- Remove 4K from the difficulty name, as this map only has 1 keymode, so there's no need to indicate that.
DoneAlright, now about the patterns...
The patterns here can become quite repetitive and boring for the player when a big chunk of the map is mostly a combination, but not separate portions, of LNs, streams and chords. That can't be helped because of how the song works, but try to creatively think of some interesting patterns that will add a lot of variety to the mapset.
Here are some suggestions increase the creativity in your map, or overall, make it better:
1. You can have constant 1/4 streams to some portions of the map to give a noticeable change of pace to the map. Add it in one of the parts where you think it fits best. For example, the Kiai is one of the most suitable places to put 1/4 streams in, as
1/4 jumpstream patterns such as this would give the player a lot more freedom to move their fingers around instead of having LNs combined with streams. It would also make the map as a whole a lot better if a wide variety of comfortable and fun patterns are used.
2. Because this is a 4K map, adding LNs into chords and streams is generally not preferred to do, as it leads into left and right-hand bias depending on the LN's position. This makes the playing experience to this map a bit uncomfortable and cramped. Instead, use LNs when there aren't much sounds to map to give it that relaxing feeling and atmosphere.
3. Try to avoid having dense patterns in the map, such as LNs and streams/chords combined. I also see some minijacks that were used in the map, which shouldn't be really used unless those jacks have a reason to be jacks. Even with the somewhat slow BPM, it ruins the relaxing and ambient concept of the song if those patterns are present.
4. Arrange the notes based on pitch relevancy, or at least try to. When you come across a situation where mapping them strictly based on pitch makes uncomfortable patterns, take playability in priority over it so the map is much more enjoyable.
5. Ask people around for testplays and see what they think of the map. If they suggested anything, think about their suggestions and see if they help the map.
Keep in mind that you can ignore some background noises to make the playing experience better for the player. Some notes and LNs don't have to be present to be enjoyable.
Okay, on to the actual mod.
00:17:541 (17541|3) - Move this note to 1 for hand balance
Already fixed in a previous update.00:27:398 to 00:51:398 - The triplets here feel sort of off since at the end of those triplets, there's a mappable sound there.
I would suggest fully completing the triplets into one whole constant 1/4 stream, with a 2-note chord on every other white line for the clap, as this is one of the good portions of the song to have a constant 1/4 stream in. (kicks/claps on the white, red and blue for the stream)
(partially fixed) Changed the first few seconds to a different pattern, then after some time, started the 1/4th note stream, which ends at the LN mentioned in the next mod.00:43:255 (43255|0) - I'm not sure about this LN here. This doesn't have a sound or background noise to accent this.
Goes with the osft synth sound in the background.00:53:112 to 00:54:827 - Rearrange this pattern based on pitch relevancy. The notes should go down like 4,3,2,1,4,3,2,1 and so on when they're mapped based on pitch.
Done00:54:827 (54827|1,54827|0,54827|3,54827|2) - A 4-note chord for the kick and crash itself is a bit much, considering that it's not that strong. Reduce them by 1 note to normalize the intensity.
Also, having a 3-note chord will complete the 1/4 stream after here, which would provide better pattern flow.
Done00:54:827 to 01:20:541 - I'm not sure what you're trying to follow here, as this portion seems to have a weird rhythm going in it.
Maybe try to map the most audible instrument here and the kick as well so the synth here is easy to follow.
These notes actually follow the synth Also, 3-note chords just for the kick alone is a bit much. Reduce their note count by 1 so they're emphasized correctly.
Fixed01:20:541 to 01:22:255 - Same suggestion about the pitch here. The pattern should be descending in pitch, like 4,3,2,1,4,3,2,1. Having them as reflecting stairs will feel weird for the player if they don't follow the pitch of the instrument.
Fixed, but switched the stairs around from the previous mod suggestion.01:22:255 (82255|2,82255|3,82255|1,82255|0) - Same suggestion about the 4-note chord here.
Fixed.01:29:112 (89112|2,89327|0) - Move to 4,3 respectively to give a better flow
Fixed.01:35:970 (95970|2,95970|1,95970|3,95970|0) - Same suggestion about the 4-chords
Fixed.01:42:827 to 01:49:684 - Same suggestion as above, and another suggestion.
I don't think the LNs fit this part as we're not in the more calm section, which happens after 01:49:684 - . Even though you mapped them as background noise, they'll feel cramped based on playability when it has the kick and the other sound mapped in.
Removed.01:49:684 to 02:17:112 - The current patterns here might prove a bit intense even though the song is getting calmer and calmer.
Again, same suggestion as above with the note structure. You can also use it for this portion, but just without the kick on the white lines, and with the LN in the columns.
Simplified and graduated the note structure down as the music calms.02:17:112 to 02:41:112 - Reduce the volume of the notes here since we're in the calmest parts of the song. Also, rearrange the LNs here to match the pitch relevancy.
Done to the best of my ability.02:41:112 - Add a note for the sound heard here.
Done.02:41:112 to 02:44:541 - There are a LOT of ghost notes here that don't really have a reason or sound to be there. I highly recommend removing them. I pointed them out below for convenience:
02:41:327 (161327|2,161434|3,161541|1,161755|1,161970|3,161970|2,162291|3,162612|2,162827|1,163041|3,163148|2,163255|1,163470|3,163684|2,163684|1,164005|2,164327|1) -
Changed the notes here to the map just based on sounds heard.02:44:541 to 03:11:970 - 2-note chords for the drum alone is too much when they're sort of quiet, especially when we're still in the relaxing part. I highly recommend removing 1 note on each of the 2-note chords.
