Hello.
Update : http://puu.sh/dMzdE/ef66ebdf5d.rar
Aussi ajoute "Cherry Blossom" dans les tags merci.
Faan wrote:
from m4m Queue forigive me if I mod badly
first thing first, put Cherry Blossom into the tags if he made all the stds lel Sayaka please.
Normal:
00:29:318 (2) - rotate 1 degree around selection center what it changes ?
01:13:400 (1,2) - can blanket better, rotate 4 degrees just moved the slider to adjust the blanket.
01:15:236 (4,5) - rotate 5 anti-clockwise 1.5 degree imao (I think 1 is good) no, i want the keep the parallelism
01:24:420 (3) - ^, except (3) not (5) same as ^ concerning slider points.
nice diff can't find anything
Hard:
00:29:318 (3) - I feel like this is too close to(2), maybe move to around 65,274 adjusted.
00:44:777 (7,5) - OCD alert: slight irritated by the shadow of (7) lol jk don't mind this one i didnt want to stack here ;w;
00:47:685 (2,3,4) - move 3 so it looks not too close to (2),say around 309,96 adjusted.
01:07:277 (6) - move to around 135,215 for basically the same reason as previous notes done.
01:21:359 (1) - is this allowed? the path of the slider is visible, so, technically, yes.
01:45:083 (2) - 280,165 adjusted.
Hyper:
00:18:757 (2) - 199,106 no, it will ruin the suqare pattern and the blanket.
00:21:971 (1) - I feel one long repeater is boring but I donno how to change so maybe keep it like this this is 1/6, and really hard to handle for a Hard player if there are two 1/6 kick sliders
00:45:543 (5) - rotate 2 degrees i want to keep the symmetry with slider points.
00:47:379 (3) - 4° same as ^
00:54:726 (3) - 1° anti-clockwise ^
00:55:951 (1) - ^ but clockwise ^
01:00:236 (3) - 4° anti-clockwise and maybe rearrange what is after slightly just adjusted spacing for the blanket.
01:21:359 (2) - ;w; I'm getting scared, much paranoid lol
01:30:236 (2) - OCD alert 3degrees so blanket with(4) adjusted.
01:32:915 (5) - around 35,185 so it's more in the center awh i made a mistake here, i change the pattern.
01:47:379 (4) - 1 degree i want to keep the symmetry with slider points.
Another:
00:17:838 (5) - 3° anti-clockwise adjusted.
00:59:777 (2) - 2° anti adjusted.
01:29:930 (1) - x:420, move please i don't see any reasons to move it.
this map 2 fast and streamy 4 me
Death (Ascension to Heaven lol)
00:43:247 (4) - 2°anti-clockwise i want to keep the symmetry with the slider.
01:38:196 (4) - consider repeater, personally believe that it fits better also unify with 01:40:032 (4) - and 01:41:869 (7) - i just want to vary patterns, that's why i wont change.
General: the sharp slider ._.
Sorry for OCD, it's maybe the only way I can find anything ever
deetz wrote:
hey, m4m from Cherry Blossom's queue, sorry if I can't help. this mapset is really nice and this is all I could find >_>
if the fairness rule doesn't work for my map, meh, it's still good modding experience xD
[General]
The song seems to die down a bit at 00:22:889 - maybe end kiai there instead? it was intentional to end the kiai here 00:24:726 -, i don't remember the reason (/me runs) but i didnt want to end the kiai here 00:22:889 -
[Normal]
00:01:530 (1) - this is feeling weird with the missed beats - try this rhythm? http://puu.sh/dM3wo/eee7e243b1.jpg i want to avoid 1/2 gaps for this part which is calm, this is a Normal diff o.o, even tho the BPM is low
00:33:910 (4) - why not make this a copy of 00:32:991 (3) - flipped horizontally and vertically? i just to vary slider shapes, i use 2 kinds of shapes for my maps, so, variation between them is needed.
00:41:257 (4,5,1) - imo you can make an equilateral triangle out of these three: http://puu.sh/dM3Vn/d07960a69e.jpg this is supposed to be a semi square, an angle of 90° is more comfortable to play than an angle of 60° (equilateral triangle) imo.
00:59:624 (4,5,1) - ^ same as ^
01:10:951 (3) - you can curve this slider slightly for nicer flow and aesthetic something like this: http://puu.sh/dM4cI/c1aa1420ee.jpg this will overlap the HP bar and i will have to move a section to avoid this, so i prefer to keep the current pattern
01:13:400 (1,2) - I think this blanket can be improved already done
01:21:359 (1) - i think in the lowest diff of a set the outline of a slider path should be clearly visible on both sides but it's up to you i may need more opinions.
