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Sky Motion - Autumn Dreams (SoundLift Remix) [OsuMania]

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Ikaros-
in-game mod~

SPOILER
21:55 sdglalon: so look
21:55 sdglalon: this also counts
21:55 sdglalon: as a mod
21:55 Razorflamekun: ok
21:55 sdglalon: after we're done
21:55 sdglalon: u just do
21:55 sdglalon: -/savelog
21:55 sdglalon: no actually
21:55 sdglalon: ill do that
21:55 sdglalon: and then it'll count as a mod
21:56 Razorflamekun: ya
21:56 sdglalon: so
21:56 Razorflamekun: yep
21:56 Razorflamekun: kk
21:56 sdglalon: 00:27:398 -
21:56 sdglalon: why arent u mapping that?
21:56 Razorflamekun: which dif?
21:56 sdglalon: 4k hd
21:57 Razorflamekun: ah, I didn't map that because I thought it'd be a bit too difficult for people to do a chord into the two notes after it
21:58 sdglalon: its 4k HD
21:58 Razorflamekun: Same with all the other notes afterwords
21:58 Razorflamekun: kk
21:58 sdglalon: well its already 3 stars
21:58 sdglalon: but its a strong sound and it feels a little weird not mapping it
21:58 sdglalon: idk
21:59 Razorflamekun: nah, I'll add chords on the big claps in the background
21:59 Razorflamekun: and SLNs at the regular bumps
21:59 Razorflamekun: like the one you pointed out
21:59 sdglalon: 00:51:612 (51612|2) -
21:59 sdglalon: and here
21:59 sdglalon: i have no idea whats the meaning of this note
21:59 sdglalon: XD
22:00 Razorflamekun: The background synth
22:00 Razorflamekun: that goes da-da-da-da
22:00 sdglalon: ohh nvm
22:00 sdglalon: yeah yeah
22:00 Razorflamekun: Not prominent enough for a chord
22:02 sdglalon: wo u even have
22:02 sdglalon: sv's
22:02 sdglalon: lol nice
22:03 Razorflamekun: Yes, there is noticable slowdown at that point
22:05 sdglalon: yeah
22:05 sdglalon: u map is good
22:05 sdglalon: actually
22:05 sdglalon: i dont have the skill enough
22:05 sdglalon: to map it
22:05 sdglalon: i thought u'd make more mistakes
22:05 sdglalon: but that one at the beginning is the only one i can see for now
22:05 Razorflamekun: XD
22:05 Razorflamekun: ok :)
Topic Starter
Razorflamekun
Thanks for the mod sdglalon :)

EDIT: Timing changed to inherited timing for the entire map.
Ichigaki
Well, you need at least a diff which have below 2 stars
Topic Starter
Razorflamekun

Ichigaki wrote:

Well, you need at least a diff which have below 2 stars
I think that 2.03 is pretty close to 2, so I don't think it should be that much of an issue. Furthermore, through modding, the star rating will probably decrease ;)
Ayachi-
There MUST be a diff below 2.0 stars unless it is a marathon map which this one is not
above 5 min, this is ok
Topic Starter
Razorflamekun

[ S a k u r a ] wrote:

There MUST be a diff below 2.0 stars unless it is a marathon map which this one is not
I was actually considering making this a marathon. I didn't know how to do it.
Blocko
Yo, Razorflame!
Here's my mod as requested.




[General]
Tags: Add 'marathon' to tags as this song is over 5 minutes.
Kiai: Snap the Kiai timing point from 05:01:683 - .
Audio Bitrate: Audio bitrate is over 192kbps, which is an unrankable issue. Try to convert the audio bitrate to 192kbps with programs such as Audacity.
Timing and Offset: Use DJPop's suggestion about the offset here. Right now, they're a little offbeat if I'm hearing it right with the metronome ticks. Apply the mod first before applying the timing suggestion!


4K Column:
| 1 | 2 | 3 | 4 |
[4K Autumn Dreams]
Be prepared. This has a lot of reading.
- Remove 4K from the difficulty name, as this map only has 1 keymode, so there's no need to indicate that.



Alright, now about the patterns...

The patterns here can become quite repetitive and boring for the player when a big chunk of the map is mostly a combination, but not separate portions, of LNs, streams and chords. That can't be helped because of how the song works, but try to creatively think of some interesting patterns that will add a lot of variety to the mapset.

Here are some suggestions increase the creativity in your map, or overall, make it better:
1. You can have constant 1/4 streams to some portions of the map to give a noticeable change of pace to the map. Add it in one of the parts where you think it fits best. For example, the Kiai is one of the most suitable places to put 1/4 streams in, as 1/4 jumpstream patterns such as this would give the player a lot more freedom to move their fingers around instead of having LNs combined with streams. It would also make the map as a whole a lot better if a wide variety of comfortable and fun patterns are used.
2. Because this is a 4K map, adding LNs into chords and streams is generally not preferred to do, as it leads into left and right-hand bias depending on the LN's position. This makes the playing experience to this map a bit uncomfortable and cramped. Instead, use LNs when there aren't much sounds to map to give it that relaxing feeling and atmosphere.
3. Try to avoid having dense patterns in the map, such as LNs and streams/chords combined. I also see some minijacks that were used in the map, which shouldn't be really used unless those jacks have a reason to be jacks. Even with the somewhat slow BPM, it ruins the relaxing and ambient concept of the song if those patterns are present.
4. Arrange the notes based on pitch relevancy, or at least try to. When you come across a situation where mapping them strictly based on pitch makes uncomfortable patterns, take playability in priority over it so the map is much more enjoyable.
5. Ask people around for testplays and see what they think of the map. If they suggested anything, think about their suggestions and see if they help the map.

Keep in mind that you can ignore some background noises to make the playing experience better for the player. Some notes and LNs don't have to be present to be enjoyable.



Okay, on to the actual mod.

00:17:541 (17541|3) - Move this note to 1 for hand balance

00:27:398 to 00:51:398 - The triplets here feel sort of off since at the end of those triplets, there's a mappable sound there.
I would suggest fully completing the triplets into one whole constant 1/4 stream, with a 2-note chord on every other white line for the clap, as this is one of the good portions of the song to have a constant 1/4 stream in. (kicks/claps on the white, red and blue for the stream)

00:43:255 (43255|0) - I'm not sure about this LN here. This doesn't have a sound or background noise to accent this.

00:53:112 to 00:54:827 - Rearrange this pattern based on pitch relevancy. The notes should go down like 4,3,2,1,4,3,2,1 and so on when they're mapped based on pitch.

00:54:827 (54827|1,54827|0,54827|3,54827|2) - A 4-note chord for the kick and crash itself is a bit much, considering that it's not that strong. Reduce them by 1 note to normalize the intensity.
Also, having a 3-note chord will complete the 1/4 stream after here, which would provide better pattern flow.

00:54:827 to 01:20:541 - I'm not sure what you're trying to follow here, as this portion seems to have a weird rhythm going in it.
Maybe try to map the most audible instrument here and the kick as well so the synth here is easy to follow.
Also, 3-note chords just for the kick alone is a bit much. Reduce their note count by 1 so they're emphasized correctly.

01:20:541 to 01:22:255 - Same suggestion about the pitch here. The pattern should be descending in pitch, like 4,3,2,1,4,3,2,1. Having them as reflecting stairs will feel weird for the player if they don't follow the pitch of the instrument.

01:22:255 (82255|2,82255|3,82255|1,82255|0) - Same suggestion about the 4-note chord here.

