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Mind Vortex - Alive

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phaZ
will mod in some hours, got angry when my mod was deleted after accidantly refreshing the page~
Kurai
Just giving a quick look at the map, and I basically agree with Elvis's mod. Here are some little 3 a.m. suggestions

[Insane]
  1. 01:04:938 (3,4,5) - A triple is not such a bad idea, but it would play so much more better if you moved 01:05:025 (4) to 01:05:198
  2. 01:44:649 (4) - You could redo this slider, the shape and the blanket aren't that good compared to the rest of the map.
  3. 02:10:487 (1,1,1,1) - Imo, in order to really emphasize the music and not to make such a not-so-challenging pattern here,I'd keep doing 1/2 notes until 02:11:874 and start the 1/8 sliders here.
  4. 02:53:493 (1,1,1,1) - Here again, I would not use 1/8 sliders, they are not really challenging and don't fit that well which is quite sad.
  5. 00:38:926 (1,1,1,1,1,1) - ^
  6. You could seriously make something much more creative for those parts! Just like you did with 01:02:510 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) for example.
[Hard]
  1. 02:07:539 - A circle would fit so nicely here *w*
Good luck getting this ranked!
phaZ
[Kazuya's Normal]
01:51:065 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - why doesnt the difficulty of the patterns grow with the tension in the music? would be really nice if you first play all the repeat-slider and then the harder slider-circle-pattern
some imgaes to explain

just an idea how you can move those sliders without deleting/creating new ones

first stage pattern (repeat)

second stage pattern (repeat/slider-circle alternating)

third stage pattern (slider-circle)
[Wafu's Hard]
as mentioned already, you may increaase the ar by at least 0.6~ it also looks weird when you have fast sliders with such a low ar (and you dont expect that slidervelocity as well which could lead into stupid combobreak)
01:15:689 (3,1) - i really miss a jump here~ you should follow the music/finishes and not just stubbornly put a jump every 8 beats..
01:23:840 (2,3,1,3) - ^ put the stack on the slider before then, maybe
02:22:973 (1) - ^
02:31:296 (1,3,1) - ^
01:49:678 (1) - soft-whislte?
01:51:585 to 02:11:701 - a bit weird that the sv gets less although the tension rises, i would prefrer it the other way around. its okay though but you may take it in consideration
[Insane]
00:45:863 (1,2,3,4,5,6,1) - ctrl+h (1,2,3,4), swap (5,6) and ctrl+g (1)
00:50:892 (4,5) - ctrl+g
00:51:239 (6,1) - nazi stack :O
00:52:799 (1,2,3,4) - ctrl+g (1,2) and ctrl+g (3,4).it plays more like a sic-zac if you just look at the cursor movement of 00:52:452 (4,1,2,3,4,1,2,3,4,1)
02:31:296 (1,2,3,4) - ^
01:08:926 (4,6) - ctrl+g
01:20:545 (1,2) - ctrl+g (1) and ctrl+g (2)
01:44:649 (4) - can you improve the blanket? all your other slider are so perfect shaped, he looks ugly that way~
02:14:649 (1,2) - ctrl+h?
02:15:689 (5,2) - nazi stack :D
02:38:753 (2,3,4,5,6) - would like this http://puu.sh/dFct7/15ed5a8297.jpg
02:39:620 (1,2) - ^ctrl+g (1) ctrl+g (2) then if you apply above
02:40:487 (3,4,5,1,1,2) - ctrl+h
02:40:661 (4,5,1) - this angle plays weird, making it hard to catch (1). if you can move (1) a little bit higher like this http://puu.sh/dFcOS/6c4aed6f91.jpg it would be better to play
02:41:528 (2,5) - you can stack them ofc id you apply the upper changes
02:43:088 (3,4,5,6) - ctrl+h
Kazuya
I go to sleep. I check after waking up. There are currently no energy.
Topic Starter
Poggo

EvilElvis wrote:

Unfortunately i have to pop it because of quality issues. It really needs a bunch of additional modding before moving it further
For example :
[Insane]
01:26:094 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - No-no it's fully overmapped
01:27:481 (1) - Same here, moreover, 01:28:175 (2) - since you are keeping this strong beat unclickable, player will get a problems with catching jumps which arrives after repeat
01:39:273 (1,2) - It's off for both for vocals and melody. For vocals it should be mapped like this 1; 2 <---done
01:43:435 (1,2,3,4) - same thing <---done
02:12:568 (1) - even if you trying to keep consistency it is no worth in overmapping this moment, that repeat should be ended here 02:13:088 - . <---done
Apart of this, i really think that all 1/8 stuff chould be discussed better, because it looks just unfitting (for example, Kite suggested to change samplesets for 1/8 stuff to soft and adding 20% to the volume, but i'd still stick to remapping these parts, tbh)
<---I just make it low
Thx
Topic Starter
Poggo

