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SOUND HOLIC Vs. dj TAKA feat. YURiCa - TIEFSEE

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Topic Starter
hehe
This beatmap was submitted using in-game submission on Saturday, 18 April, 2015 at 2:59:06 PM

Artist: SOUND HOLIC Vs. dj TAKA feat. YURiCa
Title: TIEFSEE
Tags: 斬 -ZAN- hanatan deep sea Takayuki Ishikawa 石川貴之 SOUND VOLTEX III GRAVITY WARS SDVX 花たん ユリカ ignorethis
BPM: 165
Filesize: 8307kb
Play Time: 05:48
Difficulties Available:
  1. ABYSS (5.6 stars, 2055 notes)
  2. ignore's DESPAIR (5.72 stars, 1687 notes)
Download: SOUND HOLIC Vs. dj TAKA feat. YURiCa - TIEFSEE
Information: Scores/Beatmap Listing
---------------
deep in the dark of heart
DESPAIR by ignorethis
over the dark of heart
thanks
Okoratu, gracefu, deetz, Clyine, Estellia-, Xinely
Euny, Frey, sukiNathan, Tochi-, Chirony, pinataman, CelsiusLK, -Yuzuriha, Setz, Hollow Wings, xxdeathx, sheela901, -Bakari-, Fort, liangv587, Momochikun
Doomsday, captin1, jcjc, Spy, Milhofo
ac8129464363
~DEEP IN THE DARK OF HEART~

~OVER THE DARK OF HEART~
Euny
your request! came from my queue



  • ABYSS
  1. 00:15:190 (1) - how about overlap to 00:13:736 (1) this combo? i think it's helpful for reading.
  2. 00:23:827 (1) - remove whistle and add your nice finish?(it sounds really good!)
  3. 00:35:554 (1) - ^(or add whistle)
  4. 00:47:190 (3) - NC swap?
  5. 01:00:281 (1) - add finish at the slider's head for better sound?
  6. 01:06:100 (1) - ^
  7. 01:19:736 (4) - you can avoid this stack.(pattern is your choice)
  8. 01:20:645 (1) - add whistle?
  9. 01:22:827 (2) - NC
  10. 01:23:554 (1) - add whistle?
  11. 01:25:009 (1) - ^
  12. 01:26:463 (1) - ^
  13. 01:29:918 (4) - place this note x306y176 or x256y180 for better overlap?
  14. 01:58:463 (1) - add finish at the slider's head?
  15. 01:59:918 (1) - ^
  16. 02:01:372 (1) - add finish?
  17. 02:10:100 (1) - ^
  18. 02:13:009 (1) - ^
  19. 02:26:099 (1) - ^
  20. 02:29:372 (3,4,5) - fix blanket (shift bit~)
  21. 02:33:372 (1) - add finish at the slider's head?
  22. 03:19:918 (1) - ^
  23. 03:21:372 (1) - ^
  24. 03:31:554 (1) - ^
  25. 03:33:009 (1) - ^
  26. 04:05:009 (1) - add finish?
  27. 04:10:827 (1) - ^
  28. 04:13:735 (1) - ^
  29. 04:16:645 (1) - add finish at the slider's head?
  30. 04:18:100 (1) - ^
  31. 04:19:555 (1) - add finish?
  32. 05:07:554 (1) - add finish at the slider's head?
  33. 05:09:009 (1) - ^
  34. 05:10:463 (1) - ^
  35. 05:25:009 (1) - ^
so nice map and patterns~
hope so rank it! GL<3
Topic Starter
hehe
Euny > thanks for mod~

Euny wrote:

your request! came from my queue



  • ABYSS
  1. 00:15:190 (1) - how about overlap to 00:13:736 (1) this combo? i think it's helpful for reading. nice to play but quite hard to read, also i wanna move the cursor around the playfield more
  2. 00:23:827 (1) - remove whistle and add your nice finish?(it sounds really good!) hmm whistle for piano, finish for the sound in the song, so nah
  3. 00:35:554 (1) - ^(or add whistle) whistled
  4. 00:47:190 (3) - NC swap? nah, NC for reading here, i think better
  5. 01:00:281 (1) - add finish at the slider's head for better sound? whistled
  6. 01:06:100 (1) - ^ whistled
  7. 01:19:736 (4) - you can avoid this stack.(pattern is your choice) i know the stack is ugly.. but i wanna keep the 4 in the middle, it is nice~
  8. 01:20:645 (1) - add whistle? ok
  9. 01:22:827 (2) - NC pattern here
  10. 01:23:554 (1) - add whistle? ok
  11. 01:25:009 (1) - ^ ok
  12. 01:26:463 (1) - ^ ok
  13. 01:29:918 (4) - place this note x306y176 or x256y180 for better overlap? nah
  14. 01:58:463 (1) - add finish at the slider's head?
  15. 01:59:918 (1) - ^
  16. 02:01:372 (1) - add finish?
  17. 02:10:100 (1) - ^
  18. 02:13:009 (1) - ^
  19. 02:26:099 (1) - ^
  20. 02:29:372 (3,4,5) - fix blanket (shift bit~) ok
  21. 02:33:372 (1) - add finish at the slider's head?
  22. 03:19:918 (1) - ^
  23. 03:21:372 (1) - ^
  24. 03:31:554 (1) - ^
  25. 03:33:009 (1) - ^
  26. 04:05:009 (1) - add finish?
  27. 04:10:827 (1) - ^
  28. 04:13:735 (1) - ^
  29. 04:16:645 (1) - add finish at the slider's head?
  30. 04:18:100 (1) - ^
  31. 04:19:555 (1) - add finish?
  32. 05:07:554 (1) - add finish at the slider's head?
  33. 05:09:009 (1) - ^
  34. 05:10:463 (1) - ^
  35. 05:25:009 (1) - ^
so nice map and patterns~
hope so rank it! GL<3 thanks~ lazy to reply but i added most of the finishes! i like how you present your mod~
Frey
From in-game chatting

[General]

· You can add 'Takayuki Ishikawa' and '石川貴之' into TAGs (that's dj taka's name)

[ABYSS]

· 00:23:918 - You miss a beat here, obviously

· 00:59:918 (5) - Sampleset: normal → Auto

· 01:02:463 (4) - I just think, would it be better if you move the white dot at the end to x500 y276?

· 02:10:645 (6) - add NC then remove NC of 02:10:826 (1) ? (remember to change the similar places if you adopt this point)

· 02:50:645 (7,8) - Ah, to avoid confusion, these two should be 1/8 sliders like 02:50:463 (5,6)

· 02:53:190 (4,6) - Ctrl+G for better flow :)

· 02:54:645 (4,6) - Ctrl+G?

· 03:45:190 (5) - It makes sense if x128 y267 (If you fix this, remember to move 03:45:372 (1) to x256)

· 04:09:736 (4,5,6,7) - I think you should let them have the same DS

· 04:16:553 (8,1) - Is it an overlap? I wonder if it's against the Rules

· 04:55:918 (1) - Normal-hitclap sounds REALLY LOUD. I strongly advise you to use soft-hitclap
· 04:57:372 (1) - ↑
· 04:58:827 (1) - ↑
· 05:07:554 (1) - ↑
· 05:09:009 (1) - ↑
· 05:10:463 (1) - ↑

· 05:37:554 (1) - move it to x304 y264 for better pattern

I tried some times, failed still. But, it's truly a good stream map. Good luck :D
Topic Starter
hehe
Frey > thanks for modding~

Frey wrote:

From in-game chatting

[General]

· You can add 'Takayuki Ishikawa' and '石川貴之' into TAGs (that's dj taka's name) okay

[ABYSS]

· 00:23:918 - You miss a beat here, obviously i miss bass piano, but intention is to emphasize the high pitch with NC and SB flash... i hope it is okay @_@

· 00:59:918 (5) - Sampleset: normal → Auto change addition to soft

· 01:02:463 (4) - I just think, would it be better if you move the white dot at the end to x500 y276? changed so the spacing looks more even

· 02:10:645 (6) - add NC then remove NC of 02:10:826 (1) ? (remember to change the similar places if you adopt this point) my NC very strict, so won't change

· 02:50:645 (7,8) - Ah, to avoid confusion, these two should be 1/8 sliders like 02:50:463 (5,6) i only add if there is 1/8 sound~ it will look nice but overmap~

· 02:53:190 (4,6) - Ctrl+G for better flow :) nice

· 02:54:645 (4,6) - Ctrl+G? nice

· 03:45:190 (5) - It makes sense if x128 y267 (If you fix this, remember to move 03:45:372 (1) to x256) alright~

· 04:09:736 (4,5,6,7) - I think you should let them have the same DS decreasing pitch, so decreasing spacing, starting high~ fanzhen style :D

· 04:16:553 (8,1) - Is it an overlap? I wonder if it's against the Rules placement mistake, moved a bit

· 04:55:918 (1) - Normal-hitclap sounds REALLY LOUD. I strongly advise you to use soft-hitclap supposed to be finish, oops
· 04:57:372 (1) - ↑
· 04:58:827 (1) - ↑
· 05:07:554 (1) - ↑
· 05:09:009 (1) - ↑
· 05:10:463 (1) - ↑

· 05:37:554 (1) - move it to x304 y264 for better pattern no change, current is fine.

I tried some times, failed still. But, it's truly a good stream map. Good luck :D thanks once again! ask me anytime for anything~
Nathan
=w=/
19:50 handsome: nbhi friend
19:50 sukiNathan: hi =w=/
19:51 handsome: can you take a look at my map
19:51 handsome: :D
19:51 *handsome is listening to [http://osu.ppy.sh/b/640007 SOUND HOLIC Vs. dj TAKA feat. YURiCa - TIEFSEE]
19:52 sukiNathan: woah 5.7
19:52 sukiNathan: ill try
19:52 handsome: alright
19:52 handsome: its very simple
19:52 handsome: mostly streams
20:05 sukiNathan: woah that long spinner at the end
20:05 sukiNathan: that might screw hr players lol
20:06 handsome: tested it
20:06 handsome: was pretty ok
20:06 handsome: auto could pass
20:06 handsome: :d
20:08 sukiNathan: do you know what the minimum spm is
20:08 sukiNathan: to pass it
20:08 handsome: no idea
20:08 handsome: probably 400
20:08 handsome: 420
20:09 handsome: im considering nerfing it
20:09 sukiNathan: yeah you probably should
20:09 handsome: cuz death is pretty inevitable once you miss a stream
20:09 handsome: but my artificial difficulty doe
20:09 handsome: :-D
20:09 sukiNathan: pretty cool owo
20:11 sukiNathan: https://osu.ppy.sh/s/194107
20:11 sukiNathan: you can see hr players complaining in the comments
20:11 sukiNathan: for the 10 second spinner at the end
20:11 sukiNathan: and the hp drain is lower in this map
20:11 sukiNathan: so ye should really nerf it
20:11 handsome: yee
20:11 handsome: i know the happy30 drill
20:11 sukiNathan: heh
20:14 sukiNathan: 00:21:009 (1,2,3,4) - also I think these would play better as circles
20:14 sukiNathan: piano notes there are stronger compared to the previous ones
20:15 handsome: you mena
20:15 handsome: 2 cirdcles
20:15 handsome: or 1 alone
20:16 sukiNathan: 4 1/1 circles?
20:17 handsome: neat
20:18 handsome: done
20:18 sukiNathan: 00:23:826 (1) - could be a slider maybe
20:18 handsome: 1/4 right
20:18 handsome: nah
20:19 handsome: actualyl im still not too sure
20:19 sukiNathan: about the one I just pointed out? owo
20:20 handsome: yeah
20:21 sukiNathan: well its up to you doesn't really matter
20:21 handsome: hmm ok
20:22 sukiNathan: 00:42:827 (1,2,3,4,5,6,7,8,9,1,2,3,4) - what's with the gap between these streams tho
20:23 handsome: ???
20:23 sukiNathan: mmm actually it does work nvm
20:23 handsome: its 1/2 spacing
20:23 handsome: breh
20:23 sukiNathan: I meant
20:23 handsome: im not THAT autistic
20:23 sukiNathan: not having a note =w=
20:23 handsome: oh
20:23 handsome: well i use the 1/4 slider
20:23 handsome: for the loud basskick/whatever
20:23 handsome: so if there isnt oen then nothing~ woo
20:24 sukiNathan: 00:43:554 (9) - wait is this supposed to be 1/4 slider?
20:25 handsome: no
20:25 sukiNathan: whooops
20:25 handsome: there's no basskick
20:25 sukiNathan: ya
20:25 handsome: so nopeee
20:30 sukiNathan: 00:54:463 (1) - timing point here could use +10% volume imo
20:30 sukiNathan: on some 1/2 sliders I can barellly hear the hitnormals
20:30 handsome: its probably cuz the hitnormal are almos the exact same sound
20:31 handsome: lol
20:31 sukiNathan: well ya :c
20:31 sukiNathan: I don't think it would hurt tho
20:31 handsome: i dont like my volume too high
20:31 handsome: my ears hurt
20:31 handsome: lololol
20:31 sukiNathan: D:
20:36 sukiNathan: 01:52:281 (7,8,9,10,1) - this could be bumped up a bit
20:36 sukiNathan: the player will probably go into an oval flow
20:36 sukiNathan: transitioning from this 01:51:918 (5,6) -
20:36 handsome: my blanket tho
20:37 sukiNathan: :c
20:37 handsome: ;_;
20:37 handsome: probably keeping this
20:38 sukiNathan: hmmmm
20:38 sukiNathan: the space for the oval flow is a bit tight tho
20:38 sukiNathan: not a big deal tho
20:40 sukiNathan: 02:27:190 (3) - http://puu.sh/fTp4x/280acf29cc.jpg rotate a bit? owo
20:41 sukiNathan: 02:26:827 (1,3) - to make the tails of these parallel
20:42 handsome: nah no rotate
20:42 handsome: to be parallel with 5.6
20:42 sukiNathan: ohhhh kk
20:42 handsome: for the second one
20:42 handsome: uh nah
20:42 handsome: serperate stuff
20:42 handsome: 02:26:281 (2,3,4) - copypaste of this
20:43 sukiNathan: 02:49:281 (8,2) - how come you didn't make these overlap
20:44 handsome: different spacing
20:46 handsome: neatened it a little tho
20:46 sukiNathan: ok
20:47 sukiNathan: 03:47:190 (3,4,5,6) - I think it would flow better if u bumped this up a bit
20:47 sukiNathan: for the upward flow
20:48 sukiNathan: 03:47:009 (2) - cause the player will just go straight left into the stream
20:48 sukiNathan: I think if it went in a curved path it would feel better
20:48 handsome: wut
20:48 sukiNathan: owo
20:48 handsome: oh
20:48 handsome: well i have no sapce lol
20:48 sukiNathan: :c
20:49 handsome: i probably would have doen that
20:49 handsome: if i had space
20:49 handsome: ;_;
20:51 sukiNathan: 04:45:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - could add progressive volume increase
20:51 sukiNathan: on this stream
20:51 handsome: hmm
20:52 handsome: okay
20:53 sukiNathan: ok that's all I got =w=
20:53 handsome: alright cool
20:53 handsome: :D
20:53 handsome: thanks for checking it out
20:53 sukiNathan: never did an irc mod before lol
20:53 handsome: posting the log?
20:53 sukiNathan: yeah I guess
20:53 handsome: alright
20:54 sukiNathan: can you mutual me owo
20:54 handsome: thx again m8
20:54 handsome: lol sure
-Tochi
From my modding queue


  • General

  1. Nothing much to say, i hope my mod is helpful! ^^


  • ABYSS

  1. 01:06:100 (1) - Add finish?
  2. 02:15:462 (4,5) - Why the sudden DS change on the stream? i suggest to do it here 02:14:827 (5) - or just add NC on 02:15:554 (5) -
  3. 02:50:463 (5) - Add NC.
  4. 03:11:554 (5) - Whoops, you forgot to add NC here.
  5. 03:25:009 (5) - NC.
  6. 05:10:827 (3,5,7) - NC on them.


