k \o/
owo)9 it's happeningHinsvar wrote:
k \o/
thanks for check eINesseINess wrote:
from #modreq
yeah... many people did not fully understand for Korea Games. so I cheak metadate. :3 thanks btw :3
As metadate, so many wrong point.
you must change Artist ' Kog ' He's ( Park Jae Sung ) just some belonging to the group. fixed
I think change Source ' 그랜드체이스 ' is better. this has been used officially. fixed
In tag, remove studios , lass , void , sieghart , dio , eclipse , transcend , grandark , Genocide It isn't need. they are jsut characters. will keep Void since it's his name in GCNA services, and genocide cause he is GDers here
and What is battle of aernas? The words that are not related at all. removed
and add Netmarble , Naver Games , Grand Chase in tag these are associated with Game add it
I recommend add Duel Pone Zec Avenger in tag, ' Duel ' full name will not add "duel" in tag, causing overlap with title
you should be change diff's name. Champion is not associated with games and songs.
I think ' Elyos ' or ' Gate Keeper ' is better. it's a difficulty name in grand chase :3 so i'll keep mine
So accurate Metadate is
>> Artist : Kog
>> Tittle : Theme Duel
>> Source : 그랜드체이스
>> diff's name ( hard diff ) : Elyos
>> Tag : Grand Chase Netmarble Naver Games thunder hammer Action Pone Zec Avenger
If you want more information call me In-Game
wow y u so rude to meeINess wrote:
from #modreq
In tag, remove Genocide It isn't need. they are jsut characters.
wwwwwwwwwGenocide wrote:
wow y u so rude to meeINess wrote:
from #modreq
In tag, remove Genocide It isn't need. they are jsut characters.
oh lol my fault I know Genocide is Grand Chase's charter orzGenocide wrote:
wow y u so rude to meeINess wrote:
from #modreq
In tag, remove Genocide It isn't need. they are jsut characters.
lol XDeINess wrote:
oh lol my fault I know Genocide is Grand Chase's charter orzGenocide wrote:
wow y u so rude to me
I'm really sorry, Genocide. baka me ; ^ ;
ah fck, the reply mod is gone, got refreshed `-`Nardoxyribonucleic wrote:
Hi, here comes a taiko mod as requested by Genocide.
[General]
You may use normal default sampleset for all timing points. The current one is just too soft to be heard.
- [Gen's Futsuu]
Tags conflict with all other diffs. Make sure that the tags are consistent with them.
- 00:05:293 (10) - delete and change 00:05:587 (11) - to k to follow the main melody solely ?
- 00:07:647 (15,16,17) - As the music here is nearly silent, these notes could be deleted to create a 4/1 break, which could reflect the pause of music nicely. i follow piano sound so dd will be nice imo
- 00:14:117 (27) - k would be better since it has the same pitch as 00:13:235 (26) - ah really?, the sound is different so no
- 00:14:411 (28) - this note could be deleted to break the pattern a bit. Four 1/2 notes in Futsuu are actually a bit harsh for such a calm song, so it should be used sparsely.
- 00:17:058 (34,35,36) - similar to 00:07:647 (15,16,17) - , these notes could be removed as well. no
- 00:20:588 (43) - same as 00:14:411 (28) -
- 00:22:353 (48) - deleting this note could emphasize the neighbouring high-pitched piano at 00:22:058 (47,49) -
- 00:30:000 (61,62) - swapping these notes to k d could accompany the pitch drop well.
- 00:34:411 (69) - delete and change 00:34:705 (70) - to d to follow the piano ?
- 00:48:823 (94,95) - swapping these notes to d k could fit the increase in piano pitch nicely. 00:30:588 (58) - the sound is high, in piano its called with chord so it will be high imo
- 00:50:000 (96,97) - similar to 00:07:647 (15,16,17) - , these notes could be removed to give a break. no
- 00:51:176 (98) - d would be better if you change ^ ^
- 00:53:235 (102) - move to 00:52:353 - to follow the piano there.
