Its particularly dangerous for mouse players because mouse feels like crap unless you set polling rate to 500hz+.[ Momiji ] wrote:
Well, seems right.ZenithPhantasm wrote:
Input lag in ms= 1/fpsx1000+1000/pollingrate+displaylag(CRTs have no display lag whatsoever)+framebuffer
Also, I was only pointing out the effect of input lag variability on accuracy, but truth is that input lag also fiddles with hand synchronization.
example:
rrtyui
gangsta
cursor on slider, sliderbreak
Input lag of default/office mice (125hz): 8ms
Input lag of gaming mice (500-1000hz): 1-2 ms
Input lag of most keyboards (125hz): 8ms
Input lag of Wacom tablets (133hz): 7.52ms
Input lag of Huion tablets (200hz): 5ms
Assuming a player using a Wacom and a 125hz keyboard, he/she only has to deal with a 0.48ms difference which is unnoticeable.
However, a mouse player using a high end mouse and a 125hz keyboard has to deal with a 7ms difference which is massive and certainly noticeable for most people (yes you can still work around it but it wouldn't be the same).