Kurai wrote:

Just giving a quick look at the map, and I basically agree with Elvis's mod. Here are some little 3 a.m. suggestions

[Insane]
  1. 01:04:938 (3,4,5) - A triple is not such a bad idea, but it would play so much more better if you moved 01:05:025 (4) to 01:05:198 <---done
  2. 01:44:649 (4) - You could redo this slider, the shape and the blanket aren't that good compared to the rest of the map. <---done
  3. 02:10:487 (1,1,1,1) - Imo, in order to really emphasize the music and not to make such a not-so-challenging pattern here,I'd keep doing 1/2 notes until 02:11:874 and start the 1/8 sliders here.
  4. 02:53:493 (1,1,1,1) - Here again, I would not use 1/8 sliders, they are not really challenging and don't fit that well which is quite sad.
  5. 00:38:926 (1,1,1,1,1,1) - ^
  6. You could seriously make something much more creative for those parts! Just like you did with 01:02:510 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) for example.
[Hard]
  1. 02:07:539 - A circle would fit so nicely here *w* <---done
Good luck getting this ranked!
thx~
Topic Starter
Poggo

phaZ wrote:

[Insane]
00:45:863 (1,2,3,4,5,6,1) - ctrl+h (1,2,3,4), swap (5,6) and ctrl+g (1)
00:50:892 (4,5) - ctrl+g
00:51:239 (6,1) - nazi stack :O <---- Done
00:52:799 (1,2,3,4) - ctrl+g (1,2) and ctrl+g (3,4).it plays more like a sic-zac if you just look at the cursor movement of 00:52:452 (4,1,2,3,4,1,2,3,4,1)
02:31:296 (1,2,3,4) - ^
01:08:926 (4,6) - ctrl+g
01:20:545 (1,2) - ctrl+g (1) and ctrl+g (2)
01:44:649 (4) - can you improve the blanket? all your other slider are so perfect shaped, he looks ugly that way~ <---- Done
02:14:649 (1,2) - ctrl+h?
02:15:689 (5,2) - nazi stack :D <---- Done
02:38:753 (2,3,4,5,6) - would like this http://puu.sh/dFct7/15ed5a8297.jpg
02:39:620 (1,2) - ^ctrl+g (1) ctrl+g (2) then if you apply above
02:40:487 (3,4,5,1,1,2) - ctrl+h
02:40:661 (4,5,1) - this angle plays weird, making it hard to catch (1). if you can move (1) a little bit higher like this http://puu.sh/dFcOS/6c4aed6f91.jpg it would be better to play
02:41:528 (2,5) - you can stack them ofc id you apply the upper changes
02:43:088 (3,4,5,6) - ctrl+h
Thx
Kazuya
phaZ:

Okay, i use similar. Thanks

Code
osu file format v13

[General]
AudioFilename: Mind Vortex - Alive.mp3
AudioLeadIn: 0
PreviewTime: 155458
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Alive
TitleUnicode:Alive
Artist:Mind Vortex
ArtistUnicode:Mind Vortex
Creator:Katty Pie
Version:Kazuya's Normal
Source:
Tags:kazuya arc alive wafu dnb drum and bass
BeatmapID:487413
BeatmapSetID:205309

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"www.jpg",0,0
//Break Periods
2,89069,97900
2,105716,109865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
83,346.820809248555,4,2,0,90,1,0
44476,-100,4,1,0,70,0,0
66672,-100,4,1,1,60,0,1
88869,-100,4,1,1,70,0,0
99100,-100,4,2,0,70,0,0
133262,-100,4,1,1,60,0,1
155458,-100,4,1,0,70,0,0
176267,-100,4,2,0,70,0,0


[Colours]
Combo1 : 85,235,20
Combo2 : 80,241,225
Combo3 : 255,255,0
Combo4 : 139,87,249
Combo5 : 216,61,154
Combo6 : 255,96,72