  • Feedback


    Nice map! I hope it gets ranked! I shoot a kudosu.
Topic Starter
hehe
Tochi- > thanks for modding~

-Tochi wrote:

From my modding queue


  • General

  1. Nothing much to say, i hope my mod is helpful! ^^


  • ABYSS

  1. 01:06:100 (1) - Add finish? done, fixed the other one too
  2. 02:15:462 (4,5) - Why the sudden DS change on the stream? i suggest to do it here 02:14:827 (5) - or just add NC on 02:15:554 (5) - i prefer it this way, there's a decrease in pitch, while the other one is a gradual increase in pitch
  3. 02:50:463 (5) - Add NC. ok
  4. 03:11:554 (5) - Whoops, you forgot to add NC here. removed 03:12:281 (5) - instead
  5. 03:25:009 (5) - NC. don't need
  6. 05:10:827 (3,5,7) - NC on them. don't need


  • Feedback


    Nice map! I hope it gets ranked! I shoot a kudosu. thank you!
Chirony
~~

[ABYSS]
  1. 00:18:100 - add clap, i think enough sound for put a whistle.
  2. 00:23:918 - add circle? there is Certainly piano sound in here.
  3. 00:52:190 - add circle? i felt it is hard to play that there is nothing.
  4. 00:54:190 (10,11) - add wistle
  5. 01:04:918 (2,4) - remove drum sampleset on head. like a 00:58:827 (1,2,3,4,5)
  6. 01:17:190 (2) - add soft whistle head and tail
  7. 01:43:190 (4,5,6) - how about make a triplet? 5 and 6 of wide distance is more better.
  8. 03:11:190 (1,1) - add finish.
  9. 04:08:190 - remove drum sampleset
  10. 04:07:918 (1,2,3,4,5) - hmm, this pattern is hard and i don't hear like a follow the music. try this pattern
  11. 04:09:463 - ^
  12. 04:14:371 (7,2,3,4) - ^
  13. 04:47:463 (4,8) - add normal sampleset
  14. 04:49:736 - add normal sampleset or drum fihish?
good luck!
Topic Starter
hehe
Chirony > thanks for modding~

Chirony wrote:

~~

[ABYSS]
  1. 00:18:100 - add clap, i think enough sound for put a whistle. okay
  2. 00:23:918 - add circle? there is Certainly piano sound in here. consider, the loud sound is on the blue tick with NC and SB, so i'm not sure yet
  3. 00:52:190 - add circle? i felt it is hard to play that there is nothing. fixed the pattern
  4. 00:54:190 (10,11) - add wistle nah
  5. 01:04:918 (2,4) - remove drum sampleset on head. like a 00:58:827 (1,2,3,4,5) ahh mistake fixed~
  6. 01:17:190 (2) - add soft whistle head and tail no need
  7. 01:43:190 (4,5,6) - how about make a triplet? 5 and 6 of wide distance is more better. consider
  8. 03:11:190 (1,1) - add finish. okay
  9. 04:08:190 - remove drum sampleset okay
  10. 04:07:918 (1,2,3,4,5) - hmm, this pattern is hard and i don't hear like a follow the music. try this pattern keep
  11. 04:09:463 - ^ keep
  12. 04:14:371 (7,2,3,4) - ^ fixed
  13. 04:47:463 (4,8) - add normal sampleset good catch!
  14. 04:49:736 - add normal sampleset or drum fihish? drum finish
good luck! thank you!
emilia
IRC
2015-02-15 14:17 Estellia-: 00:02:645 (4,4) - Suggest curve sliders instead
2015-02-15 14:17 Estellia-: No point having them elbowed
2015-02-15 14:18 Estellia-: Aesthetically pleasing if curved
2015-02-15 14:18 handsome: i actually like this pattern
2015-02-15 14:18 handsome: u can tell
2015-02-15 14:18 handsome: the whole piano portion
2015-02-15 14:18 handsome: 0 curves
2015-02-15 14:18 Estellia-: Yes but
2015-02-15 14:18 Estellia-: What's the point?
2015-02-15 14:18 Estellia-: Bent not nice imo :c
2015-02-15 14:18 Estellia-: Esp for piano
2015-02-15 14:18 handsome: i use a lot
2015-02-15 14:18 Estellia-: I know
2015-02-15 14:18 handsome: just for
2015-02-15 14:18 handsome: reasons i guess
2015-02-15 14:18 Estellia-: Ok
2015-02-15 14:19 handsome: like its 'consistency'
2015-02-15 14:19 Estellia-: 00:06:463 (1,2,3,4,5,6) - Distance, consider making them similar
2015-02-15 14:19 Estellia-: Like 1234 is k
2015-02-15 14:19 Estellia-: But the transition to 5 is very unnatural
2015-02-15 14:19 handsome: curve is more 'playful' so put them in upobeat places
2015-02-15 14:19 Estellia-: Esp when the pace of the song isn't changed
2015-02-15 14:19 handsome: 5??
2015-02-15 14:19 Estellia-: Yes
2015-02-15 14:19 handsome: oh
2015-02-15 14:19 Estellia-: Like from 4 to slider
2015-02-15 14:19 handsome: how about
2015-02-15 14:19 handsome: i put 5 lower
2015-02-15 14:19 handsome: then 6 on top
2015-02-15 14:20 Estellia-: That would work out better
2015-02-15 14:20 Estellia-: Like for 00:07:918 (1,2,3,4,5,6,1) - I can understand
2015-02-15 14:20 Estellia-: Because from 123 you already see a change in DS
2015-02-15 14:21 handsome: hm
2015-02-15 14:21 handsome: hwo about this
2015-02-15 14:21 handsome: https://osu.ppy.sh/ss/2774561
2015-02-15 14:22 Estellia-: Perfect, you kept the hexagon formation!
2015-02-15 14:22 handsome: structure is fun
2015-02-15 14:22 Estellia-: 00:12:281 (1,2,3,4,5,6,7,8) - Not sure if the distancing is regular here
2015-02-15 14:22 Estellia-: I think you may wanna recheck the polygonal shapes
2015-02-15 14:22 Estellia-: the DS is fine here though
2015-02-15 14:23 handsome: they should be ok
2015-02-15 14:23 handsome: i didnt manually set them up
2015-02-15 14:23 Estellia-: Ok then
2015-02-15 14:23 handsome: create shapes etc
2015-02-15 14:23 Estellia-: 00:17:554 (4,5,6,1,3) - Shift 3 towards 456 for more hexagon
2015-02-15 14:23 handsome: a hassle but worth
2015-02-15 14:24 Estellia-: 00:19:554 (1,2,3,4) - May wanna keep distancing here regular
2015-02-15 14:24 handsome: wow
2015-02-15 14:24 Estellia-: Am I too nazi :c
2015-02-15 14:24 handsome: i mean i never thought of that
2015-02-15 14:24 handsome: issue though
2015-02-15 14:24 Estellia-: Ohh
2015-02-15 14:24 Estellia-: LOL I'm nazi :P
2015-02-15 14:24 handsome: keep the sliderhead on sliderend in structure
2015-02-15 14:24 handsome: or*
2015-02-15 14:25 Estellia-: Well logically I would, because the whole front part is structured off hexagons and polygons in general
2015-02-15 14:25 Estellia-: So
2015-02-15 14:25 Estellia-: Eh
2015-02-15 14:25 handsome: what
2015-02-15 14:25 handsome: sliderhead or sliderend
2015-02-15 14:25 handsome: :o
2015-02-15 14:26 Estellia-: 00:19:554 (1,2,3,4,5,6,7,1,2,3,4,1) - Here the DS very irregular, bugs me a bit
2015-02-15 14:26 Estellia-: Uhh which part
2015-02-15 14:26 handsome: for
2015-02-15 14:26 handsome: 00:18:827 (3) -
2015-02-15 14:26 handsome: this guy
2015-02-15 14:26 Estellia-: Oh
2015-02-15 14:27 Estellia-: Just shift 3 in
2015-02-15 14:27 Estellia-: http://puu.sh/fWbZX/0040ee59bb.jpg
2015-02-15 14:27 handsome: i cant have both in structure
2015-02-15 14:27 Estellia-: Like that
2015-02-15 14:27 Estellia-: Ehhh then your choice
2015-02-15 14:27 handsome: so
2015-02-15 14:27 handsome: sliderend la
2015-02-15 14:27 Estellia-: Map is ultimately yours
2015-02-15 14:27 handsome: lol
2015-02-15 14:27 handsome: gonna keep that part
2015-02-15 14:27 handsome: cuz even tho its weirdi like hwo it plays lol
2015-02-15 14:28 Estellia-: Alrught
2015-02-15 14:28 Estellia-: 00:22:827 (1,2,3,4,5,6,7,8,9,10,11,1) - Stream pattern v awkward
2015-02-15 14:28 Estellia-: Maybe make the distance every 5 notes less
2015-02-15 14:28 Estellia-: Or 4
2015-02-15 14:28 handsome: yada
2015-02-15 14:28 handsome: muya style
2015-02-15 14:29 handsome: kiddly style
2015-02-15 14:29 handsome: i liek it
2015-02-15 14:29 Estellia-: No as in
2015-02-15 14:29 Estellia-: Make the distance less
2015-02-15 14:29 Estellia-: You can keep the shape LOL
2015-02-15 14:29 handsome: but y
2015-02-15 14:29 handsome: when i do the 'jumps' i usually x2 the distance
2015-02-15 14:29 Estellia-: http://puu.sh/fWcgv/202c2d0132.jpg
2015-02-15 14:29 Estellia-: Like that
2015-02-15 14:29 Estellia-: As in not too upwards
2015-02-15 14:29 Estellia-: It looks too jagged
2015-02-15 14:29 handsome: oh
2015-02-15 14:29 handsome: HMMM
2015-02-15 14:30 Estellia-: Yeaa
2015-02-15 14:30 handsome: ok
2015-02-15 14:30 Estellia-: This stream shape looks so much more delish :3
2015-02-15 14:30 Estellia-: Ehh for now its just that
2015-02-15 14:30 Estellia-: I got tuition now, will get back to you later? ~
2015-02-15 14:30 handsome: sure lol
2015-02-15 14:30 handsome: i update first
2015-02-15 14:31 Estellia-: Ok
2015-02-15 15:05 Estellia-: Woop alright back
2015-02-15 15:05 Estellia-: Turns out my tuition teacher not at the centre
2015-02-15 15:06 Estellia-: Ready for more mods?
2015-02-15 15:06 handsome: 1 moment
2015-02-15 15:06 Estellia-: Alrighty
2015-02-15 15:31 handsome: ok
2015-02-15 15:32 Estellia-: Means?
2015-02-15 15:32 handsome: im ok
2015-02-15 15:34 Estellia-: Means you aren't sick anymore?
2015-02-15 15:34 handsome: what?
2015-02-15 15:34 Estellia-: You said you're o
2015-02-15 15:34 Estellia-: ok*
2015-02-15 15:34 Estellia-: Means you are fine
2015-02-15 15:34 Estellia-: Means you aren't sick
2015-02-15 15:34 Estellia-: Right?
2015-02-15 15:34 handsome: yes im ready
2015-02-15 15:35 Estellia-: LOL
2015-02-15 15:35 Estellia-: kk
2015-02-15 15:35 Estellia-: 00:25:372 (1,3) - Ok these 2 kinda touch a bit
2015-02-15 15:35 Estellia-: I suggest something like: http://puu.sh/fWiwX/65249d834a.jpg
2015-02-15 15:36 handsome: they dont
2015-02-15 15:36 handsome: i think
2015-02-15 15:36 Estellia-: They don't, but its too close
2015-02-15 15:36 handsome: blahh i like it as it is
2015-02-15 15:38 Estellia-: You don't like mine? ;c
2015-02-15 15:38 Estellia-: Because I feel like 1 doesn't directly lead into 2
2015-02-15 15:38 handsome: i think it does'
2015-02-15 15:38 Estellia-: And that 2 seems useless there, it'd be better if it were to blanket (kinda) with 3
2015-02-15 15:38 handsome: flow
2015-02-15 15:39 handsome: flow stuff
2015-02-15 15:39 handsome: how do u blanket 3 lol
2015-02-15 15:39 handsome: its so short
2015-02-15 15:39 Estellia-: Parallel
2015-02-15 15:39 Estellia-: In the image I sent :c
2015-02-15 15:39 handsome: oh
2015-02-15 15:39 handsome: sliderend
2015-02-15 15:40 handsome: nahhhh
2015-02-15 15:40 handsome: i think its a little boring
2015-02-15 15:40 Estellia-: Not slider end omg
2015-02-15 15:40 handsome: spacing too small
2015-02-15 15:40 Estellia-: As in the body of the sliders
2015-02-15 15:40 Estellia-: Ok then up to you :c
2015-02-15 15:40 handsome: ye i get what u mean
2015-02-15 15:40 handsome: yaaaa
2015-02-15 15:40 handsome: lol
2015-02-15 15:40 Estellia-: Because rn it looks a little ugly
2015-02-15 15:41 Estellia-: 00:28:826 (3) - Bad slider shape
2015-02-15 15:41 Estellia-: Highly suggest change
2015-02-15 15:41 handsome: this is like
2015-02-15 15:46 Estellia-: ?
2015-02-15 15:46 handsome: oh
2015-02-15 15:46 handsome: i meant
2015-02-15 15:46 handsome: this i like
2015-02-15 15:46 handsome: ya so no change lol
2015-02-15 15:47 Estellia-: Oh
2015-02-15 15:47 Estellia-: But its so awkward x.x
2015-02-15 15:48 handsome: subjective thing
2015-02-15 15:48 handsome: ':p
2015-02-15 15:49 Estellia-: Hm
2015-02-15 15:49 Estellia-: Alright
2015-02-15 15:49 Estellia-: But I'll forewarn you, its really ugly x.x
2015-02-15 15:49 Estellia-: 00:43:645 (10) - This
2015-02-15 15:49 Estellia-: Why did you leave it empty when you clearly intended a stream?
2015-02-15 15:49 handsome: wut
2015-02-15 15:49 Estellia-: Its not empty you know, theres a beat there
2015-02-15 15:50 handsome: not as audible
2015-02-15 15:53 Estellia-: If you say it like that
2015-02-15 15:53 Estellia-: then that means the whole stream is inaudible
2015-02-15 15:53 Estellia-: Slow it down to 50% and you'll know what I mean
2015-02-15 15:53 handsome: wat u mean
2015-02-15 15:54 handsome: i slow to 50% its still not as audible and the rest i feel
2015-02-15 15:54 handsome: and keeping it segmented fits with the general pattern of that section
2015-02-15 15:54 Estellia-: Its audible x.x
2015-02-15 15:55 handsome: well keep it as mapepr's preference then
2015-02-15 15:55 handsome: :p
2015-02-15 15:56 handsome: there isnt a constant sound i decioded to change it a ibt
2015-02-15 15:57 Estellia-: Hm
2015-02-15 15:58 Estellia-: It is preddy constant, but if you were to nitpick, theres a slight difference in 1/3 of the entire stream
2015-02-15 15:59 handsome: well still no change lol
2015-02-15 15:59 Estellia-: Because it can break momentum for the players you see x.x
2015-02-15 15:59 Estellia-: If there isn't a reason, then I highly suggest you don't
2015-02-15 15:59 Estellia-: But keep it if you must, someone may point it out again
2015-02-15 15:59 Estellia-: The rest of the beats are all covered
2015-02-15 16:00 Estellia-: So that's fine
2015-02-15 16:00 Estellia-: Here: 00:45:009 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) -
2015-02-15 16:00 handsome: yeah i know what you mean
2015-02-15 16:00 handsome: i think i can give sufficient reasoning
2015-02-15 16:00 Estellia-: Oh alright
2015-02-15 16:00 Estellia-: Because as of now, your reasoning isn't sufficient to me :P
2015-02-15 16:01 handsome: nvm
2015-02-15 16:01 handsome: its k
2015-02-15 16:01 handsome: LOL
2015-02-15 16:01 Estellia-: 00:58:009 (8,1) - Here
2015-02-15 16:01 Estellia-: Distance super big
2015-02-15 16:02 handsome: intended
2015-02-15 16:02 handsome: i do it all the time
2015-02-15 16:02 Estellia-: Hm
2015-02-15 16:02 Estellia-: Highly suggested not to but
2015-02-15 16:02 Estellia-: Its forcibly fine I guess
2015-02-15 16:02 Estellia-: 01:01:554 (1,2,3) - Constant distance plz
2015-02-15 16:03 Estellia-: 01:02:463 (4,5,6) - Here also
2015-02-15 16:03 handsome: okay then
2015-02-15 16:03 Estellia-: With 4's slider head and 56
2015-02-15 16:04 Estellia-: Then for now I stop pointing out the spaced stream problem like: 01:03:826 (8,1) -
2015-02-15 16:04 handsome: yep
2015-02-15 16:11 Estellia-: brb
2015-02-15 16:11 handsome: ok
2015-02-15 16:17 Estellia-: Back
2015-02-15 16:17 Estellia-: 01:06:645 (3,4,1) - A bit boring, no?
2015-02-15 16:18 handsome: hmm
2015-02-15 16:18 handsome: boring but
2015-02-15 16:18 handsome: tame
2015-02-15 16:19 handsome: which is the effect im going for
2015-02-15 16:19 Estellia-: Tame
2015-02-15 16:19 Estellia-: Eh
2015-02-15 16:19 Estellia-: Doesn't really fint
2015-02-15 16:19 Estellia-: fit*
2015-02-15 16:20 handsome: same sound same slider lol
2015-02-15 16:21 Estellia-: Up to you
2015-02-15 16:21 Estellia-: Its very.. clunky
2015-02-15 16:22 Estellia-: And how it almost goes offscreen
2015-02-15 16:22 handsome: i use map edges a lot
2015-02-15 16:22 Estellia-: I don't like that :c
2015-02-15 16:22 Estellia-: Its just weird
2015-02-15 16:22 Estellia-: But ok w/e moving on
2015-02-15 16:22 Estellia-: 01:10:281 (1,2,3) - this
2015-02-15 16:23 handsome: yep moving on lol
2015-02-15 16:23 Estellia-: May wanna reconsider distance?
2015-02-15 16:23 Estellia-: 1->2 = 2->3
2015-02-15 16:23 handsome: 01:09:918 (4,1,2,3) -
2015-02-15 16:23 handsome: 1 whole pattern
2015-02-15 16:23 handsome: so nope
2015-02-15 16:23 handsome: 1putting then equal distance
2015-02-15 16:23 handsome: would look weird too i think
2015-02-15 16:26 Estellia-: Then how about making 01:10:281 (1,2) - blanket
2015-02-15 16:26 Estellia-: Eh don't mind, but I'll only send a mod everytime you reply
2015-02-15 16:26 Estellia-: So I can get confirmation
2015-02-15 16:26 handsome: u wot
2015-02-15 16:26 handsome: reply what
2015-02-15 16:27 handsome: anyway
2015-02-15 16:27 handsome: i tried to blanket
2015-02-15 16:27 handsome: while keeping far as possible
2015-02-15 16:28 Estellia-: Uh
2015-02-15 16:28 Estellia-: As in everytime I send a mod, you reply then I send another one
2015-02-15 16:28 handsome: okay
2015-02-15 16:28 handsome: replied
2015-02-15 16:29 Estellia-: Uhm
2015-02-15 16:29 Estellia-: Try making the pattern symmetrical first, then rotate it instead
2015-02-15 16:29 Estellia-: Because rn looks a bit lopsided
2015-02-15 16:30 handsome: ill try to do that
2015-02-15 16:31 Estellia-: Ok
2015-02-15 16:31 Estellia-: 01:11:918 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2015-02-15 16:31 Estellia-: See this
2015-02-15 16:33 Estellia-: Theres a beat on every thing here
2015-02-15 16:33 Estellia-: Like ths stream problem I told you about last time
2015-02-15 16:33 Estellia-: Also, ugly stream shape :P
2015-02-15 16:35 handsome: wut
2015-02-15 16:35 handsome: so uh
2015-02-15 16:35 handsome: whats the problem with the shape
2015-02-15 16:35 Estellia-: Its like
2015-02-15 16:36 Estellia-: It starts with a nutsack
2015-02-15 16:36 Estellia-: And ends with a lopsided nutsack o.o
2015-02-15 16:36 Estellia-: If you don't mind, can I help make the stream shapes? :3
2015-02-15 16:36 handsome: uh
2015-02-15 16:36 handsome: like what do you suggest
2015-02-15 16:36 handsome: cuz i realyl like what i have aready
2015-02-15 16:37 Estellia-: Hm
2015-02-15 16:37 Estellia-: Ok lemme make something real quick
2015-02-15 16:43 Estellia-: Uhhhh
2015-02-15 16:45 handsome: wut
2015-02-15 16:46 Estellia-: I took damn long but
2015-02-15 16:46 Estellia-: Something intended will be like: http://puu.sh/fWosR/51a675f4e9.jpg
2015-02-15 16:48 handsome: u wot
2015-02-15 16:48 handsome: so why is dis nice
2015-02-15 16:49 Estellia-: Its nicer because theres more variation
2015-02-15 16:49 Estellia-: Constantly having lopsided circles is boring
2015-02-15 16:49 handsome: ohhh
2015-02-15 16:49 handsome: i thought there was something wrong with my circles lol
2015-02-15 16:49 Estellia-: There is kinda
2015-02-15 16:49 Estellia-: The last circle is lopsided
2015-02-15 16:50 handsome: well if thats the issue then
2015-02-15 16:50 handsome: no change lol
2015-02-15 16:50 handsome: ill keep it in mind tho
2015-02-15 16:50 Estellia-: Really?
2015-02-15 16:50 Estellia-: Because having just circles is boring
2015-02-15 16:51 Estellia-: Mine may not be that nice but
2015-02-15 16:51 Estellia-: Its better
2015-02-15 16:52 handsome: its variation sure but
2015-02-15 16:52 handsome: u know
2015-02-15 16:52 handsome: my whole map is circles and wave streams
2015-02-15 16:52 handsome: so uh
2015-02-15 16:52 handsome: i dont wanna remap too
2015-02-15 16:52 handsome: ;_;
2015-02-15 16:52 Estellia-: It doesn't take long ><
2015-02-15 16:52 Estellia-: This is why I offered some help :3
2015-02-15 16:52 handsome: trust me it does
2015-02-15 16:52 handsome: i have to redo NC
2015-02-15 16:52 handsome: hitsounds
2015-02-15 16:52 handsome: pain in the ass
2015-02-15 16:52 handsome: lol
2015-02-15 16:53 Estellia-: Hm
2015-02-15 16:53 handsome: thanks but nah haha
2015-02-15 16:53 Estellia-: Sad :c
2015-02-15 16:53 handsome: ill ask you if i need help with streams in the futurue lol
2015-02-15 16:53 Estellia-: Ok
2015-02-15 16:53 Estellia-: Next then
2015-02-15 16:53 Estellia-: 01:19:190 (1,2,3,4) - Centralize 3?
2015-02-15 16:54 handsome: u wot
2015-02-15 16:54 handsome: what u mean by centralize
2015-02-15 16:54 Estellia-: Oh no oops
2015-02-15 16:54 Estellia-: Centralize 4
2015-02-15 16:54 Estellia-: Sorry :P
2015-02-15 16:54 handsome: already is
2015-02-15 16:55 handsome: isnt it
2015-02-15 16:55 Estellia-: Looks off
2015-02-15 16:55 handsome: might be a pixel or 2 off
2015-02-15 16:55 Estellia-: Yep its off
2015-02-15 16:55 handsome: ok fixed i think
2015-02-15 16:55 Estellia-: Alright
2015-02-15 16:55 handsome: fixed based on approach circle
2015-02-15 16:55 Estellia-: 01:23:554 (1,2,3,4,5,6,7,1,2,3,4,5) - This hing
2015-02-15 16:55 handsome: hope its k
2015-02-15 16:55 Estellia-: thing*
2015-02-15 16:55 Estellia-: Is damn weird
2015-02-15 16:56 handsome: i like
2015-02-15 16:56 handsome: :d
2015-02-15 16:58 Estellia-: 01:19:554 (3) - 264|184
2015-02-15 16:58 Estellia-: 01:19:736 (4) - 287|293
2015-02-15 16:59 Estellia-: Shift those 2 and it should centralize
2015-02-15 17:00 handsome: 01:18:827 (5,3) - but this 2 stack
2015-02-15 17:00 handsome: how
2015-02-15 17:00 Estellia-: Then shift 5 also la lol
2015-02-15 17:00 handsome: my 4 alr move to ur suggested 1
2015-02-15 17:00 handsome: ok
2015-02-15 17:00 Estellia-: Is it better now?
2015-02-15 17:01 handsome: uhm ya
2015-02-15 17:01 handsome: LOL
2015-02-15 17:01 Estellia-: Ok~
2015-02-15 17:01 Estellia-: Would you like the idea of shifting 01:22:827 (2) - to kinda stack 1?
2015-02-15 17:01 Estellia-: Like http://puu.sh/fWpIT/f8ac1a0286.jpg
2015-02-15 17:02 handsome: usually yes
2015-02-15 17:02 handsome: but now no
2015-02-15 17:02 Estellia-: Oh ok
2015-02-15 17:02 Estellia-: Weird
2015-02-15 17:03 handsome: yeah
2015-02-15 17:03 handsome: cuz i have this triangle thing going on alr
2015-02-15 17:04 Estellia-: Hm
2015-02-15 17:04 Estellia-: Ok
2015-02-15 17:05 Estellia-: 01:30:281 (5,6) - Have these 2 overlap 1,2 instead?
2015-02-15 17:06 handsome: why didnt i think of that
2015-02-15 17:06 handsome: lol
2015-02-15 17:09 handsome: done
2015-02-15 17:09 Estellia-: Ok~
2015-02-15 17:09 Estellia-: So the next one I presume you shifted also?
2015-02-15 17:09 Estellia-: 01:31:736 (5,6) -
2015-02-15 17:09 handsome: ya duh
2015-02-15 17:09 handsome: lol
2015-02-15 17:09 handsome: ghahah
2015-02-15 17:10 Estellia-: Alright
2015-02-15 17:10 Estellia-: 01:35:736 (3) - Symmetry?
2015-02-15 17:10 handsome: the next note would be too far away
2015-02-15 17:10 handsome: i feel
2015-02-15 17:10 handsome: so nope
2015-02-15 17:10 Estellia-: How much further can it get LOL
2015-02-15 17:11 handsome: a little furether
2015-02-15 17:11 handsome: too far for my liking
2015-02-15 17:11 handsome: LOL
2015-02-15 17:11 Estellia-: I added symmetry and the distance is just 0.10 more
2015-02-15 17:11 Estellia-: o.O
2015-02-15 17:11 handsome: looks too far
2015-02-15 17:11 handsome: i feel
2015-02-15 17:12 Estellia-: Weird
2015-02-15 17:12 Estellia-: Ok
2015-02-15 17:12 Estellia-: 01:36:100 (4,5,6) - pattern super lopsided
2015-02-15 17:12 Estellia-: How 4 and 6 touch
2015-02-15 17:12 Estellia-: And if you say so, 01:36:463 (6,1) - distance here too small
2015-02-15 17:13 handsome: have this 1 whole line thing going on
2015-02-15 17:13 handsome: 01:36:100 (4,6,1,4) -
2015-02-15 17:13 Estellia-: Yea but
2015-02-15 17:14 Estellia-: You think players are gonna notice it? :P
2015-02-15 17:15 handsome: aesthetics purposes :d
2015-02-15 17:15 Estellia-: Looks ugly
2015-02-15 17:15 Estellia-: But if you wanna roll with it
2015-02-15 17:15 Estellia-: Then ok
2015-02-15 17:15 Estellia-: 01:43:009 (3,4,5) - DISTANCE fix plz
2015-02-15 17:16 handsome: fix wut
2015-02-15 17:16 Estellia-: 3->4 = 4->5
2015-02-15 17:16 Estellia-: Or at least 3->4 > 4-> 5
2015-02-15 17:17 Estellia-: Because the intensity of the song is about the same
2015-02-15 17:18 handsome: fixed i guess
2015-02-15 17:18 handsome: https://osu.ppy.sh/ss/2775463
2015-02-15 17:19 Estellia-: Looks nicer
2015-02-15 17:19 Estellia-: But I kinda intended for you to keep the blanket effect
2015-02-15 17:19 handsome: no space
2015-02-15 17:20 Estellia-: Something like that?: http://puu.sh/fWrdR/8f73b5b341.jpg
2015-02-15 17:20 handsome: or rather i wouldnt like how cramped aroudn t he top it would be
2015-02-15 17:20 handsome: i ctrl G 4 and 5
2015-02-15 17:20 handsome: so it shoud play similar
2015-02-15 17:21 handsome: keeping the diamond thingy lol
2015-02-15 17:21 Estellia-: No it'll play different x.x
2015-02-15 17:21 Estellia-: Intuitive jumps super impt k
2015-02-15 17:21 handsome: this is intuitive man
2015-02-15 17:21 Estellia-: So you using mine? or yours?
2015-02-15 17:21 handsome: mine
2015-02-15 17:22 handsome: more of the
2015-02-15 17:22 Estellia-: Ahhh
2015-02-15 17:22 handsome: crazy jump patterns coem in later on
2015-02-15 17:22 Estellia-: But the stream after blankets the blanketed note right
2015-02-15 17:22 handsome: i use a bunch of structure for now
2015-02-15 17:22 handsome: u wot
2015-02-15 17:22 Estellia-: You alr have a crazy jump here: 01:38:827 (3,4,5,6,1) -
2015-02-15 17:22 handsome: no more lol
2015-02-15 17:22 handsome: i mean
2015-02-15 17:22 handsome: jumps with no structure i guess
2015-02-15 17:22 Estellia-: Ew
2015-02-15 17:22 Estellia-: Unintuitive
2015-02-15 17:22 Estellia-: Ok
2015-02-15 17:23 Estellia-: 01:45:372 (1,3) - Fix blanket?
2015-02-15 17:24 handsome: nah
2015-02-15 17:24 handsome: keeping the distance
2015-02-15 17:24 handsome: more improtant than a perfect blanket
2015-02-15 17:24 Estellia-: You can still keep distance with nice blanket
2015-02-15 17:24 Estellia-: right...?
2015-02-15 17:24 Estellia-: You know how to.. right?
2015-02-15 17:25 handsome: ya
2015-02-15 17:25 handsome: u mean make the slider wave a smaller curve?
2015-02-15 17:25 Estellia-: Kinda
2015-02-15 17:25 Estellia-: And then shift them around a bit until it works
2015-02-15 17:25 handsome: yeah then itll make the next slider
2015-02-15 17:25 handsome: wider to
2015-02-15 17:25 handsome: cuz its a pair
2015-02-15 17:25 handsome: then the following one will be really far
2015-02-15 17:26 handsome: to blanket right
2015-02-15 17:26 handsome: T_T
2015-02-15 17:26 handsome: imo a semblance of a blanket is fine
2015-02-15 17:26 Estellia-: Hm
2015-02-15 17:26 Estellia-: This is why people hate 'semblance of a blanket'
2015-02-15 17:26 Estellia-: Lazy la you :c
2015-02-15 17:27 Estellia-: You know what I can do for you~
2015-02-15 17:27 handsome: yes im lazy to redo liek the whole portion too
2015-02-15 17:27 Estellia-: 2nd point 13|327
2015-02-15 17:28 handsome: lololol
2015-02-15 17:28 Estellia-: 3rd point 16|387
2015-02-15 17:29 handsome: the curve is too big
2015-02-15 17:29 handsome: T_T
2015-02-15 17:29 Estellia-: Huh
2015-02-15 17:29 Estellia-: No its fine
2015-02-15 17:30 Estellia-: The curve is just right for a blanket wud
2015-02-15 17:30 handsome: ok fine lol
2015-02-15 17:33 handsome: should be ok now
2015-02-15 17:33 Estellia-: Alright
2015-02-15 17:33 Estellia-: 01:45:645 (2,3,4,5) - Also I think distance here can be a problem
2015-02-15 17:33 Estellia-: 3 and 4 too close
2015-02-15 17:33 Estellia-: Looks too close* at least
2015-02-15 17:34 handsome: u wot
2015-02-15 17:34 handsome: wat do umean
2015-02-15 17:37 Estellia-: U
2015-02-15 17:37 Estellia-: uh*
2015-02-15 17:37 Estellia-: Unimportant nvm
2015-02-15 17:38 Estellia-: 01:46:372 (6,7) - Shift this further away?
2015-02-15 17:39 handsome: ya done
2015-02-15 17:39 Estellia-: ok
2015-02-15 17:39 Estellia-: 01:53:009 (2,3,4,5) - Weird pattern
2015-02-15 17:40 Estellia-: The distancing a bit awkward
2015-02-15 17:40 handsome: it plays ok
2015-02-15 17:40 handsome: so im fine with that
2015-02-15 17:41 Estellia-: Ok
2015-02-15 17:47 Estellia-: I won't talk about your stream shapes
2015-02-15 17:47 Estellia-: And the spaced-ness
2015-02-15 17:48 handsome: okay
2015-02-15 17:48 Estellia-: 02:57:554 (5,6,7,1,2,3,4) - Intend on making something here a pentagon?
2015-02-15 17:50 handsome: wut\
2015-02-15 17:50 handsome: hmm okay
2015-02-15 17:50 Estellia-: Looks like a 5 pointed something
2015-02-15 17:50 Estellia-: yea
2015-02-15 17:50 Estellia-: Since you're into the polygons
2015-02-15 17:52 handsome: ok done
2015-02-15 17:53 Estellia-: 03:03:372 (5,6) - Would like if this can overlap 3,1 respectively
2015-02-15 17:53 Estellia-: Wait not 3,1
2015-02-15 17:53 Estellia-: 2,3
2015-02-15 17:53 Estellia-: Sorry
2015-02-15 17:54 handsome: wut
2015-02-15 17:54 handsome: just realised the pattern is bad
2015-02-15 17:54 handsome: need to fix triangles
2015-02-15 17:54 handsome: but im keeping the current overlap
2015-02-15 17:57 Estellia-: Oh why?
2015-02-15 17:57 Estellia-: 2,3 gives more flow
2015-02-15 17:58 handsome: cuz
2015-02-15 17:59 handsome: i don't think obtuse jumps
2015-02-15 17:59 handsome: work well with the strong vocals here
2015-02-15 18:00 Estellia-: obtuse jumps?
2015-02-15 18:00 Estellia-: Weird way to put it but
2015-02-15 18:00 Estellia-: Okayyy I guess(?)
2015-02-15 18:00 Estellia-: 03:53:372 (1,2) - this
2015-02-15 18:00 Estellia-: The stack will kill the combo
2015-02-15 18:01 Estellia-: Ok you know what nvm
2015-02-15 18:01 Estellia-: It works
2015-02-15 18:02 Estellia-: 04:03:554 (1,2,3,4,5,1,2,3,4,5) - Highly suggested removal of sliders
2015-02-15 18:02 Estellia-: Change them into hicircles instead
2015-02-15 18:02 Estellia-: So you have doublets
2015-02-15 18:02 handsome: hm
2015-02-15 18:03 handsome: but doubles are lame
2015-02-15 18:03 handsome: T_T
2015-02-15 18:03 Estellia-: The sliders will mess up the rhythm and is way harder to get
2015-02-15 18:03 handsome: wait okay
2015-02-15 18:03 handsome: i might do this
2015-02-15 18:03 Estellia-: EH YOU HAVE DOUBLETS IN YOUR MAP K :C
2015-02-15 18:03 handsome: freedom dive is 1646 circles
2015-02-15 18:04 handsome: i have 1635
2015-02-15 18:04 handsome: need to beat
2015-02-15 18:04 Estellia-: LOL KEK
2015-02-15 18:04 Estellia-: Your minutes less than Freedom Dive k
2015-02-15 18:04 handsome: ya
2015-02-15 18:04 handsome: bpm also less
2015-02-15 18:04 handsome: DENSITY OP
2015-02-15 18:04 handsome: eh no
2015-02-15 18:04 handsome: cant
2015-02-15 18:04 handsome: i wanna map to the bassdrum
2015-02-15 18:05 handsome: 04:03:918 - here and 04:04:645 -
2015-02-15 18:05 Estellia-: Ohh ok
2015-02-15 18:05 handsome: so ya
2015-02-15 18:05 handsome: from testplay people could do it fine
2015-02-15 18:05 Estellia-: Ok got it
2015-02-15 18:05 Estellia-: Hmmm I notice something
2015-02-15 18:05 Estellia-: Your stream distancing is pretty bad
2015-02-15 18:06 handsome: wat u mkean
2015-02-15 18:06 Estellia-: Its neednessly big sometimes and undermapped-ly small sometimes
2015-02-15 18:07 handsome: yeh i have to work on that to be more constant
2015-02-15 18:07 handsome: for now its playable
2015-02-15 18:07 handsome: so its k
2015-02-15 18:07 handsome: LOL
2015-02-15 18:07 handsome: #lowstandards
2015-02-15 18:07 Estellia-: Hm
2015-02-15 18:07 Estellia-: Weird but
2015-02-15 18:07 Estellia-: Ok
2015-02-15 18:07 handsome: consistent*
2015-02-15 18:07 Estellia-: 04:22:100 (5) - THIS SLIDER
2015-02-15 18:07 Estellia-: OMG
2015-02-15 18:08 Estellia-: Make nicer sliders plz :c
2015-02-15 18:09 handsome: suggest
2015-02-15 18:09 Estellia-: Hm
2015-02-15 18:10 Estellia-: http://puu.sh/fWvdp/3c251fce1b.jpg
2015-02-15 18:12 handsome: wait]
2015-02-15 18:12 Estellia-: ?
2015-02-15 18:12 handsome: the 5 slider u see now
2015-02-15 18:12 handsome: is it curve or elbow
2015-02-15 18:12 Estellia-: Curve
2015-02-15 18:12 Estellia-: But mine is elbow
2015-02-15 18:12 handsome: okk
2015-02-15 18:12 handsome: yep
2015-02-15 18:13 handsome: wats wring with my shaoe thi
2015-02-15 18:16 handsome: i tot it was quite nice for the most part
2015-02-15 18:16 Estellia-: Uh
2015-02-15 18:16 Estellia-: What^
2015-02-15 18:17 Estellia-: Your slider is pretty unflow-y, and it didn't exactly go well with the stream
2015-02-15 18:17 Estellia-: You can keep, but I preferred if you changed it
2015-02-15 18:17 handsome: https://osu.ppy.sh/ss/2775755
2015-02-15 18:17 handsome: the idea was uhm
2015-02-15 18:17 handsome: since the impact stopped kinda
2015-02-15 18:17 handsome: the cursor speed slows down for the slider
2015-02-15 18:18 handsome: which srtart with a 'hold' so people dont break lolol]
2015-02-15 18:19 Estellia-: Uhm
2015-02-15 18:19 Estellia-: Its not allowed I think
2015-02-15 18:19 Estellia-: Its not obvious enough
2015-02-15 18:19 handsome: it was used in bonfire
2015-02-15 18:19 handsome: which was the rage
2015-02-15 18:20 handsome: well ill keep your suggestion in mind
2015-02-15 18:20 handsome: its just that i discvoerd this shape and i wanna abuse it
2015-02-15 18:20 handsome: lololol
2015-02-15 18:20 Estellia-: Yea I know
2015-02-15 18:20 Estellia-: But its ugly AF
2015-02-15 18:20 handsome: every slider i made is ugly
2015-02-15 18:20 handsome: :-(
2015-02-15 18:20 Estellia-: From here like you kinda see how the stream leads into the slider http://puu.sh/fWvWx/25975dec4a.jpg
2015-02-15 18:20 handsome: inb4 04:49:736 (5) - this is ugly
2015-02-15 18:21 handsome: ye
2015-02-15 18:21 handsome: i know what u mean
2015-02-15 18:21 Estellia-: http://puu.sh/fWw1x/a6f816b4b8.jpg
2015-02-15 18:21 Estellia-: Its nicer :<
2015-02-15 18:22 handsome: the intention for mine is to just stop completely
2015-02-15 18:22 handsome: lol
2015-02-15 18:22 handsome: so no flow allowed :p
2015-02-15 18:24 Estellia-: Hm
2015-02-15 18:24 Estellia-: Bad decision
2015-02-15 18:24 Estellia-: But ok
2015-02-15 18:24 Estellia-: 04:34:100 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - Master of unreadability
2015-02-15 18:24 Estellia-: The stacks are killer
2015-02-15 18:25 handsome: my aestehtics
2015-02-15 18:31 Estellia-: Hm
2015-02-15 18:31 Estellia-: Means?
2015-02-15 18:31 handsome: so ill keep it
2015-02-15 18:31 handsome: lol
2015-02-15 18:32 Estellia-: Uh
2015-02-15 18:32 Estellia-: Its unreadable
2015-02-15 18:33 Estellia-: Sightread will be impossible
2015-02-15 18:33 handsome: how hd duh
2015-02-15 18:33 handsome: for hd duh
2015-02-15 18:33 handsome: approachcircles exist
2015-02-15 18:33 Estellia-: Yea for HD
2015-02-15 18:33 Estellia-: So you shouldn't have unnecessary overlaps
2015-02-15 18:33 Estellia-: Esp when they are so close together in timing
2015-02-15 18:34 handsome: ok
2015-02-15 18:34 handsome: i'll redo it thne
2015-02-15 18:35 handsome: do you have any tips
2015-02-15 18:35 handsome: on perfectly syummterical sliders
2015-02-15 18:36 Estellia-: Hm
2015-02-15 18:36 Estellia-: ctrl H/J
2015-02-15 18:40 handsome: ok fixed
2015-02-15 18:41 Estellia-: 04:49:736 (5,1) - This
2015-02-15 18:41 Estellia-: Not sure where you're going with this
2015-02-15 18:42 handsome: its simple enuf
2015-02-15 18:42 handsome: hold to fast slider
2015-02-15 18:42 Estellia-: Ok..
2015-02-15 18:43 Estellia-: 05:02:827 (5,1) - May wanna consider increasing distance here
2015-02-15 18:43 Estellia-: Because distance is so far everywhere anyway, might as well
2015-02-15 18:43 handsome: my
2015-02-15 18:43 handsome: pattern
2015-02-15 18:43 handsome: ;_;
2015-02-15 18:44 handsome: 05:02:100 (2,5,1) -
2015-02-15 18:44 Estellia-: Yep, sorry x.x
2015-02-15 18:44 Estellia-: The distance is unfair :P
2015-02-15 18:45 handsome: what u mean
2015-02-15 18:45 handsome: lol
2015-02-15 18:45 Estellia-: As in
2015-02-15 18:45 Estellia-: The distance should be regular
2015-02-15 18:45 Estellia-: As in regularly high
2015-02-15 18:45 handsome: ohh
2015-02-15 18:47 Estellia-: So you have to kill your pattern
2015-02-15 18:47 handsome: nah
2015-02-15 18:47 handsome: fixed it lol
2015-02-15 18:47 handsome: reverse slider into circle plus slider woop woop
2015-02-15 18:49 Estellia-: Ok
2015-02-15 18:49 Estellia-: That works
2015-02-15 18:50 Estellia-: Ok other than your weird jumps and streams
2015-02-15 18:50 Estellia-: And some bad blankets and bad rhythming
2015-02-15 18:50 Estellia-: I don't have many other things to complain about :3
2015-02-15 18:50 handsome: okay then
Grrum
Hello handsome. Here on personal request. Was a little lazy with this mod, espeically since I'm not good with modding streams. Anyway, hope this helps!

