Currently, almost every topic is allowed for discussion in #osu: Politics, religion, science, anime... But video games?
Deadbeat put it most simply and most eloquently: Nobody uses #videogames because it's dead, and it's dead because nobody uses it. Unfortunately, after the roughly two years the channel has existed, I have yet to see a solution to this problem. I have seen discussion in the channel on less than half the days I have been registered to osu!, while I see video game discussion (which is usually quickly stopped by the mods, if they are active at the time) on #osu quite often. I am often told to "take it to #videogames!" by such moderators as Blazevoir, dkun, deadbeat, and Lolicore Flandre. What I want to know is: Why? Why would I take it to a channel which rarely ever produces responses?
On most days, discussion on #videogames is effectively no different from talking to myself. I will concede that it is rather active some days, and enjoyable discussion can occur on it; however, these instances are rare, and usually crop up after somebody makes a fuss about video game discussion on #osu first. Further, even when it is "active", it is almost always only 2-5 people engaging in all of the discussion (and, quite hilariously when considering the history of the channel, it is almost always Touhou discussion).
Dkun claims that #videogames was voted into osu! by the community, and that the enforcement of the zero-tolerance video games policy is for the community's benefit. But is that really true? I challenged dkun to name a single non-moderator individual who is in favor of video game discussion being banned on #osu, which garnered no response from him. I would, in fact, claim that the opposite is true: If #videogames being removed from osu! allowed video game discussion on #osu, I think that the majority of osu! players would be in favor of it. However, that's why I've made this feature request; if I am wrong, it will be easily proven in the following responses, and I will concede this point.
I see little practical reason for the existence of #videogames at this point in osu!'s development. Some argue that #osu would be bombarded with League of Legends discussion had #videogames been removed; however, I would disagree because of two points: While LoL discussions do appear semi-frequently in #osu, even when moderators aren't around to stop it, they usually don't last very long; though, even when they do, the parties involved seem to enjoy themselves and there seems to be few arguments, so I see little problem with this result. Also, despite the existence of #videogames, like I stated before, there is rarely a discussion of any video game in that channel (including League of Legends), which means that the number of people attempting to discuss League of Legends on #osu will be almost no different than when #videogames existed.
#osu is almost always a jumbled mess of random and almost entirely disconnected discussion around a very wide range of subjects. Allowing one extra topic for discussion in the channel wouldn't change much, except for the number of people needlessly silenced because they wanted to have a calm and friendly discussion about something they enjoy.
If this feature request is summarily denied, then I have but one question: What is the intended focus of discussion in #osu?
Deadbeat put it most simply and most eloquently: Nobody uses #videogames because it's dead, and it's dead because nobody uses it. Unfortunately, after the roughly two years the channel has existed, I have yet to see a solution to this problem. I have seen discussion in the channel on less than half the days I have been registered to osu!, while I see video game discussion (which is usually quickly stopped by the mods, if they are active at the time) on #osu quite often. I am often told to "take it to #videogames!" by such moderators as Blazevoir, dkun, deadbeat, and Lolicore Flandre. What I want to know is: Why? Why would I take it to a channel which rarely ever produces responses?
On most days, discussion on #videogames is effectively no different from talking to myself. I will concede that it is rather active some days, and enjoyable discussion can occur on it; however, these instances are rare, and usually crop up after somebody makes a fuss about video game discussion on #osu first. Further, even when it is "active", it is almost always only 2-5 people engaging in all of the discussion (and, quite hilariously when considering the history of the channel, it is almost always Touhou discussion).
Dkun claims that #videogames was voted into osu! by the community, and that the enforcement of the zero-tolerance video games policy is for the community's benefit. But is that really true? I challenged dkun to name a single non-moderator individual who is in favor of video game discussion being banned on #osu, which garnered no response from him. I would, in fact, claim that the opposite is true: If #videogames being removed from osu! allowed video game discussion on #osu, I think that the majority of osu! players would be in favor of it. However, that's why I've made this feature request; if I am wrong, it will be easily proven in the following responses, and I will concede this point.
I see little practical reason for the existence of #videogames at this point in osu!'s development. Some argue that #osu would be bombarded with League of Legends discussion had #videogames been removed; however, I would disagree because of two points: While LoL discussions do appear semi-frequently in #osu, even when moderators aren't around to stop it, they usually don't last very long; though, even when they do, the parties involved seem to enjoy themselves and there seems to be few arguments, so I see little problem with this result. Also, despite the existence of #videogames, like I stated before, there is rarely a discussion of any video game in that channel (including League of Legends), which means that the number of people attempting to discuss League of Legends on #osu will be almost no different than when #videogames existed.
#osu is almost always a jumbled mess of random and almost entirely disconnected discussion around a very wide range of subjects. Allowing one extra topic for discussion in the channel wouldn't change much, except for the number of people needlessly silenced because they wanted to have a calm and friendly discussion about something they enjoy.
If this feature request is summarily denied, then I have but one question: What is the intended focus of discussion in #osu?