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TeddyLoid - ME!ME!ME! feat. daoko [Taiko|OsuMania|CatchTheBe

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Total Posts
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Topic Starter
Fatfan Kolek
This beatmap was submitted using in-game submission on Mittwoch, 15. Februar 2017 at 23:24:11

Artist: TeddyLoid
Title: ME!ME!ME! feat. daoko
Tags: 日本アニメ(ーター)見本市 Nihon Nippon Anime Animator Mihonichi AnimeStyle Hanjamon mingmichael LordRaika arviejhay
BPM: 125
Filesize: 31592kb
Play Time: 05:29
Difficulties Available:
  1. Hanjamon's Oni (4,22 stars, 1441 notes)
  2. LordRaika's ME!Ximum - 7Key (4,92 stars, 2922 notes)
  3. m1ng's Overdose (4,28 stars, 913 notes)
  4. ME! (5,1 stars, 1050 notes)
Download: TeddyLoid - ME!ME!ME! feat. daoko
Information: Scores/Beatmap Listing
---------------


DELETE AND REDOWNLOAD IF YOU'VE DOWNLOADED BEFORE 1/17

NSFW +18 WARNING

ME! - By Fatfan Kolek
Hanjamon's Oni - By Hanjamon
m1ng's Overdose - By mingmichael
LordRaika's Me!Ximum - By LordRaika
Storyboard - By arviejhay and LordRaika

Credits to AnimeStyle for helping out with the hitsounds in the standard Difficulty!
Special Thanks to Ijinjin for Mania piano pitch check!
Also check out LordRaika's Mapset!

An interesting Song needs an interesting Map, right?
Enjoy!
Kotori-Chan
Really Nice map! but why no video ;D
Topic Starter
Fatfan Kolek

HolyNightmare wrote:

Really Nice map! but why no video ;D
:D
Dznutz

HolyNightmare wrote:

Really Nice map! but why no video ;D
My words exactly ^
I barely saw the video a few days ago.
I have no words for it after i saw it; Interesting, but wtf lol.
Vekam
nice :)
ShutaStella
Really good but maybe included the video for it? but you may need to censored it. :D
GenocideLv
There's hardly anything to censor tbh, on their breasts and between their legs are jewels not nudity, at least for the most part. :P
Spy
The title seems should be ME!ME!ME! feat. daoko
Of course,Artist change to TeddyLoid
And Source may is ME!ME!ME!

Actually it is a short animation.
Hmm,I'mt not good at checking anime metadata /.\ Prefer to check more from Japanese BATs.
KSHR

Spy wrote:

Hmm,I'mt not good at checking anime metadata /.\ Prefer to check more from Japanese BATs.
I'm not a BAT though lol




The short anime in which this song used is "ME!ME!ME!" which has been distributed in Nihon Anime(Animator) Mihonichi.
So the anime title may be added to Tags as Spy already told you in his post.


Possible Tags words :
日本アニメ(ーター)見本市 Nihon Nippon Anime Animator Mihonichi



guddo rakku
Brandon8012
This beatmap is awesome keep up the good work! I'd like to see this be ranked and completed with various difficulties.
AnimeStyle
http://puu.sh/eHpeR/40097d5b1a.rar

Made the remaining Hitsounding :3
Loughje
I enjoy the map although I feel an easier difficulty should be added in because the normal is very short and pretty easy. It'd be nice with a video also.
LexiaLovesU

jloughman14 wrote:

I enjoy the map although I feel an easier difficulty should be added in because the normal is very short and pretty easy. It'd be nice with a video also.
Video is unrankable
Topic Starter
Fatfan Kolek

LexiaLovesU wrote:

jloughman14 wrote:

I enjoy the map although I feel an easier difficulty should be added in because the normal is very short and pretty easy. It'd be nice with a video also.
Video is unrankable
It would be like 100mb download also with a normal quality video
VINXIS
update desc. lol

have a star weeeeee
neffers
easily my favorite of the ME!ME!ME! maps that I've seen

Hoping that if any of them get in it's this one

Also hope that a low enough bitrate version of the vid can be found so we can have that with the song