- 00:55:882 (107,108,109) - d k k would reflect the pitch increase imo.
- 00:58:823 (113) - d would be cool while highlighting the pitch drop appropriately. no, i won't reflect hand, also the sound is high
- 01:06:470 (126,127,128,129) - d k k d would follow the piano in a way better.
- 01:12:647 (137,138,139,140) - similar to ^ , try kd kk ?
- 01:16:176 (146,148) - d would suit the pitch drop there.
- 01:17:941 (1) - You may want a softer spinner at the end. Try to lower its volume to 30% ?
- [Gen's Muzukashii]
Call me back.
- 00:07:353 (19) - d would be better because of the absence of high-pitched sound there.
- 00:15:294 (40) - consider deleting this note ? A bit unnecessary due to the lack of music support.
- 00:17:941 (47) - same as ^
- 00:19:117 (52,53,54) - change to d d k and delete 00:20:000 (55) - for pattern consistency ?
- 00:26:470 (71) - this note could be deleted to give a 2/1 break.
- 00:27:353 (73,75) - delete and change 00:27:647 (74) - to k if you change ^ for a smoother flow.
- 00:32:353 (89) - same as 00:15:294 (40) -
- 00:33:235 (92) - change to d and delete 00:34:117 (95) - . A bit crowded for the soft music there.
- 00:35:588 (101) - d would be better if you change ^ for coherence.
- 00:36:470 (104) - same as 00:15:294 (40) -
- 00:39:705 (112) - ^
- 00:52:353 (144,145) - d k would suit the pitch increase of the piano there.
- 00:55:882 (150,151,152) - same as Futsuu
- 01:04:411 (171) - deleting this note would result in a better focus on the main melody.
- 01:06:470 (175,176) - same as 00:52:353 (144,145) -
- 01:09:411 (182) - this note could be removed to shorten the 1/2 + 1/4 pattern a bit.
- 01:20:294 (1) - same as Futsuu
It is understandable that you did not reply the mods in Muzukashii due to the loss of reply mods. It would be better to explain why you rejected the mods next time, as this could be a bit impolite to modders.Genocide wrote:
ah fck, the reply mod is gone, got refreshed `-`Nardoxyribonucleic wrote:
Hi, here comes a taiko mod as requested by Genocide.
[General]
You may use normal default sampleset for all timing points. The current one is just too soft to be heard.
- [Gen's Futsuu]
Tags conflict with all other diffs. Make sure that the tags are consistent with them.
- 00:05:293 (10) - delete and change 00:05:587 (11) - to k to follow the main melody solely ?
- 00:07:647 (15,16,17) - As the music here is nearly silent, these notes could be deleted to create a 4/1 break, which could reflect the pause of music nicely. i follow piano sound so dd will be nice imo
- 00:14:117 (27) - k would be better since it has the same pitch as 00:13:235 (26) - ah really?, the sound is different so no
- 00:14:411 (28) - this note could be deleted to break the pattern a bit. Four 1/2 notes in Futsuu are actually a bit harsh for such a calm song, so it should be used sparsely.
- 00:17:058 (34,35,36) - similar to 00:07:647 (15,16,17) - , these notes could be removed as well. no
- 00:20:588 (43) - same as 00:14:411 (28) -
- 00:22:353 (48) - deleting this note could emphasize the neighbouring high-pitched piano at 00:22:058 (47,49) -
- 00:30:000 (61,62) - swapping these notes to k d could accompany the pitch drop well.
- 00:34:411 (69) - delete and change 00:34:705 (70) - to d to follow the piano ?
