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CircusP - Goodbye

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Total Posts
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Topic Starter
neonat
This beatmap was submitted using in-game submission on Sunday, 8 March 2015 at 11:11:47 PM

Artist: CircusP
Title: Goodbye
Tags: Hatsune Miku Vocaloid V3 6Lin FIVE Circus-P 初音ミク
BPM: 133
Filesize: 17318kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1.51 stars, 151 notes)
  2. Goodbye (3.43 stars, 473 notes)
  3. Hard (2.76 stars, 343 notes)
  4. Normal (1.78 stars, 243 notes)
Download: CircusP - Goodbye
Download: CircusP - Goodbye (no video)
Information: Scores/Beatmap Listing
---------------
Official PV: https://www.youtube.com/watch?v=AH5_sKwDw1E
Video and Illustration by 6Lin
Vocals by Hatsune Miku V3 English
Song by CircusP

Re-download after 27 Feb 2015

30th.

Stop. Just stop.

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life.
So this is my goodbye.

It's just frustrating at times really.

When is it ever enough?


Warning: the song is about suicide

Full Lyrics Here
When I was little I
was taught that the world
wasn't my story
All the tears I will cry
wouldn't even make
up a sea

Tell me how
I'll be found
Let it be known
Tell me who
will become still
when I am shown

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life
so
this is my goodbye
Wake me when I
have courage to die
cause I'm too scared to try
I am a wasted life
so
this is my goodbye

I never wanted fame
Cuz when we are dead
it's all the same
Human mortality
is a test on our memory

Let me know
when I'll go
will I be loved
Will someone care
I'm not there
am I enough

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life
so
this is my goodbye
Wake me when I
have the courage to die
cause I'm too scared to try
I am a wasted life
so
this is my goodbye

So this is my goodbye

I'll stop hoping
stop wishing
stop singing
stop living
stop
I'll stop

I'll stop moving
stop breathing
stop thinking
stop living
stop
just stop

And I'll
be forgotten in time
no matter how hard I try
I'll be a wasted life
so
this is my goodbye
Wake me when I
have the courage to die* (error in video)
cause I'm too scared to try
I am a wasted life
so
this is my goodbye
Mira-san
first post. /o/

aight pm req. just a quick look on all diffs kek

the lyrics tho.

I suggest adding a 1000 ms audio leadin because it sounds better if the song didn't start immediately lol

[Goodbye]
00:19:598 (1) - not sure about this, all other parts similar to this one follows the synth, or at least it seems to follow the synth.
my explanation is vague so i'll just link examples where it doesn't follow the synth DIRECTLY but it works anyway.
00:21:176 (5,1) - 00:24:785 (5,1) - (the synths start on the end of slider (5) and ends at the start of (1).)
00:24:785 (5) - I think it's better if it's like this. offers a straighter flow to (1).
00:32:004 (5) - move this somewhere lower. y:176 perhaps
00:35:387 (4) - don't stack? lol idk
00:48:470 (7,1) - i feel like a jump can be added here (by stacking 1) on (2).
00:51:853 (5,6,1) - reverse order of these objects on the timeline, it sounds good, but breaks the NC flow (and makes the slider's hitsound passive qq). your call.
00:52:079 (6) - x:376 y:44? lel
00:53:658 (4,1,2) - make these parallel lol
00:57:267 (5) - ^ to 00:56:816 (4)
01:08:545 (1) - ctrl+h on this one, then move to a better position WITH A LOWER X VALUE than 6. and then move 01:09:222 (2) - to a better place.
01:29:748 (5) - blanket the end of 01:30:199 (1)- lol
01:38:770 (5,6,1) - make the distance equal
01:36:740 (4) - rotate -11 degrees selection centre lel
02:14:861 (1,2,3,4,5,1,2) - move these so there are centered. or select all then move by 16 x units
02:41:477 (3) - blanket 02:40:575 (1) - head
02:42:379 (1) - not stacked lel
02:47:793 (1) - blanket head of 02:47:342 (3) -
03:22:079 (1) - use a blank hitsound for the end of this one (lol get it from my genryuu kaiko map 'drum-hitfinish.wav')

[Hard]
01:27:943 (5) - rotate by -16 degrees kek.
01:31:101 (3) - make a bit higher than (2)

[Normal]
03:14:861 (1,2,3,4) - creative but not new lol gud
Nothing here

[Easy]
Such heartbeat.
None here.

starred /o/ :D
- Milhofo -
Heyo, I love this song and really liked the map, so, random mod \o/ I would give kudos if I had any ; ;

All of these are suggestions / opinions, I love the map already ^^

[General]
  1. I like the background, but I think a better one could be found (less sad since the lyrics already are ; ; )
  2. The first combo color is too close to the background / video color, might be troublesome with 0% dim
  3. Maybe make kiai time from 01:41:026 to 02:09:898 ?
[Easy]
  1. 00:27:041 (2,3) - the followpoint between these is a bit long, maybe make 00:28:395 (3) a NC?
  2. 00:34:259 (4,5) - ^
  3. 01:39:222 (2,3) - ^
  4. 02:34:710 (1,2,3) - ^ even though this makes more sense, just pointing it out just in case
  5. 01:24:785 (3) - third anchor point is outside of the grid
  6. 03:20:274 (4) - I was gonna say to make this curved but I just noticed what you meant with it beeing plain.. THIS IS SO SAD, but greatly creative, love it (second anchor point is still outside of the grid)
[Normal]
  1. 00:35:161 (5) - rotate by ~ 9º clockwise (repositioning)
  2. 00:53:207 (5) - start NC here? (vocals)
  3. 01:48:244 (1) - this slider looks a bit deformed
[Hard]
  1. HP Drain and OD 6?
  2. 00:19:598 (6) - would move 2nd anchor point to ~ x:404 y:104
  3. 01:18:019 (6,7) - why the increased distance between these?
[Goodbye]
  1. I have tons of fun playing this DT
  2. OD7? :b
  3. 00:19:598 (1,2) - move just a bit to the right, I felt the flow breaking a bit here while playing
  4. 00:53:658 (4,1) - ctrl+g both?
  5. 01:38:996 (6) - move to ~ x:264 y:336
This song deserves a great map, pls get this ranked :)
Topic Starter
neonat

Mira-san wrote:

first post. /o/

aight pm req. just a quick look on all diffs kek

the lyrics tho.

I suggest adding a 1000 ms audio leadin because it sounds better if the song didn't start immediately lol I'll try it out

[Goodbye]
00:19:598 (1) - not sure about this, all other parts similar to this one follows the synth, or at least it seems to follow the synth.
my explanation is vague so i'll just link examples where it doesn't follow the synth DIRECTLY but it works anyway. changed rhythm
00:21:176 (5,1) - 00:24:785 (5,1) - (the synths start on the end of slider (5) and ends at the start of (1).)
00:24:785 (5) - I think it's better if it's like this. offers a straighter flow to (1). shifted
00:32:004 (5) - move this somewhere lower. y:176 perhaps shifted away from 00:31:552 (3)
00:35:387 (4) - don't stack? lol idk stacked it on 00:34:259 (1)
00:48:470 (7,1) - i feel like a jump can be added here (by stacking 1) on (2). shifted somewhere else
00:51:853 (5,6,1) - reverse order of these objects on the timeline, it sounds good, but breaks the NC flow (and makes the slider's hitsound passive qq). your call. keeping this
00:52:079 (6) - x:376 y:44? lel changed it slightly just now to fit something else, so will keep it where it is now
00:53:658 (4,1,2) - make these parallel lol don't think I will be doing so
00:57:267 (5) - ^ to 00:56:816 (4) I tilted it down, but whether or not it is parallel I don't really focus on that
01:08:545 (1) - ctrl+h on this one, then move to a better position WITH A LOWER X VALUE than 6. and then move 01:09:222 (2) - to a better place. changed locations
01:29:748 (5) - blanket the end of 01:30:199 (1)- lol too curved for my liking
01:38:770 (5,6,1) - make the distance equal shifted in a way
01:36:740 (4) - rotate -11 degrees selection centre lel rotated but never use specific angle
02:14:861 (1,2,3,4,5,1,2) - move these so there are centered. or select all then move by 16 x units done
02:41:477 (3) - blanket 02:40:575 (1) - head ok
02:42:379 (1) - not stacked lel not intended
02:47:793 (1) - blanket head of 02:47:342 (3) - ^
03:22:079 (1) - use a blank hitsound for the end of this one (lol get it from my genryuu kaiko map 'drum-hitfinish.wav') I'm not really sure if I should make it blank, hence some audio

[Hard]
01:27:943 (5) - rotate by -16 degrees kek. ok
01:31:101 (3) - make a bit higher than (2) shifted slightly up

[Normal]
03:14:861 (1,2,3,4) - creative but not new lol gud
Nothing here

[Easy]
Such heartbeat.
None here.

starred /o/ :D
Thanks Mira~

Milhofo wrote:

Heyo, I love this song and really liked the map, so, random mod \o/ I would give kudos if I had any ; ;

All of these are suggestions / opinions, I love the map already ^^

[General]
  1. I like the background, but I think a better one could be found (less sad since the lyrics already are ; ; )
  2. The first combo color is too close to the background / video color, might be troublesome with 0% dim
  3. Maybe make kiai time from 01:41:026 to 02:09:898 ? Only the last section is kiai because that is where the climax of the whole song is, the strongest chorus as well, hence I made it the only kiai time
[Easy]
  1. 00:27:041 (2,3) - the followpoint between these is a bit long, maybe make 00:28:395 (3) a NC? rapid change in NC seems confusing too
  2. 00:34:259 (4,5) - ^ ^ but I forgot NC for 00:32:455
  3. 01:39:222 (2,3) - ^ ^
  4. 02:34:710 (1,2,3) - ^ even though this makes more sense, just pointing it out just in case ^
  5. 01:24:785 (3) - third anchor point is outside of the grid still within the play area
  6. 03:20:274 (4) - I was gonna say to make this curved but I just noticed what you meant with it beeing plain.. THIS IS SO SAD, but greatly creative, love it (second anchor point is still outside of the grid)
[Normal]
  1. 00:35:161 (5) - rotate by ~ 9º clockwise (repositioning) I think the current angle is still fine
  2. 00:53:207 (5) - start NC here? (vocals) having the NC on the strong downbeat which makes it follow the usual pattern
  3. 01:48:244 (1) - this slider looks a bit deformed Using a simple shape, regular 3 point curve
[Hard]
  1. HP Drain and OD 6? will try OD6
  2. 00:19:598 (6) - would move 2nd anchor point to ~ x:404 y:104 shifted a different point
  3. 01:18:019 (6,7) - why the increased distance between these? 01:18:244 (7) is the start of a new vocal word
[Goodbye]
  1. I have tons of fun playing this DT
  2. OD7? :b yea
  3. 00:19:598 (1,2) - move just a bit to the right, I felt the flow breaking a bit here while playing shifted in a way
  4. 00:53:658 (4,1) - ctrl+g both? 1st 2 meant to follow each others path, same for the latter 2
  5. 01:38:996 (6) - move to ~ x:264 y:336 shifted my way in previous mod
This song deserves a great map, pls get this ranked :)
Thanks for this mod :)
Gexigamma
yus yus, here is my mod :)

