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kanonxkanon - Calendula Requiem

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Kyubey
Hello, mod due request.
In first, i want to say something about whole map. I've played this map, and i got feel that i played a bunch of innecessary jumps that doesn't fit this map, because it's more calmly. This map was played well, but if jumps weren't here, map would be much better and pleasant for playing with calmly flow. This is your decide, and i understand it, but i want to say that this map doesn't fit the song, because jumps like 01:09:605 (2,3) - this and 01:22:031 (3,4,5,6) - this and other big jumps are too fast for this song and breaks the flow, making player twitch the cursor, when it's not necessary.
This is just my point and you shouldn't get mad because i told it. Now, the mod.
[%diff_name%]
00:01:900 (4,5,6) - these jumps doesn't fit, this is calmly part of song, make something calmer
00:19:469 (1) - how about making it round?
00:20:326 (3) - and this too, flow will be better
00:24:611 (1) - make it smoother a little
00:25:897 (6,2) - blanket with these objects will look better
00:55:464 (1,2,1,2,1,2) - i just don't like how it looks and plays, if you don't mind, make (1)s and (2)s spaced a little like here 02:04:052 (1,2) -
01:04:677 (3,4) - try to stack them, because this pattern is confusing a little and even spacing doesn't help, player wants to press (4) later
01:09:605 (2,3) - they're doesn't makes sense, there is 5 notes 1/4 in music starting at 01:09:390 -
01:20:103 - there's 5 1/4 notes too
02:11:658 (5) - why did you add this beat when 02:11:015 - there's no beat? i think these patterns should be same
02:13:907 (1,2) - looks just bad for me, remind about patterns in 2009, unstack them if you don't mind
02:18:407 - and there's too 5 1/4 notes in rhythm. (don't forget that BATs are very picky about rhythm in approval maps)
02:32:119 - ^
03:01:477 (2,3,4,5,6) - are you sure about such spacing in calm part?
03:04:048 (1,2,3,4,1) - ^
03:06:619 (6) - repeat sliders with 2 and more repeats pretty boring to play, try to change it
03:35:758 (8) - add NC
03:36:615 (1) - remove NC
03:40:900 (7) - add NC
03:41:757 (1) - remove NC
and in following parts too, because these NCs aren't fitting, you should attach them to vocal
04:11:538 - yeah you know
04:25:251 - and again
05:05:545 (2) - add NC

In whole point map is good even with unfitting jumps, good luck with ranking!
sad thats you don't use normal-whistles :(
Topic Starter
smallboat

axschiming wrote:

IRC0 0
来骗发KD XD
SPOILER
20:13 smallboat: 嗨嗨ax   求摸個app
20:13 axschiming: 哟
20:13 axschiming: np下吧
20:14 *smallboat is listening to [http://osu.ppy.sh/b/416492 kanonxkanon - Calendula Requiem]
20:15 axschiming: 大概摸不出什么东西;w;
20:15 axschiming: 哇
20:15 axschiming: shiki
20:17 smallboat: lol
20:17 smallboat: 你知道喔.-.
20:18 smallboat: 還有+mv
20:18 axschiming: 见到了
20:18 axschiming: 怪不得那么大
20:18 smallboat: 剛好25m
20:18 smallboat: 跟音效加起來
20:18 smallboat: =.=
20:18 smallboat: 我還把音效剪了
20:18 axschiming: 233
20:19 smallboat: 現在下載是24.7 但是實際容量是25
20:19 axschiming: 我IRC提点意见那样行吗0.0
20:19 smallboat: 好
20:20 axschiming: 我先看看吧
20:20 smallboat: 好
20:20 smallboat: 你錢面不是飛球嗎 先看他的吧
20:21 axschiming: 没有啊
20:21 smallboat: 剛好像看到你摸菲求
20:21 smallboat: 的圖
20:21 axschiming: 我只是看看图
20:21 axschiming: 我没接任何mod
20:21 smallboat: 哦哦
20:21 axschiming: 0 0
20:21 smallboat: Guy斷2個
20:22 axschiming: 连小船也会用短滑条那么丧失的梗
20:22 smallboat: 诶 我也是會用阿...lol
20:22 axschiming: 23
20:22 axschiming: 3
20:22 axschiming: 我还以为你是善良麻婆
20:23 smallboat: 我放的夠近了
20:23 axschiming: 01:17:746 (1,2,3,4,5,6,7,8,1,2,1,2,3) -
20:24 axschiming: 这一段啊我觉得能用4个一组摆摆花样的感觉0 0
20:24 axschiming: 那个蓝色的
20:24 smallboat: 藍線?
20:24 axschiming: 不是
20:24 axschiming: 蓝色的note
20:25 axschiming: 1234和5678有点分段感的感觉会更棒的样子0 0
20:26 smallboat: 哦前面的note嗎
20:26 axschiming: 嗯那个蓝色的连打
20:27 smallboat: 如果這樣的話也許要改成滑條.
20:27 smallboat: 或者4到5的note跳一下
20:27 axschiming: 0 0
20:27 axschiming: 等等
20:28 smallboat: 那我再看看這裡吧LOL
20:30 axschiming: 能上Q吗
20:30 smallboat: ?
20:30 smallboat: 我Q都在線
20:30 axschiming: 好
20:30 axschiming: 我发发图你看看大概那个样子好不好
20:30 smallboat: 好
20:45 axschiming: 01:26:317 (1) -
20:46 axschiming: 0.0
20:46 axschiming: 这里强调一下?
20:47 smallboat: 所謂強調 =大聲點?
20:47 axschiming: 大声也好变速也好0 0
20:47 smallboat: 好
20:48 smallboat: 那麼..或許會做一下
20:48 axschiming: ?
20:48 smallboat: 會修個大聲
20:48 axschiming: 嗯
20:48 axschiming: 突出一下那里就行了
20:48 smallboat: 好
20:48 axschiming: 02:12:622 (1,2,3,4) -
20:49 axschiming: 这里要不要做个ANTIJUMP梗0 0
20:49 smallboat: 好阿
20:50 axschiming: 02:32:762 (3) - 288,132的位置试试看,其实我只是单纯无聊..无视也可..
20:52 smallboat: ok再看看 因為想壓滑條尾
20:52 axschiming: 嗯
20:52 smallboat: 不過我這樣放又覺得有點近
20:52 smallboat: ol
20:52 smallboat: 我再看看能不能放遠點
20:52 axschiming: 我只是觉得放那里flow好点
20:53 axschiming: 顺便压了那个转角处
20:53 axschiming: lol
20:53 smallboat: 哦 那麼我再想一下 :)
20:54 axschiming: 好
20:54 axschiming: 02:37:368 (3,4,5,6) -
20:54 axschiming: 有点乱哦
20:54 smallboat: 有嗎
20:55 axschiming: 0 0
20:55 axschiming: 个人感觉吧,可能真不乱
20:55 smallboat: 或許我這邊放太多note
20:55 smallboat: 0.0/
20:56 axschiming: 那个串有点歪的样子
20:56 smallboat: 好
20:56 axschiming: 嗯
20:58 axschiming: 02:40:046 (1,2,3,4,5,6,7,8) -
20:58 axschiming: 这附近也是和最初说的一样0 0
20:58 smallboat: 0.0
20:58 smallboat: 好
20:59 axschiming: 后四声间距大点试试?
20:59 smallboat: ok可
21:02 axschiming: 03:09:190 (1,2,3,4,5,6) -
21:02 axschiming: 这里有点违和的感觉
21:02 smallboat: ?
21:03 axschiming: 我是不跟主旋律会死斯基
21:03 axschiming: 233
21:03 smallboat: 0.0
21:06 axschiming: 0 0
21:06 axschiming: 我发图给你
21:06 smallboat: 好
21:06 axschiming: 啊你在手机上?
21:06 smallboat: 沒有 在電腦
21:07 axschiming: 啊好
21:13 axschiming: 后面也没啥啦
21:14 axschiming: 就是跟之前差不多的建议0 0
21:14 smallboat: 好0 0
21:14 axschiming: 就酱紫w
21:14 smallboat: 有些劍意好
21:14 axschiming: 咱不会音效
21:14 smallboat: 建議
21:14 smallboat: 好w
21:14 smallboat: 沒關係
21:14 axschiming: 嗯w
21:15 smallboat: 你先過濾一下post吧
21:15 smallboat: w
21:15 smallboat: thx ax
21:15 axschiming: 不客气:D
@axschiming : Almost fixed,thanks your IRC suggestion :)