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244,204,124071,2,0,P|304:160|388:172,1,150,8|8,3:0|3:0,0:0:0:0:
476,232,124938,1,0,0:0:0:0:
315,313,125458,2,0,L|143:297,1,150,8|8,3:0|3:0,0:0:0:0:
46,286,126325,1,0,0:0:0:0:
72,108,126846,2,0,P|132:68|212:80,1,150,8|8,3:0|3:0,0:0:0:0:
308,140,127713,5,8,3:0:0:0:
400,295,128233,2,0,L|248:307,1,150,8|8,3:0|3:0,0:0:0:0:
131,319,129100,1,8,3:0:0:0:
37,166,129620,2,0,P|105:138|181:150,1,150,8|8,3:0|3:0,0:0:0:0:
256,192,130487,12,4,131874,0:0:0:0:
448,176,133262,6,0,P|456:227|440:280,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
360,360,133955,1,0,0:0:0:0:
264,288,134302,2,0,L|152:280,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
56,228,134996,2,0,P|44:180|56:128,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
148,56,135689,6,0,P|244:84|356:68,1,200,8|8,0:0|0:0,0:0:0:0:
456,36,136730,1,0,0:0:0:0:
493,149,137077,2,0,L|485:257,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
375,296,137770,1,8,0:0:0:0:
268,240,138117,1,0,0:0:0:0:
173,313,138464,6,0,P|69:321|45:233,1,200,8|8,0:0|0:0,0:0:0:0:
92,136,139504,2,0,L|192:132,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
296,72,140198,1,0,0:0:0:0:
368,168,140545,2,0,P|390:151|404:128,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,141239,1,8,0:0:0:0:
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272,240,142626,2,0,P|208:187|95:201,1,200,8|8,0:0|0:0,0:0:0:0:
44,307,143666,1,0,0:0:0:0:
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420,256,145054,2,0,L|412:156,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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124,28,146788,6,0,P|84:108|124:208,1,200,8|8,0:0|0:0,0:0:0:0:
224,268,147828,2,0,P|272:284|344:280,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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124,202,149562,6,0,P|40:160|56:68,1,200,8|8,0:0|0:0,0:0:0:0:
171,35,150603,2,0,P|230:54|287:51,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
384,24,151296,1,0,0:0:0:0:
480,96,151643,1,8,0:0:0:0:
388,172,151990,1,0,0:0:0:0:
484,244,152337,6,0,P|432:344|356:336,1,200,8|8,0:0|0:0,0:0:0:0:
256,273,153377,1,0,0:0:0:0:
154,336,153724,1,8,0:0:0:0:
68,252,154071,2,0,P|44:208|36:148,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
156,168,154765,2,0,P|157:117|180:61,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
272,140,155458,6,0,P|320:164|376:148,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
396,105,155978,2,0,B|412:177|412:177|392:269,1,150,0|8,2:0|0:0,0:0:0:0:
344,360,156846,1,0,0:0:0:0:
256,278,157192,1,8,0:0:0:0:
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102,205,158233,6,0,L|110:89,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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24,300,172626,2,0,P|0:232|24:160,1,150,0|8,2:0|0:0,0:0:0:0:
104,72,173493,1,0,0:0:0:0:
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380,148,174533,2,0,P|416:156|440:152,1,50,8|0,0:0|2:0,0:0:0:0:
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510,256,175400,2,0,P|440:232|368:256,1,150,0|8,2:0|0:0,0:0:0:0:
256,192,176267,12,4,177655,1:0:0:0:
Wafu
Sorry, I cannot agree with anything mentioned by phaZ.
_index
Чот все никак не мог найти времени запотеть ее, неужели. Абсолютно все джампы фкабельны с дт, хотя стримы конечно потные прям. За треугольнички зачет.

Brace urself, 450пипок стоить будет я думаю.
остальное не смотрел, давай ранкай быстрее :D
Topic Starter
Poggo
Привет. Спасибо) Постараюсь
Grrum
Hi! Here as a kind gesture to Wafu for his quality improvement queue. Hope it helps!

[General]
The difficulty jump from Hard to Insane feels a little high. Are you sure you don't need an intermediate Insane?

[Easy]

01:07:366 (2) – the slider end claps sound a little too quiet. Try 65% for all these sections. Same suggestion for Insane

01:22:279 (5) - this feels a little odd, try something like this http://puu.sh/dTAvR/2ee4e1c0ff.jpg

01:23:319 (1,4) – overlap is not ideal
02:13:955 (2,5) - ^

02:04:938 (1) – could blanket 02:04:591 (4) - better
02:45:169 (4,5,1) – Going into 1 has some awkward flow imo, but changing things seems to mess something else up. Try moving 4 and 5 to 109, 122 and 36, 196 respectively. I think the song lends itself to a change in flow the best at 4.
http://puu.sh/dOi4T/fbe2de8a60.jpg

[Normal]

00:27:135 (5,1) – I think 5 should flow into 1 better, i.e. put 5 on the tangent line of 1's head by changing 1's curvature.
01:17:077 (4,1) - ^

01:11:874 (1) – So the anchor on this feels odd. I get that you're going for a blanket and then going for linear flow, but an anchor isn't necessary for that and instead looks like it's out of place, imo.