00:04:099 (4,5) – I prefer flow to be more fluid, try 380, 64

00:05:009 (1,2,3,4,1,2,3,4,1,2,3,4) – geometry :D

00:23:462 (8) – the timestamp and code in the .osu ends with 462, but time in the editor ends at 463. Aimod doesn't say anything about it, so I'm not sure if this is a real problem (there are more notes like this)

00:23:918 – 1 more vote into the “add circle (at 430, 187)” bucket for team modders. (I play without the storyboard, so I didn't get to see your cool flash. Still think you should change though)

01:14:554 (6,7,8,1,2,3,4,5,6) – for cusps like these, I prefer not doubling back as hard, instead more like http://puu.sh/fXuv7/d16c94bec7.jpg

01:27:918 (1,2,3,4) – this is a transition from low energy to middle energy denoted by the singer's increasing volume. As such, I think the DS should start at around 1.0 and increase gradually to 1.7. Doing so means you would need to decrease the jumps at 01:27:372 (5,6,7,1) - . Try this code and see if you like it. (poor design, just going for example)

476,309,87372,1,0,0:0:0:0:
342,255,87554,1,0,0:0:0:0:
409,381,87736,1,0,0:0:0:0:
285,346,87918,21,0,0:0:0:0:
111,317,88281,1,0,0:0:0:0:
276,165,88645,1,0,0:0:0:0:
4,144,89009,1,0,0:0:0:0:

02:17:372 (1) – This one looks sloppy. I know you're going for the elbow blanket, but I think it's not worth it and instead you should copy-paste and rotate 02:20:281 (1) – here.