Keep it up!
AnimeStyle
http://puu.sh/flHsx/c008a67593.rar

final version of the hitsounding HURAY
Axarious
General
  1. uwu lazy mod
  2. Yeah, you can ignore the single pixel movement but all it takes is a click in the browser and ctrl + arrow keys in game. Makes up like 80% of the mod, your choice.
  3. Very interesting map, well done.
ME!
  1. 00:13:236 (3,5) - Ctrl HJ?
  2. 00:13:716 (1,2,3,4,5) - Link Not sure how I feel about this pattern, but I think you should move (3,4) until its prev/next are equal to reflect 00:17:556 (1,2,3,4,5) -
  3. 00:20:796 (2) - To x:108 y:312? Would make more sense to connect it to transition momentum rather than having the player stop under the end of slider (1).
  4. 00:23:316 (2) - To y:207 to match y-values with the previous slider tail.
  5. 00:51:156 (1) - Check the self blanket by changing CS to 3.2.
  6. 01:06:516 (1) - I see neuronecia painted all over this slider.
  7. 01:11:316 (1,2,3) - This (2) to (3) is weird, doesn't follow the momentum that (1) provides. Maybe ctrl g (3) and make it a 1/2 slider rather than a 3/4?
  8. 01:14:556 (2) - To y:151, the autostack makes it look weird in editor.
  9. 01:16:476 (2) - To y:233, ^
  10. 01:29:076 (1,2,3,4) - Take (1) and rotate it 72 degrees around playfield centre, these sliders look quite off in editor.
  11. 01:34:224 (2) - To x:190 to fix blanket a bit.
  12. 01:35:224 (6,7) - Not parallel, you can fix this by scaling.
  13. 01:39:224 (2,3) - Make the start of (2) parallel with (3)?
  14. 01:40:390 (6) - To x:122 y:47 to fix blanket and maintain 1.60x ds.
  15. 01:40:890 (7) - If you follow ^, move to x:320 y:122 to keep 1.60x/3.20x ds.
  16. 02:05:390 (5) - To x:227, autostack makes this unstacked in editor.
  17. 02:05:724 (1,1,1,1) - Consider tick rate 2 for these sliders.
  18. 02:55:876 (1) - Woo, neuronecia! huhuuhuu
  19. 03:26:304 (1,1) - Woo, wobble impact! hehehehe
  20. 03:32:733 (2) - To x:215 y:145.
  21. 03:33:590 (1) - To x:215.
  22. 03:56:947 (1,2,3,4,5,6) - Hard to hit, these would be better as 1/8 slider jumps rather than a connected stream.
  23. 04:06:260 (1,2) - Bad blanketing, loosen slider (1) up a bit. :<
  24. 04:31:714 (1) - Split this up into two reverse sliders instead of one?
  25. 04:53:532 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not sure how I feel about having this spaced stream so late in the song.
  26. 05:24:214 - Circle here?
Topic Starter
Fatfan Kolek

Axarious wrote:

General
  1. uwu lazy mod
  2. Yeah, you can ignore the single pixel movement but all it takes is a click in the browser and ctrl + arrow keys in game. Makes up like 80% of the mod, your choice.
  3. Very interesting map, well done.
ME!
  1. 00:13:236 (3,5) - Ctrl HJ? Why? Doesn't make sense to me here? :o
  2. 00:13:716 (1,2,3,4,5) - Link Not sure how I feel about this pattern, but I think you should move (3,4) until its prev/next are equal to reflect 00:17:556 (1,2,3,4,5) - I see your point, but I wanna keep my consistency. D:
  3. 00:20:796 (2) - To x:108 y:312? Would make more sense to connect it to transition momentum rather than having the player stop under the end of slider (1). It would destroy my consistency here aswell, since I made that pattern on all following straight sliders.
  4. 00:23:316 (2) - To y:207 to match y-values with the previous slider tail. Fixed!
  5. 00:51:156 (1) - Check the self blanket by changing CS to 3.2. Uhhhlala, I'm bad lol, Fixed!
  6. 01:06:516 (1) - I see neuronecia painted all over this slider. Shhhhh. :D
  7. 01:11:316 (1,2,3) - This (2) to (3) is weird, doesn't follow the momentum that (1) provides. Maybe ctrl g (3) and make it a 1/2 slider rather than a 3/4? I like it this way atm. :c
  8. 01:14:556 (2) - To y:151, the autostack makes it look weird in editor. Fixed.
  9. 01:16:476 (2) - To y:233, ^ Fixed.
  10. 01:29:076 (1,2,3,4) - Take (1) and rotate it 72 degrees around playfield centre, these sliders look quite off in editor. Mmh, yeah, I see, I compared it with the previous curve slider and they seem identical. Just the spacing is a bit inconsistent, but yeah. I'll leave it for now like this. :D
  11. 01:34:224 (2) - To x:190 to fix blanket a bit. Fixed.
  12. 01:35:224 (6,7) - Not parallel, you can fix this by scaling. Fixed.
  13. 01:39:224 (2,3) - Make the start of (2) parallel with (3)? Fixed.
  14. 01:40:390 (6) - To x:122 y:47 to fix blanket and maintain 1.60x ds. Fixed.
  15. 01:40:890 (7) - If you follow ^, move to x:320 y:122 to keep 1.60x/3.20x ds. Fixed.
  16. 02:05:390 (5) - To x:227, autostack makes this unstacked in editor. Fixed.
  17. 02:05:724 (1,1,1,1) - Consider tick rate 2 for these sliders. Why? There aren't too many sounds for me here tbh. D:
  18. 02:55:876 (1) - Woo, neuronecia! huhuuhuu ...
  19. 03:26:304 (1,1) - Woo, wobble impact! hehehehe... :D
  20. 03:32:733 (2) - To x:215 y:145. Fixed!
  21. 03:33:590 (1) - To x:215. Fixed!
  22. 03:56:947 (1,2,3,4,5,6) - Hard to hit, these would be better as 1/8 slider jumps rather than a connected stream. Mmh, I think they're playable once you're used to them.
  23. 04:06:260 (1,2) - Bad blanketing, loosen slider (1) up a bit. :< Fixed! :O
  24. 04:31:714 (1) - Split this up into two reverse sliders instead of one? Nah, no reason for me to put another clickable thing here.
  25. 04:53:532 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not sure how I feel about having this spaced stream so late in the song. I hope they're ok. ;w;
  26. 05:24:214 - Circle here? Fixed! :D RIP 1000 OBJECTS
Thank you for the mod! :D/
HabiHolic


