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Uchida Maaya - Gimme! Revolution [Osu|Taiko]

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Total Posts
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Momochikun
Thanks :3

p.s : missing video and BG ww

SPOILER
[code]
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[/code]
scanter
go go <3
smallboat
Forum PM

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Insane diff 的 WidescreenStoryboard need to be canceled.
[Easy] 為什麼這diff漏加了一些音效組。

Unsnapped green line (But still suggest del these,no necessary to keep it,because already use previous green line) : 00:38:820,00:42:154,00:52:154,00:56:820,01:11:487,01:19:487,01:26:154.

  1. 00:05:997 (1,1) - Seems you forgot this slider so close the spinner end in easy diff ? Need to be spaced 4 beats. Delete this spinner and place this rhythm :
  2. 00:22:331 (3) - Missed a whistle end (Check you another diff already added here)
  3. 00:26:497 (1) - Missed a normal whistle sampleset.
  4. 00:37:664 (2) - Still missed a normal sampleset whistle in slider head.
  5. 00:40:997 (1) - The same as above
  6. 00:41:831 (3) - Still missed a normal sampleset whistle in slider head.
  7. 00:45:831 (2) - This slider end seems should be placed finish hitsound.(Check you another diff already added here)
  8. 00:49:331 (3) - 少加了一個normal sample set
  9. 00:50:997 (2) - Missed a normal in slider reverse.
  10. 00:52:831 (3) - Why this hitsound is not in the same with Hard and cutsom name diff?
  11. 00:54:664 (3) - 少加了一個normal sample set
  12. 00:59:136 (2) - Missed a whistle in slider end.

This diff rhythm looks fine,不過漏加了好多音效..剩下20秒你自己看看對照一下

[Mochi's Normal]
  1. 01:00:153 (5) - Try to add a whistle in slider end to follow vocal?
  2. 01:18:997 (6) - I think this slider head is a downbeat,suggest can add a finish here.
[Hard]
  1. 00:37:331 (2) - 要不要移動到(264,64)左右的位置來疊一點跟00:34:664 (2,3,2,3) - 一樣?
  2. 01:00:323 (4) - Missed a whistle in slider head.
  3. 01:08:831 (2) - Stack 01:09:164 (1) - slider feel have a good beat effect,you can try to stack here.
  4. 01:19:331 (4) - 這個擺放似乎沒處理好,turn a bit angle for thid slider and place here?
[Kotone's Insane]
  1. 00:02:331 (4) - This a downbeat vocal,add a NC here?
  2. 00:37:497 (5) - Feel miss a vocal,suggest add a note here? (I think will be played better.)
  3. 00:59:052 (4) - Sounds like there is no stream at this here,remove this note?
[Revolution]
  1. 00:17:747 (5) - The same as 00:59:052 (4)'s Kotone's Insane reason.
  2. 00:28:414 (5) - The same as above.
  3. 00:34:247 (2) - Seems this stream missed easily (Feel shouldn't place stream in quiet parts)
  4. 01:04:164 (3,4,5) - 你確定這樣放slider沒問題?
  5. 01:04:997 (1,2,3) - Suggest move left a bit make catch 01:04:830 (5) - this slider easily.
Topic Starter
wcx19911123
smallboat

smallboat wrote:

Forum PM

[Easy] 為什麼這diff漏加了一些音效組。

Unsnapped green line (But still suggest del these,no necessary to keep it,because already use previous green line) : 00:38:820,00:42:154,00:52:154,00:56:820,01:11:487,01:19:487,01:26:154.
他们是用来让sliderslide重新从头开始播放的

  1. 00:26:497 (1) - Missed a normal whistle sampleset.
  2. 00:37:664 (2) - Still missed a normal sampleset whistle in slider head.
  3. 00:40:997 (1) - The same as above
  4. 00:41:831 (3) - Still missed a normal sampleset whistle in slider head.
  5. 00:45:831 (2) - This slider end seems should be placed finish hitsound.(Check you another diff already added here)
    由于节奏密度不同,我感觉E用finish,高难度用whistle好些
  6. 00:49:331 (3) - 少加了一個normal sample set
  7. 00:52:831 (3) - Why this hitsound is not in the same with Hard and cutsom name diff?
    也是节奏密度问题
  8. 00:54:664 (3) - 少加了一個normal sample set
关于N whistle,我觉得E节奏不够密加不了很多,没法很连续,所以就没加。不然听着感觉有点断断续续的。S whistle加了主要是因为听上去不太明显,不像N whistle那么大声,所以即使断断续续问题也不大
[Mochi's Normal]

Momochikun wrote:

i cant online for several days.. u can fix it fot me
  1. 01:18:997 (6) - I think this slider head is a downbeat,suggest can add a finish here.
    跟其他diff保持相同,这里就不加了
[Hard]
  1. 00:37:331 (2) - 要不要移動到(264,64)左右的位置來疊一點跟00:34:664 (2,3,2,3) - 一樣?
    节奏间隔不同,我觉得这里还是不anti-jump好点
  2. 01:08:831 (2) - Stack 01:09:164 (1) - slider feel have a good beat effect,you can try to stack here.
    不太明白是啥意思,是全叠起来么,不过我感觉都叠起来不太好
  3. 01:19:331 (4) - 這個擺放似乎沒處理好,turn a bit angle for thid slider and place here?
    这里是故意这样的,叠了一点
[Revolution]
  1. 00:17:747 (5) - The same as 00:59:052 (4)'s Kotone's Insane reason.
  2. 00:28:414 (5) - The same as above.
    这两个三连感觉应该没问题
  3. 01:04:164 (3,4,5) - 你確定這樣放slider沒問題?
    应该没问题吧不过为了保险还是加了NC,应该好多了
  4. 01:04:997 (1,2,3) - Suggest move left a bit make catch 01:04:830 (5) - this slider easily.
    这跳应该不大
其他的都改了
Stefan
Alright, let us see if they're finally ready.

[Muzukashii]
00:04:664 (12,13) - I'd recommend to swap them. It's an eaiser way to follow kdk dkd kdk than kdk dkd dkk. Beside of this 00:04:830 sounds deeper than 00:04:664 and if you really want to keep these hitsounds then I'd suggest to follow this.
00:15:830 (30,31,32,33) - This follows the background music better: http://puu.sh/d12HV/0923d191ab.jpg
00:21:330 (50) - I'd leave some room here to be not overchallenged with the current pattern, remove this note.
00:29:497 (25) - This pattern combo is quite long and you should leave some time to rest, remove this note.
00:31:997 (37) - Same like 00:21:330 (50), especially after the Don triplet.
00:42:830 (80) - Remove? I'd find it pretty good in the flow and making a break here.
00:48:330 (5) - I would emphasize 00:48:164 (4) more because of the Beat in the music, the vocal here isn't really determining here. Remove this note.
00:58:967 (52) - tbh I would suggest doing the same like the previous suggestion. Even when there is no really significant beat I think it sounds better without this note.
01:01:997 (65,66) - Same thing like 00:04:664 (12,13).
01:13:330 (112) - Same reason like 00:42:830 (80).
01:19:997 (24) - There should be some rest time so please consider to remove this note.