01:56:614 (1) – The music has a subtle change here, how about doing Ctrl + J on this and keeping in same spot to reflect this?

[Hard]

00:24:707 (3,1) – For the life of me I could not read/agree with this rhythm/jump (and others in this part of the song). This part of the song felt like it has low energy and I feel making 00:24:707 (3) - a long slider to go with the melody fits better here than going with the background music that is really hard to hear. I think here 00:33:377 (1) – is where the background beat start to takes hold, and I think slowing down earlier sections would provide a good build up to it, but that's just me.

01:08:059 (1,2) – improve blanket
01:10:487 (4,1) - ^
01:12:221 (1,2) - ^
01:21:585 (4,1) - ^
01:27:481 (1,3) - ^
02:09:620 (2,3) - ^
02:35:111 (5) – -1 to x for better blanket
02:41:007 (1,2) – improve blanket

02:45:169 (1) – Consider taking this off the stack?

02:54:880 (1) – Try making this counterclockwise flow to contrast the mostly clockwise flow before it.

[Insane]

Really good map, I love it!

01:03:898 (1) – I feel like this doesn't flow from 01:03:724 (8) – well. I know it breaks the triangles, but I think this flow improvement is more important
http://puu.sh/dO8tj/e67e0f6cae.jpg

01:39:793 (2) – The prev distance is too much imo, try 256, 344

01:40:140 (3) – Not perfect symmetry, try this (code if you want it): http://puu.sh/dO8Rh/2f2e0b8404.jpg
190,156,100140,2,0,B|256:192|256:192|322:156,2,150.000005722046,0|2|2,0:0|0:0|0:0,0:0:0:0:

02:04:071 (5,6) – Even not having listened to it before, I didn't think 6 was a beat in the song. I liked not overmapping here and preferred 6 be deleted, but I have a feeling I will be overruled which isn't that big a deal. (also 02:05:458 (2) - and 02:06:846 (6) - )

02:09:100 (1) – I would see if you can make this combo have clockwise flow isntead. I think as is it doesn't distinguish itself hard enough as a higher energy combo than the previous one. So something like doing Ctrl + G on all of 02:09:100 (1,2,3,4) -

02:10:487 (1,1,1,1) – Ideally these would have an energy increase to match the energy increase in the song but I can't think of a way to do that without making it worse

02:37:539 (3) – with the change in rhythm/energy, I think you should change the flow too and break the repetitive pattern since song breaks the repetitive beat. For example I liked a linear slider like this, but of course there are many other things: http://puu.sh/dTBzn/c45540919d.jpg

02:47:250 (3) – I think this is a dumb suggestion since my change looks bad, I just don't like stacks like this, so how about moving this up to 256, 122 ?
http://puu.sh/dOdcL/d447e6c46d.jpg

02:53:493 (1,1,1,1) – I think this is too weak of a way to end the map with, but again, I don't have an alternative for this rhythm.

Overall really well done beatmapset, can't wait to see this ranked!
Topic Starter
Poggo
Thank you for mod :3 fixed almost all~
Kazuya
Didn't change, keep all of them.
Xinely
oh my i'm so late. Katty requested to me when 23rd December and finally i have time to see this map and it was bubbled