01:29:112 (89112|2,89327|0) - Move to 4,3 respectively to give a better flow

01:35:970 (95970|2,95970|1,95970|3,95970|0) - Same suggestion about the 4-chords

01:42:827 to 01:49:684 - Same suggestion as above, and another suggestion.
I don't think the LNs fit this part as we're not in the more calm section, which happens after 01:49:684 - . Even though you mapped them as background noise, they'll feel cramped based on playability when it has the kick and the other sound mapped in.

01:49:684 to 02:17:112 - The current patterns here might prove a bit intense even though the song is getting calmer and calmer.
Again, same suggestion as above with the note structure. You can also use it for this portion, but just without the kick on the white lines, and with the LN in the columns.

02:17:112 to 02:41:112 - Reduce the volume of the notes here since we're in the calmest parts of the song. Also, rearrange the LNs here to match the pitch relevancy.

02:41:112 - Add a note for the sound heard here.

02:41:112 to 02:44:541 - There are a LOT of ghost notes here that don't really have a reason or sound to be there. I highly recommend removing them. I pointed them out below for convenience:
02:41:327 (161327|2,161434|3,161541|1,161755|1,161970|3,161970|2,162291|3,162612|2,162827|1,163041|3,163148|2,163255|1,163470|3,163684|2,163684|1,164005|2,164327|1) -

02:44:541 to 03:11:970 - 2-note chords for the drum alone is too much when they're sort of quiet, especially when we're still in the relaxing part. I highly recommend removing 1 note on each of the 2-note chords.
The triplets here don't really fit the calm section here. As present as they are, they might be too intense for this moment.
Also, there are a lot of ghost notes for this portion. If the notes don't have a reason to be there, they should be removed.

02:55:684 (175684|1,175684|0,175684|3) - This particular 3-note chord is too much for one single piano note. Again, highly recommend to remove 2 of them.

03:11:970 - Add a note here to accent the transition.

03:11:970 to 03:39:398 - I don't think mapping 1/4 triplets for this whole portion suit the sounds in the music as to when they are heard. Try listening to this part in 25% playback and map the notes based on audibility.

03:39:398 to 03:42:827 - I suggest mapping the kicks here as 2-note chords and every other red line to contain just one note. This is to accentuate the kicks here better.

03:46:255 to 03:49:684 - Same suggestion as above

04:03:398 (243398|2) - Highly suggested to remove this LN as it gives out right-hand bias, which can be a bit uncomfortable.
If you applied the suggestion above, spread the patterns around so the 3rd column is used more.

04:06:827 to 05:01:684 - For this one, well, it'll feel like I'll suggest what I already suggested about the patterns. See if my suggestions work to make the map itself better.

04:59:970 (299970|3,299970|0,299970|1) - 3-note chord is too much to emphasize for a single piano note. Reduce to one note.

05:01:684 to 05:29:112 - As I suggested before, this portion is a suitable place to put 1/4 streams in, as 1/4 jumpstream patterns such as this would give the player a lot more freedom to move their fingers around. It would make the map a lot better if the LNs were removed so the playability for this part doesn't feel cramped, but that's up to you to decide.

05:06:505 (306505|2,306559|1,306612|0,306666|1,306720|2,306773|3) - The 1/6 stream here will catch some players off guard, as technically mapped as they be. Better to use an LN for the bagpipe instead to keep the feeling going.
If you still want to keep that, consider using a 1/4 stream instead to give it a good flow.

05:29:112 to 05:54:827 - This particular section should be calmer than the previous section (kiai) to make it feel like the notes are with the music. Reduce some notes here to make it more fitting.

05:34:041 (334041|3,334095|1,334148|2,334202|3) - Notes should be in 1/4, but they're snapped in 1/8, which sort of ruins the ambient feeling to this portion.

05:40:255 (340255|0,340255|1,340255|2) - Again, using 3-note chords for a single piano note is not good in intensity. Reduce to 1 note since it's one piano note after all.

05:54:827 to 05:59:970 - This section feels cramped, and the LNs on the 1st and 4th columns drown out the impact that's transitioning to the ending.
Also, on 05:56:541 - this is a good place to have a 4-note chord to accentuate the transition to the ending, but it's not as impactful because the LNs are there.
I would highly suggest at least reducing the LNs' length to give more movement freedom to the next part, and to make the 4-note chord possible to map.

06:05:541 (365541|2) - Move to 4 for less repetition on the 3rd column.

06:12:827 (372827|1) - Move to 3 to have a 2-note chord close patterning to go on briefly

06:18:398 (378398|0) - Move to 2 for pattern flow

06:22:041 (382041|3) - Move to 1, same reason as above

06:22:470 (382470|1,382470|0,382898|3,382898|2,383327|0,383327|1,383755|3,383755|2) - 2-note chords might be a bit much if you're following a single instrument here. Reduce to singles?

06:23:970 to 06:49:684 - Just a consistency suggestion, but you could fill in the rest of the empty red lines with 1 note for consistency, as well as having the kicks as 2-note chords.

06:37:684 (397684|1,397684|0,397684|3,397684|2) - Same suggestion about the 4-chords. If taking technicality into account, they should only be 3 to accent the kick and crash itself

06:49:898 (409898|1,409898|2,410327|0,410327|3,410755|2,410755|1,411184|0,411184|1) - Same suggestion about the 2-note chords

06:51:398 (411398|1,411398|0,411398|3,411398|2) - Same suggestion about the 4-chords. Here too 07:05:112 (425112|3,425112|0,425112|1,425112|2) -

07:17:327 (437327|0,437327|1,437755|3,437755|1,438184|1,438184|0,438612|3,438612|1) - Same suggestion about the 2-note chords, again. The sounds here are drowned out and quiet, and 1 note should be enough to express those sounds well.



And last but not the least...

You are the best modder to your own mapset. With enough self-mods and suggestions from other people, I believe that this map could become a lot better.


This song is pretty relaxing.
I hope my suggestions helped the map! Good luck on approval.
Topic Starter
Razorflamekun

Blocko wrote:

Yo, Razorflame!
Here's my mod as requested.

Accepted and fixed changes
Denied changes

[General]
Tags: Add 'marathon' to tags as this song is over 5 minutes. Added
Kiai: Snap the Kiai timing point from 05:01:683 - . Fixed.
Audio Bitrate: Audio bitrate is over 192kbps, which is an unrankable issue. Try to convert the audio bitrate to 192kbps with programs such as Audacity. Changed to 192kbps.
Timing and Offset: Use DJPop's suggestion about the offset here. Right now, they're a little offbeat if I'm hearing it right with the metronome ticks. Apply the mod first before applying the timing suggestion!
Done


4K Column:
| 1 | 2 | 3 | 4 |
[4K Autumn Dreams]
Be prepared. This has a lot of reading.
- Remove 4K from the difficulty name, as this map only has 1 keymode, so there's no need to indicate that. Done



Alright, now about the patterns...

The patterns here can become quite repetitive and boring for the player when a big chunk of the map is mostly a combination, but not separate portions, of LNs, streams and chords. That can't be helped because of how the song works, but try to creatively think of some interesting patterns that will add a lot of variety to the mapset.

