I think add +14, would be better
Okay,added!thanks 445!Charles445 wrote:
I think add +14, would be better
60,156,54835,2,0,L|68:236,1,50
76,324,55049,1,10,0:0:0:0:
195,102,55264,1,0,0:0:0:0:
Chewin wrote:
Hello! Sorry for being late with this m4m I'm so late mod reply to this ,too.General Stuff
- The video offset is placed too early. if you notice you'll see that the singer starts singing still when there is only melody without vocal LOL. Try to place it at offset: 1057. It looks perfect. Fixed.
Shiki Revive
- 00:02:343 (6) - What about adding new combo here? New melody is starting just on this downbeat, it'd be cool Fixed.
- 00:05:342 (4) - This slider flows so bad after the 00:04:057 (1,2,3) ones. I would keep the same logic on this pattern copy-pastying the 00:04:485 (2) like you did for 00:04:057 (1,3) placing it some grid left than 00:04:485 (2). You should fix the 00:05:771 (1) as well if you apply this Consider it.
- 00:07:056 (4) - What about adding normal sampleset on this slider's tail to fill the drum of the melody? I would set normal sampleset on this finish as well: Fixed.
- 00:07:485 (1). Same for 00:08:342 (3)'s head and so on, like 00:09:199 (1) with all those drum sounds. I won't mention it anymore, I guess you got it Added finish in slider head at 00:08:342 (3) & 00:09:199 (1),fixed.
- 00:19:269 (6,7,1) - Stack it better Fixed.
- 00:22:697 (7) - New combo Fixed.
- 00:35:552 (4) - NC here as well. The melody is different Fixed.
- 00:54:514 (3,4,5,6,7) - To get a better flow I'd change the position of some elements from 00:54:835 (5). What about making something like: https://osu.ppy.sh/ss/1789445 ? Flows much better! Feel looks fine now.
SPOILER60,156,54835,2,0,L|68:236,1,50
76,324,55049,1,10,0:0:0:0:
195,102,55264,1,0,0:0:0:0:- 00:58:692 (4) - Move to x:348 y:80 to keep the pattern consistent Fixed.
- 01:00:941 (2) - This looked kinda unexpected to me, honestly. Move it closer to the previous (1) pls Fixed.
- 01:38:115 (7) - New combo Fixed.
- 02:09:529 (2,3) - Make the spacing bigger? So much spacing unconsistency <_< Okay,fixed.
- 02:31:490 (8,1) - switch ncs Fixed.
- 03:05:776 (1,2,3,4,5,6,1,2,3,4) - I don't understand this overbig and overhuge spacing, honestly... Sounds like this music seems can make jump,so no change this.
- 03:29:558 Silence this slider's tick, it's confusing, same for 03:30:201 (6), 03:31:915 (4,6) - same and so on Fixed.
- 03:44:770 (5) - new combo? Fixed.
- 03:57:126 Add a red line here and set those circles in this way: http://puu.sh/9Z4FD/2ca92867b8.jpg they are actually really off. Moreover, re-add a red line on 03:58:268 (5) Perhaps don't add this,look fine now.
- 04:55:274 (7) - NC Fixed.
- 04:57:203 (5,1) - Switch NCs Fixed.
This diff needs more and more work. There are so much inconsistent spacings <_< well, i hope it helped at least, good luck with it!Sure,help a lot ~ ! Thanks Chewin !
icelemons wrote:
aimod里面有很多问题的样子 沒什麼問題,只是說一些注意事項而已
00:15:198 (4) - 这里是不是放歪了 移動了一點
00:31:481 (1,2,3,1) - 感觉放个三角型,黄色note放中间好看些 移動了一點
00:32:981 (2,3,4,5) - 偏了一点,虽然不是什么问题_(:зゝ∠)_ 还是说下比较好 移動了一點
03:09:204 (1) -to 03:10:704 (2) - 这是不是太跳了orz有点读不清 好像有一點,我再想看看
AR高一些。我设置到9打的时候顺手多了。8.3总感觉哪里别扭,打的时候尤其明显 調了AR8.8
謝了icelemons ~ !