IRC modding~

log
10:22 Fatfan Kolek: hey habi :D/
10:22 Fatfan Kolek: do you take mod reqs at the moment?
10:22 HabiHolic: link?
10:23 *Fatfan Kolek is listening to [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko]
10:23 HabiHolic: sure
10:23 Fatfan Kolek: \:D/ thanks
10:23 HabiHolic: you can IRC mod now?
10:24 HabiHolic: if your want i can IRC modding
10:24 Fatfan Kolek: uhh, lemme go to toilet first ls
10:24 Fatfan Kolek: xD
10:24 Fatfan Kolek: yeah sure
10:24 HabiHolic: ok
10:25 HabiHolic: for app?
10:26 HabiHolic: hello?
10:26 *HabiHolic is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
10:26 HabiHolic: Diff open please
10:26 HabiHolic: ok first
10:27 Fatfan Kolek: ok, i'm back
10:27 Fatfan Kolek: :D
10:27 HabiHolic: change BG please. now is size big
10:27 Fatfan Kolek: yeah, for approval
10:27 HabiHolic: later change please BG
10:27 Fatfan Kolek: yeah i know orz
10:27 HabiHolic: i can resize this BG
10:27 HabiHolic: if your want
10:28 Fatfan Kolek: yes pls :O
10:28 HabiHolic: ok
10:28 HabiHolic: frist
10:28 HabiHolic: 00:15:156 -
10:28 HabiHolic: this add note batter
10:28 HabiHolic: and add clap
10:29 Fatfan Kolek: ok fixed
10:29 HabiHolic: 00:15:876 (1) - delete NC here. awkward this combo
10:29 HabiHolic: 00:16:596 (1) - Ctrl+G blow batter imo
10:30 Fatfan Kolek: ok
10:30 HabiHolic: flow*
10:30 HabiHolic: 00:19:956 (4) -
10:30 HabiHolic: hmm this..
10:30 Fatfan Kolek: i think its ok 00:16:596 (1) -
10:31 Fatfan Kolek: mhhh ;w;
10:31 HabiHolic: ok
10:31 HabiHolic: this is my suggust haha
10:31 HabiHolic: next
10:31 HabiHolic: 00:19:956 (4) -
10:31 HabiHolic: Confusion pattern..
10:32 HabiHolic: please move https://osu.ppy.sh/ss/2675733 this?
10:32 HabiHolic: 00:27:396 (1) - delete NC
10:33 HabiHolic: 00:31:476 (2) - bad flow.. this Ctrl+G
10:33 HabiHolic: 00:34:836 (1,2,3,4) - this stream is stack (5) slider?
10:33 Fatfan Kolek: waah
10:33 Fatfan Kolek: ok
10:34 HabiHolic: 00:34:836 (1,2,3,4) -
10:34 HabiHolic: https://osu.ppy.sh/ss/2675747
10:34 HabiHolic: 00:36:516 (4) - best slider 2015
10:34 Fatfan Kolek: ww
10:34 HabiHolic: www
10:35 HabiHolic: 01:21:876 (1) - delete NC
10:36 HabiHolic: don't need this
10:36 Fatfan Kolek: why?
10:36 Fatfan Kolek: this is a new sound :c
10:36 HabiHolic: opps..
10:36 HabiHolic: my mistake
10:37 Fatfan Kolek: :D
10:37 HabiHolic: 01:35:224 (6) - hmm this flow vocal
10:37 HabiHolic: please
10:37 HabiHolic: so change 1/2 slider
10:38 HabiHolic: Ex. 01:35:724 (7) -
10:39 Fatfan Kolek: ? :o
10:39 HabiHolic: don't understand?
10:40 Fatfan Kolek: ahh
10:40 Fatfan Kolek: ok
10:40 Fatfan Kolek: now
10:40 Fatfan Kolek: but i'd like to keep it
10:40 HabiHolic: ok~
10:40 HabiHolic: 01:39:224 (2) -
10:40 HabiHolic: your like blanket?
10:41 HabiHolic: https://osu.ppy.sh/ss/2675787
10:41 Fatfan Kolek: :D
10:41 Fatfan Kolek: yea
10:42 HabiHolic: 02:04:224 (1,2) -