Kyubey wrote:

Hello, mod due request.
In first, i want to say something about whole map. I've played this map, and i got feel that i played a bunch of innecessary jumps that doesn't fit this map, because it's more calmly. This map was played well, but if jumps weren't here, map would be much better and pleasant for playing with calmly flow. This is your decide, and i understand it, but i want to say that this map doesn't fit the song, because jumps like 01:09:605 (2,3) - this and 01:22:031 (3,4,5,6) - this and other big jumps are too fast for this song and breaks the flow, making player twitch the cursor, when it's not necessary.
This is just my point and you shouldn't get mad because i told it. Now, the mod.
[%diff_name%]
00:01:900 (4,5,6) - these jumps doesn't fit, this is calmly part of song, make something calmer Move a bit.
00:19:469 (1) - how about making it round? Change a curve slider and move a bit.
00:20:326 (3) - and this too, flow will be better ^
00:24:611 (1) - make it smoother a little Change a bit curve in the slider
00:25:897 (6,2) - blanket with these objects will look better fixed
00:55:464 (1,2,1,2,1,2) - i just don't like how it looks and plays, if you don't mind, make (1)s and (2)s spaced a little like here 02:04:052 (1,2) - fixed
01:04:677 (3,4) - try to stack them, because this pattern is confusing a little and even spacing doesn't help, player wants to press (4) later I think it is fine,no hard to read problem.
01:09:605 (2,3) - they're doesn't makes sense, there is 5 notes 1/4 in music starting at 01:09:390 - Sure,then I "ll consider it here,but I think it is fine now.
01:20:103 - there's 5 1/4 notes too ^
02:11:658 (5) - why did you add this beat when 02:11:015 - there's no beat? i think these patterns should be same Have a bit sound in blue line ,so I place a stream here.
02:13:907 (1,2) - looks just bad for me, remind about patterns in 2009, unstack them if you don't mind Sure,no stack and move a bit
02:18:407 - and there's too 5 1/4 notes in rhythm. (don't forget that BATs are very picky about rhythm in approval maps) As the same with 01:09:605
02:32:119 - ^ ^
03:01:477 (2,3,4,5,6) - are you sure about such spacing in calm part? Sure,I think it is fine,many people say okay here.
03:04:048 (1,2,3,4,1) - ^ ^
03:06:619 (6) - repeat sliders with 2 and more repeats pretty boring to play, try to change it Perhaps I "ll consider it.
03:35:758 (8) - add NC fixed
03:36:615 (1) - remove NC fixed
03:40:900 (7) - add NC fixed
03:41:757 (1) - remove NC fixed
and in following parts too, because these NCs aren't fitting, you should attach them to vocal Okay
04:11:538 - yeah you know As the same with 01:09:605
04:25:251 - and again ^
05:05:545 (2) - add NC fixed

In whole point map is good even with unfitting jumps, good luck with ranking! Thanks!
sad thats you don't use normal-whistles :( Because the MB is full,so I don"t add this.

Thanks Kyubey ~ !
riffy
Yo.

[General]
  1. I thought the artist (romanised) is kanon x kanon, well chech the artist and if you still want to keep it the way it is now, add kanon to the tags. So the search will work for those who look for "kanon x kanon" (with spaces).
  2. The name of the anime is 屍鬼 and Shiki goes to the tags as a romanised name of the anime. Adding Corpse Demons to the tags is also a good idea, since it's an english-translated title of the anime.
[Shiki]
  1. Set the tickrate to 1, the current one sounds REALLY confusing during the 1/3 part!
  2. 01:10:890 (1,2) - the way how you suddenly switch from jumps to antijumps is bugging me. I see what you're trying to do, but the rhythm of the song does not change here and I'd go on with consistent spacing there to make i more readable.
    Note: 04:46:904 (1,2,3) - same here. Well, you can emphasize the vocals here in a different way! example
  3. 03:06:619 (6) - you don't use such sliders a lot and this one confuses me a lot. The second repeat may be a bit unreadable, so I'd replace it with a circle just to make the diff a bit more consistent and intuitively understandable!
  4. 03:17:760 (1) - minor - shape of the slider seems a bit messy comparing to the shape of the previous 03:16:903 (1) - not a big deal, but you may want to fix it. :)
  5. 03:58:040 - I would simply finish the spinner here since it sounds quite good with the song and helps to point out the end of the piano-part. Also, it gives some time to recove to the players, which is also awesome for this kind of maps!

    As I've told you in game, the spacing in the diff feels really confusing and choppy to me. Even for the Extra/Marathon diff it feels too complicated and not reasonable sometimes, so I recommend you to consider fixing it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Satellite
Hi

[Shiki Revive]
  1. 00:23:326 (10,11,12) - Humm.. Try an arrange like this.

  2. 01:18:068 (4,1) - This spacing is really awkward. Please follow slider?
  3. 01:19:032 (1) - removeNc? I think no need.
  4. 01:44:957 (1) - ^
  5. 02:41:760 (3) - too near please use large spacing.
  6. 03:10:476 (1) - un snapped.
Fight~~ :)
Rizia
mark
Topic Starter
smallboat

-Bakari- wrote:

Yo.