F D Flourite wrote:
很抱歉来这么晚。在学校比较适合摸图>w<
红体-Unrankable
粗体-强调
[Shiki Revive]
- 第二根红线大丈夫?很多音都off了:02:01:066 - 02:01:495 - 02:01:602 - 02:01:923 - etc.(尤其是clap处特别明显) 445說offset沒問題
- 建议把HP稍微降一点。app图嘛,何况你这Kiai节奏还难读,还没有break >.<。6~6.5 will be fine. 調了6,也許以後會更動
- 00:00:629 -> 00:03:200 - 这一段remap一下。这里没有什么节奏,图跟的是很舒缓的乐器,因此距离没必要一开始就那么大,和后面没啥区别。这3秒弄成一个light Insane就好了。考慮一下
- 00:55:478 (1,2) - 跟着音乐来讲的话,我这里会弄jump。00:56:335 (1,2) - same 00:57:192 (1,2) - same 感覺還不錯,fixed
- 01:13:904 (6,1) - Minor. 这两个可以blanket 好
- 01:14:761 (2) - 换成1/2slider 改了
- 01:27:616 (6,1,2) - Minor. Fix the blanket? 好
- 01:33:615 (3,4,5) - 节奏为什么不填满?如果说是kiai后的缓和段倒是可以理解,可是01:48:613 (1,2,3,4,5,6,7,8) - 这一段明明节奏不密也不强你又把节奏下这么满。 增加了一個note在01:33:937 (4) .
- 02:35:347 (2) - Ctrl+G吧,这样距离实在是有点大。 故意的
這是Saten對稱流- 03:57:197 (1,2,3) - 不建议下note。我试了一下,要到1/16才能压得准后面两声钢琴,何必呢,别人根本读不出来。 調了一下第二個note到1/6
- No need to say much about nazi, because it is less important. Okay.
- [box=关于inconsistent spacing]
- 00:49:479 (4,5,6,7,1) - 这里的跳跃有点不懂. 修了一些間距
- 03:01:491 (2,3,4,5,6,7,1) - 这里的距离不大好理解。光听节奏其实2345只有2有节奏,但是你节奏填满了不说,距离拉那么大可是音乐氛围跟不上。然后就是71这里距离是可以加大的。 說的有道理,但為了pattern對稱還是不改這了吧。
01:05:762 (1,2) - 要我说,你kiai 3/4滑条的距离一直是一个谜>.< 比起把那些大的跳改小,我更支持你把这里的DS改大,让1和2的尾相blanket.- 01:06:619 (3,4) - ^ 改了一下
- 全部重新看了一遍之后,发现你3/4slider距离还是比较短的。01:10:047 (3) - 那这个地方应该不止我一个人提吧。 雖然這距離有點遠但玩的還ok
- 02:50:350 (1,2,3) - A little bit confusing about distance. 改了一點
- 其实在我的理解当中,consistent spacing的目的就是为了让所有能读的了这个AR的人都能无视Approaching Circle而轻松读图。而不是说需要什么DS作图之类的。其实楼上所说的把AR增高是一个道理。AR高了Approaching Circle自然就更明显一些。 恩,AP增高了一些
- 我还想指出一点:并不是所有player见到散乱的1/4滑条就知道是1/4滑条跳的。不过似乎就目前player community来说,1/4滑条跳距离似乎问题不是很大。 好,也許我會看完全部再改改一些間距
謝謝FD的建議,有些很有用~ !感覺要上BAT了你。
Gero wrote:
Seems like you just ignored my mod, I was thinking to give a bubble but now I'm not sure at all, anyways good luck.
Yes it is,remember you already tell me few time can ask a req or not,is my fault,and I still decide Rakuen to do #1,and you possibly do #2 checkGero wrote:
I told you about that in game since 1 month ago and I was waiting for your reply to give a bubble, anyways if you still need it you're free to call me back when you're done to apply/reply my mod otherwise you should ask to another BAT.
