Kinda figured that out, yeah. But usually 2 Stardust bombs ain't actually enough to iahbsdokgjbaoguyaoeugh Youmu's one HP bar up... which is kinda annoying since what then happens is I die 2-3 times on the same freaking pattern. Maybe I can just utilize timing of the bombs to eat up the most number of bullets lol...
Also, for those who need some of the translations in THDotS, here's what we have so far. I'll add more as the translation keeps on going. (I just copy-pasted this in Notepad orz)
SPOILERYukari Yakumo
Border of Phantasm
Range – 600, Movement Speed – 290
Strength: 17 + 1.8
Agility: 15 + 1.5
Intelligence: 21 + 2.9
Skills
Boundary Sign "Quadruple Border"
Casts a quadruple border on a target, if the target is an ally, it will gain an invulnerability buff for the duration of the spell; if the target is an enemy, it cannot cast spells, use items or attack for the duration of the spell.
Cooldown: 11s
Spirit Cost: 120/130/140/150 MP
Level 1: Lasts for 1 second.
Level 2: Lasts for 2 seconds.
Level 3: Lasts for 3 seconds.
Level 4: Lasts for 4 seconds.
Evil Spirits "Yakumo Yukari's Spiriting Away"
Banishes a girl into a different dimension, target girl will be completely separated from the real world for the duration of the spell.
Cast Range: 550
Cooldown: 20s
Level 1: Lasts for 1 second. 30MP.
Level 2: Lasts for 2 seconds. 50MP.
Level 3: Lasts for 3 seconds. 70MP.
Level 4: Lasts for 4 seconds. 90MP.
Evil Spirits "Bewitching Butterfly Living in the Zen Temple"
Teleports Yukari to any traveled destination on the map. The spell effect on the current area will reveal Yukari's intentions. 3 second channelling time.
Level 1: 30MP. 60 second cooldown.
Level 2: 50MP. 50 second cooldown.
Level 3: 70MP. 40 second cooldown.
Level 4: 90MP. 30 second cooldown.
"Profound Danmaku Bounded Field - Phantasm, Foam and Shadow-"
Instant mass teleportation, teleports Yukari and any ally girls within 500 radius.
Cooldown: 180s
Spirit Cost: 120/130/140/150 MP
Level 1: Teleport allies to target allied structure.
Level 2: Teleport allies to target allied unit.
Level 3: Teleport allies to any travelled destination on the map.
=====================================================================================================================================
Suika Ibuki
Tiny Pandemonium
Range – Melee, Movement Speed – 305
Strength: 17 + 2.5
Agility: 17 + 1.7
Intelligence: 15 + 1.8
Skills
Gathering Oni "Throwing Atlas"
Randomly catches any single unit within 275 radius and throws it to a target. The target and any nearby enemy units will be damaged. Thrown unit and the target will receive an extra 50% damage regardless if the thrown unit and target is an ally or an enemy.
Deals damage on structures.
Ignores magic immunity.
Piercing (Damage type is pure)
Area of Effect: 400
Cooldown: 15s
Spirit Cost: 120MP
Level 1: 500 maximum throwing range, 75 damage.
Level 2: 700 maximum throwing range, 150 damage.
Level 3: 900 maximum throwing range, 225 damage.
Level 4: 1100 maximum throwing range, 300 damage.
Oni Sign "Massacre on Mt.Ooe"
Watermelon-chan’s normal attacks will have a 40% chance to Smash, dealing area damage while slowing enemies by 40%. Slow effect lasts 1.7 seconds.
Area of Effect: 300
Level 1: Smash deals 60 damage.
Level 2: Smash deals 120 damage.
Level 3: Smash deals 160 damage.
Level 4: Smash deals 190 damage.
Qi of Oni "Deep Fog Labyrinth"
Suika uses her powers of density manipulation to transform herself into mist. In mist form, she is ethereal and movement speed is slowed. Additionally, mini-Suikas are released every 0.4 seconds, each mini-Suika has 50HP, 320 movement speed and 100 Attack. Mini-Suikas last for 15 seconds.
Cooldown: 13s
Spirit Cost: 50/40/30/20
Level 1: Lasts for 2 seconds.
Level 2: Lasts for 4 seconds.
Level 3: Lasts for 6 seconds.
Level 4: Lasts for 8 seconds.
Great Oni "Missing Purple Power"
Suika suddenly releases her uncontrollable oni powers. Any and all damage is zero for the duration of the spell. Attack speed and the chances of Smash in [Oni Sign "Massacre on Mt.Ooe"] are increased.
Duration: 8.5s
Cooldown: 130s
Spirit Cost: 100/150/200 MP
Level 1: 10% increased movement speed, 75% increased attack speed, 40% chance of activating Smash in [Oni Sign "Massacre on Mt.Ooe"].
Level 2: 20% increased movement speed, 100% increased attack speed, 70% chance of activating Smash in [Oni Sign "Massacre on Mt.Ooe"].
Level 3: 30% increased movement speed, 125% increased attack speed, 100% chance of activating Smash in [Oni Sign "Massacre on Mt.Ooe"].
=====================================================================================================================================
Reimu Hakurei
Shrine Maiden of Paradise
Range – 550, Movement Speed – 295
Strength: 16 + 2.0
Agility: 19 + 1.8
Intelligence: 16 + 2.8
Skills
Treasure Sign "Yin-Yang Jade"
Summons one ying-yang orb, it bounces and bounces on the place it is summoned. Each time the orb lands, it damages and mini-stuns enemies within an area.
Cast range: 600
Area of Effect: 200
Cooldown: 14s
Spirit Cost: 90/105/125/140 MP
Level 1: Bounces twice. Deals 90 damage per bounce.
Level 2: Bounces twice. Deals 150 damage per bounce.
Level 3: Bounces twice. Deals 200 damage per bounce.
Level 4: Bounces thrice. Deals 240 damage per bounce.
Divine Spirit "Fantasy Seal"
Rapidly fires a series of homing, colorful spirit shots that can home in on random targets within a 650 radius. Each spirit shot deals 100/110/120/130 damage.
Cooldown: 10s
Spirit Cost: 120/140/160/180 MP
Level 1: Fires 3 spirit shots.
Level 2: Fires 4 spirit shots.
Level 3: Fires 5 spirit shots.
Level 4: Fires 6 spirit shots.
Dream Sign "Duplex Border"
Creates a continuous duplex border around a designated target, separates the target from the real world. Ally girls will have ethereal form while enemy girls cannot cast spells.
Can only be used on girls.
Cooldown: 10s
Spirit Cost: 30/40/50/60 MP
Level 1: Lasts for 2/1.5 seconds on ally/enemy girls.
Level 2: Lasts for 4/3 seconds on ally/enemy girls.
Level 3: Lasts for 6/4.5 seconds on ally/enemy girls.
Level 4: Lasts for 8/6 seconds on ally/enemy girls.
Border "Great Hakurei Border"
Creates a huge border with Reimu as the center, enemies within the border cannot attack, cast spells or use items.
Cooldown: 160/140/120 s
Spirit Cost: 125/175/250 MP
Level 1: Lasts for 3.5 seconds.
Level 2: Lasts for 4.5 seconds.
Level 3: Lasts for 5.5 seconds.
=============================================================================================================================
Marisa Kirisame
Ordinary Magician
Range – 600, Movement Speed – 310
Strength: 15 + 1.8
Agility: 15 + 1.5
Intelligence: 21 + 3.5
Skills
Comet "Blazing Star"
Marisa turns herself into a comet and rushes towards her target, damaging any enemies along the way.