  • Easy
  1. how about HP OD 2,5 instead? it feels more balance imo
  2. 00:29:215 (2) - hmm imo this slider a little bit too curvy and make the flow becomes changed suddenly, how about smoother this slider maybe as http://puu.sh/e0nWN.jpg
  3. 00:30:603 (1,2) - blanket please http://puu.sh/e0o8F.jpg
  4. 00:31:990 (2) - if you add whistle on previous slider's tails to emphasize the vocal, i would suggest to add whistle for this slider too
  5. 00:54:880 (5) - nazi, the slider a little bit close with next slider here, try 1 grid right /runs
  6. 00:57:655 - 00:46:556 - those musics on the pitch and feel quite loud here. actually i feel empty when skip to map these times
  7. 01:01:123 (1,2) - checked whole diff and only has 1/1 gap here, imo you can make variation with change these objects become 3/2 slider repeat instead which 01:01:643 - has instrument here
  8. 01:15:689 (2,3) - hmm i dont understand why need finish here? their music only weak sound here which use clap and whistle enough
  9. 01:22:279 (5) - i prefer to use normal custom instead of soft here when the kick drum at slider's head is same with 01:21:585 -
  10. 01:24:013 (2,3,5) - literally same as 01:15:689 (2,3) -
  11. 01:25:400 (5) - anyway you can give more natural flow if you ctrl+G this slider imo
  12. 01:28:869 - i hear a cymbal sound here, try add finish with 40% volume? it will emphasize nicely imo
  13. 01:43:435 (1) - im quite confuse with this rhythm, the head is following vocal but the repeat is following piano here, i would say to shorten the slider to 01:44:302 - and add circle at 01:45:516 - , they feel better imo
  14. 01:51:065 (1) - finish at head coz the cymbal sound here, if you feel 60% finish is loud so use 50% instead
  15. 02:04:938 (1) - maybe just my taste but i feel 2nd node (before red node) is too curvy here. try make it smoother?
  16. 02:20:198 (3) - i know this one because the blanket but imo flow feels quite unnatural here, i would like to move it around 184,228 for more natural flow. just my two cents though
  17. 02:22:279 (2,3) - same as 01:15:689 (2,3) -
  18. 02:33:377 (3) - prefer use normal hitnormal instead here coz i dont hear any kick drum at this time
  19. 02:44:822 (3) - try move 164,176 and then 02:45:169 (4) - 72,128 to make more natural flow


  • Normal
  1. 00:33:030 (1) - hmm i dont think if this rhythm fits with the song since actually i hear cymbal sounds at 00:33:377 - a circle and then 1/1 slider would be more fit imo
  2. 00:35:805 (5) - 00:38:580 (2) - hmm actually i dont agree to skip stanza's musics here since they have enough hard music to be mapped
  3. 01:09:100 (1) - same as above
  4. 00:53:319 (2) - just 3/2 slider and it repeatly many times in this part make a little bit boring for me, i would like to shorten the slider at 00:53:666 - and add circle at 00:53:840 - , if you agree, do for some sliders from this part
  5. 01:17:424 (1) - stanza should be mapped here coz the cymbal music sounds at 01:17:770 - instead of 01:17:424 -
  6. 01:28:175 (5) - if you like to emphasize vocal here, move this slider to 01:28:002 - and add circle at 01:28:522 -
  7. 01:41:181 - add note here? this music still a piano sound which you followed before
  8. 01:45:343 - add note here to follow the trumpet instrument, i think 1/2 circle wont be hard too for Normal diff
  9. 01:51:065 (1) - finish at head, crash cymbal appear
  10. 02:24:013 (1) - literally same as 01:17:424 (1) -
  11. literally all i've mention should be fixed for whole diff if you follow it, i just lazy to mention again



  • Hard
  1. 00:22:799 (2) - hmm still confuse with this slider since the head is following music but the tail is following vocal here, i would say shorten this slider at 00:23:146 - to emphasize the music and then add circle at 00:23:319 - for the vocal
  2. 00:25:574 (2) - 00:28:348 (2) - same as above
  3. 00:42:741 (6) - remove the repeat and add circle at 00:43:088 - around 160,64 please. it feels so weird when cymbal mapped with slider's tail which doesnt need to click anything to caught it
  4. 00:44:996 (2,3) - is the slider intentional? if see from blanket, it is really off, dunno intentional or not
  5. 01:26:094 - why the volume is so small here? i would like to use 60% here since i feel a little bit hard to hear the hitsound
  6. 01:44:649 (3) - probably add whistle on head to emphasize vocal would be nice here
  7. 02:02:163 (1) - finish please coz the crash cymbal :C
  8. literally i like this diff but the jumps look more like Insane here


  • Insane
  1. hmm i feel flow and design are well made, just please make other easier Insane here coz this diff has fast SV + huge jumps which make me worrying with the spread. maybe just for me but it's really make me worries too much

Good Luck ~
Wafu

Xinely wrote:


  • Hard
  1. 00:22:799 (2) - hmm still confuse with this slider since the head is following music but the tail is following vocal here, i would say shorten this slider at 00:23:146 - to emphasize the music and then add circle at 00:23:319 - for the vocal
  2. 00:25:574 (2) - 00:28:348 (2) - same as above
  3. 00:42:741 (6) - remove the repeat and add circle at 00:43:088 - around 160,64 please. it feels so weird when cymbal mapped with slider's tail which doesnt need to click anything to caught it
  4. 00:44:996 (2,3) - is the slider intentional? if see from blanket, it is really off, dunno intentional or not It was meant to be just in center of the slider, not so the slider would be extremely near the slider. That still should be considered as a fine blanket. I do not even know why do people say "It is not blanket!" on every of these, but nevermind :D
  5. 01:26:094 - why the volume is so small here? i would like to use 60% here since i feel a little bit hard to hear the hitsound
  6. 01:44:649 (3) - probably add whistle on head to emphasize vocal would be nice here
  7. 02:02:163 (1) - finish please coz the crash cymbal :C I want to be consistent with Insane diff, if it will be on Katty's diff, I will change, if not, sorry.
  8. literally i like this diff but the jumps look more like Insane here
Thanks for a mod :) About the difficulty, it was meant to be harder than regular hard because Katty's insane is actually harder than regular insane, so the gap would be even bigger if I made it like a hard.
Kazuya
00:33:030 (1) - hmm i dont think if this rhythm fits with the song since actually i hear cymbal sounds at 00:33:377 - a circle and then 1/1 slider would be more fit imo
I skipping all similar suggestion. I follow the vocal. This song is 170+ BPM. 1/2 circles, or many 1/2 objects too hard. Unfortunately the most of normal difficulty is too hard. I'm not going to use more 1/2. It's quite good normal. No more, no less. Too boring? Go to Hard.

00:53:319 (2) - just 3/2 slider and it repeatly many times in this part make a little bit boring for me, i would like to shorten the slider at 00:53:666 - and add circle at 00:53:840 - , if you agree, do for some sliders from this part
Same as above. Little hard.

01:28:175 (5) - if you like to emphasize vocal here, move this slider to 01:28:002 - and add circle at 01:28:522 -
Fixed, i use similar.

01:41:181 - add note here? this music still a piano sound which you followed before
This sound is too low. No.

01:45:343 - add note here to follow the trumpet instrument, i think 1/2 circle wont be hard too for Normal diff
I changed otherwise.

01:51:065 (1) - finish at head, crash cymbal appear
Ok

02:24:013 (1) - literally same as 01:17:424 (1) -
Same than at the top.

Thanks.

Diff
osu file format v13

[General]
AudioFilename: Mind Vortex - Alive.mp3
AudioLeadIn: 0
PreviewTime: 155458
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Alive
TitleUnicode:Alive
Artist:Mind Vortex
ArtistUnicode:Mind Vortex
Creator:Katty Pie
Version:Kazuya's Normal
Source:
Tags:kazuya arc alive wafu dnb drum and bass kazuya-sama
BeatmapID:487413
BeatmapSetID:205309

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"www.jpg",0,0
//Break Periods
2,89069,97900
2,105715,109865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
83,346.820809248555,4,2,0,90,1,0
44476,-100,4,1,0,70,0,0
66672,-100,4,1,1,60,0,1
88869,-100,4,1,1,70,0,0
99100,-100,4,2,0,70,0,0
133262,-100,4,1,1,60,0,1
155458,-100,4,1,0,70,0,0
176267,-100,4,2,0,70,0,0


[Colours]
Combo1 : 85,235,20
Combo2 : 80,241,225
Combo3 : 255,255,0
Combo4 : 139,87,249
Combo5 : 216,61,154
Combo6 : 255,96,72

