forum

Star Driver - 5 Centimeters Per Second

posted
Total Posts
85
show more
Shad0w1and
[Easy]
Looks fine to me.
[Normal]
try place the sliders by following the drum beats(also white lines). e.g. 00:44:688 (6) and 00:50:288 (5) should not be put in normal
[Hard]
01:00:888 - might add a note here
04:56:684 (3) - no strong beat at 04:56:684 (4) might want change to sliders
[right back]
03:15:686 (1,2,3,4,5,6,7,8,9,10) - not sure this is really needed, sound a little bit weird
01:57:287 (1) - i dont get y Hard you have a extra note here(its ok i just wondering)
Cannot find much errors, but i suggest you try change your pattern during the long drain time. your pattern is a little bit boring. try make this fun. no kd if you dont think my comments are helpful.
Topic Starter
Come[Back]Home

Shad0w1and wrote:

[Easy]
Looks fine to me.
[Normal]
try place the sliders by following the drum beats(also white lines). e.g. 00:44:688 (6) and 00:50:288 (5) should not be put in normal
done
[Hard]
01:00:888 - might add a note here done
04:56:684 (3) - no strong beat at 04:56:684 (4) might want change to sliders
done
[right back]
03:15:686 (1,2,3,4,5,6,7,8,9,10) - not sure this is really needed, sound a little bit weird It fits perfectly with the music
01:57:287 (1) - i dont get y Hard you have a extra note here(its ok i just wondering)
Cannot find much errors, but i suggest you try change your pattern during the long drain time. your pattern is a little bit boring. try make this fun. no kd if you dont think my comments are helpful.
I dont think its boring, i just dont want to overmap it with jumps which wouldnt fit anyway.
kingokinko
#ModReqs

[Right Back]

(These are just recommentions, The overall Difficulty is Good Mapped!)

00:29:688 (2) - This circle is at the very edge, if you want to keep it, keep it, I dont feel like It's good placed there.

02:04:887 (1,2) - Doesn't feel right when playing to me, would make the slider abit longer and would remove the circle.

03:21:686 (10) - NC?

03:27:686 (3,4,5,6) - This part is amazingly mapped, I personally would like bigger jumps, heheh 8-)

03:38:485 (2) - Again this note is at the very edge

04:12:485 (7) - NC?

04:43:684 (7) - ^

[Hard]

(Same as above)

00:49:688 (3,4,5) - Would change this to:


00:50:288 (6,7) - Would change this to: (Better songflow)


8-)

Everything fine in Hard!

[Other Impressions]
The overall map is extremly good mapped, I just don't feel like those very edge notes must be there, Good Luck! 8-) :)
- Milhofo -
Hi, from my modding queue :)

All of my points are my opinion, just trying to show a different pov, feel free to ignore them or refute them.

!! - Very Important
!! - Important

[General]
  1. No timing problems, all maps seem pretty good all I'm gonna mod are little details, hope it helps
  2. The fade out ending bugs me a little but nothing can be done about that lol
  3. It's a good relaxing song, I feel like there are too many breaks but most can't really be mapped, I'll tell more about that in the respective diff.
  4. 03:34:885 - no need to turn kiai time off here I guess (it goes to every diff I think)
[Hard]
  1. 00:44:688 (6) - make a NC from here to be easier to read
  2. 01:21:088 (2,3) - a slider would be an option instead of repeating teh same triple 3 times
  3. 01:29:487 (3) - replace by slider
  4. 01:29:887 - ^^^ slider ends here and add note at 01:30:087
  5. 02:15:287 (1) - this note doesn't follow vocals, is it following something else?
  6. from 02:15:287 (1) to 03:22:086 (1) - seems pretty hard for a hard, but it can be managed I guess, so it's just a reminder o/
[Right Back]
  1. you have a fair amount of triples in this diff, but all of them look the same, maybe differenciating them a bit would make the map more entertaining
  2. 00:38:088 (2,3,4) - I think if you made this triple plus 00:37:688 (1) a different combo it would be easier to read !!
  3. 00:39:488 (4) and 00:39:688 (5,6,7) are really tight and close together, maybe pushing them a bit down would make it easier to read and play
  4. 00:51:288 (8) - I think that a slider should start here to represent the bass sound, then instead of 00:51:688 (1), you'd end the slider there and put a circle at 00:51:888
  5. 00:59:088 (5) - I like this, but you only use it once in the whole map ; ;
  6. 01:06:888 (4,5) - it's a pretty big jump compared to the other ones on that combo
  7. 01:10:488 (1,2) - why are only those notes the combo? you could extend this combo until 01:11:688 (5), and then start the other one !!
  8. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - this whole combo could have bigger jumps, it's pretty plain to be a "pre-break" part
  9. 01:36:487 - 20 sec break ;-; you could add notes marking the beat/piano from 01:49:287 (slow notes, to keep the player awake lol)
  10. 02:03:287 (1) - this slider is such a loner, I think making it curved would help him out
  11. 02:29:287 (1) - this could start sooner, at 02:28:887
  12. 02:30:886 (1) - I think starting this part with a slider would help players that suck coming out of spinners (like myself ._.)
  13. 02:32:886 (9,10) - I wouldn't say this is a big jump, but it's definately bigger than the other ones on this part
  14. 02:56:686 - imo this part is perfectly "mappable", the map isn't tiring enough to ask for a long break here, it's entirely up to you though of course !!
  15. 03:15:886 (2,3,4,5,7,8,9,10,5,6) - please give a louder hitsound feedback on these doubles, it's really hard to figure out it's rythm without it !!
  16. 04:13:085 (13) - like in the first stream, maybe start the NC here to allow for better reading?
  17. 04:31:685 (8) - rotate this a bit clockwise
  18. 04:51:284 (10) - "I think that a slider should start here to represent the bass sound, then instead of 04:51:684 (1), you'd end the slider there and put a circle at 04:51:884 (2)" - copy paste from previous point, it's basically the same
I'm sorry I won't have time to mod Normal and Easy but I played through them and they seemed just fine ^^ the song is pretty long afterall, hope this helps, GL :D
Topic Starter
Come[Back]Home

Milhofo wrote:

Hi, from my modding queue :)

All of my points are my opinion, just trying to show a different pov, feel free to ignore them or refute them.

!! - Very Important
!! - Important

[General]
  1. No timing problems, all maps seem pretty good all I'm gonna mod are little details, hope it helps
  2. The fade out ending bugs me a little but nothing can be done about that lol
  3. It's a good relaxing song, I feel like there are too many breaks but most can't really be mapped, I'll tell more about that in the respective diff.
  4. 03:34:885 - no need to turn kiai time off here I guess (it goes to every diff I think)
[Hard]
  1. 00:44:688 (6) - make a NC from here to be easier to read fixed
  2. 01:21:088 (2,3) - a slider would be an option instead of repeating teh same triple 3 times If more people will point that out ill change it
  3. 01:29:487 (3) - replace by slider Done
  4. 01:29:887 - ^^^ slider ends here and add note at 01:30:087 Spinner starts there now
  5. 02:15:287 (1) - this note doesn't follow vocals, is it following something else? Yes, the piano
  6. from 02:15:287 (1) to 03:22:086 (1) - seems pretty hard for a hard, but it can be managed I guess, so it's just a reminder o/ Haha, thanks :P
[Right Back]
  1. you have a fair amount of triples in this diff, but all of them look the same, maybe differenciating them a bit would make the map more entertaining
  2. 00:38:088 (2,3,4) - I think if you made this triple plus 00:37:688 (1) a different combo it would be easier to read !! fixed
  3. 00:39:488 (4) and 00:39:688 (5,6,7) are really tight and close together, maybe pushing them a bit down would make it easier to read and play Its fine
  4. 00:51:288 (8) - I think that a slider should start here to represent the bass sound, then instead of 00:51:688 (1), you'd end the slider there and put a circle at 00:51:888 Good idea, but its nice how it is
  5. 00:59:088 (5) - I like this, but you only use it once in the whole map ; ; Hmm, thats true, somehow i forget about them easily haha
  6. 01:06:888 (4,5) - it's a pretty big jump compared to the other ones on that combo I actually had i different before, but some1 suggestet it, ill change it if morew people will point that out
  7. 01:10:488 (1,2) - why are only those notes the combo? you could extend this combo until 01:11:688 (5), and then start the other one !! Liesten to the music, it fits
  8. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - this whole combo could have bigger jumps, it's pretty plain to be a "pre-break" part The song is calm there so no jump needed
  9. 01:36:487 - 20 sec break ;-; you could add notes marking the beat/piano from 01:49:287 (slow notes, to keep the player awake lol) Thats true ill consider it
  10. 02:03:287 (1) - this slider is such a loner, I think making it curved would help him out done
  11. 02:29:287 (1) - this could start sooner, at 02:28:887 done
  12. 02:30:886 (1) - I think starting this part with a slider would help players that suck coming out of spinners (like myself ._.) Nah xD
  13. 02:32:886 (9,10) - I wouldn't say this is a big jump, but it's definately bigger than the other ones on this part It fits
  14. 02:56:686 - imo this part is perfectly "mappable", the map isn't tiring enough to ask for a long break here, it's entirely up to you though of course !! Its break time before the kiai time
  15. 03:15:886 (2,3,4,5,7,8,9,10,5,6) - please give a louder hitsound feedback on these doubles, it's really hard to figure out it's rythm without it !! If more people will point that out ill change it
  16. 04:13:085 (13) - like in the first stream, maybe start the NC here to allow for better reading? done
  17. 04:31:685 (8) - rotate this a bit clockwise Its okay like this
  18. 04:51:284 (10) - "I think that a slider should start here to represent the bass sound, then instead of 04:51:684 (1), you'd end the slider there and put a circle at 04:51:884 (2)" - copy paste from previous point, it's basically the same Its okay
I'm sorry I won't have time to mod Normal and Easy but I played through them and they seemed just fine ^^ the song is pretty long afterall, hope this helps, GL :D
It helped me, thank you very much :)
Topic Starter
Come[Back]Home

kingokinko wrote:

#ModReqs

[Right Back]

(These are just recommentions, The overall Difficulty is Good Mapped!)

00:29:688 (2) - This circle is at the very edge, if you want to keep it, keep it, I dont feel like It's good placed there. Fixed

02:04:887 (1,2) - Doesn't feel right when playing to me, would make the slider abit longer and would remove the circle. fixed

03:21:686 (10) - NC? done

03:27:686 (3,4,5,6) - This part is amazingly mapped, I personally would like bigger jumps, heheh 8-) Thank you very much ^_^

03:38:485 (2) - Again this note is at the very edge fixed

04:12:485 (7) - NC? fixed

04:43:684 (7) - ^ ^

[Hard]

(Same as above)

00:49:688 (3,4,5) - Would change this to: Its fine


00:50:288 (6,7) - Would change this to: (Better songflow) I dont plant on doing jujmps in Hard


8-)

Everything fine in Hard!

