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Afilia Saga - S.M.L

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Topic Starter
furywolf
This beatmap was submitted using in-game submission on Friday, 11 September 2015 at 11:16:33 PM

Artist: Afilia Saga
Title: S.M.L
Source: 俺の脳内選択肢が、学園ラブコメを全力で邪魔している
Tags: Ore no Nounai Sentakushi ga, Gakuen Lovecome wo Zenryoku de Jama Shiteiru My Mental Choices Are Completely Interfering With My School Romantic Comedy opening full NouCome NouKome SML
BPM: 200
Filesize: 8461kb
Play Time: 04:45
Difficulties Available:
  1. Easy (1.67 stars, 293 notes)
  2. Hard (3.72 stars, 827 notes)
  3. Insane (5.11 stars, 1185 notes)
  4. Normal (2.27 stars, 422 notes)
Download: Afilia Saga - S.M.L
Information: Scores/Beatmap Listing
---------------
More changes
Thank You to all the modders :)
koreapenguin
Yoooooooooooooooo Good job, furywolf san :3


General
  1. BG size, follow this rule http://puu.sh/eiPBb/48f4c23353.png you must change this
  2. about metadata follow this map http://osu.ppy.sh/s/145685
    Source : 俺の脳内選択肢が、学園ラブコメを全力で邪魔している
    Tags : opening kawaii noucome comedy sharlo chocolat Ore no Nounai Sentakushi ga, Gakuen Lovecome wo Zenryoku de Jama Shiteiru My Mental Choices are Completely Interfering with my School Romantic
  3. you must need a diff below 2stars, it's unrankable, seem you need Easy diff. follow this rule > http://puu.sh/dHJFq/0c4e547085.png on https://osu.ppy.sh/wiki/Ranking_Criteria
  4. haven't any SB then disabled this http://puu.sh/eiPgt/598b54e98b.png

Normal
  1. seem have some useless Inherited Points, i want recommend del them, 01:57:600 - 01:58:800 - 02:01:200 - 02:02:400 - 00:22:800 -
  2. 00:22:800 - add note here, it better than empty. well it's not big problem just suggestion. if you have that then add finish
  3. 01:54:000 - same as ^
  4. 00:44:400 (1) - add finish on slider head, there is have cymbal sound, even here 00:51:600 (1) - ,01:06:000 (1) - ,03:44:400 (3) -
  5. 01:10:200 (4) - add finish on slider middle, same 03:41:400 (4) -
  6. 03:50:400 (3) - add finish on slider end
  7. 04:40:650 (1) - how about adjust make some 5% vol on here 04:45:600 - it will be better

    Nothing to say too much good normal diff

Hard
  1. 02:31:800 (2) - this slider end is should be 02:32:100 - here, check this
  2. 00:26:550 (1,2,3) - I don't want recommend use this, do you think this pattern is fit this diff? isn't insane pattern? or ask to BAT,QATs. i guess they are will think 1/2 gap cuz previous distance 00:25:800 (6,1) - here
  3. 04:40:650 (1) - same as Normal diff

Insane
  1. 00:10:500 (3) - this note is wrong, should listen the 00:10:600 - carefully again. there is have no anysound
  2. 00:37:200 (1,2) - do you think this jump is fit this point? 00:37:275 - there isnt special enough to jump distance, also there is so quiet and haven't any impact
  3. 01:32:100 (6,7) - waaaaa really really huge jump, but up down is really good.... just how about reduce distance? even here 01:48:750 (4,5) - ,04:36:750 (4,5) -
  4. 04:40:650 (1) - same as Normal diff
that's all, Goooddddddd
Topic Starter
furywolf
Thank You koreapenguin! :)


you must need a diff below 2stars, it's unrankable, seem you need Easy diff. follow this rule >
I brought it below 2 stars by changing circles to sliders


00:26:550 (1,2,3) - I don't want recommend use this, do you think this pattern is fit this diff? isn't insane pattern? or ask to BAT,QATs. i guess they are will think 1/2 gap cuz previous distance 00:25:800 (6,1) - here
I changed them to 1/2 sliders


Everything else is also updated!
Bara-
From LordRaika's modding team queue

Good map!

[Normal]
A key for making nice maps, is using blankets, Sliderballfollowcirlce or approachcircle, should be the same as the edges of the slider
I'll list a few here now, but there are more.
I recommend you to take a look at them, and fix them
00:03:600 (1,2,1) - 00:09:000 (2,1) - 00:12:000 (1,2) - 00:13:800 (2,3) - 00:16:200 (2,3) - 00:16:800 (3,1) - 00:21:000 (2,3) -
I'll not list blanketing issues
00:20:400 (1,2) - These have bad flow, due to the shape of (2)
00:42:000 (1,2) - ^^
01:24:000 (1,1) - These notes are overlapping, which looks ugly
01:27:600 (4,1) - Bad flow, due to both of the going up, but (1) starts under (4)
01:43:200 (3,1) - They are overlapping really ugly
02:08:400 (1,2) - Flows bad, due to (1) going up, but (2) is under it
02:34:800 (1,4) - Not sure if overlapping or not
03:09:000 (2) - Move to 277:273 (Select slider and click the coordinates in top right corner)
04:23:400 (2) - Move to 321:322

[Hard]
Ar to 7.0 Gap will be to big if kept at 8.0 (5.0-7.0-9.0 is good spread)
Use slider tick rate 1, the 1/3 in the beginning makes it feel really bad
00:55:200 (1,2,3,4) - I recommend making them 1/1 (circles), or 3/4 sliders (Applies to all parts like this in the rest)
01:29:100 (2) - Move to 223:252
02:16:500 (3,2) - Ugly overlapping
02:30:000 (1,2,3,4) - Distance is too high IMO
03:36:000 (1,2,3,4) - ^^

[Insane]
00:36:450 (3,4) - Ctrl G
00:52:350 (4) - Move to 308:114
01:22:200 (4) - Move to 96:121
01:33:900 (1,2,3,4,5,6,7,8,9) - Why 1/3?
01:35:700 (4) - Move to 262:90
01:43:125 - Add note (Make a low DS triplet, like the notes before)
01:46:350 (3) - NC
01:48:750 (4) - NC
01:51:150 (4) - NC
01:53:550 (3) - NC
01:58:350 (5) - NC
02:01:950 (5) - NC
02:03:300 (3) - NC
02:12:750 (5) - NC
02:57:600 (1) - Move to 433:153
03:00:300 (1,2,3,4,5,6,7,8,9) - Why 1/3?
04:05:100 (1,2,3,4,5,6,7,8,9) - Why 1/3?
04:22:350 (4) - NC
04:24:750 (3) - NC
04:27:150 (4) - NC
04:29:550 (3) - NC
04:31:950 (4) - NC
04:34:350 (4) - NC
04:36:750 (4) - NC
04:39:150 (3,4) - NC (Both, or only (3), but I prefer both ;))
04:40:500 (2) - NC

Good map, and good luck!
Topic Starter
furywolf
Thank You baraatje123! :)

baraatje123 wrote:

[Hard]
00:55:200 (1,2,3,4) - I recommend making them 1/1 (circles), or 3/4 sliders (Applies to all parts like this in the rest)
Left them as I feel changing them would result in too many circles or 3/4 sliders for a hard difficulty

baraatje123 wrote:

[Insane]
01:33:900 (1,2,3,4,5,6,7,8,9) - Why 1/3?
03:00:300 (1,2,3,4,5,6,7,8,9) - Why 1/3?
04:05:100 (1,2,3,4,5,6,7,8,9) - Why 1/3?
At 25% speed 1/3 actually match the beat perfectly


