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Kido Ibuki & Yamazaki Erii - pupa [CatchTheBeat]

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CLSW
irc mod
17:27 CLSW: its overall SV is too fast
17:27 CLSW: especially on cup and salad, I don't like them
17:28 CLSW: just use nearly-vertical stuffs please...
17:29 -[ Asuna ]-: 1.40 for 270-320 bpm i think its fine :l
17:32 CLSW: 00:10:569 (1) - don't use in-side curve for this
17:32 CLSW: you may fix like this : http://osu.ppy.sh/ss/2373194
17:34 CLSW: 00:15:444 (1) - vertical one fits better for me. Since it's cup diff, you don't need to force to add movements.
17:35 -[ Asuna ]-: 00:10:569 (1) - yep curve to other side, Fix~
17:35 CLSW: 00:19:444 (2) - same as above
17:36 CLSW: 00:28:505 (3) - not cool, try copy&paste 00:27:942 (2) - and ctrl + h it.
17:36 CLSW: instead the original one.
17:36 -[ Asuna ]-: 00:15:444 (1) - Fix for this one but keep for 00:19:444 (2) -
17:37 CLSW: 00:15:444 (1,2,1,2,3) - those spacings are too random, don't you think?
17:38 CLSW: I cannot found any consistency spacing for those objects
17:38 -[ Asuna ]-: 00:28:505 (3) - copied from (2) and ctrl+h'd but keep the distance 1.0x
17:40 -[ Asuna ]-: 00:19:444 (2,3) - i porpuse to make a little trap cuz i know this cup will be played with FL
17:41 CLSW: Are you sure is that worth it? @.@
17:42 CLSW: it flows really bad now, better make patterns with more predict-able
17:42 -[ Asuna ]-: yes i guess
17:43 -[ Asuna ]-: hhmm..
17:43 -[ Asuna ]-: so 00:20:569 (3) - ctrl+h ?
17:45 CLSW: hmm, that's better
17:45 -[ Asuna ]-: k
17:45 -[ Asuna ]-: forget the trap xD
17:46 CLSW: that's fine.. phew
17:46 -[ Asuna ]-: haha
17:47 CLSW: okay that's all for cup
17:47 -[ Asuna ]-: oki~
17:48 -[ Asuna ]-: next ?
17:48 CLSW: now let's move to salad
17:49 CLSW: 00:00:319 (1,1) - add a jump here
17:49 -[ Asuna ]-: 1.20 is ok right
17:49 -[ Asuna ]-: k fix~
17:50 CLSW: 00:01:319 (3,4,5) - this seems really hard for beginners, it's anti-flow jump.
17:53 -[ Asuna ]-: how about [http://puu.sh/dENIb/6efbcbe63c.jpg dis?]
17:54 CLSW: hmm, seems better
17:54 CLSW: try with that, but better use reverse arrow-added slider instead 00:01:819 (4) -
17:55 -[ Asuna ]-: yep better slider repeat
17:56 CLSW: 00:03:319 (3,4,5) - eggpain anti-flow sliders again
17:56 CLSW: just replace 00:03:819 (4) - on x : 500 and it would be k
17:57 -[ Asuna ]-: 00:03:819 (4) - Moved!!
17:57 CLSW: 00:09:069 (2,3,4) - another anti-flow one. You have to fix all of anti-flows
17:58 CLSW: but if you use fliped version of 00:08:569 (1,2,3) - , it would be ok
18:00 CLSW: 00:15:444 (2,3) - NOPE
18:01 CLSW: 00:19:444 (2,3) - same as above
18:01 -[ Asuna ]-: i moved 00:09:569 (4) - to x:344
18:01 -[ Asuna ]-: 00:15:444 (2,3) - so Stack ? maybe horizontal slider ?
18:02 CLSW: stack them. yep
18:02 CLSW: 00:22:505 (1,2,3,4) - try with this. It's awful. https://osu.ppy.sh/ss/2373269
18:03 CLSW: and so much randomized...
18:03 -[ Asuna ]-: 00:15:444 (2,3) - fix this and another one
18:06 -[ Asuna ]-: 00:22:505 (1,2,3,4) - fix
18:06 CLSW: 00:24:005 (1,2,3,4,5,1,2,3,4,1,2) - Ah, I have no idea for this
18:07 CLSW: I highly suggest you to remap this part only
18:07 -[ Asuna ]-: 00:25:505 (1,2,3,4,1,2) - its fine for me
18:07 -[ Asuna ]-: i just a bit not confident with 00:24:005 (1,2,3,4,5) -
18:07 CLSW: 00:25:880 (2,4) - inconsistency
18:07 CLSW: 00:25:505 (1,3) - inconsistency again
18:08 CLSW: 00:27:005 (1,2) - here is another one
18:08 CLSW: since you used really highspeed SV on those parts, so you need to be careful, and careful for this
18:08 CLSW: it's still a salad diff, you know?
18:09 CLSW: and a lack of movement has found between 00:24:380 (2,3) -
18:10 CLSW: 00:27:942 (3,4,1,2) - those are okay though..
18:12 -[ Asuna ]-: okay already repaire kiai time wait gonna update and recheck the kiai-time part
18:12 -[ Asuna ]-: finish. update to last ver please :3
18:13 CLSW: okay much better than before, and that's all for me
18:13 CLSW: now let's move to platter :/
18:14 -[ Asuna ]-: \o/ ok
18:14 CLSW: 00:27:005 (1,2,3) - pretty hard to manage its jump distance
18:15 CLSW: since 00:27:192 (2) - this slider's jump distance is quite long, so players may catch them with full-loaded their LShift key
18:16 -[ Asuna ]-: hehe.. wait
18:16 CLSW: need more immediacy on it, reduce the slider's scale
18:17 CLSW: 00:09:819 (4,5) - right to left flows much better than keep going straight
18:18 -[ Asuna ]-: 00:09:944 (5) - ctrl+g'd
18:18 CLSW: 00:10:319 (6) - don't forget to ctrl + h and replace it!
18:18 -[ Asuna ]-: and for 00:27:005 (1,2,3) -
18:19 -[ Asuna ]-: 00:27:192 (2,3) - move a bit to left
18:19 CLSW: alright
18:20 CLSW: reduce it til its slider's end stacked with (1)
18:21 -[ Asuna ]-: x:316 is enough i guess
18:22 CLSW: you don't like to stack it? O.o
18:23 -[ Asuna ]-: no, i just thinking if x:316 is enough
18:23 -[ Asuna ]-: no need until stack with (1)
18:23 CLSW: well, it's okay then
18:24 CLSW: I didn't force to stack
18:24 CLSW: and it's done, pretty solid!
18:25 CLSW: Rain diff : 00:20:194 (6) - it seems awkward and hard to manage
18:25 CLSW: it's pretty blind after the HDash on 00:19:444 (8) -
18:25 -[ Asuna ]-: really ?
18:25 CLSW: and its spacing is inconsistency
18:26 CLSW: http://osu.ppy.sh/ss/2373334 try this
18:28 CLSW: 00:21:444 (4) - x : 296 please
18:29 -[ Asuna ]-: fix dat pict
18:29 -[ Asuna ]-: i mean like dat pict
18:30 -[ Asuna ]-: 00:21:444 (4) - moved!
18:30 CLSW: alright that's it
18:30 CLSW: oh I forgot one thing : Finish sound at last doesn't really good for me. Try to reduce its volume and just use normal soft sound.
18:31 -[ Asuna ]-: at last ?
18:31 CLSW: 00:28:880 (1) - this for all diffs
18:32 -[ Asuna ]-: spinner ?
18:32 -[ Asuna ]-: reduce volume and use N sampleset ?
18:33 CLSW: S
18:33 CLSW: use S volume set
18:33 -[ Asuna ]-: ohh
18:33 -[ Asuna ]-: ok.. reduce to 5%
18:34 CLSW: that's all, still need more improvements imo.