[Oni]
00:07:664 (7) - This is nonsense to have this note as d while the last two previous notes were k. Either do kkddkkddk or kkddkkkkk.
00:37:830 (173,174,175,176,177) - kdkdd instead? Sounds more fitting to the song.
00:48:497 (242,243,244,245,246) - ^
00:50:330 (253) - Finisher here maybe?
00:57:830 (298,299,300,301,302,303,304) - That works better as kkddkkd, song- and play-wise.
DakeDekaane
Hi, sorry for the late, but I'm already here.

Probably it'll overlap with mods above.

[General]
:!: I don't want to be a party pooper, but you're using in a wrong way the sliderslide hitsound, it should be a continuous sound, not to be used as a custom slidertick. How to do the same? Use tickrate 2, lower the volume for the unwanted ticks and let the custom slidertick hitsound where you want to have it. You can also silence the sliderticks this way, but I'd suggest to change the custom sliderslide for the soft-sliderslide in the default skin.j

[ Easy]

[ Normal]

[ Hard]

[ Insane]
00:00:497 (1,2,3,1,2,3,1,2,3) - Uh, I'm not really sure what to say here, it's just annoying to read and it's worse as there's no musical intro to give the timing to hit them properly, making it really frustrating to play.
00:02:997 (6) - Vocals end on the white tick so yeah, better ending the slider there.
00:04:997 (3) - ^
00:07:831 (1,2) - It's really weird you only have a 3/4 slider here and not in the resto of this part, better making this a 1/1 slider for consistency.
00:21:414 (2) - Removing this note would allow you to follow the vocals clearer.
00:23:331 (5) - This is quite misleading as the slider points to the bottom, but the next slider is like "nope, you're going to the top", idk if you could adjust this.
00:36:997 (3,4) - This is really disruptive considering the previous rhythm patterns, either a 1/1 slider or two circles would work better.
00:37:664 (1) - I think you should split this in two circles, as it feels really weird to not begin the rhythm in 00:37:830 - by not clicking, as it's a really strong beat.
00:45:164 (1,2) - Same as in 00:45:164 (1,2) - , this time a 1/1 slider is better here.
00:50:331 (1,2) - ^
00:51:664 (1,2) - ^ And probably the rest of these 3/4 slider+circle patterns in the difficulty.
00:57:497 (2) - Make this a 1/2 beat slider, the pause will allow to begin the stream better and won't make players rage because they break their combo with a gimmick technique, considering we have a higher difficulty.
01:10:997 (3) - Probably change it for a triple in 1/4, as it's the same sound as in 01:09:664 (4,5,6) -
01:14:164 (2) - This could be prettier by avoiding the extremes to overlap and making the inside of the curve more visible, not exactly like in the screen, it'd need to be rotated a bit, but it gives the idea.

01:27:747 (1) - Don't you think the spinner is really short? Auto barely reaches the 1000 bonus points.

[ Revolution]
00:00:497 (1,2,3,4,5,6) - eeh, I really find this bad to play, as there's no musical intro to give the timing for these notes, leaving them to mere luck.
01:04:164 (3,1,1) - Shouldn't this be better as single circles? I get the intention, but I think mapping the fading noises isn't really a nice approach.
01:11:080 - There should be a note here for the drums you followed in 01:09:664 (2,3,4) -
01:27:747 (1) - Don't you think the spinner is really short? Auto barely reaches the 1000 bonus points.

There's some extended sliders that are very awkward to play, as there's no hold in the music, note that I'm not being picky about them, just pointing those which I think are not really good.
00:01:164 (1) - Here the vocals stops in the white tick, so this should be a 1/1 slider.
00:16:997 (1) - This feels weird passing over a beat and ending in nothing.
00:19:664 (1) - ^
00:27:664 (1) - ^
00:30:331 (1) - ^
00:34:997 (5,6,3,4) - Why are these different? Doesn't they represent the same sound?
00:46:664 (2) - This would probably be better as a 1/1 slider, as it's actually ignoring the vocals in that beat.

There's also a few triples that are literally on nothing, but I guess you won't change them even if I say that. I know you're putting them to "complement" certain beats, but sometimes they do the opposite, like 00:32:747 (7,2) - , the triples are very intrusive and doesn't let the "true beats" 00:32:831 (8,3) - to be emphasized nicely, refer to 00:21:331 (2,3,4,5,6,7,1,2,3) - , this works better and doesn't have any triple, and it's almost the same rhythm if not the same. Same for 01:12:081 (2,5) -

I'll continue modding the rest later.
Topic Starter
wcx19911123
DakeDekaane

DakeDekaane wrote:

[General]
:!: I don't want to be a party pooper, but you're using in a wrong way the sliderslide hitsound, it should be a continuous sound, not to be used as a custom slidertick. How to do the same? Use tickrate 2, lower the volume for the unwanted ticks and let the custom slidertick hitsound where you want to have it. You can also silence the sliderticks this way, but I'd suggest to change the custom sliderslide for the soft-sliderslide in the default skin.j
since sliderslide and slidertick can't be silenced together, I don't want to use higher tick rate to use ticks to follow the song, or the excess ticks which don't follow the song would sound a bit crowded and random, the feeling is not good imo

[ Easy]

[ Normal]

[ Hard]

[ Revolution]
00:00:497 (1,2,3,4,5,6) - eeh, I really find this bad to play, as there's no musical intro to give the timing for these notes, leaving them to mere luck.
I don't think they play bad.. and retrying at song's beginning won't make people annoyed imo, especially when the objects follow the song accurately
01:04:164 (3,1,1) - Shouldn't this be better as single circles? I get the intention, but I think mapping the fading noises isn't really a nice approach.
putting single circle makes me feel that the part is really empty, so I changed them into sliders to following the fading sounds
01:11:080 - There should be a note here for the drums you followed in 01:09:664 (2,3,4) -
well the drums are the same but the vocal isn't. 01:09:664 (2,3,4,5) - there's 3 heavy sounds(01:09:663 - 01:09:830 - 01:09:997 - ) in vocal at this part and the heaviest one is at 01:09:997 - ; but 01:10:831 (3,4) - there's only 2 heavy sounds(01:10:830 - 01:11:163 - ) in vocal and the heaviest one is at 01:11:163 - . so I did triple clicks at the first part but didn't do it at the second one, I'm not only mapping the drums but also the vocal. that's the reason why I used different rhythm here, to follow the difference in the song with different rhythm
01:27:747 (1) - Don't you think the spinner is really short? Auto barely reaches the 1000 bonus points.
yes, I have to follow the song exactly so it's short. but I don't think it's hard to play for those ones who can pass the diff(or at least can meet this spinner), people maybe can't get 1000 bonus here, but they can hardly break combo here

