Ekoro wrote:
i think piano hitsounds make feel like there's no hitsounds at all. i didn't look at the map since a while tho', so it might have changed, idk
Yeah, the piano hitsounds should have been used as additions, not normal samples. It makes them very confusing because of the apparent lack of feedback. Having both the expected feedback (hitnormal) and the piano hitsound would make this a lot better.
I'm not a big fan of the 1/4 jumps, but I've had this map in my practice collection for months. :3
(also I think the Extra was enough, the Heaven diff isn't as good or interesting to play imo)
(I like the idea of the Extreme diff being circle-only)
Also, AR9.2 OD9.5 is stupid and needs to die. Die.