Other than that i patched up the rest accordingly :D
HelloSCV
from my queue

[General]
  1. you have to adjust the diff spread between H and I. current mapset seems like Easy-Hard-Extra due to the large jumps on Insane diff, you'd better make another Insane to deal with it and rename current Insane to Extra
[Normal]
  1. 00:10:800 (3) - add NC for consistency
  2. 00:36:150 (3) - ^
  3. 00:54:000 (6,1) - swap NC
  4. 01:10:200 (4) - it would be better if you split this slider into some objects like [url=http://puu.sh/eD58p/f2235b91ba.jpg]this current slider is ignoring the awesome vocal sound too much. also don't forget to adjust NC pattern like http://puu.sh/eD5tx/3f61f35cfd.jpg. you'd better fix other parts as well for consistency (ex. 02:36:600 (4) - , 03:41:400 (4) - )
  5. 01:27:600 (4,1) - ^
  6. 01:30:000 (3) - add NC
  7. 02:03:600 - what about adding a note here? current rhythm feels a bit empty. changing 02:03:300 (1) - this to 1/1 slider would be nice as well
  8. 02:20:400 (5,1) - swap NC for consistency
  9. 02:44:400 (4) - add NC for the same reason
  10. 02:54:000 (4,1) - swap NC
  11. 02:56:400 (3) - and add NC here
  12. 03:37:200 (1) - it seems that you forgot to add finish on this slider's head
  13. 03:58:800 (4,1) - swap NC
  14. 04:01:200 (2) - add NC
[Hard]
  1. 00:10:100 (2) - what about changing this to 1/1 slider? it fits better with the vocal imo
  2. 00:31:950 (4) - consider adding NC here, since current pattern may cause confusion to players, it would be better if there is an indicator
  3. 02:27:000 (3,4) - reverse the sliders respectively? for better flow
[Insane]
  1. 00:10:400 (3) - consider adding a note here to follow the vocal like this
  2. 00:10:800 (1) - maybe you forgot to add clap on slider's tail
  3. 00:15:450 (6) - according to the music, it would be much better if you remove this clap and add it on 00:14:850 (4) - this slider's tail instead. not only here but also other same parts as well (00:17:700 (5) - , 00:19:950 (3,4) - , etc.)
  4. 00:31:950 (5) - try adding NC to emhasize the vocal and indicate the pattern
  5. 00:46:350 (5) - add NC for consistnecy
  6. 00:49:200 (1) - this finish seems unnecessary, what about removing?
  7. 01:31:350 (2,3) - this sudden big jumps seems quite unreasonable. reducing the distance is recommended. well, you'd better adjust some kind of "unreasonable" patterns throughout of the map
  8. 01:33:900 (1) - this 1/3 stream looks difficulty to read beacuse of the many triplets you've used in the previous patterns. how about changing to 1/3 sliders? not only here but also 03:00:300 (1) - and 04:05:100 (1) -
  9. 01:39:600 (1) - add clap on slider's head for consistency
  10. 01:43:200 (1) - ^
  11. 03:10:800 (7) - add NC like you did on Hard
hmmmmmmmmmm since your current hitsounds are a bit out of place, i can help you in-game so call me if you need my help

i'll finish this by tomorrow good luck~
Topic Starter
furywolf
Thank You HelloSCV!

HelloSCV wrote:

01:31:350 (2,3) - this sudden big jumps seems quite unreasonable. reducing the distance is recommended. well, you'd better adjust some kind of "unreasonable" patterns throughout of the map
Reduced this along with a few other jumps

HelloSCV wrote:

01:39:600 (1) - add clap on slider's head for consistency
01:43:200 (1) - ^
Not sure where clap is consistent with but I checked all triplets to makes sure they use whistles not claps



Everything else I think I fixed accordingly
I am still unsure about my hit sounds though so if you don't mind checking them again I'll be grateful :)
Lincher
[Generally]
Very nice maps yeah
I do prefer that colors:
230,100,100
90,80,90
150,100,100
250,240,160
190,210,240
250,220,220
[Normal]
It's generally very good~
With DT+FL it's quite nice
00:28:200 (2) - remove sound. the slider in semi-circle looks worse than further one
00:30:600 (2) - turn it about 90ft
00:33:000 (2) - remove sound. same in others
00:34:200 (1) - this slider stay at previous combo
00:35:850 - here hidden circle
01:04:800 (3) - it isn't snapped. make slider at 1/4 bsd
02:31:200 (3) - same thing with snapping
02:51:600 - I think this section would has 1/2 frequency of extra-sounds
03:25:050 (4) - new combo
03:26:400 (3) - no new combo
03:28:800 (1) - ^
03:29:700 (2) - new combo
03:31:200 (1) - ^
03:31:800 (2) - ^
03:32:400 (3) - ^
03:36:000 (2) - ^maybe
04:40:200 (1) - hidden slider maybe
[Hard]
for DT the ds were too low
00:10:500 (1) - change combo
00:32:100 (2) - use difference place, then hidden slider
00:39:600 (1) - change combo 00:40:800 (1) - no new combo then
00:42:000 (1) - change combo, there shouldn't be ds
01:49:200 (1,2,3,4) - not sure about that
02:34:200 (3) - hidden slider?
[Insane]
00:03:600 (1,2,3,4) - why it isn't like there 00:06:000 (1,2,3,4)
00:10:100 (2) - try snap this on line, then take larger to the line
00:10:425 (3) - snap this to line, it's okay if the space breaks for two line
00:11:250 (2) - snap to line
00:49:650 (2,3) - put it further
01:03:600 (1,2,3,4,5,6,7,8,9) - why it changed to the stream. same to others
01:42:000 (1,4) - finish sound not needed
01:43:800 (5) - finish sound may be no appreciated
02:01:950 (1,2,3) - that kind of jumps, only on kiai time please
02:22:800 (1) - no NC
02:23:100 (2) - this hidden, cause of the huge jump. same others
02:32:400 - jumps got so strong in this section oO
03:29:850 (1,2,3,4,5) - I had to focus much, cause of this kind of distances
-Nya-


Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:

I think your diff-spread might be a problem. The jump from your Normal, which is 1.98 stars, to your Hard, which is 3.73, is quite big. It’s a diff gap of 1.75. I suggest adding an Easy diff (maybe ask for a GD) and try to make your Normal harder.

Normal:
  1. 00:12:000 (1,2) –It’ll be nice if you punctuate the beats individually by placing circles here. Like this:
  2. If you’re going to fix that diff-spread then you’ll have to make the Normal harder. You can do that by adding more notes to make the rhythm a bit more complicated. Like here: 00:14:250 –and here: 00:16:650 –
  3. 00:09:600 (1) –Here the rhythm is also too simple and could be much harder. So I suggest removing that repeat slider and trying a rhythm like this:
  4. 00:19:050 –You can also add notes here: 00:19:050 –and here: 00:21:450 –
  5. 00:32:100 (3) –Pretty simple rhythm. This pattern is better in my opinion.
  6. 00:35:850 –A note is definitely needed here. The music clearly suggests it.
  7. 00:36:150 (1) –This slider can be broken up into two short sliders to punctuate a better rhythm. Like this:
  8. 00:40:500 (2) –The vocals rather suggest a short slider here than just a circle.
  9. 00:42:600 (2,3) –Replacing these sliders with circles will punctuate the beats much more effectively.
  10. 00:45:600 (3) –Too simple rhythm. Try a more complicated pattern. Like this:
  11. 00:49:050 –The vocals suggest clearly that you can place a note here.
  12. 00:50:100 (2) –Replace with a short slider instead. Vocals suggests it.
  13. 00:55:200 (2,3) –Same as previous suggestions. Use circles to punctuate the certain beats. It will make the diff much more fun to play.
  14. 01:01:200 (1,2,3,4) –You can clearly hear that the music suggests nice short sliders here. So remove the circles and place short sliders in their place.
    Using the short sliders instead will help to emphasize these notes as well: 01:01:350 - 01:01:950 - 01:02:550 - 01:03:150 –
  15. 01:07:200 (3) –Rather try a rhythm like this one:
  16. 01:10:800 –Try to punctuate strong beats like this one with a single circle or with the start of a slider. Right now, it’s an off-beat that’s not really suggested. So something like this will work better:
  17. 01:12:300 (5) –Nazi. Just move this slider a bit upward to make it in-line with: 01:11:400 (3) –
  18. 01:13:950 –You missed an important beat here. You can start a slider there to punctuate that beat as well.
  19. 01:14:400 (1,2) –Same as previous suggestions about replacing the sliders with circles instead to emphasize those important beats.
  20. 01:16:500 –Place a note there, cuz right now it feels rather empty.
  21. 01:20:400 –Same as previous suggestion about rather place a separate note on strong beats like these.
  22. 01:23:550 –You missed another beat here. Start a slider at this point.
  23. 01:24:000 (1,2) –Replace with circles instead. (Like previous suggestions)
  24. 01:25:800 (2) –This rhythm can be much harder and more enjoyable. Try this pattern:
  25. 01:27:600 (1) –Refrain from using slidershapes like these. These are considered old mapping style slidershapes and they don’t look nice. Rather just use a normal curved slider.
  26. 01:28:200 –Rather place a single note here to emphasize that beat better.
  27. 01:31:350 –Placing a note here will work very nicely. (Please note that there are other places where you can place more notes as well; just listen to the music for those stray beats and place a circle to punctuate them. It will make game-play much more enjoyable)
  28. 01:33:000 (2) –Replace with short slider.
  29. 01:34:800 (1) –You miss a lot of beats by placing this long repeat slider here. You can get a lot of enjoyable patterns here. Here’s a suggestion:
  30. 01:36:300 (2) –Change into a short slider to also emphasize this note: 01:36:450 –

