updated
Because Galau is way too mainstream alreadyAha is that sooo😋
"Sry for that I didn't mod it"ByBy_ChAn wrote:
wow ! Already bubbled ! Sry for that I didn't mod it . Good luck o/
thanks, that really helpjonathanlfj wrote:
late m4m >< (no problem, you came on the right time actually \o/)
[Normal]
00:54:162 (5) - see of you can arrange it so this stacks on 00:52:726 (2) (it had quite some chain effect but I hope it fixed)
01:06:290 (4,5) - this may raise some confusion since all previous short sliders are one repeat, try something like this: (fixed) 01:50:013 (5) - try arranging this so you get a blanket with 01:50:652 (1) (fixed)
02:07:726 (6,7) - this rhythm is a little difficult to play, try swapping 02:07:726 (6,7) for a slider and turn 02:08:205 (8) into 2 circles (fixed)
02:10:120 (4,5) - no hitsounds? (added, I forgot orz)
03:50:971 (1) - move it a bit left for better flow (fixed)
[Insane]
01:04:694 (9) - missing hitsounds here, also this pause plays a little bad because players are inclined to hit 01:05:013 (1) too early; easy solution would be to make this circle into a slider ending at 01:04:854 (clap added, but I think it's the right place to put an antijump)
01:38:364 (2) - the anti jump reads better if the NC was on this instead of 01:37:886 (1) (fixed)
01:46:822 (2,3) - this anti jump is a little random since there are no music indications, just use normal spacing here (fixed)
02:47:141 (1) - try a finish here (added, I supposed to do it long ago but it seems I'm so forgetful)
02:57:354 (1) - why is this not centered lol (LOL fixed)
03:14:827 - i would add a note here to catch the 1/4 in the music (fixed and done tweaking the flow a bit)
03:20:652 (3) - the clap on the end sounds a little out of place, since there is no clap in the music there (removed)
[Liberation]
00:32:779 (1,1,1) - using how the intensity of the music changes, this should actually be 0.9 -> 0.7 -> 0.5 instead of 0.5 -> 0.7 -> 0.9 which is what you currently have. (fixed)
01:04:614 (11) - this spacing is a little intense, if anything this belongs to the last kiai where everything is harder (changed to 1.0x to follow the current SV)
01:36:928 (1,2,3,4,5,6,7,1) - would be great if you can mimic the slowdown effect 00:32:779 (1,1,1) has (fixed, phew much better)
01:48:338 - try lowering the volume a bit furthur, myabe 20% (tried another way but fixed)
02:17:886 (5) - use a larger spacing here to differentiate 1/3 better from 1/4 (I hope 1.0x spacing would be enough)
02:31:184 (1,2,3,4) - this will catch many people off guard, i recommend you use two sliders here or a repeat slider and a circle (now that you mention it, I agree)
03:29:907 (8,9) - this jump is really uncomfortable to hit, its better if you can reduce the intensity to ~2.3x and form a diamond: (how about 2.4x? I find it comfortable enough)
thats all from me, let me know after you have looked through everything
waiting for UWSjonathanlfj wrote:
[Ts8zs' Easy]
00:13:949 (1) - maybe another finish here thats lower in volume to finish the transition (added)
00:19:056 (1) - missing hitsounds on repeat (clap added)
00:36:928 (2) - NC here instead of 00:36:290 (1) (fixed)
01:25:758 (2) - missing clap on end (fixed)
01:27:035 (4) - no hitsounds? (clap added)
01:40:758 (4) - NC to prevent long combo (fixed for consistency)
01:48:417 (1) - this is an exact copy paste of the first kiai, i would recommend you do a vertical or horizontal flip to avoid the similarity (why I haven't realized since the beginning lol, flipped horizontally)
02:59:588 (4) - NC here instead of 03:01:184 (1) (fixed)
03:04:375 (3) - missing clap, and the end of 03:03:098 (2) as well (added)
03:39:481 (2) - small spacing inconsistency here (fixed)
there are a lot of missing claps in this diff, try fixing them by going through the diff with 100% hitsound volume and 50% music volume (well, judging on how he rarely use any claps on red tick, I suppose it's just his style but anything else beside red tick one are fixed, I suppose)