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Dan Winter - Don't Stop Push It Now (Nightcore Mix) [Osu|Tai

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E14
osu! record:

map with the most unranked status: 4 times..

great :3

it'll be more fun >;3
Andrea
Not again :o
Yuzeyun
what in the actual
Vexy
.
Nyukai
!summon Taiko BATs
Topic Starter
Gero

Inyuschan wrote:

!summon Taiko BATs
OnosakiHito
Since TicClick DQ'd it again, I think I will take the opportunity to give some comments about the Oni. Just noticed some things which are worth rethinking about:

[ Hanjamon's Oni]

  1. 00:35:093 (34) - Maybe move this note to 00:34:751. Upcoming kkddk starts earlier than the vocal itself, so it sounds rather unnatural.
  2. 00:38:003 (57) - Might be better to delete this note. I understand the intention here, but without the kat this might fit better and gives the upcoming kd more impact. Additional to this, moving 00:38:774 (61) - to 00:38:603 as don probably follows the beat much better.
  3. 01:09:414 (40) - I searched for some note to delete, since it felt like some disconnection between current and upcoming part is missing; it is mapped too much in one row which causes the lose of some emphasis. Deleting this note might help since there is no sound for it anyway.
    {
  4. 01:23:707 - Strongly recommending to delete such notes. I wasn't back then sure about it, but now I am. Patterns like kdd are a tricky one since they sound unnatural due to high picht-> low pitch sound which makes it hard to add them in a right way, dispite the fact that they are unusual patterns in Taiko. Best would be to delete them entirely. In this way the calm part becomes calmer as it should and notes would represent the vocals more clear.
  5. 01:25:162 - In that understanding, this note could be deleted as well.
  6. 01:26:360 - Similar to previous point. Either delete or use someting more simple than kdd.
  7. 01:27:558 - Delete.
    } 01:22:081~01:30:982 - Actually you should rethink about all triplets one more time. They do not represent the vocal in a good way and make the calm part in the song more emphasized as it normaly should be. It's one of my biggest concerns here.
  8. 01:46:644 - Another point I wasn't sure about previously, but where I would say now to delete and move 01:46:901 to 01:46:730 . You followed that clap sound in such a nice accurate way that going against it out of the sudden due to the vocal makes it sound not appealing due to sudden snapping and colour change.
  9. 01:50:153 - Oh look, here you did what I suggested at 00:35:093
  10. 02:06:244 (101,102,103,104,105) - I believe deleting these notes would be much better. In general you have not many breaks dispite those big one every 40 sec or so. I believe it would sound great when deleting those notes. Upcoming kiai would be emphasized a lot.
  11. 02:12:577 - Not sure if this is really needed. If I'm not mistaken, this very pattern never appeard in the whole map before?
  12. 02:17:884 - A break is missing here. No sound available for the song, so please delete it.
  13. 02:20:451 (200,201,202,203) - The two-plets sound interesting but are only used once on such stanza in the whole kiai. Twoplets at 02:21:992 are connected to those at 02:27:469, but 02:20:451 doesn't have such pairing at 02:25:758. Either use where the triplets are twoplets or the other way around. I would rather suggest having tripelts at 02:20:451.
That's about the Oni. Better now than later. lol
Hanjamon

OnosakiHito wrote:

Since TicClick DQ'd it again, I think I will take the opportunity to give some comments about the Oni. Just noticed some things which are worth rethinking about:

[ Hanjamon's Oni]