[Serena's Overdose]
00:11:319 (3,4) - 이거 그냥 3번 서클 지우고 슬라이더 하나로 통합해주세요.
00:12:569 (1,2) - 좁쌀이 자비없는데 진짜 이건 아니라고 봐요.. ctrl + g하시고 재배치
00:13:319 (3,4) - 초견살인패턴이네요. 점프간격 줄이시거나 하이퍼대시 요망.
00:16:319 (1) - 이거 그냥 1/4박자 줄이시고 이 사이에 1/4점프 넣어보시는게
00:18:569 (1,2,3,4) - 통째로 ctrl + g 해주시고 그냥 그대로 쓰기에는 00:18:069 (4,1) - 사이의 거리가 너무 기니 좀 줄여주시고요.
00:24:942 (1,2) - ctrl + g 하시는 편이 더 좋아보입니다만 좀 어려울수 있으므로 차분히 고려해보세요.
00:27:942 (1,2) - ^
Prophecy
I don't know why this background is too Terrible X.X
But Anyway, Good Mapset~

[Overall]
~ Good HitSound
~ Great Setting and colors
~ No Errors & Bugs found in All Diff.
~ Good Luck :3

Edit: By Endless Modding Queue, By Prophecy
ZiRoX
IRC Mod
12:01 ZiRoX: is it this?
12:01 *ZiRoX is listening to [http://osu.ppy.sh/b/531560 MitiS feat. MaHi - Movements (Nightcore Mix)]
12:03 -[ Asuna ]-: thats one is ok
12:04 ZiRoX: but, which one did you mean
12:04 ZiRoX: I might add it to my list
12:04 ZiRoX: (currently empty)
12:05 -[ Asuna ]-: actually i want to irc mod for pupa map
12:07 ZiRoX: oh, ok
12:07 ZiRoX: but I have to take a shower first
12:07 ZiRoX: >.<
12:07 -[ Asuna ]-: ok
12:07 -[ Asuna ]-: >w<
12:49 *ZiRoX is editing [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa [Cup]]
12:49 -[ Asuna ]-: ohh.. wb
12:49 ZiRoX: is there another background? the current one is meh, a bit boring >.<
12:51 *-[ Asuna ]- try to find another bg :3
12:52 *-[ Asuna ]- is editing [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa [Cup]]
12:54 ZiRoX: 00:00:319 (1,1,2,3,1,2,3,1) -
12:54 ZiRoX: only thing I have to say about the Cup
12:55 ZiRoX: is that this sliders could (and should, in my opinion) less horizontal movement
12:56 -[ Asuna ]-: hhmm
12:57 ZiRoX: they are a bit fast to start with them
12:59 -[ Asuna ]-: its fine i guess
13:00 -[ Asuna ]-: i just want to reduce the movement a little bit so using slider curve
13:00 ZiRoX: yup, that's fine
13:01 -[ Asuna ]-: btw how about this pict for new [http://jurnalotaku.kilatstorage.com/wp-content/uploads/2013/12/pupa.jpg BG?]
13:02 ZiRoX: looks nice, but I would ask someone first if it's considered NSFW
13:03 -[ Asuna ]-: xD
13:03 ZiRoX: or kids-acceptable
13:03 -[ Asuna ]-: oki
13:04 -[ Asuna ]-: next ?
13:04 ZiRoX: yup~
13:06 ZiRoX: 00:15:444 (2,3) -
13:06 ZiRoX: how about you Ctrl+H it?
13:07 -[ Asuna ]-: sure
13:07 ZiRoX: or even move it a bit further, like x:400
13:08 -[ Asuna ]-: only crtl+h i guess :3
13:08 ZiRoX: ok :3
13:09 ZiRoX: and I think it's fine too :3
13:09 -[ Asuna ]-: yay \o/
13:09 ZiRoX: anyway, there were some green lines on Cup that aren't here o.o
13:09 ZiRoX: do they serve any purpose?
13:10 -[ Asuna ]-: yes for sound at slider tik
13:10 -[ Asuna ]-: tick
13:10 ZiRoX: oh, I see
13:10 -[ Asuna ]-: like a clap maybe
13:11 ZiRoX: I'm not so good at hitsounding, I didn't know that
13:11 ZiRoX: haha
13:11 ZiRoX: ok, let's move onto the next
13:11 -[ Asuna ]-: ahaha
13:11 -[ Asuna ]-: oki
13:11 ZiRoX: the Platter! this is my comfort zone, so I hope to be more useful from here on
13:11 ZiRoX: ;3
13:12 -[ Asuna ]-: yes
13:12 -[ Asuna ]-: also im not too confident with this platter
13:15 ZiRoX: I always like to introduce patterns slowly, specially when the song is just starting
13:15 ZiRoX: so maybe you could decrease spacing a bit on 00:00:569 (1,2,3) -
13:16 ZiRoX: I put 00:00:944 (2) - on x:384 and 00:01:319 (3) - on x:140 and it really flows well
13:18 -[ Asuna ]-: i moved 00:00:569 (1,3) - until 0.85x ds
13:19 ZiRoX: ok~
13:21 ZiRoX: oh no, asuna don't die
13:24 -[ Asuna ]-: im so sorry
13:24 ZiRoX: don't die~
13:24 ZiRoX: haha
13:24 -[ Asuna ]-: my house is lost power
13:24 -[ Asuna ]-: moved to laptop
13:25 -[ Asuna ]-: and battery is 26% remaining xD
13:25 ZiRoX: q,q
13:25 -[ Asuna ]-: maybe finish irc platter
13:25 ZiRoX: 00:02:944 (2) - based on a similar idea, try this one on x:112~
13:26 -[ Asuna ]-: ah.. last i moved 00:00:569 (1,3) - until 0.8x right
13:26 ZiRoX: yup
13:27 -[ Asuna ]-: 00:02:944 (2) - x:116 '3' b
13:28 ZiRoX: 00:06:444 (8,1) - this movement seems a bit rough to me
13:29 ZiRoX: so let me work an idea
13:31 ZiRoX: ok~
13:31 -[ Asuna ]-: 00:06:444 (8,1) - deal with it, idk why i make dat pattern
13:32 ZiRoX: 00:06:569 (1,2,3) - I think you can Ctrl+H this and move the sliders a bit to make the movement nicer (just using Ctrl+H creates an hyperdash that doesn't really fit)
13:32 ZiRoX: So, after you Ctrl+H that, move (1) to x:268 and (2) to x:216
13:33 ZiRoX: it will also create a direction change on 00:07:319 (3,4,5,6,7) - that I think follows the change on vocals nicely
13:33 ZiRoX: https://osu.ppy.sh/ss/2383566
13:34 -[ Asuna ]-: check this
13:34 -[ Asuna ]-: wait.. owo battery 7% remaining ;w;
13:34 ZiRoX: ;;
14:11 -[ Asuna ]-: gomenasai gomenasai gomenasai
14:11 -[ Asuna ]-: honto ni gomenasai ;w;