[ General]
  1. AiMod: Normal and Hard leadin conflicts with Easy and Goodbye diffs.
  2. Diff gap between Normal and Hard is too big. Consider making Normal harder.
  3. There's only one kiai where it's the climax of the song, but you could add short kiai sections at 00:36:064 - 01:41:026 - like this to highlight them too. I have seems this used in other maps to highlight little explosions in the song.
  4. 03:14:861 - Gex.exe stopped working. Reason: Too much epicness ヾ(⌐■_■)ノ♪
[ Easy]
  1. 00:07:192 (1) - It feels a bit odd, you use sliders everywhere in this diff but here and also you are ignoring the vocals in the gap you leave.
  2. 00:19:823 (3) - Idk if this is on purpose or not but, following your hitsound pattern, here should be a whistle.
  3. 01:04:936 (3) - It's hard to hear the finish sound here, I'd take out the green line.
  4. 01:26:590 (1,2) - Give more space between these two. One pixel is not enough... xD
  5. 02:34:710 (1) - Imo the slider end should be clickable.
[ Normal]
  1. Already said this in general section but you should make this diff harder to fix the gap. I think something around 1.90 should be fine.
  2. 00:08:094 (3,4) - I don't think this rhythm is a good idea... Maybe something like this? (Same applies to 00:11:703 (3) - 00:15:312 (3) - 00:18:921 (3) - ).
  3. 00:13:282 - Note missing. Extending (4) might be a good idea.
  4. 01:12:154 (1,2,3,4,5,6,7,8) - I don't understand this @.@ Sounds very repetitive...
[ Hard]
  1. 00:19:598 (6) - Not a big fan of this shape really... Something with less red anchors would be better.
  2. 00:41:928 (5) - There's nothing in the music to support a note here i think.
  3. 00:45:086 (4) - Same as above.
  4. 00:45:988 (6) - Same. Is in the slider end.
  5. Not much to say here. Nice diff.
GL with your map. Hope you find my mod useful :)
So this is my goodbye ~♪
Topic Starter
neonat

Gexigamma wrote:

yus yus, here is my mod :)

[ General]
  1. AiMod: Normal and Hard leadin conflicts with Easy and Goodbye diffs. fixed the audioleadin
  2. Diff gap between Normal and Hard is too big. Consider making Normal harder.
  3. There's only one kiai where it's the climax of the song, but you could add short kiai sections at 00:36:064 - 01:41:026 - like this to highlight them too. I have seems this used in other maps to highlight little explosions in the song. I totally changed the way I used Kiai time for this song
  4. 03:14:861 - Gex.exe stopped working. Reason: Too much epicness ヾ(⌐■_■)ノ♪
[ Easy]
  1. 00:07:192 (1) - It feels a bit odd, you use sliders everywhere in this diff but here and also you are ignoring the vocals in the gap you leave. there is that part in the music where there is something that fades out, I'm trying to replicate it with this gap
  2. 00:19:823 (3) - Idk if this is on purpose or not but, following your hitsound pattern, here should be a whistle. ok
  3. 01:04:936 (3) - It's hard to hear the finish sound here, I'd take out the green line. I think it's fine to be softer
  4. 01:26:590 (1,2) - Give more space between these two. One pixel is not enough... xD lol, I will see how in the future as I get more feedback
  5. 02:34:710 (1) - Imo the slider end should be clickable. trying to keep this part really simple, but I will be open for more suggestions in the future if there is something good
[ Normal]
  1. Already said this in general section but you should make this diff harder to fix the gap. I think something around 1.90 should be fine. not really too sure about this one, I gradually eased the amount of 1/2s found in the difficulties, Normal has mostly 2 in a row, Hard starts to get more but without too often than not bigger spacings
  2. 00:08:094 (3,4) - I don't think this rhythm is a good idea... Maybe something like this? (Same applies to 00:11:703 (3) - 00:15:312 (3) - 00:18:921 (3) - ).
  3. 00:13:282 - Note missing. Extending (4) might be a good idea. I wanted a break in the pattern for rest
  4. 01:12:154 (1,2,3,4,5,6,7,8) - I don't understand this @.@ Sounds very repetitive... Might change it out in the future
[ Hard]
  1. 00:19:598 (6) - Not a big fan of this shape really... Something with less red anchors would be better. needed the extra red anchor to make the curve less awkward
  2. 00:41:928 (5) - There's nothing in the music to support a note here i think. trying to link up the pattern
  3. 00:45:086 (4) - Same as above. ^
  4. 00:45:988 (6) - Same. Is in the slider end. ^
  5. Not much to say here. Nice diff.
GL with your map. Hope you find my mod useful :)
So this is my goodbye ~♪

Thanks :)
Nathan
Hi~ this map is very good so not much to say ;w;

[Easy]

  • Nice
[Normal]
  1. 00:59:071 (2) - I would bump this up a bit
  2. 01:13:958 (5,6,7,8) - I would NC here because you can hear a slight difference in the music compared to 01:12:154 (1,2,3,4)
[Hard]
  1. 03:17:567 (2,3) - Try positioning these like this
[Goodbye]
  1. 01:01:101 (6) - Try placing this around x:312 y:312
  2. 01:21:628 (2) - I think this type of jump might be better
  3. 03:00:199 (6) - This seems a bit far, bump it up a bit?
Topic Starter
neonat

sukiNathan wrote:

Hi~ this map is very good so not much to say ;w;

[Easy]

  • Nice
[Normal]
  1. 00:59:071 (2) - I would bump this up a bit I don't think I need to place it so high, the deviation in the path would increase
  2. 01:13:958 (5,6,7,8) - I would NC here because you can hear a slight difference in the music compared to 01:12:154 (1,2,3,4) For now I don't think it is necessary
[Hard]
  1. 03:17:567 (2,3) - Try positioning these like this seems too similar to the previous one
[Goodbye]
  1. 01:01:101 (6) - Try placing this around x:312 y:312 shifted it to another area
  2. 01:21:628 (2) - I think this type of jump might be better picture doesn't match? @@
  3. 03:00:199 (6) - This seems a bit far, bump it up a bit? shifted slightly up

Ty~
zeroclover
general

because closed wrong tab,all my mod were gone...
i start write my mod in notepad now
oh god.. what ive done


easy

404


normal 1.77 ☆

01:20:049 (3) - this is bad , look 01:16:214 (2,3,4) -
02:32:680 (3) - remove , make slider at (2) just like 02:25:237 (3,4) -

fix that things, make your normal rate become 1.75 ☆


hard 2.79 ☆

00:15:988 (4,5) - remove (5), extend (4)'s slider to (5) , just like 00:08:770 (6) -
---
00:41:477 (4,5,6,7) - dont use this beat place , try copy 01:46:440 (4,5,6) -
02:44:184 (4,5,6,7) - ^ same issue like above
---
02:45:763 (8) - remove
03:21:628 (4,1) - i prefer change it to 1/8 repeat slider ( goodbye diff did it ._. )

my target is make this hard rate become 2.75☆


goodbye 3.49 ☆

01:09:447 (1) - spinner too sudden and ruin the jump flow , should remove it and continue to make jumping pattern
---
02:10:124 - dont
02:18:372 - add
03:08:187 - break (maybe this need a break)
reason : make this diff more playful , 02:10:124 - add this break , try put beat like this http://puu.sh/eShfv.jpg
it was similiar like 02:17:116 (1,2) - ,but this only just suggestion
---
if there were a triplet notes in this map, diff rate will go up to 3.75 ☆ ( '- ' )


overall : good to play
crabovan
Hello, this is part of our m4m.

General
Why did you use kick sample on whistle section? Also, you can make this kick a bit louder, sometimes it's hard to hear him.

Goodbye

00:15:988 (6) - maybe better place this note right between 00:15:312 (3,4) ?
00:22:530 (3) - how about place it to x:376 y:180 to fit this 00:21:628 (1) slider? Also move then 00:22:755 (4) a bit away from this note, for example to 00:21:628 (1) slider start.
00:25:237 (1) - move to 00:27:041 (1) position.
00:26:139 (3) - move to 00:24:560 (4) position.
00:41:026 (2) - delete this note and make repeat on 00:39:673 (1).
00:50:951 (2) - delete this slider, make copy of 00:50:500 (1) and rotate to make this slider more aestetic.
00:49:598 (4) - same as this^.
00:53:207 (3,4,1,2) - same, make all this 4 sliders from same source.
01:00:199 (2,3,4,5,6) - you can make from this hexagon (Ctrl+Shift+D) without 1 note (remove 1 note after you created figure).
01:20:951 (1) - move away from 01:20:049 (3,5) (to somewhere about x:36 y:144), and move middle slider square to x:104 y:192 to better fit 01:20:725 (6).
01:23:883 (4) - move to x:248 y:244.
01:25:688 (4) - delete this slider and make copy of 01:26:139 (5).
01:33:582 (6) - move to 01:33:131 (4) position.
01:42:379 (3,2,3) - again, sliders from same source.
01:45:988 (3,2) - ^.
02:04:485 (1) - move away from 02:03:808 (3) (to x:296 y:144 for example).
02:54:560 (5) - move away from 02:53:883 (2) to x:456 y:88.
03:00:199 (6) - move to start of 03:01:327 (2).
03:02:229 (1) - make this slider somehow like this http://puu.sh/feeYZ/08a0eeb682.jpg
03:06:064 (2) - move to 03:04:034 (1) start position.
03:06:740 (4) - delete this slider, make copy from 03:06:064 (2) and move away from 03:05:838 (1).

Hard

00:19:146 (4) - move away from 00:19:146 (4).
00:29:522 (2,3,4,5) - you can make square from this.
01:33:131 (8) - move to x:268 y:24 for much better flow.

Normal

01:18:244 (5,6,7) - how about make from this 2 sliders?
02:47:793 (3,4) - move 3 slider end to x:120 y:136, move start of 4 slider to x:112 y:192 and finish of 4 slider to x:84 y:324, feeling much better.

Easy

All nice.

Well, this is one from few vocaloid songs that I liked.
Domi200
Hey here is my mod

[General]
  1. Not sure why you toggled the Kiai time so often for not even 1 second
[Easy]
  1. Pretty nice - Nothing found
[Normal]
  1. 03:14:861 (1,2,3,4) - You could increase the DS here so they wont overlap
  2. I feel bad for not findiing anything xD - Nice map
[Hard]
  1. Awkward found nothing
[Goodbye]
  1. Damn good job.
Not good enough to find anything on your maps xD I leave you a star =)
Topic Starter
neonat

zeroclover wrote:

general

because closed wrong tab,all my mod were gone...
i start write my mod in notepad now
oh god.. what ive done


easy

404


normal 1.77 ☆

01:20:049 (3) - this is bad , look 01:16:214 (2,3,4) - the vocals sound different here though
02:32:680 (3) - remove , make slider at (2) just like 02:25:237 (3,4) - wanted to use more variety of pattern rhythms

fix that things, make your normal rate become 1.75 ☆


hard 2.79 ☆

00:15:988 (4,5) - remove (5), extend (4)'s slider to (5) , just like 00:08:770 (6) - ok
---
00:41:477 (4,5,6,7) - dont use this beat place , try copy 01:46:440 (4,5,6) - I think it's fine, and the ending slider makes the next slider more prominent with the change in flow
02:44:184 (4,5,6,7) - ^ same issue like above don't think I need to keep using sliders alone
---
02:45:763 (8) - remove keeping for a more constant lead in here
03:21:628 (4,1) - i prefer change it to 1/8 repeat slider ( goodbye diff did it ._. ) I think it makes breaking too easy to happen in Hard if I did

my target is make this hard rate become 2.75☆


goodbye 3.49 ☆

01:09:447 (1) - spinner too sudden and ruin the jump flow , should remove it and continue to make jumping pattern changed the pattern here
---
02:10:124 - dont
02:18:372 - add
03:08:187 - break (maybe this need a break)
reason : make this diff more playful , 02:10:124 - add this break , try put beat like this http://puu.sh/eShfv.jpg
it was similiar like 02:17:116 (1,2) - ,but this only just suggestion I think that is quite excessive though, but I will see in the future
---
if there were a triplet notes in this map, diff rate will go up to 3.75 ☆ ( '- ' )


overall : good to play
Late reply but thanks for looking

crabovan wrote:

Hello, this is part of our m4m.