01:50:747 (4,5,1) - Ctrl-G 4, then move 5 and 1 above it - makes the flow less rigid imo: http://puu.sh/dM3of/5395727975.jpg changed.
[Hard]
00:04:897 (1) - you don't need to skip the rhythm here, you didn't before either :O i agree but i just want to vary patterns for this part.
00:30:236 (1,2) - curve both of these the same then blanket 00:32:073 (1) - into 2? i just want to make a "pyramid", so i don't change.
00:34:216 (1) - Same rhythm as 00:32:073 (1,2,3,4,5) - I don't think you should skip it i don't follow the piano here, i also ignore consistency since the most powerful sound you can hear is not the piano.
00:40:032 (3) - replace with circle i don't want to keep a 1/1 gap here
01:37:889 (3) - replace with 2 circles, one on 01:37:889 - and the other on 01:38:196 same as ^
01:39:726 (3) - replace with circle ^
01:41:563 (4) - ^ ^
01:43:400 (3) - ^ ^
[Hyper]
00:32:991 (5,6,1) - maybe it's just me but something looks slightly off about the spacing here, try DS'ing these objects at 1.5? Quick example: http://puu.sh/dM5qQ/409faaa171.jpg adjusted.
00:45:389 (4,5) - blanket can be improved, I would put it like this: http://puu.sh/dM5wt/6aa84a4602.jpg i don't really think it's necessary due to the stack leniency set.
00:54:114 (1,2,3,4) - this pattern is beautiful but I think the flow can be improved. here is what I mean: http://puu.sh/dM5Gq/49339bf261.jpg i want to keep the straight line with 1,2,3, linear flow for this pattern is better imo.
01:40:032 (4,1,2,3,4) - same idea as ^, but you might have to move some stuff around after: http://puu.sh/dM5Nd/ca196885b0.jpg i prefer to keep the current pattern because there is an angle of 90°, and it looks more comfortable to play than and angle of 120° imo.
[Another]
Beautiful streams :O
00:44:930 (1,2) - blanket can be improved done.
00:55:951 (1,2,3,4) - why not move this pattern so 2 stacks on the end of 00:55:032 (4) - ? i respect something called DS. (even for 1/1 gaps)
00:57:481 (5) - why not map this as a stacked stream i need more opinions.
01:10:645 (4,5) - blanket can be improved adjusted.
[Death]
Even more beautiful streams :O
00:39:420 (1,2) - decrease spacing between 1 and 2, then Ctrl-G on 2 i don't really get your idea....
00:57:481 (6,7,8,9,1) - imo the circles should flow in the same curve as the slider i just place them as a burst so that's fine imo.
01:37:277 (1,2) - nazi, but I think you can improve the blanket here adjusted.
sorry, I can barely play this map, so I can't mod it as effectively ;_;
Flandre_ErMei wrote:
[Normal]
00:20:440 (7) - maybe hide the end to 00:18:604 (4) ? stack is not intentional here.
00:21:053 (1,1) - i don't think this two too closed spinner can be accepted this is fine because they are long enough to be handled by beginners.
00:27:481 - add note i need more opinions.
00:27:787 (5) - change to notes will be better to play for the sake opf star rating i don't want to use too many circles, because using many circles increase the star rating of the map.
00:29:318 (2) - do this ?
I prefer to not stack objects because it may be harder to read for a beginner...
00:55:645 (3) - change to curve sliders? done.
00:58:706 (2) - put on 3 ? no i prefer to keep the pyramid pattern.
01:41:869 (2) - a little top ,maybe down a little? done.
[hard]
00:11:245 (2) - nc , bcz this speed change much than before done.
00:29:318 (3) - chang to note put on 4 , bcz 00:29:471 and 00:29:624 not vol i prefer to keep the current pattern which sounds fine for me.
00:35:594 add note ? i'm not following piano here, so i will not add a note.
00:46:461 (5) - x|256 y|148 i prefer to respect the DS, i don't want to stack.
00:47:685 (2) - ^ and 00:48:145 (3) - x|288 y|76 uuuh i want to keep the linear flow here.
00:57:175 (4,2) - can struck same reason as mentionned above.
