Alt doesn't work after restart either. The name-tabbing is still funky too.peppy wrote:
Use alt.
(Edit) Alt works for up and down arrow keys.
Alt doesn't work after restart either. The name-tabbing is still funky too.peppy wrote:
Use alt.
It's only when you don't bring down the F9 menu, it works fine if you do, but when you just pull the chat up, just F8, the tabbing is not fully functional.peppy wrote:
checked tab support on public release? beta? no? then dont' report here.
That's intended. There's also a skin option to use 18k instead of 9k coop. Put "SplitStages: 0" in a [Mania] Keys: 18 section and you'll be using those bindings.tuddster wrote:
Little bug with the mania keybinding window, if you choose 9k coop in the dropdown box and then untick the co-op checkbox, you can bind keys for 18k. Same goes for any co-op mode
Erm... No, wrong issue. The correct one would be:BanchoBot wrote:
Issue(s) in this thread have been addressed by the following changes:
- Fix Taiko fail/pass sliding images disappearing early. (smoogipooo)
Confirming.TicClick wrote:
Shortcut for changing volume level (Alt + wheel) overlaps with shortcut for changing Distance Spacing multiplier in editor (Alt + wheel).
Confirming x2, please fix this.Blue Dragon wrote:
Confirming.TicClick wrote:
Shortcut for changing volume level (Alt + wheel) overlaps with shortcut for changing Distance Spacing multiplier in editor (Alt + wheel).
Just in the normal Osu! std editor.peppy wrote:
Where specifically are you trying to change the distance snap?
Confirming this, as I also reported itTicClick wrote:
For maps that have storyboards, AiMod keeps telling that all sprite images are missing, although they are not. This happens for both separate SB files (.osb) and storyboards integrated into .osu code.
Examples:Video or screenshot showing the problem: http://puu.sh/g4Uu8/a83dc84b28.png (beta and cutting-edge)
- https://osu.ppy.sh/b/219368
- https://osu.ppy.sh/b/233068
- and many, many others
So they will go away soon?Marcin wrote:
Triangles were enabled just for time of TWC, peppy is aware of all issues with it.
I hope. I needed to go to beta just to be able to play.baraatje123 wrote:
So they will go away soon?
t/295855Haganenno wrote:
Not sure if that has been pointed out already, but Cutting-Edge OpenGL build makes mouse extremely unresponsive, it overdraws and reacts slower than in DirectX. Reports/sec stays at maybe 10 less and ms is 2-3, meanwhile it's 0-1 in Stable-Beta-Cutting Edge(Not OpenGL)
I am using Raw Input, Mouse with no firmware