Thanks for modding ~~~
BG will be changed this weekend~
Diff:
stu's Muzukashii
stu's Oni
BG will be changed this weekend~
Diff:
stu's Muzukashii
stu's Oni
Thanks~Charlotte wrote:
Hi from Charlotte's Taiko Modding Queue
d
k
D(big d)
K(big k)
stu's Muzukashii
Song Setup→Design→Widescreen Support→(uncheck)
Ctrl + Shift + A=AI mod
*Almost unsnapped.
00:34:832 - add d.because,follow the vocal (same as Oni)
00:34:992 - add k.^
00:54:001 - change d
01:17:992 - ^
01:20:660 - change k
stu's Oni
Song Setup→Design→Widescreen Support→(uncheck)
Ctrl + Shift + A=AI mod
*Almost unsnapped.
00:36:174 - delete.because,better follow the vocal? & ddk ddk ddk is one pattern?
Nice map! Good luck
Twintails is love, twintails is lifeGenocide wrote:
why so much Twintail request
[code]
SliderTickRate:1
[Events]
//Background and Video events
0,0,"TailBlue.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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74663,-100,4,2,1,70,0,0
87663,-100,4,2,1,70,0,1
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[Colours]
Combo1 : 255,237,11
Combo2 : 248,22,51
Combo3 : 11,78,255
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[/code]
其他的都改了smallboat wrote:
Forum PM
[Easy] 為什麼這diff漏加了一些音效組。
Unsnapped green line (But still suggest del these,no necessary to keep it,because already use previous green line) : 00:38:820,00:42:154,00:52:154,00:56:820,01:11:487,01:19:487,01:26:154.
他们是用来让sliderslide重新从头开始播放的[Mochi's Normal]关于N whistle,我觉得E节奏不够密加不了很多,没法很连续,所以就没加。不然听着感觉有点断断续续的。S whistle加了主要是因为听上去不太明显,不像N whistle那么大声,所以即使断断续续问题也不大
- 00:26:497 (1) - Missed a normal whistle sampleset.
- 00:37:664 (2) - Still missed a normal sampleset whistle in slider head.
- 00:40:997 (1) - The same as above
- 00:41:831 (3) - Still missed a normal sampleset whistle in slider head.
- 00:45:831 (2) - This slider end seems should be placed finish hitsound.(Check you another diff already added here)
由于节奏密度不同,我感觉E用finish,高难度用whistle好些- 00:49:331 (3) - 少加了一個normal sample set
- 00:52:831 (3) - Why this hitsound is not in the same with Hard and cutsom name diff?
也是节奏密度问题- 00:54:664 (3) - 少加了一個normal sample set
Momochikun wrote:
i cant online for several days.. u can fix it fot me[Hard]
- 01:18:997 (6) - I think this slider head is a downbeat,suggest can add a finish here.
跟其他diff保持相同,这里就不加了[Revolution]
- 00:37:331 (2) - 要不要移動到(264,64)左右的位置來疊一點跟00:34:664 (2,3,2,3) - 一樣?
节奏间隔不同,我觉得这里还是不anti-jump好点- 01:08:831 (2) - Stack 01:09:164 (1) - slider feel have a good beat effect,you can try to stack here.
不太明白是啥意思,是全叠起来么,不过我感觉都叠起来不太好- 01:19:331 (4) - 這個擺放似乎沒處理好,turn a bit angle for thid slider and place here?
这里是故意这样的,叠了一点
- 00:17:747 (5) - The same as 00:59:052 (4)'s Kotone's Insane reason.
- 00:28:414 (5) - The same as above.
这两个三连感觉应该没问题- 01:04:164 (3,4,5) - 你確定這樣放slider沒問題?
应该没问题吧,不过为了保险还是加了NC,应该好多了- 01:04:997 (1,2,3) - Suggest move left a bit make catch 01:04:830 (5) - this slider easily.
