Hi, from my modding queue 
All of my points are my opinion, just trying to show a different pov, feel free to ignore them or refute them.
!! - Very Important
!! - Important
[General]


All of my points are my opinion, just trying to show a different pov, feel free to ignore them or refute them.
!! - Very Important
!! - Important
[General]
- No timing problems, all maps seem pretty good all I'm gonna mod are little details, hope it helps
- The fade out ending bugs me a little but nothing can be done about that lol
- It's a good relaxing song, I feel like there are too many breaks but most can't really be mapped, I'll tell more about that in the respective diff.
- 03:34:885 - no need to turn kiai time off here I guess (it goes to every diff I think)
- 00:44:688 (6) - make a NC from here to be easier to read
- 01:21:088 (2,3) - a slider would be an option instead of repeating teh same triple 3 times
- 01:29:487 (3) - replace by slider
- 01:29:887 - ^^^ slider ends here and add note at 01:30:087
- 02:15:287 (1) - this note doesn't follow vocals, is it following something else?
- from 02:15:287 (1) to 03:22:086 (1) - seems pretty hard for a hard, but it can be managed I guess, so it's just a reminder o/
- you have a fair amount of triples in this diff, but all of them look the same, maybe differenciating them a bit would make the map more entertaining
- 00:38:088 (2,3,4) - I think if you made this triple plus 00:37:688 (1) a different combo it would be easier to read !!
- 00:39:488 (4) and 00:39:688 (5,6,7) are really tight and close together, maybe pushing them a bit down would make it easier to read and play
- 00:51:288 (8) - I think that a slider should start here to represent the bass sound, then instead of 00:51:688 (1), you'd end the slider there and put a circle at 00:51:888
- 00:59:088 (5) - I like this, but you only use it once in the whole map ; ;
- 01:06:888 (4,5) - it's a pretty big jump compared to the other ones on that combo
- 01:10:488 (1,2) - why are only those notes the combo? you could extend this combo until 01:11:688 (5), and then start the other one !!
- 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - this whole combo could have bigger jumps, it's pretty plain to be a "pre-break" part
- 01:36:487 - 20 sec break ;-; you could add notes marking the beat/piano from 01:49:287 (slow notes, to keep the player awake lol)
- 02:03:287 (1) - this slider is such a loner, I think making it curved would help him out
- 02:29:287 (1) - this could start sooner, at 02:28:887
- 02:30:886 (1) - I think starting this part with a slider would help players that suck coming out of spinners (like myself ._.)
- 02:32:886 (9,10) - I wouldn't say this is a big jump, but it's definately bigger than the other ones on this part
- 02:56:686 - imo this part is perfectly "mappable", the map isn't tiring enough to ask for a long break here, it's entirely up to you though of course !!
- 03:15:886 (2,3,4,5,7,8,9,10,5,6) - please give a louder hitsound feedback on these doubles, it's really hard to figure out it's rythm without it !!
- 04:13:085 (13) - like in the first stream, maybe start the NC here to allow for better reading?
- 04:31:685 (8) - rotate this a bit clockwise
- 04:51:284 (10) - "I think that a slider should start here to represent the bass sound, then instead of 04:51:684 (1), you'd end the slider there and put a circle at 04:51:884 (2)" - copy paste from previous point, it's basically the same
