) - blanket i don't really think that a blanket will make this pattern better to play imo, no change. tbh i hate making blankets only

Hyper

00:41:410 (2,3) - blanket same reason as Hard.
01:35:134 (8) - this slider in the same direction of the 01:34:522 (6,7) - i don't really think it plays better, this is just a kick slider.


Another and Death sounds perfect, amazing
Maybe you can put cs=4,5 or 5 in Death, but that's your choice
sorry for the short mod, the map is amazing, i love, +star and good luck :) :) :) :)

Neil Watts wrote:

oAo/

M4M, je vais faire de mon mieux ^^


[Normal]
- 00:15:543 (1,2,3) - J'aurais plus vu quelque chose dans ce genre histoire de conserver le parallélisme http://puu.sh/dGgk9/a6b7bba92e.jpg je vois ton idée mais je trouve le pattern actuel + fluide concernant le flow, il n'y a pas "d'inversement" de direction comme tu as fait dans ton screenshot.
- 00:25:645 (1) - Je verrais plutôt ce slider légèrement incurvé, les sliders longs et droits comme ça, je les préfère quand ils sont parallèles à un autre à la limite, mais c'est pas le cas là. Il est aussi fort possible que ça ne soit qu'une histoire de goût http://puu.sh/dGgpu/58939c42c3.jpg La direction de ton slider pointe 3 et ça risque d'être limite piègeux, je trouve un slider droit approprié pour suivre un triangle.

[Hard]
- 00:09:795 (1,2) - ça ne te dirait pas de varier le pattern par rapport aux deux précédents sliders ? c'est possible mais je veux faire en sorte que la map soit le mieux lisible possible, et il n'y a que des sliders pour ça. Je peux pas utiliser de reverse à cause du BPM change.
- 00:32:379 (2,3,4,5) - Peut-être pourrais-tu éviter le stacking en utilisant un pattern différent ou changer l'orientation des sliders, question d'esthétique je sais pas trop comment je pourrais éviter ça sans déplacer toute la section, j'aurais besoin de + d'opinions sur ça si c'est vraiment embêtant.
- 01:18:910 (9) - thibaud slider :v pourquoi autant de reverses sur un slider long ? j'utilise beaucoup de reverse pour accorder du temps de récupération au joueur car le pattern d'avant est très rapide pour un Hard player, et si j'enlève des reverse pour remplacer par des circles ou autres simples slider, ça va créer des polarity issue que je veux à tout pris éviter.

[Hyper]
- 00:20:900 (1,2) - overmappé ? nan pas vraiment ça reste cohérent avec les patterns d'avant.
- 00:21:971 (1,2) - Je trouve que ça fit mal avec le piano que t'as essayé de mapper changed.
- 01:11:563 (3) - Beaucoup de 1/4 en peu de temps, essaye de trouver une alternative ? nan c'est ce que j'ai voulu, slowdown car le piano est faible et augmente progressivement.
- 01:20:747 (1) - -NC non j'utilise un NC pour mettre en valeur le finish, comme je l'ai fait pour les autres diffs.
- 01:21:359 (2) - +NC
- 01:48:145 (1,2,3,4,5,1,2,3) - entrecoupe par des streams? 196BPM c'est la mort pour les Hard players, je trouve que c'est pas trop une bonne idée.

[Another]
- OD8 ? c: nope, je garde un spread équilibré, si je fou OD8 ça va le déséquilibrer.
Damn, tant de streams, ça se voit que c'est du xi, on dirait FD
Je peux pas trouver grand chose à ce niveau though :(

[Death]
fkopkzpefkzepofk 2hard4me 6SR impossibru
- 00:46:002 (8,9,10,11,12,13,14,15,16,17) - juste ce stack qui me dérange, peut-être pourrais-tu prendre un peu plus d'espace pour faire un stream avec
Je trouve ce pattern cool car c'est un burst sur un jump ça permet de "récupérer" et de se préparer à la suite ;w;

C'est trop CB-mapped pour que je puisse trouver autre chose, sorry ;;

J'aime la musique, rank it :D
*star*

Thanks for modding.
Update : http://puu.sh/dGCXx/819441cf76.rar
Faan
from m4m Queue forigive me if I mod badly

first thing first, put Cherry Blossom into the tags if he made all the stds lel
Normal:
00:29:318 (2) - rotate 1 degree around selection center
01:13:400 (1,2) - can blanket better, rotate 4 degrees
01:15:236 (4,5) - rotate 5 anti-clockwise 1.5 degree imao (I think 1 is good)
01:24:420 (3) - ^, except (3) not (5)

nice diff can't find anything

Hard:
00:29:318 (3) - I feel like this is too close to(2), maybe move to around 65,274
00:44:777 (7,5) - OCD alert: slight irritated by the shadow of (7) lol jk don't mind this one
00:47:685 (2,3,4) - move 3 so it looks not too close to (2),say around 309,96
01:07:277 (6) - move to around 135,215 for basically the same reason as previous notes
01:21:359 (1) - is this allowed?
01:45:083 (2) - 280,165

Hyper:
00:18:757 (2) - 199,106
00:21:971 (1) - I feel one long repeater is boring but I donno how to change so maybe keep it like this
00:45:543 (5) - rotate 2 degrees
00:47:379 (3) - 4°
00:54:726 (3) - 1° anti-clockwise
00:55:951 (1) - ^ but clockwise
01:00:236 (3) - 4° anti-clockwise and maybe rearrange what is after slightly
01:21:359 (2) - ;w; I'm getting scared, much paranoid
01:30:236 (2) - OCD alert 3degrees so blanket with(4)
01:32:915 (5) - around 35,185 so it's more in the center
01:47:379 (4) - 1 degree

Another:
00:17:838 (5) - 3° anti-clockwise
00:59:777 (2) - 2° anti
01:29:930 (1) - x:420, move please
this map 2 fast and streamy 4 me

Death (Ascension to Heaven lol)
00:43:247 (4) - 2°anti-clockwise
01:38:196 (4) - consider repeater, personally believe that it fits better also unify with 01:40:032 (4) - and 01:41:869 (7) -


General: the sharp slider ._.
Sorry for OCD, it's maybe the only way I can find anything ever
ac8129464363
hey, m4m from Cherry Blossom's queue, sorry if I can't help. this mapset is really nice and this is all I could find >_>
if the fairness rule doesn't work for my map, meh, it's still good modding experience xD

[General]

The song seems to die down a bit at 00:22:889 - maybe end kiai there instead?


[Normal]
00:01:530 (1) - this is feeling weird with the missed beats - try this rhythm? http://puu.sh/dM3wo/eee7e243b1.jpg
00:33:910 (4) - why not make this a copy of 00:32:991 (3) - flipped horizontally and vertically?
00:41:257 (4,5,1) - imo you can make an equilateral triangle out of these three: http://puu.sh/dM3Vn/d07960a69e.jpg
00:59:624 (4,5,1) - ^
01:10:951 (3) - you can curve this slider slightly for nicer flow and aesthetic :D something like this: http://puu.sh/dM4cI/c1aa1420ee.jpg
01:13:400 (1,2) - I think this blanket can be improved
01:21:359 (1) - i think in the lowest diff of a set the outline of a slider path should be clearly visible on both sides but it's up to you
01:50:747 (4,5,1) - Ctrl-G 4, then move 5 and 1 above it - makes the flow less rigid imo: http://puu.sh/dM3of/5395727975.jpg

[Hard]
00:04:897 (1) - you don't need to skip the rhythm here, you didn't before either :O
00:30:236 (1,2) - curve both of these the same then blanket 00:32:073 (1) - into 2?
00:34:216 (1) - Same rhythm as 00:32:073 (1,2,3,4,5) - I don't think you should skip it
00:40:032 (3) - replace with circle
01:37:889 (3) - replace with 2 circles, one on 01:37:889 - and the other on 01:38:196
01:39:726 (3) - replace with circle
01:41:563 (4) - ^
01:43:400 (3) - ^

[Hyper]
00:32:991 (5,6,1) - maybe it's just me but something looks slightly off about the spacing here, try DS'ing these objects at 1.5? Quick example: http://puu.sh/dM5qQ/409faaa171.jpg
00:45:389 (4,5) - blanket can be improved, I would put it like this: http://puu.sh/dM5wt/6aa84a4602.jpg
00:54:114 (1,2,3,4) - this pattern is beautiful but I think the flow can be improved. here is what I mean: http://puu.sh/dM5Gq/49339bf261.jpg
01:40:032 (4,1,2,3,4) - same idea as ^, but you might have to move some stuff around after: http://puu.sh/dM5Nd/ca196885b0.jpg

[Another]
Beautiful streams :O
00:44:930 (1,2) - blanket can be improved
00:55:951 (1,2,3,4) - why not move this pattern so 2 stacks on the end of 00:55:032 (4) - ?
00:57:481 (5) - why not map this as a stacked stream
01:10:645 (4,5) - blanket can be improved

[Death]
Even more beautiful streams :O
00:39:420 (1,2) - decrease spacing between 1 and 2, then Ctrl-G on 2
00:57:481 (6,7,8,9,1) - imo the circles should flow in the same curve as the slider
01:37:277 (1,2) - nazi, but I think you can improve the blanket here
sorry, I can barely play this map, so I can't mod it as effectively ;_;
moonlightleaf
[Normal]

00:20:440 (7) - maybe hide the end to 00:18:604 (4) ?

00:21:053 (1,1) - i don't think this two too closed spinner can be accepted

00:27:481 - add note

00:27:787 (5) - change to notes will be better to play

00:29:318 (2) - do this ?

00:55:645 (3) - change to curve sliders?

00:58:706 (2) - put on 3 ?

01:41:869 (2) - a little top ,maybe down a little?

[hard]

00:11:245 (2) - nc , bcz this speed change much than before

00:29:318 (3) - chang to note put on 4 , bcz 00:29:471 and 00:29:624 not vol

00:35:594 add note ?

00:46:461 (5) - x|256 y|148

00:47:685 (2) - ^ and 00:48:145 (3) - x|288 y|76

00:57:175 (4,2) - can struck

01:18:910 (9) - .....

01:27:940 (5) - delete mabye better to play

01:36:665 (4,3) - can struck

[Hyper]

OD is a little low with AR , OD 6.5 or 7 ?

00:11:245 (4) - nc the same reason with Hard

00:35:823 (1) - a litte strange apinner here

01:35:134 (8) - nc for it different

[Another]

00:11:245 (2) - same as before

00:47:685 (4,5,6,7,8,9,10,11,12) - stream here not need ,imo,delete (5,7,9,11)?

01:01:308 (6) - change to 3 notes?

01:15:849 (3) - change to 2 note in 01:15:849 and 01:16:002

[Death]

00:11:245 (2) - same as before

00:18:527 (3) - delete , bcz 00:18:833 here is the same vol ,but you didn't add

note

00:30:236 (6) - NC

00:45:849 (7) - ^

00:48:298 (16) - a little long ? NC on 8 ?