Gero wrote:
Hello ~ Hi
GeneralShiki Revive
- Your video offset is kinda off, what about to use 844 as offset instead 1057? it looks better imo. Seems Rakuen's offset adjust is better than this,so apply her suggestion (Use 818)
- You should remove Wakeshima from tags since you've already added it more than once, btw consider to add 屍鬼 because is the source of the song and Full Version too. Fixed
- Consider to remove drum-whistle.wav because is a useless file since you already has a drum-hitwhistle.wav. Removed
- I think you should take a look to the AIBat cause you have many unsnapped points by 1 or 2 ms in the difficulty that isn't noticeable in stable and cutting edge version. Fix all unsnapped green line
That's all... Thanks Gero ~ !
- 00:03:628 (3) - To emphasize the vocal I would like you could add a NC in this part since it would fit great, in my opinion. Added (Btw,I use the offset -9 for all timing line by Rakuen suggestion,the offset seems have a bit early I think,so adjust it)
- 00:06:199 (2,3) - What do you think about using CTRL + G in both sliders? to improve the flow in the map and make it more natural and fun somehow, something like this might work. Okay,good idea,changed
- 00:07:270 (5) - To be honest I feel that it would sound a lot better if instead of using a normal sound replace it by a sound drum, you should try it. Is say make samplset hitsound to 'drum' ? Then applied.
- 00:19:376 (8) - If you listening carefully you can realize that here there isn't a noticeable sound because it actually the sound should be exactly in 1/6 (00:19:412 - ) so I recommend you to change these two notes 00: 19: 269 (7.8) - by a slider. Well,I look my ranked map at this rhythm part,it place 1/4 there,so I think it is fine,so keep.
- 00:25:696 (5,6) - Same as above because it should be like this rhythm in my opinion. Same
- 03:14:132 (8,9) - ^ 03:15:846 (6,7) - ^ Seems still can use 1/4 here,maybe if I have free time, I'll ask QAT to check these
- 00:30:624 (1) - I guess this is intentional but I'd like to trying to replace this by 1/4 slider instead 1/2 cause the rhythm here is quite constant to be honest. Seems your saying is right,then change here.
- 00:32:553 (4) - What do you think to move it to X: 96 Y: 193 for doing a perfect stack with 00:33:624 (4) - this circle and avoid any problems for read the next pattern and the plus can be that you improve the aesthetics as well. Okay,moved
- 00:34:909 (1,2,3) - This is just a personal suggestion but After many tries I come to the conclusion slightly change the position of the 3 circles and make a different jump, something like this flows much better somehow. (2) use ctrl+g for here
- 00:42:837 (6) - hmm.... this feels kinda overmapped if you ask me so a quick fix would be to extend this by 1 tick. Change note here
- 01:11:547 (4,5,1,2,3) - Don't you think that this is quite difficult to pass? there has many circles 1/4 in a short time but I guess that you can slightly change the distance between all the circles to be less uncomfortable to play. Just change a bit place here,but distance has no reduce,testplay by Guy,he says fine
- 01:19:796 (2,3) - Nazi* How about to make a nice blanket with these both objects? something like this could be quite ideal in my opinion. Okay,then (3) blanket (2) here
- 01:21:938 (4) - NC for a better readability? Added
- 02:13:252 (3) - ^ 02:16:787 (4) - ^ 04:09:945 (4) - ^ All added
- 01:22:902 (8,1) - Switch NC because there has a change at the vocals that is very noticeable imo. Okay,switch NC here.
- 05:08:117 (5,1) - ^ (in this case is the instrumental) The same as above
- 01:45:185 (1) - Did you forget to add a finish at the head of the slider? or this is intentional? I would consider to add it because there has a sound at the background. Okay,add finish here,seems I forgot added.
- 01:53:112 (1,2,3) - Wow ... this is too difficult even for me, I see no reason to make such an exaggerated jump in this part so it would be highly recommended to replace the distance by other more shorter. Say right,reduce a bit distance here
- 01:54:826 (1) - Remove the NC because is too short in compared to the rest patterns. Removed
- 02:10:895 (1,2,3) - To be honest this stack feels quite uncomfortable so what do you think to move this circle 02:10:895 (1) - to X: 256 Y: 28 for a better flow. Change a bit here.
- 02:19:893 (3,4,5,1,2,3) - Flow here is kinda awkward for me, what about to change the position of the stream for something like this? for the rest you should move the next circle to X: 256 Y: 60 for the same reason that I've mentioned before. Change pattern here.