General
Why did you use kick sample on whistle section? Also, you can make this kick a bit louder, sometimes it's hard to hear him.

Goodbye

00:15:988 (6) - maybe better place this note right between 00:15:312 (3,4) ? might be a possible position, but the angle I wanted is as such
00:22:530 (3) - how about place it to x:376 y:180 to fit this 00:21:628 (1) slider? Also move then 00:22:755 (4) a bit away from this note, for example to 00:21:628 (1) slider start. not changing that but shifted 00:22:981 (5) slightly
00:25:237 (1) - move to 00:27:041 (1) position. ok
00:26:139 (3) - move to 00:24:560 (4) position. not shifting there
00:41:026 (2) - delete this note and make repeat on 00:39:673 (1). changes the rhythm, which isn't what I'm going after
00:50:951 (2) - delete this slider, make copy of 00:50:500 (1) and rotate to make this slider more aestetic. the individual sliders are to highlight ech word
00:49:598 (4) - same as this^. ^
00:53:207 (3,4,1,2) - same, make all this 4 sliders from same source. would be weird though. With the current 2 sliders per side, it highlights the vocals better
01:00:199 (2,3,4,5,6) - you can make from this hexagon (Ctrl+Shift+D) without 1 note (remove 1 note after you created figure).
01:20:951 (1) - move away from 01:20:049 (3,5) (to somewhere about x:36 y:144), and move middle slider square to x:104 y:192 to better fit 01:20:725 (6). I think this is better
01:23:883 (4) - move to x:248 y:244. I don't really like that position
01:25:688 (4) - delete this slider and make copy of 01:26:139 (5). why though, that doesn't make the impact as high
01:33:582 (6) - move to 01:33:131 (4) position. intended slight overlap
01:42:379 (3,2,3) - again, sliders from same source. they are copies of each other, if that is what you are trying to say, so no change
01:45:988 (3,2) - ^. ^
02:04:485 (1) - move away from 02:03:808 (3) (to x:296 y:144 for example).
02:54:560 (5) - move away from 02:53:883 (2) to x:456 y:88. all above overlaps are what I was trying to make
03:00:199 (6) - move to start of 03:01:327 (2). Jumps at 02:59:973 (5,6,1) are intended, don't want to reduce the spacing
03:02:229 (1) - make this slider somehow like this http://puu.sh/feeYZ/08a0eeb682.jpg adjusted slider
03:06:064 (2) - move to 03:04:034 (1) start position. that is off the equal positions of this pattern
03:06:740 (4) - delete this slider, make copy from 03:06:064 (2) and move away from 03:05:838 (1). takes away the rhythm I wanted with the objects, so no change. Repeat sliders that you suggested reduces impact of the respective places, which is not what I am looking for. I want to emphasize on such places, hence I used more sliders and circles

Hard

00:19:146 (4) - move away from 00:19:146 (4). intentional overlap which I think still looks fine
00:29:522 (2,3,4,5) - you can make square from this. using a diamond shape which is easier to move
01:33:131 (8) - move to x:268 y:24 for much better flow. shifted higher up instead

Normal

01:18:244 (5,6,7) - how about make from this 2 sliders? wanted to split "it's" from "all the" and "same"
02:47:793 (3,4) - move 3 slider end to x:120 y:136, move start of 4 slider to x:112 y:192 and finish of 4 slider to x:84 y:324, feeling much better. I think that's too steep

Easy

All nice.

Well, this is one from few vocaloid songs that I liked.
Thanks for the mod

Domi200 wrote:

Hey here is my mod

[General]
  1. Not sure why you toggled the Kiai time so often for not even 1 second Like what TicClick told me, it is to highlight the climax of the song, where she falls, the flashes are to simulate like her life flashing by in her eyes and her heart beat
[Easy]
  1. Pretty nice - Nothing found
[Normal]
  1. 03:14:861 (1,2,3,4) - You could increase the DS here so they wont overlap I can't adjust the DS in Normal, even if it's the ending, sorry
  2. I feel bad for not findiing anything xD - Nice map
[Hard]
  1. Awkward found nothing
[Goodbye]
  1. Damn good job.
Not good enough to find anything on your maps xD I leave you a star =)
Thanks for looking though
Rtyzen
Finally here orz~ why not neobat yet XD

[Easy]
  1. 00:34:259 (2,3) - Why so far lol
  2. 00:52:304 - Just a suggestion but you can use the slidertick here for HS :P
  3. 01:13:958 (3) - ^
  4. 01:17:567 (3) - ^ yea not gonna mention any more
  5. 02:34:710 (1) - NC move 02:36:515 (2) - ?
  6. Some of the sounds are so strong that IMO you need to either use the slidertick hitsound or change the rhythm

[Normal]
  1. 00:18:695 (2) - Move to 00:18:470 - Following vocals sounds abit weird IMO
  2. 02:49:598 (1,2,3) - Could be confusing
  3. 02:51:402 (5,6) - This could also be confusing, how about http://puu.sh/fpGzz/ed052ca20f.jpg ?
  4. Same as easy, could use slidertick hitsounds to make it sound better

[Hard]
  1. 00:18:695 (2,3,4,5) - ooh this looks abit weird. Maybe stack 4 on 1's end? and then move 3 and 5 accordingly
  2. 00:25:913 (2,3,4,5) - Distance between 4&5 should be greater than between 2&3
  3. 00:33:131 (2,3,4,5) - ^
  4. 02:33:357 (1) - just imo this slider looks really lazy

[Goodbye]
  1. 00:31:327 (2,3,4) - Suddenly wider jump?
  2. 00:34:034 (6) - use 1 to blanket it at x:192 y:112 would make it have better flow IMO
  3. 01:00:650 (4) - Move it away from 6
  4. The distance snapping on this is way too weird even for insane. The distance goes from really high to really low even though there is no change in the music, and idk how to mod it orz

That's it from me :D Good luck!
Jemmmmy
[easy]
01:18:921 -
01:26:590 (1,2) - too close, try other shape
03:05:838 (3) - move to x:463
03:16:665 (2,3) - bad overlap,
[normal]
00:11:703 (3) -
00:18:921 (3) - decrease angle
00:20:725 (5) -
01:13:958 (5) - NC
01:17:342 (4,5,6,7) - not in a straight line
03:14:861 (1,2,3) - bad overlap
[hard]
00:14:410 (1,2,3) - not in straight line
00:18:019 (1,4) - bad overlap
00:19:598 (6,7) -
00:27:041 (5) -
00:37:417 (3,4) - snap or put somewhere not too close. same as the rest
00:48:244 (4) - del
01:01:327 (1,2) - snap
01:18:019 (6,7,8) - use same distance
01:29:522 (9) - put left a little let 01:29:297 (8,9) - in a straight line
01:31:101 (3,4) - use same shape
[goodbye]
00:34:936 (2,3) - same angle as 00:35:387 (4,5) -
00:45:086 (1,4) - bad overlap
00:57:718 (1,3) - ^
01:28:395 (1,2) - ^
01:01:101 (6,2) - snap
01:31:101 (3) -
01:36:740 (4) - use two circle
02:26:139 (1) - more curve
03:18:244 (5) - use one circle
Topic Starter
neonat

Rtyzen wrote:

Finally here orz~ why not neobat yet XD

[Easy]
  1. 00:34:259 (2,3) - Why so far lol cuz DS
  2. 00:52:304 - Just a suggestion but you can use the slidertick here for HS :P I'm not really into hitsounding slider ticks, because even if it's apparent in the music, I don't want emphasizing something you don't click, because then in terms of the heaviness in beat to click something, it diffuses if everything is the same, be it clicking on something or holding through a slider
  3. 01:13:958 (3) - ^
  4. 01:17:567 (3) - ^ yea not gonna mention any more
  5. 02:34:710 (1) - NC move 02:36:515 (2) - ? since the word stop is said on the end of this, I started the NC already
  6. Some of the sounds are so strong that IMO you need to either use the slidertick hitsound or change the rhythm

[Normal]
  1. 00:18:695 (2) - Move to 00:18:470 - Following vocals sounds abit weird IMO seems fine for the earlier, I think this will keep it constant as well, so it will be more familiar
  2. 02:49:598 (1,2,3) - Could be confusing will get more feedback on that if possible
  3. 02:51:402 (5,6) - This could also be confusing, how about http://puu.sh/fpGzz/ed052ca20f.jpg ? ^
  4. Same as easy, could use slidertick hitsounds to make it sound better

[Hard]
  1. 00:18:695 (2,3,4,5) - ooh this looks abit weird. Maybe stack 4 on 1's end? and then move 3 and 5 accordingly you know me and my purposely overlaps lol..
  2. 00:25:913 (2,3,4,5) - Distance between 4&5 should be greater than between 2&3 shifted slightly the former
  3. 00:33:131 (2,3,4,5) - ^ ^
  4. 02:33:357 (1) - just imo this slider looks really lazy maybe cuz it is lol

[Goodbye]
  1. 00:31:327 (2,3,4) - Suddenly wider jump? I have been using jumps for the whole way though
  2. 00:34:034 (6) - use 1 to blanket it at x:192 y:112 would make it have better flow IMO
  3. 01:00:650 (4) - Move it away from 6 shifted slightly
  4. The distance snapping on this is way too weird even for insane. The distance goes from really high to really low even though there is no change in the music, and idk how to mod it orz o wellz

That's it from me :D Good luck!
thanks~

Jemmmmy wrote:

[easy]
01:18:921 - I think I'll keep it the same
01:26:590 (1,2) - too close, try other shape k
03:05:838 (3) - move to x:463 k
03:16:665 (2,3) - bad overlap, it's the best I can make it
[normal]
00:11:703 (3) - don't want it too low
00:18:921 (3) - decrease angle trying to keep it within the a certain area
00:20:725 (5) - too gentle an angle, it won't make an extreme enough change in direction for the next object to be more comfortable
01:13:958 (5) - NC keeping the combos consistent for all, but I'll see if I get more opinions on this
01:17:342 (4,5,6,7) - not in a straight line not intended (?)
03:14:861 (1,2,3) - bad overlap same as easy
[hard]
00:14:410 (1,2,3) - not in straight line not intended
00:18:019 (1,4) - bad overlap I think it looks fine
00:19:598 (6,7) - changed shape
00:27:041 (5) - I don't think that angle and movement plays as well
00:37:417 (3,4) - snap or put somewhere not too close. same as the rest
00:48:244 (4) - del
01:01:327 (1,2) - snap for all those above, I intended to use this for the whole difficulty, I think it doesn't affect the play in anyway, and it was how I wanted to show it, so I think removing it changes a lot
01:18:019 (6,7,8) - use same distance 7 is a new vocal
01:29:522 (9) - put left a little let 01:29:297 (8,9) - in a straight line it makes 01:29:297 (8,9,1) look too right angled
01:31:101 (3,4) - use same shape made my own change
[goodbye]
00:34:936 (2,3) - same angle as 00:35:387 (4,5) - decreasing the angle
00:45:086 (1,4) - bad overlap intended to overlap 00:44:184 (2,1) equally
00:57:718 (1,3) - ^ wanted the circle to poke out from behind
01:28:395 (1,2) - ^ for the specific angle
01:01:101 (6,2) - snap
01:31:101 (3) - for the spacing of 01:29:748 (5,2,3)
01:36:740 (4) - use two circle will consider
02:26:139 (1) - more curve nah
03:18:244 (5) - use one circle I think this is fine
thank you~
HelloSCV
here's your ticket