01:25:645 (4) - end at 01:25:798 then add note at 01:25:951 ?

that is all , sorry i am not good at modding...
Ujimatsu Chiya
From cb's Queue

[Death]
  1. 00:02:448 (4) - Using a 1/8 time signature is a little better rhythm.
  2. 00:04:897 (1) - same reason ^
  3. 00:03:673 (6) - What do you think of this rhythm? better fit to song
  4. 00:21:665 (6) - Suddenly boring rhythm, add stream Similar to the earlier better.
  5. 00:31:844 - add circle better.
  6. 00:39:420 (1) - reduce the distance a little make better to play.
  7. 00:41:869 (3) - ^ so crazy jump loool
  8. 00:43:247 (4) - cheak blank at head. little wrong
  9. 00:59:165 (5) - I can't heard 00:59:241 why you use 1/4 slider?
  10. 01:24:879 (5) - stream better?
[Another]
  1. 00:31:767 (3) - change 1/4 rhythm better. heard ' ttididik ' ? sound.
  2. 00:39:573 (2) - make perfect blank with 00:38:808 (2) - better.
  3. 00:48:604 (1) - ^ with 00:45:389 (2) -
  4. 00:59:777 (2) - ^ with 00:59:624 (1) -
  5. 01:10:032 (2) - ^ with 01:10:645 (4) -
  6. 01:10:798 (5) - ^ with 01:10:645 (4) -
  7. 01:23:961 (2,3,4) - stack with 01:24:420 (1) - better? I think that if you just like the other patterns.
  8. 01:27:634 (3) - make perfect blank with 01:28:094 (1) -
  9. 01:41:104 (4,6) - ^ with 01:41:563 (5) -
[Hyper]
  1. 00:31:767 (8) - same reson Another diff
  2. 00:46:767 (1) - cheak blank
  3. 00:59:777 (1,2) - any reson increase the distance?
  4. 01:27:787 (6) - cheak blank
  5. 01:27:175 (4) - ^
  6. 01:45:236 (4) - ^ at tail
[Hard & Normal]
  1. I can't found lol
GL baka cb :3
Cherry Blossom
Hello.


Faan wrote:

from m4m Queue forigive me if I mod badly

first thing first, put Cherry Blossom into the tags if he made all the stds lel Sayaka please.
Normal:
00:29:318 (2) - rotate 1 degree around selection center what it changes ?
01:13:400 (1,2) - can blanket better, rotate 4 degrees just moved the slider to adjust the blanket.
01:15:236 (4,5) - rotate 5 anti-clockwise 1.5 degree imao (I think 1 is good) no, i want the keep the parallelism
01:24:420 (3) - ^, except (3) not (5) same as ^ concerning slider points.

nice diff can't find anything

Hard:
00:29:318 (3) - I feel like this is too close to(2), maybe move to around 65,274 adjusted.
00:44:777 (7,5) - OCD alert: slight irritated by the shadow of (7) lol jk don't mind this one i didnt want to stack here ;w;
00:47:685 (2,3,4) - move 3 so it looks not too close to (2),say around 309,96 adjusted.
01:07:277 (6) - move to around 135,215 for basically the same reason as previous notes done.
01:21:359 (1) - is this allowed? the path of the slider is visible, so, technically, yes.
01:45:083 (2) - 280,165 adjusted.

Hyper:
00:18:757 (2) - 199,106 no, it will ruin the suqare pattern and the blanket.
00:21:971 (1) - I feel one long repeater is boring but I donno how to change so maybe keep it like this this is 1/6, and really hard to handle for a Hard player if there are two 1/6 kick sliders
00:45:543 (5) - rotate 2 degrees i want to keep the symmetry with slider points.
00:47:379 (3) - 4° same as ^
00:54:726 (3) - 1° anti-clockwise ^
00:55:951 (1) - ^ but clockwise ^
01:00:236 (3) - 4° anti-clockwise and maybe rearrange what is after slightly just adjusted spacing for the blanket.
01:21:359 (2) - ;w; I'm getting scared, much paranoid lol
01:30:236 (2) - OCD alert 3degrees so blanket with(4) adjusted.
01:32:915 (5) - around 35,185 so it's more in the center awh i made a mistake here, i change the pattern.
01:47:379 (4) - 1 degree i want to keep the symmetry with slider points.

Another:
00:17:838 (5) - 3° anti-clockwise adjusted.
00:59:777 (2) - 2° anti adjusted.
01:29:930 (1) - x:420, move please i don't see any reasons to move it.
this map 2 fast and streamy 4 me

Death (Ascension to Heaven lol)
00:43:247 (4) - 2°anti-clockwise i want to keep the symmetry with the slider.
01:38:196 (4) - consider repeater, personally believe that it fits better also unify with 01:40:032 (4) - and 01:41:869 (7) - i just want to vary patterns, that's why i wont change.


General: the sharp slider ._.
Sorry for OCD, it's maybe the only way I can find anything ever

deetz wrote:

hey, m4m from Cherry Blossom's queue, sorry if I can't help. this mapset is really nice and this is all I could find >_>
if the fairness rule doesn't work for my map, meh, it's still good modding experience xD

[General]

The song seems to die down a bit at 00:22:889 - maybe end kiai there instead? it was intentional to end the kiai here 00:24:726 -, i don't remember the reason (/me runs) but i didnt want to end the kiai here 00:22:889 -


[Normal]
00:01:530 (1) - this is feeling weird with the missed beats - try this rhythm? http://puu.sh/dM3wo/eee7e243b1.jpg i want to avoid 1/2 gaps for this part which is calm, this is a Normal diff o.o, even tho the BPM is low
00:33:910 (4) - why not make this a copy of 00:32:991 (3) - flipped horizontally and vertically? i just to vary slider shapes, i use 2 kinds of shapes for my maps, so, variation between them is needed.
00:41:257 (4,5,1) - imo you can make an equilateral triangle out of these three: http://puu.sh/dM3Vn/d07960a69e.jpg this is supposed to be a semi square, an angle of 90° is more comfortable to play than an angle of 60° (equilateral triangle) imo.
00:59:624 (4,5,1) - ^ same as ^
01:10:951 (3) - you can curve this slider slightly for nicer flow and aesthetic :D something like this: http://puu.sh/dM4cI/c1aa1420ee.jpg this will overlap the HP bar and i will have to move a section to avoid this, so i prefer to keep the current pattern
01:13:400 (1,2) - I think this blanket can be improved already done
01:21:359 (1) - i think in the lowest diff of a set the outline of a slider path should be clearly visible on both sides but it's up to you i may need more opinions.
01:50:747 (4,5,1) - Ctrl-G 4, then move 5 and 1 above it - makes the flow less rigid imo: http://puu.sh/dM3of/5395727975.jpg changed.

[Hard]
00:04:897 (1) - you don't need to skip the rhythm here, you didn't before either :O i agree but i just want to vary patterns for this part.
00:30:236 (1,2) - curve both of these the same then blanket 00:32:073 (1) - into 2? i just want to make a "pyramid", so i don't change.
00:34:216 (1) - Same rhythm as 00:32:073 (1,2,3,4,5) - I don't think you should skip it i don't follow the piano here, i also ignore consistency since the most powerful sound you can hear is not the piano.
00:40:032 (3) - replace with circle i don't want to keep a 1/1 gap here
01:37:889 (3) - replace with 2 circles, one on 01:37:889 - and the other on 01:38:196 same as ^
01:39:726 (3) - replace with circle ^
01:41:563 (4) - ^ ^
01:43:400 (3) - ^ ^

[Hyper]
00:32:991 (5,6,1) - maybe it's just me but something looks slightly off about the spacing here, try DS'ing these objects at 1.5? Quick example: http://puu.sh/dM5qQ/409faaa171.jpg adjusted.
00:45:389 (4,5) - blanket can be improved, I would put it like this: http://puu.sh/dM5wt/6aa84a4602.jpg i don't really think it's necessary due to the stack leniency set.
00:54:114 (1,2,3,4) - this pattern is beautiful but I think the flow can be improved. here is what I mean: http://puu.sh/dM5Gq/49339bf261.jpg i want to keep the straight line with 1,2,3, linear flow for this pattern is better imo.
01:40:032 (4,1,2,3,4) - same idea as ^, but you might have to move some stuff around after: http://puu.sh/dM5Nd/ca196885b0.jpg i prefer to keep the current pattern because there is an angle of 90°, and it looks more comfortable to play than and angle of 120° imo.

[Another]
Beautiful streams :O
00:44:930 (1,2) - blanket can be improved done.
00:55:951 (1,2,3,4) - why not move this pattern so 2 stacks on the end of 00:55:032 (4) - ? i respect something called DS. (even for 1/1 gaps)
00:57:481 (5) - why not map this as a stacked stream i need more opinions.
01:10:645 (4,5) - blanket can be improved adjusted.

[Death]
Even more beautiful streams :O
00:39:420 (1,2) - decrease spacing between 1 and 2, then Ctrl-G on 2 i don't really get your idea....
00:57:481 (6,7,8,9,1) - imo the circles should flow in the same curve as the slider i just place them as a burst so that's fine imo.
01:37:277 (1,2) - nazi, but I think you can improve the blanket here adjusted.
sorry, I can barely play this map, so I can't mod it as effectively ;_;

Flandre_ErMei wrote:

[Normal]

00:20:440 (7) - maybe hide the end to 00:18:604 (4) ? stack is not intentional here.

00:21:053 (1,1) - i don't think this two too closed spinner can be accepted this is fine because they are long enough to be handled by beginners.

00:27:481 - add note i need more opinions.

00:27:787 (5) - change to notes will be better to play for the sake opf star rating i don't want to use too many circles, because using many circles increase the star rating of the map.

00:29:318 (2) - do this ?
I prefer to not stack objects because it may be harder to read for a beginner...

00:55:645 (3) - change to curve sliders? done.

00:58:706 (2) - put on 3 ? no i prefer to keep the pyramid pattern.

01:41:869 (2) - a little top ,maybe down a little? done.

[hard]

00:11:245 (2) - nc , bcz this speed change much than before done.

00:29:318 (3) - chang to note put on 4 , bcz 00:29:471 and 00:29:624 not vol i prefer to keep the current pattern which sounds fine for me.

00:35:594 add note ? i'm not following piano here, so i will not add a note.

00:46:461 (5) - x|256 y|148 i prefer to respect the DS, i don't want to stack.

00:47:685 (2) - ^ and 00:48:145 (3) - x|288 y|76 uuuh i want to keep the linear flow here.

00:57:175 (4,2) - can struck same reason as mentionned above.

01:18:910 (9) - ..... i want to give recovery to players, that's why i use many reverses, i also want to avoid polarity issues if i use sliders instead.

01:27:940 (5) - delete mabye better to play if i delete it, it will make a polarity issue, and i want to avoid this.

01:36:665 (4,3) - can struck no.

[Hyper]

OD is a little low with AR , OD 6.5 or 7 ? no, OD6 is fine because it balances the diff spread.