[General]
  1. I thought the artist (romanised) is kanon x kanon, well chech the artist and if you still want to keep it the way it is now, add kanon to the tags. So the search will work for those who look for "kanon x kanon" (with spaces).Perhaps your suggestion is true,so I change this.
  2. The name of the anime is 屍鬼 and Shiki goes to the tags as a romanised name of the anime. Adding Corpse Demons to the tags is also a good idea, since it's an english-translated title of the anime. Okay,add "Corpse Demons" tag.
[Shiki]
  1. Set the tickrate to 1, the current one sounds REALLY confusing during the 1/3 part! Okay,fixed.
  2. 01:10:890 (1,2) - the way how you suddenly switch from jumps to antijumps is bugging me. I see what you're trying to do, but the rhythm of the song does not change here and I'd go on with consistent spacing there to make i more readable.Move a bit.
    Note: 04:46:904 (1,2,3) - same here. Well, you can emphasize the vocals here in a different way! Sure,change rhythm here.example
  3. 03:06:619 (6) - you don't use such sliders a lot and this one confuses me a lot. The second repeat may be a bit unreadable, so I'd replace it with a circle just to make the diff a bit more consistent and intuitively understandable! I consider it.
  4. 03:17:760 (1) - minor - shape of the slider seems a bit messy comparing to the shape of the previous 03:16:903 (1) - not a big deal, but you may want to fix it. :) Sure,change 03:16:903 slider here.
  5. 03:58:040 - I would simply finish the spinner here since it sounds quite good with the song and helps to point out the end of the piano-part. Also, it gives some time to recove to the players, which is also awesome for this kind of maps! Perhaps I"ll consider this.

    As I've told you in game, the spacing in the diff feels really confusing and choppy to me. Even for the Extra/Marathon diff it feels too complicated and not reasonable sometimes, so I recommend you to consider fixing it! Sure,almost fixed,very thanks !
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks -Bakari- ~ ! :)

Satellite wrote:

Hi

[Shiki Revive]
  1. 00:23:326 (10,11,12) - Humm.. Try an arrange like this. fixed.

  2. 01:18:068 (4,1) - This spacing is really awkward. Please follow slider? fixed,and I"ll fix 1/4 note jump in another part.
  3. 01:19:032 (1) - removeNc? I think no need. Okay,fixed.
  4. 01:44:957 (1) - ^ ^
  5. 02:41:760 (3) - too near please use large spacing. Nice!
  6. 03:10:476 (1) - un snapped.Forgot notice it,fixed
Fight~~ :) fighto ~ ! ww

Thanks Satellite ~ ! :)
To axschiming: 之前的1/4 note跳,后來我又改掉了,試玩的都噴這裡,sorry.
Rizia
其實我挑不出什麼...

05:05:746 (2,3,4) - 也加大間距
05:09:710 (1) - 在05:13:674 - 完結
Hollow Wings
as ur req

no kd

[Shiki Revive]
00:34:895 (3) - nc
03:34:472 (5,6,7) - 像这种地方以及后面一大段我觉得只用这种节奏稍微有点单调的说,我觉得你在这种地方可以多花点心思变点花样,那样更有趣些
整体来说我觉得那种花式的扭曲滑条用的太多,那种滑条感觉用好了不太简单,推荐再多加点简单的滑条摆些简单的排列可以让整张图看上去跟那个自然些
只是我的意见

gl
Kayano
From your PM request

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. I'm quite sure your timing is wrong, try this timing: BPM: 140.000, Offset: 613 (Actually I'm not so sure about this timing, you need a BAT recheck before it goes approved.)
  2. Hmm, just a suggesion here, I heard your S:C1 is some kind of Normal sample, maybe you can change this to N:C1, and change S:C2 to S:C1, so you can use soft-whistle in N:C1 to enrich your hitsounds, also it will affect taiko hitsounds too
After you fixed these, I'll continue the pattern check
Fycho
路过,稍微说几点(非mod,实在有点看不下去了。。。
[Shiki Revive]
  1. 03:33:829 (3) - 1/3snap please, 移到03:33:901 - 原因不说了,必须得改的。。。
  2. 03:44:114 (3) - ^(这个改不改说法不大反正也没啥音,不过在一段1/3的par突然来1/2你自己看吧=。=)
  3. 03:11:976 (5,6,1) - 这种是个什么玩意。。。作图带点常识行不
  4. 03:57:183 (1,2,3,4,5) - 这里timing不对,这种纯钢琴的part而且一听音就不在线上,建议你好好的仔细测下bpm和offset
  5. 04:36:835 - 傻baka?这根红线时间点完全莫名奇妙!本来downbeat位置是对的,这样被你一弄反而不对了。那里是局部强音不等于重音的节奏,别乱改timing。。。。。
  6. 03:04:048 (1,2,3,4,1,2,3) - 串轨节奏差评!
  7. 整体节奏太烂,没亮点,而且一会3/4一会1/2听起来十分难听,我指的是KIAI,第一小节3/4+1/2,3/4+1/2可以,但是和第二小节的纯1/2听起来就觉得怪,而且第三小节3个3/4更奇怪,又忽略人声又不对着鼓点,作为自创轨更不合理。建议重新组合下。。。
Topic Starter
smallboat
之前已更新過,回應你們的fix情況。

Kawaiwkyik wrote:

其實我挑不出什麼...

05:05:746 (2,3,4) - 也加大間距 這裡已加
05:09:710 (1) - 在05:13:674 - 完結 OK

謝柚子 ~ !

Hollow Wings wrote:

as ur req

no kd

[Shiki Revive]
00:34:895 (3) - nc
03:34:472 (5,6,7) - 像这种地方以及后面一大段我觉得只用这种节奏稍微有点单调的说,我觉得你在这种地方可以多花点心思变点花样,那样更有趣些
整体来说我觉得那种花式的扭曲滑条用的太多,那种滑条感觉用好了不太简单,推荐再多加点简单的滑条摆些简单的排列可以让整张图看上去跟那个自然些
只是我的意见 蠻有用的建議,或許我會把一些部分的滑條形狀改改

gl

謝謝HW ~ !

OniJAM wrote:

From your PM request

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. I'm quite sure your timing is wrong, try this timing: BPM: 140.000, Offset: 613 (Actually I'm not so sure about this timing, you need a BAT recheck before it goes approved.)恩我會找445看看測個timing
  2. Hmm, just a suggesion here, I heard your S:C1 is some kind of Normal sample, maybe you can change this to N:C1, and change S:C2 to S:C1, so you can use soft-whistle in N:C1 to enrich your hitsounds, also it will affect taiko hitsounds too change hitsound name.
After you fixed these, I'll continue the pattern checkSure

謝謝歐尼醬 ~ !

Fycho wrote:

路过,稍微说几点(非mod,实在有点看不下去了。。。謝謝!
[Shiki Revive]
  1. 03:33:829 (3) - 1/3snap please, 移到03:33:901 - 原因不说了,必须得改的。。。說的堆,fix
  2. 03:44:114 (3) - ^(这个改不改说法不大反正也没啥音,不过在一段1/3的par突然来1/2你自己看吧=。=)^
  3. 03:11:976 (5,6,1) - 这种是个什么玩意。。。作图带点常识行不忘了這是1/4了,remove it.
  4. 03:57:183 (1,2,3,4,5) - 这里timing不对,这种纯钢琴的part而且一听音就不在线上,建议你好好的仔细测下bpm和offset 的確有一點錯,有叫445來測但美麗
  5. 04:36:835 - 傻baka?这根红线时间点完全莫名奇妙!本来downbeat位置是对的,这样被你一弄反而不对了。那里是局部强音不等于重音的节奏,别乱改timing。。。。。好,remove 這條紅線。
  6. 03:04:048 (1,2,3,4,1,2,3) - 串轨节奏差评!改了一點
  7. 整体节奏太烂,没亮点,而且一会3/4一会1/2听起来十分难听,我指的是KIAI,第一小节3/4+1/2,3/4+1/2可以,但是和第二小节的纯1/2听起来就觉得怪,而且第三小节3个3/4更奇怪,又忽略人声又不对着鼓点,作为自创轨更不合理。建议重新组合下。。。這個也懶得大改了,先保留,或許以后我會慢慢改一點節奏
謝了飛球。
Charles445
I think add +14, would be better
Topic Starter
smallboat

Charles445 wrote:

I think add +14, would be better
Okay,added!thanks 445! :)
Chewin
Hello! Sorry for being late with this m4m

General Stuff
  1. The video offset is placed too early. if you notice you'll see that the singer starts singing still when there is only melody without vocal LOL. Try to place it at offset: 1057. It looks perfect.

