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xi - Akasha

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Leiwa

qoot8123 wrote:

[ U38's Another]

  1. 02:50:657 (1) - unsnapped slider
  2. 00:01:460 - unsnapped green line
大致上就這些了
call me back!
Fixed
http://puu.sh/dY0LP/e14b6bffdb.osu
Topic Starter
Jemmmmy

qoot8123 wrote:

[ ExTra]

  1. 03:21:143 (1) - 和03:21:468 (3) - 是故意的還是?
fixed

[ Heaven]

  1. 00:46:767 - unsnapped green line
  2. 00:47:492 - ^
  3. 03:36:713 - ^
  4. 03:57:470 - ^


大致上就這些了
call me back!
all done ;)
qoot8123
Bubble time!

: p/3605903/
Topic Starter
Jemmmmy
Dromadan
Been following this map since forever.
Great job.
DeletedUser_4329079
I hope your body is prepared, Jemmmmy
Cherry Blossom
There are wrongly snapped objects on Extreme diff for example : 00:50:819 (2,3,4) - which sounds wrong and really questionable, why using 1/4 for notes which are snapped on 1/6 ? It reminds me of Hanairo biyori with 1/6, IMO, this should be fixed, since this diff is mainly composed of streams, not extreme jumps which make 1/6 hard to read and play as you can see on Hanairo Biyori for example.

This worths a bubble pop, but i won't do it since i don't have time to recheck the whole set for a rebubble. Please, fix wrongly snapped objects.
Lach

Cherry Blossom wrote:

There are wrongly snapped objects on Extreme diff for example : 00:50:819 (2,3,4) - which sounds wrong and really questionable, why using 1/4 for notes which are snapped on 1/6 ? It reminds me of Hanairo biyori with 1/6, IMO, this should be fixed, since this diff is mainly composed of streams, not extreme jumps which make 1/6 hard to read and play as you can see on Hanairo Biyori for example.

This worths a bubble pop, but i won't do it since i don't have time to recheck the whole set for a rebubble. Please, fix wrongly snapped objects.
The object at the time you linked is snapped to 1/6. The objects you have highlighted, however, are snapped to 1/4 as they should be. was in wrong diff gj me

People have been mapping 1/6 as 1/4, in easier diffs especially for a long time. It's really not a big deal.
Topic Starter
Jemmmmy
to Cherry Blossom.
yes, it should be 1/6, but the problem is standard mod has only two key input which dominated by only one hand. That makes 1/6 much harder to play in standard mod compare to mania or taiko.
To make the map more playable, i decide not to use any 1/6 in this difficulty.
thank you :D



And thank you, Lach
-Celebi-
xi <333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333
I can't wait when I'm playing the map and it gets ranked suddenly
sjoy
哇,泡了 我什么时候也能RANK冻僵呢
Aka
jemmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmy
Avena
AKAsha
Hakurei Yoru
gogogogogogogogo
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Basic

  1. Check for missing claps before first KIAI
  2. 00:29:900 (4,1) - Try to make them around 0.5x DS
  3. 01:55:197 - Clap?
  4. 01:55:846 (3) - ^
  5. 02:02:332 - ^
  6. 02:02:981 (2) - ^ :3
  7. 02:03:630 - .
  8. 02:04:278 - .

U38's Another

  1. 02:54:549 (4) - NC?

ExTra

  1. 04:14:657 - No need KIAI for spinner?

Call me back!
Topic Starter
Jemmmmy

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Basic

  1. Check for missing claps before first KIAI oh my. i forgot after i remapped these parts
  2. 00:29:900 (4,1) - Try to make them around 0.5x DS i think it's fine? since the SV is 0.5x
  3. 01:55:197 - Clap?done all claps
  4. 01:55:846 (3) - ^
  5. 02:02:332 - ^
  6. 02:02:981 (2) - ^ :3
  7. 02:03:630 - .
  8. 02:04:278 - .

U38's Another

  1. 02:54:549 (4) - NC?done

ExTra

  1. 04:14:657 - No need KIAI for spinner?done

Call me back!
and i also del a note at 04:14:332 - in heaven diff

thank you haha :D
Rakuen
Qualified

Read this
Kindly read the posts if you feel any object is wrongly snapped

p/3651023
p/3653807
Pappy
Woooooo
Grats c:
Lari
grats ~
Asagi Mutsuki
終於
恭喜!!!
Kayano
whoops now page
Gratz!
Avishay
Gz!
Dainesl
congrats :D
hehe
LIKE FINALLY
Nwolf
cdh hypehype


congratz! : D
Okoratu
lol gz let's see if this survives qualification
ghm12
grats <3
BeatofIke
2015 mapping?
Nozhomi
Gratz

Okoratu wrote:

lol gz let's see if this survives qualification
I guess not but let's see ^^
Lally

BeatofIke wrote:

2015 mapping?
looks like XD
Okoratu


could 2015 mapping stop being so annoying like this map is over a year old...
Lally
but i must admit that the hitsounds in Heaven are OMG <3 nice job
DeletedUser_4329079
Gz :)
haxsu
Oh cool, another freedom dive but easier \o/
Ajo Joestar

Jemmmmy wrote:

to Cherry Blossom.
yes, it should be 1/6, but the problem is standard mod has only two key input which dominated by only one hand. That makes 1/6 much harder to play in standard mod compare to mania or taiko.
To make the map more playable, i decide not to use any 1/6 in this difficulty.
thank you :D



And thank you, Lach

Are you being serious ?
Topic Starter
Jemmmmy
thank you guys
Mismagius
good map but why is the OD so unnecessairly high
Ekoro

Okoratu wrote:



could 2015 mapping stop being so annoying like this map is over a year old...
nobody will stop saying this shit, sadly. you instantly release a map that is different from "average" maps, it's directly categorized in "2015 mapping" lol

also congrats for rank, but i think piano hitsounds make feel like there's no hitsounds at all. i didn't look at the map since a while tho', so it might have changed, idk
Leiwa
Yes :)
hopperhtkn
Great work! But plz more awesome Hitsounds :(

[Heaven]
01:03:630 - Should put S:C47 here
01:14:332 - Change to 1/4 slider and 01:14:414 - put S:C56 here ?
01:32:738 - If you put S:C55, 01:32:332 - 01:32:576 - should put S:C55 too
02:04:765 - Should put S:C53
03:27:792 - ^
03:48:387 - S:C51
03:48:468 - S:C55
03:48:711 - S:C51
03:48:792 - S:C55

btw "ExTra" is not custom difficulty name?
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