There's some extended sliders that are very awkward to play, as there's no hold in the music, note that I'm not being picky about them, just pointing those which I think are not really good.
00:01:164 (1) - Here the vocals stops in the white tick, so this should be a 1/1 slider.
well.. vocal stopped there indeed, but not all tracks in the song stopped there. I can't tell what the musical instrument is but there's sound continued to 00:01:664 - indeed
00:16:997 (1) - This feels weird passing over a beat and ending in nothing.
the vocal doesn't stopped at 00:17:164 - suddenly imo, I can hear the fading sound being continued to 00:17:330 -
00:19:664 (1) - ^
00:27:664 (1) - ^
00:30:331 (1) - ^
00:34:997 (5,6,3,4) - Why are these different? Doesn't they represent the same sound?
they look the same but they're different indeed in any other ways. the reason why I did this is for a better playing feeling. you can see 00:34:497 (3,4,5,6) - and 00:35:664 (1,2,3,4) - these 2 patterns, they're very similar but the rhythm of the circles are much different. to keep the spacing balance, I have to make the spacing between 00:35:664 (1,2) - much larger, so I can't use slow-down sliders for 00:36:331 (3,4) - or the jump between them is impossible to play.. anyway, making the 2 groups of sliders look the same is necessary imo
00:46:664 (2) - This would probably be better as a 1/1 slider, as it's actually ignoring the vocals in that beat.
umm, in fact I ignored the vocal here but used slider heads to follow the heavy drums sound instead. since the drums are the mostly audible sounds here, it's not bad to do this imo

There's also a few triples that are literally on nothing, but I guess you won't change them even if I say that. I know you're putting them to "complement" certain beats, but sometimes they do the opposite, like 00:32:747 (7,2) - , the triples are very intrusive and doesn't let the "true beats" 00:32:831 (8,3) - to be emphasized nicely, refer to 00:21:331 (2,3,4,5,6,7,1,2,3) - , this works better and doesn't have any triple, and it's almost the same rhythm if not the same. Same for 01:12:081 (2,5) -
umm, I don't know why it's bad to map differently in same parts in the song.. my thought is that the part at 00:21:331 (2,3,4,5,6,7,1,2,3) - is a bit more calm than the other 2 parts in the song. objectively speaking, my thought maybe not the truth, but the finally effect isn't that bad imo. or the map might plays a bit boring, lacks of diversification or creativity imo

I'll continue modding the rest later.
waiting it
thanks for your modding
but hope you won't mind my declining mostly of them orz. however, I explained my reasons in detail, hope you can accept them
stu00608

Stefan wrote:

Alright, let us see if they're finally ready.

[Muzukashii]
00:04:664 (12,13) - I'd recommend to swap them. It's an eaiser way to follow kdk dkd kdk than kdk dkd dkk. Beside of this 00:04:830 sounds deeper than 00:04:664 and if you really want to keep these hitsounds then I'd suggest to follow this.
00:15:830 (30,31,32,33) - This follows the background music better: http://puu.sh/d12HV/0923d191ab.jpg
00:21:330 (50) - I'd leave some room here to be not overchallenged with the current pattern, remove this note.
00:29:497 (25) - This pattern combo is quite long and you should leave some time to rest, remove this note.
00:31:997 (37) - Same like 00:21:330 (50), especially after the Don triplet.
00:42:830 (80) - Remove? I'd find it pretty good in the flow and making a break here.
00:48:330 (5) - I would emphasize 00:48:164 (4) more because of the Beat in the music, the vocal here isn't really determining here. Remove this note.
00:58:967 (52) - tbh I would suggest doing the same like the previous suggestion. Even when there is no really significant beat I think it sounds better without this note.
01:01:997 (65,66) - Same thing like 00:04:664 (12,13).
01:13:330 (112) - Same reason like 00:42:830 (80).
01:19:997 (24) - There should be some rest time so please consider to remove this note.


[Oni]
00:07:664 (7) - This is nonsense to have this note as d while the last two previous notes were k. Either do kkddkkddk or kkddkkkkk.
00:37:830 (173,174,175,176,177) - kdkdd instead? Sounds more fitting to the song.
00:48:497 (242,243,244,245,246) - ^
00:50:330 (253) - Finisher here maybe?
00:57:830 (298,299,300,301,302,303,304) - That works better as kkddkkd, song- and play-wise.
sorry late reply qwq
almost fixed but somewhere I retain my set ~
thanks your mod !! :) :)
Stefan
I have problems with the Timing. The problem is that the Barlines are wrong placed due metronom:



I don't really know if this can be solved without messing up everything else but I will ask if that is possible. Beside of this:
00:58:798 - In both Taiko Difficulties: Please activate for this red line the option "Omit first bar line", see screenshot how to find: http://puu.sh/d2LYM/d269b3bd3c.png

If I get confirmation that the timing can stay then I will give the icon.
Kotone
SPOILER

smallboat wrote:

[Kotone's Insane]
[notice]
  1. 00:02:331 (4) - This a downbeat vocal,add a NC here? ok
  2. 00:37:497 (5) - Feel miss a vocal,suggest add a note here? (I think will be played better.) no.I want to follow drum here~
  3. 00:59:052 (4) - Sounds like there is no stream at this here,remove this note?
umm...cant see any difference,no.

DakeDekaane wrote:

[ Insane]
00:00:497 (1,2,3,1,2,3,1,2,3) - Uh, I'm not really sure what to say here, it's just annoying to read and it's worse as there's no musical intro to give the timing to hit them properly, making it really frustrating to play. well...i think it's fine for almost players.
00:02:997 (6) - Vocals end on the white tick so yeah, better ending the slider there. umm...there are no difference if i ending it on white tick imo.
00:04:997 (3) - ^
00:07:831 (1,2) - It's really weird you only have a 3/4 slider here and not in the resto of this part, better making this a 1/1 slider for consistency. Sorry but...It's fine for me.
00:21:414 (2) - Removing this note would allow you to follow the vocals clearer. ok~
00:23:331 (5) - This is quite misleading as the slider points to the bottom, but the next slider is like "nope, you're going to the top", idk if you could adjust this. oh...it's my mistake.Fixed it.
00:36:997 (3,4) - This is really disruptive considering the previous rhythm patterns, either a 1/1 slider or two circles would work better. Sorry but i dont think so...it's ok for me
00:37:664 (1) - I think you should split this in two circles, as it feels really weird to not begin the rhythm in 00:37:830 - by not clicking, as it's a really strong beat. Great suggestion.Changed it already
00:45:164 (1,2) - Same as in 00:45:164 (1,2) - , this time a 1/1 slider is better here. same.
00:50:331 (1,2) - ^
00:51:664 (1,2) - ^ And probably the rest of these 3/4 slider+circle patterns in the difficulty.
00:57:497 (2) - Make this a 1/2 beat slider, the pause will allow to begin the stream better and won't make players rage because they break their combo with a gimmick technique, considering we have a higher difficulty. ok.
01:10:997 (3) - Probably change it for a triple in 1/4, as it's the same sound as in 01:09:664 (4,5,6) - umm...vocal is stronger than the drums here,no.
01:14:164 (2) - This could be prettier by avoiding the extremes to overlap and making the inside of the curve more visible, not exactly like in the screen, it'd need to be rotated a bit, but it gives the idea. well...i want to make it like a cirle...