- 02:42:176 (2,3,4) - Whistle? Added and turn up a bit that part volume.
- 03:01:491 (2,3,4,5) - Maybe it's just me but this feels kinda overmapped from my point of view, just for avoid any problems in the future would be ideal if you try to doing another rhythm pattern here.. Sounds like the background music seems can place stream here,maybe I will ask QAT this part can be placed rhythm or not
- 03:10:918 (1,2,3,4,5,6,1,2,3,4) - I'm not sure about the rhythm here because it has a 1/6 part and 1/4 so try to do something different here please... Sounds like have the 1/6 snap there,indeed it is a so confused rhythm part ,same reason,let me ask QAT,too
- 03:57:947 (4) - this should be snapped in 03:57:911 (4) - if I'm not wrong. Fixed
- 04:50:118 (3) - just a minor thing but what about to change it by a slider repeat in 1/6, it fits well imo? Looks fine ,sounds like no 1/6 sound here
- 04:58:381 (8,9) - I don't get it why you do jumps like this one because to be honest it doesn't flow great at all so I recommend to do CTRL + G in this slider 04:58:488 (9) - to avoid this problem... and if you wanna keep the next one you should do the same thing to 04:58:917 (1) - this one. Okay,use ctrl+g for this 2 objects here make good flow.
- 05:09:724 (1) - I suggest you to finish this spinner at 05:11:974 - since 05:08:117 (1) - there hasn't a sound. Okay,reduce a bit spinner end from your saying
Rakuen wrote:
As requested!
[box=Legend]Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedGeneral
Can u add eyeballs to the girl in bg?_(:3 」∠)_
_(:3 」∠)_Video
- Feels 818 offset is better, look at the mouth when she sings 0.0 Fixed 0.0
Timing
- Try -9 for timing offset Adjusted
Will mod based on original timingShiki Revive
Please remap- Probably if anything was asked to remap, would be slider shapes like 00:02:771 (2) - Fix a bit for these pattern
學HW的pattern學失敗了哀- And the jumps are so random in the beginning part XD
- 00:16:483 (1) - Remove NC, cant realize the change Fixed
- 00:43:908 (2) - This looks like 1/4, add smth at 00:43:801 - ? 00:43:801's sound feel not so obviously I think,maybe will consider to add it.
- 01:11:761 (1) - Don't get the NC here...remove or move to 01:11:547 (4) - ? Remove NC here
- 01:25:366 (2) - Use further DS? like 1.3 Fixed
- 01:27:080 (3,4,5,6) - The DS Adjust a bit
- 02:13:466 (4) - Feel dont have to closer the DS, it's all reading part here Adjust a bit pattern here
- 02:56:992 (8,9,1,2,3,1,2,3,1,2,3,1,1) - Make them 1,2,3 combo on each stacks? Consider to change it or not,has no idea to replace this pattern now XD
- 03:57:197 (1,2,3,4) - Piano sounds more at 1/6, 03:57:126 - , 03:57:340 - , 03:57:626 - , 03:57:911 - . Prefer a timing check here All fixed,but the second note I feel it is 1/8 03:57:367 (2) - there,so place here.
- 04:13:481 (1) - The NC p.p Removed
Possibly...maybe...rebuild some slider shapes and ask for more mods T_T Will change these pattern in my free,hope you like it :3
Call me back when you're ready! Okay,thanks Rakuen ~ !
EDIT : Already ask alacat the 03:14:123 (8,9,1)'s snap,say can change 1/4 snap here. (Gero,I give you the log to forum PM,check it)Gero wrote:
Sorry but I should popping this due an unsnapped thing (spinner) at 03:53:760 - here, If I'm not wrong it should be snapped on 03:56:759 - so I recommend you to use resnap all notes to avoid any possible disqualification, Move a bit at this spinner,but this seems not the disqualification issue,I think playing the spinner there is no so big effect at here I think (Just a 1ms)
btw I've asked for some opinions about this thing 03:14:123 (8,9,1) - so we concluded that it's quite confusing and a bit random the change of the rhythm here so I'd like to suggest to try something different at this part, call me back when you're done to check that everything is snapped and ready for rebubbled. Will ask alacat this issue
Rakuen wrote:
查下是不是漏了
如果不是的话可能看下其他part,因为有些部分有放有些没,像01:18:180 (1) - , 04:20:756 (1) - 都加了
01:19:037 - Clap
01:39:605 - Clap
02:26:741 (1) - ^
02:27:598 - ^
02:40:453 (1) - 02:41:310 -
上面這幾個之前好像聽不太出來就沒加了,不過還是照你的建議都加了
抱歉了orz 謝啦
Thanks Tari ~ !Tari wrote:
Sadly though, I have to pop this map, due to incorrect timing.