[Other Impressions]
The overall map is extremly good mapped, I just don't feel like those very edge notes must be there, Good Luck! 8-) :) Thank you very much *_*
Glad you like it :)
RandF
From my queue~

[Easy]
  1. 01:05:288 (1) - remove NC
  2. 02:17:687 (4,1) - check blanketting
  3. 02:40:486 (1) - clap is strange, imo
  4. 03:54:085 (1) - soft-hitsound is better
  5. 04:54:484 (4,1) - check blanketting
[Normal]
  1. CS: 3.5
  2. 01:05:288 (1) - remove NC
  3. 02:07:487 (6,7) - hard to find rhythm. 3/2 slider is better, imo
  4. 03:20:886 (1,2) - avoid stack. hard to see as after spinner
  5. 03:35:485- I prefer to add a break. suggetion
  6. 03:54:085 (1) - soft-hitsound is better
  7. 04:03:085- add a note
[Hard]
  1. 01:30:087 (1) - why finish at only this diff ?
  2. 02:03:287 (1,2) - swap NC
  3. 02:15:287 (1) - delete for following vocal
  4. 03:21:486 (3,4,5,6,7,8) - very confusing. I suggest to avoid stack or delete 03:21:586
[Right Back]
  1. 00:37:688 (1) - I prefer to delete
  2. 01:10:488 (1) - remove NC
  3. 01:11:888- add a note
  4. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - suggetion
  5. 02:04:887 (1) - I suggest 1/2 rhythm
  6. 02:17:820 (1,2) - DS1.0x
  7. 02:18:620 (3,4) - ^
  8. 02:19:420 (5,6) - ^
  9. 03:15:686 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - too hard to find rhythm. follow 1/1 rhythm
  10. 04:13:085 (1,3) - swap NC

~Good Luck~
Topic Starter
Come[Back]Home

RandomEffect wrote:

From my queue~

[Easy]
  1. 01:05:288 (1) - remove NC done
  2. 02:17:687 (4,1) - check blanketting done
  3. 02:40:486 (1) - clap is strange, imo deleted it
  4. 03:54:085 (1) - soft-hitsound is better done
  5. 04:54:484 (4,1) - check blanketting done
[Normal]
  1. CS: 3.5
  2. 01:05:288 (1) - remove NC done
  3. 02:07:487 (6,7) - hard to find rhythm. 3/2 slider is better, imo I think its okay
  4. 03:20:886 (1,2) - avoid stack. hard to see as after spinner fixed
  5. 03:35:485- I prefer to add a break. suggetion done
  6. 03:54:085 (1) - soft-hitsound is better done
  7. 04:03:085- add a note No need to
[Hard]
  1. 01:30:087 (1) - why finish at only this diff ? fixed
  2. 02:03:287 (1,2) - swap NC There is no reason to
  3. 02:15:287 (1) - delete for following vocal Its needed
  4. 03:21:486 (3,4,5,6,7,8) - very confusing. I suggest to avoid stack or delete 03:21:586 fixed
[Right Back]
  1. 00:37:688 (1) - I prefer to delete No
  2. 01:10:488 (1) - remove NC No
  3. 01:11:888- add a note There is nothing in the song to add a note
  4. 01:28:487 (1,2,3,4,5,6,7,8,9,10,11) - suggetion No thanks
  5. 02:04:887 (1) - I suggest 1/2 rhythm Done
  6. 02:17:820 (1,2) - DS1.0x No
  7. 02:18:620 (3,4) - ^ ^
  8. 02:19:420 (5,6) - ^ ^
  9. 03:15:686 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - too hard to find rhythm. follow 1/1 rhythm Its pretty easy to find it
  10. 04:13:085 (1,3) - swap NC done

~Good Luck~ Thank you very much, it really helped me alot :3
Kazuya
Hello, from my M4M queue. Sorry for late. I worked this week.
It's only ideas!

All difficulty: Uncheck: Letterbox During breaks, Widescreen support

[Right Back]

Approach rate: Change to 8, because it's 150 BPM. AR9 is little fast.
Overall Difficulty: Change to 7.

00:30:688 (6,7,8) - Replace them. This 1/1 slider is not good here: 00:30:888 - . Please, move slider here:

00:30:688 - , reverse slider here: 00:31:288 - , and delete 00:30:688 (6) - circle! Screenshot:

http://puu.sh/dDnZH/58235d077b.jpg It's fits the vocals. Please, use!

03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

03:10:486 (4,1,2,3,4,1,2,3,4,5,6,7) - Why is not following the vocal?
04:00:485 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - ^

[Hard]

AR to: 7
OD to: 6

00:38:088 (1,2,3,4,5,6) - Please, use two repeating slider. Currently conception is little hard, and 1x reverse

slider is weird here.
00:49:688 (3,4,5) - It's little difficult. Use reverse slider, or circles.
01:10:888 (1,2,3,4,5) - Better fits the vocal: http://puu.sh/dDoBB/5c1b395aad.jpg Use this similar.
01:14:288 (1,2,3,4) - Please, follow the vocal. Currently conception is weird.
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

[Normal]

Currently circle size is too small, approach rate, HP, and OD is too big! It's not hard difficulty. Currently

difficulty spread is unbalanced. Please, use this:

CS: 3
HP, OD: 4
AR: 5

---------------------

00:50:888 (1,2,3) - This is too hard for normal. Use reverse slider.
01:02:488 (4,5) - This distance snap is too big. Jumps, anti jumps is unrankable!
02:10:887 (6,1) - ^ Don't use variable distance snap for the normal diff.
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

Okay. Too much 1/2 is very hard, it's not so normal. Harder than Normal level.

[Easy]

Normal, and Easy slider velocity is equal. Why? It's unbalanced. Use 1.0x Slider velocity.

Good Luck!
Topic Starter
Come[Back]Home

Kazuya wrote:

Hello, from my M4M queue. Sorry for late. I worked this week.
It's only ideas!

All difficulty: Uncheck: Letterbox During breaks, Widescreen support

[Right Back]

Approach rate: Change to 8, because it's 150 BPM. AR9 is little fast. Ar is 8.5 now.
Overall Difficulty: Change to 7. done

00:30:688 (6,7,8) - Replace them. This 1/1 slider is not good here: 00:30:888 - . Please, move slider here:

00:30:688 - , reverse slider here: 00:31:288 - , and delete 00:30:688 (6) - circle! Screenshot:

http://puu.sh/dDnZH/58235d077b.jpg It's fits the vocals. Please, use! done

03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume. There is no need for both

03:10:486 (4,1,2,3,4,1,2,3,4,5,6,7) - Why is not following the vocal? Because it'd be boring
04:00:485 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - ^ ^

[Hard]

AR to: 7 No
OD to: 6 done

00:38:088 (1,2,3,4,5,6) - Please, use two repeating slider. Currently conception is little hard, and 1x reverse Ill change it if more people will point that out

slider is weird here.
00:49:688 (3,4,5) - It's little difficult. Use reverse slider, or circles. Its a Hard diff, its fine
01:10:888 (1,2,3,4,5) - Better fits the vocal: http://puu.sh/dDoBB/5c1b395aad.jpg Use this similar. Its fine
01:14:288 (1,2,3,4) - Please, follow the vocal. Currently conception is weird. Whats weird about it?
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce Its fine

the volume.

[Normal]

Currently circle size is too small, approach rate, HP, and OD is too big! It's not hard difficulty. Currently

difficulty spread is unbalanced. Please, use this:

CS: 3
HP, OD: 4
AR: 5

---------------------

00:50:888 (1,2,3) - This is too hard for normal. Use reverse slider. Its not too hard for a normal
01:02:488 (4,5) - This distance snap is too big. Jumps, anti jumps is unrankable! fixed, how did that happen?
02:10:887 (6,1) - ^ Don't use variable distance snap for the normal diff. fixed
03:22:086 - 03:46:085 - : This whistle hitsound is too loud, very irritant. Please, use soft-hitwhistle, or reduce

the volume.

Okay. Too much 1/2 is very hard, it's not so normal. Harder than Normal level. Its okay for a normal

[Easy]

Normal, and Easy slider velocity is equal. Why? It's unbalanced. Use 1.0x Slider velocity.

Good Luck! Thanks for the mod :3
Lasoki
From my M4M queue.

[General:]

  1. 02:02:087 - 02:30:886 I think you should use a silent sliderslide sounds here.
  2. 02:30:886 - 02:56:486 – I think you should lower the volume to at least 60, because the claps stand out a bit too much imo. 04:00:285 - 04:10:085 – here too.
  3. 04:51:684 - 04:58:084 – since the music gets softer here you could put inherited points at 04:51:684 – and 04:54:884 - and at the first one put the volume at maybe 60% and at the second 40%.

[Easy:]

  1. 00:51:288 (4,2,3) – imo this overlap here doesn't look very neat. Maybe you could try to stack (4), (2) and 00:54:488 (4) –
  2. 04:06:885 (1,3) – blanket these two.
  3. 04:17:685 (2,3) – move (2) to (340/52) and three (320/144)
  4. 04:54:484 (4,1) – bad blanket.
  5. 02:08:087 (4,1) – bad blanket.
  6. 02:33:686 (4,1) – fix blanket.
  7. 02:46:486 (4,1) – like above.
  8. 03:29:686 (2,3) - like above.
[Normal:]

  1. I think you should use a different SV than in Easy. And imo you should put the CS to 3.5, and lower either AR, OD or HP by one, it's only a normal after all.
  2. I think you should use a higher DS, everything looks so crammed up to me.
  3. 00:50:888 (1,2,3) - I think you should make a slider from (1) to (2) and leave (3) as a circle.
  4. 00:57:288 (1,3) - fix blanket.
  5. 01:05:288 (2,4) – how about making these two sliders the same?
  6. 03:42:885 (4) – ctrl + g + j
[Hard:]

  1. 00:57:688 (9,10,11,12) – unstack these please.
  2. 01:10:488 (6,7) – make a slider out of these.
  3. 01:32:487 – stop the spinner here and start one again at 01:33:287 –
  4. 01:57:287 - stop the spinner here and start one again at 01:58:887 –
  5. 02:42:086 (3,4) – I think you should make these two the same. Just copy paste (3) at (4) and place it next to (3)
  6. 02:53:286 (1) – Why suddenly this strange shape? Just make it a normal curved slider.
  7. 03:19:286 (2,3,4,5,6,7) – either stack both of this triplets or unstack both.
  8. 03:20:886 (1,2) – imo you should make a slider here instead.
  9. 03:24:686 (4,1) – blanket properly.
  10. 04:20:485 (3,5) – try to blanket these.
  11. 04:33:084 (2,3) – fix blanket.
That's it for me.
Topic Starter
Come[Back]Home

Lasoki wrote:

From my M4M queue.

[General:]

  1. 02:02:087 - 02:30:886 I think you should use a silent sliderslide sounds here. No, its not necessary
  2. 02:30:886 - 02:56:486 – I think you should lower the volume to at least 60, because the claps stand out a bit too much imo. 04:00:285 - 04:10:085 – here too. If more people will point it out ill change it
  3. 04:51:684 - 04:58:084 – since the music gets softer here you could put inherited points at 04:51:684 – and 04:54:884 - and at the first one put the volume at maybe 60% and at the second 40%. ^



[Easy:]

  1. 00:51:288 (4,2,3) – imo this overlap here doesn't look very neat. Maybe you could try to stack (4), (2) and 00:54:488 (4) – It doesnt affect the gameplay
  2. 04:06:885 (1,3) – blanket these two. fixed
  3. 04:17:685 (2,3) – move (2) to (340/52) and three (320/144) Its fine
  4. 04:54:484 (4,1) – bad blanket. fixed
  5. 02:08:087 (4,1) – bad blanket. ^
  6. 02:33:686 (4,1) – fix blanket. ^
  7. 02:46:486 (4,1) – like above. ^
  8. 03:29:686 (2,3) - like above. ^
[Normal:]

  1. I think you should use a different SV than in Easy. And imo you should put the CS to 3.5, and lower either AR, OD or HP by one, it's only a normal after all.
  2. I think you should use a higher DS, everything looks so crammed up to me.
  3. 00:50:888 (1,2,3) - I think you should make a slider from (1) to (2) and leave (3) as a circle. done
  4. 00:57:288 (1,3) - fix blanket. There is no need to
  5. 01:05:288 (2,4) – how about making these two sliders the same? No, i hate copy paste patterns
  6. 03:42:885 (4) – ctrl + g + j done
[Hard:]

  1. 00:57:688 (9,10,11,12) – unstack these please. No
  2. 01:10:488 (6,7) – make a slider out of these. No
  3. 01:32:487 – stop the spinner here and start one again at 01:33:287 – If more people will point that out ill change it
  4. 01:57:287 - stop the spinner here and start one again at 01:58:887 – ^
  5. 02:42:086 (3,4) – I think you should make these two the same. Just copy paste (3) at (4) and place it next to (3) No
  6. 02:53:286 (1) – Why suddenly this strange shape? Just make it a normal curved slider. If more people will point that out ill change it
  7. 03:19:286 (2,3,4,5,6,7) – either stack both of this triplets or unstack both. No
  8. 03:20:886 (1,2) – imo you should make a slider here instead. No
  9. 03:24:686 (4,1) – blanket properly. No need too
  10. 04:20:485 (3,5) – try to blanket these. ^
  11. 04:33:084 (2,3) – fix blanket. done
That's it for me. Thanks, it helped a lot
hehe


kds plz
Topic Starter
Come[Back]Home

handsome wrote:



kds plz
Thats not worth of getting a Kds.
hehe

Come[Back]Home wrote:

handsome wrote:



kds plz
Thats not worth of getting a Kds.
just kidding 8-) good luck with your mapset too!
Squichu
hey there!
mod from my queue
.. und mal ganz dreist auf Deutsch ~ uwu

General
  1. wenn du nich vor hast das Video einzuschließen, schneid den Anfang raus? 13 Sekunden Stille is nich so vorteilhaft für FileSize
  2. Qualität vom Audio file is nich die beste, nutz doch die 192kbps, das is das erlaubte Maximum
    (wenn du nen 192kbps file brauchst, ich hab eins, einfach Bescheid sagen c: .. da fehlt aber die Stille am Anfang)
  3. such dir Combo Colours? irgendwas was zum Hintergrund passt am besten
    die hier zB! \o/