10:42 Fatfan Kolek: i think i keep it
10:42 HabiHolic: ok
10:42 HabiHolic: 02:04:224 (1,2) - i think this cahnge NC batter. vocal start (2) slider imo0
10:44 HabiHolic: 02:33:557 (5) - orz.. why this spacing another..?
10:45 HabiHolic: Fit the distance
10:45 Fatfan Kolek: because the voice is getting more quite in this part
10:45 HabiHolic: ah..
10:45 HabiHolic: ok~
10:46 HabiHolic: 02:39:057 (6) - long combo.. NC?
10:46 Fatfan Kolek: oh yea, fixed
10:46 HabiHolic: :3
10:47 HabiHolic: 03:05:304 (1) - you can change round slider
10:47 HabiHolic: https://osu.ppy.sh/ss/2675813
10:47 Fatfan Kolek: is it too ugly? xD
10:47 HabiHolic: hmm
10:47 HabiHolic: no now batter.
10:47 HabiHolic: my suggust this
10:49 Fatfan Kolek: mhh, not so my taste
10:49 Fatfan Kolek: i think i keep it
10:49 Fatfan Kolek: :D
10:49 HabiHolic: k~
10:50 HabiHolic: good job~
10:50 HabiHolic: that all~
10:50 HabiHolic: good luck your map app~

i will resize BG~ Best of luck~
Krfawy
Meow! :3

ME!
  1. *Krfawy is waiting for HabiHolic's resized BG. XD
  2. I am a bit unsure about the white combo colour. There's a guideline where it's written the colour shouldn't be neither totally white nor totally black. Now it's not, but it's very similar to the most white colour. Consider using something a little bit darker, for example this:
    Combo1 : 242,242,242
    The colour looks like *THAT*
  3. 03:39:162 (1,2) - I am 690% sure it is sort of unrankable since the reversed arrow is covered by a note which covers it and makes it invisible. Can you make it more visible, please? ;3;
That's all because visually the map is pretty OK, it's not too hard nor too easy. Good mappu. :3

Good luck!
Topic Starter
Fatfan Kolek

Krfawy wrote:

Meow! :3

ME!
  1. *Krfawy is waiting for HabiHolic's resized BG. XD
  2. I am a bit unsure about the white combo colour. There's a guideline where it's written the colour shouldn't be neither totally white nor totally black. Now it's not, but it's very similar to the most white colour. Consider using something a little bit darker, for example this:
    Combo1 : 242,242,242
    The colour looks like *THAT* Fixed! :O
  3. 03:39:162 (1,2) - I am 690% sure it is sort of unrankable since the reversed arrow is covered by a note which covers it and makes it invisible. Can you make it more visible, please? ;3; I see your point, but for me personally it's not confusing because of the combo and the followpoint. I keep that in mind and change it when more people complain about it! :3
That's all because visually the map is pretty OK, it's not too hard nor too easy. Good mappu. :3 Thanks! ;w;

Good luck! :D/

I also changed some things myself in addition! :3
Magmabear
This is easily one of the better ME! ME! ME! maps I've come across. I'd love to see some easier difficulties be made to this. I assume you're working on that, right?