  1. 00:35:093 (34) - Maybe move this note to 00:34:751. Upcoming kkddk starts earlier than the vocal itself, so it sounds rather unnatural. mm ok
  2. 00:38:003 (57) - Might be better to delete this note. I understand the intention here, but without the kat this might fit better and gives the upcoming kd more impact. Additional to this, moving 00:38:774 (61) - to 00:38:603 as don probably follows the beat much better. to be honest, dk kd pattern sounds much better for me, but anyway, changed u.u
  3. 01:09:414 (40) - I searched for some note to delete, since it felt like some disconnection between current and upcoming part is missing; it is mapped too much in one row which causes the lose of some emphasis. Deleting this note might help since there is no sound for it anyway.
    {
  4. 01:23:707 - Strongly recommending to delete such notes. I wasn't back then sure about it, but now I am. Patterns like kdd are a tricky one since they sound unnatural due to high picht-> low pitch sound which makes it hard to add them in a right way, dispite the fact that they are unusual patterns in Taiko. Best would be to delete them entirely. In this way the calm part becomes calmer as it should and notes would represent the vocals more clear. ok
  5. 01:25:162 - In that understanding, this note could be deleted as well. ok
  6. 01:26:360 - Similar to previous point. Either delete or use someting more simple than kdd. i don't see any problem here.. they sound fine for me.. changed
  7. 01:27:558 - Delete. ok
    } 01:22:081~01:30:982 - Actually you should rethink about all triplets one more time. They do not represent the vocal in a good way and make the calm part in the song more emphasized as it normaly should be. It's one of my biggest concerns here. they are fine for me, are playable and is my mapping style :c anyway, i deleted some notes, i hope is okay
  8. 01:46:644 - Another point I wasn't sure about previously, but where I would say now to delete and move 01:46:901 to 01:46:730 . You followed that clap sound in such a nice accurate way that going against it out of the sudden due to the vocal makes it sound not appealing due to sudden snapping and colour change. done
  9. 01:50:153 - Oh look, here you did what I suggested at 00:35:093
  10. 02:06:244 (101,102,103,104,105) - I believe deleting these notes would be much better. In general you have not many breaks dispite those big one every 40 sec or so. I believe it would sound great when deleting those notes. Upcoming kiai would be emphasized a lot. done
  11. 02:12:577 - Not sure if this is really needed. If I'm not mistaken, this very pattern never appeard in the whole map before? changed to kkddk, should be fine
  12. 02:17:884 - A break is missing here. No sound available for the song, so please delete it. done
  13. 02:20:451 (200,201,202,203) - The two-plets sound interesting but are only used once on such stanza in the whole kiai. Twoplets at 02:21:992 are connected to those at 02:27:469, but 02:20:451 doesn't have such pairing at 02:25:758. Either use where the triplets are twoplets or the other way around. I would rather suggest having tripelts at 02:20:451. hmm done i think
That's about the Oni. Better now than later. lol
Thanks for check Ono!

Update ---> http://puu.sh/fedCB/a7078e3896.rar
Topic Starter
Gero
Updated ~

Waiting for @OniJAM.
Yuzeyun
!summon Taiko B....

fuck
Topic Starter
Gero
!summon _Gezo_
Hinsvar
Four times? Hanairo Biyori looks better at all sudden.

Maybe I'll check this if I get my laptop back soon.
Yuzeyun

Gero wrote:

!summon _Gezo_
hi


bye
Topic Starter
Gero
How to get someone to check these two taiko difficulties? brb I'm going to cry at the corner.
Fudgy
This is getting ridiculous :(
Yauxo
#believe
Kayano
I rechecked 3 days ago but due to many reason I can't post here
Sorry for keep you waiting
You didn't make changes these days so
Reeeee-bubbled!
Lust
Howdy

[General]
  1. There is something pretty whacky going on with the position of the bgs in the taiko diffs (for Geromon's Muzu it might just be due to the sb, but better double check)
[Hanjamon's Oni]
Nice map!
  1. 00:48:702 (135,136,137,138) - You didn't really use these types of patterns often (four notes in a row), so this comes off as a bit of a flow break in comparison to the rest of the kiai. I found that deleting 00:48:787 (136) - and trying a kkddk stream afterwards worked rather well when you take into account the patterns before and after it
  2. 01:08:986 (38,39,40) - The pause here could end up being a bit awkward if the player isn't aware of it. To remedy this, you can change 01:09:243 (39) - to a d, that way the player can process the gap easier since they are switching colors. Flows nicely too
  3. 01:58:541 (48,49,50,51) - Same suggestion as earlier
[Geromon's Muzukashii]
  1. 00:34:323 (21) - This circle might make 00:34:494 (22) - harder to hit since players will be focused on it at the time
Call me back!
Topic Starter
Gero

Lust wrote:

Howdy o/

[General]
  1. There is something pretty whacky going on with the position of the bgs in the taiko diffs (for Geromon's Muzu it might just be due to the sb, but better double check) That's intentional due the storyboard because the conversion of the background isn't looks right if has the same position as the oni as you can see here (Muzukashii / Oni) also if the muzukashii has the same position it as oni it looks like this and that's quite awful to see imo.
Waiting for @Hanjamon.
Hanjamon

Lust wrote:

Howdy

[General]
  1. There is something pretty whacky going on with the position of the bgs in the taiko diffs (for Geromon's Muzu it might just be due to the sb, but better double check)
[Hanjamon's Oni]
Nice map!
  1. 00:48:702 (135,136,137,138) - You didn't really use these types of patterns often (four notes in a row), so this comes off as a bit of a flow break in comparison to the rest of the kiai. I found that deleting 00:48:787 (136) - and trying a kkddk stream afterwards worked rather well when you take into account the patterns before and after it about this.. i try to have more variation, kkdk kd sounds good for me and is fun to play, i asked some players and they agree keeping the pattern ;w;
  2. 01:08:986 (38,39,40) - The pause here could end up being a bit awkward if the player isn't aware of it. To remedy this, you can change 01:09:243 (39) - to a d, that way the player can process the gap easier since they are switching colors. Flows nicely too applied :3
  3. 01:58:541 (48,49,50,51) - Same suggestion as earlier same as the first suggestion >.<
[Geromon's Muzukashii]
  1. 00:34:323 (21) - This circle might make 00:34:494 (22) - harder to hit since players will be focused on it at the time done!
Call me back!