00:11:245 (4) - nc the same reason with Hard done.

00:35:823 (1) - a litte strange apinner here i keep consistency with harder diffs.

01:35:134 (8) - nc for it different done.

[Another]

00:11:245 (2) - same as before done.

00:47:685 (4,5,6,7,8,9,10,11,12) - stream here not need ,imo,delete (5,7,9,11)? noo, can you hear piano ?

01:01:308 (6) - change to 3 notes? done.

01:15:849 (3) - change to 2 note in 01:15:849 and 01:16:002 no i prefer to follow notes on blue ticks.

[Death]

00:11:245 (2) - same as before done.

00:18:527 (3) - delete , bcz 00:18:833 here is the same vol ,but you didn't add i just use a triple to add density for this pattern and to vary patterns.

note

00:30:236 (6) - NC not here, i misplaced a NC after this measure.

00:45:849 (7) - ^ no, i NC each 2 big white ticks.

00:48:298 (16) - a little long ? NC on 8 ? same as ^

01:25:645 (4) - end at 01:25:798 then add note at 01:25:951 ? no, there are notes which are snapped on 1/8 and 1/6, and if i do this, it will be wrongly snapped.

that is all , sorry i am not good at modding...

eINess wrote:

From cb's Queue

[Death]
  1. 00:02:448 (4) - Using a 1/8 time signature is a little better rhythm. i know buti don't want to be hentai ;w; i prefer to keep 1/4 time signature because it is still consistent and intuitive to play, 1/8s could be used, but i don't really want to use it.
  2. 00:04:897 (1) - same reason ^ ^
  3. 00:03:673 (6) - What do you think of this rhythm? better fit to song uuuuh i prefer to follow piano...
  4. 00:21:665 (6) - Suddenly boring rhythm, add stream Similar to the earlier better. i'll see if i can change it, but it's 1/6, not 1/4 and it will be harder to find something else.
  5. 00:31:844 - add circle better. there is nothing audible on this blue tick uuuuuh.
  6. 00:39:420 (1) - reduce the distance a little make better to play. making high jumps is intentional and it plays well imo.
  7. 00:41:869 (3) - ^ so crazy jump loool same as ^
  8. 00:43:247 (4) - cheak blank at head. little wrong what ? :o
  9. 00:59:165 (5) - I can't heard 00:59:241 why you use 1/4 slider? it is clearly audible if you disable the volume of hitsound and listen with 25% speed...
  10. 01:24:879 (5) - stream better? adjusted.
[Another]
  1. 00:31:767 (3) - change 1/4 rhythm better. heard ' ttididik ' ? sound. i want to only follow piano here, i don't want to make pattern dense as Death becuase this diff is supposed to be easier than Death.
  2. 00:39:573 (2) - make perfect blank with 00:38:808 (2) - better.done.
  3. 00:48:604 (1) - ^ with 00:45:389 (2) - ^
  4. 00:59:777 (2) - ^ with 00:59:624 (1) - ^
  5. 01:10:032 (2) - ^ with 01:10:645 (4) - ^
  6. 01:10:798 (5) - ^ with 01:10:645 (4) - ^
  7. 01:23:961 (2,3,4) - stack with 01:24:420 (1) - better? I think that if you just like the other patterns. i don't get what you mean.
  8. 01:27:634 (3) - make perfect blank with 01:28:094 (1) - done.
  9. 01:41:104 (4,6) - ^ with 01:41:563 (5) - it is ;w;
[Hyper]
  1. 00:31:767 (8) - same reson Another diff same reason.
  2. 00:46:767 (1) - cheak blank what ? ;w;
  3. 00:59:777 (1,2) - any reson increase the distance? 1.40 is used for 1/1 gaps, i assume.
  4. 01:27:787 (6) - cheak blank ;w;
  5. 01:27:175 (4) - ^ ^
  6. 01:45:236 (4) - ^ at tail ^
[Hard & Normal]
  1. I can't found lol
GL baka cb :3
thanks for modding, i'll mod your map back within 1-2 weeks when i have time.
Update : http://puu.sh/dMzdE/ef66ebdf5d.rar
Aussi ajoute "Cherry Blossom" dans les tags merci.
Aerous
From CB's m4m queue!

General :

Check with the tags , I think you already know about the tag conflict.
Pretty fun map to play
Sorry I don't mod/play taiko :( maybe I can get a friend to testplay this
Hope this mod can help!


Normal :
00:43:400 Add a note here?
Suggestion : 00:55:645 . http://puu.sh/dPTnb/8545da0042.jpg
01:49:216 (2) Suggestion : http://puu.sh/dPTnb/8545da0042.jpg and http://puu.sh/dPTIt/9a88c15d58.jpg
sorry its a short mod on this diff.

Hard :
00:02:488 (2) Why not instead of this slider , use 3 notes? http://puu.sh/dPTQ7/442edb078f.jpg
00:04:897 (1) If you changed ^ , then I think you should add 3 notes to be consistent
00:39:420 (1) Stack this with the next slider , since in previously you stacked them. http://puu.sh/dPU7v/08565235dd.jpg
00;49:522 (1) Stack the head with 00:47:685 (2) http://puu.sh/dPUdr/f76907a30f.jpg
01:32:685 (4) CTRL + G? and CTRL + G with 5 and 6?
01:37:277 (1) Stack this with the next slider?
01:39:144 (1) ^
01:50:747 (3) Delete this and clone 01:50:440? http://puu.sh/dPUBf/61d3d0395b.jpg

Hyper :
01:30:543 (3) Delete this and clone the previous slider and place it here




omg I can't find anything else , maybe if I was better I could find problems that bothered me.
I'll give you a star because I don't think my mod would help much and I don't mod taiko :((
I'm super sorry for this short mod.
Cherry Blossom
Hello o/

Aerous wrote:

From CB's m4m queue!

General :

Check with the tags , I think you already know about the tag conflict. Sayaka pls.
Pretty fun map to play
Sorry I don't mod/play taiko :( maybe I can get a friend to testplay this
Hope this mod can help!


Normal :
00:43:400 Add a note here? i don't want to add a note here, because it might be misleading with the sound you can hear 1/2 earlier.
Suggestion : 00:55:645 . http://puu.sh/dPTnb/8545da0042.jpg no, because clap will be at sliderend and i want to avoid this, slider reverses are exceptional
01:49:216 (2) Suggestion : http://puu.sh/dPTnb/8545da0042.jpg and http://puu.sh/dPTIt/9a88c15d58.jpg uuh , the slider overlaps the HP bar, and i don't want this kind of flow here, i want something which is more "circular" so i prefer to keep the current pattern.
sorry its a short mod on this diff.

Hard :
00:02:488 (2) Why not instead of this slider , use 3 notes? http://puu.sh/dPTQ7/442edb078f.jpg i think, this is a little too much for the slowest part of the map, i don't want to add much density for this section.
00:04:897 (1) If you changed ^ , then I think you should add 3 notes to be consistent
00:39:420 (1) Stack this with the next slider , since in previously you stacked them. http://puu.sh/dPU7v/08565235dd.jpg hmm, this is another part, so i can have a reason to ignore consistency here.
00:49:522 (1) Stack the head with 00:47:685 (2) http://puu.sh/dPUdr/f76907a30f.jpg the pattern looks weird, and i prefer to keep the current one, why are stacking important ? i don't really think it is important ;w;
01:32:685 (4) CTRL + G? and CTRL + G with 5 and 6? done, and did some rearrangements.
01:37:277 (1) Stack this with the next slider? ... done.
01:39:144 (1) ^ what ?, no ;w;
01:50:747 (3) Delete this and clone 01:50:440? http://puu.sh/dPUBf/61d3d0395b.jpg no i want to keep this current slider (i don't really like the flow on your screenshot because 3's direction is not the next slider, and i follow a convention when i am mapping.)

Hyper :
01:30:543 (3) Delete this and clone the previous slider and place it here no, i want to keep the "effect" between these slider 01:30:543 (3,4) - , flows better than a curve imo.




omg I can't find anything else , maybe if I was better I could find problems that bothered me.
I'll give you a star because I don't think my mod would help much and I don't mod taiko :((
I'm super sorry for this short mod.

Thanks for modding.

Update (Hard)

SPOILER
osu file format v13

[General]
AudioFilename: Aragami.mp3
AudioLeadIn: 0
PreviewTime: 81665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15543,24726,39420,46767,54114,65440,66053,72175,82583,85032,89930,97277,111971
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Aragami
TitleUnicode:Aragami
Artist:xi
ArtistUnicode:xi
Creator:Sayaka-
Version:Hard
Source:BMS
Tags:g2r2014 g2r go back 2 your roots life stream of fighters bof 2014
BeatmapID:557035
BeatmapSetID:225377

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 14,209,231
Combo3 : 22,113,222
Combo4 : 253,202,0