I find streams harder than jumps, so for me, streams take a lot more energy than jumps do. So when I mention high/low energy here, I want you to know how I interpret energy since we probably interpret it differently.

02:50:827 (1,2,3) – The preceding stream is very high energy. Maintaining high energy is stressful on the player, so I think these notes should have a much lower DS (~1.3 or 1.4) to give the player a slight rest, then pick up the jumps again at 02:51:554 (4) – to match the stronger lyric.

02:58:100 (1,2,3,4) – The constant DS doesn't match the singer to me, and I think the energy needs to go up at 1 with a bigger jump. She goes up and down in pitch (and therefore energy), so even though the pattern has good structure, I'd prefer to break it and jump into 1 with a DS of 2.4, then 2 with2.0, 3 with 1.8, and into 4 and into 5 with 1.6. Code for example (didn't really put any thought into its design/structure, this is just example of the jump)

337,268,178100,53,0,1:0:0:0:
292,73,178281,1,0,0:0:0:0:
201,229,178463,1,0,1:0:0:0:
336,143,178645,1,0,0:0:0:0:

02:59:736 (2,4) – I don't like small overlaps like this

03:03:554 (6) – I think this needs a jump of 2.1x to match the jump at 03:03:009 (4) – . If you say that this jump doesn't match the structure/pattern you're going for, than I think it's the structure that needs to change to add this jump
03:05:009 (6) - same idea

03:57:736 (1) - – 04:22:100 (5) - , 05:12:645 (1) - – 05:36:645 (1) -

Good luck!
Topic Starter
hehe
pinataman > thanks for modding!

pinataman wrote:

Hello handsome. Here on personal request. Was a little lazy with this mod, espeically since I'm not good with modding streams. Anyway, hope this helps!

00:04:099 (4,5) – I prefer flow to be more fluid, try 380, 64 identical position to the previous pattern, so no change

00:05:009 (1,2,3,4,1,2,3,4,1,2,3,4) – geometry :D big triangles yayy

00:23:462 (8) – the timestamp and code in the .osu ends with 462, but time in the editor ends at 463. Aimod doesn't say anything about it, so I'm not sure if this is a real problem (there are more notes like this) resnapped everything

00:23:918 – 1 more vote into the “add circle (at 430, 187)” bucket for team modders. (I play without the storyboard, so I didn't get to see your cool flash. Still think you should change though) alright then, used a 1/4 slider

01:14:554 (6,7,8,1,2,3,4,5,6) – for cusps like these, I prefer not doubling back as hard, instead more like its okay imo

01:27:918 (1,2,3,4) – this is a transition from low energy to middle energy denoted by the singer's increasing volume. As such, I think the DS should start at around 1.0 and increase gradually to 1.7. Doing so means you would need to decrease the jumps at 01:27:372 (5,6,7,1) - . Try this code and see if you like it. (poor design, just going for example) [color=#bf000]i prefer pattern consistency to be more important here, so i'll keep it for now[/color]

02:17:372 (1) – This one looks sloppy. I know you're going for the elbow blanket, but I think it's not worth it and instead you should copy-paste and rotate 02:20:281 (1) – here. its fine

I find streams harder than jumps, so for me, streams take a lot more energy than jumps do. So when I mention high/low energy here, I want you to know how I interpret energy since we probably interpret it differently.

02:50:827 (1,2,3) – The preceding stream is very high energy. Maintaining high energy is stressful on the player, so I think these notes should have a much lower DS (~1.3 or 1.4) to give the player a slight rest, then pick up the jumps again at 02:51:554 (4) – to match the stronger lyric. its already done, 2 and 3 are not very difficult, but the following circles are much more challenging

02:58:100 (1,2,3,4) – The constant DS doesn't match the singer to me, and I think the energy needs to go up at 1 with a bigger jump. She goes up and down in pitch (and therefore energy), so even though the pattern has good structure, I'd prefer to break it and jump into 1 with a DS of 2.4, then 2 with2.0, 3 with 1.8, and into 4 and into 5 with 1.6. Code for example (didn't really put any thought into its design/structure, this is just example of the jump) you're overthinking this! i just like my stars @_@ i understand your point of view tho\

02:59:736 (2,4) – I don't like small overlaps like this i might rework this pattern, cuz there isnt good comfortable fix for me right now

03:03:554 (6) – I think this needs a jump of 2.1x to match the jump at 03:03:009 (4) – . If you say that this jump doesn't match the structure/pattern you're going for, than I think it's the structure that needs to change to add this jump
03:05:009 (6) - same idea ok

03:57:736 (1) - – 04:22:100 (5) - , 05:12:645 (1) - – 05:36:645 (1) - :) :) :) :) :) :) :) :) :) :)
Good luck!
Iceskulls
As requested :3

[General]
  1. Use blank hitosund for sliderslide1 ? since you use blank hitsound for sliderslide2
[Abyss]
  • Why caps the diff name lol ? , just asking
    Slider tick rate = 2 sound nice here since this will make players a bit more focus on slider if you use only 1 I think it will make the some long sliders not really challenging to play imo
  1. 00:06:100 (3,4) - imo stack (3) with 00:05:554 (4) - and (4) with 00:05:009 (1) - would give a bit impact to the music here the current you use kinda feel right 00:05:190 (2,3,4) - which give me a awkward feeling playing it imo
  2. 00:14:463 (4) - Whistle head ?
  3. 00:15:918 (4) - ^
  4. 00:21:009 (1,2) - Make spacing consistent like 00:21:372 (2,3,4) - ?
  5. 00:44:281 (2) - Finish at head ?
  6. 00:45:736 (2) - ^
  7. 00:46:463 (2) - ^
  8. 00:54:827 (2,4) - imo you can stack them to prevent overlap like this it not really good imo
  9. 01:45:736 (3) - Soft sampleset-whistle head ?
  10. 02:27:190 (3) - How about this ? better flow imo
  11. 02:28:827 (1) - Ctrl+G , better flow imo
  12. 03:14:100 (1) - Add whistle at head ?
  13. 03:54:281 (3) - NC for change in spacing
  14. 03:55:554 (3) - ^
  15. 04:50:100 (1) - Add whistle at head ?
Good luck :)
Topic Starter
hehe
CelsiusLK > thank you for modding!

CelsiusLK wrote:

As requested :3

[General]
  1. Use blank hitosund for sliderslide1 ? since you use blank hitsound for sliderslide2 silent sliderslide for the quiet part


[Abyss]
  • Why caps the diff name lol ? , just asking title name is all caps :D
    Slider tick rate = 2 sound nice here since this will make players a bit more focus on slider if you use only 1 I think it will make the some long sliders not really challenging to play imo no change, i have few long sliders lol.
  1. 00:06:100 (3,4) - imo stack (3) with 00:05:554 (4) - and (4) with 00:05:009 (1) - would give a bit impact to the music here the current you use kinda feel right 00:05:190 (2,3,4) - which give me a awkward feeling playing it imo its good emphasis but i think the distance is too large, imo , so keep curent
  2. 00:14:463 (4) - Whistle head ? i will consider, but likely no bcos i used whistle on the louder piano sound
  3. 00:21:009 (1,2) - Make spacing consistent like 00:21:372 (2,3,4) - ? okay
  4. 00:44:281 (2) - Finish at head ? no
  5. 00:45:736 (2) - ^ yes
  6. 00:46:463 (2) - ^ yes
  7. 00:54:827 (2,4) - imo you can stack them to prevent overlap like this it not really good imo i am ok with it
  8. 01:45:736 (3) - Soft sampleset-whistle head ? hmm i dont here whistle here, only bleutick before
  9. 02:27:190 (3) - How about this ? too difficult and weird..
  10. 02:28:827 (1) - Ctrl+G , better flow imo nope
  11. 03:14:100 (1) - Add whistle at head ? good catch
  12. 03:54:281 (3) - NC for change in spacing i dont like nc spam
  13. 04:50:100 (1) - Add whistle at head ? good catch
Good luck :)
ac8129464363
apparently no
-Yuzuriha
from pm ~

ABYSS


00:22:827 (1,2,3,4,5,6,7,8,9,10,11,1) - I want to increase the volume gradually

00:36:827
http://gyazo.com/e69a7d9bd0b362c2a70c491e8105130c

00:43:554 (9,1) - far plz . i think Hard to see , this par
02:15:918 (1,2) - ^

01:27:009 (4) - Curve req . Unnatural form .
03:05:918 (4) - ^


--------------------------------------------------------------------------------------------------------


good music , good streem :)
Topic Starter
hehe
-Yuzuriha > thanks for modding~

-Yuzuriha wrote:

from pm ~

ABYSS


00:22:827 (1,2,3,4,5,6,7,8,9,10,11,1) - I want to increase the volume gradually ok

00:36:827 don't like vocal mappnig

00:43:554 (9,1) - far plz . i think Hard to see , this par ok
02:15:918 (1,2) - ^ ok

01:27:009 (4) - Curve req . Unnatural form . keep for calm part = straight note only
03:05:918 (4) - ^ okay


--------------------------------------------------------------------------------------------------------


good music , good streem :)
HabiHolic
sp+18 please
Setz
M4M

[ABYSS]
  1. I guess this will depend on the BN that takes a look at this, but some make a big deal out of the combo colors being too similar to the background. so you may run into issues at the start of the map if this happens. just something to keep in mind.
  2. maybe consider silencing the slider slide at the beginning, it sounds kind of out of place with the piano notes being mapped.
  3. 00:05:009 (1,2,3,4,1,2,3,4,1,2,3,4) - I think you could come up with some more interesting circle patterns for this part as it stands ,its kind of.... plain. 00:05:918 (2,2) - for example, ctrl+g on these makes for more fluid motion here, instead of the weird stop and go flow that you have here that doesn't really fit. take a second look at this part in my opinion.
  4. 00:38:281 (1) - you have this slider's tail on the strong downbeat. you should change the pattern here so that the beat at 00:38:463 - is a click, and heck, maybe even a jump, feels more awesome to play this way. and follows the music nicely.
  5. 01:01:554 (1) - ^
  6. 01:07:372 (1) - ^
  7. 00:49:372 (3) - this slider's tail isn't snapped to anything in the music, feels pretty strange. I see you do this alot throughout the map, so i wont bother pointing them all out.
  8. 00:58:009 (8,1) - i personally really don't like this, there is nothing in the music that calls for a stream jump. just seems like forced difficulty, but that's just my opinion. again, done alot throughout the map, so will not bother to point them all out.
  9. 01:19:736 (4) - x300 y348 looks and plays much better.
  10. 01:36:100 (4) - x270 y75 or around there for fun fitting jump
  11. 02:15:009 (7) - stream jump might actually fit here, instead of the one you have further ahead.
  12. 04:41:009 - add note for the vocal? since its the dominant part of the music in this part.
cool map, certain things i definitely disagree with that are there just to try to force difficulty, but ultimately its your choice, good luck with the map :D
Topic Starter
hehe
Setz > thanks for modding!

Setz wrote:

M4M

[ABYSS]
  1. I guess this will depend on the BN that takes a look at this, but some make a big deal out of the combo colors being too similar to the background. so you may run into issues at the start of the map if this happens. just something to keep in mind. they're pretty different now as it is, imo.
  2. maybe consider silencing the slider slide at the beginning, it sounds kind of out of place with the piano notes being mapped. ok
  3. 00:05:009 (1,2,3,4,1,2,3,4,1,2,3,4) - I think you could come up with some more interesting circle patterns for this part as it stands ,its kind of.... plain. 00:05:918 (2,2) - for example, ctrl+g on these makes for more fluid motion here, instead of the weird stop and go flow that you have here that doesn't really fit. take a second look at this part in my opinion. i prefer a calm, structured pattern of piano portions.
  4. 00:38:281 (1) - you have this slider's tail on the strong downbeat. you should change the pattern here so that the beat at 00:38:463 - is a click, and heck, maybe even a jump, feels more awesome to play this way. and follows the music nicely. vocal mapping yolo
  5. 01:01:554 (1) - ^ asdf
  6. 01:07:372 (1) - ^ ghjk
  7. 00:49:372 (3) - this slider's tail isn't snapped to anything in the music, feels pretty strange. I see you do this alot throughout the map, so i wont bother pointing them all out. my creativity orz. its generally used for synths.
  8. 00:58:009 (8,1) - i personally really don't like this, there is nothing in the music that calls for a stream jump. just seems like forced difficulty, but that's just my opinion. again, done alot throughout the map, so will not bother to point them all out. imo the music here goes from low pitch to high pitch, then quickly back to low pitch, thus streamjump.
  9. 01:19:736 (4) - x300 y348 looks and plays much better. personally like this patterns, its cleaner.
  10. 01:36:100 (4) - x270 y75 or around there for fun fitting jump i plan on changing this jump, possibly, but not to your suggestion. the 3-4 spacing is too low imo.
  11. 02:15:009 (7) - stream jump might actually fit here, instead of the one you have further ahead. done
  12. 04:41:009 - add note for the vocal? since its the dominant part of the music in this part. changed the rhythm in a new stanza
cool map, certain things i definitely disagree with that are there just to try to force difficulty, but ultimately its your choice, good luck with the map :D
Spy
To be honest, extended version is not belong to beatmania IIDX or SOUND VOLTEX, maybe your source will be better to put in tags :)
Also you can try to add SDVX into tags.
Xinely
from m4m