这跳应该不大
thanks for your moddingDakeDekaane wrote:
[General]
I don't want to be a party pooper, but you're using in a wrong way the sliderslide hitsound, it should be a continuous sound, not to be used as a custom slidertick. How to do the same? Use tickrate 2, lower the volume for the unwanted ticks and let the custom slidertick hitsound where you want to have it. You can also silence the sliderticks this way, but I'd suggest to change the custom sliderslide for the soft-sliderslide in the default skin.j
since sliderslide and slidertick can't be silenced together, I don't want to use higher tick rate to use ticks to follow the song, or the excess ticks which don't follow the song would sound a bit crowded and random, the feeling is not good imo
[ Easy]
[ Normal]
[ Hard]
[ Revolution]
00:00:497 (1,2,3,4,5,6) - eeh, I really find this bad to play, as there's no musical intro to give the timing for these notes, leaving them to mere luck.
I don't think they play bad.. and retrying at song's beginning won't make people annoyed imo, especially when the objects follow the song accurately
01:04:164 (3,1,1) - Shouldn't this be better as single circles? I get the intention, but I think mapping the fading noises isn't really a nice approach.
putting single circle makes me feel that the part is really empty, so I changed them into sliders to following the fading sounds
01:11:080 - There should be a note here for the drums you followed in 01:09:664 (2,3,4) -
well the drums are the same but the vocal isn't. 01:09:664 (2,3,4,5) - there's 3 heavy sounds(01:09:663 - 01:09:830 - 01:09:997 - ) in vocal at this part and the heaviest one is at 01:09:997 - ; but 01:10:831 (3,4) - there's only 2 heavy sounds(01:10:830 - 01:11:163 - ) in vocal and the heaviest one is at 01:11:163 - . so I did triple clicks at the first part but didn't do it at the second one, I'm not only mapping the drums but also the vocal. that's the reason why I used different rhythm here, to follow the difference in the song with different rhythm
01:27:747 (1) - Don't you think the spinner is really short? Auto barely reaches the 1000 bonus points.
yes, I have to follow the song exactly so it's short. but I don't think it's hard to play for those ones who can pass the diff(or at least can meet this spinner), people maybe can't get 1000 bonus here, but they can hardly break combo here
There's some extended sliders that are very awkward to play, as there's no hold in the music, note that I'm not being picky about them, just pointing those which I think are not really good.
00:01:164 (1) - Here the vocals stops in the white tick, so this should be a 1/1 slider.
well.. vocal stopped there indeed, but not all tracks in the song stopped there. I can't tell what the musical instrument is but there's sound continued to 00:01:664 - indeed
00:16:997 (1) - This feels weird passing over a beat and ending in nothing.
the vocal doesn't stopped at 00:17:164 - suddenly imo, I can hear the fading sound being continued to 00:17:330 -
00:19:664 (1) - ^
00:27:664 (1) - ^
00:30:331 (1) - ^
00:34:997 (5,6,3,4) - Why are these different? Doesn't they represent the same sound?
they look the same but they're different indeed in any other ways. the reason why I did this is for a better playing feeling. you can see 00:34:497 (3,4,5,6) - and 00:35:664 (1,2,3,4) - these 2 patterns, they're very similar but the rhythm of the circles are much different. to keep the spacing balance, I have to make the spacing between 00:35:664 (1,2) - much larger, so I can't use slow-down sliders for 00:36:331 (3,4) - or the jump between them is impossible to play.. anyway, making the 2 groups of sliders look the same is necessary imo
00:46:664 (2) - This would probably be better as a 1/1 slider, as it's actually ignoring the vocals in that beat.
umm, in fact I ignored the vocal here but used slider heads to follow the heavy drums sound instead. since the drums are the mostly audible sounds here, it's not bad to do this imo
There's also a few triples that are literally on nothing, but I guess you won't change them even if I say that. I know you're putting them to "complement" certain beats, but sometimes they do the opposite, like 00:32:747 (7,2) - , the triples are very intrusive and doesn't let the "true beats" 00:32:831 (8,3) - to be emphasized nicely, refer to 00:21:331 (2,3,4,5,6,7,1,2,3) - , this works better and doesn't have any triple, and it's almost the same rhythm if not the same. Same for 01:12:081 (2,5) -
umm, I don't know why it's bad to map differently in same parts in the song.. my thought is that the part at 00:21:331 (2,3,4,5,6,7,1,2,3) - is a bit more calm than the other 2 parts in the song. objectively speaking, my thought maybe not the truth, but the finally effect isn't that bad imo. or the map might plays a bit boring, lacks of diversification or creativity imo
I'll continue modding the rest later.
waiting it
sorry late reply qwqStefan wrote:
Alright, let us see if they're finally ready.