    [Colours]
    Combo1 : 242,170,72
    Combo2 : 39,134,239
    Combo3 : 199,54,105
    Combo4 : 208,157,242
  4. in der Kiai Time der normal-whistle hitsound passt (imo) nich so gut zum Song. :/
    ich fand den eher störend, vllt kannst du ja noch einen finden der besser zur Musik passt?
    (letzte Kiai Time ausgeschlossen, das is angenehmer zu hören. c: )
// sonst soweit n ziemlich gutes mapset, nur noch nen paar Vorschläge -

Easy
  1. 00:38:288 - unnecessary green line, delete
  2. 00:41:688 (4,1,2) - movement könnte hier nen bisschen angenehmer sein, musst nur 1 nen bisschen rotieren und anders setzen - http://puu.sh/dHgKs/bc909cda7d.png
  3. 00:45:288 (1,2,3) - sieht gut aus, kann Anfänger aber ganz schnell verwirren, weil die noch nich so auf die Zahlen achten usw. dann klicken sie 3 und vergessen den Circle. du kannst das aber recht gut umbauen um das zu vermeiden, blanket bleibt erhalten - http://puu.sh/dHgQF/9e65c15f5d.png
    ähnlich hier 03:29:686 (2,3) - rotier 3 doch nen bisschen? - http://puu.sh/dHicf/84316732a2.png
  4. 01:15:688 (3,4,1) - movement hier is auch so naja ;-; ich würd ja 01:17:288 (1) - mit 01:18:888 (3) - tauschen, also dass man nach 4 erst nach links geht und dann nach rechts, das passt besser zum vorherigen Movement
  5. 01:55:687 (1,1) - die sind too close für Easy. 1500ms oder mindestens bis zum nächsten downbeat, mehr dazu hier > t/241019
    kannst den Slider einfach durch nen Cirlce bei 02:03:687 ersetzen
    das gleiche Problem auch bei 02:40:486 (1,1) - hier kannst du den Spinner ruhig kürzen, dass er eher endet
  6. 02:05:687 (2,3) - tick changes in Easy solltest du vermeiden, die sind recht schwierig zu lesen, da haben Anfänger einfach noch nich genug Erfahrung.
    du kannst aber 02:05:687 (2) - einfach etwas verlängern und statt 02:08:087 (4) - auch nen Slider nehmen, der dann halt vorher anfängt:

    wenn dir der rhythmus nich gefällt kannst du auch noch etwas umbauen und sowas versuchen:
  7. 03:12:086 (4,1) - super minor, aber versuch bei solchen blankets mal noch nen Anker einzufügen, dann kriegst du das viel genauer hin - http://puu.sh/dHi76/0b85b2eb6d.png
  8. 03:34:885 (1) - der NC is glaub ich eher verwirrend. nur weil du das sampleset änderst musst du nich zwingend ne andere Combofarbe nehmen
    wenn Kiai jetzt auf 03:34:485 (4) - enden würde wär das noch sinnvoll, aber wieso am Ende der Kiai extra noch NC .o.
  9. 04:05:285 (3) - letzter Anker nach 276|354, dann is die Bewegung hinterher viel angenehmer und passender
  10. 04:06:885 (1,2,3) - auch minor, aber blanket.. mreeh. geht besser
Normal
  1. AR is nen bisschen hoch, auch bei Hard.. momentan sieht die Spread so aus 3/6/8/8.5 .. nich wirklich balanced :n
  2. bei CS auch, 3/3.8/4/4 .. ich würd runter gehen auf 3.4 - 3.6, dann musst du zwar einmal durch die Diff gehen und die Distanzen fixen, aber das wär's wert o;
    das solltest du eh machen, was mir beim Testplay nämlich aufgefallen is, is dass viele Objects einfach leicht überlappen, was nich so gut aussieht und unnötig verwirrt. Beispiele, wo das besonders auffällt >
    01:01:288 (1,2,3,4) - http://puu.sh/dHjkA/b9b590e6a2.png
    01:13:288 (6,1) - http://puu.sh/dHjnS/cc9cd9314b.png (nur minimal aber fällt halt auf wenn man's einmal gesehen hat)
    01:20:488 (1,2) - http://puu.sh/dHjqa/a212ce908d.png
    01:23:488 (7,1) - http://puu.sh/dHk2T/00fa179b92.png
    usw. vllt solltest du einfach DS auf 1.3 setzen? dann is nich alles so zusammengestaucht und nen großer Unterschied zu 1.2 is es nich
    machst du teilweise eh schon, bei 00:38:088 (1,2) - zum Beispiel
  3. 00:43:688 (4) - wieso kein ctrl+g (+ Distanz anpassen)? das is sooo viel angenehmer zu spielen
    nich nur hier aber durchweg durch die Diff.. in höheren Stufen is das nich so tragend, aber in Easy und Normal solltest du vllt bisschen mehr auf flow achten, damit sich die Spieler besser auf den Rhythmus konzentrieren können. sowas führt dann zu unnötiger Verwirrung > keine Lust mehr die map zu spielen. was schade wär :/ (ich sag nich dass das bei allen so is, aber es gibt auch solche Leute)
    besonders aufgefallen is mir 01:16:088 (5,6,1) - das spielt sich so - http://puu.sh/dHjW5/48c719a6fa.png - wirklich viel besser
  4. 00:55:688 (4,5) - der reverse passt imo nich so gut, vor allem weil er auf dem downbeat endet, du könntest das versuchen:
  5. 01:21:088 (2,3,4) - movement kannst du hier verbessern wenn du statt dem Zickzack im Kreis gehst. so - http://puu.sh/dHk0N/359cc722f5.png (säh mit 1.3 DS so gut aus '_' ..)
  6. 02:12:487 (2,3) - keine Stacks unter Sliderends, das is nich lesbar auf dem Skill Level. und auch das einzige mal dass du das in der ganzen diff machst, nimm's lieber raus
  7. 02:14:087 (5) - der Downbeat auf dem der Slider endet sollte klickbar sein, is viel lauter als die anderen Töne - reverse weg und Cirlce stattdessen
  8. 03:18:886 (1,1) - 750ms recovery time für Normal is Minimum. ich fänd's aber eig unpassend irwas rauszunehmen, du könntest versuchen den Spinner einfach zu mappen. du hast eh genug spinner drin, einer mehr oder weniger.. ~ 'w'
    gleiches natürlich hier 04:10:085 (1,1) - und hier 04:35:784 (1,1) -
Hard
// die back-forth-stacks sind cool zu spielen und sieht auch sonst eig gut aus. deswegen halt ich mich dementsprechend kurz -
  1. wie gesagt, AR is n bisschen too much, imo. wär besser für die spread das zu reduzieren
  2. 00:44:088 (4) - ich find zu dem Geräusch (Idk wie ich's nenn soll..) passt nen Slider besser als nur nen Circle
  3. 00:49:688 (3,4,5) - space them out? so lange an einem Punkt zu bleiben spielt sich nen bisschen langweilig '-'
  4. 00:53:688 (6) - ctrl+g, besser für's movement
  5. 01:19:288 (7,8,9,1) - die überlappen beim spielen, weil 8+9 ja wegen stack leniency nach oben rücken, schieb sie einfach 10px weiter runter, dann sollte das beim spielen nich mehr zu sehen sein (oder manuell stacken, geht auch)
  6. 02:03:287 (2) - falsch gesnappt?
  7. 02:05:687 (4,5) - ctrl+g, erst slider dann circle, passt besser zu den Vocals, an denen du dich orientierst
  8. 02:45:286 (6,7,8) - knüpft besser an das vorherige an, wenn du 6+7 > ctrl+j und dann richtig platzieren
  9. 02:54:886 (3) - ctrl+g, weil movement ich bin grad zu faul das weiter zu begründen, du weißt denk ich eh was ich meine..
  10. 03:34:885 (1) - das gleiche wie in E, wieso der NC?
  11. 04:29:885 (3) - der Jump kommt irwie so aus dem nichts. die Stelle is nich irwie lauter als die anderen und es is auch kein neuer Ton da, zu dem das gemappt sein könnte.. > regular spacing?
  12. 04:44:484 (5,6,7,8,9,10,1) - würd den Stream hier auch normal spacen, weil das nach dem back-forth-stack so awkard is einfach an einem Punkt zu kleben '-'
    und auch das Ende 04:57:684 (7,8,9,10,11) - .. bisschen lw das so ausklingen zu lassen, find ich >:
Right Back
//sieht auch echt gut aus.. ich persönlich find die star pattern passen nich so gut rein, aber darüber lässt sich ja streiten.. xD
  1. ich mag custom diffnames ja übertrieben gerne, aber ich bin mir sicher dir fällt was besseres ein als 'right back'. das kommt so häufig in den Vocals vor, das is echt meh ;-; .. aber kann auch sein, dass das nur ich so seh. mir würde spontan sowas wie 'wrong track' (weil sie ja auf den 'right track' will) oder 'Smile' (weil 'to save my smile') besser gefallen
  2. 00:31:288 (7,8) - wirkt nen bisschen übertrieben, imo. vor allem weil 8 auf so nem schwachen offbeat startet. schieb 8 auf 508|228?
  3. 00:56:088 (4,5,6,7) - find den Stack von 4-5 nich so passend, würd bei der Musik einfach erwarten sich weiterzubewegen, weil die weder leiser wird noch unterbrochen oder so
  4. 01:16:288 (4,5) - ich vermiss dazwischen auf dem blue tick was. da is auch nen Beat, wie wär's mit nem Circle?
  5. 01:57:287 (1) - da du das 'I' in Hard so schön gemappt hast würd ich vorschlagen das hier auch zu machen. passt gut rein und vor allem is es weird das in einer leichteren Stufe zu haben aber hier dann nich '_'
  6. 02:03:287 (1) - auch falsch gesnappt? Absicht? weil ich hör da keinen Beat oder sonst was. und zu den Vocals gemappt is es nich, sonst würd's eher so aussehen:
    oder
  7. 02:08:887 (3,4,5) - der jump spielt sich nen bisschen komisch, weil sich die Musik kein Stück ändert oder lauter wird > regular spacing?
  8. 03:34:885 (1) - das gleiche wie in den anderen diffs
  9. 04:17:685 (6) - besser zu spielen wenn du das über 04:17:885 (7) - stackst und nich unter 5 (imo)
  10. 04:57:684 (1,2,3,4,5) - gleiche wie in Hard
welp, das is alles. hoffe ich konnt helfen! ^w^
wenn irwas unklar is, einfach nachfragen
Good luck!
Topic Starter
Come[Back]Home

Squirrel wrote:

hey there!
mod from my queue
.. und mal ganz dreist auf Deutsch ~ uwu

General
  1. wenn du nich vor hast das Video einzuschließen, schneid den Anfang raus? 13 Sekunden Stille is nich so vorteilhaft für FileSize
  2. Qualität vom Audio file is nich die beste, nutz doch die 192kbps, das is das erlaubte Maximum
    (wenn du nen 192kbps file brauchst, ich hab eins, einfach Bescheid sagen c: .. da fehlt aber die Stille am Anfang) Das währe nett :3
  3. such dir Combo Colours? irgendwas was zum Hintergrund passt am besten
    die hier zB! \o/

    [Colours]
    Combo1 : 242,170,72
    Combo2 : 39,134,239
    Combo3 : 199,54,105
    Combo4 : 208,157,242
  4. in der Kiai Time der normal-whistle hitsound passt (imo) nich so gut zum Song. :/
    ich fand den eher störend, vllt kannst du ja noch einen finden der besser zur Musik passt?
    (letzte Kiai Time ausgeschlossen, das is angenehmer zu hören. c: ) Ich find irgendwie dass es passt, Geschmackssache :P
// sonst soweit n ziemlich gutes mapset, nur noch nen paar Vorschläge -