14:12 ZiRoX: np~
14:12 -[ Asuna ]-: all is fine now
14:13 -[ Asuna ]-: no more lost power ;w;
14:15 ZiRoX: what's the last thing you applied ;o?
14:15 -[ Asuna ]-: uumm
14:15 -[ Asuna ]-: 00:06:569 (1,2,3) - ctrl+H
14:16 -[ Asuna ]-: and move to
14:16 ZiRoX: ok :3
14:16 -[ Asuna ]-: im forget
14:16 ZiRoX: fine, fine
14:16 -[ Asuna ]-: i know 00:06:944 (2) - x:216 but im forget 00:06:569 (1) - xD
14:17 ZiRoX: I have it at 268
14:17 -[ Asuna ]-: yep
14:17 -[ Asuna ]-: moved
14:17 -[ Asuna ]-: thanks
14:18 ZiRoX: the rest is good
14:18 ZiRoX: I really liked the streams and the kiai
14:18 ZiRoX: :3
14:19 -[ Asuna ]-: \o/ Thanks
14:19 -[ Asuna ]-: last rain ?
14:20 ZiRoX: ok~
14:22 ZiRoX: 00:09:944 (6) - I'd prefer this to move to the right
14:22 ZiRoX: it's not a really strong vocal to make it a direction change
14:22 ZiRoX: if you place it like [https://osu.ppy.sh/ss/2383708 this], it will keep the hyperdash :3
14:25 -[ Asuna ]-: maybe keep it like dat
14:25 -[ Asuna ]-: i likes dat zigzag pattern
14:26 -[ Asuna ]-: and dat jump from tail of (6) to (7) owo b
14:27 -[ Asuna ]-: just little bit break the flow is fine i guess >w< c teehe~
14:27 ZiRoX: yup, it's up to you, that's fine :3
14:28 ZiRoX: 00:15:319 (7,8,1) - 00:19:319 (7,8,1) -
14:28 ZiRoX: I think it would be better if you "turn them"
14:29 ZiRoX: I would leave the first one like the second, with one hyperdash from (8,1) to introduce the pattern
14:29 ZiRoX: and then the next time it's repeated, make it harder by doing a double hyperdash like 00:15:319 (7,8,1) -
14:29 ZiRoX: :3
14:31 -[ Asuna ]-: wait..
14:31 ZiRoX: if you don't understand tell me and I'll try to explain better ;w;
14:31 -[ Asuna ]-: yep
14:31 -[ Asuna ]-: little bit not understand xD
14:31 ZiRoX: haha
14:32 ZiRoX: 00:15:319 (7,8,1) - on this one you have two hyperdashes on a row
14:32 ZiRoX: 00:19:319 (7,8,1) - here you have one
14:33 ZiRoX: I suggest making it the other way, having one hyperdash at 00:15:319 (7,8,1) - (as an introduction to the pattern and the melody) and make it harder at 00:19:319 (7,8,1) - by usingtwo hyperdashes in a row
14:33 ZiRoX: is that better >.<?
14:35 -[ Asuna ]-: one Hdash or two Hdash ?
14:35 ZiRoX: one at 00:15:319 (7,8,1) - and two at 00:19:319 (7,8,1) -
14:35 ZiRoX: :3
14:36 -[ Asuna ]-: i should choose
14:36 -[ Asuna ]-: change 00:15:319 (7,8,1) - to 1 Hdash
14:36 -[ Asuna ]-: or change 00:19:319 (7,8,1) - to 2 Hdash
14:37 -[ Asuna ]-: ok i know
14:37 ZiRoX: I meant both at the same time
14:37 -[ Asuna ]-: xD
14:37 ZiRoX: haha
14:38 -[ Asuna ]-: umm.. so i need to remove 1 Hdash at 00:15:319 (7,8,1) - and add Hdash at 00:19:319 (7,8,1) -
14:38 ZiRoX: yup :3
14:41 *-[ Asuna ]- looking for new pattern
14:41 -[ Asuna ]-: and flow
14:45 -[ Asuna ]-: i dont find idea for 00:19:319 (7,8,1) -
14:47 -[ Asuna ]-: 00:15:319 (7,8,1) - already changed but i dont find nice pattern for 00:19:319 (7,8,1) - ;w;
14:50 -[ Asuna ]-: maybe keep for 00:19:319 (7,8,1) - ?
14:51 ZiRoX: hmmm, try this~
14:51 ZiRoX: 00:19:444 (8,1) - Ctrl+G
14:51 ZiRoX: 00:19:694 (2,3,4) - Ctrl+H
14:52 ZiRoX: 00:19:819 (3,4) - Ctrl+G
14:52 ZiRoX: 00:19:444 (8) - Move to x:400 to reduce hyperdash
14:53 ZiRoX: if you don't like it, it's okay to keep it the way it is
14:55 -[ Asuna ]-: nice i guess
14:55 ZiRoX: yay \o/
14:56 -[ Asuna ]-: just this 00:19:569 (1,2,3) - the distance is bother me xD
14:57 ZiRoX: too short?
14:57 -[ Asuna ]-: yea
14:57 ZiRoX: yup, worked out something :3
14:57 ZiRoX: (2) at x:132, (3) at x:88, (4) at x:196
14:57 -[ Asuna ]-: wait gonna repair it
14:58 ZiRoX: I think that plays nice
14:59 -[ Asuna ]-: im already repaire it owo
14:59 -[ Asuna ]-: better now '3' b
14:59 ZiRoX: nice :3
15:00 ZiRoX: and the next is fun
15:00 ZiRoX: it's a nice map
15:00 ZiRoX: grats :3
15:00 -[ Asuna ]-: \o/ thanks
15:01 ZiRoX: gonna take a look at serena's overdose later
15:02 -[ Asuna ]-: ok also i'll keep the bg for now
15:02 -[ Asuna ]-: until you have ask to "someone" :3
15:03 ZiRoX: ok :3
15:10 ZiRoX: kurokami said it's not ok because of the blood :(
15:10 *-[ Asuna ]- looking for another bg
15:10 ZiRoX: keep that one then
15:10 ZiRoX: >.<
15:12 -[ Asuna ]-: how about this [http://s1.zerochan.net/Hasegawa.Utsutsu.600.1669440.jpg one?]
15:12 ZiRoX: can you resize it?
15:12 -[ Asuna ]-: nah
15:12 -[ Asuna ]-: im thinking about that
15:13 -[ Asuna ]-: isit ok 1240x724 to 1366x768
15:13 ZiRoX: 1240x724 '-'
15:13 ZiRoX: never heard of that one
15:13 -[ Asuna ]-: no i mean
15:13 -[ Asuna ]-: [http://s1.zerochan.net/Hasegawa.Utsutsu.600.1669440.jpg this] is 1240x724
15:14 -[ Asuna ]-: i need to resize it to 1366x768
15:17 ZiRoX: http://www.shindasekaisubs.net/wp-conte ... upa-01.png
15:18 ZiRoX: that one is nice also
15:18 ZiRoX: o.o
15:19 -[ Asuna ]-: o.o
15:19 -[ Asuna ]-: yep nice~