[Insane]
  1. 00:50:500 (1) - what about adding finish on this slider's head? it's really nice to hear like 00:36:064 (1) - this
  2. 01:24:334 (6) - missed whistle
  3. 01:55:462 (1) - you may know what to do lol
  4. 02:14:861 - since current sliderslide sound is a bit annoying due to the loud volume set, lowering it as 45% would be great
i'll finish this by tomorrow, sorry for the delay

modded other diffs via IRC

log
10:20 neonat: im on if u still want irc lol
10:26 HelloSCV: lol
10:26 HelloSCV: sure
10:26 *HelloSCV is editing [http://osu.ppy.sh/b/577427 Circus-P - Goodbye [Goodbye]]
10:27 HelloSCV: 00:12:379 (4) -
10:28 HelloSCV: isn't it better if this note is closed to next slider rather than previous one?
10:28 HelloSCV: to fit with the vocal better
10:29 neonat: because the bass beat on the next slider
10:29 neonat: wanted that place to be the bigger spacing
10:29 neonat: like 00:14:410 (1) -
10:30 HelloSCV: then what about giving more distance between 00:11:703 (3,4) - these?
10:30 HelloSCV: most of your rhthms are following the vocal sound rather than other sounds like drum or bass
10:31 neonat: ok
10:31 neonat: spaced further apart
10:31 HelloSCV: kk
10:31 HelloSCV: 00:54:560 (2) -
10:32 HelloSCV: well it's just my feeling of this part but how about reversing this slider by using ctrl g?
10:32 HelloSCV: plays much better imo, maybe it's because of previous sliders
10:32 HelloSCV: 00:53:207 (3,4) - these
10:34 neonat: ok then
10:34 neonat: at least they are still the same shape
10:34 HelloSCV: yea that's what i want lol
10:36 HelloSCV: 03:07:643 (1) -
10:37 HelloSCV: not sure if i already mentioned on my mod post, try adding whistle
10:40 neonat: i think it is fine without
10:40 HelloSCV: kk
10:40 *HelloSCV is editing [http://osu.ppy.sh/b/577321 Circus-P - Goodbye [Hard]]
10:44 HelloSCV: 00:07:191 (1) -
10:45 HelloSCV: missed whistle on slider's end
10:51 HelloSCV: nothing else
10:51 neonat: i applied the additional finishes on all diffs
10:51 HelloSCV: oh but consider adding some finishes like i mentioned on Goodbye diff
10:51 neonat: when needed
10:51 HelloSCV: lol
10:51 HelloSCV: nice
10:51 neonat: lol
10:51 neonat: psychiccc
10:52 HelloSCV: great haha
10:52 HelloSCV: oh one more thing
10:52 HelloSCV: 00:07:191 (1) -
10:52 HelloSCV: add whistle on slider's start as well just like you did on Goodbye diff
10:53 neonat: k
10:53 *HelloSCV is editing [http://osu.ppy.sh/b/577257 Circus-P - Goodbye [Normal]]
10:53 HelloSCV: 00:07:191 (1) - you may know whta to do
10:53 neonat: yeap
10:54 HelloSCV: 00:15:312 (3) - off screeeeeeeeeeeeen
10:55 neonat: appears in play field
10:55 HelloSCV: yea
10:56 neonat: i think it should be fine as long as it doesn't go out
10:56 HelloSCV: well but it's a kind of unrankable stuff as far as i know
10:57 HelloSCV: and there are some maps which were unranked because of this kind of off screen onjects
10:57 neonat: it says All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
10:57 HelloSCV: objects*
10:58 neonat: oh k...
10:58 neonat: it's affected by smallest resolution lol'
10:58 neonat: zz
10:58 HelloSCV: yea lol
10:59 HelloSCV: since i'm using 800x600 ratio, yea it's quite out of screen
11:00 neonat: so small
11:00 neonat: ww
11:00 HelloSCV: yea ww
11:01 neonat: https://imgur-archive.ppy.sh/4R3903g.png
11:01 HelloSCV: seems fine now
11:02 HelloSCV: next slider seems almost off screen as well but since it actually doesn't, it should be fine
11:05 HelloSCV: 03:14:861 (1) -
11:05 HelloSCV: hmmmmmm i recommend you to split this sliders into a 3/2 slider and a 1/1 slider like http://puu.sh/g7dqU/464cf64674.jpg this
11:06 HelloSCV: i think current sliders fit with Easy diff rather than Normal
11:08 neonat: for all?
11:08 HelloSCV: oh
11:08 HelloSCV: yea
11:08 HelloSCV: for all
11:13 neonat: still keeping 03:20:274 (7) - though
11:13 HelloSCV: k
11:14 *HelloSCV is editing [http://osu.ppy.sh/b/577177 Circus-P - Goodbye [Easy]]
11:14 HelloSCV: 00:07:192 (1) -
11:14 HelloSCV: lol
11:15 HelloSCV: 00:35:613 (3) - hmmmm i'm not sure why you suddenly increased distance here
11:16 neonat: because of the huge gap in time
11:17 HelloSCV: but you didn't use this type of distance on previous gap
11:17 HelloSCV: 00:28:395 (3) -
11:17 neonat: lol fine
11:18 HelloSCV: 01:17:567 (3) - missed whistle on slider's start
11:19 HelloSCV: 01:21:176 (3) - same as above
11:19 HelloSCV: 01:24:785 (3) - this one too
11:25 HelloSCV: let me know when you update all of diffs
11:26 neonat: done
11:30 HelloSCV: last ting
11:30 HelloSCV: thing
11:30 HelloSCV: 02:54:560 (3) -
11:30 HelloSCV: i think using 1/1 slider with a repeat would be much better than 2/1 slider due to the kiai flash
11:30 HelloSCV: giving click event feels better
11:31 HelloSCV: so using a note and a 1/1 slider would be nice as well
11:31 HelloSCV: http://puu.sh/g7fjT/3ae4974c6b.jpg or http://puu.sh/g7fkR/6bc0b307f0.jpg
11:33 neonat: updated
Topic Starter
neonat
Updated
HelloSCV
bubbled
Topic Starter
neonat
Thanks :)
Okoratu
you wanted this.
yo reason for bubble dying is 01:24:785 (3) - in easy: 1280x1024 is apparently a mean resolution
General
  1. 初音ミク tag where
  2. well now that it's popped anyway you could exchange the video for one of higher visual quality?
  3. one point in easy is about hitsounding... it applies for all other diffs as well
  4. talked about sliderslides and why muting them would make sense for most things here
  5. ok so i confirmed this with alacat:
    1. the Twitter says CircusP
    2. the Bandcamp says both
    3. the Tumblr says CircusP
    4. the official youtube video says CircusP
    therefore CircusP should be the correct artist

    actually the only source calling him Circus-P is the Artist field in the Bandcamp.... everywhere else it's CircusP and because it's the title of his tumblr, twitter, youtube video, let's settle for CircusP
  6. make sure to resnap all objects in all diffs, i noticed that some of them are unsnapped by like 1ms which is stupid that aimod doesn't cover that example would be 00:07:192 (1) - in easy idk if it's just the first object or stuff but uhhh make sure to doublecheck this

ByBye
  1. going with diffname = songtitle is a bit lame, taking the topic of song for diffname would be at least more creative like Suicide or Farewell as a synonym for goodbye would also be more creative than that yes
  2. 00:19:823 (5) - nc
  3. 00:18:921 (3,4,5) - having the jump from 3 to 4 makes not that much sense, the notes 4 and mostly 5 are stressed much more so having the jump from 4 to 5 makes more sense
  4. 00:41:477 (1,2) - increasing distance between these 2 objects would make 00:41:928 (2,3) - feel less weird (because it's then not so big in relation to the previous spacing) in return (just noticed that it's consistent with 01:03:357 (2,3,4) - so you should probably just nerf distance between 2,3 or increase in both cases idk asd)
  5. 00:57:718 (1,3) - that these 2 objects overlap that way is totally not necessary because you can make plenty of space to avoid it by moving 00:59:071 (4) - up and to the left a bit... and i don't think the current overlap thing look that nice
  6. 01:20:274 (4) - moving this a bit down and to the right would even out the jump to 5 which plays a bit more smoothly imo
  7. 01:21:628 (2) - the jump to 3 is quite big and not that supported by sounds in the song would probably just do even/approx even spacing (example where you do that is 01:27:267 (2) - )
  8. 01:33:131 (4,5,6) - this jump pattern is probably bigger than anything else in the whole map for not that much of a reason, nerfing it a bit wouldn't hurt to not have a random difficulty spike, that is optional though since most players who can do the hard should be able to comprehend that no problem
  9. 01:38:094 (2,3,4) - would probably be a better idea to follow the 1/1 vocal over these 3 circles whose spacing i can't properly match to things in the song
  10. 01:54:334 (3) - would go for more spacing from previous object because that somehow felt a bit close
  11. 02:09:447 (5,6,1) - would move these more to the right because currently the jump from 4 to 5 feels very awkward
  12. 02:09:898 (1) - you didn't feel like ncing this thing in any other diff, either remove the nc or nc in all other diffs for consistency
  13. 02:45:988 (1) - i'm usually not that picky over slidershapes but the last red anchor looks a bit unnecessary
  14. 03:07:643 (1) - same thing about combos
  15. 03:19:372 (2,3) - this jump is unnecessarily big for such a calm part

Hard
  1. ok first off there are some things in this diff that i somewhat do not really agree with but let's see what you think
  2. would double the amount of ncs in the beginning because 10 object combos look a bit weird if there's a sound you could nc on after one bar already
  3. 00:12:379 (6,7) - having no movement here feels not only awkward but also makes the jump to 00:13:282 (8) - even weirder, besides it's a similar vocal to 00:08:770 (6) - but mapped differently which is uhh, personally i would go for the same kind of slider thing as you did previously
  4. 00:18:695 (2,3,4,5,6) - i don't see how these jumps are reasonable with the difficulty, like previously you mapped that stuff like 00:07:868 (2,3,4,5) - or with even spaced sliders, the song doesn't do any different things here than the previous parts but the spacing is much bigger which is uhh unreasonable, at least for me...
  5. 00:25:913 (2,3) - this jump feels weird because it is being supported by a held vocal, using a 1/1 slider isntead of a jump would fit that better, or at least reduce the spacing
  6. 00:30:199 (5) - this could possibly look nicer if curved idk -randomthought-
  7. 00:33:131 (2,3) - same goes for this jump, well at least it's consistent uhh
  8. 01:01:327 (1,2) - this does not really go well with the logic how you did custom stacks in this part, according to said logic it should custom stack with 01:03:131 (3) - to not break your logic
  9. 01:18:244 (7,8) - you didn't really do jumps for that before and i think doing smaller spacing in general and only jumps from slider to slider - as you mostly do - would fit better here
  10. 02:02:680 (1) - this spacing definetely felt a bit too big, you did a bit smaller like 1.3x/1.4x before but 1.6x feels a bit over the top
  11. 02:04:034 (3,4) - this is the wrong kind of custom stack you just did a manual stack which looks like the ingame stacking but i think you wanted the 1/1 antijump stacks look differently consistently in order to be easily comprehendable, well this goes a bit against that
  12. 02:05:613 (7) - i don't think this one should be clickable, the vocal on 02:05:387 (6) - is held and you previously mapped the whole thing like 01:50:951 (6,7) - which fits the vocals much better as well... should probably do the same here or at least use one 1/2 slider
  13. 02:24:109 - i have no idea why you skip this kick like lol
  14. 02:29:297 (2,3) - 02:36:515 (2,3) - using antijumps for these is not what i'd really recommend as they are generally a bit hard to read for this kind of thing, also you do a different rhythm at this part in the Goodbye thing which is by far easier to comprehend, tl;dr should think about doing 1/2 slider+circle because of reasons
  15. 02:51:628 (5) - either make a straight slider or an edgy one this just looks like you couldn't decide on a defined shape lle (03:21:628 (4) - looks more like what you might have intended)
  16. 02:57:718 (2) - this should be placed a bit to the left, because that would make smoother circular flow, the current way is a bit uhh rough?
  17. 02:59:973 (7,1) - custom stack looks too big compared to every other one