Easy
  1. 00:38:288 - unnecessary green line, delete Hmm, k, obwohl es am Gameplay nichts ändert
  2. 00:41:688 (4,1,2) - movement könnte hier nen bisschen angenehmer sein, musst nur 1 nen bisschen rotieren und anders setzen - http://puu.sh/dHgKs/bc909cda7d.png done
  3. 00:45:288 (1,2,3) - sieht gut aus, kann Anfänger aber ganz schnell verwirren, weil die noch nich so auf die Zahlen achten usw. dann klicken sie 3 und vergessen den Circle. du kannst das aber recht gut umbauen um das zu vermeiden, blanket bleibt erhalten - http://puu.sh/dHgQF/9e65c15f5d.png Ich glaube nicht dass das notwendig ist
    ähnlich hier 03:29:686 (2,3) - rotier 3 doch nen bisschen? - http://puu.sh/dHicf/84316732a2.png ^
  4. 01:15:688 (3,4,1) - movement hier is auch so naja ;-; ich würd ja 01:17:288 (1) - mit 01:18:888 (3) - tauschen, also dass man nach 4 erst nach links geht und dann nach rechts, das passt besser zum vorherigen Movement done
  5. 01:55:687 (1,1) - die sind too close für Easy. 1500ms oder mindestens bis zum nächsten downbeat, mehr dazu hier > t/241019
    kannst den Slider einfach durch nen Cirlce bei 02:03:687 ersetzen Habs jetzt einfach mal gemacht
    das gleiche Problem auch bei 02:40:486 (1,1) - hier kannst du den Spinner ruhig kürzen, dass er eher endet Habe ihn gekürzt
  6. 02:05:687 (2,3) - tick changes in Easy solltest du vermeiden, die sind recht schwierig zu lesen, da haben Anfänger einfach noch nich genug Erfahrung.
    du kannst aber 02:05:687 (2) - einfach etwas verlängern und statt 02:08:087 (4) - auch nen Slider nehmen, der dann halt vorher anfängt:

    wenn dir der rhythmus nich gefällt kannst du auch noch etwas umbauen und sowas versuchen:
    Ich werde es ändern wenn ich nochmals darauf angesprochen werde
  7. 03:12:086 (4,1) - super minor, aber versuch bei solchen blankets mal noch nen Anker einzufügen, dann kriegst du das viel genauer hin - http://puu.sh/dHi76/0b85b2eb6d.png done
  8. 03:34:885 (1) - der NC is glaub ich eher verwirrend. nur weil du das sampleset änderst musst du nich zwingend ne andere Combofarbe nehmen
    wenn Kiai jetzt auf 03:34:485 (4) - enden würde wär das noch sinnvoll, aber wieso am Ende der Kiai extra noch NC .o. Ist weg
  9. 04:05:285 (3) - letzter Anker nach 276|354, dann is die Bewegung hinterher viel angenehmer und passender Ich find das passte so
  10. 04:06:885 (1,2,3) - auch minor, aber blanket.. mreeh. geht besser Naja, es geht also ist es in Ordnung. Ich bin kein blanket fan haha
Normal
  1. AR is nen bisschen hoch, auch bei Hard.. momentan sieht die Spread so aus 3/6/8/8.5 .. nich wirklich balanced :n Habe nen BAT gefragt er meinte sie sei in Ordnung :(
  2. bei CS auch, 3/3.8/4/4 .. ich würd runter gehen auf 3.4 - 3.6, dann musst du zwar einmal durch die Diff gehen und die Distanzen fixen, aber das wär's wert o; Ne, so eine CS ist nicht wirklich nötig in einer Normal.
    das solltest du eh machen, was mir beim Testplay nämlich aufgefallen is, is dass viele Objects einfach leicht überlappen, was nich so gut aussieht und unnötig verwirrt. Beispiele, wo das besonders auffällt > Das versuche ich zu ändern
    01:01:288 (1,2,3,4) - http://puu.sh/dHjkA/b9b590e6a2.png
    01:13:288 (6,1) - http://puu.sh/dHjnS/cc9cd9314b.png (nur minimal aber fällt halt auf wenn man's einmal gesehen hat)
    01:20:488 (1,2) - http://puu.sh/dHjqa/a212ce908d.png
    01:23:488 (7,1) - http://puu.sh/dHk2T/00fa179b92.png
    usw. vllt solltest du einfach DS auf 1.3 setzen? dann is nich alles so zusammengestaucht und nen großer Unterschied zu 1.2 is es nich
    machst du teilweise eh schon, bei 00:38:088 (1,2) - zum Beispiel Das war ausversehen, und ich bleibe lieber bei 1.2 sry
  3. 00:43:688 (4) - wieso kein ctrl+g (+ Distanz anpassen)? das is sooo viel angenehmer zu spielen
    nich nur hier aber durchweg durch die Diff.. in höheren Stufen is das nich so tragend, aber in Easy und Normal solltest du vllt bisschen mehr auf flow achten, damit sich die Spieler besser auf den Rhythmus konzentrieren können. sowas führt dann zu unnötiger Verwirrung > keine Lust mehr die map zu spielen. was schade wär :/ (ich sag nich dass das bei allen so is, aber es gibt auch solche Leute)
    besonders aufgefallen is mir 01:16:088 (5,6,1) - das spielt sich so - http://puu.sh/dHjW5/48c719a6fa.png - wirklich viel besser Ich denke mal das viele ein anderes Verständnis für einen Flow haben, daher gibt es ja auch verschiedene mappingstyles. Ich denke ehrlich dass das so ganz in Ordnung ist.
  4. 00:55:688 (4,5) - der reverse passt imo nich so gut, vor allem weil er auf dem downbeat endet, du könntest das versuchen:
    Nur weil er auf einem Downbeat endet passt er nicht?
  5. 01:21:088 (2,3,4) - movement kannst du hier verbessern wenn du statt dem Zickzack im Kreis gehst. so - http://puu.sh/dHk0N/359cc722f5.png (säh mit 1.3 DS so gut aus '_' ..) Meiner Meinung nach sieht das sogar schlimmer aus. Tut mir Leid, aber ich werde es so lassen
  6. 02:12:487 (2,3) - keine Stacks unter Sliderends, das is nich lesbar auf dem Skill Level. und auch das einzige mal dass du das in der ganzen diff machst, nimm's lieber raus Ist weg
  7. 02:14:087 (5) - der Downbeat auf dem der Slider endet sollte klickbar sein, is viel lauter als die anderen Töne - reverse weg und Cirlce stattdessen done
  8. 03:18:886 (1,1) - 750ms recovery time für Normal is Minimum. ich fänd's aber eig unpassend irwas rauszunehmen, du könntest versuchen den Spinner einfach zu mappen. du hast eh genug spinner drin, einer mehr oder weniger.. ~ 'w' Ich habe ihn fürs erste mal gekürzt
    gleiches natürlich hier 04:10:085 (1,1) - und hier 04:35:784 (1,1) -
Hard
// die back-forth-stacks sind cool zu spielen und sieht auch sonst eig gut aus. deswegen halt ich mich dementsprechend kurz -
  1. wie gesagt, AR is n bisschen too much, imo. wär besser für die spread das zu reduzieren
  2. 00:44:088 (4) - ich find zu dem Geräusch (Idk wie ich's nenn soll..) passt nen Slider besser als nur nen Circle Ich bin fürn Circle :P
  3. 00:49:688 (3,4,5) - space them out? so lange an einem Punkt zu bleiben spielt sich nen bisschen langweilig '-' Aber die Töne im Lied bleiben gleich, da würde das nicht passen...
  4. 00:53:688 (6) - ctrl+g, besser für's movement Gute Idee
  5. 01:19:288 (7,8,9,1) - die überlappen beim spielen, weil 8+9 ja wegen stack leniency nach oben rücken, schieb sie einfach 10px weiter runter, dann sollte das beim spielen nich mehr zu sehen sein (oder manuell stacken, geht auch) Ist gefixed
  6. 02:03:287 (2) - falsch gesnappt? Nein
  7. 02:05:687 (4,5) - ctrl+g, erst slider dann circle, passt besser zu den Vocals, an denen du dich orientierst Hmm, ich find das passt nicht
  8. 02:45:286 (6,7,8) - knüpft besser an das vorherige an, wenn du 6+7 > ctrl+j und dann richtig platzieren as ist so in Ordnung
  9. 02:54:886 (3) - ctrl+g, weil movement ich bin grad zu faul das weiter zu begründen, du weißt denk ich eh was ich meine.. done
  10. 03:34:885 (1) - das gleiche wie in E, wieso der NC? Weil dort der Kick nachlässt und auf einmal eine Art Stille herrscht, der NC soll das signalisieren.
  11. 04:29:885 (3) - der Jump kommt irwie so aus dem nichts. die Stelle is nich irwie lauter als die anderen und es is auch kein neuer Ton da, zu dem das gemappt sein könnte.. > regular spacing? Ist zu den Vocals gemappt, auserdem war das der einzige Weg um einen hässlichen Overlap zu vermeiden
  12. 04:44:484 (5,6,7,8,9,10,1) - würd den Stream hier auch normal spacen, weil das nach dem back-forth-stack so awkard is einfach an einem Punkt zu kleben '-' Töne sind konstant, also ist das nicht nötig
    und auch das Ende 04:57:684 (7,8,9,10,11) - .. bisschen lw das so ausklingen zu lassen, find ich >:
Right Back
//sieht auch echt gut aus.. ich persönlich find die star pattern passen nich so gut rein, aber darüber lässt sich ja streiten.. xD
  1. ich mag custom diffnames ja übertrieben gerne, aber ich bin mir sicher dir fällt was besseres ein als 'right back'. das kommt so häufig in den Vocals vor, das is echt meh ;-; .. aber kann auch sein, dass das nur ich so seh. mir würde spontan sowas wie 'wrong track' (weil sie ja auf den 'right track' will) oder 'Smile' (weil 'to save my smile') besser gefallen
  2. 00:31:288 (7,8) - wirkt nen bisschen übertrieben, imo. vor allem weil 8 auf so nem schwachen offbeat startet. schieb 8 auf 508|228? Werde ich ändern wenn sich mehr Leute darüber beschweren werden
  3. 00:56:088 (4,5,6,7) - find den Stack von 4-5 nich so passend, würd bei der Musik einfach erwarten sich weiterzubewegen, weil die weder leiser wird noch unterbrochen oder so Die wird doch unterbrochen 0.0
  4. 01:16:288 (4,5) - ich vermiss dazwischen auf dem blue tick was. da is auch nen Beat, wie wär's mit nem Circle? Ich hör da nichts sry
  5. 01:57:287 (1) - da du das 'I' in Hard so schön gemappt hast würd ich vorschlagen das hier auch zu machen. passt gut rein und vor allem is es weird das in einer leichteren Stufe zu haben aber hier dann nich '_' Musste lange überlegen was du meinst, aber habe es nun geändert haha xD
  6. 02:03:287 (1) - auch falsch gesnappt? Absicht? weil ich hör da keinen Beat oder sonst was. und zu den Vocals gemappt is es nich, sonst würd's eher so aussehen: Es ist zu den Vovals gemappt
    oder
  7. 02:08:887 (3,4,5) - der jump spielt sich nen bisschen komisch, weil sich die Musik kein Stück ändert oder lauter wird > regular spacing? DVon den Vocals wird die Stimmlage höher, daher die Jumps
  8. 03:34:885 (1) - das gleiche wie in den anderen diffs ^
  9. 04:17:685 (6) - besser zu spielen wenn du das über 04:17:885 (7) - stackst und nich unter 5 (imo) done
  10. 04:57:684 (1,2,3,4,5) - gleiche wie in Hard ^


welp, das is alles. hoffe ich konnt helfen! ^w^ Sehr sogar, sorry das ich so stur bin T_T Das ist alles hilfreich nur passt eiiges einfach nicht zu meinem Mappingstyle sorry :(
wenn irwas unklar is, einfach nachfragen
Good luck! Danke *_*
Avishay
Heyo!

[Right Back]
  1. 00:39:974 (2,4,5,6) - Stack properly.
  2. 00:44:374 (1) - NC, big white tick and it seems like a good place for a NC
  3. 01:24:373 - Lower the hitsound volume here? I think it is a bit high.
  4. 01:49:573 - Here you must mute it, since it lands on no beat.
  5. 01:56:373 (1,2,3) - Try to make the spacing perfect here, and for some reason it looks weird, I am really not sure why.
  6. Also, I think you should lower the hitsound from 01:49:973, since this part is slow and relaxed (I recommend lowering SV as well)
  7. 01:51:173 (1) - This slider doesn't follow the vocals precisely, try to fix it because there's no beat there.
  8. 02:05:706 (1) - It is too close to the previous slider, it looks a bit annoying and since the song gets a bit more intense here you should move it away from it.
  9. 03:33:571 (5,6,7) - Spacing.
  10. 03:55:171 (2,3,4) - I think both blankets can be improved a bit here.
  11. You can also gradually lower the volume of hitsounds towards the end so it will be nicer.
The map is great, there weren't too many problems, I hope it is fine that I mod just one diff.
Topic Starter
Come[Back]Home

Avishay wrote:

Heyo!