Shiki Revive
  1. 00:02:343 (6) - What about adding new combo here? New melody is starting just on this downbeat, it'd be cool
  2. 00:05:342 (4) - This slider flows so bad after the 00:04:057 (1,2,3) ones. I would keep the same logic on this pattern copy-pastying the 00:04:485 (2) like you did for 00:04:057 (1,3) placing it some grid left than 00:04:485 (2). You should fix the 00:05:771 (1) as well if you apply this
  3. 00:07:056 (4) - What about adding normal sampleset on this slider's tail to fill the drum of the melody? I would set normal sampleset on this finish as well:
  4. 00:07:485 (1). Same for 00:08:342 (3)'s head and so on, like 00:09:199 (1) with all those drum sounds. I won't mention it anymore, I guess you got it
  5. 00:19:269 (6,7,1) - Stack it better
  6. 00:22:697 (7) - New combo
  7. 00:35:552 (4) - NC here as well. The melody is different
  8. 00:54:514 (3,4,5,6,7) - To get a better flow I'd change the position of some elements from 00:54:835 (5). What about making something like: https://osu.ppy.sh/ss/1789445 ? Flows much better!
    SPOILER
    60,156,54835,2,0,L|68:236,1,50
    76,324,55049,1,10,0:0:0:0:
    195,102,55264,1,0,0:0:0:0:
  9. 00:58:692 (4) - Move to x:348 y:80 to keep the pattern consistent
  10. 01:00:941 (2) - This looked kinda unexpected to me, honestly. Move it closer to the previous (1) pls
  11. 01:38:115 (7) - New combo
  12. 02:09:529 (2,3) - Make the spacing bigger? So much spacing unconsistency <_<
  13. 02:31:490 (8,1) - switch ncs
  14. 03:05:776 (1,2,3,4,5,6,1,2,3,4) - I don't understand this overbig and overhuge spacing, honestly...
  15. 03:29:558 Silence this slider's tick, it's confusing, same for 03:30:201 (6), 03:31:915 (4,6) - same and so on
  16. 03:44:770 (5) - new combo?
  17. 03:57:126 Add a red line here and set those circles in this way: http://puu.sh/9Z4FD/2ca92867b8.jpg they are actually really off. Moreover, re-add a red line on 03:58:268 (5)
  18. 04:55:274 (7) - NC
  19. 04:57:203 (5,1) - Switch NCs

This diff needs more and more work. There are so much inconsistent spacings <_< well, i hope it helped at least, good luck with it!
Topic Starter
smallboat
Sorry,I forget to notice this map,forget give to ur KD :o

I'll check it soon ! Thanks Chewin suggestion ~ ! :)

(Perhaps I'll replace some parts)


Chewin wrote:

Hello! Sorry for being late with this m4m I'm so late mod reply to this ,too. :o

General Stuff
  1. The video offset is placed too early. if you notice you'll see that the singer starts singing still when there is only melody without vocal LOL. Try to place it at offset: 1057. It looks perfect. Fixed.

Shiki Revive
  1. 00:02:343 (6) - What about adding new combo here? New melody is starting just on this downbeat, it'd be cool Fixed.
  2. 00:05:342 (4) - This slider flows so bad after the 00:04:057 (1,2,3) ones. I would keep the same logic on this pattern copy-pastying the 00:04:485 (2) like you did for 00:04:057 (1,3) placing it some grid left than 00:04:485 (2). You should fix the 00:05:771 (1) as well if you apply this Consider it.
  3. 00:07:056 (4) - What about adding normal sampleset on this slider's tail to fill the drum of the melody? I would set normal sampleset on this finish as well: Fixed.
  4. 00:07:485 (1). Same for 00:08:342 (3)'s head and so on, like 00:09:199 (1) with all those drum sounds. I won't mention it anymore, I guess you got it Added finish in slider head at 00:08:342 (3) & 00:09:199 (1),fixed.
  5. 00:19:269 (6,7,1) - Stack it better Fixed.
  6. 00:22:697 (7) - New combo Fixed.
  7. 00:35:552 (4) - NC here as well. The melody is different Fixed.
  8. 00:54:514 (3,4,5,6,7) - To get a better flow I'd change the position of some elements from 00:54:835 (5). What about making something like: https://osu.ppy.sh/ss/1789445 ? Flows much better! Feel looks fine now.
    SPOILER
    60,156,54835,2,0,L|68:236,1,50
    76,324,55049,1,10,0:0:0:0:
    195,102,55264,1,0,0:0:0:0:
  9. 00:58:692 (4) - Move to x:348 y:80 to keep the pattern consistent Fixed.
  10. 01:00:941 (2) - This looked kinda unexpected to me, honestly. Move it closer to the previous (1) pls Fixed.
  11. 01:38:115 (7) - New combo Fixed.
  12. 02:09:529 (2,3) - Make the spacing bigger? So much spacing unconsistency <_< Okay,fixed.
  13. 02:31:490 (8,1) - switch ncs Fixed.
  14. 03:05:776 (1,2,3,4,5,6,1,2,3,4) - I don't understand this overbig and overhuge spacing, honestly... Sounds like this music seems can make jump,so no change this.
  15. 03:29:558 Silence this slider's tick, it's confusing, same for 03:30:201 (6), 03:31:915 (4,6) - same and so on Fixed.
  16. 03:44:770 (5) - new combo? Fixed.
  17. 03:57:126 Add a red line here and set those circles in this way: http://puu.sh/9Z4FD/2ca92867b8.jpg they are actually really off. Moreover, re-add a red line on 03:58:268 (5) Perhaps don't add this,look fine now.
  18. 04:55:274 (7) - NC Fixed.
  19. 04:57:203 (5,1) - Switch NCs Fixed.

