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Kylee - Daisuki Nano ni (TV Size)

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Topic Starter
Fumika
Uploaded, なりゅっけ !
Nichiyouki


Hi, Fumika-chan :3

Mod request from #modreqs & I want to mod your map :D

Red = You must fix
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

Kiiwa's Easy

  1. 00:00:845 (1) - I think that remove clap will be better?
  2. 00:15:461 (2) - I feel sound onslider end is weird for me when I listen. So remove whistle on slider end imo.
  3. 00:30:076 (1) - Try to blanket (2) beautifully will be better.
  4. 00:42:385 (1) - I think finish hitsound shouldn't add on slider begin, but if you don't remove it, you should reduce volume finish on that.
  5. 00:47:769 (1,2,3) - I want to map this part to follow the vocal by this. I think the player can play more fun.
  6. 01:08:924 (1) - Try to avoid stacking between (4,1).

Naryuga's Normal

  1. 00:00:845 (1) - Add whistle here to avoid quiet sound.
  2. 00:01:614 (3) - Sound on this slider isn't problem for me, but if you consider hitsound after 00:04:691 until 00:10:076, I think you should add whistle on slider begin instead of whistle on slider end.
  3. 00:03:153 (5) - This, too. Add whistle on slider begin instead of whistle on slider end.
  4. 00:07:768 (1) - I feel normal-finish hitsound is too loud for here. So I suggest that change sampleset to auto or soft to change hitsound to soft-finish.
  5. 00:37:000 (4,5,6) - It isn't beautiful and hard to play. So please fix it to natural flow than this.
  6. 00:43:731 (6,7) - I want to make these notes are suitable more than this by may make by move slider at 00:43:731, and move circle at 00:44:308 by this picture.
  7. 00:44:692 (1) - Add finish on slider begin will be better?
  8. 00:58:154 (3) - Add clap here will be suitable for the rhythm more imo.
  9. 01:23:924 (5,6) - I think that change these notes into a slider on here until 01:24:309, and a circle on 01:24:501 will be better.

Gu's Hard

  1. 00:00:845 - I want to add 2 circles on here and 00:01:229 to same with other diffs.
  2. 00:23:153 (1) - Move to x:196 y:151. Then it will cause (5,1,2) is the perfect equilateral triangle.

Insane

  1. 00:05:076 (5,6,7) - เราเห็นว่าเน็ทน่าจะต้องการให้โน๊ต (4,5,6,7) เป็นสี่เหลี่ยมจัตุรัส (มั้ง) แต่มันน่าจะดีกว่าถ้าทำให้ (6) สมมาตรกับ (4) และย้าย (5,7) ไป stack กับ 00:07:768.
  2. 00:28:153 (7) - มันไม่ได้มีปัญหาอะไรมากมายนักหรอก แต่เราอยากให้ย้ายโน๊ตนี้ไปที่ x:240 y:200 มากกว่านะ
  3. 00:48:346 (7) - flow มันแปลกๆ เมื่อลองเล่นในบริเวณนี้ เราคิดว่าใช้ Ctrl+G ใน slider นี้ น่าจะสามารถเล่นได้อย่าง natural flow มากกว่านะ
  4. 01:26:424 (1,2,3,4,5,6,7) - รู้สึกว่ามันดูธรรมดาเกินไปที่จะเล่น ลองทำให้มันสนุกมากกว่านี้ ตัวอย่างเช่น ลองทำเป็นรูปดาว

Comment: Good job. I don't find any problem more than this. So I will give a star to you ;)

Hope my mod will be useful for you.

Good luck and go to ranked~
Topic Starter
Fumika
Uploaded.
Sonnyc
General:

-- Hope you can delete Slider Border : 255,255,255. Can't see actually why.

[Colours]
Combo1 : 255,128,64
Combo2 : 128,255,0
Combo3 : 154,235,252
Combo4 : 218,65,65
Combo5 : 255,236,0
Combo6 : 255,128,192
Combo7 : 255,255,255
Combo8 : 80,0,128
SliderBorder : 255,255,255

Kiiwa's Easy:

00:06:614 (3,1) - Change the pattern to make distance closer, and also to put (3) inside of (1).
00:14:499 (1) - 1 Grid left?
00:18:538 (3) - Since this is kinda off from the music, I'd suggest deleting Whistle at the start.
00:21:999 - Add a note at (284,280). Following the music will be a good decision.
00:27:769 (4,1) - Starting NC at (4) will be better.
00:43:923 (2) - Imo, starting at a red line felt quite unexpected. Consider starting the slider at 00:43:923.
01:23:155 (2) - k, I think you've made some mistake here. Blanket/Distance

Naryuga's Normal:

-- Circle Size 3 please. Circle size 4 for 3 diffs in a mapset doesn't feel nice.

00:37:961 (5,6) - Uhh,,,,, this doesn't look nice. Consider a pattern like this : 00:31:807 (6,7)
00:57:577 (2) - Clap at the end to follow the music.

Gu's Hard:

-- Imo, making the audio-lead in shorter in this difficulty will be better.
-- Stack Leniency 5 please. Patterns like 00:01:614 (1,2) or 00:33:923 (1,2) etc looked really bad without stacks.