Here are some suggestions increase the creativity in your map, or overall, make it better:
1. You can have constant 1/4 streams to some portions of the map to give a noticeable change of pace to the map. Add it in one of the parts where you think it fits best. For example, the Kiai is one of the most suitable places to put 1/4 streams in, as 1/4 jumpstream patterns such as this would give the player a lot more freedom to move their fingers around instead of having LNs combined with streams. It would also make the map as a whole a lot better if a wide variety of comfortable and fun patterns are used.
2. Because this is a 4K map, adding LNs into chords and streams is generally not preferred to do, as it leads into left and right-hand bias depending on the LN's position. This makes the playing experience to this map a bit uncomfortable and cramped. Instead, use LNs when there aren't much sounds to map to give it that relaxing feeling and atmosphere.
3. Try to avoid having dense patterns in the map, such as LNs and streams/chords combined. I also see some minijacks that were used in the map, which shouldn't be really used unless those jacks have a reason to be jacks. Even with the somewhat slow BPM, it ruins the relaxing and ambient concept of the song if those patterns are present.
4. Arrange the notes based on pitch relevancy, or at least try to. When you come across a situation where mapping them strictly based on pitch makes uncomfortable patterns, take playability in priority over it so the map is much more enjoyable.
5. Ask people around for testplays and see what they think of the map. If they suggested anything, think about their suggestions and see if they help the map.

Keep in mind that you can ignore some background noises to make the playing experience better for the player. Some notes and LNs don't have to be present to be enjoyable.



Okay, on to the actual mod.

00:17:541 (17541|3) - Move this note to 1 for hand balance Already fixed in a previous update.

00:27:398 to 00:51:398 - The triplets here feel sort of off since at the end of those triplets, there's a mappable sound there.
I would suggest fully completing the triplets into one whole constant 1/4 stream, with a 2-note chord on every other white line for the clap, as this is one of the good portions of the song to have a constant 1/4 stream in. (kicks/claps on the white, red and blue for the stream) (partially fixed) Changed the first few seconds to a different pattern, then after some time, started the 1/4th note stream, which ends at the LN mentioned in the next mod.

00:43:255 (43255|0) - I'm not sure about this LN here. This doesn't have a sound or background noise to accent this. Goes with the osft synth sound in the background.

00:53:112 to 00:54:827 - Rearrange this pattern based on pitch relevancy. The notes should go down like 4,3,2,1,4,3,2,1 and so on when they're mapped based on pitch. Done

00:54:827 (54827|1,54827|0,54827|3,54827|2) - A 4-note chord for the kick and crash itself is a bit much, considering that it's not that strong. Reduce them by 1 note to normalize the intensity.
Also, having a 3-note chord will complete the 1/4 stream after here, which would provide better pattern flow. Done

00:54:827 to 01:20:541 - I'm not sure what you're trying to follow here, as this portion seems to have a weird rhythm going in it.
Maybe try to map the most audible instrument here and the kick as well so the synth here is easy to follow. These notes actually follow the synth :)
Also, 3-note chords just for the kick alone is a bit much. Reduce their note count by 1 so they're emphasized correctly. Fixed

01:20:541 to 01:22:255 - Same suggestion about the pitch here. The pattern should be descending in pitch, like 4,3,2,1,4,3,2,1. Having them as reflecting stairs will feel weird for the player if they don't follow the pitch of the instrument. Fixed, but switched the stairs around from the previous mod suggestion.

01:22:255 (82255|2,82255|3,82255|1,82255|0) - Same suggestion about the 4-note chord here. Fixed.

01:29:112 (89112|2,89327|0) - Move to 4,3 respectively to give a better flow Fixed.

01:35:970 (95970|2,95970|1,95970|3,95970|0) - Same suggestion about the 4-chords Fixed.

01:42:827 to 01:49:684 - Same suggestion as above, and another suggestion.
I don't think the LNs fit this part as we're not in the more calm section, which happens after 01:49:684 - . Even though you mapped them as background noise, they'll feel cramped based on playability when it has the kick and the other sound mapped in. Removed.

01:49:684 to 02:17:112 - The current patterns here might prove a bit intense even though the song is getting calmer and calmer.
Again, same suggestion as above with the note structure. You can also use it for this portion, but just without the kick on the white lines, and with the LN in the columns. Simplified and graduated the note structure down as the music calms.

02:17:112 to 02:41:112 - Reduce the volume of the notes here since we're in the calmest parts of the song. Also, rearrange the LNs here to match the pitch relevancy. Done to the best of my ability.

02:41:112 - Add a note for the sound heard here. Done.

02:41:112 to 02:44:541 - There are a LOT of ghost notes here that don't really have a reason or sound to be there. I highly recommend removing them. I pointed them out below for convenience:
02:41:327 (161327|2,161434|3,161541|1,161755|1,161970|3,161970|2,162291|3,162612|2,162827|1,163041|3,163148|2,163255|1,163470|3,163684|2,163684|1,164005|2,164327|1) - Changed the notes here to the map just based on sounds heard.

02:44:541 to 03:11:970 - 2-note chords for the drum alone is too much when they're sort of quiet, especially when we're still in the relaxing part. I highly recommend removing 1 note on each of the 2-note chords. Completely remapped this entire portion.
The triplets here don't really fit the calm section here. As present as they are, they might be too intense for this moment. Completely remapped this entire portion.
Also, there are a lot of ghost notes for this portion. If the notes don't have a reason to be there, they should be removed. Completely remapped this entire portion.

02:55:684 (175684|1,175684|0,175684|3) - This particular 3-note chord is too much for one single piano note. Again, highly recommend to remove 2 of them. Changed.

03:11:970 - Add a note here to accent the transition. Done

03:11:970 to 03:39:398 - I don't think mapping 1/4 triplets for this whole portion suit the sounds in the music as to when they are heard. Try listening to this part in 25% playback and map the notes based on audibility. Remapped.

03:39:398 to 03:42:827 - I suggest mapping the kicks here as 2-note chords and every other red line to contain just one note. This is to accentuate the kicks here better. Accentuated with clap hitsound.

03:46:255 to 03:49:684 - Same suggestion as above Accentuated with clap hitsound.

04:03:398 (243398|2) - Highly suggested to remove this LN as it gives out right-hand bias, which can be a bit uncomfortable.
If you applied the suggestion above, spread the patterns around so the 3rd column is used more. (partially) Moved LN to Column 4. Changed the patterns of the 1/4th stream to a simple stair based on pitch.

04:06:827 to 05:01:684 - For this one, well, it'll feel like I'll suggest what I already suggested about the patterns. See if my suggestions work to make the map itself better. Remapped.

04:59:970 (299970|3,299970|0,299970|1) - 3-note chord is too much to emphasize for a single piano note. Reduce to one note. Reduced.

05:01:684 to 05:29:112 - As I suggested before, this portion is a suitable place to put 1/4 streams in, as 1/4 jumpstream patterns such as this would give the player a lot more freedom to move their fingers around. It would make the map a lot better if the LNs were removed so the playability for this part doesn't feel cramped, but that's up to you to decide. (partial) LNs have to stay as it is clear that they are supposed to be there, but if more people suggest I remove them, I will remove them and save the version with them as an alternate download for players to choose to download if they wish in the description of the map. Made entire section 1/4th stream with jumps at every other white line.

05:06:505 (306505|2,306559|1,306612|0,306666|1,306720|2,306773|3) - The 1/6 stream here will catch some players off guard, as technically mapped as they be. Better to use an LN for the bagpipe instead to keep the feeling going.
If you still want to keep that, consider using a 1/4 stream instead to give it a good flow. Read above.

05:29:112 to 05:54:827 - This particular section should be calmer than the previous section (kiai) to make it feel like the notes are with the music. Reduce some notes here to make it more fitting. Reduced note density.

05:34:041 (334041|3,334095|1,334148|2,334202|3) - Notes should be in 1/4, but they're snapped in 1/8, which sort of ruins the ambient feeling to this portion. Changed to LN.