Gonna check the Overdose soon~
Kurokami
[Overdose]

Check the kiai, its broken a bit. o.o

00:11:444 (4) - HDash should be at 00:11:569 because of the strong drum.
00:17:069 (5,6) - These two slider should be 1/2 earlier to match with the vocal and make the HDash fit more.
00:19:319 (6,1) - Should be later by 1/2.

Seems fine, but you should follow the strong drums with HDashes and not with sliderends. If you can fix this I think after one check from a higher leveled modder this will be ready. :3
[]

Rest modded on irc.
SPOILER
14:17 -[ Asuna ]-: kuro gimme your time to irc mod :3
14:17 Kurokami: Link the map.
14:19 *-[ Asuna ]- is listening to [http://osu.ppy.sh/b/459598 Kido Ibuki & Yamazaki Erii - pupa]
14:24 Kurokami: That drums are annoying. q.q
14:24 -[ Asuna ]-: drum ?
14:24 Kurokami: Clap if its better.
14:26 Kurokami: Lower the volume of the hitsounds a bit.
14:27 *Kurokami is editing [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa [Cup]]
14:27 Kurokami: 00:28:880 (1) - Remove the finish.
14:28 -[ Asuna ]-: hitsound at the slider tick ?
14:28 -[ Asuna ]-: 00:28:880 (1) - remove finish
14:29 Kurokami: Yep. Lower the volume of the sliderticks.
14:30 -[ Asuna ]-: change to 40%
14:33 Kurokami: Cup seems clear.
14:34 -[ Asuna ]-: yay \o/
14:34 Kurokami: With the current guidelines I don't even know what should I point out in Cup anyway.
14:35 -[ Asuna ]-: oki next?
14:36 Kurokami: On Salad rotate the sliders like 00:03:319 (3) a bit.
14:36 Kurokami: The dash density is really high, almost like a Platter w/o Hdash.
14:38 -[ Asuna ]-: all sliders ?
14:39 Kurokami: Yeah.
14:39 -[ Asuna ]-: make all slider to be horizontal ?
14:39 Kurokami: Nope!
14:40 Kurokami: That will make them worse.
14:40 Kurokami: Make them closer to being vertical.
14:41 -[ Asuna ]-: im a bit not understand
14:41 Kurokami: Lets take 00:01:319 (3) as an example.
14:41 Kurokami: Its easy to catch since its almost vertical.
14:42 -[ Asuna ]-: make all sliders on salad like that
14:42 Kurokami: Or close to that, yeah.
14:42 -[ Asuna ]-: like "hypotenuse"
14:44 -[ Asuna ]-: k, i make 00:03:319 (3) - more skewed
14:44 Kurokami: Yep.
14:45 Kurokami: You can leave the kiai as it is though.
14:45 Kurokami: Its challenging at least. :3
14:45 -[ Asuna ]-: i think i'll keep 00:04:069 (5,1) - straight horizontal
14:47 Kurokami: You can keep some, just not all.
14:47 -[ Asuna ]-: 00:07:319 (3) - also this bcuz if i make it more skewed, the distance is a bit far
14:48 Kurokami: The problems are mostly with the completelly or nearly completely horizontal sliders.
14:50 -[ Asuna ]-: they are looks kinda hard cuz AR effect
14:50 -[ Asuna ]-: im use AR6 for salad ugu xD
14:52 -[ Asuna ]-: they will be fine if play with HR, anyway they still catch-able i guess :3
14:52 Kurokami: They are.
14:52 -[ Asuna ]-: `yes x3
14:52 Kurokami: Just a bit weird to jump too many times on Salad.
14:52 Kurokami: Anyway, its not unrankable, so feel free to reject it. :O
14:52 Kurokami: :P
14:54 -[ Asuna ]-: okay thanks for let me keep them :3
14:54 Kurokami: np
14:54 Kurokami: Next
14:54 -[ Asuna ]-: next? Platter ?
14:54 Kurokami: 00:20:819 (1) - Why spinner? Just leave it empty as on Cup.
14:55 Kurokami: Still Salad.
14:56 -[ Asuna ]-: yep for 00:20:819 (1) - i added spinner cz feels empty
14:56 -[ Asuna ]-: its kinda boring for salad if just waiting the next note come
14:56 Kurokami: But you should either remove it or add one on Cup, for consistency purposes.
14:57 -[ Asuna ]-: okay i prefer add spinner in cup
14:58 Kurokami: k
14:58 -[ Asuna ]-: i think i cant keep it empty in cup bcuz its a "CUP" xD
14:58 -[ Asuna ]-: *can
14:58 Kurokami: But at the same time it is just a spinner.
14:59 Kurokami: You don't need to catch all banana there.
15:00 -[ Asuna ]-: xD
15:00 -[ Asuna ]-: yes
15:00 Kurokami: Anyway, 00:01:819 (4) - Divide this to circle+slider and add a little jump between them to emphatize the vocal more.
15:02 -[ Asuna ]-: i make it with circle+slider before but its kinda hard as clsw said on irc mod
15:03 Kurokami: Then why 00:03:069 (2,3) is not hard?
15:03 Kurokami: Or 00:03:819 (4,5).
15:04 Kurokami: Thats a stupid reason.
15:04 -[ Asuna ]-: i dont say its Hard just Kinda hard
15:05 Kurokami: Your whole Salad is kinda hard, changing this changes nothing. :P
15:05 -[ Asuna ]-: 00:03:069 (2,3) - i can catch those w/o a dash ugu
15:06 Kurokami: That was just an exmaple for circle+slider
15:06 Kurokami: example*
15:06 -[ Asuna ]-: i think you give example for "Hard part" xD
15:07 Kurokami: np
15:08 -[ Asuna ]-: my last ver before get mod from clsw
15:08 -[ Asuna ]-: after jump from 00:01:319 (3) -
15:10 -[ Asuna ]-: i need jump again from 00:02:319 - in to 00:02:569 (1) -
15:11 Kurokami: Just make the jump between 00:01:569 and 00:01:819 as easy as possible or completely remove it, then add one more after it.
15:14 -[ Asuna ]-: k i add circle at 00:01:819 (4) - x:244
15:15 -[ Asuna ]-: and slider skewed at 00:02:069 (5) - x:396
15:17 Kurokami: k
15:18 Kurokami: Let's see the Platter.
15:19 -[ Asuna ]-: ok
15:19 Kurokami: Your mapping is like Stevens. q.q
15:20 -[ Asuna ]-: :T steve
15:24 Kurokami: 00:02:444 (8,1) - Make this jump a bit smaller or HDash, either works fine but currently its tricky to catch it.
15:25 -[ Asuna ]-: 00:02:569 (1,2,3) - x:368
15:25 Kurokami: Yep.
15:26 Kurokami: Rain
15:27 -[ Asuna ]-: oki
15:28 Kurokami: 00:10:319 (7,1) - The distance is too high after the HDash.
15:28 Kurokami: Move (1) more to right please.
15:29 Kurokami: x:184 for example.
15:30 -[ Asuna ]-: hhm
15:31 -[ Asuna ]-: x:184 is too close, i dont need dash to catch (1)
15:31 -[ Asuna ]-: 00:10:569 (1) - x:172 instead
15:34 Kurokami: k
15:34 Kurokami: 00:16:694 (2,3,4) - This seems to be a bit hard for Rain. o.o
15:35 Kurokami: As we are speaking about 240bpm.
15:35 -[ Asuna ]-: isnt that hard
15:36 -[ Asuna ]-: Rain player can catch it as well
15:36 Kurokami: Well, I can't.
15:36 -[ Asuna ]-: and for me its the fun part of this diff
15:37 Kurokami: ok, I catched.
15:37 -[ Asuna ]-: lol
15:37 Kurokami: Let's skip it. \o/
15:38 -[ Asuna ]-: \o/
15:38 -[ Asuna ]-: whoo.. banzai..
15:40 -[ Asuna ]-: thanks ugu~
15:41 Kurokami: Overdose
15:41 -[ Asuna ]-: isnt mine ugu
15:42 Kurokami: I can still check it, or not? :P
15:42 -[ Asuna ]-: yes
15:42 Kurokami: I will post that to the forum.
15:42 -[ Asuna ]-: just post overdose mod with irc log in forum
15:42 Kurokami: !savelog
Serena-