- 00:48:823 (94,95) - swapping these notes to d k could fit the increase in piano pitch nicely. 00:30:588 (58) - the sound is high, in piano its called with chord so it will be high imo
- 00:50:000 (96,97) - similar to 00:07:647 (15,16,17) - , these notes could be removed to give a break. no
- 00:51:176 (98) - d would be better if you change ^ ^
- 00:53:235 (102) - move to 00:52:353 - to follow the piano there.
- 00:55:882 (107,108,109) - d k k would reflect the pitch increase imo.
- 00:58:823 (113) - d would be cool while highlighting the pitch drop appropriately. no, i won't reflect hand, also the sound is high
- 01:06:470 (126,127,128,129) - d k k d would follow the piano in a way better.
- 01:12:647 (137,138,139,140) - similar to ^ , try kd kk ?
- 01:16:176 (146,148) - d would suit the pitch drop there.
- 01:17:941 (1) - You may want a softer spinner at the end. Try to lower its volume to 30% ?
- [Gen's Muzukashii]
Call me back.
- 00:07:353 (19) - d would be better because of the absence of high-pitched sound there.
- 00:15:294 (40) - consider deleting this note ? A bit unnecessary due to the lack of music support.
- 00:17:941 (47) - same as ^
- 00:19:117 (52,53,54) - change to d d k and delete 00:20:000 (55) - for pattern consistency ?
- 00:26:470 (71) - this note could be deleted to give a 2/1 break.
- 00:27:353 (73,75) - delete and change 00:27:647 (74) - to k if you change ^ for a smoother flow.
- 00:32:353 (89) - same as 00:15:294 (40) -
- 00:33:235 (92) - change to d and delete 00:34:117 (95) - . A bit crowded for the soft music there.
- 00:35:588 (101) - d would be better if you change ^ for coherence.
- 00:36:470 (104) - same as 00:15:294 (40) -
- 00:39:705 (112) - ^
- 00:52:353 (144,145) - d k would suit the pitch increase of the piano there.
- 00:55:882 (150,151,152) - same as Futsuu
- 01:04:411 (171) - deleting this note would result in a better focus on the main melody.
- 01:06:470 (175,176) - same as 00:52:353 (144,145) -
- 01:09:411 (182) - this note could be removed to shorten the 1/2 + 1/4 pattern a bit.
- 01:20:294 (1) - same as Futsuu
@Muzu, 01:20:294 (1) - 00:39:705 (112) - 00:35:588 (101) - 00:07:353 (19) - 00:15:294 (40) - 00:17:941 (47) - 00:19:117 (52,53,54) -00:26:470 (71) - 00:27:353 (73,75) - 00:32:353 (89) - 00:33:235 (92) - 00:35:588 (101) - are rejected
thanks for mod!
http://puu.sh/glQFm/2239a5dbcd.rar
I think the mentioned file is a 0-byte .wav file, right?Ranking Criteria wrote:
Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
yes for blank hitsound, but 0 byte is impossible for a file... so 44 bytes is considerableNardoxyribonucleic wrote:
@Arcubin: about the "soft-sliderslide.wav" in the song folderI think the mentioned file is a 0-byte .wav file, right?Ranking Criteria wrote:
Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
13:07 Arcubin: hi bakari o/
13:07 -Bakari-: hey
13:07 Arcubin: you free?
13:09 -Bakari-: depends on what do you need :)
13:09 Arcubin: :3
13:10 Arcubin: i just want too ask your heart :3
13:10 *Arcubin runs
13:11 -Bakari-: Uh, link me the set and I'll decide \w/
13:11 *Arcubin is listening to [http://osu.ppy.sh/b/624941 Kog - Theme Duel]
13:11 Arcubin: btw... you remember me?
13:13 -Bakari-: kind of \w/
13:14 Arcubin: kind of what.. .XD
13:14 -Bakari-: I don't exactly remember, but I feel like I've talked to you before \w/
13:15 *Arcubin is listening to [http://osu.ppy.sh/b/386390 Triple Booking - Hana Saku Saikyou Legend Days (TV Size)]
13:15 Arcubin: i'm the one who made this...