Cooldown: 11/9/7/5 s
Spirit Cost: 70MP
Level 1: Rush distance 600. Deals 60 damage.
Level 2: Rush distance 700. Deals 80 damage.
Level 3: Rush distance 800. Deals 100 damage.
Level 4: Rush distance 900. Deals 120 damage.
Magic Sign "Stardust Reverie"
Marisa channels for 0.5 seconds before firing star danmaku in a fan-shaped area within 550 range, dealing area damage. Damage is doubled within 200 range. (Can be canceled)
Cooldown: 7s
Spirit Cost: 85/105/125/145 MP
Level 1: Deals 75 damage.
Level 2: Deals 150 damage.
Level 3: Deals 225 damage.
Level 4: Deals 300 damage.
Ritualise Space "Orreries Solar System"
Releases 4 orbiting light orbs, can automatically attack random targets within 500 range, lasts 8 seconds.
Light orbs attack every 0.6 seconds. Each light orb has a minimum attacking interval of 1 second if it attacks on the same target.
Deals damage on structures.
Cooldown: 30/28/26/24 s
Spirit Cost: 95/120/135/155 MP
Level 1: Deals 25 Magic damage per attack.
Level 2: Deals 40 Magic damage per attack.
Level 3: Deals 55 Magic damage per attack.
Level 4: Deals 75 Magic damage per attack.
Magicannon “Final Spark”
Fires a freakishly huge laser at a target for 1.4 seconds, dealing massive damage to all enemies within it and prevents them from doing anything.
Casting Range: 1000
Area of Effect: 150 width, 900 length
Cooldown: 140/110/80 s
Spirit Cost: 250/360/500 MP
Level 1: Deals 360 damage.
Level 2: Deals 540 damage.
Level 3: Deals 720 damage.
--------------------------------------------------------------------------------------------------------------------------
Sanae Kochiya
Deified Human of the Wind
Supporter, Range – 550, Movement Speed – 285
Strength: 16 + 1.7
Agility: 16 + 1.6
Intelligence: 21 + 3.1
Skills
Great Miracle "Yasaka's Divine Wind"
Summons a tornado on the target’s position, deals continuous damage and slows their movements, lasts for 4 seconds.
Cast range: 600
Area of Effect: 300
Spirit Cost: 135/145/155/165 MP
Cooldown: 15s
Level 1: Slows 30% Movement Speed, 35 damage/s.
Level 2: Slows 40% Movement Speed, 50 damage/s.
Level 3: Slows 50% Movement Speed, 65 damage/s.
Level 4: Slows 60% Movement Speed, 80 damage/s.
Sea Opening "The Day the Sea Split"
Summons a lightning strike from the skies, dealing damage to enemies in an area and stuns for 1 second.
Cast Range: 700
Area of Effect: 220
Spirit Cost: 90/100/110/120 MP
Cooldown: 10s
Level 1: Deals 130 damage.
Level 2: Deals 180 damage.
Level 3: Deals 230 damage.
Level 4: Deals 280 damage.
Esoterica "Forgotten Ritual"
Summons a shooting star every once in a short while, praying and wishing all ally girls. Heals 50MP and removes all negative buffs on all ally girls.
Level 1: Wishes every 30 seconds.
Level 2: Wishes every 25 seconds.
Level 3: Wishes every 20 seconds.
Level 4: Wishes every 15 seconds.
Divine Virtue “Bumper Crop Rice Shower”
Creates a huge star-shaped border, allies within the border are invulnerable.
Spirit Cost: 125/175/250 MP
Cooldown: 160/140/120 s
Level 1: 400 radius, Lasts for 3.5 seconds.
Level 2: 500 radius, Lasts for 4.5 seconds.
Level 3: 700 radius, Lasts for 5.5 seconds.
======================================================================================================================================================================
Kanako Yasaka
The Avatar of Mountains and Lakes
All-Rounder, Range – 600, Movement Speed – 270
Strength: 21 + 2.0
Agility: 12 + 1.2
Intelligence: 24 + 3.2
Skills
Divine Festival "Expanded Onbashira"
Summons an Onbashira pillar on the target’s position, deals area damage and stuns enemies.
Cast range: 600
Area of Effect: 150
Spirit Cost: 120 MP
Cooldown: 13s
Level 1: Deals 125 damage, 1.0 second stun.
Level 2: Deals 150 damage, 1.4 second stun.
Level 3: Deals 175 damage, 1.8 second stun.
Level 4: Deals 200 damage, 2.2 second stun.
Mystery "Kuzui Clear Water"
Release a flash of liquid light, jumps in-between units for six times. Deals damage when it hits enemy units and recovers health when it hits allied units.
Cast Range: 500
Spirit Cost: 90/120/150/180 MP
Cooldown: 9s
Level 1: Deals/Recovers 80 damage/health.
Level 2: Deals/Recovers 120 damage/health.
Level 3: Deals/Recovers 160 damage/health.
Level 4: Deals/Recovers 200 damage/health.
Rice Porridge in Tube "God's Rice Porridge"
Summons shooting stars from the sky on a designated area, dealing damage on enemies chosen at random on that area.
Cast Range: 700
Damage for the shooting stars is fixed at 100 per star.
Spirit Cost: 120/150/180/210 MP
Cooldown: 9/10/11/12 s
Level 1: 2 Stars.
Level 2: 4 Stars.
Level 3: 6 Stars.
Level 4: 8 Stars.
“Mountain of Faith”
Transforms the battlefield into the God’s ancient battlefield, Kanako’s cannot move and her Attack Speed will drop by 60%. However, Attack damage is greatly increased and Attack Range is extended to 800 Range; adds thunderstorms around Kanako; health and mana rate of regeneration is increased. Also, a maximum of 3 upgraded versions of skills are unlocked based on the number and level of skills currently in possession:
[Divine Festival "Expanded Onbashira"] unlocks [Weird Festival "Madly Dance on Medoteko"]
[Mystery "Kuzui Clear Water"] unlocks [Heaven's Stream "Miracle of Otensui"]
[Rice Porridge in Tube "God's Rice Porridge"] unlocks [Divine Husk "Divining Crop"]
Requires channeling time of 4 seconds
Spirit Cost: 250 MP
Cooldown: 10 s
Level 1: 50% increased attack damage, thunderstorms deal 100 damage per strike.
Level 2: 100% increased attack damage, thunderstorms deal 150 damage per strike.
Level 3: 150% increased attack damage, thunderstorms deal 200 damage per strike.
Weird Festival "Madly Dance on Medoteko"
Summons several Onbashira pillars all around Kanako, deals area damage and stuns enemies.
Area of Effect: 300
Spirit Cost: 180/200/220/240 MP
Cooldown: 30s
Level 1: Total of 5 pillars, deals 125 damage each, 1.0 second stun.
Level 2: Total of 6 pillars, deals 150 damage each, 1.4 second stun.
Level 3: Total of 7 pillars, deals 175 damage each, 1.8 second stun.
Level 4: Total of 8 pillars, deals 200 damage each, 2.2 second stun.
Heaven's Stream "Miracle of Otensui"
Heals allied units around Kanako for 4 seconds.
Area of Effect: 500
Spirit Cost: 200 MP
Cooldown: 24s
Level 1: Recovers 3% health per second.
Level 2: Recovers 6% health per second.
Level 3: Recovers 9% health per second.
Level 4: Recovers 12% health per second.