Normal

  • very minor spacing errors: 00:29:748 (2) - 00:31:552 (4) - 00:47:793 (2) - 01:20:725 (4) - 01:23:658 (2) - 01:33:131 (5) - 02:27:267 (7) - 03:03:131 (6) -
  1. 00:11:703 (3) - minor could move it down so that circle and slider look like you wanted them to flow into each other like that
  2. imo the breaks from 00:07:191 (1) - 00:10:801 (1) - 00:14:410 (1) - 00:18:019 (1) - to the next objects play rather forcedly because you can hear a constant 1/1 bass and have a 3/2 break on each of these which makes them a bit forced - at least to me, using 1/1 sliders for each of these objects would probably solve the problem for me, you could also just partly do this for ~variety~ (i'm all for not starting this diff with a 3/2 break tho)
  3. 00:50:500 (1) - having this moved down would make a smoother motion from 00:49:598 (6) - like this
  4. 01:04:034 (5) - having this curved the other way would maybe look smoother idk
  5. 02:23:883 (1) - using an 1/2 slider for this would fit the random bass kick on red tick yes
  6. 02:49:598 (1,3) - these should stack imo
  7. 03:19:372 (6) - should totally still have a heartbeat, like in easy imo

Easy

  • slight spacing errors: 01:28:395 (2) - 02:08:094 (1) - 02:38:319 (3) - <- no one usually cares about the circle thing here but it's there
  1. could totally map the thing between 00:07:192 (1,2) - like you did in 00:10:801 (1,2) - , would make for a less awkward break after the song just started imo
  2. 00:27:041 (2) - would move this up so that it forms a smoother line from 00:25:237 (1) - kinda similar to 00:32:455 (1,2) -
  3. 00:37:868 - , 00:41:477 - etc. the normal hitnormal fits the instrument better, you did that in 02:40:575 (2) - etc. this applies for all diffs
  4. 01:18:921 (4) - would move down for more circular flow - smooth and less edgy
  5. 01:32:004 (2) - a proper wave would be nicer, the current one looks like you have a straight slider which is a bit slightly curved but can't decide if it wants to be a proper wave or a straight slider.
    solve it's conflict
  6. 01:37:417 (1,2) - doing same thing as 00:27:041 (2) - -if you did that suggestion- would just look better
  7. 01:44:635 (1) - kinda minor but removing the last red anchor completely and curving it more would look better imo, if there is a special reason for it being there, tell me otherwise i think that would look better
  8. 01:55:011 (3) - a bit down and to the right in order to have a smoother circular flow here
  9. 02:06:289 (5,1) - swap nc ayy
  10. 03:14:861 (1,2,3) - if you could change up the these slidershapes to not give you a more or less weird overlap between 03:16:665 (2,3) - , that be nice
if the heartbeats wouldn't overlap themselves that'd be nice

getting a few (like 2~3) more mods on the insane/hard wouldn't hurt before calling me back
HelloSCV
let me ask you something, what do you think about meaning of off-screen objects? well i think it is totally fine if those objects are surely visible on playfield
it seems it's quite dangerous because it's almost out of screen but since it actually isn't, i don't think it's a type of unrankable issue

i'm also not sure if the artist should be changed to CircusP, well i think using both name is fine as well (and ranked version of his/her another song uses Circus-P https://osu.ppy.sh/s/114480)

about those 1ms unsnapped objects, since they are similar to a kind of error of editing rather than mapper's mistake, i think those should be fine as well

and the last, about the map's quality ,yeah i won't say that this is the greatest mapset i've ever seen. but i think it has nice flows and pretty nice diff spread

by the way sorry for inconvenience neonat orz
Okoratu


... o.o don't tell me only my osu! is doing that.

also about the Artist, I had a rather lengthy discussion with neonat about that as well with alacat and that was the conclusion we reached

the 1ms unsnaps are just something to look out for while you're at it, i didn't mention them as >the< issue

also other ranked sets, and from 2013 shouldn't be the way to confirm metadata btw

we wouldn't have the SAO source/title disaster if we would care for consistency with already ranked stuff
Ozato Fumika
what the fuck is a 5:4 ratio

pls use 4:3 or 16:9

but it is off screen, so can't say anything about that.
HelloSCV
didn't notice that it's offscreen on 1280x1024 ratio because it isn't out of screen by using 800x600 screen ratio huh

well alright, go ahead then
Topic Starter
neonat

Okoratu wrote:

you wanted this.
yo reason for bubble dying is 01:24:785 (3) - in easy: 1280x1024 is apparently a mean resolution done
General
  1. 初音ミク tag where
  2. well now that it's popped anyway you could exchange the video for one of higher visual quality? nope the one I got is too big lmao
  3. one point in easy is about hitsounding... it applies for all other diffs as well
  4. talked about sliderslides and why muting them would make sense for most things here k
  5. ok so i confirmed this with alacat:
    1. the Twitter says CircusP
    2. the Bandcamp says both
    3. the Tumblr says CircusP
    4. the official youtube video says CircusP
    therefore CircusP should be the correct artist

    actually the only source calling him Circus-P is the Artist field in the Bandcamp.... everywhere else it's CircusP and because it's the title of his tumblr, twitter, youtube video, let's settle for CircusP
  6. make sure to resnap all objects in all diffs, i noticed that some of them are unsnapped by like 1ms which is stupid that aimod doesn't cover that example would be 00:07:192 (1) - in easy idk if it's just the first object or stuff but uhhh make sure to doublecheck this

ByBye
  1. going with diffname = songtitle is a bit lame, taking the topic of song for diffname would be at least more creative like Suicide or Farewell as a synonym for goodbye would also be more creative than that yes This is how I usually name them, and I don't think there really is much change if I change this
  2. 00:19:823 (5) - nc k
  3. 00:18:921 (3,4,5) - having the jump from 3 to 4 makes not that much sense, the notes 4 and mostly 5 are stressed much more so having the jump from 4 to 5 makes more sense reduced spacing
  4. 00:41:477 (1,2) - increasing distance between these 2 objects would make 00:41:928 (2,3) - feel less weird (because it's then not so big in relation to the previous spacing) in return (just noticed that it's consistent with 01:03:357 (2,3,4) - so you should probably just nerf distance between 2,3 or increase in both cases idk asd) reduced slightly
  5. 00:57:718 (1,3) - that these 2 objects overlap that way is totally not necessary because you can make plenty of space to avoid it by moving 00:59:071 (4) - up and to the left a bit... and i don't think the current overlap thing look that nice reduced the amount of overlap but my main intention was that direction and overlap so not removing it entirely
  6. 01:20:274 (4) - moving this a bit down and to the right would even out the jump to 5 which plays a bit more smoothly imo k
  7. 01:21:628 (2) - the jump to 3 is quite big and not that supported by sounds in the song would probably just do even/approx even spacing (example where you do that is 01:27:267 (2) - ) even out the spacing
  8. 01:33:131 (4,5,6) - this jump pattern is probably bigger than anything else in the whole map for not that much of a reason, nerfing it a bit wouldn't hurt to not have a random difficulty spike, that is optional though since most players who can do the hard should be able to comprehend that no problem changed it my way to something else
  9. 01:38:094 (2,3,4) - would probably be a better idea to follow the 1/1 vocal over these 3 circles whose spacing i can't properly match to things in the songI think this is fine though, also goes with the synth's 3 beat changing of pitch
  10. 01:54:334 (3) - would go for more spacing from previous object because that somehow felt a bit close shifted up
  11. 02:09:447 (5,6,1) - would move these more to the right because currently the jump from 4 to 5 feels very awkward
  12. 02:09:898 (1) - you didn't feel like ncing this thing in any other diff, either remove the nc or nc in all other diffs for consistency changed on all
  13. 02:45:988 (1) - i'm usually not that picky over slidershapes but the last red anchor looks a bit unnecessary I wanted the slider to face upwards once again
  14. 03:07:643 (1) - same thing about combos changed on all
  15. 03:19:372 (2,3) - this jump is unnecessarily big for such a calm part shifted slightly

Hard
  1. ok first off there are some things in this diff that i somewhat do not really agree with but let's see what you think
  2. would double the amount of ncs in the beginning because 10 object combos look a bit weird if there's a sound you could nc on after one bar already I don't think it's too weird, and I think it is at a comfortable number where some patterns may become too short
  3. 00:12:379 (6,7) - having no movement here feels not only awkward but also makes the jump to 00:13:282 (8) - even weirder, besides it's a similar vocal to 00:08:770 (6) - but mapped differently which is uhh, personally i would go for the same kind of slider thing as you did previously removed stack
  4. 00:18:695 (2,3,4,5,6) - i don't see how these jumps are reasonable with the difficulty, like previously you mapped that stuff like 00:07:868 (2,3,4,5) - or with even spaced sliders, the song doesn't do any different things here than the previous parts but the spacing is much bigger which is uhh unreasonable, at least for me... changed pattern
  5. 00:25:913 (2,3) - this jump feels weird because it is being supported by a held vocal, using a 1/1 slider isntead of a jump would fit that better, or at least reduce the spacing same as Insane where I broke things up for the 1/1 vocal
  6. 00:30:199 (5) - this could possibly look nicer if curved idk -randomthought- straight seems fine though
  7. 00:33:131 (2,3) - same goes for this jump, well at least it's consistent uhh ^
  8. 01:01:327 (1,2) - this does not really go well with the logic how you did custom stacks in this part, according to said logic it should custom stack with 01:03:131 (3) - to not break your logic k
  9. 01:18:244 (7,8) - you didn't really do jumps for that before and i think doing smaller spacing in general and only jumps from slider to slider - as you mostly do - would fit better here there is no jump here
  10. 02:02:680 (1) - this spacing definetely felt a bit too big, you did a bit smaller like 1.3x/1.4x before but 1.6x feels a bit over the top shifted
  11. 02:04:034 (3,4) - this is the wrong kind of custom stack you just did a manual stack which looks like the ingame stacking but i think you wanted the 1/1 antijump stacks look differently consistently in order to be easily comprehendable, well this goes a bit against thatshouldn't be looking like the normal stacking
  12. 02:05:613 (7) - i don't think this one should be clickable, the vocal on 02:05:387 (6) - is held and you previously mapped the whole thing like 01:50:951 (6,7) - which fits the vocals much better as well... should probably do the same here or at least use one 1/2 slider the 's' syllable is heard here, I think there is no issue whether or not it is clicked
  13. 02:24:109 - i have no idea why you skip this kick like lol vocal only
  14. 02:29:297 (2,3) - 02:36:515 (2,3) - using antijumps for these is not what i'd really recommend as they are generally a bit hard to read for this kind of thing, also you do a different rhythm at this part in the Goodbye thing which is by far easier to comprehend, tl;dr should think about doing 1/2 slider+circle because of reasons as far as readability, I think the gap in time is adequate and would not cause confusion. like not mapping to the kick earlier on, it is mainly vocals and isn't as thorough as Insane, that's how my difficulty goes along
  15. 02:51:628 (5) - either make a straight slider or an edgy one this just looks like you couldn't decide on a defined shape lle (03:21:628 (4) - looks more like what you might have intended) removed 1 point
  16. 02:57:718 (2) - this should be placed a bit to the left, because that would make smoother circular flow, the current way is a bit uhh rough? shifted slightly
  17. 02:59:973 (7,1) - custom stack looks too big compared to every other one seems fine