13:15 -Bakari-: Ahhhhh, this one
13:15 Arcubin: i drop that and try another map ;3
13:15 Arcubin: it's quite a long time ago :3
13:15 -Bakari-: let me check a few things about taiko and we'll mod standard
13:16 -Bakari-: meanwhile, are you sure about the diffname Champion?
13:16 Arcubin: okay :)
13:16 Arcubin: yes... i use the diff name on the game
13:16 -Bakari-: I'd rather call it Advanced, since Champion is used for Insane/Insane+ diffs \w/
13:16 Arcubin: in game "normal=>hard=>very hard=>champion
13:16 Arcubin: so i just use that
13:17 Arcubin: :3 okay might change that
13:17 Arcubin: no... let's change that...
13:17 Arcubin: it's have decent reason to be changed
13:17 -Bakari-: Well, Advance or Hard would be a better name
13:18 Arcubin: changed to hard since it's a diff after normal
13:19 -Bakari-: well, Advanced is also a diff after Normal :P
13:19 -Bakari-: anyways, it's up to you
13:20 -Bakari-: I don't know much about taiko, but I think we can trust both Gen and the nominator who bubbled it \w/
13:20 Arcubin: \w/i trust gen he's my love
13:22 -Bakari-: I'm quite unsure about the comboburst
13:22 Arcubin: D: buu.... but... it's play well
13:22 -Bakari-: >When skinning gameplay elements, complete sets of elements must be skinned.
13:23 Arcubin: ohh... bout that ;3
13:23 Arcubin: so... i need all skin element too?
13:23 -Bakari-: I'm not exactly sure what elements should be added
13:24 Arcubin: should i ask QAT?
13:24 -Bakari-: yes, please do it
13:24 -Bakari-: and one more thing
13:24 -Bakari-: http://puu.sh/grovg.png
13:25 Arcubin: :3 let's remove it instead then -_-
13:25 Arcubin: it's make me troubled since start already
13:25 -Bakari-: well, you can put it in creator's word
13:26 -Bakari-: those who need it, will be able to put it in the beatmap's folder
13:26 -Bakari-: pretty sure that lead in sould be set to 2000
13:26 -Bakari-: not -2000
13:27 Arcubin: oops :# my fault
13:27 -Bakari-: you can also set it to zero and osu! will take care of iy
13:27 -Bakari-: it*
13:29 Arcubin: done change the lead-in
13:29 -Bakari-: did you change it for taiko diffs as well?
13:29 Arcubin: yes
13:29 -Bakari-: great :)
13:31 *-Bakari- is editing [http://osu.ppy.sh/b/624947 Kog - Theme Duel [Normal]]
13:32 -Bakari-: 00:55:000 (5) - since this is the easiest diff, I suggest you to make sliders a little more readable.
13:32 Arcubin: :3 okay let me tr
13:32 Arcubin: try*
13:32 -Bakari-: make the curve softer, maybe?
13:32 -Bakari-: http://puu.sh/groSJ.jpg
13:32 -Bakari-: and yes, same goes for 00:56:470 (1) -
13:33 Arcubin: that's what iwant tod
13:33 Arcubin: to do*
13:33 Arcubin: 00:54:705 (4,5) - can i make stack instead?
13:34 -Bakari-: sorry, I don't think we can stack here
13:34 -Bakari-: this would be the only stack
13:34 -Bakari-: which isn't the best idea
13:34 Arcubin: okay then, i just asking suggestion
13:35 -Bakari-: 01:08:235 (3) - what if we change rhythm here a little? [http://puu.sh/groZP.jpg example]
13:36 Arcubin: ..