  • Abyss
  1. from begining until 00:22:100 - the hitsound is so silent, just like whistle for stanza, i think you can add more to some pianos sound here example 00:02:645 - 00:04:100 - 00:05:190 - 00:05:918 - 00:06:100 - etc
  2. 00:23:190 (5,9) - for each increasing spacing i think you can add NC for them to make more visible
  3. 00:08:645 (3,4,5,6) - you still can make the flow become smoother and more natural here, example http://puu.sh/g6bri.jpg
  4. 00:11:190 (3,4) - from this pattern you still can improve the flow if you move the tail to leftward instead, because of that 00:11:372 (4,6) - could be improve as well example http://puu.sh/g6bzp.jpg
  5. 00:13:736 (1) - i think you have to move this slider to somewhere because it needed jump to emphasize the cymbal
  6. 00:17:009 (2,3) - i'd say jump to (3) instead of (2) if i feel from what pianos sound here
  7. 00:19:918 (3,4) - this spacing makes confuse really, piano on (4)'s head is loud but you mapped with 1,2x spacing when 00:19:554 (1,2,3) - lower than (4)
  8. 00:21:009 (1,2,3,4) - you can improve the design here (even with 0,8x spacing) with a make flower pattern, example http://puu.sh/g6krd.jpg
  9. 00:25:918 - maybe broke your hitsound pattern but piano is kinda strong here, maybe whistle it?
  10. 00:28:645 (2) - i dont find reason for jump here.. imo better to use normal spacing for this since the music is weak as well
  11. 00:30:281 (3) - tbh 1,2x with jump played not really well here imo. i'd say use more consistent spacing like move to 156,296
  12. 00:31:009 (6) - literally same as above
  13. 00:32:463 (4,1) - i cant find reason too why loud piano in slider mapped with 1,2x and circle which has weak sound mapped with 1,7x (further than 1,2x)
  14. 00:33:009 (2,3,1) - literally the shape for them not really tidy and looks not really well here http://puu.sh/g6kUi.jpg, i'd say move 00:33:918 (3) - to 424,160 for make it neater
  15. 00:34:463 (3,4) - tbh flow feels better if you ctrl+g them
  16. 00:35:190 (7,8) - same as above if you agree
  17. 00:41:190 (5) - since the previous slider's tail is moving to downward, better place this circle on downward to give better movement, move to 176,208?
  18. 00:41:372 (1) - hmm i cant hear drum music here so i cant understand why normal sampleset. the music is same as 00:41:918 - so it sounds quite random for me
  19. 00:44:463 (3) - the background music still has drum like 00:44:281 - but it's weaker, maybe keep to add normal sampleset there?
  20. 00:45:281 (4) - if you use increase spacing so better add NC to make easier to read
  21. 00:47:009 (1,2,3) - the previous stream are curving but why suddenly become straight diagonal here? it feel not really well imo, better to keep curving http://puu.sh/g6lzo.jpg
  22. 00:48:281 (3) - give NC since the previous sliders are 1/8, from 1/8 gap to (3) and 1/4 from (3) to (4), we might get trap to read this
  23. 00:51:009 (7) - could you make this slider more easier to read example curve the body more to left?
  24. 00:52:190 (6) - need NC to read this easier
  25. 00:55:009 (3,4) - better blanket please :< http://puu.sh/g6lTn.jpg
  26. 00:57:736 (5) - NC for increase spacing
  27. 00:58:463 (5) - ^
  28. 00:58:827 (1) - i feel the red ancho's flow feels a little bit rigid here. just my taste but i prefer make it smoother, maybe as http://puu.sh/g6m58.jpg
  29. 00:59:645 (4) - nazi, since previous and next sliders use 1,0x. better to use 1,0x here for this slider too (current using 0,9x)
  30. 01:03:554 (5) - NC for increase spacing
  31. 01:04:281 (5) - ^
  32. 01:17:554 (5) - same as 00:48:281 (3) -
  33. 01:19:372 (2,3) - just my taste, i feel that ctrl+G is easier and give better flow here
  34. 01:26:645 (2) - just my own taste again that place circle in upward better than downward here. example move to 172,44
  35. 01:27:918 (1) - forgot whistle? you gave whistle every stanza here
  36. 01:30:281 (5) - btw why finish here? i dont hear cymbal sound and the music is weak. please remove it :<
  37. 01:35:190 (1) - i know the music isnt cymbal but it sounds a little bit loud, i think normal sampleset only cant emphasize it well. how about add soft addition + clap? i know not perfect but i cant find any better hitsound from your style here
  38. 01:36:463 (6,1) - hmm imo you can add jump for this time, imo it's weird when they only have 1,0x distance when the previous have 1,4x http://puu.sh/g6nng.jpg
  39. 01:38:100 (1) - for this one, the music is loud so i'd expect a jump even mini jump. how about move to 160,136?
  40. 01:46:009 (4) - probably NC this, the jump is quite rude here so i think add NC would make easier to read
  41. 01:50:645 (4,5,6,1) - i think you can make fun jumps for this pattern, just arrange them become like this http://puu.sh/g6o8E.jpg (ctrl+G 01:50:827 (5,1) -)
  42. 01:55:736 (3,7,3,7) - how about add whistles on them? their piano music are loud so i feel kinda empty for them here :<
  43. 01:58:009 (6) - maybe NC this coz the jump is far. not really sure would be read as 1/2 or 1/4 lol
  44. 01:58:372 (8) - imo the 01:58:463 - (cymbal) would be better to feel if you give higher spacing. i know this is following your pattern hmm.. maybe 01:58:372 (8) - move to 336,176? or find better way i cant find it as well QAQ
  45. 01:59:463 (5) - nazi, just move this circle to 248,88 to make curve flow same as 01:59:190 (3,4) - for the natural flow
  46. 02:01:190 (6,1) - i feel weird when i just need normal spacing to catch (1) which has cymbal sound here. imo 02:00:645 (3,4,5,6) - 's flow can improved as well, maybe try http://puu.sh/g7tqC.jpg ?
  47. 02:10:645 (6,1) - i'd say swap combo here to make easier to read. nc for 02:10:827 - looked useless either
  48. 02:11:190 (4) - if you agree with above so NC for this as new pattern
  49. 02:15:918 (1,2) - swap NC as well to make easier to read
  50. 02:22:281 (6,1) - same as previous
  51. 02:26:645 (5) - i feel remove this note better, so you would map the drums sound only here but it's just my taste afterall
  52. basically my suggestions are repeatting again just the main i'd suggest are NC-ing increase or different spacing for 1/4 streams. checked different music at all and i feel fine. design is good either, imo the hitsounds still could be more interesting by adding whistle for emphasize vocal and pianos (even low pianos) but this hitsound is fine as well, just i feel could be better hehe. the last thing made me "wtf xD" just 05:36:736 (1) - spinner with 12 secs lol

anyway i think this is nice map but i'd keep stalking this map first since im not good for checking Insane+ diff

edit : i just realized your combo colours are following SB.. well if you agree with my NC suggestions this might be stress to fixing.. good luck lol
Topic Starter
hehe
Spy+Xinely > thanks for modding!

Spy wrote:

To be honest, extended version is not belong to beatmania IIDX or SOUND VOLTEX, maybe your source will be better to put in tags :)
Also you can try to add SDVX into tags. okay~

Xinely wrote:

from m4m


  • Abyss
  1. from begining until 00:22:100 - the hitsound is so silent, just like whistle for stanza, i think you can add more to some pianos sound here example 00:02:645 - 00:04:100 - 00:05:190 - 00:05:918 - 00:06:100 - etc ok
  2. 00:23:190 (5,9) - for each increasing spacing i think you can add NC for them to make more visible don't think its necessary, the spacing is obvious and i don't like NC spam :p
  3. 00:08:645 (3,4,5,6) - you still can make the flow become smoother and more natural here, example i follow rigid angled pattern in piano portion, only straight line flow~
  4. 00:11:190 (3,4) - from this pattern you still can improve the flow if you move the tail to leftward instead, because of that 00:11:372 (4,6) - could be improve as well example the slider is perpendicular, i will consider changing however
  5. 00:13:736 (1) - i think you have to move this slider to somewhere because it needed jump to emphasize the cymbal i think i emphasize enough already orz
  6. 00:17:009 (2,3) - i'd say jump to (3) instead of (2) if i feel from what pianos sound here alright
  7. 00:19:918 (3,4) - this spacing makes confuse really, piano on (4)'s head is loud but you mapped with 1,2x spacing when 00:19:554 (1,2,3) - lower than (4) fixed!
  8. 00:21:009 (1,2,3,4) - you can improve the design here (even with 0,8x spacing) with a make flower pattern nice
  9. 00:25:918 - maybe broke your hitsound pattern but piano is kinda strong here, maybe whistle it? ok
  10. 00:28:645 (2) - i dont find reason for jump here.. imo better to use normal spacing for this since the music is weak as well i dont see as jump since previous note is slider, so have leniendcy = easy to play and not so much hard to aim.
  11. 00:30:281 (3) - tbh 1,2x with jump played not really well here imo. i'd say use more consistent spacing like move to 156,296 i understand your suggestion, but i keep for now.
  12. 00:31:009 (6) - literally same as above ^
  13. 00:32:463 (4,1) - i cant find reason too why loud piano in slider mapped with 1,2x and circle which has weak sound mapped with 1,7x (further than 1,2x) fixed
  14. 00:33:009 (2,3,1) - literally the shape for them not really tidy and looks not really well here http://puu.sh/g6kUi.jpg, i'd say move 00:33:918 (3) - to 424,160 for make it neater done
  15. 00:34:463 (3,4) - tbh flow feels better if you ctrl+g them sounds goes up, notes go up~
  16. 00:35:190 (7,8) - same as above if you agree ^
  17. 00:41:190 (5) - since the previous slider's tail is moving to downward, better place this circle on downward to give better movement, move to 176,208? more focus on the circle flow to the next slider, than the one before.
  18. 00:41:372 (1) - hmm i cant hear drum music here so i cant understand why normal sampleset. the music is same as 00:41:918 - so it sounds quite random for me lol accident :D
  19. 00:44:463 (3) - the background music still has drum like 00:44:281 - but it's weaker, maybe keep to add normal sampleset there? consider
  20. 00:45:281 (4) - if you use increase spacing so better add NC to make easier to read not here, here is ok.
  21. 00:47:009 (1,2,3) - the previous stream are curving but why suddenly become straight diagonal here? it feel not really well imo, better to keep curving sudden loud drum sound on 1/4, to show emphasis is change angle+flow quickly.
  22. 00:48:281 (3) - give NC since the previous sliders are 1/8, from 1/8 gap to (3) and 1/4 from (3) to (4), we might get trap to read this it plays like a regular stream, so no.
  23. 00:51:009 (7) - could you make this slider more easier to read example curve the body more to left? testplay its ok, it was my concern at first no there is no issue
  24. 00:52:190 (6) - need NC to read this easier no need, spacing is understandable enough
  25. 00:55:009 (3,4) - better blanket please :< http://puu.sh/g6lTn.jpg ok
  26. 00:57:736 (5) - NC for increase spacing no need cuz its connected and flow smoothly
  27. 00:58:463 (5) - ^ ^
  28. 00:58:827 (1) - i feel the red ancho's flow feels a little bit rigid here. just my taste but i prefer make it smoother, maybe as i think this shape too 'crowded', current is simple and fine.
  29. 00:59:645 (4) - nazi, since previous and next sliders use 1,0x. better to use 1,0x here for this slider too (current using 0,9x) ok
  30. 01:03:554 (5) - NC for increase spacing nope
  31. 01:04:281 (5) - ^ ^
  32. 01:17:554 (5) - same as 00:48:281 (3) - nope
  33. 01:19:372 (2,3) - just my taste, i feel that ctrl+G is easier and give better flow here actually is good, but to the next note, not as good :p
  34. 01:26:645 (2) - just my own taste again that place circle in upward better than downward here. example move to 172,44 nah, i think not suit vocall
  35. 01:27:918 (1) - forgot whistle? you gave whistle every stanza here okk
  36. 01:30:281 (5) - btw why finish here? i dont hear cymbal sound and the music is weak. please remove it :< accident :p
  37. 01:35:190 (1) - i know the music isnt cymbal but it sounds a little bit loud, i think normal sampleset only cant emphasize it well. how about add soft addition + clap? i know not perfect but i cant find any better hitsound from your style here i used drum finish :o
  38. 01:36:463 (6,1) - hmm imo you can add jump for this time, imo it's weird when they only have 1,0x distance when the previous have 1,4x alright
  39. 01:38:100 (1) - for this one, the music is loud so i'd expect a jump even mini jump. how about move to 160,136? moved previous slider
  40. 01:46:009 (4) - probably NC this, the jump is quite rude here so i think add NC would make easier to read is fine
  41. 01:50:645 (4,5,6,1) - i think you can make fun jumps for this pattern, just arrange them become like this i used star at first, but i like this one more.
  42. 01:55:736 (3,7,3,7) - how about add whistles on them? their piano music are loud so i feel kinda empty for them here :< sure
  43. 01:58:009 (6) - maybe NC this coz the jump is far. not really sure would be read as 1/2 or 1/4 lol same as previous, i introduce the pattern so it is fine to do a jump here.
  44. 01:58:372 (8) - imo the 01:58:463 - (cymbal) would be better to feel if you give higher spacing. i know this is following your pattern hmm.. maybe 01:58:372 (8) - move to 336,176? or find better way i cant find it as well QAQ NC is enough for now LOL i would like to emphasize but i prefer to keep pattern.
  45. 01:59:463 (5) - nazi, just move this circle to 248,88 to make curve flow same as 01:59:190 (3,4) - for the natural flow i wanna keep for symmetry line =w= i moved the bottom hALF up a little so its easier to catch
  46. 02:01:190 (6,1) - i feel weird when i just need normal spacing to catch (1) which has cymbal sound here. imo 02:00:645 (3,4,5,6) - 's flow can improved as well, maybe try i did a cross instead, the jump is much bigger now.
  47. 02:10:645 (6,1) - i'd say swap combo here to make easier to read. nc for 02:10:827 - looked useless either im strict on keeping nc pattern very standard, so 2 beat 1 NC for almost all streams!
  48. 02:11:190 (4) - if you agree with above so NC for this as new pattern ^
  49. 02:15:918 (1,2) - swap NC as well to make easier to read ^
  50. 02:22:281 (6,1) - same as previous ^
  51. 02:26:645 (5) - i feel remove this note better, so you would map the drums sound only here but it's just my taste afterall if i remove it would follow the sound better, but its just weird to have 1/2 spacing after 1/4 slider.. now tis more comfortable to speak :D
  52. basically my suggestions are repeatting again just the main i'd suggest are NC-ing increase or different spacing for 1/4 streams. checked different music at all and i feel fine. design is good either, imo the hitsounds still could be more interesting by adding whistle for emphasize vocal and pianos (even low pianos) but this hitsound is fine as well, just i feel could be better hehe. the last thing made me "wtf xD" just 05:36:736 (1) - spinner with 12 secs lol i will try and improve it! also i nerf hp so spinner is possible =)

anyway i think this is nice map but i'd keep stalking this map first since im not good for checking Insane+ diff ty

edit : i just realized your combo colours are following SB.. well if you agree with my NC suggestions this might be stress to fixing.. good luck lol haha
Hollow Wings
m4m

General

  1. drum-hitfinish2.wav has 3ms' delay in it, edit it in audio software by your self.