[Right Back]
  1. 00:39:974 (2,4,5,6) - Stack properly. Done
  2. 00:44:374 (1) - NC, big white tick and it seems like a good place for a NC done
  3. 01:24:373 - Lower the hitsound volume here? I think it is a bit high. Its okay
  4. 01:49:573 - Here you must mute it, since it lands on no beat. Ill change it if more people will point that out
  5. 01:56:373 (1,2,3) - Try to make the spacing perfect here, and for some reason it looks weird, I am really not sure why. I think its okay
  6. Also, I think you should lower the hitsound from 01:49:973, since this part is slow and relaxed (I recommend lowering SV as well) No need to
  7. 01:51:173 (1) - This slider doesn't follow the vocals precisely, try to fix it because there's no beat there. fixed
  8. 02:05:706 (1) - It is too close to the previous slider, it looks a bit annoying and since the song gets a bit more intense here you should move it away from it. I think its fine. Its not overlaping or anything like that.
  9. 03:33:571 (5,6,7) - Spacing. fixed
  10. 03:55:171 (2,3,4) - I think both blankets can be improved a bit here. done
  11. You can also gradually lower the volume of hitsounds towards the end so it will be nicer.
The map is great, there weren't too many problems, I hope it is fine that I mod just one diff. Thank you very much :3 And it is okay :)
Blizs
Hi~
a mod come from my queue :3
as requested I'm only mod 2 diffs

[Normal]
  1. 02:09:774 (2) - Make it a better blanket. move 2nd dot to x:303 y:201 - 3rd dot to x:263 y:255
  2. 02:11:974 (6) - Make it straight with 02:11:374 (5) - . Move 02:11:973 (6) - 1st dot to x:334 y:150 - 2nd dot to x:264 y:153
  3. 03:32:372 (1) - reapir this blanket. move 2nd dot to x:370 y:62 - 3rd dot to x:308 y:115
  4. 04:13:972 (1,2,3) - Uh... I don't like this triangle. move 04:14:772 (3) - to x:213 y:211
  5. ^If Ok.... make 04:14:772 (3) - a better blanket. move 2nd dot to x:265 y:228 - 3rd dot to x:323 y:191
  6. ^If Ok.... move 04:15:972 (5) - to x:143 y:200
[Right Back]
  1. 00:24:774 (9) - Just use 1/4...
  2. 01:16:773 (4) - this note should be at 01:16:873. move it to stack with 01:16:973 (5) -
Okay that's all
sorry I can't mod all of your diffs
if that mod wasn't help you, don't give me a star :3
Topic Starter
Come[Back]Home

Fantastica wrote:

Hi~
a mod come from my queue :3
as requested I'm only mod 2 diffs

[Normal]
  1. 02:09:774 (2) - Make it a better blanket. move 2nd dot to x:303 y:201 - 3rd dot to x:263 y:255 Done
  2. 02:11:974 (6) - Make it straight with 02:11:374 (5) - . Move 02:11:973 (6) - 1st dot to x:334 y:150 - 2nd dot to x:264 y:153 done
  3. 03:32:372 (1) - reapir this blanket. move 2nd dot to x:370 y:62 - 3rd dot to x:308 y:115 done
  4. 04:13:972 (1,2,3) - Uh... I don't like this triangle. move 04:14:772 (3) - to x:213 y:211 done
  5. ^If Ok.... make 04:14:772 (3) - a better blanket. move 2nd dot to x:265 y:228 - 3rd dot to x:323 y:191 ^
  6. ^If Ok.... move 04:15:972 (5) - to x:143 y:200 ^
[Right Back]
  1. 00:24:774 (9) - Just use 1/4... No, 1/6 fits perfectly
  2. 01:16:773 (4) - this note should be at 01:16:873. move it to stack with 01:16:973 (5) - done
Okay that's all
sorry I can't mod all of your diffs
if that mod wasn't help you, don't give me a star :3 It was helpful, thank you very much
Biri Biri
Hi Hi, you modded my map so I'm gonna 'give it right back'~
(Yeah, I did do that)

From my mod queue in response to request:

[General Stuffs]
  1. Not sure if it'll be applied at ranking, but I think an electronic, dance, AND/OR bass tag is appropriate.
  2. Some combos are pretty long, I think most of them are doable and it looks(and sounds) intentional with good reason. Consider just tweaking a couple of these 8+ combos.
  3. Star worthy. \o/
[Easy]

  • 00:51:574 - I feel like a short repeater would go great here just to throw something in the gap and further hype up the next section.
    <- Just one of these. Under 00:50:775 (3) kinda works, but you may not want it there so wherever preferred. Sounds cool too.
    01:05:175 (1,3) - I like these, however they're vertically un-even. The top of 01:06:775 (3) has a difference of 8 in comparison to 01:05:175 (1) (y:19). Moving (1) fixes this easily to match (3) at y:27.
    ~This ALSO puts it perfectly symmetrical over the x-axis as well, since it wasn't. :p
    ~~Might help the next suggestion up a little better too
    01:07:975 (4,1) - This could be slightly improved, uneven space. Soo close.

    01:51:574 (1,1) - Being an [Easy] diff, miiiiight want to undo new combo for followpoint purposes. I'm unsure on this one, but its difficulty-based.
    02:01:973 - There's a soft note here that would go well with filling this gap, it's slow enough to keep the 'intended calm' of this part as well. Rhythm keeper circle, kinda.
    02:19:973 (1) - Doesn't look intentional, but un-NC suggested for this diff. Also keeps your 1-2-3-4 counts.
    02:58:373 (1) - Un-New combo, as well a new combo for 02:58:773 (2). 1-2-1-2-1-2-1-2
    03:09:973 (1) - This whole section gets me so hype, dear god. I love it. 03:22:772 (5) - unf.
[Normal]

  • 00:54:775 (4,5) - I think (4) would look better if it matched the red point shape of 00:53:175 (2), and gave the curve to 00:55:375 (5) since the lyric being emphasized is strong here.
    02:12:473 (1) - I think common consensus says spinner should be 1/2 beat apart below Hard, not really a big matter though. If changed, place on 02:12:573 (red) and end on big white tick.
    02:22:373 (2,3) - Mismatched spacing/angle. 02:21:773 (1) - could be rotated a little (and moved) to replicate spacing between (2) and (3). Overall map appearance would benefit from this imo.
    04:09:372 (4) - Feels overmapped, repeater hit an empty spot. I recommend a pattern with this:
    . (4) and (5) under 3 gives a nice gap between 04:09:972 (6) to emphasize the slight pause. It's already a 1.13x gap after stacking the 2 singles, so bumping 04:09:972 (6) up to 1.2x DS isn't much of a pattern change at all.

    04:42:571 (1,2) - Could be spaced a tiny bit better. Cosmetic mod.
[Hard]
I really didn't see much in this diff to note on, pretty solid. Rethink some combos and new combos here and there is all I can really see in addition to below:

  • 04:28:771 (5) - Sliding this over to x:395 y:200 would make this perfect.
    04:33:171 (1,3) - Could be improved slightly as well.
[Right Back]
Again, really solid. I apologize, I don't have much at all to offer here even after going over it few more times than usual. I really like the sequences you have to transition between rhythms and vocals. I didn't really find any overwhelming parts either, in terms of mapping/overmapping.

  • 04:42:370 (11) - Potential new combo helps the lyric not join the already long combo. Brings it into the beat with the lyric starting halfway through the slider. 04:42:970 (1) - lands on the "is" after "This" in the lyric. Just a suggestion.
I did state in my queue I'd only do 3 diffs with 4+mins(12minutes total song time), however I liked this song and mapset a lot. I also didn't find much with my eyes or ears after the Hard difficulty, so I went through all the diffs anyway. :3

Have a star or two, I'd love to see this in my friend rankings soon.

Good luck, and keep it up~
Topic Starter
Come[Back]Home

Kamidachi wrote:

Hi Hi, you modded my map so I'm gonna 'give it right back'~ I laughed T_T
(Yeah, I did do that)

From my mod queue in response to request:

[General Stuffs]
  1. Not sure if it'll be applied at ranking, but I think an electronic, dance, AND/OR bass tag is appropriate. I never changed that.... It was like that suddenly
  2. Some combos are pretty long, I think most of them are doable and it looks(and sounds) intentional with good reason. Consider just tweaking a couple of these 8+ combos.
  3. Star worthy. \o/
[Easy]

  • 00:51:574 - I feel like a short repeater would go great here just to throw something in the gap and further hype up the next section.
    <- Just one of these. Under 00:50:775 (3) kinda works, but you may not want it there so wherever preferred. Sounds cool too. done
    01:05:175 (1,3) - I like these, however they're vertically un-even. The top of 01:06:775 (3) has a difference of 8 in comparison to 01:05:175 (1) (y:19). Moving (1) fixes this easily to match (3) at y:27. fixed
    ~This ALSO puts it perfectly symmetrical over the x-axis as well, since it wasn't. :p
    ~~Might help the next suggestion up a little better too
    01:07:975 (4,1) - This could be slightly improved, uneven space. Soo close. done

    01:51:574 (1,1) - Being an [Easy] diff, miiiiight want to undo new combo for followpoint purposes. I'm unsure on this one, but its difficulty-based. done
    02:01:973 - There's a soft note here that would go well with filling this gap, it's slow enough to keep the 'intended calm' of this part as well. Rhythm keeper circle, kinda. I want a little break there
    02:19:973 (1) - Doesn't look intentional, but un-NC suggested for this diff. Also keeps your 1-2-3-4 counts.
    02:58:373 (1) - Un-New combo, as well a new combo for 02:58:773 (2). 1-2-1-2-1-2-1-2 done
    03:09:973 (1) - This whole section gets me so hype, dear god. I love it. 03:22:772 (5) - unf.
[Normal]

  • 00:54:775 (4,5) - I think (4) would look better if it matched the red point shape of 00:53:175 (2), and gave the curve to 00:55:375 (5) since the lyric being emphasized is strong here. Copy paste is boring in a normal or higher diffs. Thats just my opinion though
    02:12:473 (1) - I think common consensus says spinner should be 1/2 beat apart below Hard, not really a big matter though. If changed, place on 02:12:573 (red) and end on big white tick. done
    02:22:373 (2,3) - Mismatched spacing/angle. 02:21:773 (1) - could be rotated a little (and moved) to replicate spacing between (2) and (3). Overall map appearance would benefit from this imo.
    04:09:372 (4) - Feels overmapped, repeater hit an empty spot. I recommend a pattern with this: Its fine how it is
    . (4) and (5) under 3 gives a nice gap between 04:09:972 (6) to emphasize the slight pause. It's already a 1.13x gap after stacking the 2 singles, so bumping 04:09:972 (6) up to 1.2x DS isn't much of a pattern change at all.

    04:42:571 (1,2) - Could be spaced a tiny bit better. Cosmetic mod. done
[Hard]
I really didn't see much in this diff to note on, pretty solid. Rethink some combos and new combos here and there is all I can really see in addition to below:

  • 04:28:771 (5) - Sliding this over to x:395 y:200 would make this perfect. done
    04:33:171 (1,3) - Could be improved slightly as well. Looks fine to me 0.0
[Right Back]
Again, really solid. I apologize, I don't have much at all to offer here even after going over it few more times than usual. I really like the sequences you have to transition between rhythms and vocals. I didn't really find any overwhelming parts either, in terms of mapping/overmapping.

  • 04:42:370 (11) - Potential new combo helps the lyric not join the already long combo. Brings it into the beat with the lyric starting halfway through the slider. done 04:42:970 (1) - lands on the "is" after "This" in the lyric. Just a suggestion.
I did state in my queue I'd only do 3 diffs with 4+mins(12minutes total song time), however I liked this song and mapset a lot. I also didn't find much with my eyes or ears after the Hard difficulty, so I went through all the diffs anyway. :3

Have a star or two, I'd love to see this in my friend rankings soon. Thank you very much *________________________*

Good luck, and keep it up~
CheezusCrust
The latest version for all difficulties: initial timing offset values are completely off.
For Right Back, I believe it should be 13275, not 13975 (I honestly cannot tell.), which is strange because this timing value does not fit any other difficulty o.o??
If anyone has an older version maybe check with them :)
Topic Starter
Come[Back]Home

CheezusCrust wrote:

The latest version for all difficulties: initial timing offset values are completely off.
For Right Back, I believe it should be 13275, not 13975 (I honestly cannot tell.), which is strange because this timing value does not fit any other difficulty o.o??
If anyone has an older version maybe check with them :) Everything is perfectly fine for me lol 0.0
Maybe you have to redownload it again due to mp3 change.
IamKwaN
hi, sorry for delay
[General]
  1. I found the timing being flawed, use this instead (ah, I use the wrong timing for modding, so only change it after applying mods below):
    13959,400,4,2,0,70,1,0
  2. Adjust the size of background to 1366*768 to meet the 16:9 ratio.
  3. You may want to use custom combo colors to fit with the colour pitchi and atmosphere of the background.
  4. Snap the preview time after changing the timing.
  5. Disable widescreen support as the map doesn't have a storyboard.
  6. I guess metadata is correct: https://soundcloud.com/d3-structive-rec ... meters-per
[Right Back]
  1. 00:13:975 - finish
  2. 00:24:774 (9) - this is definitely 1/4 snapped
  3. 00:26:774 - starting from here, i am afraid it lacks claps matching with the snare (i mean the constant percussion (drum) sounds), you can try to use the normal-sampleset.
  4. 00:36:374 (1,2,3,4) - this parallelogram is crapped
  5. 00:39:174 (8) - 3/4 slider here is suitable for the wub sound or it is just too hollow for the halt, 04:39:170 (10) - goes similarly
  6. 00:49:974 (3,5) - finishes like heads of 00:49:174 (1,2) -
  7. 00:58:774 (1,2,3,4,5) - placing regular pentagon by CTRL+SHIFT+D
  8. 01:17:973 (11) - finish is too strong for a note with no background cymbal, remove it
  9. 01:49:973 (1) - finish, add some whistles on this stanza like 02:03:173 -
  10. 01:53:573 (1,2,3,4,5) - it would be a lot greater if you follow the vocal strictly like this: http://puu.sh/e34nX.jpg as the background music is so weak and blurred
  11. 02:20:372 (7) - NC here
  12. 02:26:772 (7) - ^ same for 02:36:172 (7,7,3) -
  13. 02:57:172 - Claps instead of that soft whistles for snares
  14. 02:57:972 (1,1) - NCs here are unnecessary
  15. 03:03:772 (2,3,4,5,6,7,8,9,10) - doublets go derailing with the music, also for the hitsounds, 03:03:972 - 03:04:772 - 03:05:572 - 03:06:372 - stresses are missing, redo the rhythm is necessary i guess
  16. 03:11:572 - i personally didn't like the usage of 3/4 sliders in these kiais, the bang bang sounds are quite crispy and not prolonging, rhythm in the last kiai sounds much better
  17. 03:32:371 (1,2,3,4,5,6,7) - you can increase the intensity near the end of the kiai by placing streams
  18. 04:01:171 - finish, 04:13:971 (1) - too
  19. 04:44:170 - place something here for the sake of vocals
[Hard]
  1. Hard's rhythm is mostly fine, but some parts are too difficult. I will poke them all below:
    00:25:975 (1,2,3,4,5,6) -
    00:45:575 (9,10,11,12) - Triplet is the most difficult patterns which i can accept for such spread
    03:07:573 (5,6,7) - too difficult, replace it by reversed slider
    03:09:372 (3,4,5,6,7) - these also ^ jumps and triplets at the same time
    04:00:372 (3,4,5,6,7) -
    04:37:571 (3,4,5,6) -
    04:45:571 (7,8,9,10,11) -
    You either make them kick sliders or simplify the rhythms.
  2. 00:36:975 (2) - CTRL+G this to make the flow more comfortable
  3. 00:51:375 (5) - 1/6 snapped
  4. 01:59:974 (1) - delete this to follow strictly the vocal
  5. 02:05:773 (1,2,4,5,7,8) - these are wrongly snapped, they should be the same as Insane
  6. 02:19:173 (1,2,1) - unnecessary NCs, NC at 02:20:373 (3) - instead
  7. 02:57:573 (1,1) - ^
  8. 03:11:572 - i have told u above about the usage of 3/4 sliders
  9. 03:56:172 (5) - NC
  10. About the hitsounds, just look at those in Insane session, i'm too lazy and busy to type them all out again.
[Normal]
  1. 03:48:171 - redundant green line
  2. 00:38:775 (1) - remove NC; please keep the NC pattern simple, i don't see any reasons on playing tricks on it, e.g. 00:45:175 (1) - 02:57:573 (1) -
  3. 00:43:175 (2,3) - replace by a slider to reduce the density, the BPM isn't that low for consecutive 1/2 circles, same for 01:11:175 (6,7) - 02:08:774 (7,8) - ah, i stop mentioning them all here, explore them yourself C:
  4. 00:54:775 (4,5,1,2,3,4) - density is too high, simplify the rhythm by putting pauses
  5. 01:01:175 (6,1,2,3,4,5) - ^
  6. 02:18:773 (1,1,2,3,4,1,2,3,4,5) - ^
  7. 02:26:773 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - ^
  8. Basically, the problem of the normal is being too difficult, i am afraid you need to cut quite a number of objects.
  9. 01:55:374 (6,7) - don't stack for such tricky rhythm in between, spread them apart
Easy's rhythm is great, it's neither too easy nor too difficult, probably you can solely focus on hitsounds.
This mapset needs more work on spread and hitsounds, let me know if you have any inquiries. Good luck C:
Factorial
From NLOMQ

General
- Hitsounds are inconsistent. Put claps/whistles on 2 and 4.
- Put combo colors (maybe something related to the nature of the song)

Easy
02:19:973 (1) - Remove NC

Normal
03:33:972 (4,1) - Avoid 1/4 space between a circle and a spinner. Beginners may take some time to recognize that there is already a spinner there.
04:23:571 (6,1) - ^

KwaN's so fast!
Myxo
Hmm since I was asked to tell my opinion..
Somehow it seems a bit weird to say that Hard and Normal are both too dense. Imo it's a perfect spread since the density gap between Easy and Normal is equal to the one between Normal and Hard. (The Hard to Insane one is a bit smaller but that doesn't really matter)
The few (but short) consecutive 1/2-circles in Normal surely are difficult, but Hard has a lot of 1/4 too so I don't really see the problem. Imo, in most mapsets Normal is almost equal to Easy and the gap to Hard is big (which can also be told by the star rating), but here it is done much better.
Topic Starter
Come[Back]Home

IamKwaN wrote:

hi, sorry for delay
[General]
  1. I found the timing being flawed, use this instead (ah, I use the wrong timing for modding, so only change it after applying mods below):
    13959,400,4,2,0,70,1,0
  2. Adjust the size of background to 1366*768 to meet the 16:9 ratio.
  3. You may want to use custom combo colors to fit with the colour pitchi and atmosphere of the background.
  4. Snap the preview time after changing the timing.
  5. Disable widescreen support as the map doesn't have a storyboard.
  6. I guess metadata is correct: https://soundcloud.com/d3-structive-rec ... meters-per
[Right Back]
  1. 00:13:975 - finish done
  2. 00:24:774 (9) - this is definitely 1/4 snapped [/color]
  3. 00:26:774 - starting from here, i am afraid it lacks claps matching with the snare (i mean the constant percussion (drum) sounds), you can try to use the normal-sampleset. done
  4. 00:36:374 (1,2,3,4) - this parallelogram is crapped fixed
  5. 00:39:174 (8) - 3/4 slider here is suitable for the wub sound or it is just too hollow for the halt, 04:39:170 (10) - goes similarly I dont want to put a slider there
  6. 00:49:974 (3,5) - finishes like heads of 00:49:174 (1,2) - done
  7. 00:58:774 (1,2,3,4,5) - placing regular pentagon by CTRL+SHIFT+D I dont see the problem with this one
  8. 01:17:973 (11) - finish is too strong for a note with no background cymbal, remove it done
  9. 01:49:973 (1) - finish, add some whistles on this stanza like 02:03:173 - done
  10. 01:53:573 (1,2,3,4,5) - it would be a lot greater if you follow the vocal strictly like this: http://puu.sh/e34nX.jpg as the background music is so weak and blurred done
  11. 02:20:372 (7) - NC here done
  12. 02:26:772 (7) - ^ same for 02:36:172 (7,7,3) - done
  13. 02:57:172 - Claps instead of that soft whistles for snares Im wasnt following the snares there
  14. 02:57:972 (1,1) - NCs here are unnecessary fixed
  15. 03:03:772 (2,3,4,5,6,7,8,9,10) - doublets go derailing with the music, also for the hitsounds, 03:03:972 - 03:04:772 - 03:05:572 - 03:06:372 - stresses are missing, redo the rhythm is necessary i guess done
  16. 03:11:572 - i personally didn't like the usage of 3/4 sliders in these kiais, the bang bang sounds are quite crispy and not prolonging, rhythm in the last kiai sounds much better It fits with the very soft melodics in the background
  17. 03:32:371 (1,2,3,4,5,6,7) - you can increase the intensity near the end of the kiai by placing streams done
  18. 04:01:171 - finish, 04:13:971 (1) - too
  19. 04:44:170 - place something here for the sake of vocals done
[Hard]
  1. Hard's rhythm is mostly fine, but some parts are too difficult. I will poke them all below:
    00:25:975 (1,2,3,4,5,6) - fixed
    00:45:575 (9,10,11,12) - Triplet is the most difficult patterns which i can accept for such spread There is a triplet now
    03:07:573 (5,6,7) - too difficult, replace it by reversed slider done
    03:09:372 (3,4,5,6,7) - these also ^ jumps and triplets at the same time fixed
    04:00:372 (3,4,5,6,7) - fixed
    04:37:571 (3,4,5,6) - fixed
    04:45:571 (7,8,9,10,11) - fixed
    You either make them kick sliders or simplify the rhythms.
  2. 00:36:975 (2) - CTRL+G this to make the flow more comfortable done
  3. 00:51:375 (5) - 1/6 snapped done
  4. 01:59:974 (1) - delete this to follow strictly the vocal done
  5. 02:05:773 (1,2,4,5,7,8) - these are wrongly snapped, they should be the same as Insane done
  6. 02:19:173 (1,2,1) - unnecessary NCs, NC at 02:20:373 (3) - instead done
  7. 02:57:573 (1,1) - ^ done
  8. 03:11:572 - i have told u above about the usage of 3/4 sliders Same reason as in Insane
  9. 03:56:172 (5) - NC done
  10. About the hitsounds, just look at those in Insane session, i'm too lazy and busy to type them all out again.
[Normal]
  1. 03:48:171 - redundant green line fixed
  2. 00:38:775 (1) - remove NC; please keep the NC pattern simple, i don't see any reasons on playing tricks on it, e.g. 00:45:175 (1) - 02:57:573 (1) - fixed
  3. 00:43:175 (2,3) - replace by a slider to reduce the density, the BPM isn't that low for consecutive 1/2 circles, same for 01:11:175 (6,7) - 02:08:774 (7,8) - ah, i stop mentioning them all here, explore them yourself C:
  4. 00:54:775 (4,5,1,2,3,4) - density is too high, simplify the rhythm by putting pauses
  5. 01:01:175 (6,1,2,3,4,5) - ^
  6. 02:18:773 (1,1,2,3,4,1,2,3,4,5) - ^
  7. 02:26:773 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - ^
  8. Basically, the problem of the normal is being too difficult, i am afraid you need to cut quite a number of objects.
  9. 01:55:374 (6,7) - don't stack for such tricky rhythm in between, spread them apart done
Easy's rhythm is great, it's neither too easy nor too difficult, probably you can solely focus on hitsounds.
This mapset needs more work on spread and hitsounds, let me know if you have any inquiries. Good luck C: Thank you very much :3
Topic Starter
Come[Back]Home

Neil Leo wrote:

From NLOMQ

General
- Hitsounds are inconsistent. Put claps/whistles on 2 and 4.
- Put combo colors (maybe something related to the nature of the song)

Easy
02:19:973 (1) - Remove NC fixed

Normal
03:33:972 (4,1) - Avoid 1/4 space between a circle and a spinner. Beginners may take some time to recognize that there is already a spinner there. fixed
04:23:571 (6,1) - ^ fixed

KwaN's so fast!
Sonnyc
Sonnyc's opinion.

Normal is a little hard, but easy is hard too.
riffy
Yo!

[General]
  1. Looks like you've forgotten to resnap all notes and kiai-times in all diffs after changing the offset. It happens with all diffs, so you should re-snap hitobjects in all diffs.
    Note: I'm sure you know how to do thet, but in case you forget: Timing > Resnap All Notes
  2. Please go to Song Setup > Storyboarding and disable the Letterbox during reaks options.
  3. Are you sure about the default como colours? The default ones vary from skin to skin, so it might look really bad depending from the skin.
  4. If I got it right, the normal-hitclap.wav has a little delay. I tried to fix that, and this is what I've got.
[Easy]
  1. 00:15:159 (2,3) - minor -personally, I would move (3) a little away to make the pattern look neater. example
  2. 00:31:559 - since a new beat kicks in here, it feels weird to have a sliderend at this point. How about a rhythm like this, so the beat at 00:31:959 - will become more playable.
  3. 00:47:559 (3,4,1) - this pattern is a little tricky., (1) is too close to (3) and it is placed in an awkward way, so newbies may not notice (4) and click (1). can we organize them more obviously? Example
  4. 00:51:558 (1) - I strongly suggest you to move the slider away from the previous hitobject, so newbies won't hit it too early by mistake.
  5. 01:54:558 (4) - a sudden change of the rhythm is really hard to feel and play. Can we move on with simple 1/1 rhythm or sliders? Example
  6. 03:17:557 (2) - minor - to avoid stacking 3 circles in the same place we can move (2) down. example. New players will be able to read this pattern much better. Moreover, it also improves your flow a little. :P

    Well, I'm okay with this diff. It's a little challenging for an Easy, but the song is asking for it. :)
[Normal]
  1. Well, your Slider Velocity here is relatively low, that is why I would use AR5,5. It will balance the diff settings, too.
  2. 00:31:559 (4) - minor - placing tail of the slider so close to the previous circle is something a little confusing, can we adjust it a little to make things look neater? Example
    Note: same here. :c
  3. 00:37:559 (4) - can't say that the downbeat (00:37:959 ) is mapped in a good way here. I would recommend to make it clickable for players. Here, have a look.
  4. 01:08:959 (2,3) - on harder diffs, you're using 1/3 snap divisor for this part, on this diff you use 1/2, which sounds pretty much off. Take a good look at the rhythm and avoid the 1/2s at this part, please.
    Note: same happens with 02:05:959 - and I believe there're a few more patterns. Please, make sure to pay attention and fix the 1/3s everywhere in the diff.
  5. 01:14:759 (6) - looks like you've missed a new combo here. It goes off your combo pattern and the chain gets too long, so a new combo is necessary here.
  6. 01:51:158 (2) - I believe it should be snapped o the white tick. (tail). It sounds weird to me as it is.
  7. 01:58:758 (6) - the slider feels off here as second half of the vocals sticks to the red ticks. So, it should be a repeated 1/2 slider.
  8. 04:07:356 (8,1) - if I'm not mistaken, this is the only stack in the whole diff. For that reason I find it very questionable and suggest you to get rid of it since it looks really random.