[HitObjects]
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384,136,22279,2,0,P|396:76|384:40,2,99.9999999999999,4|2|0,0:0|0:0|0:0,0:0:0:0:
288,208,23319,1,2,0:0:0:0:
192,136,23666,1,0,0:0:0:0:
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256,104,51412,1,0,0:0:0:0:
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178,109,68753,1,0,0:0:0:0:
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424,36,70140,1,0,0:0:0:0:
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131,51,79158,1,0,0:0:0:0:
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101,249,79851,1,0,0:0:0:0:
212,204,80198,6,0,P|256:152|384:164,1,200,8|8,0:0|0:0,0:0:0:0:
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428,120,84013,1,0,0:0:0:0:
332,192,84360,1,8,0:0:0:0:
440,244,84707,2,0,P|460:288|456:344,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
332,192,85747,6,0,B|272:184|272:184|196:200|196:200|132:192,1,200,8|8,0:0|0:0,0:0:0:0:
36,124,86788,1,0,0:0:0:0:
112,32,87135,1,8,0:0:0:0:
208,104,87481,2,0,P|260:108|312:100,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
364,80,88002,2,0,L|360:248,1,150,4|8,0:0|0:0,0:0:0:0:
356,350,88869,1,4,0:0:0:0:
44,100,99100,6,0,L|36:40,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
104,204,99793,2,0,L|96:304,2,99.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,108,100834,1,0,0:0:0:0:
64,236,103435,6,0,P|108:256|164:252,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
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386,118,104649,1,2,0:0:0:0:
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204,160,111065,6,0,P|168:92|192:24,2,150,4|0|8,0:0|0:0|3:0,0:0:0:0:
308,220,112452,2,0,P|344:288|320:356,2,150,0|0|8,0:0|0:0|3:0,0:0:0:0:
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136,348,121817,1,8,3:0:0:0:
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244,204,124071,2,0,P|304:160|388:172,1,150,8|8,3:0|3:0,0:0:0:0:
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46,286,126325,1,0,0:0:0:0:
72,108,126846,2,0,P|132:68|212:80,1,150,8|8,3:0|3:0,0:0:0:0:
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400,295,128233,2,0,L|248:307,1,150,8|8,3:0|3:0,0:0:0:0:
131,319,129100,1,8,3:0:0:0:
37,166,129620,2,0,P|105:138|181:150,1,150,8|8,3:0|3:0,0:0:0:0:
256,192,130487,12,4,131874,0:0:0:0:
448,176,133262,6,0,P|456:227|440:280,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
360,360,133955,1,0,0:0:0:0:
264,288,134302,2,0,L|152:280,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
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268,240,138117,1,0,0:0:0:0:
173,313,138464,6,0,P|69:321|45:233,1,200,8|8,0:0|0:0,0:0:0:0:
92,136,139504,2,0,L|192:132,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
296,72,140198,1,0,0:0:0:0:
368,168,140545,2,0,P|390:151|404:128,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,141239,1,8,0:0:0:0:
344,336,141585,6,0,P|392:348|444:336,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,240,142626,2,0,P|208:187|95:201,1,200,8|8,0:0|0:0,0:0:0:0:
44,307,143666,1,0,0:0:0:0:
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300,108,146094,2,0,P|252:124|200:116,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
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414,208,148522,1,0,0:0:0:0:
326,126,148869,2,0,P|276:126|228:142,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
124,202,149562,6,0,P|40:160|56:68,1,200,8|8,0:0|0:0,0:0:0:0:
171,35,150603,2,0,P|230:54|287:51,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
384,24,151296,1,0,0:0:0:0:
480,96,151643,1,8,0:0:0:0:
388,172,151990,1,0,0:0:0:0:
484,244,152337,6,0,P|432:344|356:336,1,200,8|8,0:0|0:0,0:0:0:0:
256,273,153377,1,0,0:0:0:0:
154,336,153724,1,8,0:0:0:0:
68,252,154071,2,0,P|44:208|36:148,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
156,168,154765,2,0,P|157:117|180:61,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
272,140,155458,6,0,P|320:164|376:148,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
396,105,155978,2,0,B|412:177|412:177|392:269,1,150,0|8,2:0|0:0,0:0:0:0:
344,360,156846,1,0,0:0:0:0:
256,278,157192,1,8,0:0:0:0:
144,320,157539,2,0,P|96:328|40:308,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
102,205,158233,6,0,L|110:89,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
128,48,158753,2,0,P|172:28|284:52,1,150,0|8,2:0|0:0,0:0:0:0:
368,112,159620,1,0,0:0:0:0:
472,52,159967,1,8,0:0:0:0:
480,172,160314,2,0,P|484:224|464:272,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
368,336,161007,6,0,P|320:348|256:328,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
224,300,161528,2,0,B|176:288|176:288|128:304|128:304|60:288,1,150,0|8,2:0|0:0,0:0:0:0:
20,188,162395,1,0,0:0:0:0:
92,92,162741,1,8,0:0:0:0:
200,144,163088,1,0,0:0:0:0:
296,72,163435,2,0,P|328:76|360:68,1,50,8|0,0:0|2:0,0:0:0:0:
398,44,163782,6,0,P|386:92|394:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
422,193,164302,2,0,P|443:264|417:335,1,150,0|8,2:0|0:0,0:0:0:0:
322,261,165169,2,0,P|276:240|214:245,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
136,320,165863,1,0,0:0:0:0:
60,228,166210,2,0,P|62:200|56:172,1,50,8|0,0:0|2:0,0:0:0:0:
16,135,166556,6,0,P|64:148|113:135,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
160,100,167077,2,0,P|232:80|304:100,1,150,0|8,2:0|0:0,0:0:0:0:
392,180,167944,1,0,0:0:0:0:
340,288,168291,1,8,0:0:0:0:
236,228,168637,2,0,P|188:240|128:232,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
36,172,169331,6,0,P|28:124|52:68,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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365,57,170718,1,0,0:0:0:0:
432,156,171065,1,8,0:0:0:0:
380,264,171412,2,0,P|328:256|280:272,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
180,332,172106,6,0,L|72:320,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
24,300,172626,2,0,P|0:232|24:160,1,150,0|8,2:0|0:0,0:0:0:0:
104,72,173493,1,0,0:0:0:0:
212,124,173840,1,8,0:0:0:0:
308,52,174187,1,0,0:0:0:0:
380,148,174533,2,0,P|416:156|440:152,1,50,8|0,0:0|2:0,0:0:0:0:
480,123,174880,6,0,P|460:172|464:220,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
510,256,175400,2,0,P|440:232|368:256,1,150,0|8,2:0|0:0,0:0:0:0:
256,192,176267,12,4,177655,1:0:0:0:
Topic Starter
Poggo
Thanks My Dear Xinely :3 Fixed almost all on Easy~
J1NX1337
Alright, since I love DnB and Mind Vortex and all their songs, I thought I'd give my opinion on your Insane.