I think I’m gonna stop here with the Normal before you get bored out of your mind. I’ve pointed out a lot of places where the rhythms can be much better. Right now, this diff almost looks like an Easy diff. And I understand why: Because this is your easiest diff. But right now there is a big diff gap since your Normal diff can be way harder. I really suggest that you map an Easy (or ask someone else to do one for you) and then recheck your Normal and try and find places where the rhythm is too easy/boring or where notes can be placed to spice up this diff more.

Even though the patterns need more work, the placement, your NC’s and overall “look” of this diff is very nice. It looks tidy and if it was an Easy diff, it would be really good. (Just also focus on trying to avoid downbeats; thus place notes at very important beats to punctuate them more)

Hard:
  1. 00:04:200 (3,4) –Maybe try this? Not an issue; just personal taste :P
  2. 00:06:000 (1,2,3,4) -^
  3. 00:08:400 (1,2,3,4) -^
  4. 00:21:300 (4) –Rather do this to help with better flow.
    Copy and paste 00:21:000 (3) –and then rotate it 30 degrees anti-clockwise.
  5. 00:25:200 (4) –New combo here for consistency
  6. 00:25:800 (6) –Try this rhythm. Follows the beat better in my opinion.
  7. 00:45:600 (1,2) –Replacing these two sliders with circles will make this part much more fun to play.
    If you follow my above suggestion, then change these two circles: 00:46:350 (5,6) –into a short slider. (Just to prevent too many consecutive circles)
  8. 00:47:400 –Avoid this downbeat please, by placing a circle there instead. Like this:
    The rhythm above sounds much better and also punctuates this beat: 00:47:250 –
  9. 01:49:800 (3) –Why don’t you place a finish on this slider’s head as well? To punctuate that beat more.
  10. 01:52:200 (3) –Same here. Place a finish on the head.
  11. 01:49:650 (2) –Not such a good placement for flow purposes. Try doing this to this slider: 01:49:200 (1) –
    I just bended the tail to point in the circle’s direction.
  12. Your kiai time looks very nice :)
  13. 02:05:850 –I suggest placing a note here. It fits in nicely with the rhythm.
  14. 02:12:000 (1,2) –Same as previous suggestion. Punctuate the beats with circles and change these two circles: 02:12:750 (3,4) –into a short slider.
  15. 02:36:450 (2) –Again, not such a good idea for flow purposes. Also try (like I did in my previous suggestion) to bend the tail of the slider in the direction of that circle.
  16. 02:44:250 –This space feels so empty. I suggest placing a note here to help with the nice flow as well.
  17. 04:24:750 (5) –Why didn’t you stack this circle on 04:24:450 (4) -? Like you did in your other similar patterns

Not a bad hard at all. There are still improvements that have to be made, but other than that this hard is very enjoyable. I liked the kiai time the most :D

Insane:
  1. 00:03:600 (1,2,3,4) –For consistency, please space them out normally, like you did here: 00:06:000 (1,2,3,4) –and here: 00:08:400 (1,2,3,4) –and here: 00:12:000 (1,2,3,4) –
  2. 00:31:200 (1,2,3,4) –Make these jumps the same length? 00:31:500 (3,4) –This circles’ jump are bigger than 00:31:200 (1,2) –
  3. 00:34:800 (1,2,3) –Make a better triangle shape here please.
    I just moved (1) till it’s more in the middle of (2) and (3)
  4. 00:36:150 (1,2,3,4) –These jumps are also not the same distance apart. I really advise you to make sure they are. This jump: 00:36:150 (1,2) –is bigger than this jump: 00:36:450 (3,4) –
  5. 00:37:125 (6,1) –Hmm, maybe make these two circles more visible by unstacking them. Since the beat is so fast, it’s quite hard to see them properly. So do this:
  6. 00:40:050 (3,4,5) –Shouldn’t these notes be the same distance from each other? Like 00:40:500 (5) –is closer to 00:40:350 (4) –then 00:40:050 (3) –is

I just thought I’ll highlight those few points for you, since I’m still learning myself how to mod Insanes well. :P

Overall, I’m sorry about that diff gap thing but right now it is a problem because of the big jump from Normal to Hard. I really love this song and hope to see it ranked some day.