Divine Husk "Divining Crop"
Summons thunderstorms on a designated area, greatly affecting enemy units.
Every lightning strike deals 270 damage and causes a 0.3 second stun. Every cyclone has a chance of blowing an enemy unit for 3 seconds and slows opponents within 300 radius.
Cast Range: 700
Area of Effect: 280
Spirit Cost: 180/240/300/360 MP
Cooldown: 20s
Level 1: 2 cyclones and 2 lightning strikes.
Level 2: 3 cyclones and 4 lightning strikes.
Level 3: 3 cyclones and 6 lightning strikes.
Level 4: 4 cyclones and 8 lightning strikes.
====================================================================================
Tenshi Hinanai
Thoughtless Not-so-Thoughtless Daughter of the Heavens
Controller, Melee – 127, Movement Speed – 300
Strength: 18 + 2.5
Agility: 16 + 2.3
Intelligence: 16 + 1.8
Skills
Earth Sign "Sword of the Unyielding Soil"
Stabs the Sword of Hisou to the ground, which violently splits the ground in half. Deals damage and stuns, the splinted area is impassable for 5.5 seconds.
Cast Range: 1200
Spirit Cost: 115/130/145/160 MP
Cooldown: 16s
Level 1: Deals 125 damage, 1.1 second stun.
Level 2: Deals 175 damage, 1.25 second stun.
Level 3: Deals 225 damage, 1.4 second stun.
Level 4: Deals 275 damage, 1.55 second stun.
Heaven Sign "Sword of the Divine Justice"
Every (360/Strength) seconds, Tenshi charges the powers of celestials into the Sword of Hisou, which adds shockwaves at the next attack.
Level 1: 300 Area of Effect, deals 40 damage, 0.1 second stun.
Level 2: 340 Area of Effect, deals 55 damage, 0.2 second stun.
Level 3: 380 Area of Effect, deals 70 damage, 0.4 second stun.
Level 4: 420 Area of Effect, deals 95 damage, 0.5 second stun.
Earthquake "Sword of Worry and Joy"
Tenshi has a very special body type, which can convert damage into mana every time she is attacked.
I am a big M! Everyone S me!!!
Level 1: Recovers 4 mana.
Level 2: Recovers 8 mana.
Level 3: Recovers 12 mana.
Level 4: Recovers 16 mana.
"Scarlet Weather Rhapsody of All Humankind"
The Sword of Hisou releases a glaring red light, the light damages all enemy units on the map.
Spirit Cost: 250/400/550 MP
Cooldown: 120s
Level 1: Deals 210 damage to all enemy girls, deals 100 damage to all enemy units.
Level 2: Deals 335 damage to all enemy girls, deals 150 damage to all enemy units.
Level 3: Deals 460 damage to all enemy girls, deals 200 damage to all enemy units.
Iku Nagae
Beautiful Scarlet Cloth
Steamroller, Range – 600, Movement Speed – 275
Strength: 17 + 1.75
Agility: 15 + 1.5
Intelligence: 21 + 2.05
Skills
Angel's Raiment "Veils Like Space"
Surrounds herself with wind and electricity. Drains mana to increase Attack Speed and Movement Speed.
Activation skill.
Spirit Cost: 25/35/45/55 MP/s
Level 1: Increases 40% Attack Speed and 8% Movement Speed.
Level 2: Increases 60% Attack Speed and 10% Movement Speed.
Level 3: Increases 80% Attack Speed and 12% Movement Speed.
Level 4: Increases 100% Attack Speed and 14% Movement Speed.
Thorn Sign "Thunder Cloud Stickleback"
Iku surrounds herself with electricity, boosting her defense but decreases Movement Speed. Whenever any comes close within 225 range, it will receive damage and will be knocked back by 300 Range, knocks back every 0.5 second.
Spirit Cost: 155 MP
Cooldown: 18s
Level 1: Adds 35% magic resistance and 10 Armor, decreases 50% Movement Speed. Deals 70 damage to enemies within range and knocks back. Last 3 seconds.
Level 2: Adds 35% magic resistance and 20 Armor, decreases 50% Movement Speed. Deals 110 damage to enemies within range and knocks back. Last 4 seconds.
Level 3: Adds 35% magic resistance and 30 Armor, decreases 50% Movement Speed. Deals 150 damage to enemies within range and knocks back. Last 5 seconds.
Level 4: Adds 35% magic resistance and 40 Armor, decreases 50% Movement Speed. Deals 190 damage to enemies within range and knocks back. Last 6 seconds.
Light Star “Dragon God’s Sigh”
Iku’s Attacks have a 12% chance of activating Chain Lightning, which jumps on 3 targets and deals damage. Every electrocuted unit is pulled towards Iku.
Orb Effect
Level 1: Deals 80 damage.
Level 2: Deals 110 damage.
Level 3: Deals 140 damage.
Level 4: Deals 170 damage.
Dragon Fish “Your Drill is The Drill That Penetrates The Heavens!”
Forms a massive drill head, dealing damage in a triangular area in front of Iku. Has Purge and Conductor(Increases chances of activating Chain Lightning in [Light Star “Dragon God’s Sigh”]).
Area of Effect: 500 base, 650 hypotenuse triangle.
Spirit Cost: 125/200/275 MP
Cooldown: 70s
Level 1: Deals 300 damage, Purge slow lasts for 7 seconds, Conductor lasts for 7 seconds. Chain Lightning has a 48% chance of activation.
Level 2: Deals 400 damage, Purge slow lasts for 8 seconds, Conductor lasts for 8 seconds. Chain Lightning has a 48% chance of activation.
Level 3: Deals 500 damage, Purge slow lasts for 9 seconds, Conductor lasts for 9 seconds. Chain Lightning has a 48% chance of activation.
====================================================================================
Ran Yakumo
Kyuubi Strategist
Specialist, Range – 600, Movement Speed – 285
Strength: 17 + 1.6
Agility: 18 + 1.8
Intelligence: 24 + 2.8
Skills
Shikigami "Chen"
Summons Ran’s shikigami, the nekomata CHEEEENNNN! Melee, only one CHEEEENNNN! Has six hero inventories, can use items in the inventory. Attacks every 1.5 seconds, Hero Attack, Hero Armor, 300 Movement Speed, stats are upgradable from items, learn skills based on [Shikigami "Chen"]’s level. Disappears if she leaves Ran for more than 1100 Range.
Chen cannot be summoned if she is already summoned.
Chen disappears if Ran dies.
If Chen dies, 30% of Ran’s Max HP is deducted.
Spirit Cost: 300/400/500/600 MP
Cooldown: 20s
Level 1: 35-45 Attack, 3 Armor, 600HP.
Level 2: 40-50 Attack, 4 Armor, 800HP.
Level 3: 45-55 Attack, 5 Armor, 1000HP.
Level 4: 50-60 Attack, 6 Armor, 1200HP.
Shikigami's Shot "Ultimate Buddhist"
Post Buddhism, people sinned, few deeds are done, training is but easy, fruition, is through oneself, post Buddhism, fall of humans, ensues. Enemies are slowed by 80% within range.
Area of Effect: 350
Spirit Cost: 105MP
Cooldown: 10s
Level 1: Slow lasts for 2 seconds.
Level 2: Slow lasts for 2.5 seconds.
Level 3: Slow lasts for 3 seconds.
Level 4: Slow lasts for 3.5 seconds.