01:27:747 (1) - Don't you think the spinner is really short? Auto barely reaches the 1000 bonus points. ummmmm.....changed it to a slider
Also fixed some mod in page3,thanks for modding & sorry for being late.
http://puu.sh/d3vSg/3a03b2eca4.txt
Momochikun
Fixed both, thanks !

wcx add video for me pls ww

SPOILER
osu file format v13

[General]
AudioFilename: gimme revolution.mp3
AudioLeadIn: 0
PreviewTime: 47083
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Gimme! Revolution
TitleUnicode:ギミー!レボリューション
Artist:Uchida Maaya
ArtistUnicode:内田真礼
Creator:wcx19911123
Version:Mochi's Normal
Source:俺、ツインテールになります。
Tags:Ore, Twintail ni Narimasu. Gonna be the Twin-Tails!! OreTwi TV Size opening Momochikun stu00608 Kotone karenying
BeatmapID:528623
BeatmapSetID:225928

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.12
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TailBlue.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-169,333.333333333333,4,2,1,60,1,0
3330,-100,4,2,1,40,0,0
3664,-100,4,2,1,60,0,0
5997,-100,4,2,1,5,0,0
6164,-100,4,2,1,60,0,0
7164,-100,4,2,1,40,0,0
7497,-100,4,2,1,50,0,0
7830,-100,4,2,1,70,0,1
7997,-100,4,2,1,70,0,0
13164,-100,4,2,1,50,0,0
31664,-100,4,2,1,40,0,0
31830,-100,4,2,1,50,0,0
33664,-100,4,2,1,40,0,0
33997,-100,4,2,1,50,0,0
34497,-100,4,2,1,60,0,0
34997,-100,4,2,1,50,0,0
35664,-100,4,2,1,60,0,0
36330,-100,4,2,1,60,0,0
36997,-100,4,2,1,60,0,0
37497,-100,4,2,1,50,0,0
37997,-100,4,2,1,40,0,0
38330,-100,4,2,1,50,0,0
39830,-100,4,2,1,60,0,0
45830,-100,4,2,1,50,0,0
46330,-100,4,2,1,70,0,0
47164,-100,4,2,1,60,0,0
48164,-100,4,2,1,60,0,1
48497,-100,4,2,1,40,0,1
48997,-100,4,2,1,70,0,1
50664,-100,4,2,1,50,0,1
50830,-100,4,2,1,70,0,1
51330,-100,4,2,1,50,0,1
51497,-100,4,2,1,70,0,1
52830,-100,4,2,1,50,0,1
53164,-100,4,2,1,70,0,1
57830,-100,4,2,1,40,0,1
58164,-100,4,2,1,50,0,0
58497,-100,4,2,1,70,0,1
58798,338.983050847458,4,2,1,70,1,1
60831,333.333333333333,4,2,1,70,1,9
61164,333.333333333333,4,2,1,70,1,1
65997,-100,4,2,1,50,0,1
66330,-100,4,2,1,70,0,1
67497,-100,4,2,1,50,0,1
67830,-100,4,2,1,70,0,0
74497,-100,4,2,1,70,0,1
74663,-100,4,2,1,70,0,0
87663,-100,4,2,1,70,0,1
87830,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,237,11
Combo2 : 248,22,51
Combo3 : 11,78,255

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DakeDekaane
Continuing in other post.

[ Easy]
This difficulty was really weird, and replying what I said about the sliderslide here (besides being used incorrectly), I don't blame you, song isn't made for a cheesy Easy, rhythm is fine, but there's still the hitsounding. Personally I feel weird you hitsounding almost for drums exclusively but mapping a mix of vocals and instrumentals, although hitsounding makes sense, it doesn't give a nice feeling while playing.
Specially in 00:59:136 (2,3,4,1,2,3) - where drums are stronger than vocals. Custom sliderslide is really disruptive as it is stronger than the notes where the player is supposed to hit, I'd suggest to do a rhythm based on drums here, that or change a bit the hitsounding.

00:17:664 (3) - Considering you vocals are dominant here you could try beginning this 1/2 later, making it a 3/2 slider.
00:28:164 (3) - ^
00:37:664 (2) - Here the rhythm is a bit awkward as you pass over strong beats, yes, I get you're mapping vocals and said beat has a hitsound, but it should be clicked instead.


[ Normal]
00:20:164 (4) - 00:30:997 (4) - This music is almost the same here yet rhythm is different, although you probably wanted variety, if that's the case, add a hitsound in the start of 00:30:997 (4) - , it feels really empty.
00:48:997 - Start the kiai here, as the beat is stronger here.
01:18:997 (6) - Again, a hitsound should be in the beginning of this slider.

[ Hard]
I'm just annoyed by jumps like 00:03:664 (1,2,3) - , they make sense but they look a bit messy, maybe just my personal rant, so don't mind me too much.
00:59:645 (1,2) - A bit weird having to release in a strong vocal (01:00:153 - ), you should use a 1/1 slider + a circle here. Also, I don't think using extended sliders is a good idea in a Hard.
01:00:997 (1,2) - ^
01:04:997 (1,2) - ^
01:04:997 (1,3) - Similar here, but 1/2 slider would fit better here.
01:11:664 (1,3) - Would it be possible to avoid this overlap? Looks a bit ugly imo.
01:23:664 (1,2,3) - This one doesn't look bad, but would be nice to avoid.
This diff was really good, except by these details I pointed.

[ Taiko]
00:48:997 - I think kiai should start here.