Thanks for check!


Update ---> http://puu.sh/fpzyr/3b8fcb4afa.rar
Topic Starter
Gero
I've checked everything carefully so I think it's ready to get requalified.

Updated ~
phaZ
my god, how this is still not ranked ;A;
and please, i think thats the worst bg of all the bg's used >.<
meii18
Congrats Gero :3
this map is still in pending so i said too early xD
Lust
Alright, now for some notes on the standard diffs

[General]
  1. (Storyboard)00:22:170 - I don't understand why the names that appear in this part disappear only to reappear again. I see the effect you are trying to give off, but wouldn't it make more sense for the name to do the effect without disappearing and reappearing?
  2. Go through all the diffs and check for any useless green lines/duplicates (especially in the lower diffs)
[Shake It!]
  1. 00:21:656 (2) - Although this is a nice pattern with 00:21:143 (1,2) - , I think when you take into account the slider tick hitsound being rather strong as well as what the music offers, you can have a pattern that follows the music closely and more enjoyable to play imo. You can have a circle followed by a 1/2 slider, that would be more appropriate. You can use the same slider shape as 00:22:170 (1) - to make a neat pattern!
  2. 00:26:620 (1,2,3,4) - The vocals are rather strong here, maybe following it in the same aspect as you did 00:25:593 (3) - here would be more appropriate and more noticeable
[Insane]
  1. I recommend an AR change to around 8.3-8.5 due to the patterns used in this difficulty. Makes it much more smoother to play.
  2. 00:38:089 (4,1) - Interesting pattern, but rhythmically this feels a bit awkward. A circle followed by a 1/2 slider would fair much better in accordance with the rhythm offered with the song
  3. 00:42:711 (1) - With the repeat here you compromise a rather strong vocal on 00:43:224 -. Trying a rhythm like this would be more clear, as players might release from the repeat slider too early once they hear the vocal. At least try something similar
  4. 01:53:919 (1) - Same rhythm suggestion as earlier
  5. 02:06:073 (1) - This slider speed up comes a bit out of the blue, maybe slow it down slightly so players aren't too surprised when it comes
  6. 02:07:613 (1) - A lot of the sliders in this section could benefit from being 3/4 repeaters or some 3/4 pattern, considering the sound on the blue tick is the most prominent and the most recurring sound throughout the song. Its accent often in the other parts, so I suggest you do it here as well (this goes for pretty much all the 1/1 sliders in this section)
[Hard]
  1. 01:12:837 (1) - There are many instances where you can use 3/4 to accent the song better in this section of the song. I suggest trying it out since the rhythms would be more clear and thus more suitable for a hard diff
  2. 01:15:576 (1,2,3) - ^
  3. 02:18:739 (2,3) - Maybe go through with a traditional 1/4 circle patterns as opposed to this slider. The movement can be a bit jerky and a bit unsuitable for a hard diff imo. This would be more clearer and follow the music better
[Pap's Normal]
  1. AR 5.3-5.5 would be more suitable due to the amount of stack patterns you employed throughout this diff as well as the high pace of the play
  2. 00:55:206 (1) - The finish at the end of this spinner is really loud, I would suggest lowering the volume
[Easy]
  1. 02:00:766 (1) - <3
Call me back
Topic Starter
Gero

Lust wrote:

Alright, now for some notes on the standard diffs o/

[General]
  1. (Storyboard)00:22:170 - I don't understand why the names that appear in this part disappear only to reappear again. I see the effect you are trying to give off, but wouldn't it make more sense for the name to do the effect without disappearing and reappearing? I asked to XinCrin before and he said that it's intentional
  2. Go through all the diffs and check for any useless green lines/duplicates (especially in the lower diffs) Fixed
[Shake It!]
  1. 00:21:656 (2) - Although this is a nice pattern with 00:21:143 (1,2) - , I think when you take into account the slider tick hitsound being rather strong as well as what the music offers, you can have a pattern that follows the music closely and more enjoyable to play imo. You can have a circle followed by a 1/2 slider, that would be more appropriate. You can use the same slider shape as 00:22:170 (1) - to make a neat pattern! Yeah, but I really prefer to follow vocals instead the music, sorry
[Insane]
  1. I recommend an AR change to around 8.3-8.5 due to the patterns used in this difficulty. Makes it much more smoother to play. Fixed
  2. 02:06:073 (1) - This slider speed up comes a bit out of the blue, maybe slow it down slightly so players aren't too surprised when it comes Yeah but it has NC to prevent cofusing and looks like nobody has bothered that at all
[Pap's Normal]
  1. AR 5.3-5.5 would be more suitable due to the amount of stack patterns you employed throughout this diff as well as the high pace of the play Fixed
  2. 00:55:206 (1) - The finish at the end of this spinner is really loud, I would suggest lowering the volume Nope, it has the same volume that all difficulties
[Easy]
  1. 02:00:766 (1) - <3
Call me back
Updated ~

Waiting for @Andrea, @-Bakari- & @Inyuschan.
Nyukai
I'll check this later, have to go to school now.
Andrea
Added one circle but won't change it more because I'm following the piano in that part.

Thanks for taking a look!