Keep it up! :)
Swerro
Nice map I like the way you created the sliders alot


just a quick reminder not superduper important:
at 02:33:557 no.5 (the slider) isn't far away enough from 4. you should move it a little more up that looks nice
Topic Starter
Fatfan Kolek

Swerro wrote:

Nice map I like the way you created the sliders alot


just a quick reminder not superduper important:
at 02:33:557 no.5 (the slider) isn't far away enough from 4. you should move it a little more up that looks nice
It is intentionally like this to emphasize this part, because it gets more quiet here. :D
Hanjamon
Hi Fatfan ^^

here the taiko diff http://puu.sh/fGgvF/cb884b5ac7.rar
dani

Hanjamon wrote:

Hi Fatfan ^^

here the taiko diff http://puu.sh/fGgvF/cb884b5ac7.rar
awesome.
mingmichael

Hanjamon wrote:

Hi Fatfan ^^

here the taiko diff http://puu.sh/fGgvF/cb884b5ac7.rar
ohgod why you're so fast ;w; mine is still 20% hue.. anyway you can take a look for it, fatfan owo

m1ng's Overdose
FlowHomie
An interesting map =/= an overmapped map? The fuck is this?

The hitsounds doesn't contribute to the experience, they make it obnoxious. Know when to set the line.
Topic Starter
Fatfan Kolek

FlowHomie wrote:

An interesting map =/= an overmapped map? The fuck is this?

The hitsounds doesn't contribute to the experience, they make it obnoxious. Know when to set the line.
Define overmapped pls. Also, the hitsounds are fine!
Mazzerin
SUP
00:12:756 (1,2,3) - the 1/4 sliders (almost) touch the big slider doesn't look exactly good, also sliders without anchors in this case would look better imo
00:18:516 (1) - doesnt perfectly blanket the circles OMFGMOGMO
00:19:716 (3) - use a 1/4 slider to not skip the beat on the blue tick
00:20:796 (2,3) - 00:22:476 (2,1) - places like these doublets play really weird because you have to stop on 1 1/4 and then do a jump to get the 2nd one
why are there so many beats skipped between 00:27:396 (2) - and 00:28:116 (1) - could fill them up with 1/4 sliders just like before
00:30:756 (3) - i think this is where the NC is supposed to be not 00:30:996 (1) - because 00:22:596 (1,2,1,2) - had it there
01:02:076 (4,1) - 01:02:676 (3,4,1) - these spacing inconsistencies in this section on 1/4s are kinda weird because they force you to stop-move stop-move all the time since each time it changes
00:59:796 (1,2) - 01:05:316 (2,3) - 01:10:116 (4,5) - 01:12:276 (1,2,3) - maybe stick to only one 1/4 spacing on stuff like this, will make it look better
01:27:156 (1) - these sliders always had their backs turned to the jumps so ctrl+h
01:33:724 (1) - make this 1/4 reverse slider it skips an important vocal beat atm :(
01:46:724 (4) - this would be cooler as circles cause strong vocals
01:51:890 (1) - this vocal makes you miss the really strong piano or whatever note DON'T DO IT
02:05:724 (1) - why is it a reverse slider
01:36:557 note pls really strong one here
01:42:890 ^
01:48:224 ^
01:56:557 ^
02:00:557 ^
02:03:224 ^
02:03:557 ^
02:30:890 ^
02:32:224 ^
02:40:224 ^
02:41:557 ^
02:21:724 (1) - spinner after this slider?
02:48:390 (1) - SPINNAH
03:04:447 (9) - make it face the opposite side with its end like the other sliders before it did
03:32:519 (1) - remove nc, it was 5 notes+2 those 2 sliders before
03:43:769 (6,1) - this is a bit too big compared to other 1/4 jumps
04:08:078 (2,3,4,5,6) - give these some ncs
04:15:351 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - omg why don't these have the cool spacing out effect like these did 04:13:532 (1,2,1,2,1,2,3,4) -
04:22:851 (1,2,3,4) - 04:24:782 (2,3,4) - 04:26:487 (4,5,6,7,8,9) - rather not use that big spacing in a calm part and leave it for the last kiai?
04:56:260 (5) - nc
04:58:760 (5,6,1,5,6,1,5,6,1) - these really feel like they space out for no reason o.o
05:08:987 (5,5) - use lower slider velocity to fit in with lower spacing
05:25:351 (6) - change this into reverse slider or something
05:25:805 (7) - this into 3 circles
Topic Starter
Fatfan Kolek