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324,176,68808,2,0,P|386:192|448:176,2,130,2|2|2,0:0|0:0|0:0,0:0:0:0:
324,100,69573,2,0,L|332:56,2,32.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,240,70032,2,0,L|104:232,1,130,6|10,0:0|0:0,0:0:0:0:
80,84,70645,6,0,L|209:90,1,130,10|10,0:0|0:0,0:0:0:0:
280,124,71104,2,0,P|288:92|280:60,2,65,0|10|0,0:0|0:0|0:0,0:0:0:0:
216,172,71563,2,0,P|196:228|216:296,1,130,10|10,0:0|0:0,0:0:0:0:
288,316,72022,2,0,L|368:308,2,65,0|10|0,0:0|0:0|0:0,0:0:0:0:
232,368,72481,1,10,0:0:0:0:
80,340,72787,1,10,0:0:0:0:
112,188,73094,1,0,0:0:0:0:
264,216,73400,2,0,L|328:212,1,65,0|0,0:0|0:0,0:0:0:0:
380,152,73706,6,0,P|408:212|384:268,2,130,12|2|10,0:0|0:0|0:0,0:0:0:0:
316,108,74471,1,8,0:0:0:0:
360,44,74624,2,0,L|432:40,2,65,10|8|10,0:0|0:0|0:0,0:0:0:0:
256,160,75236,2,0,L|116:148,1,130,10|10,0:0|0:0,0:0:0:0:
52,176,75696,2,0,P|36:236|52:300,1,130,8|8,0:0|0:0,0:0:0:0:
112,352,76155,2,0,L|188:348,1,65,10|8,0:0|0:0,0:0:0:0:
228,292,76461,2,0,L|304:288,1,65,10|8,0:0|0:0,0:0:0:0:
348,344,76767,2,0,L|424:340,1,65,10|8,0:0|0:0,0:0:0:0:
460,280,77073,6,0,P|468:248|460:216,1,65,10|8,0:0|0:0,0:0:0:0:
400,168,77379,1,14,0:0:0:0:
400,168,77532,1,8,0:0:0:0:
336,212,77685,2,0,P|304:220|268:212,1,65,10|8,0:0|0:0,0:0:0:0:
204,180,77991,2,0,L|200:100,1,65,10|8,0:0|0:0,0:0:0:0:
196,36,78298,1,14,0:0:0:0:
196,36,78451,1,8,0:0:0:0:
132,80,78604,2,0,L|64:76,1,65,10|8,0:0|0:0,0:0:0:0:
12,132,78910,2,0,L|24:328,4,195,12|12|12|12|14,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
316,60,81359,6,0,B|496:48|496:48|412:84,1,260,4|2,0:0|0:0,0:0:0:0:
320,196,82277,1,2,0:0:0:0:
160,116,82583,6,0,L|168:276,1,149.500002851486,12|2,0:0|0:0,0:0:0:0:
112,328,83043,2,0,P|76:320|40:328,2,74.7500014257431,8|0|2,0:0|0:0|0:0,0:0:0:0:
192,344,83502,2,0,P|264:360|340:344,1,149.500002851486,8|2,0:0|0:0,0:0:0:0:
412,312,83961,1,8,0:0:0:0:
480,264,84114,2,0,L|484:172,1,74.7500014257431,2|2,0:0|0:0,0:0:0:0:
484,104,84420,6,0,P|412:120|348:80,1,149.500002851486,8|2,0:0|0:0,0:0:0:0:
284,32,84879,2,0,L|176:28,2,74.7500014257431,8|0|2,0:0|0:0|0:0,0:0:0:0:
280,116,85338,1,10,0:0:0:0:
428,40,85645,1,10,0:0:0:0:
420,204,85951,1,10,0:0:0:0:
272,280,86257,6,0,L|104:276,1,149.500002851486,12|0,0:0|0:0,0:0:0:0:
48,244,86716,2,0,P|24:176|48:100,1,149.500002851486,10|0,0:0|0:0,0:0:0:0:
120,68,87175,2,0,P|128:108|120:140,2,74.7500014257431,8|0|0,0:0|0:0|0:0,0:0:0:0:
52,24,87634,1,10,0:0:0:0:
204,88,87940,1,0,0:0:0:0:
280,124,88094,6,0,L|436:116,1,149.500002851486,10|0,0:0|0:0,0:0:0:0:
512,108,88553,1,8,0:0:0:0:
480,184,88706,2,0,P|474:220|484:264,1,74.7500014257431,2|0,0:0|0:0,0:0:0:0:
496,340,89012,2,0,L|332:336,1,149.500002851486,10|10,0:0|0:0,0:0:0:0:
256,200,89624,1,10,0:0:0:0:
164,336,89930,6,0,P|96:336|48:272,1,149.500002851486,12|8,0:0|0:0,0:0:0:0:
56,196,90389,1,0,0:0:0:0:
120,144,90543,2,0,L|216:140,1,74.7500014257431,10|2,0:0|0:0,0:0:0:0:
256,200,90849,2,0,L|412:192,1,149.500002851486,10|8,0:0|0:0,0:0:0:0:
488,184,91308,2,0,P|508:108|488:36,1,149.500002851486,2|0,0:0|0:0,0:0:0:0:
412,12,91767,5,10,0:0:0:0:
352,68,91920,2,0,L|356:116,2,37.3750007128716,0|0|10,0:0|0:0|0:0,0:0:0:0:
196,120,92379,2,0,L|108:112,1,74.7500014257431,10|2,0:0|0:0,0:0:0:0:
88,188,92685,2,0,L|162:194,1,74.7500014257431,10|2,0:0|0:0,0:0:0:0:
244,204,92991,1,10,0:0:0:0:
128,320,93298,1,10,0:0:0:0:
288,364,93604,6,0,L|368:360,1,74.7500014257431,12|8,0:0|0:0,0:0:0:0:
440,332,93910,2,0,P|448:296|440:260,1,74.7500014257431,8|10,0:0|0:0,0:0:0:0:
372,216,94216,2,0,P|364:180|372:144,1,74.7500014257431,8|8,0:0|0:0,0:0:0:0:
408,68,94522,2,0,L|496:64,2,74.7500014257431,12|8|8,0:0|0:0|0:0,0:0:0:0:
332,40,94981,2,0,L|156:32,1,149.500002851486,10|10,0:0|0:0,0:0:0:0:
100,44,95440,6,0,P|72:112|100:180,1,149.500002851486,6|8,0:0|0:0,0:0:0:0:
168,228,95900,2,0,L|248:224,2,74.7500014257431,10|8|8,0:0|0:0|0:0,0:0:0:0:
92,260,96359,1,14,0:0:0:0:
172,116,96665,1,12,0:0:0:0:
316,196,96971,1,12,0:0:0:0:
240,336,97277,5,6,0:0:0:0:
164,308,97430,2,0,P|132:244|144:188,1,130,2|2,0:0|0:0,0:0:0:0:
172,116,97889,2,0,L|76:112,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
316,196,98502,1,0,0:0:0:0:
304,40,98808,1,0,0:0:0:0:
444,104,99114,5,2,0:0:0:0:
512,144,99267,2,0,L|504:276,1,130,2|2,0:0|0:0,0:0:0:0:
468,344,99726,2,0,P|436:352|400:344,1,65,2|0,0:0|0:0,0:0:0:0:
336,312,100032,2,0,B|212:264|212:368|84:312,1,260,2|0,0:0|0:0,0:0:0:0:
52,240,100798,6,0,L|56:204,2,32.5,2|2|6,0:0|0:0|0:0,0:0:0:0:
4,304,101104,1,2,0:0:0:0:
148,240,101410,1,2,0:0:0:0:
216,200,101563,2,0,P|248:196|280:200,1,65,2|0,0:0|0:0,0:0:0:0:
356,224,101869,2,0,P|444:228|464:72,1,260,2|0,0:0|0:0,0:0:0:0:
324,56,102787,5,2,0:0:0:0:
248,44,102940,2,0,L|104:36,1,130,2|2,0:0|0:0,0:0:0:0:
40,52,103400,2,0,P|32:88|40:124,1,65,2|0,0:0|0:0,0:0:0:0:
100,164,103706,1,2,0:0:0:0:
56,228,103859,2,0,L|12:220,2,32.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,284,104165,2,0,L|248:276,1,130,2|2,0:0|0:0,0:0:0:0:
316,240,104624,6,0,P|324:276|316:316,2,74.7500014257431,4|0|10,0:0|0:0|0:0,0:0:0:0:
280,168,105083,1,0,0:0:0:0:
352,128,105236,2,0,P|388:120|428:128,1,74.7500014257431,10|0,0:0|0:0,0:0:0:0:
496,168,105543,2,0,L|484:340,1,149.500002851486,10|10,0:0|0:0,0:0:0:0:
328,356,106155,1,10,0:0:0:0:
184,280,106461,6,0,L|96:276,1,74.7500014257431,10|0,0:0|0:0,0:0:0:0:
36,312,106767,2,0,P|28:272|36:240,1,74.7500014257431,10|0,0:0|0:0,0:0:0:0:
76,168,107073,2,0,P|84:128|76:96,1,74.7500014257431,10|0,0:0|0:0,0:0:0:0:
56,16,107379,2,0,L|208:12,1,149.500002851486,10|10,0:0|0:0,0:0:0:0:
272,60,107838,1,0,0:0:0:0:
340,104,107991,2,0,L|436:100,1,74.7500014257431,10|8,0:0|0:0,0:0:0:0:
488,140,108298,6,0,P|496:104|488:68,2,74.7500014257431,12|8|8,0:0|0:0|0:0,0:0:0:0:
420,184,108757,1,8,0:0:0:0:
348,220,108910,2,0,P|340:256|348:300,1,74.7500014257431,8|8,0:0|0:0,0:0:0:0:
396,356,109216,2,0,P|472:364|520:316,2,149.500002851486,12|8|12,0:0|0:0|0:0,0:0:0:0:
256,268,110134,6,0,P|220:260|184:268,1,74.7500014257431,8|8,0:0|0:0,0:0:0:0:
116,316,110440,2,0,P|79:324|43:316,1,74.7500014257431,12|8,0:0|0:0,0:0:0:0:
0,244,110747,2,0,L|4:164,1,74.7500014257431,8|8,0:0|0:0,0:0:0:0:
8,88,111053,2,0,P|76:108|152:88,1,149.500002851486,12|8,0:0|0:0,0:0:0:0:
192,20,111512,1,8,0:0:0:0:
256,72,111665,2,0,L|256:164,1,74.7500014257431,12|8,0:0|0:0,0:0:0:0:
256,228,111971,5,12,0:0:0:0:
256,192,112048,12,2,115766,0:0:0:0:
wasonz
[Kantan]

00:46:155 (32) - delete decrease the difficulty
00:57:787 (51) - finish ?
01:01:461 (57) - ^ ?

[Futsuu]

00:02:142 (3) - delete , make a bit more calm on this part

[Muzukashii]

00:02:755 (5) - d
00:57:711 - delete , Look better for me
01:54:597 (167) - d

[Oni]

00:02:755 (5) - d

[Inner Oni]

00:02:755 (5) - ........

i'm not sure if Inner is rankable :?
good luck ;)
Topic Starter
Kurokotei

[I]MMoRTal[S] wrote:

[Kantan]

00:46:155 (32) - delete decrease the difficulty deleted
00:57:787 (51) - finish ? added
01:01:461 (57) - ^ ? added

[Futsuu]

00:02:142 (3) - delete , make a bit more calm on this part deleted

[Muzukashii]

00:02:755 (5) - d k is fine imo
00:57:711 - delete , Look better for me deleted
01:54:597 (167) - d k is fine imo

[Oni]

00:02:755 (5) - d same as muzu

[Inner Oni]

00:02:755 (5) - ........ same

i'm not sure if Inner is rankable :? it is *runs*
good luck ;)
Thanks for the mod!
Cherry Blossom
Update my diffs. http://puu.sh/eK4oJ/aba1ad46cf.rar
Fixed wrongly snapped objects.