Completely remapped this entire portion.The triplets here don't really fit the calm section here. As present as they are, they might be too intense for this moment.
Completely remapped this entire portion.Also, there are a lot of ghost notes for this portion. If the notes don't have a reason to be there, they should be removed.
Completely remapped this entire portion.02:55:684 (175684|1,175684|0,175684|3) - This particular 3-note chord is too much for one single piano note. Again, highly recommend to remove 2 of them.
Changed.03:11:970 - Add a note here to accent the transition.
Done03:11:970 to 03:39:398 - I don't think mapping 1/4 triplets for this whole portion suit the sounds in the music as to when they are heard. Try listening to this part in 25% playback and map the notes based on audibility.
Remapped.03:39:398 to 03:42:827 - I suggest mapping the kicks here as 2-note chords and every other red line to contain just one note. This is to accentuate the kicks here better.
Accentuated with clap hitsound.03:46:255 to 03:49:684 - Same suggestion as above
Accentuated with clap hitsound.04:03:398 (243398|2) - Highly suggested to remove this LN as it gives out right-hand bias, which can be a bit uncomfortable.
If you applied the suggestion above, spread the patterns around so the 3rd column is used more.
(partially) Moved LN to Column 4. Changed the patterns of the 1/4th stream to a simple stair based on pitch.04:06:827 to 05:01:684 - For this one, well, it'll feel like I'll suggest what I already suggested about the patterns. See if my suggestions work to make the map itself better.
Remapped.04:59:970 (299970|3,299970|0,299970|1) - 3-note chord is too much to emphasize for a single piano note. Reduce to one note.
Reduced.05:01:684 to 05:29:112 - As I suggested before, this portion is a suitable place to put 1/4 streams in, as
1/4 jumpstream patterns such as this would give the player a lot more freedom to move their fingers around. It would make the map a lot better if the LNs were removed so the playability for this part doesn't feel cramped, but that's up to you to decide.
(partial) LNs have to stay as it is clear that they are supposed to be there, but if more people suggest I remove them, I will remove them and save the version with them as an alternate download for players to choose to download if they wish in the description of the map. Made entire section 1/4th stream with jumps at every other white line.05:06:505 (306505|2,306559|1,306612|0,306666|1,306720|2,306773|3) - The 1/6 stream here will catch some players off guard, as technically mapped as they be. Better to use an LN for the bagpipe instead to keep the feeling going.
If you still want to keep that, consider using a 1/4 stream instead to give it a good flow.
Read above.05:29:112 to 05:54:827 - This particular section should be calmer than the previous section (kiai) to make it feel like the notes are with the music. Reduce some notes here to make it more fitting.
Reduced note density.05:34:041 (334041|3,334095|1,334148|2,334202|3) - Notes should be in 1/4, but they're snapped in 1/8, which sort of ruins the ambient feeling to this portion.
Changed to LN.05:40:255 (340255|0,340255|1,340255|2) - Again, using 3-note chords for a single piano note is not good in intensity. Reduce to 1 note since it's one piano note after all.
Changed.05:54:827 to 05:59:970 - This section feels cramped, and the LNs on the 1st and 4th columns drown out the impact that's transitioning to the ending.
Also, on 05:56:541 - this is a good place to have a 4-note chord to accentuate the transition to the ending, but it's not as impactful because the LNs are there.
I would highly suggest at least reducing the LNs' length to give more movement freedom to the next part, and to make the 4-note chord possible to map.
Reduced length of LN, accentuated transition with 4 note chord.06:05:541 (365541|2) - Move to 4 for less repetition on the 3rd column.
Done06:12:827 (372827|1) - Move to 3 to have a 2-note chord close patterning to go on briefly
Done06:18:398 (378398|0) - Move to 2 for pattern flow
Done06:22:041 (382041|3) - Move to 1, same reason as above
Done06:22:470 (382470|1,382470|0,382898|3,382898|2,383327|0,383327|1,383755|3,383755|2) - 2-note chords might be a bit much if you're following a single instrument here. Reduce to singles?
Done06:23:970 to 06:49:684 - Just a consistency suggestion, but you could fill in the rest of the empty red lines with 1 note for consistency, as well as having the kicks as 2-note chords.
06:37:684 (397684|1,397684|0,397684|3,397684|2) - Same suggestion about the 4-chords. If taking technicality into account, they should only be 3 to accent the kick and crash itself
Done06:49:898 (409898|1,409898|2,410327|0,410327|3,410755|2,410755|1,411184|0,411184|1) - Same suggestion about the 2-note chords
Done06:51:398 (411398|1,411398|0,411398|3,411398|2) - Same suggestion about the 4-chords. Here too 07:05:112 (425112|3,425112|0,425112|1,425112|2) -
Done07:17:327 (437327|0,437327|1,437755|3,437755|1,438184|1,438184|0,438612|3,438612|1) - Same suggestion about the 2-note chords, again. The sounds here are drowned out and quiet, and 1 note should be enough to express those sounds well.
DoneAnd last but not the least...
You are the best modder to your own mapset. With enough self-mods and suggestions from other people, I believe that this map could become a lot better.