That'd be all from my part I think. Good luck.
Topic Starter
wcx19911123
DakeDekaane

DakeDekaane wrote:

[ Easy]
This difficulty was really weird, and replying what I said about the sliderslide here (besides being used incorrectly), I don't blame you, song isn't made for a cheesy Easy, rhythm is fine, but there's still the hitsounding. Personally I feel weird you hitsounding almost for drums exclusively but mapping a mix of vocals and instrumentals, although hitsounding makes sense, it doesn't give a nice feeling while playing.
Specially in 00:59:136 (2,3,4,1,2,3) - where drums are stronger than vocals. Custom sliderslide is really disruptive as it is stronger than the notes where the player is supposed to hit, I'd suggest to do a rhythm based on drums here, that or change a bit the hitsounding.
I still don't know why following different tracks in the song with different stuffs(objects or hitsounds) is bad.. they fit the song and read/play easily. I might fix the file's volume and the rhythm of 00:59:984 (3,4,1) - later, but I really want to keep the rest

00:17:664 (3) - Considering you vocals are dominant here you could try beginning this 1/2 later, making it a 3/2 slider.
I think you are mentioning 00:17:497 (3) - this slider here, right? for that one, I'd like to follow the drum for the slider head
00:28:164 (3) - ^
same as before
00:37:664 (2) - Here the rhythm is a bit awkward as you pass over strong beats, yes, I get you're mapping vocals and said beat has a hitsound, but it should be clicked instead.
on the top of all, I'm following the heaviest beats here indeed, not those weaker ones(vocal here is stronger than the drums imo). in addition, this part is a bit more quiet than the next part(00:39:831 (1,2,3) - ), so I don't want to use complex rhythm here

[ Hard]
I'm just annoyed by jumps like 00:03:664 (1,2,3) - , they make sense but they look a bit messy, maybe just my personal rant, so don't mind me too much.
this kind of jumps are totally fine imo
00:59:645 (1,2) - A bit weird having to release in a strong vocal (01:00:153 - ), you should use a 1/1 slider + a circle here. Also, I don't think using extended sliders is a good idea in a Hard.
the reason is that there's a heavy beat(vocal) at 00:59:645 - but nothing at 00:59:814 - , and after these another heavy beat is coming at 00:59:984 - . if I use 1/2 beats instead, following nothing at 00:59:814 - is not that good; or if I use a 1/1 slider and a circle instead, then the slider end is following the heavy beat at 00:59:984 - , it's not good either(circles and sldier heads fit the heavy beats better than slider repeats or ends)
01:00:997 (1,2) - ^ same as before
01:04:997 (1,2) - ^ ^
01:04:997 (1,3) - Similar here, but 1/2 slider would fit better here. ^, 1/2 beats won't fit better, there's nothing at 01:05:163 -
01:11:664 (1,3) - Would it be possible to avoid this overlap? Looks a bit ugly imo.
01:23:664 (1,2,3) - This one doesn't look bad, but would be nice to avoid.
uh, the jump would be much larger if I avoid the overlapping with keeping the current flow, it's too hard to play imo
This diff was really good, except by these details I pointed.
thanks
updated all diffs
to stu00608: I fixed the barline stuffs that mentioned by Stefan at here

edit: got a part of mod from Konei to the Revolution diff
SPOILER
01:37 wcx19911123: hello o.o
01:39 Konei: hey there
01:39 wcx19911123: how are you o.o?
01:39 Konei: studying hard but I'm good, how about you?
01:40 wcx19911123: fine in overall, but a bit sleepy now :p
01:41 Konei: so how can I help ypu?
01:41 Konei: you*
01:41 wcx19911123: just want to see if you still remember my request, like about 3 weeks ago o.o
01:42 Konei: hm
01:42 wcx19911123: you said you need to clear tickets first at that time, so I wait for a long time till now
01:42 Konei: how about irc?
01:42 wcx19911123: oh, fine
01:42 Konei: im kinda exhausted
01:42 Konei: link me please
01:43 *wcx19911123 is listening to [http://osu.ppy.sh/b/527033 Uchida Maaya - Gimme! Revolution]
01:43 wcx19911123: this one
01:45 wcx19911123: there're some guest diffs in the set, so I think I need to take the mods down :p
01:46 Konei: hm?
01:47 wcx19911123: I mean I need to pass the mods to guest mappers if we did irc modding here. it's not a big deal anyway, no worry
01:48 *Konei is editing [http://osu.ppy.sh/b/527033 Uchida Maaya - Gimme! Revolution [Revolution]]
01:49 Konei: 00:03:331 (4,5,6) - why is the spacing so low here even though the drums are that strong?
01:49 wcx19911123: isn't it a stack o.o?
01:50 Konei: i mean
01:50 Konei: 3 to 4 5 and 6
01:50 wcx19911123: ah, I got it, you want a jump between 3 and 4 right?
01:51 Konei: yeah kinda
01:51 Konei: 00:13:664 (2,4
01:51 Konei: 00:13:664 (2,3) - this rhythm doesnt make sense to me here
01:52 Konei: 00:15:414 (4,5) - weird spacing, would have thought of this as 1/2
01:52 wcx19911123: it's a slider following the fading sound of vocal
01:54 Konei: 00:34:997 (5,6) - NC since there's a slowdown?
01:55 Konei: 00:39:664 (4) - dont see why is this 1/4 I dont here any sound here
01:56 Konei: 00:56:997 (1) - why is this 3/4 instead of 1/1?
01:57 wcx19911123: 00:14:997 (3,4) - 00:34:997 (5,6) - fixed
01:58 Konei: 01:04:080 (2) - I would like that better if you removed this note, those drum notes will have a better emphasis
01:58 Konei: 01:05:414 (2) - also this note doesn't feel natural to me
02:00 wcx19911123: umm, the extra rhythms fit the song well imo..
02:01 Konei: 01:10:330 (1,2) - again, why is this 3/4?
02:01 Konei: eh, but why?
02:01 Konei: I dont get them
02:01 wcx19911123: slider head and circle fit the heavy beats much better than slider repeat or ends
02:01 wcx19911123: this is the main point why I did that
02:02 Konei: why not using 1/2, then?
02:03 wcx19911123: cuz there's nothng really need to follow at the middle of the 1/1 beats..
02:03 wcx19911123: in this kind of case, I usually use 4/3 slider + sth
02:04 Konei: 01:27:747 (1) - this spinner is far too short its just depressing so might want to replace it by a slowdown slider
02:05 wcx19911123: ok..
02:05 wcx19911123: would fix that
02:05 wcx19911123: (personally I still think spinner fit better orz
02:06 Konei: but i think its just too sudden and too short for such an exhausting map
02:07 Konei: I'll check the other difficulties later and post then
02:07 wcx19911123: k, thanks
fixed: 00:15:414 (4,5) - normalized spacing, 00:34:997 (5,6) - added NC, 01:27:747 (1) - changed spinner to slider; kept the rest stuffs, and updated the diff
Stefan
'd
smallboat
Sorry late come,it still looks fine to me.

by Stefan

So,
Bubbled!
Shohei Ohtani
Give me Revolution, or give me death.
qoot8123

CDFA wrote:

Give me Revolution, or give me death.
Hope it will not the latter one :roll:
xxdeathx

CDFA wrote:

Give me Revolution, or give me death.
I'm here.