CLSW wrote:

[Serena's Overdose]
00:11:319 (3,4) - 이거 그냥 3번 서클 지우고 슬라이더 하나로 통합해주세요. - 이건 괜찮을꺼같아서 냅둘께요
00:12:569 (1,2) - 좁쌀이 자비없는데 진짜 이건 아니라고 봐요.. ctrl + g하시고 재배치 - 좁쌀만 쉽게 재배치했어요
00:13:319 (3,4) - 초견살인패턴이네요. 점프간격 줄이시거나 하이퍼대시 요망. - 수정했습니다

Kurokami wrote:

[Overdose]
00:16:319 (1) - 이거 그냥 1/4박자 줄이시고 이 사이에 1/4점프 넣어보시는게 - 수정했습니다
00:18:569 (1,2,3,4) - 통째로 ctrl + g 해주시고 그냥 그대로 쓰기에는 00:18:069 (4,1) - 사이의 거리가 너무 기니 좀 줄여주시고요. - 수정했습니다
00:24:942 (1,2) - ctrl + g 하시는 편이 더 좋아보입니다만 좀 어려울수 있으므로 차분히 고려해보세요. - 너무 어려워서 냅뒀어요
00:27:942 (1,2) - ^ - 수정했습니다

Kurokami wrote:

[Overdose]

Check the kiai, its broken a bit. o.o

00:11:444 (4) - HDash should be at 00:11:569 because of the strong drum. - if im not mistaken, the hd is on that time (or i think i misunderstood what you meant) Not fixed atm
00:17:069 (5,6) - These two slider should be 1/2 earlier to match with the vocal and make the HDash fit more. - this too,following the vocal should be like this but i just added a circle on the first beat, which is often seen in std mapping
00:19:319 (6,1) - Should be later by 1/2. - I made this to make the HD on the strong drum beat, if you have any specific suggestions for the rhythm, i will consider it but atm i don't really get how i should change it x.x

Seems fine, but you should follow the strong drums with HDashes and not with sliderends. - I totally disagree with this. I intended this, might be just me but catching those patterns are more fun than HDes becuz HDes are so common on ctb maps
If you can fix this I think after one check from a higher leveled modder this will be ready. :3
thanks :3

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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Pappy
no kds plz
Delete "anime" from tags cuz it'll be in genre :o

Fine map, good luck with this <3
Topic Starter
Arlecchino

Pappy wrote:

no kds plz
Delete "anime" from tags cuz it'll be in genre :o i know this is should be delete cz it'll be in genre but how you explain this

