Keypad status: Available
For more info, please check my twitter.
If you have a problem, please message me on Etsy through your order page with a detailed explanation. This is not a customer support thread.
what? all modern machines have them. Even Asus lastest version of its Rampage Extreme range has a ps/2 port
PremiumRich wrote:PS/2 connectors are pretty old and modern machines don't have them.
PremiumRich wrote:Dude that is cool, the community should have more people like u who design custom keyboards and such.
Are those custom designed buttons? Like are they brown, blue, or black switches.
PS/2 connectors are pretty old and modern machines don't have them.
I think u can double the speed of the oscillator crystal through software though.
I suggest u add some table grips so the device doesn't slide on the table when u press it.
Yeah. I tested my keyboard and it did work. I think there's a bit more to do on the keyboard side to make ps/2 work, but I don't think the trinket is actually fast enough to get over ~200hz anyway (at 16mhz.)
ZenithPhantasm wrote:Did you try plugging it in BEFORE turning on your computer?
Thnikk wrote:edit:ps/2 doesn't work
Edit 3/19/15: This was a good idea. I now have 2 testers and the offer is closed.
KevEz wrote:I know it probably cost you quite a bit to make this and that you already have a video up of you testing it but in terms of marketing, I think it would be a good idea to send a "prototype" to a "high ranked player" and have them test it out and record a liveplay to further demonstrate how good these keypads are. I think this project is a great idea and I'd buy it cause I wouldn't use a full length mechanical keyboard for anything other then OSU which makes me want to buy this but I'm just not so convinced yet.
Anyways, Keep up the great work!
I added a disclaimer to the product page so people are aware of this. There shouldn't be any problems with missing or double keystrokes, so if you're used to using a rubber dome keyboard it definitely won't be a downgrade, but I would like to find someone to test it.
Gumica wrote:I think most people here, including me, are now afraid of the latency that would cause gameplay problems
First off, I'd like to say that I'm not trying to run a business. I'm basing my prices on cost and labor, not on what else is on the market. These are just something I'm making for fun and my impetus for making them is based on my desire for them to be available a few months ago. I'm aware of my skill level, and if I was told about the polling rate I probably wouldn't have cared if there was nothing else available. At the very least, I've been transparent about it with you guys, and if you wanted to make something yourself, you now know you'd run into that wall with the trinket.
chainpullz wrote:Price seems a little steep but I don't have a good sense of the keyboard market right now. I personally don't think I could justify more than $20 and that's only if things like polling rate and such are the same as an actual keyboard in a practical sense.
The keyboard I'm using right now cost about $100, has a numpad, a handful of useful function keys, different lighting modes, and functions as an actual keyboard among other things. If we completely overlook all of the extra functionality and look at components, there are way more than 4x as many switches. Add to that the insurance of it coming from a highly reputable brand (ofc they do bulk so this does also help some with costs I realize).
Also, I'm pretty sure you can get a whole numpad for around $30.
I like this idea too. My friend wanted to get into soldering so I gave him the parts as a Christmas gift since he wanted one.
PremiumRich wrote:You can sell a do-it-yourself kit for enthusiasts along with the completely built one. You can sell the built version for a higher price since it includes your labor.
He's got one on the way, so let's see him put his money where his mouth is
[ Momiji ] wrote:He bad, ecks dee.
KevEz wrote:I'm very decent
I'll look into it, but I think it's still limited on the trinket's end to ~200hz so it wouldn't help much. Red switches are the only option for now, but if you guys have requests for others, please let me know which ones and I'll get some with my next order.
NixXSkate wrote:I'm not exactly sure how this kind of stuff works, but what if you overclocked the USB, like you would do for a WMO or IME mouse? Also, I'd like to try one, but are red switches the only option?
Also, the escape button looks awkward to press, why not put it on the right side to hit with your thumb? (I don't know if that's doable at this point in time though)
I would like to, but 4 key would have to be bumped up to a teensy since the trinket only supports 3 button inputs, which would in turn bring the price up to ~$35-50. People are still probably better off getting a cmstorm switch tester for seeing what they like, but if enough people are interested in these, I could have more of a keyswitch variety. Keep in mind that this probably wouldn't happen until a couple months from now.
jesus1412 wrote:I think you'd be better off making these with 4 keys, that allows for taiko players too. Also it's always nice to have backup keys in case some break. Also if you use 4keys I suppose you could create red/black/blue/brown/etc combinations for people to buy for testing.
Well, there is way to use several buttons with just one input pin on a trinket, like I did with my 3-button keyboard, all 3 buttons are connected to #0.
Thnikk wrote:I would like to, but 4 key would have to be bumped up to a teensy since the trinket only supports 3 button inputs, which would in turn bring the price up to ~$35-50. People are still probably better off getting a cmstorm switch tester for seeing what they like, but if enough people are interested in these, I could have more of a keyswitch variety. Keep in mind that this probably wouldn't happen until a couple months from now.
Oops, you're right. Got it working on pin 2 (analog 1).
Deimos wrote:Well, there is way to use several buttons with just one input pin on a trinket, like I did with my 3-button keyboard, all 3 buttons are connected to #0.
Unfortunately I forgot how to do it, but it's possible.