ABYSS

  1. 00:07:554 (6) - whatever, this slider's position's not that good. you give all regular composing all the time, but this one has sudden overlap before and after it. just move it somewhere spread from any other objs.
  2. 00:09:009 (5,6,3) - why 3,5,6 is not a regular triangle here? ww
  3. 01:35:372 (5,1,2) - rhythm's wrong here, i think that's just a mistake.
  4. 03:03:554 (6,1) - here, i highly recommend you stack 03:03:918 (1) - at 03:03:554 (6) - . you already set a big jump at 03:03:372 (5,6) - and it'll be really confusing if there's jump with a similar ds but different gap behind. my suggestion is the easiest way to fix, you can still change into another pattern here thou. same advice to 03:05:009 (6,1) -
  5. 03:45:190 (5,1) - highly recommend you swap nc setting here. sudden big jump at 03:45:190 (5,1) - really need nc to hint that for there's a long stream with low ds aiming before it.
  6. 05:35:918 (1,2,3,4,5,6,7,8) - maybe change this stream into an anitclockwise version, which can fit the music better imo (ofc change those 1/8 slider's position as well
  7. generally well done to all parts in this map. thou i think you still are a bit lack of patterns, and some of objs' composing isn't at the perfect level. (like not organized well as i mentioned above, and still can consider to watch out some possibility to stack objs before and after. also, the general style is immature thou.) anyway, have my 2 stars.
and oh, nice sb work, that really impress with combo color settings ww

poke me later when you are ready, i'll do a recheck.
Topic Starter
hehe
Hollow Wings > thanks for modding!

Hollow Wings wrote:

m4m

General

  1. drum-hitfinish2.wav has 3ms' delay in it, edit it in audio software by your self. nice, fixed.

ABYSS

  1. 00:07:554 (6) - whatever, this slider's position's not that good. you give all regular composing all the time, but this one has sudden overlap before and after it. just move it somewhere spread from any other objs. alright
  2. 00:09:009 (5,6,3) - why 3,5,6 is not a regular triangle here? ww no more issue cuz i change it a little
  3. 01:35:372 (5,1,2) - rhythm's wrong here, i think that's just a mistake. fixed! 8-)
  4. 03:03:554 (6,1) - here, i highly recommend you stack 03:03:918 (1) - at 03:03:554 (6) - . you already set a big jump at 03:03:372 (5,6) - and it'll be really confusing if there's jump with a similar ds but different gap behind. my suggestion is the easiest way to fix, you can still change into another pattern here thou. same advice to 03:05:009 (6,1) - it was my concern intially, but from testplay i think it is fine. previous chorus have this pattern + NC, so its fine.
  5. 03:45:190 (5,1) - highly recommend you swap nc setting here. sudden big jump at 03:45:190 (5,1) - really need nc to hint that for there's a long stream with low ds aiming before it. my nc pattern :'( ok fixed
  6. 05:35:918 (1,2,3,4,5,6,7,8) - maybe change this stream into an anitclockwise version, which can fit the music better imo (ofc change those 1/8 slider's position as well its already anticlockwise :p but i think that would be too difficult :/
  7. generally well done to all parts in this map. thou i think you still are a bit lack of patterns, and some of objs' composing isn't at the perfect level. (like not organized well as i mentioned above, and still can consider to watch out some possibility to stack objs before and after. also, the general style is immature thou.) anyway, have my 2 stars. cool
and oh, nice sb work, that really impress with combo color settings ww thanck

poke me later when you are ready, i'll do a recheck.
- Milhofo -
Hi, from my modding queue :)

[Abyss]
I think the hitsounds could still get some work, they are barely audible in some parts (I'm going to mention) and imo the Normal set would be better then Soft for some specific parts as well. The current custom hitsounds are great though, I just think you could add 1 or 2 more.

I suck at those kicksliders with doubles on streams, so I'm not going to comment on those, sucks to be me.

  1. 00:41:372 (1) - I like how a ctrl+g plays here
  2. 00:42:827 (1) - just check if this doesn't hit the HP bar
  3. 00:44:100 (1) - I think you could find a nice hitsound for parts with this kick, having only the soft set feels a little bland when the song gets "heavier"
  4. 00:47:009 (1,2,3) - imo should be consistent with the spacing of 00:45:281 (4,5,6) -
  5. 00:48:645 - I think the hitsounds should be changed here, to the normal set (I'm not going to mention the follwing parts, it's just to give you my opinion)
  6. 00:54:463 - Hitsounds too low, would turn them a bit higher
  7. 00:54:827 (2,4) - could be centered (changing DS by a bit would fix it, if you used it)
  8. 00:56:100 (2,3,4) - spacing would have to be readjusted if above change applied ^
  9. 01:09:554 (3) - ctrl+g? I like this kind of flow, might be personal though
  10. 01:17:372 (3,4) - the overlap is hard to read during gameplay, I would recommend rotating to avoid such a big overlap
  11. 01:54:645 (3,4,5,6,7) - the flow feels off with the rest of the chorus (jumps too simple), I'd like more if it had a flow like: 3 - 7 - 4 - 6 - 5 in this order, would make an interesting and fun pattern
  12. 02:12:281 (1,2) - rotate a bit clockwise, the overlap is quite hard to read, even if it's just to increase diff
  13. 02:27:190 (3,4,5,6) - that kickslider is pure evil!
  14. 02:27:554 - hitsounds too low
  15. 03:01:736 (3,4,5) - Ctrl+g to the 3 of them
  16. 03:54:281 (3) - NC (for reading)
  17. 03:55:372 (2,3) - now this is just too confusing xD
  18. 04:09:554 (2,3,4) - I think they would play better if curved
  19. 04:17:372 (1) - rotate towards the next stream (not completely though, we don't want this too easy :3)
  20. 05:35:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oh wow rip
It's hard to find stuff on stream maps ; ; work on hitsounding and I'll definately love this map, gl! :D
Topic Starter
hehe
Milhofo > thanks for modding~

Milhofo wrote:

Hi, from my modding queue :)

[Abyss]
I think the hitsounds could still get some work, they are barely audible in some parts (I'm going to mention) and imo the Normal set would be better then Soft for some specific parts as well. The current custom hitsounds are great though, I just think you could add 1 or 2 more.

I suck at those kicksliders with doubles on streams, so I'm not going to comment on those, sucks to be me.

  1. 00:41:372 (1) - I like how a ctrl+g plays here nah, keeping it simple here
  2. 00:42:827 (1) - just check if this doesn't hit the HP bar nopee
  3. 00:44:100 (1) - I think you could find a nice hitsound for parts with this kick, having only the soft set feels a little bland when the song gets "heavier" i already have normal sampleset swap
  4. 00:47:009 (1,2,3) - imo should be consistent with the spacing of 00:45:281 (4,5,6) - no, this 3 is following a bassdrum intensity while the other one is just a more distanced stream for synths.
  5. 00:48:645 - I think the hitsounds should be changed here, to the normal set (I'm not going to mention the follwing parts, it's just to give you my opinion) it is normal...
  6. 00:54:463 - Hitsounds too low, would turn them a bit higher 50 is fine
  7. 00:54:827 (2,4) - could be centered (changing DS by a bit would fix it, if you used it) ok
  8. 00:56:100 (2,3,4) - spacing would have to be readjusted if above change applied ^ yep
  9. 01:09:554 (3) - ctrl+g? I like this kind of flow, might be personal though nahh
  10. 01:17:372 (3,4) - the overlap is hard to read during gameplay, I would recommend rotating to avoid such a big overlap its quite visible , i will change if its an issue
  11. 01:54:645 (3,4,5,6,7) - the flow feels off with the rest of the chorus (jumps too simple), I'd like more if it had a flow like: 3 - 7 - 4 - 6 - 5 in this order, would make an interesting and fun pattern your pattern is nice, but too hard. i changed differently
  12. 02:12:281 (1,2) - rotate a bit clockwise, the overlap is quite hard to read, even if it's just to increase diff alright
  13. 02:27:190 (3,4,5,6) - that kickslider is pure evil! lol
  14. 02:27:554 - hitsounds too low its finee
  15. 03:01:736 (3,4,5) - Ctrl+g to the 3 of them cool but, i need the the last slider to flow correctly to next pattern
  16. 03:54:281 (3) - NC (for reading) no, can read through AR
  17. 03:55:372 (2,3) - now this is just too confusing xD its fine
  18. 04:09:554 (2,3,4) - I think they would play better if curved nah
  19. 04:17:372 (1) - rotate towards the next stream (not completely though, we don't want this too easy :3) this 04:16:645 (1,1,1) - are all the same, so i will keep~
  20. 05:35:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oh wow rip rip
It's hard to find stuff on stream maps ; ; work on hitsounding and I'll definately love this map, gl! :D thanks
Hollow Wings
recheck

General

  1. remove drum-hitfinish2-old1.wav. check issues like this next time before you think your map's ready.

ABYSS

  1. 02:38:009 (2) - touched the life bar, move a bit down.
  2. 02:55:009 (6) - ^
  3. 02:59:554 (1) - ^
  4. 03:12:463 (6) - ^
  5. 04:13:009 (1,2,3) - ^
  6. 05:03:190 (1) - ^
  7. maybe watch out these next time you put objs in.

be sure your map's READY and poke me later, i may do a recheck again.
Topic Starter
hehe
all fixed, alright.
Kurai
03:53:372 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - Mhhhhh. I don't like this at all. Visually, those breaks in the stream look pretty cool, but it's also way too confusing. The player just went through a huge death stream, and those big anti-jumps in the middle of it makes it extremely confusing to the player to play it. please consider using a normal spacing, it will prevent a high number of ragequits :D

05:35:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Omg this pattern is so mean xD

[SB]
The SB loads goes above 5.x 2 times (02:27:554 and 03:37:372) in this map give me some lagspikes even though I have a very good computer.
That's because of:
Sprite,Background,Centre,"kiai.jpg",320,240
F,0,101009,124281,1
F,0,124281,194100,0
F,0,194100,218100,1
F,0,218100,290100,0
F,0,290100,313372,1
F,0,313372,,0
Why is kiai.jpg constenly either fading in or fading out, even though there are often other backgrouds used above it like kiai3.jpg.
Let's give a look at the first bad SB load at 02:27:554 :
We have:

  1. Sprite,Background,Centre,"kiai3.jpg",320,240
    M,0,124281,,320,240
    F,0,124281,147554,1
    F,0,147554,149009,1,0

    F,0,217372,239190,1
    F,0,239190,,0
  1. Sprite,Background,Centre,"kiai.jpg",320,240
    F,0,101009,124281,1
    F,0,124281,194100,0
    F,0,194100,218100,1
    F,0,218100,290100,0
    F,0,290100,313372,1
    F,0,313372,,0
  1. Sprite,Background,Centre,"grayflash.jpg",320,240
    F,0,-2263,1736,0.3
    M,0,0,,320,240
    S,0,0,,1
    F,0,1736,2100,0.5,1
    F,0,2100,4918,1,0.5
    F,0,13372,,0.5
    F,0,13372,13736,0.5,1
    F,0,13736,15190,1,0.5
    F,0,37009,,0
    F,0,77736,77918,0,0.5
    F,0,77918,262463,0.5,0

    F,0,262463,262645,0,0.5
    F,0,262645,285736,0.5
  1. Sprite,Background,Centre,"tiefseesb.jpg",320,240
    M,0,23827,,320,240
    F,2,23827,25281,1,0
    F,0,25372,,1
    F,1,35554,,1
    F,0,35554,36918,1,0
    F,1,37009,,1
    F,0,37009,,1
    F,1,77736,79190,1,0
    F,0,89372,99554,1
    F,0,99554,101009,1,0
    F,0,147554,,1
    F,0,192645,194100,1,0
    F,0,274100,285736,1
    F,0,285736,289736,1
    F,0,289736,290100,1,0
    F,0,336645,348281,1,0.7685478
So akay we have kiai3.jpg that starts fading out to let another bg fade in (tiefseesb.jpg if I'm correct). That's perfectly okay. But why do kiai.jpg and grayflash.jpg both fade out in the background of those two others bg for like > minute?
It takes too much SB load for nothing. Try to fix that please. Actually, something similar is happening at 03:37:372 so make sure to fix that here too.

I hope I helped, I rarely mod storyboards D:
Topic Starter
hehe
fixed up unnecessary SB load, but didnt do anything to the streams, they seem fine on testplays. thanks for looking!~
Frostmourne
From my test play queue :)

the only thing that bothers me is 05:35:918 (1,2,3,4,5,6,7,8,1) -
I know it's fitting but it's too overkill that surely doesn't satisfy players much. Do not forget that you did use 1/8 sliders with the same spacing as 1/4 too.

Other than that would be only a question why it isn't approved yet.

Trickily streamy map like this is great :oops: Good luck!!!~
xxdeathx
From my queue o/

  1. 00:23:827 (1) - Streams should have odd numbers of notes otherwise the player will end on a different finger from which they started.
  2. 00:35:554 (1) - Move for a bigger jump since it could use more emphasis than the distance between each pair of circles before it.
  3. 00:58:009 (8,1) - This jump doesn't make much sense since the music isn't significantly different at or emphasizing (1). At least make it smaller, like 01:03:827 (8,1) -
  4. 03:02:100 (5,1) - Bigger jump here would be nice because you built up a lot of momentum with these 1/4 slider jumps 03:01:736 (3,4) - and the player would like to continue with that momentum.
  5. 03:08:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This part is too intense and a stream doesn't quite fit the music until the point after this.
  6. 03:55:372 (2,3) - Really not a fan of stacking 1/2 notes on a stream even if players are able to play it by instinct.
  7. 05:02:645 (4,5) - You want the circle in the direction of the slider's curve or least on the concave side of the slider's curve so it plays better.
Map seems really nice but it's way too hard for me to play lol (got a D with NF)
Topic Starter
hehe
xxdeathx > thx for modding~

xxdeathx wrote:

From my queue o/

  1. 00:23:827 (1) - Streams should have odd numbers of notes otherwise the player will end on a different finger from which they started. its liek 5.7 stars its k for players. anyway there's no note after so they can spam all they want
  2. 00:35:554 (1) - Move for a bigger jump since it could use more emphasis than the distance between each pair of circles before it. sweet, moved up
  3. 00:58:009 (8,1) - This jump doesn't make much sense since the music isn't significantly different at or emphasizing (1). At least make it smaller, like 01:03:827 (8,1) - alright
  4. 03:02:100 (5,1) - Bigger jump here would be nice because you built up a lot of momentum with these 1/4 slider jumps 03:01:736 (3,4) - and the player would like to continue with that momentum. changed the whole pattern a little
  5. 03:08:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This part is too intense and a stream doesn't quite fit the music until the point after this. its fine
  6. 03:55:372 (2,3) - Really not a fan of stacking 1/2 notes on a stream even if players are able to play it by instinct. yolo
  7. 05:02:645 (4,5) - You want the circle in the direction of the slider's curve or least on the concave side of the slider's curve so it plays better. coonsidered this when mapping this part, but felt that isn't wasn't too necessary.
Map seems really nice but it's way too hard for me to play lol (got a D with NF)
sheela


Hey handsome!