SPOILER
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316,112,35521,1,2,0:0:0:0:
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424,100,51184,1,0,0:0:0:0:
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332,236,53666,6,0,B|332:288|332:288|360:328,1,100,4|0,0:0|0:0,0:0:0:0:
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256,360,54179,1,0,0:0:0:0:
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336,80,55035,5,12,0:0:0:0:
336,80,55121,1,0,0:0:0:0:
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256,156,56148,1,0,0:0:0:0:
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256,192,57646,12,14,59143,0:0:0:0:
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332,296,64963,1,8,0:0:0:0:
256,376,65135,1,0,0:0:0:0:
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320,68,66846,2,0,P|360:44|412:44,1,100,0|8,0:0|0:0,0:0:0:0:
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256,88,80198,5,0,0:0:0:0:
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368,264,90468,1,0,0:0:0:0:
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224,240,91495,1,0,0:0:0:0:
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496,192,94405,1,8,0:0:0:0:
440,96,94577,2,0,P|340:96|254:44,1,200
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256,256,95775,1,8,0:0:0:0:
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512,100,97658,1,0,0:0:0:0:
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300,260,100910,2,0,B|256:236|256:236|212:260,1,100
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200,60,107072,2,0,P|240:40|284:40,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
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180,304,109383,1,8,0:3:0:0:
180,304,109469,2,0,B|228:304|228:304|276:332,1,100,8|2,0:3|0:2,0:0:0:0:
424,376,109811,6,0,L|480:176,1,200,4|8,0:0|0:0,0:0:0:0:
428,84,110325,1,0,0:0:0:0:
340,148,110496,2,0,P|264:148|212:96,1,150
213,99,110838,1,8,0:0:0:0:
104,76,111009,2,0,L|304:52,1,200
444,188,111523,6,0,P|456:236|444:284,1,100,8|0,0:0|0:0,0:0:0:0:
214,195,111865,2,0,P|201:146|214:98,1,100,0|0,0:0|0:0,0:0:0:0:
428,84,112207,1,8,0:0:0:0:
241,312,112379,1,0,0:0:0:0:
104,76,112550,6,0,L|304:52,1,200,4|8,0:0|0:0,0:0:0:0:
360,148,113063,1,0,0:0:0:0:
296,240,113235,2,0,P|236:288|168:276,1,150
168,276,113577,2,0,L|140:376,1,100,8|0,0:0|0:0,0:0:0:0:
60,300,113919,2,0,L|31:200,1,100,4|0,0:0|0:0,0:0:0:0:
104,76,114262,5,8,0:0:0:0:
20,8,114433,1,0,0:0:0:0:
216,144,114604,5,2,0:2:0:0:
204,36,114775,1,0,0:0:0:0:
296,240,114946,5,8,0:0:0:0:
360,148,115117,1,0,0:0:0:0:
472,148,115289,5,4,0:0:0:0:
416,56,115460,1,0,0:0:0:0:
416,56,115545,1,0,0:0:0:0:
416,56,115631,2,0,P|364:56|324:32,1,100,8|0,0:0|0:0,0:0:0:0:
96,56,115973,2,0,P|148:56|188:32,1,100
256,120,116316,1,8,0:0:0:0:
256,316,116487,6,0,B|288:240|224:188|256:120,1,200
256,120,116915,1,0,0:0:0:0:
256,120,117000,1,8,0:0:0:0:
188,32,117172,1,0,0:0:0:0:
324,32,117343,2,0,L|396:104,1,100
460,308,117685,2,0,L|388:236,1,100,8|0,0:0|0:0,0:0:0:0:
304,304,118027,5,4,0:0:0:0:
212,364,118199,1,0,0:0:0:0:
212,364,118284,1,0,0:0:0:0:
212,364,118370,2,0,P|160:364|120:336,1,100,8|0,0:0|0:0,0:0:0:0:
16,128,118712,5,4,0:0:0:0:
108,68,118883,1,0,0:0:0:0:
108,68,118969,1,0,0:0:0:0:
108,68,119054,2,0,P|160:68|200:96,1,100,8|0,0:0|0:0,0:0:0:0:
380,244,119397,5,12,0:0:0:0:
488,244,119568,1,0,0:0:0:0:
488,136,119739,1,12,0:0:0:0:
460,136,119825,1,0,0:0:0:0:
432,136,119910,1,0,0:0:0:0:
404,136,119996,1,0,0:0:0:0:
376,136,120081,2,0,B|340:136|340:136|332:132|332:132|332:140|332:140|324:136|324:136|284:136,1,100,12|0,0:0|0:0,0:0:0:0:
136,248,120424,2,0,B|172:248|172:248|180:252|180:252|180:244|180:244|188:248|188:248|228:248,1,100,12|0,0:0|0:0,0:0:0:0:
40,248,120766,5,12,0:0:0:0:
88,148,120937,1,0,0:0:0:0:
88,148,121023,1,0,0:0:0:0:
88,148,121109,2,0,P|140:148|176:120,1,100,8|0,0:0|0:0,0:0:0:0:
152,12,121451,1,8,0:0:0:0:
340,24,121622,2,0,P|288:24|252:52,1,100,0|8,0:0|0:0,0:0:0:0:
336,124,121964,1,8,0:0:0:0:
336,124,122050,1,8,0:0:0:0:
336,124,122136,6,0,L|396:204,1,100,8|0,0:0|0:0,0:0:0:0:
316,356,122478,2,0,L|256:276,1,100,8|0,0:0|0:0,0:0:0:0:
160,336,122820,1,8,0:0:0:0:
96,244,122991,1,0,0:0:0:0:
192,188,123163,1,8,0:0:0:0:
128,96,123334,1,8,0:0:0:0:
128,96,123419,1,8,0:0:0:0:
128,96,123505,6,0,P|168:64|216:64,1,100,8|0,0:0|0:0,0:0:0:0:
404,324,123847,2,0,P|364:356|316:356,1,100,8|8,0:0|0:0,0:0:0:0:
317,356,124104,1,8,0:0:0:0:
317,356,124190,1,8,0:0:0:0:
220,304,124361,1,8,0:0:0:0:
196,288,124446,1,8,0:0:0:0:
172,272,124532,1,8,0:0:0:0:
148,256,124618,1,8,0:0:0:0:
124,240,124703,1,8,0:0:0:0:
100,224,124789,1,8,0:0:0:0:
76,208,124874,6,0,P|56:160|76:120,1,100,2|2,0:0|0:0,0:0:0:0:
435,119,125217,2,0,P|456:163|436:208,1,100,2|2,0:2|0:0,0:0:0:0:
196,120,125559,2,0,P|175:75|196:31,1,100,2|2,0:2|0:0,0:0:0:0:
315,31,125901,2,0,P|336:75|315:120,1,100,2|0,0:0|0:0,0:0:0:0:
256,192,126244,12,4,127613,0:0:0:0:
188,36,127784,5,0,0:0:0:0:
188,36,127870,1,0,0:0:0:0:
188,36,127955,2,0,B|188:84|188:84|157:126,1,100,8|0,0:0|0:0,0:0:0:0:
355,127,128298,2,0,B|324:84|324:84|324:36,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,208,128811,1,0,0:0:0:0:
184,316,128983,6,0,P|256:336|328:316,1,150
376,292,129325,1,8,0:0:0:0:
472,240,129496,2,0,P|484:192|472:144,1,100,0|0,0:0|0:0,0:0:0:0:
416,48,129838,1,0,0:0:0:0:
304,52,130010,2,0,B|256:66|256:66|208:52,1,100,8|0,0:0|0:0,0:0:0:0:
16,84,130352,6,0,L|44:244,1,150,4|0,0:0|0:0,0:0:0:0:
88,264,130694,1,8,0:0:0:0:
184,316,130865,1,0,0:0:0:0:
176,204,131037,2,0,B|169:164|169:164|171:156|171:156|163:157|163:157|166:148|166:148|159:109,1,100
262,272,131379,2,0,B|232:288|232:288|227:296|227:296|224:289|224:289|218:296|218:296|184:316,1,100,8|0,0:0|0:0,0:0:0:0:
268,176,131721,6,0,B|297:159|297:159|302:152|302:152|306:159|306:159|311:151|311:151|346:132,1,100,0|0,0:0|0:0,0:0:0:0:
346,132,131978,1,0,0:0:0:0:
346,132,132064,1,8,0:0:0:0:
432,64,132235,1,0,0:0:0:0:
476,164,132406,2,0,P|500:208|500:260,1,100
367,328,132748,2,0,P|367:278|391:235,1,100,8|0,0:0|0:0,0:0:0:0:
256,40,133091,5,4,0:0:0:0:
100,88,133262,1,0,0:0:0:0:
100,88,133347,1,0,0:0:0:0:
100,88,133433,2,0,P|100:136|132:184,1,100,8|0,0:0|0:0,0:0:0:0:
304,104,133775,2,0,B|256:89|256:89|208:104,1,100
385,180,134118,2,0,P|411:138|411:88,1,100,8|0,0:0|0:0,0:0:0:0:
256,192,134460,6,0,B|240:264|276:264|256:340,1,150
212,376,134802,1,8,0:0:0:0:
108,340,134974,1,0,0:0:0:0:
152,240,135145,2,0,B|166:192|166:192|152:144,1,100
56,92,135487,2,0,B|42:140|42:140|56:188,1,100,8|0,0:0|0:0,0:0:0:0:
300,376,135830,6,0,P|372:376|428:320,1,150,4|0,0:0|0:0,0:0:0:0:
464,284,136172,1,8,0:0:0:0:
368,228,136343,2,0,P|320:228|272:204,1,100
316,11,136685,2,0,P|365:12|410:34,1,100,0|8,0:0|0:0,0:0:0:0:
340,120,137028,1,0,0:0:0:0:
216,288,137199,6,0,L|68:328,1,150
71,327,137541,2,0,P|59:279|71:231,1,100,8|0,0:0|0:0,0:0:0:0:
180,80,137884,2,0,P|192:128|180:176,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
80,128,138397,1,0,0:0:0:0:
300,376,138568,5,4,0:0:0:0:
392,320,138739,1,0,0:0:0:0:
392,320,138825,1,0,0:0:0:0:
392,320,138911,2,0,P|444:320|480:292,1,100,8|0,0:0|0:0,0:0:0:0:
408,76,139253,2,0,P|356:76|320:104,1,100
256,192,139595,1,8,0:0:0:0:
192,280,139767,6,0,B|124:280|124:280|76:312|76:312|0:312,1,200
1,312,140194,1,0,0:0:0:0:
1,312,140280,1,8,0:0:0:0:
156,192,140451,2,0,L|256:192,1,100
508,76,140794,2,0,L|408:76,1,100,0|8,0:0|0:0,0:0:0:0:
308,32,141136,1,0,0:0:0:0:
204,32,141307,6,0,P|152:32|116:60,1,100,4|0,0:0|0:0,0:0:0:0:
136,132,141564,1,0,0:0:0:0:
136,132,141649,2,0,P|96:161|47:160,1,100,8|0,0:0|0:0,0:0:0:0:
44,272,141992,1,0,0:0:0:0:
124,348,142163,1,0,0:0:0:0:
204,272,142334,2,0,B|256:272|304:240|304:240|400:240,1,200,8|0,0:0|0:0,0:0:0:0:
492,184,142848,5,0,0:0:0:0:
492,184,142933,1,0,0:0:0:0:
492,184,143019,2,0,L|432:100,1,100,8|0,0:0|0:0,0:0:0:0:
256,32,143361,2,0,L|316:116,1,100
372,208,143704,1,8,0:0:0:0:
312,300,143875,1,0,0:0:0:0:
200,300,144046,5,4,0:0:0:0:
140,208,144217,1,0,0:0:0:0:
140,208,144303,1,0,0:0:0:0:
140,208,144388,2,0,P|88:208|48:184,1,100,8|0,0:0|0:0,0:0:0:0:
96,32,144731,2,0,P|148:32|188:56,1,100
276,120,145073,1,8,0:0:0:0:
368,180,145244,6,0,B|368:240|416:260|416:260|368:280|368:340,1,200
367,340,145672,1,0,0:0:0:0:
367,340,145758,1,8,0:0:0:0:
292,264,145929,2,0,B|240:264|240:264|196:240,1,100
96,32,146271,2,0,B|148:32|148:32|190:54,1,100,0|8,0:0|0:0,0:0:0:0:
276,120,146613,1,0,0:0:0:0:
364,56,146785,5,4,0:0:0:0:
452,120,146956,1,0,0:0:0:0:
452,120,147041,1,0,0:0:0:0:
452,120,147127,2,0,B|452:172|452:172|424:212,1,100,8|0,0:0|0:0,0:0:0:0:
264,356,147469,2,0,B|264:304|264:304|292:264,1,100
388,316,147812,2,0,L|208:220,1,200,8|0,0:0|0:0,0:0:0:0:
112,176,148325,5,0,0:0:0:0:
112,176,148411,1,0,0:0:0:0:
112,176,148496,2,0,L|172:92,1,100,8|0,0:0|0:0,0:0:0:0:
400,176,148839,2,0,L|340:92,1,100,8|0,0:0|0:0,0:0:0:0:
172,16,149181,1,8,0:0:0:0:
256,192,149352,1,0,0:0:0:0:
340,16,149523,1,4,0:0:0:0:
256,192,149609,12,0,150893,0:0:0:0:
Nyukai