Please add these following words or a link to this post on Beatmap's description :

Cherry Blossom wrote:

Let's be clear, following piano is not my first intention, piano follows both 1/4 and 1/6, so the rhythm might be confusing, BUT, when the piano is following 1/6s, there are drums/beats which are following 1/4s too, and i used hitsounds to make them audible and more powerful than piano. And that's why i don't use default whistle to follow piano.
Be careful with that.
Thanks.
Kunieda
from my burrito booth
cherry bought me here~ \o/ xi~(actually i own this map since last year lol)

[Kantan]
00:22:889 (10) - delete
00:23:043 (1) - move to 00:22:889
01:28:706 (9,10) - ctrl+g
01:55:766 (49) - K

[Futsuu]
00:22:889 (18) - delete
00:23:043 (1) - move to 00:22:889
00:38:043 (29) - k
00:38:808 (32) - ^
00:39:573 (35) - ^
00:39:879 (36) - ^
00:43:094 (44) - ^
00:43:706 (47) - ^
01:43:706 (61) - d
01:55:766 (89) - K

[Muzukashii]
00:22:889 (32) - delete
00:23:043 (1) - move to 00:22:889
00:38:196 (40) - move to 00:38:349
00:38:043 (39,42,45,46) - k
00:43:706 (59) - K
00:40:032 (47) - D
01:18:604 (213,214,215,216,217,218,219) -
01:55:766 (173) - K

[Oni]
00:22:889 (51) - delete :v
00:23:043 (1) - move to 00:22:889
01:19:063 (335,336,337,338,339,340,341,342,343,344,345) - suggest
SPOILER
this or this
01:55:766 (237) - K

[Inner Oni]
00:22:889 (91) - delete
00:23:043 (1) - move to 00:22:889
00:59:012 (251,252,253) -
01:05:976 (291) - delete
01:06:053 (291) - D
01:06:435 (295) - add k
01:18:910 (444,445,446,447,448,449,450,451) -
01:31:155 ~01:32:073 -

that's all i guess :3
anyways, good luck :D

too many screencap /;w;\
Topic Starter
Kurokotei

Kunieda wrote:

from my burrito booth
cherry bought me here~ \o/ xi~(actually i own this map since last year lol)

[Kantan]
00:22:889 (10) - delete deleted
00:23:043 (1) - move to 00:22:889 moved
01:28:706 (9,10) - ctrl+g changed
01:55:766 (49) - K I don't think this needs a K

[Futsuu]
00:22:889 (18) - delete deleted
00:23:043 (1) - move to 00:22:889 moved
00:38:043 (29) - k D is fine imo
00:38:808 (32) - ^ changed to K
00:39:573 (35) - ^ dk is a bit hard for a Futsuu imo
00:39:879 (36) - ^ it's a bit hard imo
00:43:094 (44) - ^ ^
00:43:706 (47) - ^ ^
01:43:706 (61) - d changed
01:55:766 (89) - K nah, it doesn't need a K imo

[Muzukashii]
00:22:889 (32) - delete I think it's fine for a Muzu
00:23:043 (1) - move to 00:22:889 ^
00:38:196 (40) - move to 00:38:349 moved
00:38:043 (39,42,45,46) - k only changed 42
00:43:706 (59) - K I want to keep the dD Dd pattern
00:40:032 (47) - D the kick here is different
01:18:604 (213,214,215,216,217,218,219) - changed
01:55:766 (173) - K no, same reason as others diffs

[Oni]
00:22:889 (51) - delete :v same as Muzu
00:23:043 (1) - move to 00:22:889 same as Muzu
01:19:063 (335,336,337,338,339,340,341,342,343,344,345) - suggest
SPOILER
this or this
I want to keep the 1/3 because of the piano
01:55:766 (237) - K same as others diffs

[Inner Oni]
00:22:889 (91) - delete same as oni and muzu
00:23:043 (1) - move to 00:22:889 ^
00:59:012 (251,252,253) - changed
01:05:976 (291) - delete it's okay with it imo
01:06:053 (291) - D no since I didn't removed the note above
01:06:435 (295) - add k there isn't any piano here
01:18:910 (444,445,446,447,448,449,450,451) - I want to keep the dddkkk, it fits the song better I think
01:31:155 ~01:32:073 - it's fine as it is now

that's all i guess :3
anyways, good luck :D

too many screencap /;w;\
Thanks for the mod!
Nardoxyribonucleic
Hi, here comes a taiko mod as requested in my queue. Sorry for being a bit late.

[General]

Please make sure that the tags in Normal diff are consistent with all other diffs.

  • [Kantan]

    As the song BPM is high, consider changing the SV to 1.2 so that it would be easier for beginners ?
  1. 00:23:043 (1) - consider ending this spinner at 00:24:420 - ? This could allow a longer break before the next note, and would be kinder to those who hit the spinner slow.
  2. 01:04:216 (60) - k would be better as the pitch of the piano is progressively increasing across 01:02:379 (58,59,60) -
  3. 01:21:359 (1) - similar to 00:23:043 (1) - , it would be better to end the spinner 1/2 earlier.
  4. 01:29:012 (10) - k could fit the high-pitched piano sound there.
  5. 01:36:665 (23,24) - consider changing these notes to k ? The background pitch there is higher than that at 01:36:359 (22) -
  6. 01:40:951 (31) - consider adding finish here as you did at 00:43:094 (26) - ?
  • [Futsuu]

    As the song BPM is high, consider changing the SV to 1.2 so that it would be easier for beginners ?
  1. 00:17:379 (5) - consider changing this note to k ? It has the same background pitch as 00:17:838 (6) -
  2. 00:23:043 (1) - same as Kantan
  3. 00:30:849 (13,14) - d k would be better as the pitch of the piano is increasing.
  4. 00:40:338 (38,43) - consider swapping these notes to k d as you did in Kantan ? This could follow the background music nicely.
  5. 00:55:032 (80) - k would be better as it has the same pitch as the previous 00:54:726 (79) -
  6. 01:12:022 (117,118) - I think d k could fit the music in a way better.
  7. 01:13:094 (120,121) - d k would be better if you change ^
  8. 01:21:359 (1) - same as Kantan
  9. 01:27:175 (15) - consider changing this note to d ? It has the same pitch as 01:25:951 (10,17) -
  10. 01:29:930 (22) - maybe D as you did in Kantan ?
  • [Muzukashii]
  1. 00:34:522 (28) - move to 00:35:134 - and change to k while changing 00:34:828 (28) - to d for a smoother flow ?
  2. 00:38:196 (40) - moving to 00:38:349 - could follow the prominent beat there.
  3. 00:54:879 (113,114) - d k would be better since 00:54:726 (112,114) - have the same pitch.
  4. 01:07:277 (155,157) - consider swapping these notes to d k for the background pitch ?
  • [Oni]
  1. 00:21:053 (42) - k here could accompany the pitch increase of the music well.
  2. 00:21:818 (48,49) - swapping these notes to dk could follow the piano in a way better.
  3. 00:45:772 (110) - delete and change 00:45:849 (111) - to D for consistency as 00:44:930 (103,104,105,106) - ?
  4. 00:54:879 (175,176) - same as Muzukashii
  5. 01:03:757 (212) - maybe k as you did in Muzukashii ? It would fit the music more.
  6. 01:16:231 - consider adding k here for the piano ?
  7. 01:26:716 (34,35,36,37) - k d k d could follow the decreasing pitch there nicely.
  • [Inner Oni]
  1. 00:24:726 (1) - consider removing finish here like other diffs ? A bit overemphasized imo.
  2. 00:51:206 (196) - d here could show the increase in the pitch of the piano among 00:51:206 (196,197,198,199) -
  3. 00:55:032 (230) - k would be better as it has the same pitch as 00:54:726 (228) -
  4. 01:15:083 (398,399) - swapping these notes to kd could follow the decreasing piano pitch in a way better.
  5. 01:23:961 (19,20,21,22) - try kkdd here to follow the piano ?
  6. 01:27:787 (71) - k would be better since the piano pitch is higher than 01:27:864 (72) -
  7. 01:30:849 (111) - k could accompany the pitch increase of the music well.
  8. 01:31:308 (115,116) - swap these notes to dk ? The piano at 01:31:384 (116) - is really high-pitched.
That's all and good luck~ :D
Topic Starter
Kurokotei

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested in my queue. Sorry for being a bit late.

[General]

Please make sure that the tags in Normal diff are consistent with all other diffs.

  • [Kantan]

    As the song BPM is high, consider changing the SV to 1.2 so that it would be easier for beginners ? I don't like to put SV 1.2 unless the BPM is really high (+220)
  1. 00:23:043 (1) - consider ending this spinner at 00:24:420 - ? This could allow a longer break before the next note, and would be kinder to those who hit the spinner slow. moved
  2. 01:04:216 (60) - k would be better as the pitch of the piano is progressively increasing across 01:02:379 (58,59,60) - changed
  3. 01:21:359 (1) - similar to 00:23:043 (1) - , it would be better to end the spinner 1/2 earlier. moved
  4. 01:29:012 (10) - k could fit the high-pitched piano sound there. hey it's already a k
  5. 01:36:665 (23,24) - consider changing these notes to k ? The background pitch there is higher than that at 01:36:359 (22) - I doin't think the background pitch is loud enough to follow it
  6. 01:40:951 (31) - consider adding finish here as you did at 00:43:094 (26) - ? added
  • [Futsuu]

    As the song BPM is high, consider changing the SV to 1.2 so that it would be easier for beginners ? same as kantan
  1. 00:17:379 (5) - consider changing this note to k ? It has the same background pitch as 00:17:838 (6) - I think d is fine here
  2. 00:23:043 (1) - same as Kantan moved
  3. 00:30:849 (13,14) - d k would be better as the pitch of the piano is increasing. changed
  4. 00:40:338 (38,43) - consider swapping these notes to k d as you did in Kantan ? This could follow the background music nicely. changed
  5. 00:55:032 (80) - k would be better as it has the same pitch as the previous 00:54:726 (79) - pitch goes down here so d is better imo
  6. 01:12:022 (117,118) - I think d k could fit the music in a way better. the pitch of the pad(?) here goes up and down so k d fits better imo
  7. 01:13:094 (120,121) - d k would be better if you change ^ didn't change so no
  8. 01:21:359 (1) - same as Kantan moved
  9. 01:27:175 (15) - consider changing this note to d ? It has the same pitch as 01:25:951 (10,17) - k is fine too imo
  10. 01:29:930 (22) - maybe D as you did in Kantan ? changed
  • [Muzukashii]
  1. 00:34:522 (28) - move to 00:35:134 - and change to k while changing 00:34:828 (28) - to d for a smoother flow ? changed
  2. 00:38:196 (40) - moving to 00:38:349 - could follow the prominent beat there. it's already as you said lol
  3. 00:54:879 (113,114) - d k would be better since 00:54:726 (112,114) - have the same pitch. it doesn't have the same pitch so keeping as kkd
  4. 01:07:277 (155,157) - consider swapping these notes to d k for the background pitch ? I want to follow the piano here so kkdkd is fine
  • [Oni]
  1. 00:21:053 (42) - k here could accompany the pitch increase of the music well. changed 41 to k because I'm following the drum here
  2. 00:21:818 (48,49) - swapping these notes to dk could follow the piano in a way better. changed
  3. 00:45:772 (110) - delete and change 00:45:849 (111) - to D for consistency as 00:44:930 (103,104,105,106) - ? changed
  4. 00:54:879 (175,176) - same as Muzukashii same as Muzu
  5. 01:03:757 (212) - maybe k as you did in Muzukashii ? It would fit the music more. changed
  6. 01:16:231 - consider adding k here for the piano ? I doin't think it's needed
  7. 01:26:716 (34,35,36,37) - k d k d could follow the decreasing pitch there nicely. changed
  • [Inner Oni]
  1. 00:24:726 (1) - consider removing finish here like other diffs ? A bit overemphasized imo. removed
  2. 00:51:206 (196) - d here could show the increase in the pitch of the piano among 00:51:206 (196,197,198,199) - it plays better with a k
  3. 00:55:032 (230) - k would be better as it has the same pitch as 00:54:726 (228) - d fits better imo
  4. 01:15:083 (398,399) - swapping these notes to kd could follow the decreasing piano pitch in a way better. sound weird imo
  5. 01:23:961 (19,20,21,22) - try kkdd here to follow the piano ? it sounds good too as it is now and it plays better
  6. 01:27:787 (71) - k would be better since the piano pitch is higher than 01:27:864 (72) - keeping as a d to emphasize the significant pitch change of the next note
  7. 01:30:849 (111) - k could accompany the pitch increase of the music well. changed
  8. 01:31:308 (115,116) - swap these notes to dk ? The piano at 01:31:384 (116) - is really high-pitched. kd is fine imo
That's all and good luck~ :D
Thanks for the mod!
Sonnyc
Normal:
  1. 00:07:346 (1,2,3) - The actual distance of these object differ!
  2. 00:19:216 (6) - The situation differs a little, but consider adding a new combo for consistency with 01:26:257 (1) and to fit the Finish sound better.
  3. 00:21:053 (1,1) - A double spinner for the lowest difficulty of the mapset is not recommended. Rather consider removing the second spinner and adding a break.
  4. 00:50:517 - Is this volume reduction inevitable? This function works pretty fine for other difficulties as a gradual volume increase, but that effect is pretty low here, rather making the clap sound hard to hear.
Hard:
  1. 00:09:795 (1,1) - Are you sure you intended these object's hitsound to be 50%?
  2. 01:18:910 (9) - Consider setting a new combo for this long slider to keep the hp drain safe.
Hyper:
  1. 00:26:563 (4) - The curve feels too much. Flatten a little please.
  2. 01:37:889 (3) - Distance can be better.
Another:
  1. 00:21:971 (1,2,3) - Only (1) being curved feels this pattern less structured. Please do consider giving (2,3) a curve, or giving (2) a smaller curve than (1) to make a gradual change in the shape.
  2. 00:31:767 (3,4) - Imo maintaing the distance with (1,2,3) will look better.
  3. 00:37:889 (3,4,5,6,7) - Reverse arrow is invisible! Changing the end of the curve will fix this problem.
  4. 01:37:277 (1,2) - The flow would be better if (1) was at somewhere like (128,276).
Never expected this kind of a mapping style still existed. This deserves my star~
Cherry Blossom
Hello.