Good Luck!~ :D
LordRaika
osu ^^/ HM request from my queue~

Here's some quick IRC check
2015-01-25 19:56 LordRaika: yo >w<
2015-01-25 19:57 furywolf: hi there
2015-01-25 19:57 LordRaika: regarding your hitsound request
2015-01-25 19:57 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/550177 Afilia Saga - S.M.L]
2015-01-25 19:58 furywolf: im currently adding the clap hit sound on the sliderticks for all the kiai periods but all the other hit sounds should be as the same
2015-01-25 20:01 LordRaika: are u looking for some other hitsound?
2015-01-25 20:01 LordRaika: everything, so far soo good here >w<
2015-01-25 20:03 furywolf: if its all good im happy with it, just wanted to add claps on the kiai sliderticks to make it sound smoother
2015-01-25 20:04 LordRaika: yea.... so far... its good >w< cant really find anything missing
2015-01-25 20:05 furywolf: all right thanks :D
2015-01-25 20:05 LordRaika: currently checking the hard
2015-01-25 20:06 LordRaika: 00:36:150 (1,2,3) - here
2015-01-25 20:06 LordRaika: on hard
2015-01-25 20:06 LordRaika: missing clap
2015-01-25 20:06 LordRaika: unlike insane
2015-01-25 20:07 LordRaika: >w<
2015-01-25 20:10 furywolf: fixed :D
2015-01-25 20:11 LordRaika: btw , the cymbal of hitfinish is kind a overkill... too noisy
2015-01-25 20:11 LordRaika: XD try [https://www.dropbox.com/s/a7ti35u345ah2pd/LR_CymbalSSD.wav?dl=0 to replace it with this?]
2015-01-25 20:12 LordRaika: ive reduce the sustain sound, so u can spam it like in 00:55:200 (1,2,3,4) -
2015-01-25 20:14 LordRaika: btw in insane, 01:35:400 - starting from here, every 2/1 beat, its whistle... why???????? isnt it suppose to be clap?
2015-01-25 20:14 LordRaika: >w<
2015-01-25 20:14 furywolf: sounds better at the cluster but funny when on its own but i guess that may be because its new
2015-01-25 20:14 LordRaika: i like it that way thou .w<
2015-01-25 20:14 LordRaika: >w,
2015-01-25 20:14 LordRaika: >w<
2015-01-25 20:14 LordRaika: here
2015-01-25 20:14 furywolf: yea im happy with it for now thanks
2015-01-25 20:15 LordRaika: 01:01:200 (1,2,3,4) -
2015-01-25 20:15 LordRaika: in normal dif
2015-01-25 20:15 LordRaika: if u dislike the custom hitfinish
2015-01-25 20:15 LordRaika: press CTRL+E
2015-01-25 20:15 LordRaika: 01:01:200 (1,2,3,4) - CTRL+E
2015-01-25 20:15 LordRaika: >w<
2015-01-25 20:16 LordRaika: your normal-hitfinish isnot custom hitsound, its actually default soft-hitfinish orz
2015-01-25 20:16 LordRaika: so u can actually replace it with mine
2015-01-25 20:16 furywolf: i thought that i would keep claps mainly in kiai time and whistle elsewhere
2015-01-25 20:16 LordRaika: okay, for whistle, np then
2015-01-25 20:16 LordRaika: and then use soft-hitfinish like 01:01:200 (1,2,3,4) - here
2015-01-25 20:16 LordRaika: currently using normal dif as reference link
2015-01-25 20:17 LordRaika: 02:02:550 (1,2) - missing clap on hard, unlike in insane
2015-01-25 20:18 furywolf: ill use the custom hitsound for now but i may also try to find another good one
2015-01-25 20:18 LordRaika: [https://www.dropbox.com/sh/zyljdr9llp4vmcv/AADdHzs1wDHlvHt9LXhzOzS6a?dl=0 here]
2015-01-25 20:18 LordRaika: im still on progress to add more,
2015-01-25 20:19 LordRaika: btw ignore the LR_RevCy
2015-01-25 20:19 LordRaika: reverse cymbal is not smthg u will use here XD
2015-01-25 20:20 LordRaika: 03:08:400 (1,3) - missing finish on hard
2015-01-25 20:20 LordRaika: 03:08:400 (1,2) -
2015-01-25 20:20 LordRaika: on normal too
2015-01-25 20:20 LordRaika: but it has finish on insane
2015-01-25 20:22 LordRaika: 04:13:200 (1,3) - same here too
2015-01-25 20:22 LordRaika: 04:18:000 (1,3) - on insane, its seems missing here XD , since you usually add finish cymbal here
2015-01-25 20:26 LordRaika: umm Furywolf???????????
2015-01-25 20:27 furywolf: yea ive been checking and changing them :P
2015-01-25 20:27 LordRaika: okay >w< glad to knw that its valid, so hows ur finish choice?
2015-01-25 20:29 furywolf: i like LR4_CyCV2, guess im using that now
2015-01-25 20:29 LordRaika: ^^b and i've finished checking, the consistency is okay,
2015-01-25 20:29 LordRaika: for each dif
2015-01-25 20:29 LordRaika: so... good luck for rank >w< , thats all
2015-01-25 20:30 furywolf: thanks for the help :D

GL on ranking ^^b
Topic Starter
furywolf

TAILOW wrote:

[Normal]
01:04:800 (3) - it isn't snapped. make slider at 1/4 bsd
02:31:200 (3) - same thing with snapping

[Insane]
00:10:100 (2) - try snap this on line, then take larger to the line
00:10:425 (3) - snap this to line, it's okay if the space breaks for two line
00:11:250 (2) - snap to line
These are snapped to 1/3 bsd to match the beat/lyrics

TAILOW wrote:

01:03:600 (1,2,3,4,5,6,7,8,9) - why it changed to the stream. same to others
I don't want the streams to be too long so broke it up


LordRaika
Normal now hasl claps on sliderticks during kiai time if you wanna check that out.


-Nya-
Haven't gone through yet but guess I'll start making the Easy diff at some point, Normal used to be harder but I was trying to bring it down :?


Thank You all for the mods
fergas
norma
  1. blankets during all ,ap can be better. i wont point them one by one but suggest run out through the diff and imrpove it
  2. 00:09:600 (1,2,1) - would be great if you can improve transition between them for a little. Make it more clear(bad example try to make something good).
  3. 00:16:800 (3,1) - 00:18:600 (2,3) - this pattern can be a bit uncomfortable to play. Till normal is the lowest diff in mapset would be cool if flow can be clearer.
  4. 00:21:600 (3,1) - ds with 00:21:000 (2) -
  5. 00:44:400 (1,2,3) - try to amke right trianlge here
  6. 01:08:400 (1,2,3) - imoh that kind of flow would more comfortable to play
  7. 01:13:200 (1,2,1) - also that flow is a bit harmless for newbies players
  8. 02:03:300 (1,1,2) - trianlge mb?
  9. 02:23:100 (2,1,2) - i dont like pair 02:23:100 (2,1) - idk why. just got feeling like it can be hard readable for newbies. Maybe make them parallel bit leave pattern 02:24:000 (1,2) - which, imo plays good.
  10. 02:33:600 (3,4,1) - want to see flow here curved in anther direction or straight line between them
  11. 02:38:400 (3,4,1) - mb right triangle?
  12. 03:04:500 (3,4,5) - such flow plays better. Many unskilled player would move cursor automaticly to 03:05:700 (5) - ignoring 03:05:400 (4) - just 5 would be closer to find after focusing on slider 03:04:500 (3) - .
  13. 03:28:800 (3,1,2) - maybe this rhythm? Atm 03:29:700 (1,2) - hard to press 1 till many people would scare of that 1/2 snap(wasnt before on map) and ther is threre same strong beats on 03:29:550 - 03:29:700 - 03:29:850 - . Cause of all this things can press 03:29:700 (1) - randomly
  14. 03:46:800 (1,2) - suggest to remove this flow place something more readable
  15. 03:55:200 (1,1) - remvoe that overlap ;z
  16. 04:19:800 (4,1) - increase angle between them or make parallel
  17. This map can be really diffuclt till you flow is unstable. In general you use clear flow but sometimes you combain it with diffuclt not obvious patterns.
    02:32:400 (1) - many people would move cursor to end of 02:33:000 (2) - instead of star beacsue its golably more comfortable to play and suits more for style. 02:53:400 (3,1) - patterns like this one just hard for nonskilled player cause of this movement "hither and thither". Would be great if you improve your flow a little. Also map got littel lack of circles. Need more variety with rhythm, imho.
hardu
  1. 00:10:100 (2) - iguess better start it with white tick till there is no real drum beat from song on 00:10:100 -
  2. 00:10:100 - remove whistle at the end of slider
  3. 00:18:900 (4) - overlap with score metter
  4. 01:06:000 (1,2,3) - make slider's less curved - it may look better.
  5. 01:07:800 (3) - some player may have problems with this slider - cause of the flow 01:07:200 (1,2) - before genereal this slider want to play "from top to bot" instead of "from bot to top".
  6. 01:08:400 (1,2) - also can be some problems cause slider (2) too close to (1). btw also suggest to make them a bit far away 01:08:400 (1,3) -
  7. 01:12:000 (1,2,3) - uncofortabel flow
  8. for hard and for insane i disagree with removing first pause. 3-11 drain would be really hard especially if player strated to learn diffuclt or play with mods.
  9. 02:24:600 (3,4) - ctrlg separately?
  10. 02:36:000 (1,2,3) - firsly its just little umcofortable flow at all secondly you made jump on red tick. Suggest you to escape from balnket and place 02:36:450 (2) - somewhere between(ds meaning) sliders. Exp 448\207
  11. 02:39:300 (4) - ctrlg?
  12. 03:10:950 (1) - if you support "aaaa" then better end spinner on 03:12:600 -
  13. 03:25:500 (2,3,4) - mb this rhythm?
  14. 03:41:850 (4,1) - dont like that jump idk why. mb nerf it for a little?
  15. 03:43:800 (3,4) - make them paralell?
  16. 04:21:000 (3,2,3) - 04:21:300 (4,4,5) - this overlaps can be really diffcult for many peoples
  17. 04:28:050 (2,3) - remove littel overlap :P
  18. sometimes on hard appears same problem as on normal about movement "hither and thither" but in overall diff is really balanced and good
insa
  1. 00:17:550 (4,5) - just my point of view, you dont emphasize somehow this beats jump would sit so cool on them but instead of this your putting wahooo jumps 00:16:200 (3,4,5,6) - where music in general dont have any changes. That looks strrange for me. hoppe its only for me
  2. 00:56:400 (1) - 256\144 or somewhere close?
  3. 01:06:000 (1,2,3) - 01:06:600 (4,5,6) - this movementc dotn suit for music and vocal part is long "aaaaa" "iiiiii" you build flow like every 1/2 got diffreant vocal part. Maybe make flow little softer(it's just exp the idea to make one line between (2) - slider's start - slider's body)
  4. 01:07:200 (1,2) - also bad way, imho. Vocal part clear starts on 01:07:200 - and ends on 01:07:350 - . You purring lsider on red tick + add big jumps. Fix at least one thing, but better both
  5. 01:18:750 (2,3,4,1) - many even skilled plyaer dont lie such pattern when after jumps like 01:18:750 (2,3,4) - goes slider on same distance snapped and wchih continue flow's curve.
  6. 01:29:700 (5,6,1) - in logic of pattern and music start of 01:30:000 (1) - shgould be somewhere on 164\328
  7. 01:45:300 (5,6,1) - i am not sure that so huge jumps are need here. They dont suit for your style and, imho hard to play with mods. And also vocal parrt ask one slider instead of two notes 01:45:300 (5,6) - . etc same. Here is good examplee 01:50:400 (1,2) - 01:48:300 (2,3,1,2) - . Other pairs of note a bit unnecasry
  8. 02:38:700 (2,3,4,5) - also can be some problems till you putt 14 triplet after big jump on red tick. same problem 02:43:500 (2,3,4,5) - but it moer polite for player
  9. 03:06:000 (1,2,3,4,5) - this pattern also hard to play and many people can pass it without break
  10. 04:10:500 (5,6,7,1) - was b4
  11. 04:40:200 (1,2) - mb this kawaii pattern? :3
  12. didnt understand your jumps. They are kind of random and dont have any global system.
Also i think for good mapset you need easy here :C
All the best! o/
Topic Starter
furywolf
-Nya- & fergas
Thanks for the mod, I made Normal more difficult and will start work on an Easy diff
Tried to be more consistent with flow but my play style keeps interfering >:(
Also reduced many big jumps in Insane
VINXIS
yo call me back when u finish Easy diff k
FaiVillager
Hi~~ NM from my queue~