CDFGimme! Gimme! Gimme! Revolution
Shad0w1and
先留名等rank
sewe21
Omg I'm trying to not play this until it gets ranked but it is so hard! I want it noow!!
Umi
placeholder~ i'll edit this post tomorrow. Delayed cuz of trouble irl.
xxdeathx
you should add a gif to creator's words xD

Aka
okay, lets try


general

・that thingy about previewpoint i told u ingame
・having sliderslide hitsound on an active slidertick is pretty strange, mind adding soft-slidertick and use them eхactly for sliderticks? cause i saw youve been using that sliderslide to follow those music beats
・what about to align the diff settings by highering OD in mochi's normal to 4,0 and lowering to 6 in hard? so it will be 2,0 -> 4,0 -> 6,0 -> 7,0 -> 8,2
・the first timing poing feels slightly late, i can clearly hear it 00:09:830 (5) - 00:10:664 - 00:12:747 (6) - at such places

easy

・00:37:664 (2) - it felts kinda awkward to click on this slider, cause it started on the ending part of phrase and you keep holding the button during this moment while new one also appears, so this slider combines end of 1st and all 2nd vocal part, what is really feels pretty awkward. i tried to make something there to make this part more comfortable to play and got something like this:
this way the 1st prase will end with one object and 2nd will start eхactly from the new one


mochi's

・00:08:997 (1,2) - i cant really understand why do you have circle there 00:09:831 (2) - if you ingored sound like that neхt. you have the same music part at the very end there 01:15:664 (3,4) - , rhythm which you did perfectly suits the beat, so could you use the same thing at the beginning as well? finishing slider on red tick, adding 1/2 slider after and deleting that circle which i mentioned above
・00:14:331 (4) - 00:40:997 (4) -

・00:20:164 (4) - that slider felt strange here cause the vocal part starts from the middle of slider and you were following mostly vocals with also miхed beats and actually were doing it pretty good untill this place and after this place. so, i tried to think over this place, how to make this part be more comfortable and come to something like this:
try this out and tell me what do you think


hard

・00:05:997 - this slidertick is barely hearable due to loud vocals etc, i doubt you need this greenline to silence it D:
・00:36:831 (4) - this circle is really easy to misread as 1/4. i understand that slowdown part but this really may confuse players when to click and eхactly did the same with me. so, i'd recommend you to either space it so visually it would be clear for everyone or delete it, since you didnt place a circle 00:35:497 - there


kotone's

・00:29:831 (3,4) - the flow breaks there ;w; could you rotate it a bit to the right to make the movement be more slight?
SPOILER
http://puu.sh/dqOqK/7328ea3aa9.jpg
・00:53:164 (1,2) - at least mark it with NC, cause the SV change combined with 1/4 jump like that is really uneхpected and lots of sliderbreaks will be there
・00:52:664 (5,6,7,8,9,10) - starting a stream on those controversial sounds is a kind of questionable things as for me, i can understand that you maybe tried to map every sound there but this part is weird to click.. though i have no suggestions, but you could make something similar to wcх's diff. didnt really enjoy playing a bit amount of 01:18:331 (1,2) - eхtended sliders like these too though :(


revolution

・00:08:081 (2) - any reason for a circle? while i was testplaying it, this part felt really uncomfortable for me and after looking in editor with 25% playback i actually hear nothing for what an object could stand for. yeah, i know that sometimes placing objects on a place where nothing actually works when placing it in the right time, but this is not that moment, as i feel :o mm, all i could suggest is to remove that circle and move the slider a bit before. though you have more natural rhythm at the end.. 01:14:497 (1,2) -
・and as in kotone's diff i didnt really enjoy playing 00:16:997 (1,2) - 00:19:664 (1,2) - 00:32:997 (1,2,3) - these places etc, also 00:34:997 (1,2,1) - this were reeeally forced and uneхpectable >_<
・01:13:831 (4) - you could highlight this cute part with nc, so it would be a hint to that 1/4 transition


oooooverall i dont feel like setting a heart icon there, maybe you could ask smallboat for a rebubb or someone else to push it further if they feel like it ;_;
Topic Starter
wcx19911123
Aka

Aka wrote:

general

・that thingy about previewpoint i told u ingame
fixed
・having sliderslide hitsound on an active slidertick is pretty strange, mind adding soft-slidertick and use them eхactly for sliderticks? cause i saw youve been using that sliderslide to follow those music beats
the both way work the same, but the tick sounds would be randomly and mess if I use higher tickrate.. so I'd like to keep the current stuffs
・what about to align the diff settings by highering OD in mochi's normal to 4,0 and lowering to 6 in hard? so it will be 2,0 -> 4,0 -> 6,0 -> 7,0 -> 8,2
OD 6.5 for Hard is fine imo.. I'll see whether mochi would change it
・the first timing poing feels slightly late, i can clearly hear it 00:09:830 (5) - 00:10:664 - 00:12:747 (6) - at such places
in fact the timing was checked by some members, and I finally added the second red section at that time. so I think the current timing should be fine cuz they did check the part you mentioned

easy

・00:37:664 (2) - it felts kinda awkward to click on this slider, cause it started on the ending part of phrase and you keep holding the button during this moment while new one also appears, so this slider combines end of 1st and all 2nd vocal part, what is really feels pretty awkward. i tried to make something there to make this part more comfortable to play and got something like this:
fixed in another way
this way the 1st prase will end with one object and 2nd will start eхactly from the new one


hard

・00:05:997 - this slidertick is barely hearable due to loud vocals etc, i doubt you need this greenline to silence it D:
I can't hear anything but only the reverberation of the vocal at 00:05:997 - . I don't think it's good for a tick to follow the reverberation..
・00:36:831 (4) - this circle is really easy to misread as 1/4. i understand that slowdown part but this really may confuse players when to click and eхactly did the same with me. so, i'd recommend you to either space it so visually it would be clear for everyone or delete it, since you didnt place a circle 00:35:497 - there
fixed


revolution

・00:08:081 (2) - any reason for a circle? while i was testplaying it, this part felt really uncomfortable for me and after looking in editor with 25% playback i actually hear nothing for what an object could stand for. yeah, i know that sometimes placing objects on a place where nothing actually works when placing it in the right time, but this is not that moment, as i feel :o mm, all i could suggest is to remove that circle and move the slider a bit before. though you have more natural rhythm at the end.. 01:14:497 (1,2) -
actually the note is following nothing, but I don't think it is wired to play. conversely I think it fits the song as being a nice transition to nect part
・and as in kotone's diff i didnt really enjoy playing 00:16:997 (1,2) - 00:19:664 (1,2) - 00:32:997 (1,2,3) - these places etc, also 00:34:997 (1,2,1) - this were reeeally forced and uneхpectable >_<
I think you're talkin about 3/4 sliders here. 3/4 are odd to play only when they don't follow the song well. but in this case, I think they are fine cuz they are not following nothing here
・01:13:831 (4) - you could highlight this cute part with nc, so it would be a hint to that 1/4 transition
uh.. don't see any difference after fixing
thanks for modding
updated my diffs
Moecho
Twintail \:D/
AnOzi Changle
神图
赞一个
Momochikun
Fixed stuffs except the last one, i find it more catchy just to follow the drum ><
Thanks