    I would say that the rhythm needs a little more work, but overall that's a nice diff.
[Hard]
  1. 00:37:759 (5) - remember the thing about downbeats I've mentioned earlier in other diffs? Same happens here. Take a look at this, maybe? As gor this pattern, an 1/4 slider and an 1/2 slider with a repeat would match here better. Example
  2. 00:41:559 (6) - according to the rule, reverse-arrows must be clearly visible, while this one gets covered a little. We can move (6) around, so the overlap will disappear, right? Example.
  3. 00:45:559 (9,10,11,1) - having 1/2 and 1/4s in the same stack feels really challenging for a Hard. Can we unstack (1) to make this pattern more playable? Example
  4. 01:10:359 (6,7,1) - you have 1/3s and 1/2s in the same combo. Try moving NC from (1) to (7), as this would increase playability and make the rhythm change more clear.
  5. 02:08:959 (8) - I think it would be better to remove this circle. The reason is similar with the suggestion above, but this time we can freely remove the circle as there is nothing but some quite vocals.
  6. 03:07:957 (6) - it is hard to tell the exact number of repeats in the slider. Personally, I believe that a stream would fit in significantly better here.
    Note: 04:45:554 (7) - as for this one, breaking it into two sliders and a circle would be better, I believe. Example

    Looks pretty nice, I like it!
[Right Back]
  1. 00:54:758 (4,5) - more like a personal preference, but the jump seems to be really off here. The vocals are calm and a sudden spacing change does not match with it. In case if you want to stress the heavy beat, begin the slider at 00:55:559 -
  2. 01:17:957 (11) - put a new combo on this circle. It has nothing to do with the previous combo and it will give some extra HP which also nice.
  3. 03:06:756 (1,2) - can we use more sliders here? I believe sticking to the main beats would be better here, since this would make mmuch more sense with the music. Example

    Looks pretty nice to me.
I would say thatthe set is nice. It might need a little more work on rhythm, but overall it's nice. Get a little more (1-3) mods and feel free to call me back when you feel like we're ready!
Topic Starter
Come[Back]Home

-Bakari- wrote:

Yo!

[General]
  1. Looks like you've forgotten to resnap all notes and kiai-times in all diffs after changing the offset. It happens with all diffs, so you should re-snap hitobjects in all diffs.fixed
    Note: I'm sure you know how to do thet, but in case you forget: Timing > Resnap All Notes
  2. Please go to Song Setup > Storyboarding and disable the Letterbox during reaks options. fixed
  3. Are you sure about the default como colours? The default ones vary from skin to skin, so it might look really bad depending from the skin. Most people are having other skins ignored anyway, thats why i think its fine
  4. If I got it right, the normal-hitclap.wav has a little delay. I tried to fix that, and this is what I've got. Can't download it because puush is weird again. Ill try it later again
[Easy]
  1. 00:15:159 (2,3) - minor -personally, I would move (3) a little away to make the pattern look neater. example done
  2. 00:31:559 - since a new beat kicks in here, it feels weird to have a sliderend at this point. How about a rhythm like this, so the beat at 00:31:959 - will become more playable. fixed
  3. 00:47:559 (3,4,1) - this pattern is a little tricky., (1) is too close to (3) and it is placed in an awkward way, so newbies may not notice (4) and click (1). can we organize them more obviously? Example fixed
  4. 00:51:558 (1) - I strongly suggest you to move the slider away from the previous hitobject, so newbies won't hit it too early by mistake. fixed
  5. 01:54:558 (4) - a sudden change of the rhythm is really hard to feel and play. Can we move on with simple 1/1 rhythm or sliders? Example fixed
  6. 03:17:557 (2) - minor - to avoid stacking 3 circles in the same place we can move (2) down. example. New players will be able to read this pattern much better. Moreover, it also improves your flow a little. :P fixed

    Well, I'm okay with this diff. It's a little challenging for an Easy, but the song is asking for it. :)


[Normal]
  1. Well, your Slider Velocity here is relatively low, that is why I would use AR5,5. It will balance the diff settings, too. done
  2. 00:31:559 (4) - minor - placing tail of the slider so close to the previous circle is something a little confusing, can we adjust it a little to make things look neater? Example fixed
    Note: same here. :c
  3. 00:37:559 (4) - can't say that the downbeat (00:37:959 ) is mapped in a good way here. I would recommend to make it clickable for players. Here, have a look. fixed
  4. 01:08:959 (2,3) - on harder diffs, you're using 1/3 snap divisor for this part, on this diff you use 1/2, which sounds pretty much off. Take a good look at the rhythm and avoid the 1/2s at this part, please. fixed (I dont know if i did it right
    Note: same happens with 02:05:959 - and I believe there're a few more patterns. Please, make sure to pay attention and fix the 1/3s everywhere in the diff.
  5. 01:14:759 (6) - looks like you've missed a new combo here. It goes off your combo pattern and the chain gets too long, so a new combo is necessary here. done
  6. 01:51:158 (2) - I believe it should be snapped o the white tick. (tail). It sounds weird to me as it is. done
  7. 01:58:758 (6) - the slider feels off here as second half of the vocals sticks to the red ticks. So, it should be a repeated 1/2 slider. done
  8. 04:07:356 (8,1) - if I'm not mistaken, this is the only stack in the whole diff. For that reason I find it very questionable and suggest you to get rid of it since it looks really random. done

    I would say that the rhythm needs a little more work, but overall that's a nice diff.
[Hard]
  1. 00:37:759 (5) - remember the thing about downbeats I've mentioned earlier in other diffs? Same happens here. Take a look at this, maybe? As gor this pattern, an 1/4 slider and an 1/2 slider with a repeat would match here better. Example done
  2. 00:41:559 (6) - according to the rule, reverse-arrows must be clearly visible, while this one gets covered a little. We can move (6) around, so the overlap will disappear, right? Example. done
  3. 00:45:559 (9,10,11,1) - having 1/2 and 1/4s in the same stack feels really challenging for a Hard. Can we unstack (1) to make this pattern more playable? Example done
  4. 01:10:359 (6,7,1) - you have 1/3s and 1/2s in the same combo. Try moving NC from (1) to (7), as this would increase playability and make the rhythm change more clear. done
  5. 02:08:959 (8) - I think it would be better to remove this circle. The reason is similar with the suggestion above, but this time we can freely remove the circle as there is nothing but some quite vocals. done
  6. 03:07:957 (6) - it is hard to tell the exact number of repeats in the slider. Personally, I believe that a stream would fit in significantly better here. done
    Note: 04:45:554 (7) - as for this one, breaking it into two sliders and a circle would be better, I believe. Example done

    Looks pretty nice, I like it!
[Right Back]
  1. 00:54:758 (4,5) - more like a personal preference, but the jump seems to be really off here. The vocals are calm and a sudden spacing change does not match with it. In case if you want to stress the heavy beat, begin the slider at 00:55:559 - I did ctrl + g on it. I hope thats okay
  2. 01:17:957 (11) - put a new combo on this circle. It has nothing to do with the previous combo and it will give some extra HP which also nice. done
  3. 03:06:756 (1,2) - can we use more sliders here? I believe sticking to the main beats would be better here, since this would make mmuch more sense with the music. Example I really dont want to put more sliders there. I had it before and somehow it felt wrong. I hope thats okay

    Looks pretty nice to me.
Thanks

I would say thatthe set is nice. It might need a little more work on rhythm, but overall it's nice. Get a little more (1-3) mods and feel free to call me back when you feel like we're ready!
Alright, thank you very much :3
FaiVillager
Hi~~~from your m4m queue~~

[right back]
generally: well orgnized but a little bit boring because of the simple sliders used(only my thought)
details:
00:17:959 (4) -
is it better?(of course move 5 for certain DS.)
00:19:159 (7,8) - put them in a line
00:19:959 (9) - humm, place it at another space? maybe
00:27:159 (3) - y208 or higher than before
00:29:959 (1) - the two red dots better at 1/3 of the slider
00:42:759 (1) -
01:00:759 (1,2) - 1 and the begin of 2 can be in a line
01:03:759 (1,2,3,4,5,6,7,8,9,10,1) - when you use these arrangement think about stack should influence them in game
01:11:959 (2,3) - first part of 3 can be in a line with 2
01:45:159 (1) - erasure
02:16:759 (1) - same
02:33:959 (5) - x180 y212
03:13:559 (2) - higher
04:37:159 (3,4,5,6,7) - remap the stream,not so beautiful?

[hard]
pretty good.but is it a easier ver of right back?
00:20:359 (1,2,3,4) - special response(?)
00:26:159 (1,2,3,4,5,6) - a little bit difficult for 3 star map
00:39:559 (1,2) - parallel
00:41:559 (6) - not in shape
01:12:759 (3,4,1,2,3,4,5) - well designed
01:43:559 (1) - erasure
02:05:559 (9) - delete
02:41:159 (1) - i suggest change a shape here.
03:09:959 (1) - notes after here is too loud for me, maybe vol down?
03:23:559 (2) - x316 y216
04:21:159 (3,5) - pretty different shape,maybe use same curvature here?
04:36:359 (1,2) -

[normal]
this diff's DS is about 1.2x so I suggest use CS 3
00:45:959 (1,3) - better in same shape
01:51:159 (1) - a reentry slider is better?
02:00:359 (2) -
02:24:759 (6) - a straight one is better
03:00:359 (1,2) -

[easy]
SV is a little high, but pretty fine for me.

That's all:D
Topic Starter
Come[Back]Home

FaiVillager wrote:

Hi~~~from your m4m queue~~

[right back]
generally: well orgnized but a little bit boring because of the simple sliders used(only my thought)
details:
00:17:959 (4) -
is it better?(of course move 5 for certain DS.) done
00:19:159 (7,8) - put them in a line No, because the vocals are getting a bit higher, thats why there is a jump
00:19:959 (9) - humm, place it at another space? maybe done
00:27:159 (3) - y208 or higher than before done
00:29:959 (1) - the two red dots better at 1/3 of the slider i moved it up a little bit
00:42:759 (1) - No, that'd ruin the blanket
01:00:759 (1,2) - 1 and the begin of 2 can be in a line There is no reason too
01:03:759 (1,2,3,4,5,6,7,8,9,10,1) - when you use these arrangement think about stack should influence them in game I know that, but it is fine
01:11:959 (2,3) - first part of 3 can be in a line with 2 They are in a line, but not straight down
01:45:159 (1) - erasure No
02:16:759 (1) - same No
02:33:959 (5) - x180 y212 Its okay how it is
03:13:559 (2) - higher Why should it be higher?
04:37:159 (3,4,5,6,7) - remap the stream,not so beautiful? I think it is beautiful

[hard]
pretty good.but is it a easier ver of right back?
00:20:359 (1,2,3,4) - special response(?) What do you mean?
00:26:159 (1,2,3,4,5,6) - a little bit difficult for 3 star map Its a Hard, 3 stars doesnt mean anything. Its 3 stars because of the BPM
00:39:559 (1,2) - parallel fixed
00:41:559 (6) - not in shape fixed
01:12:759 (3,4,1,2,3,4,5) - well designed Thanks :3
01:43:559 (1) - erasure No
02:05:559 (9) - delete There is a hitsound on it which is needed
02:41:159 (1) - i suggest change a shape here. fixed
03:09:959 (1) - notes after here is too loud for me, maybe vol down? I think it is okay
03:23:559 (2) - x316 y216 done
04:21:159 (3,5) - pretty different shape,maybe use same curvature here? It has the shape to be blanket with (3)
04:36:359 (1,2) - fixed

[normal]
this diff's DS is about 1.2x so I suggest use CS 3 cs 3 would ruin the whole diff
00:45:959 (1,3) - better in same shape If more people will point that out. ill chgane it
01:51:159 (1) - a reentry slider is better? No
02:00:359 (2) - fixed
02:24:759 (6) - a straight one is better I dont think so
03:00:359 (1,2) - Its okay how it is

[easy]
SV is a little high, but pretty fine for me.