Sonnyc wrote:

Normal:
  1. 00:07:346 (1,2,3) - The actual distance of these object differ! fixed.
  2. 00:19:216 (6) - The situation differs a little, but consider adding a new combo for consistency with 01:26:257 (1) and to fit the Finish sound better. done.
  3. 00:21:053 (1,1) - A double spinner for the lowest difficulty of the mapset is not recommended. Rather consider removing the second spinner and adding a break. These spinners are enough long, so, imo that's okay. It will sound weird if these notes are skipped 00:22:889 - and 00:24:726 - and it will be inconsistent with the other diffs if i remove the second spinner.
  4. 00:50:517 - Is this volume reduction inevitable? This function works pretty fine for other difficulties as a gradual volume increase, but that effect is pretty low here, rather making the clap sound hard to hear. removed timing sections
Hard:
  1. 00:09:795 (1,1) - Are you sure you intended these object's hitsound to be 50%? yes, like other diffs.
  2. 01:18:910 (9) - Consider setting a new combo for this long slider to keep the hp drain safe. done.
Hyper:
  1. 00:26:563 (4) - The curve feels too much. Flatten a little please. done.
  2. 01:37:889 (3) - Distance can be better. done.
Another:
  1. 00:21:971 (1,2,3) - Only (1) being curved feels this pattern less structured. Please do consider giving (2,3) a curve, or giving (2) a smaller curve than (1) to make a gradual change in the shape. just removed 1's curve
  2. 00:31:767 (3,4) - Imo maintaing the distance with (1,2,3) will look better. No, i used a higher distance to emphasize the strong note you can hear on (4)
  3. 00:37:889 (3,4,5,6,7) - Reverse arrow is invisible! Changing the end of the curve will fix this problem.

    wow. i forgot stack leniency, my bad, fixed.
  4. 01:37:277 (1,2) - The flow would be better if (1) was at somewhere like (128,276). hmm, i prefer the current pattern.
Never expected this kind of a mapping style still existed. This deserves my star~
Thank you for modding o/
Update :
http://puu.sh/gm7Me/6fd8e5ee46.rar
AndrewOmega
Another

00:11:245 (1) - Just for style and finese, maybe make it a super low slider speed for a short slider? depends on ou tho,lol. it is also outdie the field. maybe curve it?
00:39:420 (1) - Looks to be out of the play field
00:42:634 (6) - Looks to be out of the play field
00:42:940 (1,2,3) - Look to be out of the play field
00:09:795 (1) - Slider edge seems out of the playing field
00:21:665 (9,1) - both out, although the one afterthe stream is definately to far
00:18:757 (6) - seems out
01:30:849 (1) - is out pf play feild for slider part.
01:36:359 (1) - out of pf
01:37:430 (2) - out of pf
Mind you these are more for the enjoyment of the player, rather than needing to be there for ranking reasons.

Hyper
The use of AR8 on hyper, considering its bpm, maybe 8.5? 8.3 looked best to me.
00:45:849 (1) - outside bro
01:27:175 (4) - idgaf what timing spacing says, put that thing inside XD
01:40:032 (4) - wh, liloutside
01:46:461 (1) - bruuuh.

01:41:104 (2) - on hard. outside



note that I find having notes on the edge decreases the quality and playibility of a map. so my modding reflects that fact.
Cherry Blossom
Hello.

derminYagami wrote:

Another

00:11:245 (1) - Just for style and finese, maybe make it a super low slider speed for a short slider? depends on ou tho,lol. it is also outdie the field. maybe curve it? it is slow enough, it already looks fine.
00:39:420 (1) - Looks to be out of the play field, no, don't refer to the grids in editor, just refer to play mode http://osu.ppy.sh/ss/2851755
00:42:634 (6) - Looks to be out of the play field not necessary to move it downward, but i did it.
00:42:940 (1,2,3) - Look to be out of the play field not this one.
00:09:795 (1) - Slider edge seems out of the playing field ^
00:21:665 (9,1) - both out, although the one afterthe stream is definately to far adjusted.
00:18:757 (6) - seems out no.
01:30:849 (1) - is out pf play feild for slider part. ^
01:36:359 (1) - out of pf ^
01:37:430 (2) - out of pf ^
Mind you these are more for the enjoyment of the player, rather than needing to be there for ranking reasons.

Hyper
The use of AR8 on hyper, considering its bpm, maybe 8.5? 8.3 looked best to me. AR8 is fine imo.
00:45:849 (1) - outside bro no
01:27:175 (4) - idgaf what timing spacing says, put that thing inside XD it is not outside.
01:40:032 (4) - wh, liloutside ^
01:46:461 (1) - bruuuh. ^

01:41:104 (2) - on hard. outside no



note that I find having notes on the edge decreases the quality and playibility of a map. so my modding reflects that fact.

Well, i'll tell you what is good or not about "offscreen" objects.
First thing, the slider must be visible on the playfield with a 4:3 resolution.

- Offscreen objects (unrankable issue), you see that don't see the whole slider when playing, but when editing you can see it :

- What i've done (not unrankable), you still can see the whole slider when playing :





@ Sayaka- : Update Another diff, ty :
SPOILER
osu file format v14

[General]
AudioFilename: Aragami.mp3
AudioLeadIn: 0
PreviewTime: 81665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15543,24726,39420,46767,54114,65440,66053,72175,82583,89930,97277,111971
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.599999

[Metadata]
Title:Aragami
TitleUnicode:Aragami
Artist:xi
ArtistUnicode:xi
Creator:Sayaka-
Version:Another
Source:BMS
Tags:g2r2014 g2r go back 2 your roots life stream of fighters bof 2014 dialgadu77 Cherry Blossom
BeatmapID:529358
BeatmapSetID:225377

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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115586,361.44578313253,3,2,1,25,1,0
115766,337.078651685393,3,2,0,50,1,0


[Colours]
Combo1 : 244,24,0
Combo2 : 14,209,231
Combo3 : 22,113,222
Combo4 : 253,202,0