This diff needs more and more work. There are so much inconsistent spacings <_< well, i hope it helped at least, good luck with it!Sure,help a lot ~ ! Thanks Chewin !
ZZHBOY
你怎么坑了 吃食
icelemons
aimod里面有很多问题的样子

00:15:198 (4) - 这里是不是放歪了
00:31:481 (1,2,3,1) - 感觉放个三角型,黄色note放中间好看些
00:32:981 (2,3,4,5) - 偏了一点,虽然不是什么问题_(:зゝ∠)_ 还是说下比较好
03:09:204 (1) -to 03:10:704 (2) - 这是不是太跳了orz有点读不清

AR高一些。我设置到9打的时候顺手多了。8.3总感觉哪里别扭,打的时候尤其明显
F D Flourite
很抱歉来这么晚。在学校比较适合摸图>w<

红体-Unrankable
粗体-强调

[Shiki Revive]
  1. 第二根红线大丈夫?很多音都off了:02:01:066 - 02:01:495 - 02:01:602 - 02:01:923 - etc.(尤其是clap处特别明显)
  2. 建议把HP稍微降一点。app图嘛,何况你这Kiai节奏还难读,还没有break >.<。6~6.5 will be fine.
  3. 00:00:629 -> 00:03:200 - 这一段remap一下。这里没有什么节奏,图跟的是很舒缓的乐器,因此距离没必要一开始就那么大,和后面没啥区别。这3秒弄成一个light Insane就好了。
  4. 00:55:478 (1,2) - 跟着音乐来讲的话,我这里会弄jump。00:56:335 (1,2) - same 00:57:192 (1,2) - same
  5. 01:13:904 (6,1) - Minor. 这两个可以blanket
  6. 01:14:761 (2) - 换成1/2slider
  7. 01:27:616 (6,1,2) - Minor. Fix the blanket?
  8. 01:33:615 (3,4,5) - 节奏为什么不填满?如果说是kiai后的缓和段倒是可以理解,可是01:48:613 (1,2,3,4,5,6,7,8) - 这一段明明节奏不密也不强你又把节奏下这么满。
  9. 02:35:347 (2) - Ctrl+G吧,这样距离实在是有点大。
  10. 03:57:197 (1,2,3) - 不建议下note。我试了一下,要到1/16才能压得准后面两声钢琴,何必呢,别人根本读不出来。
  11. No need to say much about nazi, because it is less important.
  12. 关于inconsistent spacing
    1. 00:49:479 (4,5,6,7,1) - 这里的跳跃有点不懂.
    2. 03:01:491 (2,3,4,5,6,7,1) - 这里的距离不大好理解。光听节奏其实2345只有2有节奏,但是你节奏填满了不说,距离拉那么大可是音乐氛围跟不上。然后就是71这里距离是可以加大的。
    3. 01:05:762 (1,2) - 要我说,你kiai 3/4滑条的距离一直是一个谜>.< 比起把那些大的跳改小,我更支持你把这里的DS改大,让1和2的尾相blanket.
    4. 01:06:619 (3,4) - ^
    5. 全部重新看了一遍之后,发现你3/4slider距离还是比较短的。01:10:047 (3) - 那这个地方应该不止我一个人提吧。
    6. 02:50:350 (1,2,3) - A little bit confusing about distance.
    7. 其实在我的理解当中,consistent spacing的目的就是为了让所有能读的了这个AR的人都能无视Approaching Circle而轻松读图。而不是说需要什么DS作图之类的。其实楼上所说的把AR增高是一个道理。AR高了Approaching Circle自然就更明显一些。
    8. 我还想指出一点:并不是所有player见到散乱的1/4滑条就知道是1/4滑条跳的。不过似乎就目前player community来说,1/4滑条跳距离似乎问题不是很大。
Topic Starter
smallboat
icelemons

icelemons wrote:

aimod里面有很多问题的样子 沒什麼問題,只是說一些注意事項而已

00:15:198 (4) - 这里是不是放歪了 移動了一點
00:31:481 (1,2,3,1) - 感觉放个三角型,黄色note放中间好看些 移動了一點
00:32:981 (2,3,4,5) - 偏了一点,虽然不是什么问题_(:зゝ∠)_ 还是说下比较好 移動了一點
03:09:204 (1) -to 03:10:704 (2) - 这是不是太跳了orz有点读不清 好像有一點,我再想看看

AR高一些。我设置到9打的时候顺手多了。8.3总感觉哪里别扭,打的时候尤其明显 調了AR8.8

謝了icelemons ~ !

F D Flourite

F D Flourite wrote:

很抱歉来这么晚。在学校比较适合摸图>w<

红体-Unrankable
粗体-强调

[Shiki Revive]
  1. 第二根红线大丈夫?很多音都off了:02:01:066 - 02:01:495 - 02:01:602 - 02:01:923 - etc.(尤其是clap处特别明显) 445說offset沒問題
  2. 建议把HP稍微降一点。app图嘛,何况你这Kiai节奏还难读,还没有break >.<。6~6.5 will be fine. 調了6,也許以後會更動
  3. 00:00:629 -> 00:03:200 - 这一段remap一下。这里没有什么节奏,图跟的是很舒缓的乐器,因此距离没必要一开始就那么大,和后面没啥区别。这3秒弄成一个light Insane就好了。考慮一下
  4. 00:55:478 (1,2) - 跟着音乐来讲的话,我这里会弄jump。00:56:335 (1,2) - same 00:57:192 (1,2) - same 感覺還不錯,fixed
  5. 01:13:904 (6,1) - Minor. 这两个可以blanket
  6. 01:14:761 (2) - 换成1/2slider 改了
  7. 01:27:616 (6,1,2) - Minor. Fix the blanket?
  8. 01:33:615 (3,4,5) - 节奏为什么不填满?如果说是kiai后的缓和段倒是可以理解,可是01:48:613 (1,2,3,4,5,6,7,8) - 这一段明明节奏不密也不强你又把节奏下这么满。 增加了一個note在01:33:937 (4) .
  9. 02:35:347 (2) - Ctrl+G吧,这样距离实在是有点大。 故意的這是Saten對稱流
  10. 03:57:197 (1,2,3) - 不建议下note。我试了一下,要到1/16才能压得准后面两声钢琴,何必呢,别人根本读不出来。 調了一下第二個note到1/6
  11. No need to say much about nazi, because it is less important. Okay.
  12. [box=关于inconsistent spacing]
    1. 00:49:479 (4,5,6,7,1) - 这里的跳跃有点不懂. 修了一些間距
    2. 03:01:491 (2,3,4,5,6,7,1) - 这里的距离不大好理解。光听节奏其实2345只有2有节奏,但是你节奏填满了不说,距离拉那么大可是音乐氛围跟不上。然后就是71这里距离是可以加大的。 說的有道理,但為了pattern對稱還是不改這了吧。
    3. 01:05:762 (1,2) - 要我说,你kiai 3/4滑条的距离一直是一个谜>.< 比起把那些大的跳改小,我更支持你把这里的DS改大,让1和2的尾相blanket.
    4. 01:06:619 (3,4) - ^ 改了一下
    5. 全部重新看了一遍之后,发现你3/4slider距离还是比较短的。01:10:047 (3) - 那这个地方应该不止我一个人提吧。 雖然這距離有點遠但玩的還ok
    6. 02:50:350 (1,2,3) - A little bit confusing about distance. 改了一點
    7. 其实在我的理解当中,consistent spacing的目的就是为了让所有能读的了这个AR的人都能无视Approaching Circle而轻松读图。而不是说需要什么DS作图之类的。其实楼上所说的把AR增高是一个道理。AR高了Approaching Circle自然就更明显一些。 恩,AP增高了一些
    8. 我还想指出一点:并不是所有player见到散乱的1/4滑条就知道是1/4滑条跳的。不过似乎就目前player community来说,1/4滑条跳距离似乎问题不是很大。 好,也許我會看完全部再改改一些間距