[Muzukashii]
00:04:664 (12,13) - I'd recommend to swap them. It's an eaiser way to follow kdk dkd kdk than kdk dkd dkk. Beside of this 00:04:830 sounds deeper than 00:04:664 and if you really want to keep these hitsounds then I'd suggest to follow this.
00:15:830 (30,31,32,33) - This follows the background music better: http://puu.sh/d12HV/0923d191ab.jpg
00:21:330 (50) - I'd leave some room here to be not overchallenged with the current pattern, remove this note.
00:29:497 (25) - This pattern combo is quite long and you should leave some time to rest, remove this note.
00:31:997 (37) - Same like 00:21:330 (50), especially after the Don triplet.
00:42:830 (80) - Remove? I'd find it pretty good in the flow and making a break here.
00:48:330 (5) - I would emphasize 00:48:164 (4) more because of the Beat in the music, the vocal here isn't really determining here. Remove this note.
00:58:967 (52) - tbh I would suggest doing the same like the previous suggestion. Even when there is no really significant beat I think it sounds better without this note.
01:01:997 (65,66) - Same thing like 00:04:664 (12,13).
01:13:330 (112) - Same reason like 00:42:830 (80).
01:19:997 (24) - There should be some rest time so please consider to remove this note.
[Oni]
00:07:664 (7) - This is nonsense to have this note as d while the last two previous notes were k. Either do kkddkkddk or kkddkkkkk.
00:37:830 (173,174,175,176,177) - kdkdd instead? Sounds more fitting to the song.
00:48:497 (242,243,244,245,246) - ^
00:50:330 (253) - Finisher here maybe?
00:57:830 (298,299,300,301,302,303,304) - That works better as kkddkkd, song- and play-wise.
smallboat wrote:
[Kotone's Insane]
[notice]umm...cant see any difference,no.
- 00:02:331 (4) - This a downbeat vocal,add a NC here? ok
- 00:37:497 (5) - Feel miss a vocal,suggest add a note here? (I think will be played better.) no.I want to follow drum here~
- 00:59:052 (4) - Sounds like there is no stream at this here,remove this note?
DakeDekaane wrote:
[ Insane]
00:00:497 (1,2,3,1,2,3,1,2,3) - Uh, I'm not really sure what to say here, it's just annoying to read and it's worse as there's no musical intro to give the timing to hit them properly, making it really frustrating to play. well...i think it's fine for almost players.
00:02:997 (6) - Vocals end on the white tick so yeah, better ending the slider there. umm...there are no difference if i ending it on white tick imo.
00:04:997 (3) - ^
00:07:831 (1,2) - It's really weird you only have a 3/4 slider here and not in the resto of this part, better making this a 1/1 slider for consistency. Sorry but...It's fine for me.
00:21:414 (2) - Removing this note would allow you to follow the vocals clearer. ok~
00:23:331 (5) - This is quite misleading as the slider points to the bottom, but the next slider is like "nope, you're going to the top", idk if you could adjust this. oh...it's my mistake.Fixed it.
00:36:997 (3,4) - This is really disruptive considering the previous rhythm patterns, either a 1/1 slider or two circles would work better. Sorry but i dont think so...it's ok for me
00:37:664 (1) - I think you should split this in two circles, as it feels really weird to not begin the rhythm in 00:37:830 - by not clicking, as it's a really strong beat. Great suggestion.Changed it already
00:45:164 (1,2) - Same as in 00:45:164 (1,2) - , this time a 1/1 slider is better here. same.
00:50:331 (1,2) - ^
00:51:664 (1,2) - ^ And probably the rest of these 3/4 slider+circle patterns in the difficulty.
00:57:497 (2) - Make this a 1/2 beat slider, the pause will allow to begin the stream better and won't make players rage because they break their combo with a gimmick technique, considering we have a higher difficulty. ok.