13:37 Arcubin: no i think... i want to make the jiggle when the piano is pithcing
13:37 -Bakari-: okay then :)
13:38 -Bakari-: 01:22:353 - the spinners are pretty similar in both modes
13:38 -Bakari-: either finish spinners in taiko on the blue ticks
13:38 -Bakari-: or extend them in standard to the white ticks
13:38 Arcubin: will finish them on blue tick
13:38 -Bakari-: nice decision
13:39 Arcubin: 00:55:000 (5,6,1) - i still can't make them right in the DS ;w;
13:39 Arcubin: wait a sec
13:40 -Bakari-: take your time, we are not in a rush:)
13:40 Arcubin: okay
13:40 -Bakari-: I'm checking audio/metadata \w/
13:40 Arcubin: \w/
13:41 Arcubin: about metada... i already ask eINess (korean mapper)
13:41 Arcubin: he said it's already correct
13:41 Arcubin: the correct ones :3
13:41 -Bakari-: do you have a post/screenshot
13:41 -Bakari-: so, I can link it =w=
13:42 Arcubin: wait a sec
13:43 Arcubin: http://puu.sh/grpkF.png
13:44 -Bakari-: and can you link me the post itself?
13:45 Arcubin: https://osu.ppy.sh/forum/t/241778/start=45
13:45 -Bakari-: cool \w/
13:46 -Bakari-: all hitsounds and mp3 look good
13:46 -Bakari-: so do taikos
13:46 *-Bakari- is editing [http://osu.ppy.sh/b/624941 Kog - Theme Duel [Champion]]
13:46 Arcubin: i am also done here
13:47 -Bakari-: 00:03:235 (6) - maybe you should remove repeat from this slider as it follows practically nothing
13:48 Arcubin: okay... also re-snap DS 00:03:235 (6,1) -
13:48 -Bakari-: 00:07:941 (6) - 00:13:235 (6) - try to reduce volume of the tails. (probably we can use ~10-15% colume for these parts)
13:48 Arcubin: okay...
13:50 -Bakari-: do you want to keep 00:18:235 (1) - this one? It feels rather unnatural and the change is too sudden/strong
13:50 Arcubin: 00:18:676 - maybe i should increase this to 10%?
13:50 -Bakari-: I would use x0.8
13:50 Arcubin: ...
13:50 Arcubin: i'll keep it
13:51 Arcubin: wait.. changed to 0.8
13:51 Arcubin: i think it's too heavy too :3
13:51 -Bakari-: Nice :)
13:51 -Bakari-: as for the volume, you can leave it or set to 10%
13:51 -Bakari-: it's okay either way
13:52 Arcubin: inb4 hinsvar told me to 5-15%
13:52 Arcubin: i just use 5 anyway
13:52 Arcubin: but changed
13:53 -Bakari-: 00:35:588 (3) - you can place a circle at 00:35:882 - instead of the slider
13:53 -Bakari-: there is nothing on the red tick
13:53 -Bakari-: or you can have it another way http://puu.sh/grpLX.jpg
13:54 Arcubin: 00:18:235 (1) - http://puu.sh/grpMr.jpg DS 0.8 is it okay?
13:54 -Bakari-: 00:40:000 (5) - wow, such a strong note. probably it's a good idea to NC it? /// yes, 0,8 looks fine
13:54 Arcubin: 00:35:588 (3) - changed to circle instead
13:54 -Bakari-: don't worry, once you update the diff, I'll recheck everything
13:54 Arcubin: wait
13:55 -Bakari-: 00:44:705 (4) - unstack it a little more, to make it more readable \w/
13:55 Arcubin: 00:35:588 (3) - don't this slider tail following the guitar?
13:55 Arcubin: unstack them
13:56 -Bakari-: oh, it does. but the guitar is really quite and I couldn't even hear it at first
13:56 Arcubin: :3
13:57 -Bakari-: 00:36:764 (5) - kinda the same with this circle
13:57 -Bakari-: you can also remove that
13:57 -Bakari-: it will help you to stress the stronger music at 00:37:058 -
13:58 -Bakari-: 01:05:294 (6,1) - this overlap might appear a little untidy for players' eyes. mind changing that?