Shikigami's Radiance "Fox-Tanuki Youkai Laser"
Tanukis grow an extra tail for every 1000 years of training, and can shoot an extra laser.
Cast Range: 600
Spirit Cost: 100/120/140/160 MP
Cooldown: 8/10/12/14 s
Level 1: Lasers bounce 3 times, 100 damage per bounce.
Level 2: Lasers bounce 5 times, 135 damage per bounce.
Level 3: Lasers bounce 7 times, 170 damage per bounce.
Level 4: Lasers bounce 9 times, 205 damage per bounce.
Illusion God "Descent of Izuna-Gongen"
Saw my form, correct your heart well,
Heard my name, stop sins, start aids;
Felt my power, gain yourself great wisdom,
Knew my heart, enlightened and be Buddha.
Spirit Cost: 160/230/300 MP
Cooldown: 110s
Duration: 40s
Level 1: Increases 40 Armor and 15HP/s Regeneration to all ally units within 500 range.
Level 2: Increases 60 Armor and 35HP/s Regeneration to all ally units within 500 range.
Level 3: Increases 90 Armor and 55HP/s Regeneration to all ally units within 500 range.
Chen
Oni God "Soaring Bishamonten"
Make good deeds, your name will be well known to everyone. Repel evil, help the needy.
Automatically activates when Ran uses [Illusion God "Descent of Izuna-Gongen"].
Increases 30/50/70 Attack and 25/35/45 %Movement Speed.
Flight Sign "Flight of Idaten"
Quickly roll towards the targeted area.
550 maximum range.
15 second Cooldown.
Child Sign "Dharmapala’s Rampage"
Switches Chen and Ran’s position. Both girls have 100% increased Attack Speed.
Lasts for 3.5 seconds.
20 seconds Cooldown.
Heaven Sign "Immortal Celestial’s Rumbling"
Thunder Clap.
210 damage, 40% Slow, lasts 3 seconds.
15 seconds Cooldown.
Tatara Kogasa
The Cheery Forgotten Umbrella
Controller, Melee – 180, Movement Speed – 305
Strength: 19 + 1.9
Agility: 24 + 2.75
Intelligence: 13 + 1.5
Skills
Rain Sign "A Rainy Night's Ghost Story"
Permanently causes Kogasa’s surroundings to rain, lowering enemies’ Armor.
Activation Skill.
Area of Effect: 450
Level 1: -4 Armor.
Level 2: -6 Armor.
Level 3: -8 Armor.
Level 4: -10 Armor.
Monster Train "Spare Umbrella Express Night Carnival"
Kogasa forms a vortex which causes her umbrella to deal a high damage tongue storm. The storm deals 120 damage per second to all enemies.
Area of Effect: 300
Spirit Cost: 100 MP
Cooldown: 10s
Level 1: Lasts 3 seconds.
Level 2: Lasts 4 seconds.
Level 3: Lasts 5 seconds.
Level 4: Lasts 6 seconds.
Umbrella "Super-Water Repelling Bone-Dry Monster"
Kogasa very briefly and suddenly opens her umbrella, blocks all damage.
Immobile while casting.
Spirit Cost: 10MP
Cooldown: 15/11/7/3 s
Halo "Karakasa Surprising Flash”
Causes Kogasa to hide herself, lasts infinitely unless Kogasa moves. When there are any enemies coming in within 450 radius… flash! Scares all enemy units within 500 radius, dealing damage and stuns for 4 seconds.
If there are any other enemy units within 750 radius, Halo "Karakasa Surprising Flash” has a 50% chance of failure.
Spirit Cost: 100MP
Cooldown: 20/16/12 s
Level 1: 3.0 second Invisibility casting time, 150 damage.
Level 2: 2.5 second Invisibility casting time, 250 damage.
Level 3: 2.0 second Invisibility casting time, 350 damage.
==============================================================================
Youmu Konpaku
Half-phantom Gardener
Controller, Melee – 100, Movement Speed – 320
Strength: 15 + 1.7
Agility: 24 + 2.9
Intelligence: 15 + 1.5
Skills
Sword Skill "Thousand Cherry Blossoms"
Youmu uses her speed that’s faster than the naked eye to rush forwards, she slashes twice during her rush, dealing damage to opponents within 300 range.
No vision during rush.
Cast range: 1000
Spirit Cost: 85MP
Cooldown: 13/10/8/6 s
Level 1: 50 damage per slash.
Level 2: 70 damage per slash.
Level 3: 90 damage per slash.
Level 4: 110 damage per slash.
Enlightened Sword "Rise from Delusion"
Youmu cuts away her target’s soul each time she attacks, decreasing Armor by 5, the target will receive even more damage than the last hit. Lasts 13 seconds.
Can be stacked with armor reducing effects.
Level 1: 50% chance to decrease Armor.
Level 2: 65% chance to decrease Armor.
Level 3: 85% chance to decrease Armor.
Level 4: 100% chance to decrease Armor.
Spirit "Secret of Spirit and Wisdom"
Youmu transforms her Myon into her clone, allowing Myon to assist her to move and attack.
Myon has half of Youmu’s Attack, carries Youmu’s armor reducing effect.
Spirit Cost: 120MP
Cooldown: 18s
Level 1: Myon clone lasts 3 seconds.
Level 2: Myon clone lasts 5 seconds.
Level 3: Myon clone lasts 7 seconds.
Level 4: Myon clone lasts 9 seconds.
Half-Ghost "Slash of Eternity"
Youmu focuses her inner powers to deal a powerful blow. Deals a certain portion of Agility damage on her enemy.
Hero Attack, normal damage, Calculates Armor.
Cast range: 900
Spirit Cost: 100/150/200 MP
Cooldown: 130/110/90 s
Level 1: Deals (Agility*3.4 + 100) damage.
Level 2: Deals (Agility*4.6 + 200) damage.
Level 3: Deals (Agility*5.2 + 270) damage.
===================================================================================================================
Fujiwara no Mokou
Figure of the Person of Hourai
Steamroller, Melee – 100, Movement Speed – 305
Strength: 21 + 2.0
Agility: 21 + 2.5
Intelligence: 13 + 1.2
Skills
Immortal "Fire Bird -Flying Phoenix-"
Mokou unleashes her Phoenix form to rush towards her enemies, dealing damage to every enemy within the vicinity
Mokou receives 125% more damage from this skill.
Area of Effect: 400
Spirit Cost: 0MP
Cooldown: 15/20/25/30 s
Level 1: Rush distance 450. 140 fire damage.
Level 2: Rush distance 500. 310 fire damage.
Level 3: Rush distance 550. 480 fire damage.
Level 4: Rush distance 600. 650 fire damage.
Hourai "Fujiyama Volcano"
When Mokou focuses her attacks on an enemy, her Attack Speed increases for each attack, when she attacks other targets, her Attack Speed buff is cut by half. Maximum 100% increased Attack Speed.
Level 1: Each attack adds 5% more Attack Speed.
Level 2: Each attack adds 10% more Attack Speed.
Level 3: Each attack adds 15% more Attack Speed.
Level 4: Each attack adds 20% more Attack Speed.
Everlasting "Phoenix Tail"
Under the blazing fires on the battlefield, Mokou transforms herself into the phoenix egg, and she will be resurrected with full Health and Mana.
Mokou dies if the Phoenix Egg is destroyed.
Spirit Cost: 150MP
Cooldown: 70/40/20/5 s
Level 1: Resurrection in 7 seconds.
Level 2: Resurrection in 5 seconds.
Level 3: Resurrection in 4 seconds.