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256,288,88706,1,2,0:0:0:0:
288,284,88782,1,0,0:0:0:0:
320,280,88859,1,0,0:0:0:0:
352,276,88935,1,0,0:0:0:0:
384,272,89012,6,0,L|380:336,3,53.9999983520508,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
468,300,89318,2,0,L|471:246,3,53.9999983520508,10|8|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
480,156,89624,2,0,L|484:104,6,26.9999991760254,10|0|8|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
420,184,89930,6,0,P|368:196|316:184,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
204,36,90236,2,0,P|256:24|308:36,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
196,184,90543,1,10,0:0:0:0:
64,56,90696,1,2,0:0:0:0:
16,232,90849,6,0,P|48:336|144:368,1,215.999993408203,10|8,0:0|0:0,0:0:0:0:
256,200,91308,1,2,0:0:0:0:
124,148,91461,2,0,P|112:204|128:252,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
384,251,91767,6,0,P|400:199|388:148,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
370,368,92073,2,0,P|467:332|496:232,1,215.999993408203,10|10,0:0|0:0,0:0:0:0:
448,56,92532,1,2,0:0:0:0:
316,184,92685,1,10,0:0:0:0:
256,68,92838,2,0,L|196:60,3,35.9999989013672,2|0|0|10,0:0|0:0|0:0|0:0,0:0:0:0:
68,168,93145,1,0,0:0:0:0:
196,300,93298,2,0,L|200:172,1,107.999996704102,10|8,0:0|0:0,0:0:0:0:
64,60,93604,6,0,L|67:167,1,107.999996704102,12|8,0:0|0:0,0:0:0:0:
288,308,93910,2,0,L|292:180,1,107.999996704102,8|10,0:0|0:0,0:0:0:0:
376,100,94216,1,8,0:0:0:0:
484,172,94369,5,8,0:0:0:0:
484,172,94446,1,8,0:0:0:0:
484,172,94522,2,0,L|480:248,3,53.9999983520508,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
472,316,94828,1,8,0:0:0:0:
436,304,94905,1,8,0:0:0:0:
400,300,94981,1,10,0:0:0:0:
364,312,95058,1,8,0:0:0:0:
336,336,95134,1,8,0:0:0:0:
308,360,95211,1,8,0:0:0:0:
272,368,95287,1,10,0:0:0:0:
236,368,95364,1,8,0:0:0:0:
200,356,95440,6,0,P|120:308|108:188,1,215.999993408203,6|8,0:0|0:0,0:0:0:0:
256,88,95900,1,10,0:0:0:0:
256,88,95976,1,8,0:0:0:0:
256,88,96053,2,0,L|316:84,3,53.9999983520508,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
404,80,96359,6,0,P|484:128|496:248,2,215.999993408203,14|12|12,0:0|0:0|0:0,0:0:0:0:
108,304,97277,5,6,0:0:0:0:
196,348,97430,2,0,P|284:368|348:312,1,180,2|2,0:0|0:0,0:0:0:0:
256,188,97889,2,0,L|260:296,1,90,2|0,0:0|0:0,0:0:0:0:
452,336,98196,2,0,L|444:128,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
452,336,99114,5,2,0:0:0:0:
348,364,99267,2,0,L|156:348,1,180,2|2,0:0|0:0,0:0:0:0:
104,212,99726,2,0,L|204:208,1,90,2|0,0:0|0:0,0:0:0:0:
292,92,100032,2,0,L|100:76,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
436,32,100798,5,2,0:0:0:0:
436,32,100874,1,2,0:0:0:0:
436,32,100951,1,6,0:0:0:0:
424,184,101104,2,0,P|416:276|348:332,1,180,2|2,0:0|0:0,0:0:0:0:
212,220,101563,2,0,P|256:212|300:220,1,90,2|0,0:0|0:0,0:0:0:0:
159,330,101869,2,0,P|93:271|87:183,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
159,330,102787,5,2,0:0:0:0:
332,284,102940,2,0,P|340:328|332:372,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
300,132,103400,2,0,L|404:124,1,90,2|0,0:0|0:0,0:0:0:0:
176,232,103706,5,2,0:0:0:0:
148,80,103859,2,0,L|152:32,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
36,184,104165,1,2,0:0:0:0:
40,212,104241,1,2,0:0:0:0:
44,240,104318,1,2,0:0:0:0:
48,268,104395,1,2,0:0:0:0:
52,296,104471,1,2,0:0:0:0:
56,324,104548,1,2,0:0:0:0:
60,356,104624,6,0,P|84:360|116:356,3,53.9999983520508,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
192,304,104930,2,0,P|218:300|245:304,3,53.9999983520508,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
324,352,105236,2,0,P|348:356|380:352,3,53.9999983520508,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
468,332,105543,6,0,L|472:268,3,53.9999983520508,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,228,105849,2,0,L|400:164,3,53.9999983520508,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
488,144,106155,2,0,L|492:80,3,53.9999983520508,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
416,36,106461,6,0,P|368:24|312:36,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
208,188,106767,2,0,P|256:200|312:188,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
200,36,107073,2,0,P|148:23|96:36,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
12,236,107379,6,0,L|20:364,2,107.999996704102,10|0|10,0:0|0:0|0:0,0:0:0:0:
88,132,107838,1,0,0:0:0:0:
88,132,107915,1,0,0:0:0:0:
88,132,107991,1,10,0:0:0:0:
208,188,108145,5,8,0:0:0:0:
208,188,108221,1,8,0:0:0:0:
208,188,108298,2,0,P|232:192|264:188,3,53.9999983520508,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
332,128,108604,2,0,P|358:124|385:128,3,53.9999983520508,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
468,172,108910,2,0,L|464:236,3,53.9999983520508,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
440,316,109216,5,12,0:0:0:0:
420,340,109293,1,8,0:0:0:0:
392,356,109369,1,8,0:0:0:0:
360,360,109446,1,8,0:0:0:0:
328,356,109522,1,8,0:0:0:0:
300,340,109599,1,8,0:0:0:0:
280,312,109675,1,8,0:0:0:0:
256,288,109752,1,8,0:0:0:0:
228,276,109828,1,12,0:0:0:0:
196,272,109905,1,8,0:0:0:0:
164,276,109981,1,8,0:0:0:0:
136,292,110058,1,8,0:0:0:0:
120,320,110134,6,0,L|124:380,3,53.9999983520508,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
36,348,110440,2,0,L|32:294,3,53.9999983520508,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
4,204,110747,2,0,P|32:200|60:204,3,53.9999983520508,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
148,220,111053,5,12,0:0:0:0:
176,232,111129,1,8,0:0:0:0:
208,240,111206,1,8,0:0:0:0:
240,244,111282,1,8,0:0:0:0:
272,244,111359,1,8,0:0:0:0:
304,240,111435,1,8,0:0:0:0:
336,232,111512,1,8,0:0:0:0:
364,220,111588,1,8,0:0:0:0:
388,200,111665,1,12,0:0:0:0:
412,176,111741,1,8,0:0:0:0:
428,148,111818,1,8,0:0:0:0:
436,116,111895,1,8,0:0:0:0:
436,84,111971,5,12,0:0:0:0:
256,192,112048,12,2,115766,0:0:0:0:
Kin
cc, M4M avec CB

[Inner Oni]

  1. 00:02:142 (3) - si cette note était un d, ça permettra de bien mieux accentuer cette note 00:02:448 (4) - .
  2. 00:49:981 (186,187,188,189,190,191) - Je dirais que un ddkdk passe mieux avec la melody.
  3. 00:53:043 (213,214) - les 2 sont assez différent je trouve. Perso je dirais que si tu change le 214 en D, ça passerait mieux.
  4. 01:16:078 (411) - change le en d pour mieux accentuer le kk d'après ?
  5. 01:31:384 (116,118) - swap les 2 ? La 2eme note est bien + aigu, et passe mieux s'il elle est accentué par un k plutot qu'un d.
  6. 01:34:063 (147,148,149) - si tu écoute bien, le piano fait un decrescendo. Du coup, je dirais que kkd passe beaucoup mieux. Mais ça passe pas super bien avec le pattern, du coup je dirais que ce stream 01:33:757 (143,144,145,146,147,148,149) -
[Oni]

  1. 00:02:142 (3) - si cette note était un d, ça permettra de bien mieux accentuer cette note 00:02:448 (4) - .
  2. 00:17:838 (21) - d ? Le piano fait un shut down.
[Muzukashii]

  1. 00:02:142 (3) - same as other diff.
  2. 00:41:410 (50,52) - Soit tu finish les 2, soit aucun D:
  3. 00:44:930 (65) - pas de big note sur celle la ?
  4. 00:57:787 (122) - change en K ou en d ? ça passe mieux avec la melody et cette note 00:57:940 (123) - .
  5. 01:18:298 (212) - change le en K ? T'as utilisé un K sur une note similaire içi 01:17:379 (207) -
  6. 01:51:971 (153) - finish celui la ?
asdf
Topic Starter
Kurokotei

Kin wrote:

cc, M4M avec CB bjr

[Inner Oni]

  1. 00:02:142 (3) - si cette note était un d, ça permettra de bien mieux accentuer cette note 00:02:448 (4) - . changé
  2. 00:49:981 (186,187,188,189,190,191) - Je dirais que un ddkdk passe mieux avec la melody. ouais mais après y'a le beat et j'ai envie de les séparer
  3. 00:53:043 (213,214) - les 2 sont assez différent je trouve. Perso je dirais que si tu change le 214 en D, ça passerait mieux. je sais pas je trouve que ca sonne pas bien avec D
  4. 01:16:078 (411) - change le en d pour mieux accentuer le kk d'après ? changé
  5. 01:31:384 (116,118) - swap les 2 ? La 2eme note est bien + aigu, et passe mieux s'il elle est accentué par un k plutot qu'un d. je préfère comme c'est maintenant
  6. 01:34:063 (147,148,149) - si tu écoute bien, le piano fait un decrescendo. Du coup, je dirais que kkd passe beaucoup mieux. Mais ça passe pas super bien avec le pattern, du coup je dirais que ce stream 01:33:757 (143,144,145,146,147,148,149) - je trouve que kdkkddk passe bien
[Oni]

  1. 00:02:142 (3) - si cette note était un d, ça permettra de bien mieux accentuer cette note 00:02:448 (4) - . changé
  2. 00:17:838 (21) - d ? Le piano fait un shut down. ouais mais le pitch est plus haut ici alors je garde k
[Muzukashii]

  1. 00:02:142 (3) - same as other diff. changé
  2. 00:41:410 (50,52) - Soit tu finish les 2, soit aucun D: ouais mais en fait j'ai l'impression que la deuxième note est moins "puissante" que la première
  3. 00:44:930 (65) - pas de big note sur celle la ? added
  4. 00:57:787 (122) - change en K ou en d ? ça passe mieux avec la melody et cette note 00:57:940 (123) - . changé en K
  5. 01:18:298 (212) - change le en K ? T'as utilisé un K sur une note similaire içi 01:17:379 (207) - changé
  6. 01:51:971 (153) - finish celui la ? changé
asdf
Merci pour le mod!
kouzuki_karen
hello, taiko m4m orz

General

be sure to uncheck widescreen support in all the taiko diffs. also, maybe you can use this code for the background image? You can see the entire piano better, and the sky is still visible. but, I don't know if negative values are rankable lol

Kantan

00:22:889 (1) - end this spinner at 00:23:808 - , because the later sounds are not important (it's faded out) and there is nothing really significant at the later half of the spinner. also gives beginner players more of a break before they hit 00:24:726 (1) -
00:34:828 (12) - there is no real sound here. try moving to 00:35:134 - where there is actually something (in this case change of pitch in music)
00:44:012 (28) - better to make this large kat, I don't understand your buildup of Dkd here..
01:18:910 (82) - adding finisher might make this a good lead-in to 01:19:828 (83,84,85,86) -

Futsuu

00:22:889 (1) - same as kantan (futsuu probably matters less but if you changed it in Kantan you might as well do it here too, for consistency)
00:50:134 (66,67,68) - this could be dkd or kkd to match the music more (probably kkd because your first note for this pattern in Kantan is a k anyway).
01:01:461 (96) - could change to D, because there are different drum effects where this note is.
01:43:400 (60) - d? because the sound is lowered here. the double notes differs slightly from 01:42:787 (57,58) -

Muzukashii

00:50:440 (93) - I think this could really have finisher added. there are extra drum sounds here.

nice diff~

Oni

00:21:665 (46,47,48,49,50) - I think this stream is too short, considering that the melody still goes on despite your break after this. maybe map the stream up to 00:22:277 - ?
00:40:951 (79) - could change to k, similar to 00:40:645 (78) - and it would be a better lead into the two red notes on 00:41:257 (80,81) - .
01:23:808 (11,12,13) - ctrl + G?