General

  1. You can add the Japanese name of Hanatan and YURiCa: 花たん, ユリカ.

ABYSS

  1. 00:42:463 (4) - Not a big deal, but transform it into a curve? It would stay on the same pattern.
  2. 00:45:190 (3,4,5,6,1) - Adding more distance doesn't really make a link with the music. You have used a small distance for the streams, so why not stick with that?
  3. 00:49:827 (5) - Stacking it with the next slider seems like it's on the red tick, so you click late. Try to make an overlap on the head, like x:429 y:102, so it would show better that you have to click it on the blue tick, in my opinion.
  4. 00:58:100 (1,2,3,4,5,6,7,8) - These claps are out of place to me. And it seems that that rhythm is the only one that has a hitsound pattern like this. The similar sections (like 02:31:190 -) don't have that. So I suggest to remove the claps, since they're loud and they don't do something with the music.
  5. 01:25:736 (5) - Reduce the distance from this to the previous note emphasize the vocal in my opinion, like you did to 01:19:736 (4) . I think x:275 y:315 would be a great place to move.
  6. 02:04:463 (2,3,4) - To be honest, I dislike the strong compressed triplet pattern. They are ugly to me. But it's my preferences, so you don't need to edit something if you like it.
  7. 03:55:372 (2,3) - It might be confusing due to 03:53:918 (2,3) which has a 1/2 beat longer. I don't know what to suggest to be honest.
  8. 04:34:100 (1,2) - I think you should add distance between them, like 04:39:918 (1,2,3) to keep the consistency. I don't really like the flow either; it's kind of uncomfortable because of the angle from tail to head. It also applies to 04:35:554 (1,2) .
  9. 05:02:463 (3,4) - Moving them up won't hurt. They are kind of off-screen. They're also 01:45:736 (3) .
  10. 05:33:554 - 05:34:281 - 05:35:009 - In my opinion, a 1/4 slider would go on those beats. Like you did to 05:32:281 (1) -, the kickslider seems to emphasize the 'dun (maybe a drum sound?)'. So I thought that placing the kicksliders over here and there would follow the same rhythm you used.

This should be it! I really the whole difficulty, although I cannot pass it without No Fail. Anyways, it seems you have gradually become better and better, handsome! So here's a star for the great difficulty (patterns and design)! Good luck with the map, and don't hesitate on asking me questions if you have some!
Topic Starter
hehe
thanks!

sheela901 wrote:



Hey handsome!

General

  1. You can add the Japanese name of Hanatan and YURiCa: 花たん, ユリカ.
cool

ABYSS

  1. 00:42:463 (4) - Not a big deal, but transform it into a curve? It would stay on the same pattern. its a different sound, so different slider.
  2. 00:45:190 (3,4,5,6,1) - Adding more distance doesn't really make a link with the music. You have used a small distance for the streams, so why not stick with that? the synths change slightly
  3. 00:49:827 (5) - Stacking it with the next slider seems like it's on the red tick, so you click late. Try to make an overlap on the head, like x:429 y:102, so it would show better that you have to click it on the blue tick, in my opinion. this is readable, testplayers didnt have an issue.
  4. 00:58:100 (1,2,3,4,5,6,7,8) - These claps are out of place to me. And it seems that that rhythm is the only one that has a hitsound pattern like this. The similar sections (like 02:31:190 -) don't have that. So I suggest to remove the claps, since they're loud and they don't do something with the music. mistake!
  5. 01:25:736 (5) - Reduce the distance from this to the previous note emphasize the vocal in my opinion, like you did to 01:19:736 (4) . I think x:275 y:315 would be a great place to move. i like this pattern :<
  6. 02:04:463 (2,3,4) - To be honest, I dislike the strong compressed triplet pattern. They are ugly to me. But it's my preferences, so you don't need to edit something if you like it. i was considering changing it but you know how much of a mess it could be
  7. 03:55:372 (2,3) - It might be confusing due to 03:53:918 (2,3) which has a 1/2 beat longer. I don't know what to suggest to be honest. yolo
  8. 04:34:100 (1,2) - I think you should add distance between them, like 04:39:918 (1,2,3) to keep the consistency. I don't really like the flow either; it's kind of uncomfortable because of the angle from tail to head. It also applies to 04:35:554 (1,2) . ok
  9. 05:02:463 (3,4) - Moving them up won't hurt. They are kind of off-screen. They're also 01:45:736 (3) . they're aren't offscrenn~
  10. 05:33:554 - 05:34:281 - 05:35:009 - In my opinion, a 1/4 slider would go on those beats. Like you did to 05:32:281 (1) -, the kickslider seems to emphasize the 'dun (maybe a drum sound?)'. So I thought that placing the kicksliders over here and there would follow the same rhythm you used. i would usually use them but for this particular part i chose to keep a stream due to consistency with 04:19:554 (1) - 02:24:645 (1) - ~

This should be it! I really the whole difficulty, although I cannot pass it without No Fail. Anyways, it seems you have gradually become better and better, handsome! So here's a star for the great difficulty (patterns and design)! Good luck with the map, and don't hesitate on asking me questions if you have some! i really the whole difficulty too!
sheela
Wow, I meant I really like the whole difficulty. Yey. No kudosu.
ignorethis
Updated, thanks for fanzhen0019 for his kind help.

SPOILER
osu file format v14

[General]
AudioFilename: TIEFSEESOUND HOLIC Vs. dj TAKA feat. YURiCa.mp3
AudioLeadIn: 0
PreviewTime: 193372
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 147554,216281
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 16
TimelineZoom: 4.499998

[Metadata]
Title:TIEFSEE
TitleUnicode:TIEFSEE
Artist:SOUND HOLIC Vs. dj TAKA feat. YURiCa
ArtistUnicode:SOUND HOLIC Vs. dj TAKA feat. YURiCa
Creator:handsome
Version:ignore‘s DESPAIR
Source:
Tags:斬 -ZAN- hanatan deep sea Takayuki Ishikawa 石川貴之 SOUND VOLTEX III GRAVITY WARS SDVX 花たん ユリカ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tiefsee.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2100,363.636363636364,4,2,2,65,1,0
37009,-100,4,1,0,50,0,0
77736,-100,4,2,2,65,0,0
89372,-100,4,1,0,50,0,0
192645,-133.333333333333,4,1,0,50,0,0
194100,-86.9565217391304,4,1,0,50,0,0
239372,-86.9565217391304,4,1,0,50,0,1
262554,-86.9565217391304,4,2,2,65,0,0
265372,-133.333333333333,4,2,2,65,0,0
274100,-133.333333333333,4,1,0,50,0,0
285736,-100,4,1,0,50,0,0
289645,-60.2409638554217,4,1,0,50,0,0
289918,-60.2409638554217,4,1,0,5,0,0
290100,-66.6666666666667,4,1,0,50,0,1
311918,-50,4,1,0,50,0,1
313372,-100,4,1,0,50,0,0
336645,-100,4,2,2,65,0,0
348190,-100,4,1,0,20,0,0


[Colours]
Combo1 : 99,67,248
Combo2 : 154,154,154
Combo3 : 0,179,210
Combo4 : 87,87,87
Combo5 : 0,102,185
Combo6 : 255,187,28

[HitObjects]
72,89,2100,5,4,0:0:0:0:
153,57,2281,1,0,0:0:0:0:
147,144,2463,1,0,0:0:0:0:
66,178,2645,2,0,P|57:260|100:366,1,175
171,366,3190,2,0,L|274:354,1,87.5
345,364,3554,1,0,0:0:0:0:
419,318,3736,1,0,0:0:0:0:
459,240,3918,1,0,0:0:0:0:
454,152,4100,1,0,0:0:0:0:
93,66,4463,21,0,0:0:0:0:
53,144,4645,1,0,0:0:0:0:
58,232,4827,1,0,0:0:0:0:
107,304,5009,53,0,0:0:0:0:
193,295,5190,1,0,0:0:0:0:
279,284,5372,1,0,0:0:0:0:
366,274,5554,1,0,0:0:0:0:
406,196,5736,1,0,0:0:0:0:
320,205,5917,1,0,0:0:0:0:
234,216,6099,1,0,0:0:0:0:
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107,85,6645,1,0,0:0:0:0:
168,147,6827,1,0,0:0:0:0:
194,63,7009,1,0,0:0:0:0:
254,125,7190,2,0,P|316:122|345:123,1,87.5
405,204,7554,2,0,P|343:207|314:206,1,87.5
210,301,7918,54,0,P|300:286|398:312,1,175
451,356,8463,1,0,0:0:0:0:
457,268,8645,2,0,L|477:165,1,87.5
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312,202,9372,22,0,P|307:122|292:20,1,175
216,71,9918,1,0,0:0:0:0:
134,38,10100,2,0,P|83:41|47:47,2,87.5
450,130,10827,54,0,P|450:84|448:39,1,87.5
358,121,11190,2,0,P|358:167|360:212,1,87.5
361,286,11554,1,0,0:0:0:0:
268,334,11736,2,0,P|221:331|159:338,2,87.5
364,364,12281,21,0,0:0:0:0:
451,354,12463,1,0,0:0:0:0:
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310,193,19372,1,0,0:0:0:0:
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70,256,21190,1,0,0:0:0:0:
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484,205,22100,2,0,P|463:295|404:361,1,175
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464,352,29736,21,0,0:0:0:0:
256,48,30463,1,0,0:0:0:0:
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482,119,33372,2,0,P|411:162|316:183,1,175
234,172,33918,1,0,0:0:0:0:
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142,201,34281,1,0,0:0:0:0:
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224,346,34645,1,0,0:0:0:0:
310,357,34827,1,0,0:0:0:0:
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357,81,35554,1,0,0:0:0:0:
70,156,37009,6,0,P|78:88|64:8,2,131.25,4|0|0,0:0|0:0|0:0,0:0:0:0:
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106,193,327827,1,0,0:0:0:0:
87,116,327918,22,0,L|75:67,2,43.75
167,138,328190,1,0,0:0:0:0:
185,131,328281,2,0,P|224:126|273:123,1,87.5
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318,249,329009,2,0,P|284:252|249:251,2,43.75
350,319,329282,1,0,0:0:0:0:
421,281,329372,21,0,0:0:0:0:
469,349,329463,2,0,L|413:357,1,43.75
104,305,329736,1,0,0:0:0:0:
56,237,329827,2,0,L|112:229,1,43.75
465,75,330100,1,0,0:0:0:0:
390,87,330190,1,0,0:0:0:0:
368,82,330281,1,0,0:0:0:0:
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271,63,330463,1,0,0:0:0:0:
249,68,330554,1,0,0:0:0:0:
177,66,330645,1,0,0:0:0:0:
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42,144,330918,21,0,0:0:0:0:
64,149,331009,1,0,0:0:0:0:
86,154,331100,1,0,0:0:0:0:
106,160,331190,1,0,0:0:0:0:
149,220,331281,1,0,0:0:0:0:
129,229,331372,1,0,0:0:0:0:
109,238,331463,1,0,0:0:0:0:
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141,350,331736,1,0,0:0:0:0:
161,341,331827,1,0,0:0:0:0:
181,332,331918,1,0,0:0:0:0:
201,324,332009,1,0,0:0:0:0:
221,333,332100,1,0,0:0:0:0:
241,342,332191,1,0,0:0:0:0:
259,352,332281,22,0,L|325:345,1,43.75
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322,175,332918,1,0,0:0:0:0:
369,111,333009,2,0,L|428:131,2,43.75
297,87,333281,2,0,L|238:67,2,43.75
356,33,333554,1,0,0:0:0:0:
377,28,333645,1,0,0:0:0:0:
398,24,333736,37,0,0:0:0:0:
412,40,333827,1,0,0:0:0:0:
426,56,333918,1,0,0:0:0:0:
440,72,334009,1,0,0:0:0:0:
454,88,334100,2,0,L|444:147,1,43.75
467,254,334281,2,0,L|477:195,1,43.75
398,195,334463,1,0,0:0:0:0:
355,205,334554,1,0,0:0:0:0:
312,215,334645,1,0,0:0:0:0:
269,226,334736,1,0,0:0:0:0:
226,234,334827,2,0,L|170:250,1,43.75
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144,107,335190,5,0,0:0:0:0:
162,53,335280,1,0,0:0:0:0:
219,54,335371,1,0,0:0:0:0:
264,19,335462,1,0,0:0:0:0:
310,52,335553,1,0,0:0:0:0:
366,49,335644,1,0,0:0:0:0:
387,102,335735,1,0,0:0:0:0:
436,130,335826,1,0,0:0:0:0:
424,186,335917,1,0,0:0:0:0:
448,237,336008,1,0,0:0:0:0:
407,276,336099,1,0,0:0:0:0:
398,332,336190,1,0,0:0:0:0:
343,341,336280,1,0,0:0:0:0:
324,362,336327,1,0,0:0:0:0:
300,357,336371,1,0,0:0:0:0:
258,317,336462,1,0,0:0:0:0:
208,349,336553,1,0,0:0:0:0:
168,325,336644,5,4,0:0:0:0:
38,277,336827,2,0,L|47:206,1,43.75
121,124,337100,2,0,L|112:195,1,43.75
184,271,337372,2,0,L|193:200,1,43.75
267,118,337645,2,0,L|258:189,1,43.75
338,222,337918,1,0,0:0:0:0:
338,222,338009,1,0,0:0:0:0:
338,222,338100,2,0,P|409:216|484:208,2,131.25
280,311,338827,1,0,0:0:0:0:
280,311,338918,1,0,0:0:0:0:
280,311,339009,1,0,0:0:0:0:
189,253,339190,2,0,P|173:209|183:149,1,87.5
197,85,339554,22,0,P|131:74|48:92,2,131.25
298,102,340281,1,0,0:0:0:0:
298,102,340372,1,0,0:0:0:0:
298,102,340463,1,0,0:0:0:0:
388,62,340645,2,0,P|393:117|391:158,1,87.5
329,212,341009,2,0,P|325:288|328:370,2,131.25
485,260,341736,2,0,P|489:184|486:102,2,131.25
411,324,342463,53,0,0:0:0:0:
328,280,342645,2,0,L|254:291,2,43.75
372,196,343009,2,0,L|446:185,2,43.75
284,165,343372,1,0,0:0:0:0:
253,169,343463,1,0,0:0:0:0:
222,173,343554,1,0,0:0:0:0:
191,178,343645,1,0,0:0:0:0:
160,183,343736,1,0,0:0:0:0:
129,188,343827,1,0,0:0:0:0:
98,193,343918,2,0,P|81:127|32:61,2,131.25
67,297,344645,1,0,0:0:0:0:
67,297,344736,1,0,0:0:0:0:
67,297,344827,1,0,0:0:0:0:
182,327,345009,2,0,P|190:268|206:213,1,87.5
280,271,345372,21,0,0:0:0:0:
284,171,345554,1,0,0:0:0:0:
284,171,345645,1,0,0:0:0:0:
385,192,345827,1,0,0:0:0:0:
385,192,345918,1,0,0:0:0:0:
386,91,346100,2,0,L|454:65,2,43.75
479,152,346463,1,0,0:0:0:0:
491,184,346554,1,0,0:0:0:0:
500,217,346645,1,0,0:0:0:0:
494,251,346736,1,0,0:0:0:0:
479,283,346827,53,0,0:0:0:0:
375,316,347009,1,0,0:0:0:0:
375,316,347100,1,0,0:0:0:0:
269,284,347281,1,0,0:0:0:0:
269,284,347372,1,0,0:0:0:0:
160,317,347554,2,0,P|121:276|87:222,1,87.5
106,224,347827,2,0,P|132:188|162:157,1,87.5
162,157,348100,1,0,0:0:0:0:
261,191,348281,1,4,0:0:0:0:
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