05:40:255 (340255|0,340255|1,340255|2) - Again, using 3-note chords for a single piano note is not good in intensity. Reduce to 1 note since it's one piano note after all. Changed.

05:54:827 to 05:59:970 - This section feels cramped, and the LNs on the 1st and 4th columns drown out the impact that's transitioning to the ending.
Also, on 05:56:541 - this is a good place to have a 4-note chord to accentuate the transition to the ending, but it's not as impactful because the LNs are there.
I would highly suggest at least reducing the LNs' length to give more movement freedom to the next part, and to make the 4-note chord possible to map.
Reduced length of LN, accentuated transition with 4 note chord.

06:05:541 (365541|2) - Move to 4 for less repetition on the 3rd column. Done

06:12:827 (372827|1) - Move to 3 to have a 2-note chord close patterning to go on briefly Done

06:18:398 (378398|0) - Move to 2 for pattern flow Done

06:22:041 (382041|3) - Move to 1, same reason as above Done

06:22:470 (382470|1,382470|0,382898|3,382898|2,383327|0,383327|1,383755|3,383755|2) - 2-note chords might be a bit much if you're following a single instrument here. Reduce to singles? Done

06:23:970 to 06:49:684 - Just a consistency suggestion, but you could fill in the rest of the empty red lines with 1 note for consistency, as well as having the kicks as 2-note chords.

06:37:684 (397684|1,397684|0,397684|3,397684|2) - Same suggestion about the 4-chords. If taking technicality into account, they should only be 3 to accent the kick and crash itself Done

06:49:898 (409898|1,409898|2,410327|0,410327|3,410755|2,410755|1,411184|0,411184|1) - Same suggestion about the 2-note chords Done

06:51:398 (411398|1,411398|0,411398|3,411398|2) - Same suggestion about the 4-chords. Here too 07:05:112 (425112|3,425112|0,425112|1,425112|2) - Done

07:17:327 (437327|0,437327|1,437755|3,437755|1,438184|1,438184|0,438612|3,438612|1) - Same suggestion about the 2-note chords, again. The sounds here are drowned out and quiet, and 1 note should be enough to express those sounds well. Done



And last but not the least...

You are the best modder to your own mapset. With enough self-mods and suggestions from other people, I believe that this map could become a lot better.


This song is pretty relaxing.
I hope my suggestions helped the map! Good luck on approval.
Fubukicat
Hi There here's my mod as requested~

Hope it will help ^^b

Collumn = 1/2/3/4

Full Mode Inside
[Autumn Dreams]
00:31:322 (31322|2,31322|0) - add one more note ( here you use ( 2,1,3,1,2,1,3) << number of notes
00:48:358 (48358|0) - add note
00:48:787 (48787|1) - ^ add
01:35:287 (95287|1) - add note
------
01:35:501 (95501|2) - move to : 01:35:608 (95608|2) - on 1 collumn
01:35:715 (95715|1) - move to : 01:35:822 (95822|2) -
01:35:822 (95822|2) - move to 01:36:037 (96037|1) - like This
------
01:42:465 (102465|2) - add note
01:42:572 (102572|0,102679|3) - move to 01:42:679 (102679|0,102787|3) - ( so the first note is on redline the other one is on blue line )
01:49:001 (109001|2) - move to 01:49:108 (109108|2) - , or add to 01:49:108 (109108|2) -
01:49:644 (109644|1) - add note
02:49:322 (169322|3) - add one more note
02:52:751 (172751|0) - add one more note
02:55:751 (175751|1,175751|0) - remove one of the two notes
02:55:537 (175537|3) - add one more
02:56:179 (176179|3) - ^ same
03:03:037 (183037|3) - ^ add one
03:41:179 (221179|2,221179|3,221179|0) - remove one of them (you only need 2 notes )
03:48:037 (228037|0,228037|3,228037|1) - ^ same
03:58:322 (238322|0,238322|1,238322|2) - add one you use the number of notes ( 2x8 them one time 3 notes ) it's fun imo
04:03:465 (243465|0) - add to 1
04:11:501 (251501|0) - add note
04:12:358 (252358|3) - add note to 4
04:13:215 (253215|0) - add
04:30:894 (270894|1) - add to 4
06:01:322 (361322|2,361322|1,361322|3) - you don't need 3 notes here ( remove one of them ? )

That's all ,

Done~ Good Luck , Have a nice day ~ ^^/
Jole
Column format:

| 1 | 2 | 3 | 4 |

Autumn Dreams
[General]
I get what you're trying to achieve with the sv changes overall, but the slow start and fast end doesn't really seem to benefit the map in terms of quality. I'd at least suggest making the sv changes at the start and end less apparent (Not as low as x0.60 at the beginning for example) so the start isn't slowjam and the ending sv doesn't interfere with reading.

[Notes]
There are a few things that I don't quite agree with throughout the map, but I don't know what those things should be replaced with. That is, however, only for most of them. There's one part I think needs a bit of tweaking;


03:39:894 (219894|0,219894|3) -
03:40:751 (220751|1,220751|0) -
03:41:608 (221608|3,221608|0) -
03:42:465 (222465|3,222465|2) -

03:46:751 (226751|1,226751|0) -
03:47:608 (227608|3,227608|2) -
03:48:465 (228465|3,228465|1) -
03:49:322 (229322|2,229322|1) -
These clap hits would stand out more and seem more fitting if you think about this section's pattern as a whole if you changed them to have 3 notes instead of 2. Right now they seem kind of dull and non-existent. As for the clap hits during the section with the LN (03:42:894 (222894|2) - this kind), they're fine because the rest of the section isn't identical to the clap hits

And of course this change also applies from 03:53:608 (233608|3,233608|0) - to 04:03:037 (243037|1,243037|0) -

It's not much, but this is all I can do at the moment. I'd have a deeper look into the sections I didn't know how to replace if I had the time, but sadly I do not. Maybe I'll do a future mod for this again
Topic Starter
Razorflamekun

Eternalie wrote:

Hi There here's my mod as requested~

Hope it will help ^^b

Collumn = 1/2/3/4

Accepted and fixed changes
Denied changes

Full Mode Inside
[Autumn Dreams]
00:31:322 (31322|2,31322|0) - add one more note ( here you use ( 2,1,3,1,2,1,3) << number of notes Fixed.
00:48:358 (48358|0) - add note Added
00:48:787 (48787|1) - ^ add Added
01:35:287 (95287|1) - add note Seems to make sense. Will take a closer look at this section to see if anything else needs changing.
------
01:35:501 (95501|2) - move to : 01:35:608 (95608|2) - on 1 collumn Renapped this section.
01:35:715 (95715|1) - move to : 01:35:822 (95822|2) - Renapped this section.
01:35:822 (95822|2) - move to 01:36:037 (96037|1) - like This Renapped this section.
------
01:42:465 (102465|2) - add note Renapped this section.
01:42:572 (102572|0,102679|3) - move to 01:42:679 (102679|0,102787|3) - ( so the first note is on redline the other one is on blue line ) Renapped this section.
01:49:001 (109001|2) - move to 01:49:108 (109108|2) - , or add to 01:49:108 (109108|2) - Renapped this section.
01:49:644 (109644|1) - add noteRenapped this section.
02:49:322 (169322|3) - add one more note This note was purposefully left out because this is a calm section of the song and because of the upcoming 1/8th burst.
02:52:751 (172751|0) - add one more note Done.
02:55:751 (175751|1,175751|0) - remove one of the two notes This purple text signifies that I'm torn between whether to fix this and whether to deny this change. I can understand why it should be removed because it's only a single piano note, but on the other side, it's also there to provide emphasis. If another person who mods this recommends I remove this note, I will.
02:55:537 (175537|3) - add one more Added.
02:56:179 (176179|3) - ^ same Calm section of the song, and the sound that this note is attached to isn't strong enough to warrant a chord.
03:03:037 (183037|3) - ^ add one color=#FF0000]Calm section of the song, and the sound that this note is attached to isn't strong enough to warrant a chord.[/color]
03:41:179 (221179|2,221179|3,221179|0) - remove one of them (you only need 2 notes ) Removed.
03:48:037 (228037|0,228037|3,228037|1) - ^ same Removed.
03:58:322 (238322|0,238322|1,238322|2) - add one you use the number of notes ( 2x8 them one time 3 notes ) it's fun imo I decided to remove all the three note chords and change them to two note chords, so this change isn't needed any longer.
04:03:465 (243465|0) - add to 1 Sound isn't strong enough to warrant a chord here, plus it goes into the 1/4th note stream, which I wanted to make a bit easier in the transition for the player.
04:11:501 (251501|0) - add note Added.
04:12:358 (252358|3) - add note to 4 Added.
04:13:215 (253215|0) - add Added.
04:30:894 (270894|1) - add to 4 Sound isn't strong enough to warrant a chord here, plus it goes into the 1/4th note stream, which I wanted to make a bit easier in the transition for the player.
06:01:322 (361322|2,361322|1,361322|3) - you don't need 3 notes here ( remove one of them ? ) Yep, forgot to remove that when I was editing it previously.

That's all ,

Done~ Good Luck , Have a nice day ~ ^^/
Thanks for the mod!

Jole wrote:

Column format:

| 1 | 2 | 3 | 4 |

Accepted and fixed changes
Denied changes

Autumn Dreams
[General]
I get what you're trying to achieve with the sv changes overall, but the slow start and fast end doesn't really seem to benefit the map in terms of quality. I'd at least suggest making the sv changes at the start and end less apparent (Not as low as x0.60 at the beginning for example) so the start isn't slowjam and the ending sv doesn't interfere with reading. Changed some of the beginning timing points to start the map at 0.80x and added some timing points at the end to reduce the volume and speed to 0.80x by the last LN.

[Notes]
There are a few things that I don't quite agree with throughout the map, but I don't know what those things should be replaced with. That is, however, only for most of them. There's one part I think needs a bit of tweaking;


03:39:894 (219894|0,219894|3) -
03:40:751 (220751|1,220751|0) -
03:41:608 (221608|3,221608|0) -
03:42:465 (222465|3,222465|2) -

03:46:751 (226751|1,226751|0) -
03:47:608 (227608|3,227608|2) -
03:48:465 (228465|3,228465|1) -
03:49:322 (229322|2,229322|1) -
These clap hits would stand out more and seem more fitting if you think about this section's pattern as a whole if you changed them to have 3 notes instead of 2. Right now they seem kind of dull and non-existent. As for the clap hits during the section with the LN (03:42:894 (222894|2) - this kind), they're fine because the rest of the section isn't identical to the clap hits These originally were three note chords without the clap hitsound because they had enough emphasis on their own, but I'm fine with returning them to three notes with the clap hitsound.

And of course this change also applies from 03:53:608 (233608|3,233608|0) - to 04:03:037 (243037|1,243037|0) -

It's not much, but this is all I can do at the moment. I'd have a deeper look into the sections I didn't know how to replace if I had the time, but sadly I do not. Maybe I'll do a future mod for this again
That's fine and thanks for the mod!
Steins
i think u can add more stairs and noodles, so i'll send you my mods after.
Jole
Just passing by again

Column format: | 1 | 2 | 3 | 4 |

[General]
Timing
I found that the offset was quite a bit off in the map. The right offset I found was 33 but you can get that double checked because my timing isn't 100% accurate. I know it will be annoying to apply the offset to the sv changes but it has to be done if they aren't timed correctly

[Autumn Dreams]
Notes
00:56:604 (56604|3,56604|0,56818|1,56925|3,57033|1,57033|0) -
00:55:104 (55104|1) -
00:55:211 (55211|2) -
00:55:318 (55318|0,55318|1) -
This pattern doesn't really seem to fit the song since you can hear a 5-note pattern in it, not 1 -break- and then 3. In some places this fix will need a change in the pattern like here 00:55:318 (55318|0,55318|1) - where it would create a minijack in | 3 |. You could just place a note in | 3 | here 01:08:711 (68711|2) - and move 01:08:818 (68818|2) - | 3 | to | 1 | or | 4 |.
--------------------
00:56:015 (56015|2,56015|1) - Moving all these hits from a blue 1/16 tick to a blue 1/4 tick seems to fit the timing more (Moving it to here 00:56:068 (56068|1,56068|2) - )
--------------------
Also the hit right after ( 00:56:390 (56390|3,56390|2) - ) should be moved one tick forward(Red 1/4 tick). It may have been the offset that caused this mistiming

Of course all of the above should be applied throughout the whole map as these "mistakes" pop up many times
--------------------
01:27:461 (87461|0) - This section seems a bit weird.. It feels like a break from the main pattern and a quick focus on a more subtle sound but I can't figure out what it's mapped to. Same here 01:34:533 (94533|3) - . And here 01:41:175 (101175|3) - . You get the point :D
--------------------
This 02:17:175 (137175|1) - note end and this 02:20:658 (140658|2) - note start isn't placed at the same timing tick. Change the end of the first LN and start of the 2nd one to 02:20:711 (140711|2) - .

02:24:086 (144086|0) - Move end to blue 1/4 tick

Move all these to blue 1/4 tick
02:25:800 (145800|1) -
02:27:568 (147568|2) -
02:30:997 (150997|0) -
02:32:711 (152711|3) -
02:34:425 (154425|2) -
02:37:854 (157854|0) -
02:39:568 (159568|1) -
--------------------

-Jolo
Topic Starter
Razorflamekun

Jole wrote:

Just passing by again

Column format: | 1 | 2 | 3 | 4 |

Accepted and fixed changes
Partially accepted and fixed changes
Denied changes

[General]
Timing
I found that the offset was quite a bit off in the map. The right offset I found was 33 but you can get that double checked because my timing isn't 100% accurate. I know it will be annoying to apply the offset to the sv changes but it has to be done if they aren't timed correctly I've been over this with at least five different people and everyone is suggesting that I change the offset from one to another. So far: Starry- 37, DjPop - -23, You @ 33, Blocko @ -23. I don't really know what to do about this any longer as everyone seems to have a different opinion with the offset. I guess the only thing that I can do is to get more people's opinion as to what the actual offset is as I'm not going to change the offset any longer until the correct offset is found and it is the most popular opinion.