01:18:910 (9) - ..... i want to give recovery to players, that's why i use many reverses, i also want to avoid polarity issues if i use sliders instead.
01:27:940 (5) - delete mabye better to play if i delete it, it will make a polarity issue, and i want to avoid this.
01:36:665 (4,3) - can struck no.
[Hyper]
OD is a little low with AR , OD 6.5 or 7 ? no, OD6 is fine because it balances the diff spread.
00:11:245 (4) - nc the same reason with Hard done.
00:35:823 (1) - a litte strange apinner here i keep consistency with harder diffs.
01:35:134 (8) - nc for it different done.
[Another]
00:11:245 (2) - same as before done.
00:47:685 (4,5,6,7,8,9,10,11,12) - stream here not need ,imo,delete (5,7,9,11)? noo, can you hear piano ?
01:01:308 (6) - change to 3 notes? done.
01:15:849 (3) - change to 2 note in 01:15:849 and 01:16:002 no i prefer to follow notes on blue ticks.
[Death]
00:11:245 (2) - same as before done.
00:18:527 (3) - delete , bcz 00:18:833 here is the same vol ,but you didn't add i just use a triple to add density for this pattern and to vary patterns.
note
00:30:236 (6) - NC not here, i misplaced a NC after this measure.
00:45:849 (7) - ^ no, i NC each 2 big white ticks.
00:48:298 (16) - a little long ? NC on 8 ? same as ^
01:25:645 (4) - end at 01:25:798 then add note at 01:25:951 ? no, there are notes which are snapped on 1/8 and 1/6, and if i do this, it will be wrongly snapped.
that is all , sorry i am not good at modding...
thanks for modding, i'll mod your map back within 1-2 weeks when i have time.eINess wrote:
From cb's Queue
[Death][Another]
- 00:02:448 (4) - Using a 1/8 time signature is a little better rhythm. i know buti don't want to be hentai ;w; i prefer to keep 1/4 time signature because it is still consistent and intuitive to play, 1/8s could be used, but i don't really want to use it.
- 00:04:897 (1) - same reason ^ ^
- 00:03:673 (6) - What do you think of this rhythm? better fit to song uuuuh i prefer to follow piano...
- 00:21:665 (6) - Suddenly boring rhythm, add stream Similar to the earlier better. i'll see if i can change it, but it's 1/6, not 1/4 and it will be harder to find something else.
- 00:31:844 - add circle better. there is nothing audible on this blue tick uuuuuh.
- 00:39:420 (1) - reduce the distance a little make better to play. making high jumps is intentional and it plays well imo.
- 00:41:869 (3) - ^ so crazy jump loool same as ^
- 00:43:247 (4) - cheak blank at head. little wrong what ?
- 00:59:165 (5) - I can't heard 00:59:241 why you use 1/4 slider? it is clearly audible if you disable the volume of hitsound and listen with 25% speed...
- 01:24:879 (5) - stream better? adjusted.
[Hyper]
- 00:31:767 (3) - change 1/4 rhythm better. heard ' ttididik ' ? sound. i want to only follow piano here, i don't want to make pattern dense as Death becuase this diff is supposed to be easier than Death.
- 00:39:573 (2) - make perfect blank with 00:38:808 (2) - better.done.
- 00:48:604 (1) - ^ with 00:45:389 (2) - ^
- 00:59:777 (2) - ^ with 00:59:624 (1) - ^
- 01:10:032 (2) - ^ with 01:10:645 (4) - ^
- 01:10:798 (5) - ^ with 01:10:645 (4) - ^
- 01:23:961 (2,3,4) - stack with 01:24:420 (1) - better? I think that if you just like the other patterns. i don't get what you mean.
- 01:27:634 (3) - make perfect blank with 01:28:094 (1) - done.
- 01:41:104 (4,6) - ^ with 01:41:563 (5) - it is ;w;
[Hard & Normal]
- 00:31:767 (8) - same reson Another diff same reason.
- 00:46:767 (1) - cheak blank what ? ;w;
- 00:59:777 (1,2) - any reson increase the distance? 1.40 is used for 1/1 gaps, i assume.
- 01:27:787 (6) - cheak blank ;w;
- 01:27:175 (4) - ^ ^
- 01:45:236 (4) - ^ at tail ^
GL baka cb :3
- I can't found lol
Update : http://puu.sh/dMzdE/ef66ebdf5d.rar
Aussi ajoute "Cherry Blossom" dans les tags merci.