01:10:997 (3) - Probably change it for a triple in 1/4, as it's the same sound as in 01:09:664 (4,5,6) - umm...vocal is stronger than the drums here,no.
01:14:164 (2) - This could be prettier by avoiding the extremes to overlap and making the inside of the curve more visible, not exactly like in the screen, it'd need to be rotated a bit, but it gives the idea. well...i want to make it like a cirle...
01:27:747 (1) - Don't you think the spinner is really short? Auto barely reaches the 1000 bonus points. ummmmm.....changed it to a slider
osu file format v13
[General]
AudioFilename: gimme revolution.mp3
AudioLeadIn: 0
PreviewTime: 47083
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Gimme! Revolution
TitleUnicode:ギミー!レボリューション
Artist:Uchida Maaya
ArtistUnicode:内田真礼
Creator:wcx19911123
Version:Mochi's Normal
Source:俺、ツインテールになります。
Tags:Ore, Twintail ni Narimasu. Gonna be the Twin-Tails!! OreTwi TV Size opening Momochikun stu00608 Kotone karenying
BeatmapID:528623
BeatmapSetID:225928
[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.12
SliderTickRate:1
[Events]
//Background and Video events
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402,26,41831,1,2,0:1:0:0:
351,51,41997,2,0,L|290:40,1,56,10|8,0:0|0:0,0:0:0:0:
220,123,42497,6,0,L|337:144,2,112,4|8|8,0:0|0:0|0:0,0:0:0:0:
121,69,43497,1,8,0:0:0:0:
70,159,43831,2,0,P|63:220|79:269,1,112,8|8,0:0|0:0,0:0:0:0:
183,304,44497,2,0,P|190:243|174:194,1,112,8|8,0:0|0:0,0:0:0:0:
261,125,45164,6,0,P|314:140|369:133,1,112,4|8,0:0|0:0,0:0:0:0:
403,88,45664,2,0,P|458:80|511:96,1,112,0|8,0:0|0:0,0:0:0:0:
504,151,46164,2,0,L|498:213,1,56,8|2,0:0|3:2,0:0:0:0:
418,284,46664,2,0,P|362:290|307:299,1,112,8|2,3:2|0:1,0:0:0:0:
251,313,47164,6,0,P|181:324|127:330,2,112,8|2|8,3:2|0:0|0:0,0:0:0:0:
303,213,48164,2,0,L|314:98,1,112,12|8,0:0|0:0,0:0:0:0:
227,29,48831,1,8,0:0:0:0:
227,29,48997,2,0,P|170:42|95:42,1,112,4|0,0:0|0:0,0:0:0:0:
70,75,49497,2,0,P|25:71|2:60,1,56,8|2,0:0|0:1,0:0:0:0:
66,167,49997,2,0,P|92:159|120:159,1,56,0|8,0:0|0:0,0:0:0:0:
173,179,50331,6,0,B|222:228|285:220|285:220|341:196,1,168,4|8,0:0|0:0,0:0:0:0:
376,180,50997,1,4,0:0:0:0:
444,268,51331,1,8,0:0:0:0:
373,355,51664,2,0,B|337:372|337:372|256:368,1,112,4|8,0:0|0:0,0:0:0:0:
216,339,52164,2,0,L|154:349,1,56,8|4,0:0|0:0,0:0:0:0:
84,265,52664,2,0,L|139:256,1,56,0|8,0:0|0:0,0:0:0:0:
219,177,53164,6,0,P|230:126|212:57,2,112,2|4|8,0:0|0:0|0:0,0:0:0:0:
117,128,54164,2,0,L|61:136,1,56,8|4,0:0|0:0,0:0:0:0:
65,24,54664,2,0,L|9:32,2,56,0|8|2,0:0|0:0|0:1,0:0:0:0:
173,53,55331,1,8,0:0:0:0:
276,96,55664,6,0,P|294:155|292:228,1,112,4|0,0:0|0:0,0:0:0:0:
265,252,56164,1,8,0:0:0:0:
265,252,56331,2,0,P|316:231|378:236,1,112,4|8,0:0|0:0,0:0:0:0:
393,344,56997,2,0,P|342:365|280:360,1,112,4|2,0:0|0:1,0:0:0:0:
232,347,57497,2,0,L|118:362,1,112,8|8,0:0|0:0,0:0:0:0:
9,373,58164,1,8,0:0:0:0:
66,277,58497,5,4,0:0:0:0:
17,189,58798,2,0,P|3:136|15:69,1,112,8|2,0:0|0:1,0:0:0:0:
122,70,59475,1,8,0:0:0:0:
122,70,59645,2,0,L|233:55,1,112,2|2,0:0|0:1,0:0:0:0:
250,108,60153,2,0,P|261:138|265:164,1,56,8|2,0:0|0:0,0:0:0:0:
370,189,60662,2,0,P|381:159|385:133,1,56,0|8,0:0|0:0,0:0:0:0:
401,81,60997,6,0,B|462:64|485:80|485:80|484:124|513:156,1,168,2|8,0:0|0:0,0:0:0:0:
489,206,61664,1,2,0:0:0:0:
444,308,61997,2,0,L|457:367,2,56,0|8|4,0:0|0:0|0:0,0:0:0:0:
337,272,62664,2,0,L|324:217,1,56,2|8,0:1|0:0,0:0:0:0:
288,174,62997,2,0,P|232:158|159:168,1,112,0|2,0:0|0:1,0:0:0:0:
90,230,63664,6,0,B|50:239|17:262|17:262|-14:221|0:176,1,168,4|8,0:0|0:0,0:0:0:0:
72,93,64497,1,2,3:1:0:0:
151,14,64830,2,0,L|215:24,1,56,8|4,0:0|0:0,0:0:0:0:
309,66,65330,2,0,L|435:53,1,112,2|4,3:1|3:2,0:0:0:0:
494,139,65997,2,0,L|429:149,1,56,8|8,0:0|0:0,0:0:0:0:
391,178,66331,6,0,B|351:220|370:260|370:260|394:282|401:331,1,168,4|8,0:0|0:0,0:0:0:0:
290,348,67164,1,8,0:0:0:0:
179,367,67497,1,8,0:0:0:0:
221,263,67831,1,8,0:0:0:0:
393,42,68664,2,0,L|397:97,1,56,8|8,0:0|0:0,0:0:0:0:
309,168,69164,6,0,P|249:176|199:143,1,112,4|8,0:0|0:3,0:0:0:0:
101,111,69831,2,0,L|115:230,1,112,4|8,0:3|0:3,0:0:0:0:
119,278,70331,1,0,0:0:0:0:
205,348,70664,1,0,0:0:0:0:
205,348,70831,2,0,P|253:322|307:331,1,112,8|4,0:3|0:3,0:0:0:0:
369,237,71497,5,8,0:0:0:0:
369,237,71664,2,0,P|343:188|352:134,1,112,4|0,0:0|0:0,0:0:0:0:
374,82,72164,2,0,L|433:72,1,56,8|4,0:0|0:0,0:0:0:0:
335,10,72664,2,0,L|279:19,1,56,0|8,0:0|0:0,0:0:0:0:
226,37,72997,2,0,B|178:60|115:29|115:29|69:62,1,168,4|8,0:0|0:0,0:0:0:0:
16,156,73831,1,8,0:0:0:0:
51,262,74164,1,2,0:0:0:0:
157,226,74497,6,0,P|236:227|278:236,1,112,4|8,0:0|0:0,0:0:0:0:
367,285,75164,2,0,P|422:293|478:292,1,112,2|8,0:1|0:0,0:0:0:0:
510,338,75664,2,0,L|515:218,1,112,2|0,0:1|0:0,0:0:0:0:
490,175,76164,2,0,L|480:119,1,56,8|2,0:0|0:1,0:0:0:0:
376,76,76664,2,0,L|386:132,1,56,0|8,0:0|0:0,0:0:0:0:
335,155,76997,6,0,P|264:172|201:191,1,112,4|2,0:0|0:1,0:0:0:0:
187,223,77497,1,8,0:0:0:0:
187,223,77664,2,0,P|132:210|78:195,1,112,4|2,0:0|0:1,0:0:0:0:
49,147,78164,2,0,P|11:165|-16:182,1,56,8|4,0:0|0:0,0:0:0:0:
19,61,78664,2,0,P|43:47|68:35,1,56,0|8,0:0|0:0,0:0:0:0:
123,21,78997,2,0,P|176:28|248:28,1,112,4|2,0:0|0:1,0:0:0:0:
313,107,79664,6,0,P|368:99|424:99,1,112,4|0,0:0|0:0,0:0:0:0:
475,123,80164,2,0,L|494:236,1,112,8|2,0:0|0:1,0:0:0:0:
411,310,80831,1,8,0:0:0:0:
411,310,80997,2,0,P|355:317|299:317,2,112,4|4|4,0:0|0:0|0:0,0:0:0:0:
493,233,81997,1,2,0:1:0:0:
400,171,82331,6,0,P|344:171|288:178,1,112,4|0,0:0|0:0,0:0:0:0:
237,202,82831,1,8,0:0:0:0:
153,126,83164,1,2,0:1:0:0:
65,56,83497,2,0,L|8:66,1,56,8|4,0:0|0:0,0:0:0:0:
54,168,83997,2,0,L|-3:178,2,56,2|8|4,0:1|0:0|0:0,0:0:0:0:
132,248,84664,2,0,L|75:258,2,56,2|8|4,0:1|0:0|0:0,0:0:0:0:
234,203,85331,6,0,L|289:212,2,56,2|8|4,0:1|0:0|0:0,0:0:0:0:
300,112,85997,2,0,L|355:121,2,56,8|8|4,0:0|0:0|0:0,0:0:0:0:
209,45,86664,2,0,L|153:54,1,56,2|8,0:1|0:0,0:0:0:0:
106,85,86997,2,0,P|75:135|85:195,1,112,4|2,0:0|0:1,0:0:0:0:
103,236,87497,1,8,0:0:0:0:
103,236,87664,1,4,0:0:0:0:
DakeDekaane wrote:
[ Easy]
This difficulty was really weird, and replying what I said about the sliderslide here (besides being used incorrectly), I don't blame you, song isn't made for a cheesy Easy, rhythm is fine, but there's still the hitsounding. Personally I feel weird you hitsounding almost for drums exclusively but mapping a mix of vocals and instrumentals, although hitsounding makes sense, it doesn't give a nice feeling while playing.
Specially in 00:59:136 (2,3,4,1,2,3) - where drums are stronger than vocals. Custom sliderslide is really disruptive as it is stronger than the notes where the player is supposed to hit, I'd suggest to do a rhythm based on drums here, that or change a bit the hitsounding.
I still don't know why following different tracks in the song with different stuffs(objects or hitsounds) is bad.. they fit the song and read/play easily. I might fix the file's volume and the rhythm of 00:59:984 (3,4,1) - later, but I really want to keep the rest
00:17:664 (3) - Considering you vocals are dominant here you could try beginning this 1/2 later, making it a 3/2 slider.
I think you are mentioning 00:17:497 (3) - this slider here, right? for that one, I'd like to follow the drum for the slider head
00:28:164 (3) - ^
same as before
00:37:664 (2) - Here the rhythm is a bit awkward as you pass over strong beats, yes, I get you're mapping vocals and said beat has a hitsound, but it should be clicked instead.
on the top of all, I'm following the heaviest beats here indeed, not those weaker ones(vocal here is stronger than the drums imo). in addition, this part is a bit more quiet than the next part(00:39:831 (1,2,3) - ), so I don't want to use complex rhythm here
[ Hard]
I'm just annoyed by jumps like 00:03:664 (1,2,3) - , they make sense but they look a bit messy, maybe just my personal rant, so don't mind me too much.
this kind of jumps are totally fine imo
00:59:645 (1,2) - A bit weird having to release in a strong vocal (01:00:153 - ), you should use a 1/1 slider + a circle here. Also, I don't think using extended sliders is a good idea in a Hard.