[Autumn Dreams]
Notes
00:56:604 (56604|3,56604|0,56818|1,56925|3,57033|1,57033|0) -
00:55:104 (55104|1) -
00:55:211 (55211|2) -
00:55:318 (55318|0,55318|1) -
This pattern doesn't really seem to fit the song since you can hear a 5-note pattern in it, not 1 -break- and then 3. In some places this fix will need a change in the pattern like here 00:55:318 (55318|0,55318|1) - where it would create a minijack in | 3 |. You could just place a note in | 3 | here 01:08:711 (68711|2) - and move 01:08:818 (68818|2) - | 3 | to | 1 | or | 4 |. Ok, I can see what you are saying, even though the timestamps are off. Basically, you're saying that the three note chord after the stair should have another note following it and into the three note ending with the two note chord. Yeah, I can hear where another note can be placed. I can add these notes.
--------------------
00:56:015 (56015|2,56015|1) - Moving all these hits from a blue 1/16 tick to a blue 1/4 tick seems to fit the timing more (Moving it to here 00:56:068 (56068|1,56068|2) - ) Actually, those are placed using 1/8 ticks and I've tested the timing of these notes a lot of times and this is the best fit to the timing that I've been able to find.
--------------------
Also the hit right after ( 00:56:390 (56390|3,56390|2) - ) should be moved one tick forward(Red 1/4 tick). It may have been the offset that caused this mistiming That is where they were originally, but the timing was off when they were there (in terms of the timing of hitting the notes, and after I fixed the offset several times and found the one that fit the song the most, I changed it to this timing as part of the large amount of timing tests I did with these notes.

Of course all of the above should be applied throughout the whole map as these "mistakes" pop up many times
--------------------
01:27:461 (87461|0) - This section seems a bit weird.. It feels like a break from the main pattern and a quick focus on a more subtle sound but I can't figure out what it's mapped to. Same here 01:34:533 (94533|3) - . And here 01:41:175 (101175|3) - . You get the point :D The sounds that these notes follow are indeed very, very subtle, but I feel that it is important to map the map this way because there really is no other way to still follow the flow and atmosphere of the song. Rest assured, the sounds that these notes are mapped to exist.

One partial fix that I applied is I removed the first segment because the sounds were a bit too subtle to follow.
--------------------
This 02:17:175 (137175|1) - note end and this 02:20:658 (140658|2) - note start isn't placed at the same timing tick. Change the end of the first LN and start of the 2nd one to 02:20:711 (140711|2) - . Actually, the reason for this is because the start of the sound that these follow doesn't start until the 1/6th beat. This was confirmed by chikitani and I've confirmed it with lots of timing testing.

02:24:086 (144086|0) - Move end to blue 1/4 tick Actually, the reason for this is because the start of the sound that these follow doesn't start until the 1/6th beat. This was confirmed by chikitani and I've confirmed it with lots of timing testing.

Move all these to blue 1/4 tick
02:25:800 (145800|1) -
02:27:568 (147568|2) -
02:30:997 (150997|0) -
02:32:711 (152711|3) -
02:34:425 (154425|2) -
02:37:854 (157854|0) -
02:39:568 (159568|1) -

Actually, the reason for this is because the start of the sound that these follow doesn't start until the 1/6th beat. This was confirmed by chikitani and I've confirmed it with lots of timing testing.
--------------------

-Jolo
Thanks for the mod! I've applied some of the changes you've suggested!
Aste-
ahh sorry.. i forgot about your req in my Queue >.< Soo Sorry..

Here *

PLease Forgive me orz

ill mod it as soon as posible (away atm

OK MOD here

[General]

Widescreen Support = Turn it off if you don't use SB

[MOD]

Column 1-2-3-4

-Autumn Dream-

00:00:34 - Add note?

From 00:00:248 (248|1) - till 00:04:962 (4962|2) - why dont you follow the Kick bass?.. it's more readable (cuz thats the Loudest Sound here)

if you want to follow the Synth..

00:00:034 - Add note (double)
00:00:248 (248|1) - move to blue line above
00:00:462 - add double note
and repeat it till 00:04:962

From 00:05:230 - Till 00:13:319 add Note or Dual note on the white line for Kick Bass

00:36:891 (36891|1) - add note

00:38:605 (38605|0) - ^
00:42:034 (42034|1) - ^
and the other single note like this

00:42:891 (42891|0) - What this LN note for??

00:56:016 (56016|2,56016|1) - off beat.. move to red line below *

00:56:284 (56284|3,56284|2) - ^ to white line below *

00:56:391 - add dual Notes *

00:57:730 (57730|2,57730|0,57998|3,57998|1) - same as *

00:59:444 (59444|1,59444|3,59712|2,59712|0) - ^

01:01:159 (61159|3,61159|1,61426|3,61426|0) - ^

and the other that similiar like this

01:34:534 (94534|3,94855|2,95176|0,95498|3,95819|1) - what are you folloowing here??

01:41:712 (101712|1,102034|0,102355|3,102676|2) - ^

for pattern like this.. follow the drum beat (1/2 Line)

02:56:176 (176176|3) - Add Note

02:57:676 (177676|2) - Delete

03:03:034 (183034|3) - Add Note

05:00:462 (300462|1,301319|1) - No need Double.. Soft sound here

05:06:730 (306730|0,306784|1,306837|2,306891|3) - sudden 1/8 stair?? is it OK? i suggest stick to the prev. note pattern

Rast seems Fine.. just.. add note on every Kick bass sound

MOD End~
GL^.^
Topic Starter
Razorflamekun

Pharos21 wrote:

ahh sorry.. i forgot about your req in my Queue >.< Soo Sorry..

Here *

PLease Forgive me orz

ill mod it as soon as posible (away atm

OK MOD here

Accepted and fixed changes
Partially accepted and fixed changes
Denied changes

[General]

Widescreen Support = Turn it off if you don't use SB Done.

[MOD]

Column 1-2-3-4

-Autumn Dream-

00:00:34 - Add note? Added three note chord at this very prominent sound. I originally wasn't going to do the intro, but I decided to since it felt empty without doing the intro.

From 00:00:248 (248|1) - till 00:04:962 (4962|2) - why dont you follow the Kick bass?.. it's more readable (cuz thats the Loudest Sound here) Yeah, I know it's the most prominent sound here, but I decided to follow the synth because that's the sound that I felt helped the flow of the music and the map more than the regularity of the kick bass.

if you want to follow the Synth..

00:00:034 - Add note (double)
00:00:248 (248|1) - move to blue line above
00:00:462 - add double note
and repeat it till 00:04:962

I purposefully kept this section sparse of notes because it is meant to be a calm section of the song. I don't want to ruin the calmness of this part of the song by following exactly what you said, but I did compromise and add another note on the blue tick right beneath the red tick chords as I can sense a subtle sound there that will still keep the flow of the music and map intact.

From 00:05:230 - Till 00:13:319 add Note or Dual note on the white line for Kick Bass I purposefully left these notes out because they would ruin the overall flow and atmosphere of the song and way that I mapped this song.

00:36:891 (36891|1) - add note Done.

00:38:605 (38605|0) - ^ Done.
00:42:034 (42034|1) - ^ Done.
and the other single note like this Done. Also, changed all current two note chords to three note chords to follow the previous segment as well.

00:42:891 (42891|0) - What this LN note for??

00:56:016 (56016|2,56016|1) - off beat.. move to red line below * Every single timing test that I do with these three notes have them at the points that they are. I'll try a bit of a compromise that won't change the flow of the music or map and hopefully that'll help alleviate this issue.

00:56:284 (56284|3,56284|2) - ^ to white line below * Every single timing test that I do with these three notes have them at the points that they are. I'll try a bit of a compromise that won't change the flow of the music or map and hopefully that'll help alleviate this issue.

00:56:391 - add dual Notes * I figured out a different pattern that would work around this issue after listening to the music closely. Found out that there's some extra sounds that lead into the next measure.

00:57:730 (57730|2,57730|0,57998|3,57998|1) - same as *

00:59:444 (59444|1,59444|3,59712|2,59712|0) - ^

01:01:159 (61159|3,61159|1,61426|3,61426|0) - ^

and the other that similiar like this Read replies on the above three notes

01:34:534 (94534|3,94855|2,95176|0,95498|3,95819|1) - what are you folloowing here?? I'm following a very subtle synth sound here.