Fine map, good luck with this <3
Thanks but i'll consider it more~
Updated!!
GAMI
2014-12-26 01:09 -[ Asuna ]-: gami ada waktu buat irc gk ?
2014-12-26 01:10 GAMI: mm... ada ^^
2014-12-26 01:10 -[ Asuna ]-: irc mod map pupa ;3
2014-12-26 01:10 GAMI: np
2014-12-26 01:11 -[ Asuna ]-: ACTION is listening to [http://osu.ppy.sh/b/457794 Kido Ibuki & Yamazaki Erii - pupa]
2014-12-26 01:11 GAMI: ACTION is listening to [http://osu.ppy.sh/b/457372 Kido Ibuki & Yamazaki Erii - pupa]
2014-12-26 01:12 GAMI: wait sya test dulu o3o
2014-12-26 01:12 -[ Asuna ]-: ok
2014-12-26 01:19 GAMI: etto.. let's start with cup o3o
2014-12-26 01:19 -[ Asuna ]-: oki~
2014-12-26 01:20 GAMI: 00:06:569 (1) - x:212 (terlalu deket juga aneh)
2014-12-26 01:20 GAMI: 00:07:819 (2) - x:92
2014-12-26 01:21 GAMI: ane pikir itu aja buat cup ... and 2nd salad, wait
2014-12-26 01:22 -[ Asuna ]-: wait
2014-12-26 01:22 GAMI: ok
2014-12-26 01:22 -[ Asuna ]-: 00:06:569 (1) - x:228 imo
2014-12-26 01:23 -[ Asuna ]-: 00:07:819 (2) - keep this :3
2014-12-26 01:23 -[ Asuna ]-: ok next~
2014-12-26 01:23 GAMI: o: ok
2014-12-26 01:29 -[ Asuna ]-: gami dont die
2014-12-26 01:29 GAMI: ahh sorry xD well I continue now
2014-12-26 01:29 GAMI: wait
2014-12-26 01:30 GAMI: di salad, movenya rata2 zig-zag ya? `-`
2014-12-26 01:31 -[ Asuna ]-: iya dari pada anti-flow jump
2014-12-26 01:31 GAMI: aha ok
2014-12-26 01:31 -[ Asuna ]-: sedikit'' zigzag kecil gpp ;3
2014-12-26 01:32 GAMI: 00:04:569 (1) - movenya agak jauh menurutku sih coba kasih ke x:140 ;;
2014-12-26 01:33 GAMI: yang penting deket dikit ;;
2014-12-26 01:34 GAMI: 00:10:569 (1) - x: 328 ;; kyk main light platter soalnya
2014-12-26 01:35 -[ Asuna ]-: 00:04:569 (1) - is this to far ? xD nanti malah inconsistent spacing
2014-12-26 01:35 -[ Asuna ]-: well geser 4 grid owo
2014-12-26 01:36 GAMI: yang penting deket dikit owo
2014-12-26 01:36 GAMI: agak jauh soalnya o:
2014-12-26 01:37 -[ Asuna ]-: 00:10:569 (1) - x:352 instead
2014-12-26 01:39 GAMI: 00:19:569 (3) - this geser dikit (tapi terserah mw apa ngga) soalnya di cup digeser, dan di note salad ini keliatan gampang daripada cup owo (TAPI TERSERAH LOL)
2014-12-26 01:40 -[ Asuna ]-: 00:19:569 (3) - keep as clsw request
2014-12-26 01:41 -[ Asuna ]-: anyway ini 2 circle jadi bakal gerak kalo main pake HR
2014-12-26 01:42 GAMI: ok kan ane bilang TERSERAH `-` btw saya cuman bisa mod sampe d platter dlu owo ngga apa2kan? o:
2014-12-26 01:42 -[ Asuna ]-: ohh.. ywdh gpp
2014-12-26 01:44 GAMI: 00:23:442 (1) - 40
2014-12-26 01:44 GAMI: 00:23:630 (2) - 180
2014-12-26 01:44 -[ Asuna ]-: ini diff opo
2014-12-26 01:44 GAMI: itu aja menurutku, yg laen udah ok
2014-12-26 01:44 GAMI: platter-san
2014-12-26 01:44 -[ Asuna ]-: ow
2014-12-26 01:44 -[ Asuna ]-: wait
2014-12-26 01:45 GAMI: btw itu hanya suggest doang sih terserah mw keep ato ngga xD
2014-12-26 01:45 -[ Asuna ]-: 00:23:442 (1) - keep
2014-12-26 01:46 -[ Asuna ]-: dan satunya juga
2014-12-26 01:46 -[ Asuna ]-: ok thanks owob
2014-12-26 01:46 GAMI: tapi agak kejauhan loh o:
2014-12-26 01:46 -[ Asuna ]-: its ok for platter
2014-12-26 01:47 GAMI: :/ ok deh xD sorry klo ngga membantu , mata udah ngantuk soalnya jadi ngga bisa fokus ;;
2014-12-26 01:47 -[ Asuna ]-: ywdh makachiw post aja log'a
2014-12-26 01:48 GAMI: okii
rew0825
Hi from my mod requeue :)

[ Cup]
  1. 00:08:569 (1) - ctrl+h and 00:09:319 (2) - x:136
  2. 00:09:569 (3) - ctrl+g

[ Salad]
  1. none look fine :)

[ Platter]
  1. 00:22:880 (2,3) - ctrl+g ?

[ Rain]
  1. 00:08:569 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ctrl+h
  2. 00:16:694 (2,3,4,5,1,2,3,4,5) - ctrl+h and 00:16:694 (2) - x:56

[ Serena's Overdose]
  1. 00:02:194 (5) - x:216 (I think 00:02:194 (5,6) - should have Hdash)

Good luck :) :) :)
PatZar
ok dari PM coeg

Jangan salahin gw klo mod gw bikin jadi agak susah ( gw cuma saranin biar agak flow lagi )

[Rain]
00:09:444 (4) - 216 :arrow: 00:09:569 (5) - 92 :arrow: 00:09:944 (6) - 216 :arrow: 00:10:319 (7) - 504 :arrow: 00:10:569 (1) - 112 :arrow: 00:10:819 (2) - 336

00:20:944 (3) - 228
00:21:194 (4) - 334
00:21:444 (5) - 456 , jump ke belakang enak disitu imo <-- mungkin gw doang yng bilng ini flow (mungkin ini lu gk suka :v)

[Platter]
fit zangat ok

[Salad]
00:01:819 (4) - kejauhan kyknya di perdekat klo bisa sama nomor (3)nya, coba 224
00:04:569 (1) - sama ini juga ^ 176 klo bisa, terus 00:05:069 (2) - 232 , 00:05:319 (3) - 432
00:06:069 (5,6) - ctrl + g terus nomor 6nya dipindahin ke 240
00:25:130 (5) - terlalu jauh imo, 400 uda cukup kyknya
00:28:130 (4) - sama kyk yang diatas 252 cukup imo
00:28:505 (1,2) - duaduanya dipindahin jadi 420 terus nomor 1nya jadi 400
Saladnya susah

[Cup]
gw denger kepakan tangan :v

00:26:817 (3) - kyknya gk enak di pindahin 296 kyknya enak

cuma itu aja
gut luk!
KD PLEASE 1111!!!!
Topic Starter
Arlecchino

rew0825 wrote:

Hi from my mod requeue :)

[ Cup]
  1. 00:08:569 (1) - ctrl+h and 00:09:319 (2) - x:136 Fix with a little bit different
  2. 00:09:569 (3) - ctrl+g ^^

[ Salad]
  1. none look fine :) Yay!!

[ Platter]
  1. 00:22:880 (2,3) - ctrl+g ? looks better now

[ Rain]
  1. 00:08:569 (1,2,3,4,5,6,7,1,2,3,4,5,6) - ctrl+h this is make 00:08:444 (8,1) - No Hdash and its kinda weird, i dont like it ;w; sowwy
  2. 00:16:694 (2,3,4,5,1,2,3,4,5) - ctrl+h and 00:16:694 (2) - x:56 this is looks nice but i like this pattern,a little bit challenging and fun to play, keep it like that i guess hehe >w<


Good luck :) :) :) Thanks~

Genocide wrote:

ok dari PM coeg

Jangan salahin gw klo mod gw bikin jadi agak susah ( gw cuma saranin biar agak flow lagi )

[Rain]
00:09:444 (4) - 216 :arrow: 00:09:569 (5) - 92 :arrow: 00:09:944 (6) - 216 :arrow: 00:10:319 (7) - 504 :arrow: 00:10:569 (1) - 112 :arrow: 00:10:819 (2) - 336 coeg jadi susah coeg nope,nope,nope.. gw berusaha bikin rain ini challenging bukannya susah!!

00:20:944 (3) - 228
00:21:194 (4) - 334
00:21:444 (5) - 456 , jump ke belakang enak disitu imo <-- mungkin gw doang yng bilng ini flow (mungkin ini lu gk suka :v) iya bener gw gk suka :v

[Platter]
fit zangat ok ok!