      謝謝FD的建議,有些很有用~ !感覺要上BAT了你。
EmingK

Elaine wrote:

船业又做神图
Gero
Hello ~

General

  1. Your video offset is kinda off, what about to use 844 as offset instead 1057? it looks better imo.
  2. You should remove Wakeshima from tags since you've already added it more than once, btw consider to add 屍鬼 because is the source of the song and Full Version too.
  3. Consider to remove drum-whistle.wav because is a useless file since you already has a drum-hitwhistle.wav.
  4. I think you should take a look to the AIBat cause you have many unsnapped points by 1 or 2 ms in the difficulty that isn't noticeable in stable and cutting edge version.
Shiki Revive

  1. 00:03:628 (3) - To emphasize the vocal I would like you could add a NC in this part since it would fit great, in my opinion.
  2. 00:06:199 (2,3) - What do you think about using CTRL + G in both sliders? to improve the flow in the map and make it more natural and fun somehow, something like this might work.
  3. 00:07:270 (5) - To be honest I feel that it would sound a lot better if instead of using a normal sound replace it by a sound drum, you should try it.
  4. 00:19:376 (8) - If you listening carefully you can realize that here there isn't a noticeable sound because it actually the sound should be exactly in 1/6 (00:19:412 - ) so I recommend you to change these two notes 00: 19: 269 (7.8) - by a slider.
  5. 00:25:696 (5,6) - Same as above because it should be like this rhythm in my opinion.
  6. 03:14:132 (8,9) - ^ 03:15:846 (6,7) - ^
  7. 00:30:624 (1) - I guess this is intentional but I'd like to trying to replace this by 1/4 slider instead 1/2 cause the rhythm here is quite constant to be honest.
  8. 00:32:553 (4) - What do you think to move it to X: 96 Y: 193 for doing a perfect stack with 00:33:624 (4) - this circle and avoid any problems for read the next pattern and the plus can be that you improve the aesthetics as well.
  9. 00:34:909 (1,2,3) - This is just a personal suggestion but After many tries I come to the conclusion slightly change the position of the 3 circles and make a different jump, something like this flows much better somehow.
  10. 00:42:837 (6) - hmm.... this feels kinda overmapped if you ask me so a quick fix would be to extend this by 1 tick.
  11. 01:11:547 (4,5,1,2,3) - Don't you think that this is quite difficult to pass? there has many circles 1/4 in a short time but I guess that you can slightly change the distance between all the circles to be less uncomfortable to play.
  12. 01:19:796 (2,3) - Nazi* How about to make a nice blanket with these both objects? something like this could be quite ideal in my opinion.
  13. 01:21:938 (4) - NC for a better readability?
  14. 02:13:252 (3) - ^ 02:16:787 (4) - ^ 04:09:945 (4) - ^
  15. 01:22:902 (8,1) - Switch NC because there has a change at the vocals that is very noticeable imo.
  16. 05:08:117 (5,1) - ^ (in this case is the instrumental)
  17. 01:45:185 (1) - Did you forget to add a finish at the head of the slider? or this is intentional? I would consider to add it because there has a sound at the background.
  18. 01:53:112 (1,2,3) - Wow ... this is too difficult even for me, I see no reason to make such an exaggerated jump in this part so it would be highly recommended to replace the distance by other more shorter.
  19. 01:54:826 (1) - Remove the NC because is too short in compared to the rest patterns.
  20. 02:10:895 (1,2,3) - To be honest this stack feels quite uncomfortable so what do you think to move this circle 02:10:895 (1) - to X: 256 Y: 28 for a better flow.
  21. 02:19:893 (3,4,5,1,2,3) - Flow here is kinda awkward for me, what about to change the position of the stream for something like this? for the rest you should move the next circle to X: 256 Y: 60 for the same reason that I've mentioned before.
  22. 02:42:176 (2,3,4) - Whistle?
  23. 03:01:491 (2,3,4,5) - Maybe it's just me but this feels kinda overmapped from my point of view, just for avoid any problems in the future would be ideal if you try to doing another rhythm pattern here..
  24. 03:10:918 (1,2,3,4,5,6,1,2,3,4) - I'm not sure about the rhythm here because it has a 1/6 part and 1/4 so try to do something different here please...
  25. 03:57:947 (4) - this should be snapped in 03:57:911 (4) - if I'm not wrong.
  26. 04:50:118 (3) - just a minor thing but what about to change it by a slider repeat in 1/6, it fits well imo?
  27. 04:58:381 (8,9) - I don't get it why you do jumps like this one because to be honest it doesn't flow great at all so I recommend to do CTRL + G in this slider 04:58:488 (9) - to avoid this problem... and if you wanna keep the next one you should do the same thing to 04:58:917 (1) - this one.
  28. 05:09:724 (1) - I suggest you to finish this spinner at 05:11:974 - since 05:08:117 (1) - there hasn't a sound.
That's all...
Shad0w1and
還是之前給你的視頻offset -440,這裏備忘一下。
SPOILER
之後是本人專業測bpm的來了,看你前面好像有些問題我看看。。

頻譜測試結果
第一根紅線:140bpm 615ms
第二根紅線:直接刪
後面的紅線?刪刪刪!
誰搞這麼複雜Orz

【付bpm軟件測試結果:183ms 139.999bpm,大白線換算以後是613ms】

由於各個樂器擊打的響應時間不一樣,很難取得完美offset的。
順便,要是以鼓音的峯值計算offset的話,實測鼓音平均延遲是13ms,所以要是想用鼓音做offset就是628,強調人聲就是我測的那個
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • Can u add eyeballs to the girl in bg?

    _(:3 」∠)_

Video

  • Feels 818 offset is better, look at the mouth when she sings 0.0

Timing

  • Try -9 for timing offset

    Will mod based on original timing

Shiki Revive

  1. Please remap :o
  2. Probably if anything was asked to remap, would be slider shapes like 00:02:771 (2) -
  3. And the jumps are so random in the beginning part
  4. 00:16:483 (1) - Remove NC, cant realize the change
  5. 00:43:908 (2) - This looks like 1/4, add smth at 00:43:801 - ?
  6. 01:11:761 (1) - Don't get the NC here...remove or move to 01:11:547 (4) - ?
  7. 01:25:366 (2) - Use further DS? like 1.3
  8. 01:27:080 (3,4,5,6) - The DS
  9. 02:13:466 (4) - Feel dont have to closer the DS, it's all reading part here
  10. 02:56:992 (8,9,1,2,3,1,2,3,1,2,3,1,1) - Make them 1,2,3 combo on each stacks?
  11. 03:57:197 (1,2,3,4) - Piano sounds more at 1/6, 03:57:126 - , 03:57:340 - , 03:57:626 - , 03:57:911 - . Prefer a timing check here
  12. 04:13:481 (1) - The NC p.p

    Possibly...maybe...rebuild some slider shapes and ask for more mods T_T

Call me back when you're ready!
Gero
Seems like you just ignored my mod, I was thinking to give a bubble but now I'm not sure at all, anyways good luck.
Topic Starter
smallboat

Gero wrote:

Seems like you just ignored my mod, I was thinking to give a bubble but now I'm not sure at all, anyways good luck.