01:41:712 (101712|1,102034|0,102355|3,102676|2) - ^ I'm following a very subtle synth sound here.

for pattern like this.. follow the drum beat (1/2 Line) I'm following a very subtle synth sound here. To follow the drum beat sound would ruin the flow of the map and song. Trust me when I say this: This part of the song is pretty integral to the success of the map as a whole and I don't really want to change it as I think it's perfect as is.

02:56:176 (176176|3) - Add Note Not enough emphasis for a chord here.

02:57:676 (177676|2) - Delete There is emphasis behind the sound that I chose to map these notes to.

03:03:034 (183034|3) - Add Note Not enough emphasis for a chord here.

05:00:462 (300462|1,301319|1) - No need Double.. Soft sound here This follows the loud sound pattern that was followed in the previous few seconds. That sound is still prevalent in this section where the underlying synth is removed.

05:06:730 (306730|0,306784|1,306837|2,306891|3) - sudden 1/8 stair?? is it OK? i suggest stick to the prev. note pattern The hitsounding in this part is a little loud, so you weren't able to hear the tribal saxophone sound in the background that this note pattern follows. I've fixed the hitsounding volume issue, so you should be able to hear the tribal sounds that I was referring to easily.

Rast seems Fine.. just.. add note on every Kick bass sound

MOD End~
GL^.^
Thanks for the mod and thank you for the star!
Sorarei
this is need more work .

[Autumn Dreams]

- Check your Inherited Timing, some aren't snapped well. fix it

- I'd recommend you change diff name other than music title.

- why there's not hitsound, it's unrankable.

From the beginning of song, 00:01:855 (1855|2,1962|0,1962|1) - <- this kind of pattern seems not following specific sound. use this pattern, you can see the first and second note (Red and Blue) are used single note and ended by double note to present kick and synth sound. that's how the song work in early song. do that note placement (use variously) till 00:13:319 - so player know how the pattern works for song.

From 00:13:748 - Actually similar with first, but the pattern goes to be rapid note like this http://puu.sh/geEg0/f2016915d0.jpg till 00:27:462 -

this section 00:27:462 - and this section 00:36:034 - still used same beat type, (as far i know Euro Trance use long 4/4) but somehow i don't understand why you do 1/4 in the 2nd section i highlighted. though the beat are similiar with the early (or exactly same). try to consist these part to be same pattern style. even what exactly sound do you follow with using this hold note 00:42:891 (42891|0) - i don't hear anything that has pad synth or lead synth, i suggest to remove that long note.

00:51:462 - suggested pattern http://puu.sh/geEEK/82a2df0e78.png

00:55:534 (55534|3) - or both note can be moved to 00:55:641 - due you mainly used note for synth. and 00:56:016 (56016|2,56016|3) - are wrong beat placement, fix these kind wrong placement, there's some.

01:27:462 (87462|0,87891|1,88319|2,88748|3) - why this note only single. this is really not consistent to other patterns.

01:34:319 (94319|1,94534|3,94855|2,95176|0,95498|3) - i don't understand how this note work for song, change these beat placement more proper according to the beat, this (or mostly) section are more enjoyable if you used full 1/4 stream with double kick and triple snare.

02:17:176 (137176|1,140676|2) - no, the end and start note aren't from 1/6 measures. this long hold note should ended/started every 1/1 (in above timing it show long white line)

02:49:587 (169587|2,169694|2) - what do you thinking you do with 1/8, are you really sure it is 1/8 ?.

------------------------------------------------------

Keep it in mind, your note doesn't follow specific note it's more like dynamic pattern that player confuse to play it, they likely will think like "which note this supposed to follow with ?" "i don't understand this note following what".
i will come back here for more mods
Harbyter
hello mod req via queue



[Autumn Dreams]

Column-1-2-3-4-

highly reccomend you to remove those SV, this song don't need a change of speed xD

00:00:462 - ~00:11:605 - ,suggest to rearrange those pattern and follow the main beat in the white lines,this rhytm is inconsistent and wrong ,trust me BN o QAT will never rank something like this

00:53:176 (53176|1,53284|2,53391|3) - suggest to CTRL+J for pitch revelancy also mov ethis note 00:52:962 (52962|3) - in col 3

00:56:016 (56016|3,56016|2) - ???nothing in 1/8 suggest to resnap those notes in the redline in 1/4
00:57:730 (57730|2,57730|0) - same here
00:59:444 (59444|3,59444|1) -
01:01:159 (61159|3,61159|1) -
01:02:873 (62873|0,62873|2) -
01:04:587 (64587|3,64587|1) -
01:06:301 (66301|2,66301|1) -
01:08:016 (68016|3,68016|0) -
01:09:730 (69730|3,69730|2) -
01:11:444 (71444|3,71444|1) -
01:13:159 (73159|0,73159|1) -
01:14:873 (74873|2,74873|1) -
01:16:587 (76587|1,76587|2) -
01:18:301 (78301|2,78301|3) -
01:20:016 (80016|2,80016|1) -

----

if in this section you are following those sound in the bg then move this 01:34:855 (94855|2) - here 01:34:748 -
01:34:962 - add here
01:35:284 - add a note here
01:35:605 - add another note here

01:41:712 (101712|1) - move this note here 01:41:605 -

and add notes here 01:41:926 - 01:42:248 - 01:42:462 -

01:43:748 - 01:44:605 - 01:45:462 - 01:47:176 - 01:48:034 - suggest to add a note for the drum,in this section only you put doubles in other drum and single note in other ,

01:48:034 - suggest to follow the same pattern like the previous one

02:49:587 (169587|2,169694|2) - nothing here,delet xd

02:54:676 (174676|0) - same here ,nothing

03:01:534 (181534|1) - ~

03:07:319 (187319|1) - ~

05:06:730 (306730|0,306837|2) - we can't hear really well those piano while playing ,suggest to remove ,also this pattern is really unconfortable lol ,if yes fix too this note 05:06:784 (306784|1) - ,suggest to move in another column

05:27:462 - suggest to change this pattern too ,05:25:748 (325748|2) - end this LN here 05:27:462 - first then apply the rearrangement




that's all

man you have lot of work to do :cry:
Topic Starter
Razorflamekun
I'll reply to these mods tomorrow in this post. Cheers!

Reikosaka wrote:

this is need more work .

Accepted and fixed changes
Partially accepted and fixed changes
Denied changes

[Autumn Dreams]

- Check your Inherited Timing, some aren't snapped well. fix it Checked all inherited timing points. All are correctly snapped.

- I'd recommend you change diff name other than music title. I know that it isn't very original, but I can't think of another name that fits the difficulty better than the title of the song.

- why there's not hitsound, it's unrankable.

Hitsounds are present. They're not overpowering because this is a very soothing and atmospheric song, and some segments have very quiet hitsounds so that the song can be heard in the way that I wanted it to be heard. No actual sounds like finishes or claps or whistles were placed in this map because none of them fit with the atmosphere of the song. If you can find alternatives that fit the atmosphere of the song, I'll gladly use them.

From the beginning of song, 00:01:855 (1855|2,1962|0,1962|1) - <- this kind of pattern seems not following specific sound. use this pattern, you can see the first and second note (Red and Blue) are used single note and ended by double note to present kick and synth sound. that's how the song work in early song. do that note placement (use variously) till 00:13:319 - so player know how the pattern works for song. I've partially fixed this. First five seconds follow this kind of pattern, new pattern starts at 5 seconds in.