Inner Oni

I have no idea how to mod this lol

00:24:650 - I think the SV multiplier here is too low, considering how in this section you have a mix of 1/4 and 1/6 combos which can easily confuse non-Japanese players.
00:57:481 (241,242,243,244,245) - could change to kdkkk? it might fit the piano notes better.
01:55:766 (330,331,332,333) - might as well change to all k

good luck~
Topic Starter
Kurokotei

mrdumpling64 wrote:

hello, taiko m4m orz

General

be sure to uncheck widescreen support in all the taiko diffs. also, maybe you can use this code for the background image? You can see the entire piano better, and the sky is still visible. but, I don't know if negative values are rankable lol unchecked widescreen support and added -85 to the bg

Kantan

00:22:889 (1) - end this spinner at 00:23:808 - , because the later sounds are not important (it's faded out) and there is nothing really significant at the later half of the spinner. also gives beginner players more of a break before they hit 00:24:726 (1) - I think it's okay for the spinner to end at 00:24:420
00:34:828 (12) - there is no real sound here. try moving to 00:35:134 - where there is actually something (in this case change of pitch in music) moved
00:44:012 (28) - better to make this large kat, I don't understand your buildup of Dkd here.. oh yeah, added
01:18:910 (82) - adding finisher might make this a good lead-in to 01:19:828 (83,84,85,86) - added

Futsuu

00:22:889 (1) - same as kantan (futsuu probably matters less but if you changed it in Kantan you might as well do it here too, for consistency) same as kantan
00:50:134 (66,67,68) - this could be dkd or kkd to match the music more (probably kkd because your first note for this pattern in Kantan is a k anyway). yeah but it's a bit hard for a Futsuu imo
01:01:461 (96) - could change to D, because there are different drum effects where this note is. ^
01:43:400 (60) - d? because the sound is lowered here. the double notes differs slightly from 01:42:787 (57,58) - ^

Muzukashii

00:50:440 (93) - I think this could really have finisher added. there are extra drum sounds here. added

nice diff~ thanks :D

Oni

00:21:665 (46,47,48,49,50) - I think this stream is too short, considering that the melody still goes on despite your break after this. maybe map the stream up to 00:22:277 - ? I think the current pattern is okay since the beat is also stopping at 00:21:971 -
00:40:951 (79) - could change to k, similar to 00:40:645 (78) - and it would be a better lead into the two red notes on 00:41:257 (80,81) - . changed
01:23:808 (11,12,13) - ctrl + G? the current pattern is okay imo

Inner Oni

I have no idea how to mod this lol :D

00:24:650 - I think the SV multiplier here is too low, considering how in this section you have a mix of 1/4 and 1/6 combos which can easily confuse non-Japanese players. yeah but it's a super calm part D:
00:57:481 (241,242,243,244,245) - could change to kdkkk? it might fit the piano notes better. kdkdk is fine too imo
01:55:766 (330,331,332,333) - might as well change to all k ddkk is fine imo since there is a pitch change

good luck~
Thanks for the mod!
Gemu-
Hi Sayaka- :D

d
k
D (Big d)
K (Big k)


[ Kantan]

00:47:379 - Add a d for the combination kd dk.
00:51:053 - ^
01:20:134 - Change to d is better.
01:28:706 - Change to k.
01:48:298 - Change to d for the pattern.
01:51:053 - Change to k for the pattern.
01:52:889 - Change to k.
01:54:755 - ^

[ Futsuu]

00:06:122 - Change to k.
00:21:359 - Change to k because is better and the rhythm is better.
00:29:318 - Change to k.
00:55:951 - Change to k for kd dk.
01:04:216 - Change to d.
01:12:787 - Change to k, is better the rhythm.
01:53:808 - Change to k.

[ Muzukashii]

00:05:816 - Change to k.
00:06:122 - ^
00:16:920 - Change to k is better.
01:06:818 - Change to d for kd dk.
01:44:624 - Change to k.
01:45:083 - ^
01:46:614 - ^
01:47:073 - ^

[ Oni]

00:17:379 - Change to k.
00:40:032 - ^

Sorry but I can't mod Inner Oni. I'm very mod to mod this diff... But I hope my mod has been helped you :3, Good luck~ ~
Topic Starter
Kurokotei

game rock wrote:

Hi Sayaka- :D

d
k
D (Big d)
K (Big k)


[ Kantan]

00:47:379 - Add a d for the combination kd dk. I don't think it's really needed
00:51:053 - ^ ^
01:20:134 - Change to d is better. k is fine too imo
01:28:706 - Change to k. changed
01:48:298 - Change to d for the pattern. changed
01:51:053 - Change to k for the pattern. changed
01:52:889 - Change to k. too many d k in a row isn't good imo lol
01:54:755 - ^ ^

[ Futsuu]

00:06:122 - Change to k. pitch goes down here so no
00:21:359 - Change to k because is better and the rhythm is better. it's the same pitch as previous note so d is fine imo
00:29:318 - Change to k. notihng calls for a k here
00:55:951 - Change to k for kd dk. pitch goes down so no
01:04:216 - Change to d. k sounds good imo
01:12:787 - Change to k, is better the rhythm. d sounds better imo
01:53:808 - Change to k. it's always the same note so d is fine imo

[ Muzukashii]

00:05:816 - Change to k. d is fine too imo
00:06:122 - ^ d is better imo
00:16:920 - Change to k is better. actually I put d here to follow the beat
01:06:818 - Change to d for kd dk. k sounds better imo
01:44:624 - Change to k. I'm following the piano in the back, so D is fine imo
01:45:083 - ^ d sounds good imo
01:46:614 - ^ ^
01:47:073 - ^ ^

[ Oni]

00:17:379 - Change to k. d is fine imo since the pitch change is not that significant
00:40:032 - ^ following the beat here

Sorry but I can't mod Inner Oni. I'm very mod to mod this diff... But I hope my mod has been helped you :3, Good luck~ ~
Thanks for the mod!
Sonnyc
I've forgot an icon..!
Cherry Blossom

Sonnyc wrote:

I've forgot an icon..!

Awh Thank you :3
(I didn't notice /me runs)
Hazuki
Really love this map ;w; would definitely love to see it ranked. Here, have a star \:D/
Rixia Mao
um..is it just me or is there some problems with the quality of that .mp3 file?
Topic Starter
Kurokotei

Rixia Mao wrote:

um..is it just me or is there some problems with the quality of that .mp3 file?
well yeah the quality of the mp3 isn't the best, but I can't find a better one (I already took this one from xi's official SoundCloud)

EDIT: seems that the mp3 cuts at 16 kHz so I suppose it's okay:

tasuke912
Hi. I like this song bery muth. lol
[ Inner Oni]
  1. OD can up +1.0 because DT is impossible.
  2. 00:31:308 Why don't you put 1/6s here? similar as 00:30:543 (30,31,32,33).
  3. 01:07:430 (308) - I feel that d is so many of this stream, so I think it's better to change to k.
  4. 01:18:451 (439,440,441,442,443,444,445,446,447,448) - this 1/6 stream is weird. I think kddkddkkkd is better. try this. (it's so hight stars, but i think it's ok.)
  5. 01:31:155 add k?
  6. 01:50:440 (288,289) - ctrl+G (k-d)
That's all. good luck for rank. :)
Topic Starter
Kurokotei

tasuke912 wrote:

Hi. I like this song bery muth. lol
[ Inner Oni]
  1. OD can up +1.0 because DT is impossible. lol I think OD6 is okay
  2. 00:31:308 Why don't you put 1/6s here? similar as 00:30:543 (30,31,32,33). oh yeah I didn't noticed the 1/6 here, added
  3. 01:07:430 (308) - I feel that d is so many of this stream, so I think it's better to change to k. changed
  4. 01:18:451 (439,440,441,442,443,444,445,446,447,448) - this 1/6 stream is weird. I think kddkddkkkd is better. try this. (it's so hight stars, but i think it's ok.) umm, keeping the actual one, I think your suggestion is harder to play lol
  5. 01:31:155 add k? I'm following the piano here so no
  6. 01:50:440 (288,289) - ctrl+G (k-d) changed
That's all. good luck for rank. :)
Thanks for the mod and stars!
Nardoxyribonucleic
Hi, here comes a recheck for taiko diffs as requested by Cherry Blossom.

  • [Kantan]
  1. 00:54:726 (44,46) - these notes could be deleted in order to make a good spread with Futsuu. This would be more consistent with the breaks at 00:58:400 and 00:59:318 - as well.
  • [Futsuu]
  1. 00:17:379 (5) - maybe k as you did in Kantan ? This could fit the increasing pitch of music in a way better.
  2. 01:05:134 (100) - consider ending the slider at 01:05:747 - instead ? The current pattern is a bit hard for newer players to differentiate the timing for hitting the big don afterwards.
  3. 01:37:277 (42) - d would better for pattern consistency as 00:39:420 (34) and 01:40:951 (52) -
  • [Muzukashii]

    Consider removing the group of SV changes starting at 00:36:435 and 01:01:844 - ? They may be a bit hard for intermediate players to follow at times.
  1. 01:10:491 (172) - consider deleting this note for a 2/1 break ? Currently the pattern chain is rather long from 00:57:481 to 01:20:747 -
  2. 01:36:971 (78) - maybe K as you did in Futsuu ?
  • [Oni]
  1. 00:51:053 (150) - k would be better since the music at 00:50:440 (147,148) - and 00:50:900 (149,150) - are really similar.
  • [Inner Oni]
  1. 01:01:155 (265,266,267,268,269) - consider using kdkkd here ? This could fit the pitch of the music well.
You may call me back after fixing them~ :D
Topic Starter
Kurokotei

Nardoxyribonucleic wrote:

Hi, here comes a recheck for taiko diffs as requested by Cherry Blossom.

  • [Kantan]
  1. 00:54:726 (44,46) - these notes could be deleted in order to make a good spread with Futsuu. This would be more consistent with the breaks at 00:58:400 and 00:59:318 - as well. deleted
  • [Futsuu]
  1. 00:17:379 (5) - maybe k as you did in Kantan ? This could fit the increasing pitch of music in a way better. changed
  2. 01:05:134 (100) - consider ending the slider at 01:05:747 - instead ? The current pattern is a bit hard for newer players to differentiate the timing for hitting the big don afterwards. changed
  3. 01:37:277 (42) - d would better for pattern consistency as 00:39:420 (34) and 01:40:951 (52) - I think the D here is okay to emphasize the beginning of the new part
  • [Muzukashii]

    Consider removing the group of SV changes starting at 00:36:435 and 01:01:844 - ? They may be a bit hard for intermediate players to follow at times. removed
  1. 01:10:491 (172) - consider deleting this note for a 2/1 break ? Currently the pattern chain is rather long from 00:57:481 to 01:20:747 - deleted
  2. 01:36:971 (78) - maybe K as you did in Futsuu ? changed
  • [Oni]
  1. 00:51:053 (150) - k would be better since the music at 00:50:440 (147,148) - and 00:50:900 (149,150) - are really similar. changed
  • [Inner Oni]
  1. 01:01:155 (265,266,267,268,269) - consider using kdkkd here ? This could fit the pitch of the music well. yeah I was thinking of that too, changed
You may call me back after fixing them~ :D
Thanks for the mod!
Nardoxyribonucleic
After adding some 1/2 notes in the kiai of Futsuu, the difficulty spread looks better now. Rest moments are generally sufficient in lower difficulties. Although the 1/6 patterns are quite complicated in Inner Oni, they follow the piano pretty well.

: p/4046858

Bubbled~
Topic Starter
Kurokotei
is it happening
Cherry Blossom
Topic Starter
Kurokotei

Cherry Blossom wrote:

a very normal discussion
Avena
WHO'S AFRAID OF THE BIG BLOSSOM SAYAKA
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