00:24:884 (1) - Add Whistle to be consistent with 00:20:653 (2), 00:22:192 (2), 00:23:730 (2).
00:26:422 (1) - ^
00:41:423 (4) - 1 Grid left
00:47:577 (5) - Consider putting at (252,128). Jump rather fits with 00:47:769 (1) than 00:46:808 (4).
01:01:231 (1) - Consider deleting NC to be consistent with 01:25:847 (7) and 00:11:999 (7).
00:12:384 (1,2) - I know it doesn't look nice, but Starting NC at (2) rather fits the song,, imo
01:14:693 (5) - NC?
01:26:232 (1,2) - ^

Insane:

-- Stack leniency 5. (or 7 maybe)

01:10:655 (1,2) - Start NC at (2).
01:12:193 (1,2) - Well, I want to say start NC at (2) since that way fits the music but the pattern,, well. Keep yours ;_

So sleepy now. I will look insane later again if i can find more.
Ayesha Altugle
I see nothing wrong with the map :)
Topic Starter
Fumika
No change on my diff, It just NC pattern :D
Serafita_old
Easy
00:21:999 - add circle
00:27:384 - ^, because there is a high bit
Kiai - them here too much, do less
And replace all notes a little higher on screen
===========================
Nice map!
Naryuga

Nichiyouki wrote:

Red = You must fix
Blue = You should consider
Black = My suggestion


Naryuga's Normal

  1. 00:00:845 (1) - Add whistle here to avoid quiet sound. - nope, I feel it a bit too noizy
  2. 00:01:614 (3) - Sound on this slider isn't problem for me, but if you consider hitsound after 00:04:691 until 00:10:076, I think you should add whistle on slider begin instead of whistle on slider end. - let's see. I put the Normal hitsound where I hear the bass drum sound. Putting whistle ring on the head like a tambourin doesn't sound that good to me... and the whistle on the tail really fits the background-sound. so no change here
  3. 00:03:153 (5) - This, too. Add whistle on slider begin instead of whistle on slider end. - same as the above.
  4. 00:07:768 (1) - I feel normal-finish hitsound is too loud for here. So I suggest that change sampleset to auto or soft to change hitsound to soft-finish. - but the symbal sound is very deep so I think a soft-finish sound is not appropriate since it's soft and light. lowered the volume though
  5. 00:37:000 (4,5,6) - It isn't beautiful and hard to play. So please fix it to natural flow than this. - maybe it's bug! lol fixed
  6. 00:43:731 (6,7) - I want to make these notes are suitable more than this by may make by move slider at 00:43:731, and move circle at 00:44:308 by this picture. - nope. the drum sound on 00:43:923 - is stronger than 00:44:115 - , so I made the rhythm like the current pattern
  7. 00:44:692 (1) - Add finish on slider begin will be better? - better, imo
  8. 00:58:154 (3) - Add clap here will be suitable for the rhythm more imo. - on 00:57:577 (2) - 's end instead
  9. 01:23:924 (5,6) - I think that change these notes into a slider on here until 01:24:309, and a circle on 01:24:501 will be better. - done

Sonnyc wrote:

Naryuga's Normal:

-- Circle Size 3 please. Circle size 4 for 3 diffs in a mapset doesn't feel nice. - I worried if the placement look ugly but it's no problem. changed CS.

00:37:961 (5,6) - Uhh,,,,, this doesn't look nice. Consider a pattern like this : 00:31:807 (6,7) - changed a bit but not like the straight,,,
00:57:577 (2) - Clap at the end to follow the music. - nice.
thanks :333
http://puu.sh/2tCcq.osu
Flask
Those BGs are awesomeeeeeeeee <3 (ry

[General]
  1. 1500 for Audio Lead-in is enough I think, 2000 would let the players wait for a long time before playing.
  2. Remove Sliderborder from every diff, it's needless.
[Insane]
  1. 00:04:691 (4) - Add a new combo here? Look at your patterns before, your nc rule is like one nc per downbeat. So if you want to follow it, add a new combo here may works.
  2. 00:06:230 (8) - Also for this ^
  3. 00:12:384 (4,1) - Just suggestion: Add a jump between them? Since the music here is near the urgent part, we should add something to make the players feel "nervous". Place a jump here is a good way to solve that.
  4. 00:37:577 (1) - I'm tooo nazi. One gird up to this for making the same spacing between 00:37:192 (6,7) - and 00:37:577 (1,2) - (both 1.02x I mean)
  5. 00:46:808 (4,5) - I don't get why the rhythm here is 1/2, not 1/1 as the other same patterns. Makes me feel really weird and unfit, also it's inconsistent with your other parts, consider to do them in a way.
  6. 01:02:385 (1) - The piano sound in the music isn't for clap, it should be for whistle :V! Whistle fits with the piano completely imo.
    Awesome <3
[Gu's Hard]
  1. 00:31:807 (4,5,6,7,1) - 反正要接近vocal段就做個跳 (x:260, y:184)
  2. 00:41:423 (4) - 怎麼不等距 而且還是前面寬厚面窄orz x:196, y:324
[Naryuga's Normal]
  1. 00:18:922 (4) - I don't hear any thing at 00:18:922 (4) - actually, why you still add things there? Consider to remove the reserve from this slider, and then move it 1/2 later.
  2. 00:37:000 (4,5,6) - Creepy placement :S Also not sure if the beginners can read this completely while gameplaying. At least like this!
    SPOILER