From 00:13:748 - Actually similar with first, but the pattern goes to be rapid note like this http://puu.sh/geEg0/f2016915d0.jpg till 00:27:462 - While I see what you are saying, I don't think that that pattern fits this section very well. Also, I purposefully left notes out of that section to keep it fairly laid back as the song is just starting to get going. I don't see any reason to change this section at this time.

this section 00:27:462 - and this section 00:36:034 - still used same beat type, (as far i know Euro Trance use long 4/4) but somehow i don't understand why you do 1/4 in the 2nd section i highlighted. though the beat are similiar with the early (or exactly same). try to consist these part to be same pattern style. The reason I changed from 1/2 partial jump stream to full 1/4 partial jump stream in the second segment was to ratchet up the intensity of that part to begin the lead-in into the main part of the song. It was also suggested by another modder.

even what exactly sound do you follow with using this hold note 00:42:891 (42891|0) - i don't hear anything that has pad synth or lead synth, i suggest to remove that long note. That LN is staying. It follows an underlying synth sound that can be heard starting there, and gradually becomes louder until it can be clearly heard starting at 00:48:034 . It made no sense for me to continue the LN after that point because I was going back into the flow of the song and map.

00:51:462 - suggested pattern http://puu.sh/geEEK/82a2df0e78.png That is a fairly calm section of the song, so instead of using your pattern, as it is a bit too much for that section of the song, I used the same pattern as I did in the beginning of the song (blue tick, red tick pattern) and it works good in that section. I think of it as a good compromise.

00:55:534 (55534|3) - or both note can be moved to 00:55:641 - due you mainly used note for synth. Please explain what you mean. I don't know what you are wanting me to fix here.

and 00:56:016 (56016|2,56016|3) - are wrong beat placement, fix these kind wrong placement, there's some. Finally found the right timing after another 30 or so timing checks. Fixed in all cases.

01:27:462 (87462|0,87891|1,88319|2,88748|3) - why this note only single. this is really not consistent to other patterns. Removed these four notes.

01:34:319 (94319|1,94534|3,94855|2,95176|0,95498|3) - i don't understand how this note work for song, change these beat placement more proper according to the beat, this (or mostly) section are more enjoyable if you used full 1/4 stream with double kick and triple snare. These notes follow a somewhat audible synth sound in the background and this is one of the integral parts of this map, which is why I am very reluctant to change it.

02:17:176 (137176|1,140676|2) - no, the end and start note aren't from 1/6 measures. this long hold note should ended/started every 1/1 (in above timing it show long white line) Nope, this is where the note starts as is mentioned by another modder. I've checked this timing and it's correct. Unless more than a few people ask me to change it, I don't think that I want to change it right now as I don't see anything wrong about it.

02:49:587 (169587|2,169694|2) - what do you thinking you do with 1/8, are you really sure it is 1/8 ?. During this section on my Stepmania map, I used 1/32nd notes here. As Osu doesn't have 1/32nd notes, 16th notes work fine instead, as they have pretty much the same effect here.

------------------------------------------------------

Keep it in mind, your note doesn't follow specific note it's more like dynamic pattern that player confuse to play it, they likely will think like "which note this supposed to follow with ?" "i don't understand this note following what".
i will come back here for more mods
Thanks for the mod and the stars!
Steins
Maybe like that ?
https://www.sendspace.com/file/66zoq3
Topic Starter
Razorflamekun

Harbyter wrote:

hello mod req via queue

Accepted and fixed changes
Partially accepted and fixed changes
Denied changes

[Autumn Dreams]

Column-1-2-3-4-

highly reccomend you to remove those SV, this song don't need a change of speed xD Yes, the SVs are used in conjunction with the flow of the song to provide a more atmospheric and memorable experience for the player of the song. Furthermore, the SVs are necessary to help convey the song to the player. That's why they're in there.

00:00:462 - ~00:11:605 - ,suggest to rearrange those pattern and follow the main beat in the white lines,this rhytm is inconsistent and wrong ,trust me BN o QAT will never rank something like this No. The rhythm followed is extremely regular and is not wrong. I've done the tests that prove that.

00:53:176 (53176|1,53284|2,53391|3) - suggest to CTRL+J for pitch revelancy also mov ethis note 00:52:962 (52962|3) - in col 3
Huh, I thought I already corrected this for pitch relevancy...guess not. Fixed, and moved that note.
00:56:016 (56016|3,56016|2) - ???nothing in 1/8 suggest to resnap those notes in the redline in 1/4
00:57:730 (57730|2,57730|0) - same here
00:59:444 (59444|3,59444|1) -
01:01:159 (61159|3,61159|1) -
01:02:873 (62873|0,62873|2) -
01:04:587 (64587|3,64587|1) -
01:06:301 (66301|2,66301|1) -
01:08:016 (68016|3,68016|0) -
01:09:730 (69730|3,69730|2) -
01:11:444 (71444|3,71444|1) -
01:13:159 (73159|0,73159|1) -
01:14:873 (74873|2,74873|1) -
01:16:587 (76587|1,76587|2) -
01:18:301 (78301|2,78301|3) -
01:20:016 (80016|2,80016|1) -

All these fixed in Reikosaka's mod.

----

if in this section you are following those sound in the bg then move this 01:34:855 (94855|2) - here 01:34:748 -
01:34:962 - add here
01:35:284 - add a note here
01:35:605 - add another note here In this section, I took some of your advice and changed it to be a much more fluid section without disrupting the flow of the song.

01:41:712 (101712|1) - move this note here 01:41:605 - In this section, I took some of your advice and changed it to be a much more fluid section without disrupting the flow of the song.

and add notes here 01:41:926 - 01:42:248 - 01:42:462 - In this section, I took some of your advice and changed it to be a much more fluid section without disrupting the flow of the song.

01:43:748 - 01:44:605 - 01:45:462 - 01:47:176 - 01:48:034 - suggest to add a note for the drum,in this section only you put doubles in other drum and single note in other , I purposefully left the drums in this section as a single note as the song is beginning to wind down to the slow section of the song. It wouldn't be right to disrupt this by adding more chords in this section.

01:48:034 - suggest to follow the same pattern like the previous one In this section, I took some of your advice and changed it to be a much more fluid section without disrupting the flow of the song.

02:49:587 (169587|2,169694|2) - nothing here,delet xd I assure you that there IS a sound that those notes are following. This is the one part of the song that will NOT be changed.

02:54:676 (174676|0) - same here ,nothing Removed.

03:01:534 (181534|1) - ~ Removed.

03:07:319 (187319|1) - ~ Removed.

05:06:730 (306730|0,306837|2) - we can't hear really well those piano while playing ,suggest to remove ,also this pattern is really unconfortable lol ,if yes fix too this note 05:06:784 (306784|1) - ,suggest to move in another column Changed pattern to be easier on the hands.

05:27:462 - suggest to change this pattern too ,05:25:748 (325748|2) - end this LN here 05:27:462 - first then apply the rearrangement Done.

that's all

man you have lot of work to do :cry:
Thanks for the mod!

Steinstwo wrote:

Maybe like that ?
https://www.sendspace.com/file/66zoq3
Please DO NOT DENY the Kudos that I gave Steinstwo! He actually DID provide me with a mod! Thanks!

Changed the opening five seconds as per this mod.
Changed first background synth section to a pattern similar to the one you provided.
Changed second background synth section to another similar pattern.
Changed third background synth section to another similar pattern.
Fixed all LNs in the section starting at 02:17:176 .
Removed the notes in this section starting at 05:54:891 . This definitely helped.
BanchoBot
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