Lust wrote:

[Insane]
  1. I recommend an AR change to around 8.3-8.5 due to the patterns used in this difficulty. Makes it much more smoother to play.
  2. 00:38:089 (4,1) - Interesting pattern, but rhythmically this feels a bit awkward. A circle followed by a 1/2 slider would fair much better in accordance with the rhythm offered with the song
  3. 00:42:711 (1) - With the repeat here you compromise a rather strong vocal on 00:43:224 -. Trying a rhythm like this would be more clear, as players might release from the repeat slider too early once they hear the vocal. At least try something similar
  4. 01:53:919 (1) - Same rhythm suggestion as earlier
  5. 02:06:073 (1) - This slider speed up comes a bit out of the blue, maybe slow it down slightly so players aren't too surprised when it comes
  6. 02:07:613 (1) - A lot of the sliders in this section could benefit from being 3/4 repeaters or some 3/4 pattern, considering the sound on the blue tick is the most prominent and the most recurring sound throughout the song. Its accent often in the other parts, so I suggest you do it here as well (this goes for pretty much all the 1/1 sliders in this section)
I know what you're trying to say, but the problem is this was supposed to be something like Hard+ since the beginning. The rhythm you're trying to suggest is already on Shake it, so we could say Insane is overall a bit easier than Shake it and harder than Hard -obviously-. I was not following vocals here 00:38:089 (4,1) - and if we talk about this 02:07:613 (1) - it's what I said, the rhythm you're suggesting is already in Shake it, so this gives kinda more variety, more or less happens the same with this 00:42:711 (1,2) - as well.

My suggestion since the beginning is changing Insane by Light Insane, because Shake it it's more like an Insane, even with the custom name, since I'm completely sure mapper wants to keep it.

Therefore, thanks, but no change.
riffy
Welp, I did not change the last thing suggested as I really love the feeling it gives.

The rest was applied, thanks a lot!

code
Topic Starter
Gero
Everything should be fine now.

Updated ~


Edit: @Lust where are you? Nevermind...
Kayano
Re-bubbled as request
Topic Starter
Gero
Thanks for that, you're the hero on this mapset.
Ozato Fumika
8 ranked mapset today ;w;
LexiaLovesU
Okay Checking the map <3

Blue is a higher suggestion
Yellow is Questionable Material
red is unrankable

General

  1. Metadata - All good owo
  2. Audio Lead-In - Its good they all start within 1500
  3. Background - Good its the proper size owo
  4. Hitsound files -All Good
  5. Lyrics - You already added a the 18+ Label
  6. Tags - All Tags are fine

Easy

  1. 00:09:845 (2) - Inconsistency in spacing it is .8 off which is unrankable baka o3o
  2. 00:23:539 (1) - Remove the 1NC from this since it will only confuse players about how it should be hit
  3. 00:56:405 (1) - Same as above
  4. 00:56:405 (1) - Unused Inherited point please remove it
  5. 02:00:766 (1) - OMG <3333
  6. 02:07:955 (2) - okie currently the flow with this slider needs some improvement since currently you have the slider flow away from the next note quite a bit since your slider shape cruve extremely upwards while the next note is placed in the opposite of that flow so this causes a conflictive flow between the notes. I suggest you crtl +j this slider so that the flow will be a a lot more natural


    That's it for easy <333

Normal

  1. 00:02:485 (1) - Remove this NC since it will only confuse players about the next note x.x
  2. 00:38:603 (3,2) - Yeah don't make your slider flow like this its just awkward to hit the next slider since you generated a flow that flows away from the slider making the turn a bit awkward to hit I would suggest making the slider flow more into the next note
  3. 00:47:675 (5) - Since this is a kickslider in a 175 bpm normal that's pretty fast so I suggest you make the slider point towards the next note since generally with faster kick sliders the noob will follow its path even after its already done so it easier and the transition is better if you make the path go into the next note owo
  4. 00:50:242 (4) - Same as above about the path of the slider
  5. 00:53:666 (1) - Remove this NC since it will only confuse players about the next note x.x
  6. 02:27:469 (3) - Make this shaped the other way so that the next note is more natural to hit