[general]
Good map here we have~
But we need the diffs more smooth for each level of players.

[insane]
00:05:400 (3) - fix blanket
00:06:000 (1,2,3,4) - use sliders to check it:

00:07:500 (2,3,4) - fix blanket
00:08:400 (1,2,3,4) - ↑↑
00:15:600 (1,2) - same curvature
00:28:200 (3) - blanket
00:29:400 (4) - ^
00:30:300 (2) - use copy of 1.
00:33:000 (4) - blanket
00:40:500 (5) - bad flow, move right
00:42:000 (1) -

00:44:400 (1) - blanket
00:48:750 (4) - here use sliders begin at red line(1/2) is a little weird.
00:51:600 (1) - bad flow, move left, up
01:03:600 (1,2) - vol down about 10%, a little noisy here
01:11:400 (3) - blanket or the same curvature of 01:10:800 (1)
01:13:500 (2) - x128 y192 to fix flow
01:16:800 (1,2,3) - fix shape to perfect
01:19:200 (1,4) - a little overlap, move out one of them
01:20:400 (1) - blanket
01:21:600 (1) - cancel NC
01:22:800 (1) - blanket (first fix 01:22:500 (5) - for flow)
01:24:000 (1,2,3,4) - bad flow
01:33:450 (5) - blanket
01:43:800 (5) - blanket
01:55:800 (4) - ^
02:00:600 (4) - ^
02:12:750 (1,2) - ctrl g?
02:21:000 (3) - use copy of 1.
02:23:400 (3) - fix shape to 2's curvature
02:30:000 (1,2) - vol down↑↑
02:36:000 (1) - x56 y188
02:44:850 (2) - x248 y356
02:46:800 (1) - blanket
02:49:200 (1) - ^
02:54:000 (1) - ^
03:08:400 (1) - ^ with 03:08:100 (4)
03:29:850 (1,4) - ^
03:35:550 (5) - x204 y188
03:37:500 (2,3,4) - fix to better equilateral
03:39:600 (1) - blanket
03:54:000 (1) - ^
04:08:100 (4,1,2) - fix shape
04:17:400 (5) - too curve
04:18:000 (1) - blanket
[hard]
HP≤5
00:03:600 (1,2,3,4) - DS too big, something like these should be nerer
00:09:600 (1,2) - sounds strange
00:13:200 (1,2,3,4) - fix shape or all change to straight
00:16:950 (2) - wrong DS before and after
00:23:400 (3) - blanket
00:26:550 (1,2) - weird, change form
00:34:200 (3) - blanket
00:36:450 (2) - ^
00:36:900 (3) - ^
00:38:400 (1) - ^
00:39:000 (3) - ^
00:40:500 (2,3) - bad shape

00:42:000 (1) - blanket
00:45:000 (3,4) - ^
00:45:600 (1,2) - ^
00:48:000 (1) - ^
00:48:600 (3) - ^
00:50:400 (1,2) - ^
00:54:000 (1) - ^
00:55:200 (1,2,3,4) - use one copy of one of them
00:58:200 (3,4) - too far away
01:00:000 (1,2,3,4) - fix shape better
01:09:600 (1) - blanket
01:10:200 (3) - ^
01:14:400 (1,2,3,4) - too difficult, suggest each slider ctrl g and change 01:15:600 (1)
01:19:200 (1) - blanket
01:22:800 (1) - ^
01:42:450 (2) - fix DS
01:42:600 (3) - blanket
01:43:200 (1) - ^
01:49:650 (2,3) - fix DS
01:54:600 (3) - blanket
01:57:000 (3) - ^
02:10:800 (1) - ^
02:14:400 (1) - ^
02:16:800 (1) - ^
02:24:900 (4) - hmm, why here?
02:34:200 (3) - blanket
02:43:800 (3) - ^
02:49:200 (1) - ^
02:53:400 (3) - ^
02:58:800 (1) - ^
03:01:200 (1) - ^
03:04:650 (3) - ^
03:09:600 (1) - ^
03:35:250 (2,3,4,5) - better not use these in hard but it is ok
03:39:600 (1) - blanket
03:48:300 (2) - bad overlap
03:51:000 (2) - blanket
03:57:450 (3) - ^
04:06:000 (1) - ^
04:08:400 (1) - ^
04:13:200 (1,3) - ^
04:15:000 (3) - ^

normal I give up...
If you want to use as so much blanket as you did, then be more patient
Good luck~
Topic Starter
furywolf
Easy done at last!!!

FaiVillager
Went through my blankets...hope its better now... :(
Thanks for modding!
VINXIS
alrite
from me moddin q

kwow
honestly the majority of this mod is literally me telling u to use more blankets because imo it'd make the diffs look much nicer lol