SPOILER
osu file format v13

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AudioLeadIn: 0
PreviewTime: 47080
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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BeatDivisor: 2
GridSize: 8
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[Metadata]
Title:Gimme! Revolution
TitleUnicode:ギミー!レボリューション
Artist:Uchida Maaya
ArtistUnicode:内田真礼
Creator:wcx19911123
Version:Mochi's Normal
Source:俺、ツインテールになります。
Tags:Ore, Twintail ni Narimasu. Gonna be the Twin-Tails!! OreTwi TV Size opening Momochikun stu00608 Kotone karenying
BeatmapID:528623
BeatmapSetID:225928

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OverallDifficulty:3.5
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266,152,40164,1,8,0:0:0:0:
334,240,40497,2,0,L|452:224,1,112,0|8,0:0|0:0,0:0:0:0:
487,261,40997,2,0,B|453:230|453:230|485:178|475:110,1,168,2|8,0:1|0:0,0:0:0:0:
402,26,41831,1,2,0:1:0:0:
351,51,41997,2,0,L|290:40,1,56,10|8,0:0|0:0,0:0:0:0:
220,123,42497,6,0,L|337:144,2,112,4|8|8,0:0|0:0|0:0,0:0:0:0:
121,69,43497,1,8,0:0:0:0:
70,159,43831,2,0,P|63:220|79:269,1,112,8|8,0:0|0:0,0:0:0:0:
183,304,44497,2,0,P|190:243|174:194,1,112,8|8,0:0|0:0,0:0:0:0:
261,125,45164,6,0,P|314:140|369:133,1,112,4|8,0:0|0:0,0:0:0:0:
403,88,45664,2,0,P|458:80|511:96,1,112,0|8,0:0|0:0,0:0:0:0:
504,151,46164,2,0,L|498:213,1,56,8|2,0:0|3:2,0:0:0:0:
418,284,46664,2,0,P|362:290|307:299,1,112,8|2,3:2|0:1,0:0:0:0:
251,313,47164,6,0,P|181:324|127:330,2,112,8|2|8,3:2|0:0|0:0,0:0:0:0:
303,213,48164,2,0,L|314:98,1,112,12|8,0:0|0:0,0:0:0:0:
227,29,48831,1,8,0:0:0:0:
227,29,48997,2,0,P|170:42|95:42,1,112,4|0,0:0|0:0,0:0:0:0:
70,75,49497,2,0,P|25:71|2:60,1,56,8|2,0:0|0:1,0:0:0:0:
66,167,49997,2,0,P|92:159|120:159,1,56,0|8,0:0|0:0,0:0:0:0:
173,179,50331,6,0,B|222:228|285:220|285:220|341:196,1,168,4|8,0:0|0:0,0:0:0:0:
376,180,50997,1,4,0:0:0:0:
444,268,51331,1,8,0:0:0:0:
373,355,51664,2,0,B|337:372|337:372|256:368,1,112,12|8,0:0|0:0,0:0:0:0:
216,339,52164,2,0,L|154:349,1,56,8|4,0:0|0:0,0:0:0:0:
84,265,52664,2,0,L|139:256,1,56,0|8,0:0|0:0,0:0:0:0:
219,177,53164,6,0,P|230:126|212:57,2,112,2|8|8,0:0|0:0|0:0,0:0:0:0:
117,128,54164,2,0,L|61:136,1,56,8|4,0:0|0:0,0:0:0:0:
65,24,54664,2,0,L|9:32,2,56,0|8|2,0:0|0:0|0:1,0:0:0:0:
173,53,55331,1,8,0:0:0:0:
276,96,55664,6,0,P|294:155|292:228,1,112,4|0,0:0|0:0,0:0:0:0:
265,252,56164,1,8,0:0:0:0:
265,252,56331,2,0,P|316:231|378:236,1,112,4|8,0:0|0:0,0:0:0:0:
393,344,56997,2,0,P|342:365|280:360,1,112,4|2,0:0|0:1,0:0:0:0:
232,347,57497,2,0,L|118:362,1,112,8|8,0:0|0:0,0:0:0:0:
9,373,58164,1,8,0:0:0:0:
66,277,58497,5,4,0:0:0:0:
17,189,58798,2,0,P|3:136|15:69,1,112,8|2,0:0|0:1,0:0:0:0:
122,70,59475,1,8,0:0:0:0:
122,70,59645,2,0,L|233:55,1,112,2|2,0:0|0:1,0:0:0:0:
250,108,60153,2,0,P|261:138|265:164,1,56,8|2,0:0|0:0,0:0:0:0:
370,189,60662,2,0,P|381:159|385:133,1,56,0|8,0:0|0:0,0:0:0:0:
401,81,60997,6,0,B|462:64|485:80|485:80|484:124|513:156,1,168,2|8,0:0|0:0,0:0:0:0:
489,206,61664,1,0,0:0:0:0:
444,308,61997,2,0,L|457:367,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
337,272,62664,2,0,L|324:217,1,56,2|8,0:1|0:0,0:0:0:0:
288,174,62997,2,0,P|232:158|159:168,1,112,0|2,0:0|0:1,0:0:0:0:
90,230,63664,6,0,B|50:239|17:262|17:262|-14:221|0:176,1,168,4|8,0:0|0:0,0:0:0:0:
72,93,64497,1,2,3:1:0:0:
151,14,64830,2,0,L|215:24,1,56,8|4,0:0|0:0,0:0:0:0:
309,66,65330,2,0,L|435:53,1,112,2|4,3:1|3:2,0:0:0:0:
494,139,65997,2,0,L|429:149,1,56,8|8,0:0|0:0,0:0:0:0:
391,178,66331,6,0,B|351:220|370:260|370:260|394:282|401:331,1,168,4|8,0:0|0:0,0:0:0:0:
290,348,67164,1,8,0:0:0:0:
179,367,67497,1,8,0:0:0:0:
221,263,67831,1,8,0:0:0:0:
393,42,68664,2,0,L|397:97,1,56,8|8,0:0|0:0,0:0:0:0:
309,168,69164,6,0,P|249:176|199:143,1,112,4|8,0:0|0:3,0:0:0:0:
101,111,69831,2,0,L|115:230,1,112,4|8,0:3|0:3,0:0:0:0:
119,278,70331,1,0,0:0:0:0:
205,348,70664,1,0,0:0:0:0:
205,348,70831,2,0,P|253:322|307:331,1,112,8|4,0:3|0:3,0:0:0:0:
369,237,71497,5,8,0:0:0:0:
369,237,71664,2,0,P|343:188|352:134,1,112,4|0,0:0|0:0,0:0:0:0:
374,82,72164,2,0,L|433:72,1,56,8|4,0:0|0:0,0:0:0:0:
335,10,72664,2,0,L|279:19,1,56,0|8,0:0|0:0,0:0:0:0:
226,37,72997,2,0,B|179:64|115:29|115:29|69:62,1,168,4|8,0:0|0:0,0:0:0:0:
16,156,73831,1,8,0:0:0:0:
51,262,74164,1,2,0:0:0:0:
157,226,74497,6,0,P|236:227|278:236,1,112,4|8,0:0|0:0,0:0:0:0:
367,285,75164,2,0,P|422:293|478:292,1,112,2|8,0:1|0:0,0:0:0:0:
510,338,75664,2,0,L|515:218,1,112,2|0,0:1|0:0,0:0:0:0:
490,175,76164,2,0,L|480:119,1,56,8|2,0:0|0:1,0:0:0:0:
376,76,76664,2,0,L|386:132,1,56,0|8,0:0|0:0,0:0:0:0:
335,155,76997,6,0,P|264:172|201:191,1,112,4|2,0:0|0:1,0:0:0:0:
187,223,77497,1,8,0:0:0:0:
187,223,77664,2,0,P|132:210|78:195,1,112,4|2,0:0|0:1,0:0:0:0:
49,147,78164,2,0,P|11:165|-16:182,1,56,8|4,0:0|0:0,0:0:0:0:
19,61,78664,2,0,P|43:47|68:35,1,56,0|8,0:0|0:0,0:0:0:0:
123,21,78997,2,0,P|176:28|248:28,1,112,0|2,0:0|0:1,0:0:0:0:
313,107,79664,6,0,P|368:99|424:99,1,112,4|0,0:0|0:0,0:0:0:0:
475,123,80164,2,0,L|494:236,1,112,8|2,0:0|0:1,0:0:0:0:
411,310,80831,1,8,0:0:0:0:
411,310,80997,2,0,P|355:317|299:317,2,112,4|4|4,0:0|0:0|0:0,0:0:0:0:
493,233,81997,1,2,0:1:0:0:
400,171,82331,6,0,P|344:171|288:178,1,112,4|0,0:0|0:0,0:0:0:0:
237,202,82831,1,8,0:0:0:0:
153,126,83164,1,0,0:0:0:0:
65,56,83497,2,0,L|8:66,1,56,8|4,0:0|0:0,0:0:0:0:
54,168,83997,2,0,L|-3:178,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
132,248,84664,2,0,L|75:258,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
234,203,85331,6,0,L|289:212,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
300,112,85997,2,0,L|355:121,2,56,8|8|4,0:0|0:0|0:0,0:0:0:0:
209,45,86664,2,0,L|153:54,1,56,0|8,0:0|0:0,0:0:0:0:
106,85,86997,2,0,P|75:135|85:195,1,112,4|0,0:0|0:0,0:0:0:0:
103,236,87497,1,8,0:0:0:0:
103,236,87664,1,4,0:0:0:0:
Topic Starter
wcx19911123
Kotone is not free atm so she allowed me to reply. I fixed only 00:29:831 (3,4) - for her, the others seems are not that critical
updated all diffs
Aka
i tried to keep that mod "short" and mention only things which were really bothering me.. so i dont really see what to recheck there since all i wanted to change is already written above but it wasnt applied,though :o so i am really not confident with doing something more there, since i dont feel like it, man ._.
smallboat
Rechecked as request, nothing is wrong to me.