[Salad]
00:01:819 (4) - kejauhan kyknya di perdekat klo bisa sama nomor (3)nya, coba 224 Fix this one~
00:04:569 (1) - sama ini juga ^ 176 klo bisa, terus 00:05:069 (2) - 232 , 00:05:319 (3) - 432 lol itu malah bikin anti-flow, dan itu gk baik buat salad!! situ tau? gw dapet nasehat kaya begono ;w; , tapi itu juga pelajaran buat gw `3`
00:06:069 (5,6) - ctrl + g terus nomor 6nya dipindahin ke 240 No stack!!
00:25:130 (5) - terlalu jauh imo, 400 uda cukup kyknya x:388 instead setelah dipikir'', tadi'a mau diperdeket gak jadi karna, ini bagian kiai jadi agak challenging tuh wajar!! hahaha.. *evillaugh*
00:28:130 (4) - sama kyk yang diatas 252 cukup imo x:268 enough
00:28:505 (1,2) - duaduanya dipindahin jadi 420 terus nomor 1nya jadi 400 (1) x:420, (2) x:256.
Saladnya susah ah masa.. masih bisa Fc dengan mudah kok, imo ini masih gampang, kalo salad di map ideal white'a mbak vhy itu baru susah!!

[Cup]
gw denger kepakan tangan :v kepakan gimana ;w;

00:26:817 (3) - kyknya gk enak di pindahin 296 kyknya enak gpp kok baik-baik aja imo

cuma itu aja
gut luk!
KD PLEASE 1111!!!!
Arigatou gozaimasu futari-san
Update desu!!~
Serena-

rew0825 wrote:

Hi from my mod requeue :)

[ Serena's Overdose]
  1. 00:02:194 (5) - x:216 (I think 00:02:194 (5,6) - should have Hdash) - Fixed

Good luck :) :) :)
thanksxD

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
569,250,4,2,0,75,1,0
16319,-76.9230769230769,4,2,0,75,0,0
16569,-100,4,2,0,75,0,0
18069,-50,4,2,0,75,0,0
18194,-100,4,2,0,75,0,0
20319,-76.9230769230769,4,2,0,75,0,0
20569,-100,4,2,0,75,0,0
22505,187.5,4,2,0,75,1,1
22505,-83.3333333333333,4,2,0,75,0,1
24989,-83.3333333333333,4,2,0,75,0,0
25130,-83.3333333333333,4,2,0,75,0,1
25176,-83.3333333333333,4,2,0,75,0,0
25505,-83.3333333333333,4,2,0,75,0,1
27989,-83.3333333333333,4,2,0,75,0,0
28130,-83.3333333333333,4,2,0,75,0,1
28176,-83.3333333333333,4,2,0,75,0,0
28692,-83.3333333333333,4,2,0,75,0,1
28739,-83.3333333333333,4,2,0,75,0,0
30005,-83.3333333333333,4,2,0,15,0,0
30757,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 255,98,21
Combo2 : 149,0,0

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CLSW
Here is re-check.

[Salad]
00:25:880 (2) - Use 00:26:255 (3) - instead, it look a bit inconsistent.

[Platter]
00:23:254 (3) - Nonsense hyperdash, remove it.

[Rain]
00:16:694 (2) - x : 276, do not add double 1/2 hyperdash at once, since its bpm is too high.
( Note : 00:19:444 (8,1) - Those are exception, emphasis its drum sound )

[Overdose]
00:00:319 (1) - 하이퍼대시 넣으실수 있으면 넣어주세요.
00:14:069 (5,6) - 거리 줄이시거나 하이퍼대시
00:16:569 (1,2,3,4) - 지그재그형태로 놓으시면 더 헷갈리니 그냥 점프들 거리를 전부 같게 맞춰주세요.
00:17:694 (1,2) - 00:18:069 (4,1) - 너무 허전합니다. 차라리 (1) 이후의 모든 패턴들을 좌우반전시켜보시는게
00:20:319 (1) - 여기 끝부분에 하이퍼대시 넣어보시는건? 드럼소리와 싱크 맞추기위해섭니다. 00:22:069 (3,4) - 둘 사이의 연결이 자연스럽지 못합니다. (3)을 그냥 일직선 수평으로 하시던지 아니면 (4)를 (3)처럼 고각도 형태로 기울이시던지 하셔야함. 후속 패턴들과의 연계를 생각해봤을때 저는 전자를 추천드리고싶네요.
00:24:942 (1,2) - 오버도즈니까 좌우반전 시키셔도 됩니다. MISTAKE Ms.0108난이도에서 나오는 패턴. 다만 00:24:567 (4) - 이게 하이퍼칼점이 되어서는 안됩니다.
00:28:505 (1,2) - 위와 동일

Seems clean enough, call me back if you were done \o/
Topic Starter
Arlecchino
All Fixed for my diff~
Serena-

CLSW wrote:

00:18:069 (4,1) - 너무 허전합니다. 차라리 (1) 이후의 모든 패턴들을 좌우반전시켜보시는게 - 이거빼고 전부 수정햇습니다

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Serena-
made minor changes

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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CLSW
Let's do this!
Topic Starter
Arlecchino
Thanks clswww~
Serena-
omg <3
Spectator

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Draning Time : As RC says, The minimum draining (play) time for a map is 30 seconds. However this map has 28s of draining time, so let me ask some QATs and staffs about this problem.

Cup

  1. 00:16:569 (2) - How about adding a finish here?
  2. 00:20:569 (3) - Consider removing a NC
  3. 00:23:817 (3,1) - The distance between (3) and (1) feels pretty rough IMO, as the diff is the easiest one in the mapset, you can reduce the distance slightly


Salad

  1. 00:04:569 (1) - finish on the head of the slider?
  2. 00:08:569 (1) - Same as above one, I can clearly hear the symbol sound from the song
  3. 00:10:569 (1) - ^
  4. 00:14:569 (1) - It would be better if you move this to about x:484. Also don't forget to add finish!
  5. 00:16:569 (4) - Finish here?
  6. 00:20:569 (1) - Unnecessary NC at all, please remove it
  7. 00:24:942 (4) - Move this to x:281 to make this part more natural and plays better
  8. 00:27:942 (1) - A little suggestion here, how about adding a NC?

Platter

  1. 00:04:319 (8) - As I mentioned before, please add finish on the tail of the slider
  2. 00:08:569 (1) - Finish on the head
  3. 00:10:319 (6) - Finish on the tail
  4. 00:11:319 (3,4) - The jump between (3) and (4) feels way too tricky for platter diff(the jump is what we call 'timed jump'). Hence, consider moving (4) to the same position as (6) so you can prevent timed jump and make them have HDashes!
  5. 00:15:569 (6) - Make sure your combos aren't too long by adding some NCs. I suggest you to add new one on 00:15:569 (6) -
  6. 00:17:569 (6) - ^
  7. 00:19:569 (6) - ^
  8. 00:21:569 (7) - ^
  9. 00:22:319 (5) - It IS really hard to catch the jump between (5) and (1), it would be better if you remove (5) and just add a reverse arrow on (4)
  10. 00:28:505 (3) - Add NC please, just like you did on salad and platter

Rain

  1. 00:04:569 (1) - It seems like you just forgot to add finish on the head of the slider :p
  2. 00:27:942 (4) - NC?