Normal

  • very minor spacing errors: 00:29:748 (2) - 00:31:552 (4) - 00:47:793 (2) - 01:20:725 (4) - 01:23:658 (2) - 01:33:131 (5) - 02:27:267 (7) - 03:03:131 (6) -
  1. 00:11:703 (3) - minor could move it down so that circle and slider look like you wanted them to flow into each other like that wasn't my intention to that
  2. imo the breaks from 00:07:191 (1) - 00:10:801 (1) - 00:14:410 (1) - 00:18:019 (1) - to the next objects play rather forcedly because you can hear a constant 1/1 bass and have a 3/2 break on each of these which makes them a bit forced - at least to me, using 1/1 sliders for each of these objects would probably solve the problem for me, you could also just partly do this for ~variety~ (i'm all for not starting this diff with a 3/2 break tho) only changed the first, I made the pauses intentionally, for players to pause and think
  3. 00:50:500 (1) - having this moved down would make a smoother motion from 00:49:598 (6) - like this currently the path is smooth and formed up
  4. 01:04:034 (5) - having this curved the other way would maybe look smoother idk I flipped the slider instead
  5. 02:23:883 (1) - using an 1/2 slider for this would fit the random bass kick on red tick yes I only go for the kick on Insane, and keeping it that way
  6. 02:49:598 (1,3) - these should stack imo you mean shouldn't? I felt the music goes over itself here hence I let it go back the same way it came from
  7. 03:19:372 (6) - should totally still have a heartbeat, like in easy imo made slight bump

Easy

  • slight spacing errors: 01:28:395 (2) - 02:08:094 (1) - 02:38:319 (3) - <- no one usually cares about the circle thing here but it's there
  1. could totally map the thing between 00:07:192 (1,2) - like you did in 00:10:801 (1,2) - , would make for a less awkward break after the song just started imo added 1 beat
  2. 00:27:041 (2) - would move this up so that it forms a smoother line from 00:25:237 (1) - kinda similar to 00:32:455 (1,2) - k
  3. 00:37:868 - , 00:41:477 - etc. the normal hitnormal fits the instrument better, you did that in 02:40:575 (2) - etc. this applies for all diffs they are totally different imo, and the hitnormal is used for the climax only
  4. 01:18:921 (4) - would move down for more circular flow - smooth and less edgy going for the upwards slight bend
  5. 01:32:004 (2) - a proper wave would be nicer, the current one looks like you have a straight slider which is a bit slightly curved but can't decide if it wants to be a proper wave or a straight slider.
    solve it's conflict made first curve more obvious
  6. 01:37:417 (1,2) - doing same thing as 00:27:041 (2) - -if you did that suggestion- would just look better goes against the pattern here, so I would have to decline
  7. 01:44:635 (1) - kinda minor but removing the last red anchor completely and curving it more would look better imo, if there is a special reason for it being there, tell me otherwise i think that would look better made it a slightly different shape
  8. 01:55:011 (3) - a bit down and to the right in order to have a smoother circular flow here
  9. 02:06:289 (5,1) - swap nc ayy k
  10. 03:14:861 (1,2,3) - if you could change up the these slidershapes to not give you a more or less weird overlap between 03:16:665 (2,3) - , that be nice tried my best
if the heartbeats wouldn't overlap themselves that'd be nice ^

getting a few (like 2~3) more mods on the insane/hard wouldn't hurt before calling me back

Thanks and sorry about that HelloSCV
Ringating
got some stuff

neonat wrote:

Okoratu wrote:

  1. well now that it's popped anyway you could exchange the video for one of higher visual quality? nope the one I got is too big lmao
here is a 480p version ripped straight from niconico w/o any re-encode (I just removed the audio track). I also have this 720p version from youtube (again, straight rip and just removed the audio). The 480p one will fit easily in the osz with no size issues, while the 720p one should be juuuuuust under the 32 MB limit once compressed in the osz.

however, the 720p one requires a fairly capable machine (i only get ~250 fps with it while i get 500+ fps with the 480p (and 1300+ fps with no vid)).

also the bg is kinda gross atm (compression artifacts + not very sharp + song visualizations still overlaying it), so I re-capped the same moment of the video and then cleaned it up.no kds
Topic Starter
neonat
ok updated, thanks
Nozhomi
Hi~ Looks like Oko bring me here. Noob mod inc.

- Normal :
  1. 00:07:643 (2,3,4) - I think start the map with a 3 followed objets like this is hard for a Normal. I recommand to change these circles for a slider. Also 00:07:868 (3,5) - was badly stacked.
  2. 01:13:958 (1) - I would NC here. This double square is enough hard to read for new players so put a NC here would help with the combo color change.
  3. 02:32:455 (2,3,4) - Same as 00:07:643 - but this is not an obligation here, since we're far on the diff. Also it's strange to see this because you use only 2 times and for the first one it's really not recommanded. So maybe change it for a slider + circle.

- Hard :
  1. 00:12:154 (5,6) - Why a jump here and not at 00:19:372 (5,6) - ? This is the same rhythm for both right ?
  2. 00:18:019 (1,4) - I'm not sure this overlap help for a good read for the map. Also this pattern looks kinda messy. Maybe try something like this http://puu.sh/giC7F/caf0ee8532.jpg ?
  3. 01:33:357 (9,1) - I was expecting a jump here because you use one on similar strong part like 01:27:943 (5,6) - or 01:29:522 (9,1) - . Also during this part jumps should use a constant spacing, or at least not a huge difference. Example 01:27:943 (5,6) - is 1.92x and suddenly 01:35:161 (5,6) - is only 1.40x but they are exactly the same ! Consider adjust these jumps here of consistency.
  4. 03:19:372 (2,3) - Why a jump here ? This is have no sens at all because they just like 03:17:567 (2,3) - and 03:15:763 (2,3) - but they don't have any jump at all.

- Goodbye :
  1. 00:57:718 (1,3) - This overlap not looks so good imo and can be easily avoid.
  2. 01:33:808 (1,2) - Why suddenly this 1/4 end slider ? All other are 1/1 so pls for consistency use a 1/1 slider here too.
  3. 02:17:567 (2) - Since you don't continue to map the echo of the voice, you should remove this circle, and sounds better imo.

That's all I guess.
Mukyu~
Topic Starter
neonat

Nozhomi wrote:

Hi~ Looks like Oko bring me here. Noob mod inc.

- Normal :
  1. 00:07:643 (2,3,4) - I think start the map with a 3 followed objets like this is hard for a Normal. I recommand to change these circles for a slider. Also 00:07:868 (3,5) - was badly stacked. at this pace, I don't think it is too hard
  2. 01:13:958 (1) - I would NC here. This double square is enough hard to read for new players so put a NC here would help with the combo color change. added
  3. 02:32:455 (2,3,4) - Same as 00:07:643 - but this is not an obligation here, since we're far on the diff. Also it's strange to see this because you use only 2 times and for the first one it's really not recommanded. So maybe change it for a slider + circle. I don't think it's necessary for it to happen more often or not at all, also same thing as above

- Hard :
  1. 00:12:154 (5,6) - Why a jump here and not at 00:19:372 (5,6) - ? This is the same rhythm for both right ? shifted slightly. The way I phrase things are very case by case, and it goes along within just the section
  2. 00:18:019 (1,4) - I'm not sure this overlap help for a good read for the map. Also this pattern looks kinda messy. Maybe try something like this http://puu.sh/giC7F/caf0ee8532.jpg ? I'm satisfied with my overlaps, and I try to structure overlaps to look as a pattern
  3. 01:33:357 (9,1) - I was expecting a jump here because you use one on similar strong part like 01:27:943 (5,6) - or 01:29:522 (9,1) - . Also during this part jumps should use a constant spacing, or at least not a huge difference. Example 01:27:943 (5,6) - is 1.92x and suddenly 01:35:161 (5,6) - is only 1.40x but they are exactly the same ! Consider adjust these jumps here of consistency.adjusted first opinoin
  4. 03:19:372 (2,3) - Why a jump here ? This is have no sens at all because they just like 03:17:567 (2,3) - and 03:15:763 (2,3) - but they don't have any jump at all. I increased it as it was the final and critical end

- Goodbye :
  1. 00:57:718 (1,3) - This overlap not looks so good imo and can be easily avoid. I didn't avoid it intentionally, like in Hard
  2. 01:33:808 (1,2) - Why suddenly this 1/4 end slider ? All other are 1/1 so pls for consistency use a 1/1 slider here too. k then
  3. 02:17:567 (2) - Since you don't continue to map the echo of the voice, you should remove this circle, and sounds better imo. at least map to the whole of the first 'goodbye'

That's all I guess.
Mukyu~

tys~
Zero__wind
so I wonder when this is gonna be rebubbled.
Okoratu
calm down I have just been a bit busy >_>

[]

The get some more mods before calling me back was so that i don't feel like i'm overthinking things, but oh well...
so let's look at all the stuff i skipped last time lol

no layout because i have grown super lazy
I will clear misunderstandings/other stuff that occurred due to the wording of my last mod in the beginning of every diff k

[general]
  1. A video offset of around -140~-160 sounds closer to the audio how it is sync'd with the video on youtube
    (at least 0 is super late compared to what's on youtube, maybe even more, i'm bad at offsets)
  2. Hard and Insane could use HP+.5 each
[easy]

prev mod wrote:

00:37:868 - , 00:41:477 - etc. the normal hitnormal fits the instrument better, you did that in 02:40:575 (2) - etc. this applies for all diffs -> they are totally different imo, and the hitnormal is used for the climax only
doesn't change my opinion that Normal Sampleset with soft additions for the whistles you had would sound better because the soft clap doesn't fit the kick they play that well imo but uhh owell

prev mod wrote:

01:37:417 (1,2) - doing same thing as 00:27:041 (2) - -if you did that suggestion- would just look better -> goes against the pattern here, so I would have to decline
then moving it so that its followpoint forms a straight line shouldn't go against your pattern, otherwise i'm stoopid
  1. 00:41:477 (2) - idk if you want to or something with your pattern but i think it would carry more weight if this was a 2/1 slider and a circle in 00:42:831 - for the vocal would be added.. dunno if that's consistent with the way you do that part but you do it in next part (oh found example where you do 01:46:440 (2,3) - )
  2. if i fucked your ncing in that part:
    00:54:109 (5,1) - swap nc
    00:57:718 (2,1) - swap nc
    01:01:327 (3,1) - swap nc
  3. 01:04:936 (5) - nc because that's how you did it in insane that way: 01:04:936 (1) -
  4. 01:51:853 (1) - would end this after 2/1 and add a circle on white tick for vocal following reasons and consistency with 02:06:289 (1) -
  5. 02:08:094 (2) - am i the only one thinking this 2/1 break feels a bit empty i mean i understand why you put the previous one, but i think this would be better off as a 1/1 slider because of the way there are vocals and whatnot in between this note and the following slider
  6. 02:33:357 (4,5) - the angle you have to do in order to play this looks uhhh something similar to 02:31:552 (1,2) - would look a bit better imo
  7. 02:47:793 (2) - if you are willing to destroy symmetry you could do 2/1 slider and white tick circle here again, but uhh symmetry uhh
  8. 02:54:560 (3,4) - is inconsistent with 00:51:853 (3) - and 01:56:816 (3) - , reason might be kiai flash, but shouldn't the other 2 things at least try to be consistent with that or do you not care about that
  9. 03:02:229 (2) - 2/1 and circle for same reason as before
  10. 03:18:470 (3) - optional nc
[Normal]

prev mod wrote:

02:49:598 (1,3) - these should stack imo -> you mean shouldn't? I felt the music goes over itself here hence I let it go back the same way it came from
Nah i meant what i said: press F5 to see thing i meant lol
  1. 00:21:628 (1,2) - wouldn't make these or any other instance of them make more sense if you rhythm'd them according to the vocal or followed both instruments and vocals..? currently that stuff does it job suboptimally imo.
    other instances of that are 00:23:432 (4,5) - 00:25:237 (1,2) - 00:28:846 (1,2,3,4) - 00:32:455 (1,2) - , you do what i suggest for the rest of the diff so doing that would be consistent with the rest
  2. 00:41:703 (4,1) - overlap might look a bit uhh to some people (me included)
  3. 00:51:853 (4) - 01:56:816 (3) - 02:54:560 (2,3) - same rhythm complaint as easy
  4. 01:04:936 (6) - nc for cross-diff-consistency aye (see insane)
  5. 01:13:958 (1) - this breaks your 2 bar ncing ):
  6. 01:22:981 (1,2) - by now you used so much 1/1 gaps that the 3/2 gap feels super out of place, exchanging circle for 1/1 slider landing on the DUT DUT sounds that are present in this whole part has potential to solve your problem, or coming up with some other rhythm that allows an 1/1 gap would be more intuitive
    or rhythm it like 01:19:372 (1,2,3) - idk
  7. 01:40:124 (5) - 00:35:161 (5) - rhythm complaint is obviously that the strong vocal should be a circle and not the end of a repeat slider (it is circle in 02:38:319 (4) - )
  8. 02:29:297 (2,3) - 02:36:515 (2,3) - 1/2 slider and circle could be more intuitive to play and would follow vocal a bit better imo (is inconsistent with what you do in Hard though and you already declined that once there so idk if you will even consider that, i just think 4 circles like that are pretty difficult to read correctly in a normal)
  9. 02:32:455 (2,3,4) - only place in the map where you do 3 consecutive 1/2 circles, either do thing more often or avoid that for consistency
  10. 02:48:695 (4) - idk if the following rhythm allows that but doing rhythm like 02:40:575 (3,4,5) - would be more enjoyable to play (subjective) and consistent
  11. 03:00:425 (1,2,3) - doing a 2/1 slider instead of these 3 circles would make sense with about everything else..?
  12. 03:18:470 (5) - same optional nc
[Hard]
Nevermind the 2 bar ncing is in the whole map I was stupid for even suggesting that

prev mod wrote:

01:18:244 (7,8) - you didn't really do jumps for that before and i think doing smaller spacing in general and only jumps from slider to slider - as you mostly do - would fit better here -> there is no jump here
lol my bad i meant 01:18:019 (6,7) - and copied wrong timestamp

prev mod wrote:

02:05:613 (7) - i don't think this one should be clickable, the vocal on 02:05:387 (6) - is held and you previously mapped the whole thing like 01:50:951 (6,7) - which fits the vocals much better as well... should probably do the same here or at least use one 1/2 slider -> the 's' syllable is heard here, I think there is no issue whether or not it is clicked
same applies for 01:50:951 (6,7) - but imo the 's' syllable is far weaker than the other sound so splitting that as 2 sliders makes more sense to me opposed to 4 circles and it's inconsistent with the way this whole part worked so far and a sudden jump in object density imo
  1. 00:41:928 (5) - i think vocals would carry more weight if you deleted this circle and have a 1/1 break like in most other cases where you want to stress a vocal
  2. 00:46:891 (1) - jump from slider is quite big for reasons i can't really see right now, moving 00:46:440 (7) - down would be an idea
  3. 00:53:207 (1,3) - swap nc for 2 bar ncing reasons
  4. 01:04:936 (8) - nc because of insane
  5. 01:09:447 (1) - ehm why is the spinner here while it is in 01:05:161 - in Normal and Easy? Like it makes sense and stuff and i see how you can't use it in the other 2 diffs but i would prefer consistency
  6. just a thing to note that the whole diff uses 2 bar ncs but the end and the part starting in 02:23:883 - uses 1 bar, dunno if you prefer consistency or just whatever
  7. 01:13:056 (3) - 01:23:883 (4) - complaint here is that sliderend is strong vocal, you did that before but then you used more space to next object: 00:15:312 (3,4) -
    so i think it would be better to have these 3 rythms changed, or have them spaced consistently
  8. 01:43:507 (5) - is spacing inconsistency intended, like should it be a jump or not, i think having even spacing makes more sense btw
  9. 01:57:267 (3) - all other 3/2 sliders follow vocals but in this case vocal ends in 01:57:718 - so it should be shortened by 1/2 for consistency reasons i guess
  10. 01:59:973 (2) - vocal on this sliderend is especially strong so i would use 2 1/1 circles instead or some other rhythm that allows 02:00:425 - to be clicked (maybe one of your antijump stacks would fit well)
  11. 02:01:778 (5) - felt weird because vocal on end is strong and end is weak removing repeat and having circle would be better imo
  12. 02:27:943 (1,2,3,4) - 02:35:161 (1,2,3,4) - i am still unsure about this, could you please get testplays on that by players who usually play hards and see if they can do these antijumps, thanks :x
  13. 02:38:770 - this whole section should be a bit denser because it is climax of song and the Insane goes full 1/2 for most of it, so a few more objects and complicated rhythms would be nice to have (currently there's some kind of gap between this part in hard and this part in Insane, because it is similar in complexity to the same thing in normal and that shouldn't be the case imo)
  14. 02:52:304 (7) - you know what i'm going to say i suppose
  15. 02:54:109 (2,3,4) - crtl+G-ing the rhythm here would offer more variety for the part and follow the vocal similarly to how you do it in the Normal and Easy
[Goodbye]

prev mod wrote:

02:45:988 (1) - i'm usually not that picky over slidershapes but the last red anchor looks a bit unnecessary -> I wanted the slider to face upwards once again
uhhh then doing something similar to this would do just as good
  1. 00:08:770 (6,1) - 00:10:575 (5,1) - could also be jumps according to 00:12:379 (4,1) - 00:14:184 (6,1) - 00:15:988 (6,1) - 00:17:567 (5,1) - and so on
  2. 00:31:552 (3) - jump should probably be nerfed a bit because there's not much a reason except for "i wanna stack stuff" for it anyway
  3. 00:35:613 (5) - spacing to previous object should be increased a bit for consistency
  4. 00:48:695 (1,2) - having the jump here instead from 00:48:470 (7,1) - makes more sense to me 00:55:913 (1,2) - does thing i'm talking about
  5. 00:48:921 (2) - having a 3/4 slider here is weird considering you didn't extend 01:03:357 (2,3) -
  6. 01:18:921 (6,1) - a bit more space wouldn't hurt imo
  7. 01:22:981 (1,4) - am i the only one to not like this overlap
  8. 01:26:139 (5) - could potentially flow a bit better if it was moved upwards and to the lleft a bit (had it around 300/110 when testing), dunno same for 00:21:176 (5) -
  9. 01:40:349 (4,5) - would unstack and make it a jump because of the way every other instance of this sound is mapped
  10. 01:42:831 (1) - shortening this and adding a circle on the red tick thing would represent vocal better (02:04:485 (1,2,3) - does that already so)
  11. 01:50:049 (1) - same stuff applies here (if you do this you should consider turning at least 2 of the following circles into a single slider)
  12. 02:04:034 (4,5) - an 1/2 slider would represent the held vocal a bit better imo
  13. 03:18:244 (5) - using this feels pretty forced for a calm part like this, a normal circle would do
[Hitsounding]
will talk about highest diff only because i assume that the other diffs just copy from it because that would make sense
  1. 00:21:628 - would not stop the whistle on every white tick in these or similar parts because the background sounds you put them on don't stop only the claps are added imo
  2. 00:36:064 - 01:41:026 - after giving this a few listens i still can't see how the last recurrence of these parts is so drastically different from the first one that it should be hitsounded differently... really
  3. 03:22:079 - a S:C1 Whistle might sound better than the clap you currently have
[]

ehhhhh so uhmm i think you know why i wanted someone else to mod this as well because right now i'm just like torn between "i'm otherthinking this" and "these are actual issues" .-.
I will need to recheck this once more once you answered this one because this took much longer than i would have liked it to take :c
yes i still didn't check everything about this, i will do that when rechecking >_>

but i want to eventually rebubble this, yes
Topic Starter
neonat

Okoratu wrote:

calm down I have just been a bit busy >_>

[]

The get some more mods before calling me back was so that i don't feel like i'm overthinking things, but oh well...
so let's look at all the stuff i skipped last time lol

no layout because i have grown super lazy
I will clear misunderstandings/other stuff that occurred due to the wording of my last mod in the beginning of every diff k

[general]
  1. A video offset of around -140~-160 sounds closer to the audio how it is sync'd with the video on youtube
    (at least 0 is super late compared to what's on youtube, maybe even more, i'm bad at offsets) I set on -180
  2. Hard and Insane could use HP+.5 each ok
[easy]

prev mod wrote:

00:37:868 - , 00:41:477 - etc. the normal hitnormal fits the instrument better, you did that in 02:40:575 (2) - etc. this applies for all diffs -> they are totally different imo, and the hitnormal is used for the climax only
doesn't change my opinion that Normal Sampleset with soft additions for the whistles you had would sound better because the soft clap doesn't fit the kick they play that well imo but uhh owell yeah I know, but I want to create a greater distinction between them

prev mod wrote:

01:37:417 (1,2) - doing same thing as 00:27:041 (2) - -if you did that suggestion- would just look better -> goes against the pattern here, so I would have to decline
then moving it so that its followpoint forms a straight line shouldn't go against your pattern, otherwise i'm stoopid I shifted slightly so that the object heads are in-line
  1. 00:41:477 (2) - idk if you want to or something with your pattern but i think it would carry more weight if this was a 2/1 slider and a circle in 00:42:831 - for the vocal would be added.. dunno if that's consistent with the way you do that part but you do it in next part (oh found example where you do 01:46:440 (2,3) - ) seems consistent for the map before the break, don't think I should use that rhythm straight away
  2. if i fucked your ncing in that part:
    00:54:109 (5,1) - swap nc
    00:57:718 (2,1) - swap nc
    01:01:327 (3,1) - swap nc need none of these lol
  3. 01:04:936 (5) - nc because that's how you did it in insane that way: 01:04:936 (1) - only reason Insane has NC is because of the continued patterns, if not I would not have done so
  4. 01:51:853 (1) - would end this after 2/1 and add a circle on white tick for vocal following reasons and consistency with 02:06:289 (1) - changed to 2/1 but no added circle
  5. 02:08:094 (2) - am i the only one thinking this 2/1 break feels a bit empty i mean i understand why you put the previous one, but i think this would be better off as a 1/1 slider because of the way there are vocals and whatnot in between this note and the following slider used 1/1 slider then
  6. 02:33:357 (4,5) - the angle you have to do in order to play this looks uhhh something similar to 02:31:552 (1,2) - would look a bit better imo changed angle
  7. 02:47:793 (2) - if you are willing to destroy symmetry you could do 2/1 slider and white tick circle here again, but uhh symmetry uhh keeping it
  8. 02:54:560 (3,4) - is inconsistent with 00:51:853 (3) - and 01:56:816 (3) - , reason might be kiai flash, but shouldn't the other 2 things at least try to be consistent with that or do you not care about that they were all initially 1 full slider, until they wanted the flash to be on the start of something. I prefer the rhythm of the long slider so I do not want to change those earlier on
  9. 03:02:229 (2) - 2/1 and circle for same reason as before prefer the long sliders, Normal can have shortened ones
  10. 03:18:470 (3) - optional nc ensuring the whole pattern is just one combo
[Normal]

prev mod wrote:

02:49:598 (1,3) - these should stack imo -> you mean shouldn't? I felt the music goes over itself here hence I let it go back the same way it came from
Nah i meant what i said: press F5 to see thing i meant lol they stack though
  1. 00:21:628 (1,2) - wouldn't make these or any other instance of them make more sense if you rhythm'd them according to the vocal or followed both instruments and vocals..? currently that stuff does it job suboptimally imo.
    other instances of that are 00:23:432 (4,5) - 00:25:237 (1,2) - 00:28:846 (1,2,3,4) - 00:32:455 (1,2) - , you do what i suggest for the rest of the diff so doing that would be consistent with the rest they already follow the vocals, which is what I am doing
  2. 00:41:703 (4,1) - overlap might look a bit uhh to some people (me included) they don't overlap when using snaking sliders
  3. 00:51:853 (4) - 01:56:816 (3) - 02:54:560 (2,3) - same rhythm complaint as easy I value the held vocal more than any other percussion beat coming in between here
  4. 01:04:936 (6) - nc for cross-diff-consistency aye (see insane) see easy
  5. 01:13:958 (1) - this breaks your 2 bar ncing ): for the sake of clarity
  6. 01:22:981 (1,2) - by now you used so much 1/1 gaps that the 3/2 gap feels super out of place, exchanging circle for 1/1 slider landing on the DUT DUT sounds that are present in this whole part has potential to solve your problem, or coming up with some other rhythm that allows an 1/1 gap would be more intuitive too dense already, I rather have the break
    or rhythm it like 01:19:372 (1,2,3) - idk
  7. 01:40:124 (5) - 00:35:161 (5) - rhythm complaint is obviously that the strong vocal should be a circle and not the end of a repeat slider (it is circle in 02:38:319 (4) - ) changed
  8. 02:29:297 (2,3) - 02:36:515 (2,3) - 1/2 slider and circle could be more intuitive to play and would follow vocal a bit better imo (is inconsistent with what you do in Hard though and you already declined that once there so idk if you will even consider that, i just think 4 circles like that are pretty difficult to read correctly in a normal) I do not think I want that, I find it simple enough to read
  9. 02:32:455 (2,3,4) - only place in the map where you do 3 consecutive 1/2 circles, either do thing more often or avoid that for consistency because there is no other place like this with the music
  10. 02:48:695 (4) - idk if the following rhythm allows that but doing rhythm like 02:40:575 (3,4,5) - would be more enjoyable to play (subjective) and consistent I think the current rhythm is as enjoyable, and the rhythm-wise is the same
  11. 03:00:425 (1,2,3) - doing a 2/1 slider instead of these 3 circles would make sense with about everything else..? I wanted people to hit every beat here, and it is reaching the end of the climax, so tension is needed to reach the critical point
  12. 03:18:470 (5) - same optional nc same as easy
[Hard]
Nevermind the 2 bar ncing is in the whole map I was stupid for even suggesting that

prev mod wrote:

01:18:244 (7,8) - you didn't really do jumps for that before and i think doing smaller spacing in general and only jumps from slider to slider - as you mostly do - would fit better here -> there is no jump here
lol my bad i meant 01:18:019 (6,7) - and copied wrong timestamp changed stuff

prev mod wrote:

02:05:613 (7) - i don't think this one should be clickable, the vocal on 02:05:387 (6) - is held and you previously mapped the whole thing like 01:50:951 (6,7) - which fits the vocals much better as well... should probably do the same here or at least use one 1/2 slider -> the 's' syllable is heard here, I think there is no issue whether or not it is clicked

same applies for 01:50:951 (6,7) - but imo the 's' syllable is far weaker than the other sound so splitting that as 2 sliders makes more sense to me opposed to 4 circles and it's inconsistent with the way this whole part worked so far and a sudden jump in object density imo I still find that it makes sense, because everything is based on what is presented at that point of time in the music, if the music is such that there is more to highlight, you can't just minimize it for the sake of density, and I still feel all those should be highlighted
  1. 00:41:928 (5) - i think vocals would carry more weight if you deleted this circle and have a 1/1 break like in most other cases where you want to stress a vocal reason being it is held longer
  2. 00:46:891 (1) - jump from slider is quite big for reasons i can't really see right now, moving 00:46:440 (7) - down would be an idea I shifted 1 slightly up instead
  3. 00:53:207 (1,3) - swap nc for 2 bar ncing reasons changed
  4. 01:04:936 (8) - nc because of insane see easy
  5. 01:09:447 (1) - ehm why is the spinner here while it is in 01:05:161 - in Normal and Easy? Like it makes sense and stuff and i see how you can't use it in the other 2 diffs but i would prefer consistencythe spinner was palced at a easier place, for the sake of the difficulty. This follows more closely to Insane
  6. just a thing to note that the whole diff uses 2 bar ncs but the end and the part starting in 02:23:883 - uses 1 bar, dunno if you prefer consistency or just whatever for all the 'stop' lines
  7. 01:13:056 (3) - 01:23:883 (4) - complaint here is that sliderend is strong vocal, you did that before but then you used more space to next object: 00:15:312 (3,4) - spaced them out
    so i think it would be better to have these 3 rythms changed, or have them spaced consistently
  8. 01:43:507 (5) - is spacing inconsistency intended, like should it be a jump or not, i think having even spacing makes more sense btw intended, and keeping
  9. 01:57:267 (3) - all other 3/2 sliders follow vocals but in this case vocal ends in 01:57:718 - so it should be shortened by 1/2 for consistency reasons i guess shortened
  10. 01:59:973 (2) - vocal on this sliderend is especially strong so i would use 2 1/1 circles instead or some other rhythm that allows 02:00:425 - to be clicked (maybe one of your antijump stacks would fit well) I don't think those anti-jumps would, and it doesn't feel too major to warrant and major overhaul to click it
  11. 02:01:778 (5) - felt weird because vocal on end is strong and end is weak removing repeat and having circle would be better imo this feels fine to me, the repeat is weak, the start and end are the main points
  12. 02:27:943 (1,2,3,4) - 02:35:161 (1,2,3,4) - i am still unsure about this, could you please get testplays on that by players who usually play hards and see if they can do these antijumps, thanks :x
  13. 02:38:770 - this whole section should be a bit denser because it is climax of song and the Insane goes full 1/2 for most of it, so a few more objects and complicated rhythms would be nice to have (currently there's some kind of gap between this part in hard and this part in Insane, because it is similar in complexity to the same thing in normal and that shouldn't be the case imo) it already shows everything needed to highlight, and though there are breaks in between, the compact rhythms are dense already
  14. 02:52:304 (7) - you know what i'm going to say i suppose this still works
  15. 02:54:109 (2,3,4) - crtl+G-ing the rhythm here would offer more variety for the part and follow the vocal similarly to how you do it in the Normal and Easy that splits the rhythm up though, which is weird
[Goodbye]

prev mod wrote:

02:45:988 (1) - i'm usually not that picky over slidershapes but the last red anchor looks a bit unnecessary -> I wanted the slider to face upwards once again
uhhh then doing something similar to this would do just as good ok
  1. 00:08:770 (6,1) - 00:10:575 (5,1) - could also be jumps according to 00:12:379 (4,1) - 00:14:184 (6,1) - 00:15:988 (6,1) - 00:17:567 (5,1) - and so on feels fine as it is
  2. 00:31:552 (3) - jump should probably be nerfed a bit because there's not much a reason except for "i wanna stack stuff" for it anyway changed position
  3. 00:35:613 (5) - spacing to previous object should be increased a bit for consistency I think it's fine in the pattern
  4. 00:48:695 (1,2) - having the jump here instead from 00:48:470 (7,1) - makes more sense to me 00:55:913 (1,2) - does thing i'm talking about I think it makes more sense when the jump coincides with the percussion beat here
  5. 00:48:921 (2) - having a 3/4 slider here is weird considering you didn't extend 01:03:357 (2,3) - k
  6. 01:18:921 (6,1) - a bit more space wouldn't hurt imo some more space then
  7. 01:22:981 (1,4) - am i the only one to not like this overlap changed pattern
  8. 01:26:139 (5) - could potentially flow a bit better if it was moved upwards and to the lleft a bit (had it around 300/110 when testing), dunno same for 00:21:176 (5) - shifted 4 lower
  9. 01:40:349 (4,5) - would unstack and make it a jump because of the way every other instance of this sound is mapped unstacked
  10. 01:42:831 (1) - shortening this and adding a circle on the red tick thing would represent vocal better (02:04:485 (1,2,3) - does that already so) I like how it goes all the way with 'for'
  11. 01:50:049 (1) - same stuff applies here (if you do this you should consider turning at least 2 of the following circles into a single slider) same thing about the held notes
  12. 02:04:034 (4,5) - an 1/2 slider would represent the held vocal a bit better imo k
  13. 03:18:244 (5) - using this feels pretty forced for a calm part like this, a normal circle would do changed pattern here
[Hitsounding]
will talk about highest diff only because i assume that the other diffs just copy from it because that would make sense
  1. 00:21:628 - would not stop the whistle on every white tick in these or similar parts because the background sounds you put them on don't stop only the claps are added imo I want to give the claps a more obvious chance to be heard, so that's the only hitsound I use
  2. 00:36:064 - 01:41:026 - after giving this a few listens i still can't see how the last recurrence of these parts is so drastically different from the first one that it should be hitsounded differently... really because it is about the climax of the song, the video, everything this song is about
  3. 03:22:079 - a S:C1 Whistle might sound better than the clap you currently have sounds fine to me, the custom whistle is too deep
[]

ehhhhh so uhmm i think you know why i wanted someone else to mod this as well because right now i'm just like torn between "i'm otherthinking this" and "these are actual issues" .-.
I will need to recheck this once more once you answered this one because this took much longer than i would have liked it to take :c
yes i still didn't check everything about this, i will do that when rechecking >_>

but i want to eventually rebubble this, yes
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