I took a hitch at timing the map, and I find its best you try a BPM of 140. The extra timing lines are useless , and even then you still have the wrong timing when you include them. With the .2 you have added to each of the timing line BPM, some notes appear earlier then expected. You can see this by looking at the end of the kiai and generally at the end of the song where the .2 becomes quite noticeable. Sure,the BPM adjust to 140,and delete another red lines,keep single red one here
Your offset, is just a slightly bit early. I've tested with different offsets and have gotten numbers from 623 ish to 613, I guess its best to use the average of those 2 and try 618. I find it the best with the map. Okay,offset fix to 618.
Anyways, tell me when you've changed the timing of this map (I've confirmed with others on timing too just to make sure) and I'll throw a mod at this map. I hate to see all that work put into waste. Its better to see this map moved forward, and of course I'll try my best to make that happen! Okay,thanks ~! I'm ready,wait for you next reply.
EDIT: Don't forget to resnap notes and resnap your green lines! Thanks remind,I use hand adjust all resnap green line and notes there
UpdatedTari wrote:
[Shiki]
- 00:21:832 (3,4) - Hmmm, to be honest, Such kick sliders don't fit. They make some of the jumps feel forced and the spacing really confusing, You should really consider only using them on special parts of the music. This part, does not have that. In fact, its like a regular 5- note stream. Even that fits better than what you are using now. The best solution would be space this out regularly.
Okay,follow your opinion to change a 5 notes stream here,and the same part 01:37:260 (3) - and 04:54:403 (3) - are changed,too
----------------------------------------- 00:23:760 (1,2,3,4) - This one is okay, but the pattern is really random, I would really want you to do this : http://puu.sh/eWUeH.jpg . Introducing a kick slider with a new combo makes the overall pattern much more readable, since you can get the jist of how the spacing is. And since this combo is only using kick sliders, its relatively okay to make them kick sliders given you've used the same spacing. When you use kick sliders that have the same spacing as notes that are spread 1/2 about, it gets really confusing and you can't tell when to click or not.
Sure,I fix this pattern from your suggestion
----------------------------------------- 00:28:796 (3,4,5,6) - Use all circles instead, I think it fits better. a mini stream would work well here. Changed,same vocal part 01:44:225 (3) - and are changed, too
- 00:52:046 (1) - I would move this higher, you can tell the difference better , since the spacing is really confusing here. Make close 00:51:832 (2) - this , also will more easy to read I think
- 00:54:510 (3,4) - Move this more to the left please, it will help it become more readable. Okay,moved to the same distance here
- 00:59:546 (2,3,4) - http://puu.sh/eWVAn.jpg Fixed
- 01:00:939 (2) - Better rotate the note 180 degrees anti-clockwise, or else this would be really weird to play, since nobody know if its 1/2 or 1/4 now. like this : http://puu.sh/eWVFv.jpg Rotated and change a bit placement here.
- 01:13:475 (3,4,5) - Space them further out. Fixed
- 01:15:082 (3,4,5,6) - ^ Fixed
- 01:28:796 (3,4,5,6) - ^ Fixed
- 02:35:653 (3,4,5,6) - ^ Fixed
- 02:37:368 (3,4,5,6) - ^ Fixed
- 04:28:796 (3,4,5,6) - ^ Fixed
- 02:52:046 (5) - The new combo should be here instead, remove at 02:52:475 (1) - Remove and changed
- 03:57:135 (1,2,3,4) - RIP, the snapping on this is strange, let me get some checks on this one From your in-game discuss this,I decide to add a spinner here,changed