Mazzerin wrote:

SUP :D/
00:12:756 (1,2,3) - the 1/4 sliders (almost) touch the big slider doesn't look exactly good, also sliders without anchors in this case would look better imo mimimi, it's supposed to look like this actually xD sorry, no change
00:18:516 (1) - doesnt perfectly blanket the circles OMFGMOGMO OMG, you're even right, fixed
00:19:716 (3) - use a 1/4 slider to not skip the beat on the blue tick Made it to a 4circle+slider stream, thanks!
00:20:796 (2,3) - 00:22:476 (2,1) - places like these doublets play really weird because you have to stop on 1 1/4 and then do a jump to get the 2nd one I think they play fine at that low bpm
why are there so many beats skipped between 00:27:396 (2) - and 00:28:116 (1) - could fill them up with 1/4 sliders just like before you can kinda relax in that part, so it's ok i think
00:30:756 (3) - i think this is where the NC is supposed to be not 00:30:996 (1) - because 00:22:596 (1,2,1,2) - had it there Fixed :O
01:02:076 (4,1) - 01:02:676 (3,4,1) - these spacing inconsistencies in this section on 1/4s are kinda weird because they force you to stop-move stop-move all the time since each time it changes Chaged the spacing
00:59:796 (1,2) - 01:05:316 (2,3) - 01:10:116 (4,5) - 01:12:276 (1,2,3) - maybe stick to only one 1/4 spacing on stuff like this, will make it look better mmh, but i like it ;;
01:27:156 (1) - these sliders always had their backs turned to the jumps so ctrl+h Oh lol, I see.. mmh, kinda difficult to fix it in a nice way with the following objects, so yeah, no change i guess
01:33:724 (1) - make this 1/4 reverse slider it skips an important vocal beat atm :( Does it? I follow the voice mostly. D:
01:46:724 (4) - this would be cooler as circles cause strong vocals There were so many jumpy circles before, so i think it's ok :D
01:51:890 (1) - this vocal makes you miss the really strong piano or whatever note DON'T DO IT Waaaah, fixed! Thanks
02:05:724 (1) - why is it a reverse slider Mmh, dunno acutally, i'll fix it some day with a better looking slider
01:36:557 note pls really strong one here I'm a vocal mapper, so I map more to the voice instead to the backgroundbeat D:
01:42:890 ^
01:48:224 ^
01:56:557 ^
02:00:557 ^
02:03:224 ^
02:03:557 ^
02:30:890 ^
02:32:224 ^
02:40:224 ^
02:41:557 ^
02:21:724 (1) - spinner after this slider? Made a pause inbetween.
02:48:390 (1) - SPINNAH It's fine without i guess
03:04:447 (9) - make it face the opposite side with its end like the other sliders before it did Fixed it in another way
03:32:519 (1) - remove nc, it was 5 notes+2 those 2 sliders before Lol fixed! Thanks :3
03:43:769 (6,1) - this is a bit too big compared to other 1/4 jumps Yeah right, decreased the spacing.
04:08:078 (2,3,4,5,6) - give these some ncs Oki, done
04:15:351 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - omg why don't these have the cool spacing out effect like these did 04:13:532 (1,2,1,2,1,2,3,4) - Fiiixed just for you <3
04:22:851 (1,2,3,4) - 04:24:782 (2,3,4) - 04:26:487 (4,5,6,7,8,9) - rather not use that big spacing in a calm part and leave it for the last kiai? It's not that big imo :o
04:56:260 (5) - nc Fixed!
04:58:760 (5,6,1,5,6,1,5,6,1) - these really feel like they space out for no reason o.o Ok, deleted the tripples
05:08:987 (5,5) - use lower slider velocity to fit in with lower spacing Should be fine like it is atm :D
05:25:351 (6) - change this into reverse slider or something Changed
05:25:805 (7) - this into 3 circles Fixed!
Thanks for the mod, it was quite useful and made me find more things on my own, so thanks for that aswell! :D I'll come to your map as soon as I'll get it downloaded lol. Baka internet
mingmichael
FINALLYYYYYY :'DDDDDD

m1ng's Overdose
Topic Starter
Fatfan Kolek
Alright, updated! :3/
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