the reason is that there's a heavy beat(vocal) at 00:59:645 - but nothing at 00:59:814 - , and after these another heavy beat is coming at 00:59:984 - . if I use 1/2 beats instead, following nothing at 00:59:814 - is not that good; or if I use a 1/1 slider and a circle instead, then the slider end is following the heavy beat at 00:59:984 - , it's not good either(circles and sldier heads fit the heavy beats better than slider repeats or ends)
01:00:997 (1,2) - ^ same as before
01:04:997 (1,2) - ^ ^
01:04:997 (1,3) - Similar here, but 1/2 slider would fit better here. ^, 1/2 beats won't fit better, there's nothing at 01:05:163 -
01:11:664 (1,3) - Would it be possible to avoid this overlap? Looks a bit ugly imo.
01:23:664 (1,2,3) - This one doesn't look bad, but would be nice to avoid.
uh, the jump would be much larger if I avoid the overlapping with keeping the current flow, it's too hard to play imo
This diff was really good, except by these details I pointed.
thanks
Hope it will not the latter oneCDFA wrote:
Give me Revolution, or give me death.
I'm here.CDFA wrote:
Give me Revolution, or give me death.
thanks for moddingAka wrote:
general
・that thingy about previewpoint i told u ingame
fixed
・having sliderslide hitsound on an active slidertick is pretty strange, mind adding soft-slidertick and use them eхactly for sliderticks? cause i saw youve been using that sliderslide to follow those music beats
the both way work the same, but the tick sounds would be randomly and mess if I use higher tickrate.. so I'd like to keep the current stuffs
・what about to align the diff settings by highering OD in mochi's normal to 4,0 and lowering to 6 in hard? so it will be 2,0 -> 4,0 -> 6,0 -> 7,0 -> 8,2
OD 6.5 for Hard is fine imo.. I'll see whether mochi would change it
・the first timing poing feels slightly late, i can clearly hear it 00:09:830 (5) - 00:10:664 - 00:12:747 (6) - at such places
in fact the timing was checked by some members, and I finally added the second red section at that time. so I think the current timing should be fine cuz they did check the part you mentioned
easy
・00:37:664 (2) - it felts kinda awkward to click on this slider, cause it started on the ending part of phrase and you keep holding the button during this moment while new one also appears, so this slider combines end of 1st and all 2nd vocal part, what is really feels pretty awkward. i tried to make something there to make this part more comfortable to play and got something like this:
fixed in another way
this way the 1st prase will end with one object and 2nd will start eхactly from the new one
hard
・00:05:997 - this slidertick is barely hearable due to loud vocals etc, i doubt you need this greenline to silence it D:
I can't hear anything but only the reverberation of the vocal at 00:05:997 - . I don't think it's good for a tick to follow the reverberation..
・00:36:831 (4) - this circle is really easy to misread as 1/4. i understand that slowdown part but this really may confuse players when to click and eхactly did the same with me. so, i'd recommend you to either space it so visually it would be clear for everyone or delete it, since you didnt place a circle 00:35:497 - there
fixed
revolution
・00:08:081 (2) - any reason for a circle? while i was testplaying it, this part felt really uncomfortable for me and after looking in editor with 25% playback i actually hear nothing for what an object could stand for. yeah, i know that sometimes placing objects on a place where nothing actually works when placing it in the right time, but this is not that moment, as i feel mm, all i could suggest is to remove that circle and move the slider a bit before. though you have more natural rhythm at the end.. 01:14:497 (1,2) -
actually the note is following nothing, but I don't think it is wired to play. conversely I think it fits the song as being a nice transition to nect part
・and as in kotone's diff i didnt really enjoy playing 00:16:997 (1,2) - 00:19:664 (1,2) - 00:32:997 (1,2,3) - these places etc, also 00:34:997 (1,2,1) - this were reeeally forced and uneхpectable >_<
I think you're talkin about 3/4 sliders here. 3/4 are odd to play only when they don't follow the song well. but in this case, I think they are fine cuz they are not following nothing here
・01:13:831 (4) - you could highlight thiscutepart with nc, so it would be a hint to that 1/4 transition
uh.. don't see any difference after fixing