Not ignore :(
I often look the list in few month ago.
Because your list has no my map now,so I think you didn't care my map :o
Gero
I told you about that in game since 1 month ago and I was waiting for your reply to give a bubble, anyways if you still need it you're free to call me back when you're done to apply/reply my mod otherwise you should ask to another BAT.
Topic Starter
smallboat

Gero wrote:

I told you about that in game since 1 month ago and I was waiting for your reply to give a bubble, anyways if you still need it you're free to call me back when you're done to apply/reply my mod otherwise you should ask to another BAT.
Yes it is,remember you already tell me few time can ask a req or not,is my fault,and I still decide Rakuen to do #1,and you possibly do #2 check

:o Ah~Btw, sorry Gero,I forgot turn previous page at this map ,and I found you help me do a mod,really sorry :( (I'm stupid :X

seems feel easy forgetful just like CDFA.. xD

Gero

Gero wrote:

Hello ~ Hi

General

  1. Your video offset is kinda off, what about to use 844 as offset instead 1057? it looks better imo. Seems Rakuen's offset adjust is better than this,so apply her suggestion (Use 818)
  2. You should remove Wakeshima from tags since you've already added it more than once, btw consider to add 屍鬼 because is the source of the song and Full Version too. Fixed
  3. Consider to remove drum-whistle.wav because is a useless file since you already has a drum-hitwhistle.wav. Removed
  4. I think you should take a look to the AIBat cause you have many unsnapped points by 1 or 2 ms in the difficulty that isn't noticeable in stable and cutting edge version. Fix all unsnapped green line
Shiki Revive

  1. 00:03:628 (3) - To emphasize the vocal I would like you could add a NC in this part since it would fit great, in my opinion. Added (Btw,I use the offset -9 for all timing line by Rakuen suggestion,the offset seems have a bit early I think,so adjust it)
  2. 00:06:199 (2,3) - What do you think about using CTRL + G in both sliders? to improve the flow in the map and make it more natural and fun somehow, something like this might work. Okay,good idea,changed
  3. 00:07:270 (5) - To be honest I feel that it would sound a lot better if instead of using a normal sound replace it by a sound drum, you should try it. Is say make samplset hitsound to 'drum' ? Then applied.
  4. 00:19:376 (8) - If you listening carefully you can realize that here there isn't a noticeable sound because it actually the sound should be exactly in 1/6 (00:19:412 - ) so I recommend you to change these two notes 00: 19: 269 (7.8) - by a slider. Well,I look my ranked map at this rhythm part,it place 1/4 there,so I think it is fine,so keep.
  5. 00:25:696 (5,6) - Same as above because it should be like this rhythm in my opinion. Same
  6. 03:14:132 (8,9) - ^ 03:15:846 (6,7) - ^ Seems still can use 1/4 here,maybe if I have free time, I'll ask QAT to check these
  7. 00:30:624 (1) - I guess this is intentional but I'd like to trying to replace this by 1/4 slider instead 1/2 cause the rhythm here is quite constant to be honest. Seems your saying is right,then change here.
  8. 00:32:553 (4) - What do you think to move it to X: 96 Y: 193 for doing a perfect stack with 00:33:624 (4) - this circle and avoid any problems for read the next pattern and the plus can be that you improve the aesthetics as well. Okay,moved
  9. 00:34:909 (1,2,3) - This is just a personal suggestion but After many tries I come to the conclusion slightly change the position of the 3 circles and make a different jump, something like this flows much better somehow. (2) use ctrl+g for here
  10. 00:42:837 (6) - hmm.... this feels kinda overmapped if you ask me so a quick fix would be to extend this by 1 tick. Change note here
  11. 01:11:547 (4,5,1,2,3) - Don't you think that this is quite difficult to pass? there has many circles 1/4 in a short time but I guess that you can slightly change the distance between all the circles to be less uncomfortable to play. Just change a bit place here,but distance has no reduce,testplay by Guy,he says fine
  12. 01:19:796 (2,3) - Nazi* How about to make a nice blanket with these both objects? something like this could be quite ideal in my opinion. Okay,then (3) blanket (2) here
  13. 01:21:938 (4) - NC for a better readability? Added
  14. 02:13:252 (3) - ^ 02:16:787 (4) - ^ 04:09:945 (4) - ^ All added
  15. 01:22:902 (8,1) - Switch NC because there has a change at the vocals that is very noticeable imo. Okay,switch NC here.
  16. 05:08:117 (5,1) - ^ (in this case is the instrumental) The same as above
  17. 01:45:185 (1) - Did you forget to add a finish at the head of the slider? or this is intentional? I would consider to add it because there has a sound at the background. Okay,add finish here,seems I forgot added.
  18. 01:53:112 (1,2,3) - Wow ... this is too difficult even for me, I see no reason to make such an exaggerated jump in this part so it would be highly recommended to replace the distance by other more shorter. Say right,reduce a bit distance here
  19. 01:54:826 (1) - Remove the NC because is too short in compared to the rest patterns. Removed
  20. 02:10:895 (1,2,3) - To be honest this stack feels quite uncomfortable so what do you think to move this circle 02:10:895 (1) - to X: 256 Y: 28 for a better flow. Change a bit here.
  21. 02:19:893 (3,4,5,1,2,3) - Flow here is kinda awkward for me, what about to change the position of the stream for something like this? for the rest you should move the next circle to X: 256 Y: 60 for the same reason that I've mentioned before. Change pattern here.
  22. 02:42:176 (2,3,4) - Whistle? Added and turn up a bit that part volume.
  23. 03:01:491 (2,3,4,5) - Maybe it's just me but this feels kinda overmapped from my point of view, just for avoid any problems in the future would be ideal if you try to doing another rhythm pattern here.. Sounds like the background music seems can place stream here,maybe I will ask QAT this part can be placed rhythm or not
  24. 03:10:918 (1,2,3,4,5,6,1,2,3,4) - I'm not sure about the rhythm here because it has a 1/6 part and 1/4 so try to do something different here please... Sounds like have the 1/6 snap there,indeed it is a so confused rhythm part ,same reason,let me ask QAT,too
  25. 03:57:947 (4) - this should be snapped in 03:57:911 (4) - if I'm not wrong. Fixed
  26. 04:50:118 (3) - just a minor thing but what about to change it by a slider repeat in 1/6, it fits well imo? Looks fine ,sounds like no 1/6 sound here
  27. 04:58:381 (8,9) - I don't get it why you do jumps like this one because to be honest it doesn't flow great at all so I recommend to do CTRL + G in this slider 04:58:488 (9) - to avoid this problem... and if you wanna keep the next one you should do the same thing to 04:58:917 (1) - this one. Okay,use ctrl+g for this 2 objects here make good flow.
  28. 05:09:724 (1) - I suggest you to finish this spinner at 05:11:974 - since 05:08:117 (1) - there hasn't a sound. Okay,reduce a bit spinner end from your saying
That's all... Thanks Gero ~ !

