Summoned by free ticket, sorry I'm really late
Have fun mapping! Make sure you fix the offset.
General
- offset sounds off, try 175 or earlier. You can confirm this by listening to the kicks, like at 00:40:290 (3) - . The kick in the music occurs slightly before the note is hit; in other words your offset is too late. All time stamps in this mod will be based on your current offset, 185.
Easy
- 00:31:763 (2,3) - consider moving this to x 111 y 83 so the circle lines up with the slider curve and makes it look nicer:
- 00:54:185 (2) - I don't think this slider fits in with the rest of your sliders. Try adding a circle at 00:54:185 - then a 3/1 slider at 00:54:185 - :
This will give you a shorter slider to work with so you can come up with some cool shapes without it being too long. You can choose not to change the rhythm but try to come up with a different slider shape. - 01:28:606 (3,4) - blanket can be improved:
Solid normal~
Gaia's Normal
- 00:07:763 (3) - please ctrl+g this twice to fix the atrocious slider point arrangement thanks
- 00:39:342 (1,2) - Are these two supposed to be different? Anyways it'll look better if you copy 00:39:974 (2) - then ctrl+h ctr+g and put it at 00:39:342 -
- 01:27:342 (1) - You can come up with a much more interesting shape than this!
- 01:28:606 (2) - studies show that more curve = more happiness pls curve more
Sexy normal
Hard
- You might want to check over some of your blankets, for example 01:08:395 (1,2) -
- 00:52:606 (3) - just a suggestion, but try curving this upwards. It works both ways, but maybe you'll like it that way better.
- 01:17:237 (1,2) - try curving these to contrast the straight sliders at 01:16:448 (3,4) - :
Curved sliders flow better here imo - 01:19:133 (3) - flows better if you curve it downwards, just move the last slider point to x 22 y 100. It will still flow nicely into 01:19:763 (1) - if you're concerned about that.
Good stuff!
Insane
- 00:24:816 (3,4) - Did you intend for this to be different from 00:29:869 (3,4) - ? Try ctrl+g on 00:25:132 (4) - so you get a jump between 00:25:132 (4,1) - to emphasize the downbeat and guitar sound at 00:25:448 - .
- 00:26:079 (3) - imo it looks better if you just copy 00:25:448 (1) - and ctrl+h ctrl+j. Right now 00:25:921 (2,3) - looks a bit weird:
- 00:55:448 (5,1,2) - pk approves (Y) nice flow
- 01:03:974 (3,4) - try to lessen these curves, it might flow/look better:
nice nice
Quib's Insane
- 00:07:606 (1) - This sounds out of place as you ignore the guitar sound on the downbeat. Try splitting it into a circle + 1/2 slider:
Alternatively, if you want to keep a 1/1 slider in there somewhere, try moving 00:07:606 (1) - to 00:07:763 - then put circles before and after it. Also consider doing something similar with 00:17:711 (1) - . - 00:20:711 (3,4) - this is actually pretty confusing, I suggest unstacking it. Part of this confusion stems from the high distance spacing between 00:20:553 (2,3) - ; you have a huge jump then suddenly a stack, it also interrupts flow.
- 00:31:448 (4,1) - try moving 00:31:763 (1) - to x 288 y 268. For some reason I think it looks better to have the circle to the right and on top of the slider head instead of under it.
- 00:41:869 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - and 00:46:921 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - can be confusing (especially 00:48:500 (1,2,3,4) - ), so I suggest you change the way you apply your NCs. Instead of on the introduction of new sounds like the guitar/vocal, try adding the NC after every gap, so that every sequence of circles that you hit in succession becomes its own combo. For example:
By applying the NCs this way, it becomes easier to read since the player is given a clear indication of which circles are part of a sequence (sequence as in a bunch of circles you hit with 1/2 gaps in between). - 01:13:132 (4) - cool spot to ctrl+g, it creates nice flow into 01:13:448 (1) -
- 01:20:553 (3,4) - I think having 4 on the left and 3 on the right will be better because of the curve on 01:20:869 (1) - and the current flow. Something like this:
3 into 4 into 1 is like one curved line going counter clockwise/a triangle and this flows better than having 4 on the right since you'd have to go right from 3 then left into 1.
Anyways, good job~
Have fun mapping! Make sure you fix the offset.