EZ
00:06:000 (1) - can ya ctrl+J dis and move it to like x:228 y:116, while moving the slider and circles and e.t.c after it as necessary to make it look nice
00:36:150 (3,1) - swithc ncs, makes no sense imo
01:45:300 (2) - it feels like there should be a note here
01:46:800 (1,2) - imo if u blanket dis it'd b a lot moar kawai
02:13:500 (1,2) - ^
02:19:200 (1,2) - imo if they're both straight that'd make this part a lot cleaner
02:19:800 (2,1) - u sud blanket this too, that'd look even better u feel
02:28:800 (3) - Ctrl+G and yea
02:45:600 (3) - imo u could've made use of the shape and made a blanket u feel
04:13:200 (1,2) - i kno ur using DS but a blanket wud be... nicer.... idk
04:40:200 (1,2) - if u stack these it'd be easier for easy players tbh
NM
00:50:100 (2,3) - wHW<:RFESKFGWEFOSEJFOWEf blanketpls
00:56:100 (5) - imo x:272 y:64 wud play better but w/e
01:54:000 (1) - bbbbbbbbbbbbbblanket B^)
02:32:400 (1,2) - move this more up like around x:219 y:254
04:24:000 (5,1) - making these parallel would look much better too
actually good diff i dont really ahve much to say asdf
HD
00:31:650 (3,1) - stack and place 00:32:100 (2) - at around x:36 y:112. plays much better that way imo
01:08:250 (4) - move to x:412 y:84 and 01:08:400 (1) - to x:344 y:144 so it blankets better me mane
01:14:400 (1,3) - eh y does one go down and the other go up tho
01:24:000 (1,3) - 01:24:000 (1,2,3,4) - same slider/angle/whatev pl0x (esp. 01:24:000 (1,3) - )
01:48:150 (2,3) - imo if u Ctrl+G that'd b a lot more fun u feel
02:47:700 (3,1,2) - for some reason teh angles and stuff make me really uncomfortable and idk why. I think something like this would be better though but yea
04:17:100 (2,3) - blanket pls
INS
01:22:800 (1,2,3,4) - x:276 y:252 4 sik stacks
01:45:900 (2,1) - stack under the slider end tbh and yea
01:48:450 (3,1) - woh stack? idk
01:50:700 (3,1) - ^
e.t.c
imo that's more fun to play and fits better with the song but ye
02:27:600 (1,2,1,2,1,2,1,2) - even though i can easily do these jumps, they're too big imo, song doesn't have enough energy for them i belive
02:40:800 (1,2,3,4) - if u did ^ over here thoguh, that'd be awesom e
02:50:400 (1,2,3,4) - like the parts before that were like this, you should literally make it jumpy because imo that'd be so cool omg
03:45:300 (5,6,1) - very not kawaii uneven spacing pls
04:02:550 (2,3) - Ctrl+G plays much better
04:20:100 (5,6,7,8,1) - x:68 y:204 4 sik stacks
04:40:200 (1,2) - stack
yah this was a rlly nice diff 2 watch lol

glgl
Topic Starter
furywolf
Thanks VINXIS, changed a few things but some blankets would make the flow wierd so I didn't add too many
Anxient
Insane only >w< cuz I cant mod anything below Hard
from my modding queue
01:04:800 (1) - this sounds fine on the repeat on a blue tick btw
01:13:200 (1) - ctrl+g
01:30:300 (2) - ^
01:34:500 (3) - make same shape as 01:33:900 (1) -
02:55:650 (2,3,4) - try to keep everything in the grid?
02:59:850 (6) - ctrl+g. I mean, the jump to 4 to 5 is kinda large so maybe keep it that way for 6?
03:56:100 (4) - make same shape as 03:55:500 (2) -
04:05:700 (3) - make same shape as 04:05:400 (2) -
04:25:800 (4) - ctrl+g
04:30:600 (3) - ^
04:36:300 (3) - ^
04:40:650 (1) - move 04:40:575 -

favorite song >w<
can only help with ctrl+g sorry xD
Topic Starter
furywolf
Thanks Anxient, the ctrl+g seemed pretty cool, changed most of them

01:04:800 (1) - slider end doesn't sync with vocal on blue tick
02:59:850 (6) - remove the jump from 5 and made it blanket the 2 slider
Krauv
Hey, sorry I got to this so late. Got held up with school, jury duty, whatever. Anyway, from Krauv's Queue.

Easy
00:20:400 (1) - move up and right a couple grid spaces to align better with previous slider (makes a straight line)
01:33:600 (2) - move to 01:33:450
01:51:900 (2) - move diagonally (northeast) one grid space
02:06:000 (4) - move down a grid space
04:13:200 (1) - not blanketed to its potential with (3)
04:40:200 (1,2) - unstack
Normal
00:21:600 (3) - blanket (2)?
01:06:000 (1,2,3) - move (3) closer to (2) so the spacing between each slider is the same
01:22:200 (4) - ctrl + g
04:09:600 (3) - ^
Hard
AR to 7.2? (seems incredibly fast)
01:51:150 (3) - stack under (2) to keep consistency
02:01:950 (5) - seems intentional, but I'll say it anyways (felt super strange while playing). spacing
04:17:250 (3) - blanket (2)

Mhmm. These are all suggestive. Don't listen to them if you feel like it. Anyway, good luck on your map.
Topic Starter
furywolf
Thanks Krauv, changed most of what you mentioned except pretty much the ctrl + g
Bara-
Hi
You requested a mod from me via my queue, but I already modded it, so I don't think it'll be useful :P
Sorry (Note: You can ask me via PM if there is an other map you want me to mod)
Iceskulls
[General]
  1. Add "NouCome" to tags ? since the this anime name is so long so we called it NouCome
  2. I think title should be "S・M・L☆" since the official source have that star symbol in title http://afiliasaga.jp/page/sml/ , http://noucome.jp/goods/?page=cd
  3. Why not use "normal-slidertick"? it canl make hitsound in easy a bit more consistent
[Insane]
  1. 00:19:800 - Why skip this beat? it sound like 00:22:200 - which you mapped it here imo
  2. 00:57:000 (3,2) - Aesthetic- improve stack here
  3. 00:58:500 (4) - Finish sound a bit redundant here
  4. 01:04:800 (1) - Whistle head, tail, repeat arrow to emphasis vocal here ?
  5. 01:17:400 (3) - Ctrl+G make flow here 01:17:400 (3,4,1) - a bit better imo
  6. 01:34:500 (1) - remove NC? I don't see any reason to NC here
  7. 01:45:300 (5,6) - Ctrl+G these and flow seems a bit better here imo
  8. 01:45:600 (1,2) - Remove clap at tail ? sound a bit not right there imo
  9. 01:52:500 (6) - x168 y288 , it greatly improve pattern here a bit imo
  10. 02:58:200 (1) - This NC make NC pattern a bit inconsistent here since you NC like mostly downbeat on in kiai but then you only NC this one
    01:31:800 (5,6,7,8) - ,04:03:000 (6,7,8,9), - Here is the same vocal as the one I mention but you don't nc on 3rd white tick like what you do here 02:58:050 (3,4,1,2) -
  11. 03:27:150 (4,5) - Spacing here seems a bit too sudden I don't think 03:27:300 (5) - is that really impact to make a jumps , well 03:27:300 (5,1) - this one does worth a jumps
  12. 04:17:700 (6,7,1) - Make spacing here consistent , these notes sound same imo and it can make a flow here a bit consistent
  13. 04:19:725 - Add a note here so the rhythm here will be a bit sound better
  14. 04:26:100 (5) - Ctrl+G this would make flow a bit better here 04:25:800 (4,5,1) - imo
[Hard]
  1. 00:09:300 (4,2) - Blanket ?
  2. 00:14:850 (3,4) - 1/1 slider sound a bit better here
  3. 00:19:650 (3,4) - ^
  4. 00:21:000 (3) - Ctrl+G this might improve flow a bit here 00:20:700 (2,3,4) -
  5. 01:09:600 (1,2,3) - Make spacing consistent here ? sound not right to increase spacing here 01:10:050 (2,3) - imo
  6. 01:43:050 (4,1) - Stack this and it play nice for me
  7. 01:49:200 (1,2) - Not good to jumps like this imo you even break the flow (?) here too 01:49:200 (1,2) - that a bit too much for hard diff imo
  8. 02:03:300 (3) - Ctrl+G this might improve flow here 02:02:850 (2,3,1) - a bit but try to organize spacing after you ctrl+g too if you accept this
  9. 02:04:800 (1,2) - Similiar to 01:49:200 (1,2) -
  10. 02:18:900 (4) - Make it like? so it flow with (1) a bit better
  11. 02:24:000 (1,2,3) - Make spacing consistent here ? so the pattern here will be consistent too 02:24:000 (1,2,3) - you already make great jumps here 02:24:600 (3,4) - no need to increas spacing here 02:24:300 (2,3) - imo
  12. 02:36:450 (2,3) - This jumps is not that necessary in hard imo since (3) play rather sudden , sudden jumps not always good in hard imo
  13. 02:41:100 (2) - Ctrl+G this would make spacing and flow here 02:40:800 (1,2,3) - a bit better
  14. 03:02:100 (2,3) - Stack here would play a bit better imo
  15. 03:27:300 (4) - I'd place this note like this play better imo
  16. 03:43:800 (3) - Ctrl+G this would make flow and spacing here 03:43:500 (2,3) - a bit better , If you feel aware about how to place (4) try this
    I think flow and spacing in this diff can be improved a bit
[Normal]
  1. 00:34:200 (5) - x256 y248 ? flow a bit better imo
  2. 01:11:700 (3,4) - Focus on vocal sound a bit better here imo
  3. 01:20:700 (1) - Just one 1/1 circle is okay here mapping 1/2 beat here sound a bit too much
  4. 01:26:700 (4,5) - Try this ?
  5. 01:28:500 (2,3) - Similiar to 01:11:700 (3,4) -
  6. 03:02:700 (4,5) - Similiar to 01:26:700 (4,5) -
  7. 04:02:100 (2,3) - Try this ?
[Easy]
  1. 00:04:800 (2) - I'd try not to mess vocal much here since it a bit hard for beginners imo eventhough you make repeat slider here
  2. 00:07:200 (2) -, 00:09:600 (2) - ^
  3. 00:12:000 (1,2,3,4) - 4 notes like this in 200 bpm is a bit too exhaust for beginner imo
  4. 00:13:200 (1,2) - This rhythm sound not right to me since you ending (1) on downbeat(big white tick) that sound pretty emphasized here and you also start (2) on not that much emphasized beat, try this if you fixed this , fix the rhythm after this too
  5. 00:34:800 (1,2) - This sound better imo
  6. 01:47:100 (2) - Ending this slider here 01:47:700 - sound better imo
  7. 01:51:900 (2) - Ending this slider here 01:52:500 - sound better imo
  8. 03:00:000 (2,3) - try this ?
  9. 03:28:800 (2) - This sound better
  10. 04:04:800 (2,3) - Same as 03:00:000 (2,3) -
Good luck :)
Meyrink
Hi o/ ! Try to pick what u like , these are just suggestions owo ! just take more attention to Red Things