    216,120,37000,2,0,P|260:168|275:207,2,108
    176,84,37961,1,0,2:0:0:0:
    228,64,38154,2,0,P|284:68|340:44,1,108,8|4,0:0|0:0,0:0:0:0:
  3. 00:54:693 - Soft sampleset sounds really weird, also it's inconsistent with other same parts. Try to use Normal sampleset instead soft.


[Kiiwa's Easy]
  1. AR-1 feels better for easys.
  2. 00:06:614 (3,1) - Why you inconsistent spacing x_x
  3. 00:13:153 - Why you add a finish here? Sounds really horrible and annoyed. Leave a blank there instead a finish may sounds better.
  4. 00:18:153 (2,3) - A strong sound appears at 00:18:345 -, so follow it perhaps?
  5. 01:21:617 (1,2,1) - This blanket is better =A=
    SPOILER

    488,124,81617,6,0,P|468:204|424:228,2,135,0|0|8,0:0|0:0|2:0,0:0:0:0:
    408,144,83155,2,0,P|352:184|463:301,1,270,0|8,0:0|2:0,0:0:0:0:
    428,227,84694,6,0,L|291:270,2,135
Good luck Fubaka owo!
Topic Starter
Fumika
Fixed all except Audio lead-in and spacing.
Naryuga
1st post on page 3 owo

Flask wrote:

[Naryuga's Normal]
  1. 00:18:922 (4) - I don't hear any thing at 00:18:922 (4) - actually, why you still add things there? Consider to remove the reserve from this slider, and then move it 1/2 later. - nope, there you can hear a strong beat with bassdrum :U
  2. 00:37:000 (4,5,6) - Creepy placement :S Also not sure if the beginners can read this completely while gameplaying. At least like this! - fixed with your code and fixed spacing a bit
    SPOILER

    216,120,37000,2,0,P|260:168|275:207,2,108
    176,84,37961,1,0,2:0:0:0:
    228,64,38154,2,0,P|284:68|340:44,1,108,8|4,0:0|0:0,0:0:0:0:
  3. 00:54:693 - Soft sampleset sounds really weird, also it's inconsistent with other same parts. Try to use Normal sampleset instead soft. - I use Normal sampleset where the drum is heard. At 00:54:693 - you can hear only soft drum sound, and a note at 00:54:693 - also let me follow the vocal better. So here should be with soft-hitsound imo



Good luck Fubaka owo!
Thank you! :)
('、3_ヽ)_ http://puu.sh/2uh7I.osu
Topic Starter
Fumika
Uploaded, also fixed for Gu & Kiiwa
MuffinL0L
When this is the map ranking? After all, it is rather amazing and there are no errors.
Leorda
Hello there

[General]
* Don't use white combo color, because it will too flashy during kiai time


[Insane]
01:02:770 (1) - Move to X: 108 and Y:264 to make spacing inside of streams looks equal?


Good luck
Topic Starter
Fumika

Leorda wrote:

Hello there

[General]
* Don't use white combo color, because it will too flashy during kiai time :arrow: Yup


[Insane]
01:02:770 (1) - Move to X: 108 and Y:264 to make spacing inside of streams looks equal? :arrow: Nope, I want to make a spacing between slider and stream to make player see a note more clearly.

Good luck
Thanks !
scanter
\o/ go go ~
Chloe
hello , can i make a insane diff for you><
S h i o n
eh? please rank this
SekcAli
I downloaded it and tried all difficulties and it's honestly better than many other ranked beatmaps I have. Is there some specific reason why this isn't ranked? Is there some kind of criteria that it failed to meet?

I'm still new to the game, especially to the concept of beatmap creation and how they're ranked/rated, so I apologize for my lack of knowledge in advance.
Topic Starter
Fumika

SekcAli wrote:

I downloaded it and tried all difficulties and it's honestly better than many other ranked beatmaps I have. Is there some specific reason why this isn't ranked? Is there some kind of criteria that it failed to meet?

I'm still new to the game, especially to the concept of beatmap creation and how they're ranked/rated, so I apologize for my lack of knowledge in advance.
Sorry, I'm taking this so long. Really appreciate your comment, well I resurrect this for now and will make this map get rank! :D
SekcAli

Fumika wrote:

Sorry, I'm taking this so long. Really apreciate your comment, well I resurrect this for now and will make this map get rank! :D
Pardon me for not knowing how the beatmap creation process works. I didn't mean to impose work onto you. However, I very much appreciate that you will be continuing to work on this beatmap beacuse I quite enjoy this song.

Thank you for taking the time to complete this beatmap based off of my whimsical comment :) :oops:
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