13:59 Arcubin: okay... flip the curve then
14:00 -Bakari-: 01:05:882 (1,2) - and them you might want to fix a little spacing mistake here
14:00 Arcubin: spacing mistake?
14:01 Arcubin: it's already 1 tho 3;
14:01 -Bakari-: oh, nvm. I accidentaly moved it :c
14:01 Arcubin: :C
14:01 Arcubin: okay..nvm D
14:02 -Bakari-: and one last thing, a circle at 01:19:705 - instea of the slider
14:02 Arcubin: so double circl?
14:02 -Bakari-: since the stronger beat is on the red tick, making it cllickable would be awesome
14:02 Arcubin: okay fixed
14:02 -Bakari-: try http://puu.sh/grqbd.jpg this
14:03 Arcubin: ohh... that's awesome XD
14:03 -Bakari-: okay, that's pretty much it. update the set :)
14:03 -Bakari-: I'll re-download
14:03 Arcubin: updating now
14:03 -Bakari-: and I'll also check everything one more time \w/
14:03 -Bakari-: my pc is glitching, don't panic if I disappear \w/
14:04 Arcubin: :3
14:04 Arcubin: okay tho
14:04 Arcubin: updated
14:04 Arcubin: 'l afk for a mometn
14:08 -Bakari-: http://puu.sh/grqsg.jpg
14:09 -Bakari-: our BG is safe for qualification, check
14:11 -Bakari-: spinner in Muzu, we forgot to change it :c
14:13 *-Bakari- is editing [http://osu.ppy.sh/b/624941 Kog - Theme Duel [Hard]]
14:13 -Bakari-: 00:25:882 (5) - maybe it should be an 1/1 slider instead
14:14 -Bakari-: since the revesrse arrow was a little overlapped with hitburst, I thought we should avoid it and turning this slider into a long one is the best thing I could think of
14:15 -Bakari-: 00:28:235 (1,3) - this overlap might also appear a little untidy. you can change it [http://puu.sh/grqKB.jpg this way]
14:16 -Bakari-: get these things fixed, update and we'll be ready
can you at least new post XD-Bakari- wrote:
Edit: no limit can stop me!
^ Yeah same here, before they change compagnie (since I didn't try after), probably best GMs ever in the NA server games I seen <3! GC will be miss ;w;!!sheela901 wrote:
Congratulations, Arcubin! Grand Chase was my favorite MMORPG, but now there's no more... Really cool for making a mapset of this song!
thankssheela901 wrote:
Congratulations, Arcubin! Grand Chase was my favorite MMORPG, but now there's no more... Really cool for making a mapset of this song!
#LongLiveTheChaseJulie wrote:
^ Yeah same here, before they change compagnie (since I didn't try after), probably best GMs ever in the NA server games I seen <3! GC will be miss ;w;!!
huehue ;w; thanks for the slotguineaQ wrote:
I got you the pending slot B)
AHUEHAUEHUAHEUAHEUHAUEHAUEHUAHEOnosakiHito wrote:
Reason for Disqualification
- Disqualified for inappropriate taiko lables. Considering the BPM, current Taiko difficulties are an Oni and Muzukashii, not Muzukashii and Futsuu. Current Muzukashii for example contains ox / oxo / oox patterns bounded together with 1/2 patterns. Due to the BPM (which is really calm) notes are snapped as 1/4 which are Oni like-patterns(Examples are patterns like 00:13:823 (34,35,36) - ) - so much easier taikos can be mapped for this song.
___________________________________________________________________________________________________________________Additional Modding
[ Muzukashii]
- 00:13:823 (34,35,36) - This has been discussed and maybe it might be better to remove. It can be kept, but since there is no beat/note on 34 to start the triplet, it could feel weird to play to someone and lead to some accuracy break.
It's not much. So good luck on rerank!