Level 4: Resurrection in 3 seconds.
"Posessed by Phoenix"
Mokou combusts her own life, using permanent, everlasting, uncancellable flames as a cost to possess herself with the Phoenix’s power, gaining terrifying powers and massive health regeneration in a short time. Adds Movement Speed, damage and an 18% chance of activating Phoenix Flame, dealing damage in a 300 Radius.
Spirit Cost: 100/150/205 MP
Cooldown: 95s
Duration: 25s
Level 1: Adds 15HP/s regeneration, 25% Movement Speed and 15% damage for the duration. Phoenix Flame deals 150 flame damage. After the duration, Mokou burns 30HP/s until she dies or resurrects.
Level 2: Adds 30HP/s regeneration, 30% Movement Speed and 30% damage for the duration. Phoenix Flame deals 225 flame damage. After the duration, Mokou burns 60HP/s until she dies or resurrects.
Level 3: Adds 50HP/s regeneration, 35% Movement Speed and 45% damage for the duration. Phoenix Flame deals 300 flame damage. After the duration, Mokou burns 100HP/s until she dies or resurrects.
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Yuyuko Saigyouji
Innocent Ghost
Steamroller, Range – 600, Movement Speed – 295
Strength: 17 + 2.0
Agility: 14 + 2.5
Intelligence: 20 + 3.0
Skills
Sakura Sign "Perfect Cherry Blossom of Sumizome"
Releases a line of cherry blossom explosions in front of her, dealing damage on enemies units within the line.
Range: 600
Area of Effect: 975 distance
Spirit Cost: 90/105/125/140 MP
Cooldown: 7s
Level 1: Deals 75 damage.
Level 2: Deals 150 damage.
Level 3: Deals 225 damage.
Level 4: Deals 300 damage.
Death Sign "Life of Drunk, Vision of Death"
Causes the target to forget their stress and enter a vivid fantasy dream.
Range: 1000
Spirit Cost: 165MP
Cooldown: 15s
Level 1: Sleep, lasts 2 seconds, Invulnerable for 2 seconds.
Level 2: Sleep, lasts 3 seconds, Invulnerable for 1.5 seconds.
Level 3: Sleep, lasts 4 seconds, Invulnerable for 1 second.
Level 4: Sleep, lasts 5 seconds, Invulnerable for 0.5 seconds.
Deadly Dance "Law of Mortality"
The living must die, Yuyuko recovers MP for every unit she killed.
Level 1: Recovers 12MP.
Level 2: Recovers 24MP.
Level 3: Recovers 36MP.
Level 4: Recovers 48MP.
"Resurrection Butterfly"
For the next 2 seconds after the activation of this skill, Yuyuko deals damage on a random enemy target within range. If the target is a normal unit, it dies instantly. If the target is a Hero, then it deals damage based on the Hero’s HP lost (Max HP – Current HP), 0.01 second stun.
Area of Effect: 650
Channeling time: 2.5s
Spirit Cost: 200/325/500 MP
Cooldown: 135/115/95s
Level 1: 3 times, damage is multiplied by 0.4, dead units will deal 170 area damage.
Level 2: 5 times, damage is multiplied by 0.5, dead units will deal 220 area damage.
Level 3: 7 times, damage is multiplied by 0.55, dead units will deal 270 area damage.
Suwako Moriya
The Highest of Native Gods
Controller, Melee – 90, Movement Speed – 315
Strength: 20 + 1.6
Agility: 20 + 2.0
Intelligence: 20 + 2.2
Skills
Native God “Moriya God”
Turns all enemy units near her into frogs.
Mana Cost: 150/200/250/300
Cooldown: 6s
Level 1: 250 Area of Effect, lasts 1.2 seconds.
Level 2: 300 Area of Effect, lasts 1.6 seconds.
Level 3: 350 Area of Effect, lasts 2.0 seconds.
Level 4: 400 Area of Effect, lasts 2.4 seconds.
Native God “The Red Frog in the Fourth Year of the Houei Era”
Releases several red lightning flashes, dealing damage on enemies. Every lightning flash deals 135 damage.
Cast Range: 400
Spirit Cost: 100/125/150/175 MP
Cooldown: 10s
Level 1: 2 lightning flashes, each flash bounces 1 time.
Level 2: 2 lightning flashes, each flash bounces 3 times.
Level 3: 4 lightning flashes, each flash bounces 3 times.
Level 4: 4 lightning flashes, each flash bounces 5 times.
Native God “Kero-chan Braves the Elements”
Activates a magic shield, which absorbs damage using mana. Absorbs 80% of total damage dealt.
Activation skill
Spirit Cost: 25MP
Cooldown: 5s
Level 1: Each point of MP absorbs 1.5 damage.
Level 2: Each point of MP absorbs 2.0 damage.
Level 3: Each point of MP absorbs 2.5 damage.
Level 4: Each point of MP absorbs 3.0 damage.
Curse God "Mishaguji-sama"
Spirit Cost: 200MP
Causes something bad to happen on all enemy Heroes.
Level 1: 60 seconds cooldown.
Level 2: 45 seconds cooldown.
Level 3: 30 seconds cooldown.
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Rin Kaenbyou
Hell's Traffic Accident
Specialist, Melee – 100, Movement Speed – 305
Strength: 21 + 1.9
Agility: 22 + 1.9
Intelligence: 15 + 1.4
Skills
Youkai "Blazing Wheel"
Summons Orin’s trusty wheelbarrow with permanent Immolation, can attack, only one can be summoned at a time. Upgradeable through levels. 300 Movement Speed, 700 Attack Range, 3 Attack Rate, can carry corpses. For every corpse the wheelbarrow carries, Orin has an extra spirit accompanying her, each spirit adds 10% Attack.
Spirit Cost: 50/60/70/80 MP
Cooldown: 45s
Level 1: 400HP, 55 Attack, 2 Armor.
Level 2: 600HP, 80 Attack, 4 Armor. Can carry 1 corpse.
Level 3: 800HP, 105 Attack, 6 Armor. Can carry 2 corpses.
Level 4: 1000HP, 130 Attack, 8 Armor. Can carry 3 corpses.
Atonement "Needle Mountain of a Former Hell"
Summons a large mountain of burning needles from Hell, dealing lasting damage to enemies within the area.
Cast Range: 700
Area of Effect: 550
Channeling: 1s
Spirit Cost: 50/60/70/80 MP
Cooldown: 12s
Duration: 7s
Level 1: Lasts for 5 seconds. Deals 60 damage per second.
Level 2: Lasts for 5 seconds. Deals 80 damage per second.
Level 3: Lasts for 5 seconds. Deals 100 damage per second.
Level 4: Lasts for 5 seconds. Deals 120 damage per second.
Cursed Sprite "Zombie Fairy"
Revives corpses. Can attack, can be attacked.
Spirit Cost: 50/40/30/20
Duration: 40s
Level 1: 14 second cooldown.
Level 2: 10 second cooldown.
Level 3: 6 second cooldown.
Level 4: 2 second cooldown.
"Rekindling of Dead Ashes"
Orin sets one of her revived corpses on fire. The corpse will burn and a 300 range explosion occurs after 7.5 seconds. If there are any corpses within the explosion range(including corpses from the wheelarrow), all of them will be revived and burning, Chain Reaction.
Corpses with less than 200HP can only deal half of the damage.
Structures only receive 50% of the total damage.
Spirit Cost: 150/250/350 MP
Cooldown: 70/60/50s
Level 1: Every explosion deals 120 damage.