That's all:D
Thank you very much :3
Lazer
This has been modded many times, I'll try my best ;-;

[Right Back]

SPOILER
http://puu.sh/ec7FR/ad9e22f1f9.jpg

01:51:159 (1) - I feel like the slider velocity is a bit too high on this slow part

02:05:692 (1) - This one is hard for sightreading (Just pointing it out.)

Can't find anything more.

[Hard]

00:23:159 (10) - Maybe turn this into a circle as it sounds better to me

[Normal]

02:05:559 (1,2,3,4,5,6) - This might be too hard for a normal diff
SPOILER
http://puu.sh/ec9VB/c3a152e837.jpg
This might work


[Easy]

Could not find anything in easy, I'm bad at modding Easy :^)
Sorry if the mod is unsatisfying, it's very hard for me to mod something that has +32SP :^(
Topic Starter
Come[Back]Home

Lazer wrote:

This has been modded many times, I'll try my best ;-;

[Right Back]

SPOILER
http://puu.sh/ec7FR/ad9e22f1f9.jpg

01:51:159 (1) - I feel like the slider velocity is a bit too high on this slow part^But the vocals are pretty strong

02:05:692 (1) - This one is hard for sightreading (Just pointing it out.) Its an insane so it should be alright

Can't find anything more.

[Hard]

00:23:159 (10) - Maybe turn this into a circle as it sounds better to me Fixed

[Normal]

02:05:559 (1,2,3,4,5,6) - This might be too hard for a normal diff Fixed. Its 1/2 now
SPOILER
http://puu.sh/ec9VB/c3a152e837.jpg
This might work


[Easy]

Could not find anything in easy, I'm bad at modding Easy :^)
Sorry if the mod is unsatisfying, it's very hard for me to mod something that has +32SP :^(
Still helpful. And i know how youre feeling
Modem
Hi~! For the ticket (> w <)

General
Bg is so cool!!! (o w o)/
...... Wait, why did you use the same colour for combo colours?? (o w o) All of them are orange (o A o)
The player might confuse because of this. Umm.... This is just a suggestion. But, how about change them?
You can use blue, purple, yellow and orange :oops:
But, if you still wanna to use orange instead of the other colours then, make them different each other
For example, make one of them as a light orange, then the other is a darker orange, etc.

Easy
Change AR to 3
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
There are DS problem at 01:53:559 , 01:54:559 , and 01:55:759 (AiMod) Fix it by :
Move 01:52:759 (2) to x:424 y:192
Then, move 01:53:959 (3) to x:240 y:76
So, the DS problem will gone ;)
01:49:959 (1) Ummm..... Use finish + clap hitsound in drum additions at this spinner's end
02:11:959 (4) Blanket this note with 02:11:559 (3)
02:31:559 (1) Use clap + finish hitsound in drum additions at this slider's head
02:40:759 (4) Instead of stacking it, how about make it into a blanket with 02:40:359 (3) ? The flow will also get better
02:44:359 (1) Add finish hitsound with 40% volume at this spinner's end. The music strongly suggest it ;)
04:12:359 (1) I think the stack between this slider's tail with 04:13:959 (1) (at the reverse part) is a bit imperfect
In my opinion, maybe the spinner is too much for an Easy diff. How about reduce it?? ;)

Normal
Same as Easy diff. There are some kiai issues at some parts (o A o)
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
Change AR to 5
01:49:959 (1) Add finish hitsound with 40% volume at this spinner's end. The music strongly suggest it ;)
01:51:559 (1) Add whistle hitsound at this slider's end
01:52:759 (1) Here too. Add whistle hitsound at this note
01:52:959 (2) Here as well. Add whistle hitsound at the head of this slider
01:53:759 (3) Add whistle at this slider's end
01:54:559 (5) Here as well. Add whistle hitsound at this slider's head
01:54:959 (5) Add whistle hitsound at this slider's end
01:55:359 (6) Add whistle hitsound for this note too
01:55:959 (7) ^
02:15:559 (1) Add finish hitsound with 40% volume at this spinner's end. The music strongly suggest it ;) ;)
02:21:759 (1) Remove clap hitsound at this slider's head. It's too loud to follow the vocal with clap I think. You can replace it with whistle while following the vocal ;)
02:23:359 (4) Here too ^
02:28:959 (1) You can add whistle at this slider's reverse part instead of leaving it as a silent part ;)
02:30:259 (3) Here too. It will sounds much better if you add whistle at this part ;)
02:31:059 (4) Here too ^
02:31:359 (4) Here as well ^
02:34:559 (1) Remove clap hitsound at this slider's head. It's too loud to follow the vocal with clap I think. You can replace it with whistle while following the vocal ;) ;)
02:36:159 (4) ^
02:41:759 (1) Add whistle at this slider's reverse part instead of leaving it as a silent part
02:44:359 (5) Remove clap hitsound from this note, then replace it with finish instead
03:51:359 (1) Add whistle at this slider's head instead of leaving it as a silent part
03:52:959 (4) ^
03:53:359 (4) ^
03:53:759 (4) ^
03:55:059 (1) ^
03:55:859 (2) ^
03:56:659 (3) ^
03:57:459 (4) ^
03:59:159 (1) Make this spinner longer so it will end at 03:59:559 then, add clap + finish in drum additions hitsound. It'll suits more with the music I guess

Hard
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
Change AR to 7
00:48:759 Add a note + clap (SC1)
00:51:459 Add a note at this part too. The music suggest it :D
01:49:959 (1) Add finish hitsound with 40% volume at this note. The music strongly suggest it ;) ;) ;)
01:51:159 (2) I think this slider should end at 01:51:559 (big white tick). Not at the 01:51:459 (blue tick)
Nothing more found by me! Nice!! (> w <)

Right Back
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
Change AR to 8
(o w o) Nicely mapped!

That's all!! Good Luck for rank!! (> w <)
Topic Starter
Come[Back]Home

Modem wrote:

Modem wrote:

Hi~! For the ticket (> w <)

General
Bg is so cool!!! (o w o)/
...... Wait, why did you use the same colour for combo colours?? (o w o) All of them are orange (o A o)
The player might confuse because of this. Umm.... This is just a suggestion. But, how about change them?
You can use blue, purple, yellow and orange :oops:
But, if you still wanna to use orange instead of the other colours then, make them different each other
For example, make one of them as a light orange, then the other is a darker orange, etc. Its not orange at all. Maybe thats your skin

Easy
Change AR to 3
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;) fixed
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
There are DS problem at 01:53:559 , 01:54:559 , and 01:55:759 (AiMod) Fix it by :
Move 01:52:759 (2) to x:424 y:192
Then, move 01:53:959 (3) to x:240 y:76 There is no ds problem 0.0
So, the DS problem will gone ;)
01:49:959 (1) Ummm..... Use finish + clap hitsound in drum additions at this spinner's end No need to
02:11:959 (4) Blanket this note with 02:11:559 (3) done
02:31:559 (1) Use clap + finish hitsound in drum additions at this slider's head done
02:40:759 (4) Instead of stacking it, how about make it into a blanket with 02:40:359 (3) ? The flow will also get better I didnt blanket it, but ive changed the position
02:44:359 (1) Add finish hitsound with 40% volume at this spinner's end. The music strongly suggest it ;) There is no spinner
04:12:359 (1) I think the stack between this slider's tail with 04:13:959 (1) (at the reverse part) is a bit imperfect fixed
In my opinion, maybe the spinner is too much for an Easy diff. How about reduce it?? ;) There is no need to

Normal
Same as Easy diff. There are some kiai issues at some parts (o A o)
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
Change AR to 5
01:49:959 (1) Add finish hitsound with 40% volume at this spinner's end. The music strongly suggest it ;) No need to
01:51:559 (1) Add whistle hitsound at this slider's end Ive added alot of whistles now
01:52:759 (1) Here too. Add whistle hitsound at this note
01:52:959 (2) Here as well. Add whistle hitsound at the head of this slider
01:53:759 (3) Add whistle at this slider's end
01:54:559 (5) Here as well. Add whistle hitsound at this slider's head
01:54:959 (5) Add whistle hitsound at this slider's end
01:55:359 (6) Add whistle hitsound for this note too
01:55:959 (7) ^
02:15:559 (1) Add finish hitsound with 40% volume at this spinner's end. The music strongly suggest it ;) ;)
02:21:759 (1) Remove clap hitsound at this slider's head. It's too loud to follow the vocal with clap I think. You can replace it with whistle while following the vocal ;) No, ireally want the clap there since at that place there is a clap too in the kiai time
02:23:359 (4) Here too ^
02:28:959 (1) You can add whistle at this slider's reverse part instead of leaving it as a silent part ;) done
02:30:259 (3) Here too. It will sounds much better if you add whistle at this part ;)
02:31:059 (4) Here too ^
02:31:359 (4) Here as well ^
02:34:559 (1) Remove clap hitsound at this slider's head. It's too loud to follow the vocal with clap I think. You can replace it with whistle while following the vocal ;) ;)
02:36:159 (4) ^
02:41:759 (1) Add whistle at this slider's reverse part instead of leaving it as a silent part
02:44:359 (5) Remove clap hitsound from this note, then replace it with finish instead
03:51:359 (1) Add whistle at this slider's head instead of leaving it as a silent part
03:52:959 (4) ^
03:53:359 (4) ^
03:53:759 (4) ^
03:55:059 (1) ^
03:55:859 (2) ^
03:56:659 (3) ^
03:57:459 (4) ^
03:59:159 (1) Make this spinner longer so it will end at 03:59:559 then, add clap + finish in drum additions hitsound. It'll suits more with the music I guess Recovery time would be too short

Hard
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
Change AR to 7
00:48:759 Add a note + clap (SC1) done
00:51:459 Add a note at this part too. The music suggest it :D done
01:49:959 (1) Add finish hitsound with 40% volume at this note. The music strongly suggest it ;) ;) ;)
01:51:159 (2) I think this slider should end at 01:51:559 (big white tick). Not at the 01:51:459 (blue tick) fixed
Nothing more found by me! Nice!! (> w <)

Right Back
Kiai time at 03:09:957 isn't snapped (AiMod) please fix it ;)
03:22:756 Here too..... Kiai's end isn't snapped. Please fix it ;)
03:23:156 Same goes here. Kiai's end isn't snapped please fix it ;)
03:35:556 Here too ^
04:01:156 Here as well ^
04:26:770 And here ^
Change AR to 8
(o w o) Nicely mapped!

That's all!! Good Luck for rank!! (> w <) Thank you very much *_*



In progress..... Please wait (= w =)/
Fortune_old_1
From your queue.

Easy

  1. 00:20:359 (1) - why don't you make a clear z-slider like symmetric
  2. 00:37:959 (3) - bend a little for better flow like this?
  3. 00:51:559 (1,2) - better blanket
  4. 01:16:359 (3) - 260||208
  5. 01:57:559 (2,1) -
  6. 03:13:559 - why don't you use a slider tick here.
  7. 03:19:959 - ^
  8. 03:53:159 (3) - try this shape
  9. 04:21:959 (3) - why don't you tilt to right side

Normal

  1. 00:38:759 (6) - bend a little
  2. 00:40:759 (2) - 245||229
  3. 01:52:959 (2,3) - there's no sound at 01:53:559. try to change the rythm
  4. 01:55:359 (5,6) - this rythm is too hard for newbies. how about this pattern?
  5. 04:04:959 (3,4,5) - it seems better ->
  6. 04:08:359 (3,4) - balnket

Hard

  1. 00:16:559 (6) - better flow?
  2. 00:20:359 (1,2,3,4,5) - what happened to these shape o.o
  3. 00:37:859 - need a note here
  4. 03:05:559 (3,5) - better blanket
  5. 03:08:159 (8) - ^

Insane

  1. 00:21:159 (4) - bend a little? nvm :p
  2. 01:12:959 (5) - ^
  3. 04:06:359 (8,9) - current flow is awkward. ctrl + g and replace 9 to other place like 123||91
  4. 04:27:159 (2,3) - blanket
  5. 04:45:559 (1,2,3,4,5) - why don't you unstack these as you did it at hard diff

Good luck with you ranking!
show more
Please sign in to reply.

New reply