General
  1. You Can Also Add "NouKome" To Tags Like In MyAnimeList
  2. BG Is a bit Wierd For ME cuz of titles And Also Wrong Size ! Why not try to find Another BG ? I've Made a BG Hope u like it
    BG Link : http://puu.sh/gmb5Y/daff8ee9ab.jpg
  3. Easy diff 1,77 stars owo Next time u make a high bpm Song Try lower SV And Simplify rhythms more

Easy
  1. For this BPM And Density maby a higher AR Would work better ! 3.5 or 4
  2. 00:09:600 (2) - Imo this Reverse don't fit there like 00:04:800 (2,2) - u can try this Rhythm
  3. 00:12:000 (1,2,3,4) - Too hard ! i think ! try this maby ? Rhythm
  4. 00:15:000 (2) - idk i didn't like this rhythm there ! Try To make that slider start here 00:14:850 - Like This
  5. 00:17:400 (2) - ^
  6. 00:19:650 (2) - ^
  7. 00:22:200 (2) - Try This Rhythm There
  8. 00:34:800 (1,2) - 1/2 Usage at This bpm in easy diff is too hard imo ! Avoid it , u can just delet this 00:35:850 (2) -
  9. 03:28:800 (2,1) - 1/2 Also here ! Change rhythm there to remove the 1/2
  10. 00:36:900 (2) - i think a Circle fits there more than slider ! even if it will skip this 00:37:200 - !
  11. 00:41:700 (2) - why not to make this instead ? Rhythm
  12. 00:51:600 (2,3) - i'd replace this rhytm with along slider
  13. 00:56:400 (1) - Too Risky to have this stacked under this slider 00:54:000 (1) -it may be unrankable !
  14. 00:58:200 (2) - This Touching HP Bar ! Lower it ! Prove
  15. 01:43:800 (2) - ^
  16. 01:01:200 (1,2,3,4) - idk seems hard for me Try this maby ? Rhythm Suggestion
  17. 02:27:600 (1,2,3,4) - ^
  18. 01:04:800 - Why this green point with 0.75 SV ? owo
  19. 02:31:200 - ^
  20. 04:40:200 (1,2) - Avoid Stacks In easy, It's also wierd and sudden because there no stack in all the diff ! remove it and make a 1/1 Slider , Or Just remove it keep it empty i missed there ;w; while testing the map
  21. 04:40:650 (1) - Make Spinner start here 04:40:800 - Better

Normal
  1. 00:27:300 (1) - I'de remove this circle to keep ot consistent with the easy diff ! and it's nice to start from 00:27:600 -
  2. 00:36:150 (3,4) - Personal Rhythm Suggestion Cuz i find That a bit hard to play ! Click Here
  3. 00:45:600 (3,4) - ^
  4. 02:12:000 (3,4) - ^
  5. 00:40:500 (2) - imo i think circle is better ! and try to make blanket Rhythm| Placement
  6. 00:49:050 (1) - not really neccesary to put long slider there with vocals ! cuz i skipped this beat 00:49:200 - ! try this Rhythm
  7. 00:55:200 (2,3,4,5) - Kinda Hard Imo ! u can turn this to 2 Sliders for Vocal Like this! ! How about this
  8. 01:10:800 (1,2,3) - This 1/2 Slider After a 1/1 sound weird for me ! i'd rather use a 1/2 Circle Then a 1/1 Slider ! Like This
  9. 03:42:450 (2,3) - ^
  10. 01:18:000 (1) - Nice Slider hh
  11. 01:20:700 (1) - I Prefer a Circle Instead Of Slider
  12. 01:26:700 (4) - Same thing , and maby other places like this in the diff ! like 01:36:300 (4) - & 02:53:100 (4) - & 03:02:700 (4) - & 03:57:900 (4) - & 04:07:500 (4) - etc..
  13. 02:26:400 (1,2,3,4) - Kinda hard and a 1/2 Slider after it ! u can turn them to 2x 1/1 sliders
  14. 02:57:300 (2,3,1) - Tricky pattern idk how to improve it to make it more clear
  15. 03:07:500 (3,1,2) - ^
  16. 03:10:800 (1) - i'd put this circle somwhere to avoid stacking under slider 03:09:600 (3) -
  17. 04:40:200 (1,2) - Yup ! This Again
Topic Starter
furywolf
Thanks CelsiusLK, changed most of it and a few other glaring errors I missed

[Insane]
00:19:800 - left it, removed at 00:22:200 instead to keep pattern
00:58:500 (4) - 4 finishes for 4 sliders just seems to fit for me
01:04:800 (1) - done and repeated on similar sections
01:45:600 (1,2) - double clap is a constant pattern through most of song, don't want to change this part alone

[Hard]
01:43:050 (4,1) - jump would become too far for hard

Thanks Meyrink, some of yours collided with CelsiusLK so I had to pass them as they were already changed

[General]
kept my background but changed the resolution
easy star diff went down a bit :D

[Easy]
02:27:600 (1,2,3,4) - moved it a bit but kept the rhythm to emphasise the 4 beats
01:04:800 - carried over from other diffs but gone now

[Normal]
00:49:050 (1) - prefer following the vocals here
Intelli
Hey, from my q. Sorry it took so long, the queue got filled like crazy.

As always, my mods are subjective. It's your map, bro.

Easy:
  1. 00:34:800 (1) - Make it more in line with the flow of the last combo(it juts upward a bit atm)

  2. 01:24:600 (2) - Curve

  3. 01:27:000 (2) - ^

  4. 01:40:200 (1,2) - Is this in line?

  5. 02:08:100 (1,2) - ^

  6. 02:55:800 (2,1) - ^

  7. 03:10:800 (1) - Remove NC (maybe)

  8. 03:25:050 (1) - Remove NC

  9. 04:40:200 (1,2) - Slider
Pretty good, other then little errors.

Normal:
  1. 00:22:800 (1) - Remove NC (maybe)

  2. 01:25:800 (1,2,3) - Kinda a sudden direction change for a Normal

  3. 01:36:300 (4) - Curve, it doesn't make sense to have a straight slider in the middle of a bunch of curved ones

  4. 02:03:900 (1) - Remove NC

  5. 02:53:100 (4) - Curve

  6. 03:10:800 (1) - Remove NC (maybe)

  7. 03:36:000 (1) - ^

  8. 03:57:900 (4) - Curve (again)

  9. 04:07:500 (4) - ^
Alot better then Easy imo. Well done.