Level 2: Every explosion deals 160 damage.
Level 3: Every explosion deals 200 damage.
Utsuho Reiuji
The Scorching, Troublesome Divine Flame
Controller, Range – 550, Movement Speed – 285
Strength: 17 + 1.65
Agility: 10 + 1.1
Intelligence: 19 + 2.45
Skills
Explosion Sign "Peta Flare"
Causes the enemy target’s area’s background radiation to increase drastically, creating huge amounts of radioactive materials which then explodes, dealing a-radiation damage on the target and surrounding enemy units
Cast Range: 700
Spirit Cost: 110/120/130/140 MP
Cooldown: 10/9/8/7 s
Level 1: Deals 75 damage on the target, deals 48 damage on surrounding enemies after 3 seconds.
Level 2: Deals 150 damage on the target, deals 96 damage on surrounding enemies after 3 seconds.
Level 3: Deals 225 damage on the target, deals 144 damage on surrounding enemies after 3 seconds.
Level 4: Deals 300 damage on the target, deals 192 damage on surrounding enemies after 3 seconds.
"Hell and Heaven Meltdown"
Sharply increases the fission rate of Okuu’s nuclear powers, quickly providing huge amounts of energy to herself. However, the sudden increase of the fission rate causes the atomic quantum fields to disrupt and split apart the atomic particles, in short, dealing ß-radiation damage on herself and all nearby units.
Spirit Cost: 0MP
Cooldown: 60/30/15/5 s
Duration: 60/30/15/5 s
Level 1: Deals 5 damage per second, recovers 6MP per second.
Level 2: Deals 10 damage per second, recovers 12MP per second.
Level 3: Deals 20 damage per second, recovers 24MP per second.
Level 4: Deals 60 damage per second, recovers 72MP per second.
"Abyss Nova"
Fuses, charges and recycles the nuclear energy contained within her body, within the fusion time, Okuu shines yellow, and becomes brighter the longer the charge. 675 ?-radiation explosion damage is dealt after the nuclear energy is released. Okuu can move freely during the fusion time(fusion time is not channelling).
Spirit Cost: 300/265/230/195 MP
Cooldown: 20/17/14/11 s
Level 1: 20 seconds fusion time.
Level 2: 15 seconds fusion time.
Level 3: 10 seconds fusion time.
Level 4: 5 seconds fusion time.
"Hell’s Artificial Sun"
?CAUTION!!? ?CAUTION!!? ?CAUTION!!?
Insanely Fast Reaction/Subterranean Sun/Beautiful Flames of Destruction
WARNING! NUCLEAR MISSILE DETECTED!
Map will warn the global position to all Heroes when used.
Casting Range: 1200
Area of Effect: 900
Channeling time: 6.5s
Spirit Cost: 250/350/450 MP
Cooldown: 120s
Level 1: Deals 59% of Max HP damage on all units within range(Including enemies, allies and self). Chaos damage.
Level 2: Deals 79% of Max HP damage on all units within range(Including enemies, allies and self). Chaos damage.
Level 3: Deals 99% of Max HP damage on all units within range(Including enemies, allies and self). Chaos damage.
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Yuka Kazami
Flower Master of the Four Seasons
Specialist, Melee – 128, Movement Speed – 295
Strength: 24 + 2.8
Agility: 22 + 2.4
Intelligence: 15 + 1.8
Skills
Four Seasons "Master of Flowers"
Plants a sunflower with 225HP. Lasts until destroyed. 23-25 Attack, 500 Range, 2 Attack Rate. Sunflowers can heal Yuka and her allies’ HP and MP during the day and become invisible during the night. Each flower within 2000 Range passively adds 5 Attack to Yuka.
Cast Range: 100
Spirit Cost: 20 MP
Cooldown: 9/7/5/3 s
Level 1: Maximum number of Sunflowers is 7.
Level 2: Maximum number of Sunflowers is 10.
Level 3: Maximum number of Sunflowers is 13.
Level 4: Maximum number of Sunflowers is 16.
"Sun’s Garden"
Creates a Sun’s haven. Flowers on top of the haven will increase their size by 30% and their Attack Speed is increased. +4HP regeneration for Yuka if she is on top of the haven. ["Sun’s Garden"] lasts for 20 seconds.
Cast Range: 500
Spirit Cost: 60MP
Cooldown: 10s
Level 1: 200 Area of Effect. +30% Attack Speed of Sunflowers.
Level 2: 360 Area of Effect. +60% Attack Speed of Sunflowers.
Level 3: 520 Area of Effect. +90% Attack Speed of Sunflowers.
Level 4: 680 Area of Effect. +120% Attack Speed for Sunflowers.
Phantasm "Beauty of Nature"
Yuka plants a Sunflower Trap. The trap has 100HP. Requires 1 second summoning time. Can only activate after 2 seconds. 200 Area of Activation and 450 Area of Effect. Stuns enemies within the area when activated.
Cast Range: 500
Spirit Cost: 80/110/140/160 MP
Duration: 20/16/13/10 s
Level 1: 1.5 second Stun.
Level 2: 2.5 second Stun.
Level 3: 3.5 second Stun.
Level 4: 4.5 second Stun.
Flower Sign "Flowering of Gensokyo"
Yuka unleashes her powers of Nature, causing new Sunflowers to bloom immediately near existing Sunflowers, providing powers to Yuka. These instant Sunflowers have the same stats as ordinary Sunflowers, but they have a shorter lifespan.
Sunflowers last for 35 seconds.
Spirit Cost: 125/175/250 MP
Cooldown: 160/140/120 s
Level 1: Blooms 1 Sunflower near each Sunflower.
Level 2: Blooms 2 Sunflowers near each Sunflower.
Level 3: Blooms 3 Sunflowers near each Sunflower.
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Remilia Scarlet
Eternally Young Scarlet Moon
Steamroller, Range – 500, Movement Speed – 305
Strength: 13 + 1.0
Agility: 17 + 2.0
Intelligence: 27 + 2.2
Skills
Divine Spear "Spear The Gungnir"
Throws the Spear of Gungnir. The spear passes through useless, worthless beings, dealing little damage. Stops only when it hits enemy girls, dealing massive damage that ignores Magic Immunity.
Area of Effect: 1000 Range (Maximum)
Spirit Cost: 120/130/140/150 MP
Cooldown: 8s
Level 1: Deals 65 damage on enemy units, deals 130 damage on enemy girls.
Level 2: Deals 110 damage on enemy units, deals 220 damage on enemy girls.
Level 3: Deals 155 damage on enemy units, deals 310 damage on enemy girls.
Level 4: Deals 200 damage on enemy units, deals 400 damage on enemy girls.
Scarlet Bat "Vampirish Night"
Transforms into seven bats, which can freely fly, attack or make fun of worthless beings. Bats can pass through units. Upgradeable through levels. After the end of the duration, Ojou-sama’s position will be on the bat with the highest remaining HP.
Ojou-sama dies if all of the bats are killed.
Spirit Cost: 140/165/190/215 MP
Cooldown: 24s
Level 1: Bats have 125HP, 17 Attack and 450 Movement Speed. Lasts 7 seconds.
Level 2: Bats have 250HP, 25 Attack and 475 Movement Speed. Lasts 9 seconds.
Level 3: Bats have 375HP, 33 Attack and 500 Movement Speed. Lasts 10 seconds.
Level 4: Bats have 500HP, 41 Attack and 522 Movement Speed. Lasts 13 seconds.