Serena's Overdose

  1. 00:16:319 (4) - 여기 진짜.. 엄청 어려운데 그냥 1/2 쓰는게 나을듯
  2. 00:28:880 (1) - Finish 삭제
Topic Starter
Arlecchino

Spectator wrote:

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Draning Time : As RC says, The minimum draining (play) time for a map is 30 seconds. However this map has 28s of draining time, so let me ask some QATs and staffs about this problem.

Platter

  1. 00:04:319 (8) - As I mentioned before, please add finish on the tail of the slider
  2. 00:08:569 (1) - Finish on the head
  3. 00:10:319 (6) - Finish on the tail
  4. 00:11:319 (3,4) - The jump between (3) and (4) feels way too tricky for platter diff(the jump is what we call 'timed jump'). Hence, consider moving (4) to the same position as (6) so you can prevent timed jump and make them have HDashes! stack this with the tail slider, stack with (6) makes it kinda hard instead ;o
  5. 00:15:569 (6) - Make sure your combos aren't too long by adding some NCs. I suggest you to add new one on 00:15:569 (6) -
  6. 00:17:569 (6) - ^
  7. 00:19:569 (6) - ^
  8. 00:21:569 (7) - ^
  9. 00:22:319 (5) - It IS really hard to catch the jump between (5) and (1), it would be better if you remove (5) and just add a reverse arrow on (4) purpose adding Hdash for emphasis also so much ppl notice this should be Hdash
  10. 00:28:505 (3) - Add NC please, just like you did on salad and platter Yes!

Rain

  1. 00:04:569 (1) - It seems like you just forgot to add finish on the head of the slider :p indded doesnt add finish here?! also in all of my diff, i guess
  2. 00:27:942 (4) - NC? added!
no mention = fix
Serena-
다고쳤습니당

osu file format v13

[General]
AudioFilename: Pupa 3rd Try.mp3
AudioLeadIn: 0
PreviewTime: 444
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:pupa
TitleUnicode:pupa
Artist:Kido Ibuki & Yamazaki Erii
ArtistUnicode:木戸 衣吹 & 山崎 エリイ
Creator:-[ Asuna ]-
Version:Serena's Overdose
Source:pupa
Tags:ピューパ Anime Opening Serena-
BeatmapID:459598
BeatmapSetID:192208

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG-Pupa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
569,250,4,2,0,75,1,0
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16569,-100,4,2,0,75,0,0
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18194,-100,4,2,0,75,0,0
20319,-76.9230769230769,4,2,0,75,0,0
20569,-100,4,2,0,75,0,0
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28739,-83.3333333333333,4,2,0,75,0,0
30005,-83.3333333333333,4,2,0,15,0,0
30757,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 255,98,21
Combo2 : 149,0,0

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Topic Starter
Arlecchino
Updated!! >,<
Spectator
Ranked
Topic Starter
Arlecchino
Thanks Spect <3
Serena-
yay \o/
Dark Fang
gratz
ursa
Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap

Serena's Overodse

00:15:569 (1,2,3,4,1,2,3,4,5,1,2,3,4) - you're really putting this part very weighted.

00:20:694 (2,3,4,5,6,1,2,3) - last time i when i checked , the distance is fixed well , why now it turned back into the state before

00:24:942 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - overusing hyper , even it's a short duration maps , you need to make the hyper has a logic to make it more catchable
Kyouren

ursa wrote:

Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap
Cepat nian unrankednya <___<
Topic Starter
Arlecchino
lebih baik langsung kena Dq dari pada udah hampir ranked trus dq, nyesek para pemain score ilang :v
Ciyus Miapah
ya i like it, gogo rerank :3
Serena-

ursa wrote:

Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap
All i did is followed CLSW's mod

CLSW wrote:

00:24:942 (1,2) - 오버도즈니까 좌우반전 시키셔도 됩니다. MISTAKE Ms.0108난이도에서 나오는 패턴. 다만 00:24:567 (4) - 이게 하이퍼칼점이 되어서는 안됩니다.
00:28:505 (1,2) - 위와 동일
and where in the ranking criteria does it say that its not allowed to overuse Hyperdashes in Overdose difficulties?

Overdoses is the HIGHEST difficulty in a CTB mapset, except Deluges which Deluges are technically overdoses since Deluges are supposed to be the "Harder difficulty between the two or more overdoses"

I will not fix it, nor do i get why this is dq
Dark Fang
wat? wwwwwww
Constantine

Dark Fang wrote:

wat? wwwwwww
disqualify faster™

less complain from ppl bout score

good luck buat reranknya :3
iiyo
poor -[ Asuna ]-
Serena-

ursa wrote:

Disqualifying because of overusing Hyper 00:24:380 (3,4,1,2) - on overdose diff

*more reason will be check asap

Serena's Overodse

00:15:569 (1,2,3,4,1,2,3,4,5,1,2,3,4) - you're really putting this part very weighted. - yes i did emphasize this part a bit, but it feels right imo, rap kinda part it has the highest note density in Rain diff too, i know its hard but no it is not super hard like sentimental skyscraper or anything, it is catchable and not actually that hard when realize how to catch it

00:20:694 (2,3,4,5,6,1,2,3) - last time i when i checked , the distance is fixed well , why now it turned back into the state before - hmm you might be right, but does this really need to be mentioned? i mean it seems fine atm as well

00:24:942 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - overusing hyper , even it's a short duration maps , you need to make the hyper has a logic to make it more catchable - CLSW confirmed that this is okay in an overdose, i think you know that it wasn't like that before. well after changing it like this, it actually looked okay, and quite fits for such a short drain time song

no changes, I still don't get why this got dq'ed please give me the exact reason why this got dq'ed. the reasons above doesn't really make any sense, they should be suggestions not reasons for dq. for the last one, CLSW confirmed that it was okay, it is catchable and doesn't break the ranking criteria.

I will ask Deif or Loctav about this, If they approve this, i will fix those hypers.
Topic Starter
Arlecchino

Storm- wrote:

poor -[ Asuna ]-
:P
Vhy
move this to wip state? :3
Topic Starter
Arlecchino
Why? i think just wait another QATs comfirm this problem
Deif
[Serena]
Such crazy SV~
  1. Disable the option "Widescreen Storyboard", since there's not even a SB.
  2. 00:21:069 (5,6,1,2,3,4) - Okay, this can be definitely reduced. Try to make the sliders not so horizontal, and put them slightly closer altogether.
  3. 00:23:817 (7,1,2,3,4,1,2) - Here's the deal, and the reason I can imagine (and support) of the DQ. 6-7 consecutive HDashes of different lenght. Definitely too much. I suggest you the following: You can transform 00:24:567 (4) - into a slider until 00:24:942 - (removing the note 1). That should remove the "sudden" effect of the HDash spam.
  4. 00:26:630 (7,8,1,2,3,4,1) - It's basically the same pattern, so use the same suggestion.
  5. 00:28:130 (2,1) - You can try converting (2) into a slider as well, same reason as the previous patterns.
[]
All and all, the DQ was okay. Those last patterns could've been nerfed a bit more.

Call me back for the bubble.
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