GLHF ranking <3
Topic Starter
furywolf
Thanks IntelliTroodon, sorry my response also took so long :P

Changed most of it except for a few parts where the numbers didn't correspond with the time and it looked fine to me anyway
Chaoslitz
:333/

Try to use this bg instead?

Topic Starter
furywolf

Chaoslitz wrote:

:333/

Try to use this bg instead?



oooooo Thanks for the pic :)
XiMerx
Sup? NM req from my queueue.

  • Ez

  1. 00:39:600 (4) - Do not overlap with 2, it confuses players who had just started.
  2. 01:01:200 (1,2,3,4) - W0ah, these 4 sliders can make players screw up a lil bit, put them closer?
  3. 02:27:600 (1,2,3,4) - ^
  4. 04:27:900 (2) - I would recommend repeating this, and place the notes after this at your distance snap.
  5. 04:32:700 (2) - ^
  6. 04:37:500 (2) - ^
  • Insane

  1. 00:48:600 (3,4,5) - I would reverse this, because 5 seems to be more expressive than 3,4. 3,4 becomes slider and 5 becomes 2 hit circles.
  2. 00:56:400 (1) - I would place this in the middle x256 y192
  3. 01:24:000 (1,2,3,4) - Ctrl+G each
  4. 01:32:100 (6) - Overlap with 2
  5. 01:33:900 (1,2,3) - Converting all these to 1/4 sliders would be more amazing
  6. 03:00:300 (1,2,3) - ^
  7. 01:36:300 (2,3,4,5) - The voice goes dragging and hitcircles would be weird. Consider this:

  8. 03:04:200 (3,4,5) - Same idea ^. 03:04:200 (3,4) becomes a slider and 5 becomes 2 hit circles.
Sorry, couldn't mod Normal and Hard because to me, they are good enough.
Topic Starter
furywolf
Thanks XiMerx, changed all except these few

[Easy]
01:01:200 (1,2,3,4) - They are at distance snap so I can't really move them closer

[Insane]
01:24:000 (1,2,3,4) - This would make the flow from previous combo really wierd and I prefer the current distance between each slider
01:32:100 (6) - It's intended to stack on slider end
01:33:900 (1,2,3) - Prefer it at 1/3 to match beat and consistency with other sections
03:04:200 (3,4,5) - Left this one but changed the previous
Cerulean Veyron
Hello! R4 ticket used from my queue~

[> General <]
  1. - There's an .osb file that you might not use it for your map, i guess to remove it?
  2. - I might think the last three diff's spread has a huge gap. Like Insane and Hard, 4.89SR > 3.72SR which is away by 1.17. And maybe Normal and Hard, 3.72SR > 2.27SR, away by 1.45. It's quite big imo. Well, it might be the reason of the song is too fast, so i think it' not a big deal.
  3. - What "Widescreen Support" and "Letterbox during breaks" are used for? If not, unchecked them.
  4. - On tags, "with my" with your... who?
[> Easy <]
  1. 00:28:800 (2) - I might think you'll need to curve a bit more on the first curve of this slider, at least on x:164|y:148 or closer to it.
  2. 00:50:100 (4,2) - Maybe you should split these two notes, not closely to stacking. It's recommended for notes to be very clear for beginners on easier diffs.
  3. 01:12:000 (2) - Not sure but, try making a symmetry here between two curves on this slider.
  4. 01:17:400 (3,1) - I can clearly see this blanket is not quite curved well, recorrect it.
  5. 01:33:900 (3,1) - I might help you with this flow for improving it > http://puu.sh/gMbow/04acd1c5aa.png
  6. 01:45:600 (2,1,2) - Try to do the same pattern as you've done on 01:50:400 (2,1,2) -
  7. 02:29:400 (4,1) - Recorrect blanket~
  8. 02:39:600 (4) - Same as 01:12:000 (2) -
  9. 03:32:400 (1,2) - It could've been neater if both of these sliders had the same sliding position.
  10. - Very good diff.
[> Normal <]
  1. 00:03:600 (1,2) - Idk recorrect double blanket.
  2. 00:12:000 (1,2,3,4) - I feel the spacing here is quite wrong, try to check this.
  3. 00:37:500 (1,2,3,4) - Why not try a symmetry here? it can possibly make circle (3) being blanketed under two sliders.
  4. 01:18:000 (1) - A weird slider to me, i'm not sure if it would be okay for normal players... but that's just my opinion.
  5. 01:34:800 (1,2) - Recorrect double blanket~
  6. 01:49:200 (1,2,3) - ^, maybe idk..
  7. 02:23:100 (2,1,2) - Would've been better if you made a little bit of parallel here.
  8. 02:28:800 (3,2) - Stack, or something?
  9. 02:32:400 (1,2) - Recorrect double blanket~
  10. 02:33:600 (3,4,1) - Almost made a perfect symmetry here, but i don't think it's important imv.
  11. 02:59:700 (3,4) - Make both the same position? same reason as the previous diff.
  12. 03:33:750 (2) - Same as 01:18:000 (1) -
  13. - Quite nice, few double blankets need a few checks.
[> Hard <]
  1. 00:21:300 (4) - Improve playstyle by Ctrl + G on this, might flow good at least.
  2. 00:27:300 (3,1) - Double blanket or something?
  3. 00:45:000 (3,4) - ^
  4. 00:50:850 (2,3,1) - I thought a small jump should be between slider (3) and (1), not (2) and (3).
  5. 01:15:300 (4,2) - Is this overlap on purpose?
  6. 01:26:700 (2,3,4) - Balance the spacing here a bit.
  7. 01:54:600 (3,3) - Idk, but trying to blanket here?
  8. 01:58:500 (4) - Replace clap with finish?
  9. 02:20:100 (3,1) - Recorrect blanket~
  10. 02:34:200 (3,4) - ^
  11. 02:36:000 (1,2,3) - I don't feel this fine, i might suggest you to balance the spacing here.
  12. 02:40:725 (5) - Remove this circle, you haven't added it on other parts that's similar to this track.
  13. 03:03:300 (4,3) - A bit perfect stack needed it.
  14. 03:48:600 (3,1) - Spacing~ I know you're trying to make symmetry here, but i prefer to use DS here.
  15. 04:12:450 (3,4) - Recorrect double blanket~
  16. - Almost the same comment as Normal, but few distance spacings aren't well-balanced, so i guess you should check a few times too.
[> Insane <]
  1. 00:21:450 (6,3) - Trying to make blanket?
  2. 00:21:600 (1,2) - Extend a little bit of spacing, for emphasizing with the previosu notes with it ofc.
  3. 00:31:200 (1,2,3,4) - Weird flow here, i wonder that you did increase each note's spacing. Perhaps, try to make a few formation here to make it understandable, like 00:34:800 (1,2,3,4) - for example.
  4. 01:15:600 (1,2,3,4) - ^
  5. 01:17:325 (3) - Ctrl + G or something?
  6. 02:04:500 (6,4) - Stack perfect?
  7. 02:07:650 (3,1) - Is this overlap on purpose??
  8. 02:16:350 (4,1) - Wasn't this kind of flow is against the ranking criteria?!
  9. 02:39:300 (6,1) - Recorrect double blanket~
  10. 03:31:650 (2,3) - Same as 00:21:600 (1,2) -
  11. 03:36:900 (4,1) - Well, you haven't done any 1/4 jump on other tracks like this one, looks way too sudden.
  12. 03:59:400 (3,4,5,6) - Same as 00:31:200 (1,2,3,4) -
  13. 04:14:250 (5,5) - Recorrect blanket~
  14. - This diff look pretty excellent, some minor issue found here. There might be more than what i mentioned here, so find them.

I kinda liked the song a bit close ;3 Sorry if i can't bring this to the ranking process, but it's the rules not to overdo it much.
Good luck with this!
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