Scarlet Sign "Bloody Magic Square"
The game of blood, any damage (includes spells, attacks and items) dealt to enemies will have their life stolen by Remilia, though any other blood which isn’t B-type isn’t that good.
Level 1: Converts 8% of damage dealt into health.
Level 2: Converts 12% of damage dealt into health.
Level 3: Converts 16% of damage dealt into health.
Level 4: Converts 20% of damage dealt into health.
Scarlet Sign "Red The Nightless Castle"
The bloody scarlet cross, a scarlet night. Remilia’s Movement Speed is decreased by 75%, deals huge damage to enemies within 350 Range.
Activation Skill
Spirit Cost: 80 +35/60/85 MP
Cooldown: 8s
Level 1: Deals 105 damage per second.
Level 2: Deals 170 damage per second.
Level 3: Deals 235 damage per second.
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Sakuya Izayoi
Perfect and Elegant Servant
Steamroller, Range – 400, Movement Speed – 305
Strength: 14 + 1.45
Agility: 23 + 2.7
Intelligence: 20 + 1.75
Skills
Time Sign "Sakuya’s Special Stopwatch"
Throws an enchanted knife towards the targeted position. The knife pierces through all enemies and temporary stops their time.
Cast range: 1500
Area of Effect: 100 width
Spirit Cost: 45/70/95/120 MP
Cooldown: 8s
Level 1: Deals 70 damage, 0.7 seconds Time Stop.
Level 2: Deals 95 damage, 0.9 seconds Time Stop.
Level 3: Deals 120 damage, 1.1 second Time Stop.
Level 4: Deals 145 damage, 1.3 second Time Stop.
Buriallusion "Phantasmic Killer"
Sakuya uses the powers of time manipulation to throw large amounts of knives towards multiple directions, dealing damage to enemies in a fan-shaped area.
Area of Effect: 600
Spirit Cost: 155/165/175/185 MP
Cooldown: 14s
Level 1: Deals 110 damage.
Level 2: Deals 180 damage.
Level 3: Deals 250 damage.
Level 4: Deals 320 damage.
Conjuring "Misdirection"
Sakuya suddenly disappears and reappears at another place before everyone realizes what’s going on. Additionally, she leaves a ring of knives on her initial position and Sakuya gains 27% increased, Stackable Attack Speed at her new position. The buff lasts 6 seconds, can be stacked at a maximum of 4 times.
Spirit Cost: 90 MP
Cooldown: 16/14/12/10 s
Level 1: Deals 50 damage, 600 maximum teleport distance.
Level 2: Deals 50 damage, 600 maximum teleport distance.
Level 3: Deals 50 damage, 600 maximum teleport distance.
Level 4: Deals 50 damage, 600 maximum teleport distance.
"Sakuya’s World"
Time, space, everything is under Sakuya’s control. Sakuya will have no cooldown for all of her skills, all of her enemies within 600 Range are slowed by 30%.
Spirit Cost: 70/140/210 MP
Cooldown: 110 s
Level 1: Lasts 3 seconds.
Level 2: Lasts 4.5 seconds.
Level 3: Lasts 6 seconds.
Flandre Scarlet
Sister of The Devil
Steamroller, Melee – 100, Movement Speed – 320
Strength: 12 + 1.1
Agility: 23 + 3.2
Intelligence: 18 + 1.3
Skills
Taboo "Four of a Kind"
Flandre uses her devil powers to split herself into four. Her clones have part of her abilities. The clones have 50% of Flandre’s Attack and takes 100% more damage.
Spirit Cost: 50/100/150/200 MP
Cooldown: 25 s
Level 1: Flandre clones last 5 seconds.
Level 2: Flandre clones last 10 seconds.
Level 3: Flandre clones last 15 seconds.
Level 4: Flandre clones last 20 seconds.
Taboo "Lävatein"
The forbidden weapon and the tabooed power, increases Attack. Enemies attacked by Flandre will have a chance of receiving 16% decreased Movement Speed and 10% decreased Attack Speed, lasts 2 seconds.
Can be stacked with slow effects.
Level 1: +9 Attack, each attack has a 30% chance of Slow.
Level 2: +18 Attack, each attack has a 45% chance of Slow.
Level 3: +27 Attack, each attack has a 60% chance of Slow.
Level 4: +36 Attack, each attack has a 75% chance of Slow.
Q.E.D. "Ripples of 495 Years"
Allows imouto-samas to recover their health when they drink red tea.
Area of Effect: 300
Level 1: 13% Life Steal.
Level 2: 26% Life Steal.
Level 3: 39% Life Steal.
Level 4: 52% Life Steal.
Learn This "And Then There Will Be None Desu~"
Forces all of her clones back into her body, the powers of total destruction will burst at her next several attacks, dealing unbelievable damage. Last 15 seconds.
Cast range: 900
Spirit Cost: 150/250/350 MP
Cooldown: 170s
Duration: 10s
Lasts For: 1 + number of Clones returned
Level 1: 500% increased Attack.
Level 2: 700% increased Attack.
Level 3: 900% increased Attack.
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Komachi Onozuka
Guide of the Sanzu no Kawa
Controller, Melee – 150, Movement Speed – 300
Strength: 23 + 2.7
Agility: 18 + 1.7
Intelligence: 16 + 1.9
Skills
Soul Sign "Soul Games"
Komachi chooses a target, both of them will switch their positions 2 seconds later.
Cast Range: 400?
Spirit Cost: 70MP
Cooldown: 12s
Level 1: ?
Level 2: ?
Level 3: ?
Level 4: ?
Death Sign "Scythe of Final Judgment"
Komachi has a 17% chance to Swing her scythe, dealing damage to all enemies within 230 radius.
Level 1: Swing deals 130 damage.
Level 2: Swing deals 180 damage.
Level 3: Swing deals 230 damage.
Level 4: Swing deals 280 damage.
Soul Sign "Scythe of Exiled Souls"
Extracts the souls out from slayed enemies. The souls can be detonated, the explosions deals (80+4% Max HP of affect target) Magic damage within 320 radius. The souls are invulnerable, lasts 120 seconds.
Spirit Cost: 50/40/30/20 MP
Duration: 40s
Level 1: Maximum number of Souls is 3, 200 Movement Speed.
Level 2: Maximum number of Souls is 6, 230 Movement Speed.
Level 3: Maximum number of Souls is 9, 260 Movement Speed.
Level 4: Maximum number of Souls is 12, 290 Movement Speed.
Death Song "Ferriage in the Deep Fog"
Detonates all souls at once.
Short-Lived "Short Life Expectancy"
Adds Death’s symbol onto the target enemy, when the enemy’s HP is less than 50%, Komachi immediately appears behind her target, stuns the target for 1 second, then prepares Death’s ritual, dealing the fatal blow.
Ignores Magic Immunity, ignores Ethereal, ignores Invulerability.
Cast Range: 150
Spirit Cost: 100/200/300 MP
Cooldown: 75/60/45 s
Level 1: Death’s symbol lasts for 25 seconds.
Level 2: Death’s symbol lasts for 30 seconds.
Level 3: Death’s symbol lasts for 45 seconds.
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Patchouli Knowledge
The Unmoving Great Library
All-Rounder, Range – 650, Movement Speed – 275
Strength: 11 + 1.1
Agility: 12 + 1.4
Intelligence: 33 + 3.8
Skills
Sun Sign "Royal Flare"
Knowledge family’s signature spell, after locking on the target, Patchouli starts muttering incantations to collect large amounts of the Sun’s element on the enemy, then immediately explodes, dealing exceptional damage.
