Gaia
Gaia wrote:
Hey >:3
gawd it's my first mod in a month
[General]
tick 2 on extra sounds better you're right :3
[Easy]
00:02:460 (3,1) - 00:04:802 (3,1) - 00:07:143 (3,1) - obligatory don't stack in easys, but since you have an nc it SHOULD be relatively okay lol
00:16:802 (3,4) - 00:22:070 (4,5) - (and more) these aren't though
00:12:119 (1,1) - needs at least one whole measure of break after the spinner try this rhythm? OR
00:21:485 (3) - doesn't look that great, either blanket it or just make it go off like so http://puu.sh/dDXPK/bfbfec5e95.jpg i think not so bad now.
00:24:411 (2) - not really the biggest fan of the same slider shape right after the other, see if this looks good for u? http://puu.sh/dDXXx/5d99871b29.jpg
00:29:094 (2) - tbh instead of using sliderticks you're better off actually mapping this part like 00:33:777 (1,2,3) - , it's the only part you use sliderticks too so to be consistent i guess
00:36:119 (2) - move it up a bit for better flow owo i think that now have a better looks.
00:36:851 - this gap sounds really odd to me, try this rhythm? your opinion is not bad, but i should try it some more thought ;w;
00:42:265 - and maybe a circle here ?
00:49:290 - ^
01:01:290 (3) - more rhythms
01:03:046 (4,1) - this stack is problematic because the spacing in the timeline is 2 beats, whereas all your other stacks were 1 beat apart
01:18:558 (1) - same as earlier, needs one whole measure of break
i personally think the rhythms in the kiai could be better, some really strong notes were ignored such as 00:55:290 - 00:56:021 - and more, you followed vocals mostly in the song but when u got to the kiai u switched to following instrumentals more so like, to be consistent i guess :>
[Normal]
00:00:412 (1) - 00:02:753 (1) - (and more) use 2 1/2 sliders instead, 1/2 sliders that repeat more than once is reeeeally hard to read for beginners i need some more opinions about this ;w;
00:35:387 (5,1) - stack these o:
00:36:851 (4) - curve it in more to avoid that tiny overlap
00:53:680 (5) - use copy and paste? also fix blanket
00:55:143 (3) - i think it'd be cool if u blanketed this with 00:54:558 (2) - http://puu.sh/dDZNX/06a32ff039.jpg good
00:58:363 (5,1) - the (1) overlaps so much with 00:57:777 (4) - and just doesnt look good tbh, the blanket is off too
01:00:265 - there is no drum sound here so remove clap
01:01:875 (2,3) - idk if its just me but this part sounds off to me; 01:11:241 (2,3) - sounds a lot better
01:05:972 (1,2,3,4) - these are all 1/2 repeats, but not they dont repeat the same number of times, that's confusing.
01:08:021 - um soft clap sound better to me imo
01:26:607 (1) - not sure if this would be too short uhhh i have reference to ranked mapset :3
[Hard]
00:07:436 (1) - also stack this manually if you're into manual stacking :v i can't solve orz
00:21:777 (2,3) - uh fix this blanket seems not a problem :v
00:36:411 - i know the vocals are on the blue tick but uhh the only 1/4 you used in the whole song is here so you should stay away from it
00:41:387 (3) - centre this so it goes with 00:40:216 (1,2) - and then maybe try so there wont be a random slider following after (3) good :>
00:57:192 (3,4,5,6) - omg this is super hard in a hard diff :>
01:06:704 (1,2,1,2,1,2) - remove ncs
01:26:607 - try a circle here and then start the spinner 1/4 later
[Extra]
00:00:997 (1,2,1,2,1,2) - (and others) nc spam aaaa
00:46:070 (1,2,3) - well this is overmapped :> change to circles i need more opinions about this. now do not fix this.
00:56:607 (2) - i really think this is a better emphasis on the vocals i think slider is not fit about songs.
01:04:509 (4) - fix blanket
01:22:070 - aaaaahh this unmapped snare tho ): i knew already this. but still now i think not bad :3
Good luck and have fun!! C:
Momochikun
Momochikun wrote:
hii ~ as requested :3
[General]
Your preview time is unsnapped by 2 ms, it should be on 00:49:533 - for the right 1/6 snap.. or you might want to snap it on blue tick instead
[Extra]
I'd go for stack leniency 4 instead here for neater stack pattern, since the bpm is pretty high that manual stack would make it a bit messy on gameplay
00:04:729 - How about adding note here to emphasize the drum hit ?
00:18:411 (3,4) - This pattern could flow better with the slider being reversed
00:22:509 (2) - Whistle at start would emphasize the instrument perfectly here instead, i added a whistle in the same place as normal and hard
00:39:046 (1) - ehh.. why 1/3 snap ? i couldn't hear anything there honestly.. just a normal 1/4 kick would be great yes, you're right ;3
00:59:533 (3) - clap at the start umm... no fix ;w;
[Insane]
00:27:046 (4) - finish at the start to emphasize the cymbal hit ?
00:49:582 (1,2) - could you make them a bit farther ? lol.. this just like a flow breaker imo
01:11:826 (1) - Add finish just like you did at 01:10:655 (1) - because it has similiar sound
01:16:802 (1) - add clap at start
01:17:094 (2) - ^ drum clap
[Hard]
Try reducing more the density of notes, as you know this song got pretty high bpm. Stuffs like 00:00:412 (1,2,3,4) - would be pretty hard compared to same pattern on different bpm or just sliders
00:20:314 (6) - This one is nearly offscreen, consider moving this a bit upside just to be on the safetide
00:21:338 (1,2) - Jump is pretty far when they're no special instrument that playing on the music, it rather plays odd imo >< well... i should try it some more thought :>
[Normal]
00:06:265 (3) - This can be arranged better with 1/2 slider that starting from 00:06:411 - to catch the guitar section. Since it's weird to click this when you nearly cant hear anything on the bgm
00:10:948 (3) - ^ i think so not bad now :3
00:21:924 (2,5) - I'm afraid the reverse that covered by the hitburst could cause an issue on easier diffs, i'd recommend this kind of pattern or similiar
01:12:997 (1) - missing finish
01:18:119 - i'd recommend adding note here to catch the guitar just like you did on the intro part
01:22:802 - ^
[Easy]
Personally i dislike 1/1 stacks on easy diff, it could make beginners confused. I've experienced it myself back then ._.
00:15:338 (1) - Should be start on 00:15:631 - instead since it's too close with previous spinner, the minimum recovery time for Easy diff is 1 full measure
01:18:558 (1) - ^ delete this note
01:00:558 (2) - ditch this to 3/2 slider instead to catch the snare drum ?
good luck o.o
not mention is all fixed. really thanks all! \:D/