    That's it

Hard

  1. 00:46:477 (5) - I think this jump is a bit too big for a hard diff especially after already a lot of jumps already performed in the generally the same NC combo you jumped to 2 then you jumped to 4 then you did a big jump to 6 this. Now I guess this wouldn't be a issue for some but since gero part before this was using only DS suddenly doing big jumps like this will catch the player off guard Also the voice wasn't very powerful at this point so the jump seemed a bit of an overjump.
  2. 00:48:702 (3) - Again might wanna lower this jump a bit
  3. 01:13:522 (2,1) - currently the flow with this slider needs some improvement since currently you have the slider flowing away from the next note quite a bit since your slider shape curves extremely downwards while the next note is placed in the opposite of that flow so this causes a conflictive flow between the notes. I suggest you make this slider flow more into the next note so that the transition will be a lot more natural
  4. 01:49:811 (1) - crtl+j +crtl+g so that slider has a better flow into the next note
  5. 01:53:919 (1) - Crtl+h and crtl+g for better flow into the next note
  6. 02:04:532 (4) - This sounds very empty since there is a strong clap in the background I think you should hit it I suggest you move 4 a bit back so that it hits the 1/2 note and and a repeat to it

    Im gonna need to talk with you in IRC about the balance between Normal and Hard owo

Insane

  1. 00:22:170 (1) - I really think this spinner doesn't sound right here it seems to forced right I would suggest you remove it and just map the part >.<
  2. 00:35:693 (1) - I think if you crtl+j this slider the flow would be so much better and more natural to play since it will flow into the next note much better because the sliders curve will be going into it instead of away from it
  3. 00:38:089 (4,1) - I agree with Noah about this it does feel awkward rhythmically wise. I see you point though :>
  4. 00:56:405 (1) - I think you should just remove this 1NC there really is no point to it and it makes the map look less professional
  5. 01:04:621 (1) - I think if you crtl+j this slider the pattern will look much more cool and the flow will be much better the slider's tail will be flowing in the next notes more since it wont be flowing in the different direction of there position <3
    I think it looks cool
    http://puu.sh/fCXrJ/d3bf7570fc.jpg
  6. 01:51:009 (1) - Same as first kiai
  7. 02:29:523 (1) - I think you should just remove this 1NC there really is no point to it and it makes the map look less professional

Shake It!

  1. 00:23:197 (3) - since this is going really fast I suggest you make it point towards the next note for a better transition into it im sure some people will have the tendency to continue on the slider repeats path when its over so this will make the gameplay a bit more smooth ~
  2. 00:56:405 (4) - I think you should just remove this 1NC there really is no point to it and it makes the map look less professional
  3. 01:39:883 (4) - Crtl+j this slider so that it flows into the next note a bit better because it will be point at it instead of away from it


    That it <3

Call me back after Gezo checks the taikos :>
Flask
omg so many easy
Sonnyc
omg Take it easy
Xgor
Xgor's SBubble modding!

Quite some unused transparency here that needs cropping. All the images in the Name and Lyrics folder, over.png, artist.png and title.png has quite a lot of it. Just cropping over.png removes most of the +5.00x spikes so there is a problem right now.

The SB load spike around 01:11:168 - is a LOT bigger than all other flashes for no reason.. Infact... 01:10:099 - 01:21:054 has +5 spikes constantly when no other SB has it

red.jpg strikes me as kinda useless right now, it only used twice and it's only visible once for a 1/5 of a second on the first and the other one just as a filter for a second.
I think using the color tools would be better if you only use a 400 Kb file that little.


Bit of a pity that there isn't much going on the taiko SB, but it's nice that it's made in consideration for the mode instead of using the same as the osu! one.


Anyways, there is some problems that needs fixing with the SB so I'll pop it for now.

LexiaLovesU wrote:

00:09:845 (2) - Inconsistency in spacing it is .8 off which is unrankable baka o3o
I don't see unrankible with this though :? I see 0.08x DS difference but that's no big deal.
Ozato Fumika

Sonnyc wrote:

omg Take it easy
Topic Starter
Gero
I'm gonna poke to @XinCrin to fix that soon as possible since the storyboard is made by him also @Lexia I'm waiting for you to finish the whole mod before starting to fix it.
Yuzeyun
lexia do u has taco checkr
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