Royal Flare has 150 initial damage + additional damage, the higher the Intelligence stats, the higher the additional damage.
Lock-on fails if the opponent is outside 1000 range.
Cast Range: 700
Channeling: 3s
Spirit Cost: 100/125 MP
Cooldown: 1s
Level 1: Additional damage equals to 2x Intelligence.
Level 2: Additional damage equals to 3x Intelligence.
Level 3: Additional damage equals to 4x Intelligence.
Level 4: Additional damage equals to 5x Intelligence.
Fire Metal Sign "St.Elmo’s Pillar"
Summons a wall of fire that obstructs enemies from passing through the designated area. When the duration of the firewall ends, the wall dissipates into fire, dealing light continuous damage to enemies within the area.
When reflected by the wall, 20 damage + 50% of Patchouli’s Intelligence damage is dealt
If the enemy proceeds to break the wall using high speed skills, then the enemy receives a short burst of huge damage.
Cast Range: 500/600/700/800
Channeling: 0.4s
Spirit Cost: 150MP
Cooldown: 3.5/4.0/4.5/5.0 s
Level 1: Length of firewall is 224, lasts 6 seconds.
Level 2: Length of firewall is 288, lasts 7 seconds.
Level 3: Length of firewall is 352, lasts 8 seconds.
Level 4: Length of firewall is 416, lasts 9 seconds.
Metal Wood Sign "Elemental Harvester"
Limits all enemies’ Skill usage on the designated area.
Area of Effect: 600/700/800/900
Spirit Cost: 120/150/180/210 MP
Cooldown: 15s
Level 1: Enemies receive 1.5 damage for every MP lost, maximum 150 damage.
Level 2: Enemies receive 2.0 damage for every MP lost, maximum 300 damage.
Level 3: Enemies receive 2.5 damage for every MP lost, maximum 450 damage.
Level 4: Enemies receive 3.0 damage for every MP lost, maximum 600 damage.
Five Elements Sign "Philosopher’s Stone"
Activates the ultimate synthesis of Alchemy - The Philosopher’s Stone. Each time Patchouli attacks, the Stone will aid her in attacking.
Also increases the damage dealt by the initial Element of Fire and Element of Wood bullets.
Right-Click to Auto Cast.
Spirit Cost: 30/55/80 MP
Level 1: Additional Element of Metal. Element of Metal deals Hero damage and can bounce once.
Level 2: Additional Element of Earth. Element of Earth deals Hero damage and Magic damage in a small area.
Level 3: Additional Element of Water. Element of Water deals Magic damage in a small area and has Slow effect.
===================================================================================================
Hong Meiling
Colorful Rainbow Gatekeeper
Steamroller, Melee – 127, Movement Speed – 320
Strength: 26 + 2.9
Agility: 19 + 2.1
Intelligence: 13 + 1.5
Skills
Qi Sign "Earth & Sky Dragon Kick"
Rapid sends a flying kick towards her enemy target, any units in between will be pushed back by a powerful Qi energy, receiving certain damage. After hitting the target, the target will be knocked back.
Spirit Cost: 85 MP
Cooldown: 17/15/13/11 s
Level 1: Deals 70 damage, Max 500 Range.
Level 2: Deals 100 damage, Max 550 Range.
Level 3: Deals 130 damage, Max 600 Range.
Level 4: Deals 160 damage, Max 650 Range.
Qi Sign "Fierce Tiger's Inner Strength"
China adds Qi into her attacks, allowing her attacks to ignore her enemie’s armor, dealing raw damage. Has a 60% to deal 50 additional damage and stuns the enemy for 0.8 seconds. The buff stays until the attacks are used up.
Spirit Cost: 50 MP
Cooldown: 12 s
Level 1: Lasts for 2 attacks.
Level 2: Lasts for 3 attacks.
Level 3: Lasts for 4 attacks.
Level 4: Lasts for 5 attacks.
Supreme Colour "Colourful Light Chaotic Dance"
When Meiling is attacked by melee units, she has a 20% chance to reflect their hits, dealing damage to all enemies within 300 Radius. The minimum time interval between successful counters is 2 seconds. Will not work when running.
Level 1: Deals 90 damage.
Level 2: Deals 120 damage.
Level 3: Deals 150 damage.
Level 4: Deals 180 damage.
Three Blasts "Colourful Ultimate Mountain Breaker"
Meiling releases the powers of Qi into a rainbow aurora, then deals three consecutive explosive punches, stuns for each successful strike, affecting and damaging all enemies within range. Enemies cannot move between intervals.
Area of Effect: 525
Spirit Cost: 100/175/250 MP
Cooldown: 120/90.60 s
Level 1: Deals 80 damage and 1.2 second stun for each punch. 240 damage total.
Level 2: Deals 120 damage and 1.7 second stun for each punch. 360 damage total.
Level 3: Deals 160 damage and 2.5 seconds stun for each punch. 480 damage total.
==========================================================================================================================
Eirin Yagokoro
Brain of The Moon
Supporter, Range – 620, Movement Speed – 290
Strength: 16 + 1.5
Agility: 15 + 1.4
Intelligence: 34 + 4.1
Skills
Medicine Sign "Butterfly Dream Pill - Nightmare Type"
Eirin synthesizes a special medicine, it removes all negative buffs including plague and also activates the user’s inner potential when consumed, increasing Attack Speed and Movement Speed. Lasts 10 seconds when used.
Spirit Cost: 60MP
Cooldown: 8/7/6/5s
Level 1: +10% Attack Speed and +5% Movement Speed.
Level 2: +20% Attack Speed and +10% Movement Speed.
Level 3: +30% Attack Speed and +15% Movement Speed.
Level 4: +40% Attack Speed and +20% Movement Speed.
Revival "Game of Life"
Shoots an elixir-enhanced arrow at the targeted direction. It bursts into liquid gold when it hits the first target. The liquid heals HP on allies while it damages enemies equals to half of the HP recovered. Liquid gold lasts 3 seconds.
Cast Range: 6500
Area of Effect: 400
Spirit Cost: 75MP
Cooldown: 25s
Level 1: Heals 80HP on allies, deals 40 damage on enemies.
Level 2: Heals 160HP on allies, deals 80 damage on enemies.
Level 3: Heals 240HP on allies, deals 120 damage on enemies.
Level 4: Heals 320HP on allies, deals 160 damage on enemies.
"Imperishable Night’s Cloak"
Allows a target ally to be hidden under the powers of the fake moon, becoming invisible. Any other action other than movement will prematurely reveal the target’s presence.
Cast Range: 300
Spirit Cost: 100/90/80/70 MP
Cooldown: 5s
Level 1: Lasts 5 seconds.
Level 2: Lasts 7 seconds.
Level 3: Lasts 9 seconds.
Level 4: Lasts 11 seconds.
Forbidden Arcanum "Hourai Elixir"
Synthesizes one Hourai Elixir, recovers a certain amount of HP when used, also provides Immortality for a short time. If a girl with Immortality is killed, it will immediately revive with full HP.
Can be given to other girls.
Drops on Death
Spirit Cost: 100/200/300 MP
Cooldown: 60 s
Level 1: Recovers 270HP, Immortality lasts for 5 seconds.
Level 2: Recovers 380HP, Immortality lasts for 5 seconds.
Level 3: Recovers 530HP, Immortality lasts for 5 seconds.
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