Talked with aka and finally decided to fix the bubble by me.

So,

Rebubbled
Ulysses
Hello

[Revolution]

  1. 00:01:164 (1,2,3,4) - 這裡的歌給我的感覺就是比其他部份慢,而音樂都有拉長,只留下VOCAL的音軌。所以,這裡不適合放3/4這麼緊湊的節奏,當然在這裡jump都不太合適。我建議在00:01:997 再放一條減速的time section,接著把排板、節奏放成這樣:
  2. 00:02:330 (1) - 如果apply了我上面的減速slider的建議,就可以凸出這邊的滑條
  3. 00:20:331 (4,5,6) - 這個triplet是snap錯了的,放25%聽是1/6。

[Kotone's Insane]

  1. 00:20:330 (3) - 這個triplet是snap錯了的,放25%聽是1/6。
為什麼mod這麼水
Topic Starter
wcx19911123
thanks for modding
all fixed
Ulysses
Horo
those first notes in the insane wtf

also grats!
Kyouren
Gratzz~
Momochikun
Tell me why ??!! o/
Chocolat
What with that beginning of the insane? Like what

Other then that good mapset!
Moecho
盈盈的I 开头用HR的时候吓死我了 ;w;
Kibbleru
ooookay something is definitely wrong with this image

why is there another set between the diffs lol???

Shohei Ohtani
EDIT: Actually, not rip. It seems to be an issue with a bunch of maps

xxdeathx
gratz lol wcx!
qoot8123
gratz ~:3
also gratz for stu's first ranked taiko GD :)
stu00608

qoot8123 wrote:

gratz ~:3
also gratz for stu's first ranked taiko GD :)
thanks wcx and every modder~ :) :) :)
First Ranked!!~~
Nardoxyribonucleic
Congrats~

Btw good job stu!
Kayla
@ Kotone's Insane

00:00:497 (1,2,3,1,2,3,1,2,3) - WHAT THE HECK how do you even read this
Ulysses

Kurimu wrote:

@ Kotone's Insane

00:00:497 (1,2,3,1,2,3,1,2,3) - WHAT THE HECK how do you even read this
I had the same thought before,I then test played it for serval times and Fced that part every times magically.
Kibbleru

nold_1702 wrote:

Kurimu wrote:

@ Kotone's Insane

00:00:497 (1,2,3,1,2,3,1,2,3) - WHAT THE HECK how do you even read this
I had the same thought before,I then test played it for serval times and Fced that part every times magically.
the leniency on the circles are great enough so that you could just randomly spin ur cursor around on the spot and still hit it
Kayla

Kibbleru wrote:

the leniency on the circles are great enough so that you could just randomly spin ur cursor around on the spot and still hit it
yeah not for me. i dont deem things rankable just because you can accidentally hit a pattern. thats so convoluted to read.
Topic Starter
wcx19911123
thanks for your support :3
about that pattern in Insane, it looks hard to play but actually it's easy. don't worry
Kayla
[ ------ ]
SplisEverything
Hi ya' just a quick note that most of the videos in the back of the Beatmaps are wagging and it is hard to concentrate with that problem so if you would be so kind and look in it that would be good 8-) piece out
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