Rakuen

Rakuen wrote:

As requested!

[box=Legend]Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • Can u add eyeballs to the girl in bg? _(:3 」∠)_

    _(:3 」∠)_

Video

  • Feels 818 offset is better, look at the mouth when she sings 0.0 Fixed 0.0

Timing

  • Try -9 for timing offset Adjusted

    Will mod based on original timing

Shiki Revive

  1. Please remap :o
  2. Probably if anything was asked to remap, would be slider shapes like 00:02:771 (2) - Fix a bit for these pattern 學HW的pattern學失敗了哀
  3. And the jumps are so random in the beginning part XD
  4. 00:16:483 (1) - Remove NC, cant realize the change Fixed
  5. 00:43:908 (2) - This looks like 1/4, add smth at 00:43:801 - ? 00:43:801's sound feel not so obviously I think,maybe will consider to add it.
  6. 01:11:761 (1) - Don't get the NC here...remove or move to 01:11:547 (4) - ? Remove NC here
  7. 01:25:366 (2) - Use further DS? like 1.3 Fixed
  8. 01:27:080 (3,4,5,6) - The DS Adjust a bit
  9. 02:13:466 (4) - Feel dont have to closer the DS, it's all reading part here Adjust a bit pattern here
  10. 02:56:992 (8,9,1,2,3,1,2,3,1,2,3,1,1) - Make them 1,2,3 combo on each stacks? Consider to change it or not,has no idea to replace this pattern now XD
  11. 03:57:197 (1,2,3,4) - Piano sounds more at 1/6, 03:57:126 - , 03:57:340 - , 03:57:626 - , 03:57:911 - . Prefer a timing check here All fixed,but the second note I feel it is 1/8 03:57:367 (2) - there,so place here.
  12. 04:13:481 (1) - The NC p.p Removed

    Possibly...maybe...rebuild some slider shapes and ask for more mods T_T Will change these pattern in my free,hope you like it :3

Call me back when you're ready! Okay,thanks Rakuen ~ !

Updated
alacat
Metadata check.

Artist must be "kanon×kanon" , "カノン×カノン" is a way of reading.

From website (Artist) : http://www.kanonkanon.net/disco/index.html

From website (Anime) : http://www.okiagari.net/music/cd03.html

others fine in my eyes :)
Rakuen
Bubbled #1
Gero
Sorry but I should popping this due an unsnapped thing (spinner) at 03:53:760 - here, If I'm not wrong it should be snapped on 03:56:759 - so I recommend you to use resnap all notes to avoid any possible disqualification, btw I've asked for some opinions about this thing 03:14:123 (8,9,1) - so we concluded that it's quite confusing and a bit random the change of the rhythm here so I'd like to suggest to try something different at this part, call me back when you're done to check that everything is snapped and ready for rebubbled.
Topic Starter
smallboat

Gero wrote:

Sorry but I should popping this due an unsnapped thing (spinner) at 03:53:760 - here, If I'm not wrong it should be snapped on 03:56:759 - so I recommend you to use resnap all notes to avoid any possible disqualification, Move a bit at this spinner,but this seems not the disqualification issue,I think playing the spinner there is no so big effect at here I think (Just a 1ms)

btw I've asked for some opinions about this thing 03:14:123 (8,9,1) - so we concluded that it's quite confusing and a bit random the change of the rhythm here so I'd like to suggest to try something different at this part, call me back when you're done to check that everything is snapped and ready for rebubbled. Will ask alacat this issue
EDIT : Already ask alacat the 03:14:123 (8,9,1)'s snap,say can change 1/4 snap here. (Gero,I give you the log to forum PM,check it)
Gero
@smallboat Isn't a big deal but after all it's can be considered as issue, so is a good reason to disqualify/popping your map, anyways the map looks quite acceptable at the least for me.

~ Bubbled #1 ~
Rakuen
查下是不是漏了

如果不是的话可能看下其他part,因为有些部分有放有些没,像01:18:180 (1) - , 04:20:756 (1) -

01:19:037 - Clap
01:39:605 - Clap
02:26:741 (1) - ^
02:27:598 - ^
02:40:453 (1) - 02:41:310 -

抱歉了orz
Topic Starter
smallboat

Rakuen wrote:

查下是不是漏了

如果不是的话可能看下其他part,因为有些部分有放有些没,像01:18:180 (1) - , 04:20:756 (1) - 都加了

01:19:037 - Clap
01:39:605 - Clap
02:26:741 (1) - ^
02:27:598 - ^
02:40:453 (1) - 02:41:310 -

上面這幾個之前好像聽不太出來就沒加了,不過還是照你的建議都加了

抱歉了orz 謝啦 :)
Rakuen
Bubbled #2
Asagi Mutsuki
breaking BAT chain oAo
*runs*
Tari
Hey, cool map.

Now to check this :3
Winnie
Just ran into this because senpai told me to :)
Tari
Sadly though, I have to pop this map, due to incorrect timing.

I took a hitch at timing the map, and I find its best you try a BPM of 140. The extra timing lines are useless , and even then you still have the wrong timing when you include them. With the .2 you have added to each of the timing line BPM, some notes appear earlier then expected. You can see this by looking at the end of the kiai and generally at the end of the song where the .2 becomes quite noticeable.

Your offset, is just a slightly bit early. I've tested with different offsets and have gotten numbers from 623 ish to 613, I guess its best to use the average of those 2 and try 618. I find it the best with the map.

Anyways, tell me when you've changed the timing of this map (I've confirmed with others on timing too just to make sure) and I'll throw a mod at this map. I hate to see all that work put into waste. Its better to see this map moved forward, and of course I'll try my best to make that happen!



EDIT: Don't forget to resnap notes and resnap your green lines!
Topic Starter
smallboat

Tari wrote:

Sadly though, I have to pop this map, due to incorrect timing.

I took a hitch at timing the map, and I find its best you try a BPM of 140. The extra timing lines are useless , and even then you still have the wrong timing when you include them. With the .2 you have added to each of the timing line BPM, some notes appear earlier then expected. You can see this by looking at the end of the kiai and generally at the end of the song where the .2 becomes quite noticeable. Sure,the BPM adjust to 140,and delete another red lines,keep single red one here

Your offset, is just a slightly bit early. I've tested with different offsets and have gotten numbers from 623 ish to 613, I guess its best to use the average of those 2 and try 618. I find it the best with the map. Okay,offset fix to 618.

Anyways, tell me when you've changed the timing of this map (I've confirmed with others on timing too just to make sure) and I'll throw a mod at this map. I hate to see all that work put into waste. Its better to see this map moved forward, and of course I'll try my best to make that happen! Okay,thanks ~! I'm ready,wait for you next reply.



EDIT: Don't forget to resnap notes and resnap your green lines! Thanks remind,I use hand adjust all resnap green line and notes there
Thanks Tari ~ !

Updated
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