00:38:926 (1,1,1,1,1,1) - I think there's too many reverse sliders here. I think you could remove all of them except the last two, since these din't really fit with the build-up in my opinion, it just kind of kills it since these are way too easy to do. Just replace the removed reverse sliders with half beats.

02:10:487 (1,1) - You should replace these two reverse sliders with a stream, but leave the other two reverse sliders, they actually fit pretty well. The stream would be a great build-up.

Also, set your preview point here: 01:05:632

Sounds the best there.
Topic Starter
Poggo
Nothing to change sorry~
J1NX1337

Katty Pie wrote:

Nothing to change sorry~
I can see where you're coming from with the reverse sliders, it rhymes to that little increasing noise in the back, but you know what, when people play/listen to this song, they're more likely to hear the quarter beats in the front rather than that little noise in the back, and thus it would make for a more enjoyable gameplay experience. That's why I was initially confused when I faced those reverse sliders, since I expected something to rhyme with the beats in the front.

Also, those very last reverse sliders could be replaced with something else to make up for a more exciting ending. Otherwise it's kinda boring.

So at least give my suggestions a try if you didn't. Also, just change the preview point. The current one sounds stupid when you scroll to it in song select, when you can hear a part of the lyrics "(It wasn't) true~" and when listening to it in song select, the song plays for such a short time and then just repeats the same part over and over again. It would be much preferable to have the preview point at the start of the chorus, since it gives a better idea of the song to the person who hears it for the first time. The current one could be misleading.
Exote
Hi, that's a pretty good map right there! A lil suggestion, I think that AR 9,2/9,3 fits the Insane more than 9, because some parts can be read easier. Anyway good luck with your map!
Sieg
I'm fine with spread, also it seems like map was quite improved
take your bubble back
DeletedUser_4329079
I love that insane!
Kazuya
Go Pie, Go! \o/
Nozhomi

Still not on the tags ;w; (do we really care about it ?)

Gogogo Katty
Secretpipe
Add Nozhomi into tags an I'd be able to rebubble this :3
Topic Starter
Poggo

Secretpipe wrote:

Add Nozhomi into tags an I'd be able to rebubble this :3
Why rebub? not rank?
Secretpipe
I didn't mo this so I can't rank it blindly ;<
Topic Starter
Poggo
Tag added~
Secretpipe
It's sad I haven't time for mod your map but I wish you good luck Katty! ~

Rebubbled~

Also , I think that the background is so boring ! you could find another one ! if you think you can change it , I'll maybe get time for modding it because week end is coming !
DeletedUser_4329079
Just search "vortex" on Google images haha
Flower
hi

all things are suggestions.

[Insane]
00:44:476 - change to 70, same as final part. other diffs same.
01:28:869 (1) - normal sample? other diffs same. sounds fitter
01:45:343 - add a note to fit the music?
02:08:406 (3,2) - stack better

[Hard]
AR+0.5~0.8? some jumps don't fit ar7 fmpov

[Normal]
01:40:834 - add break

[Easy]
AR+0.5?

come back when you've done all changes. good luck!
Wafu
@Katty Pie: Feel free to fix AR for me, I do not mind this change.
Topic Starter
Poggo
fixed all :3
Flower
I think it's fine enough to go. Qualified!
Myxo
Great map <3 Congratz!
Topic Starter
Poggo
thank you ^^
Ashasaki
weeee! At last :D Congrats Katty <3
DeletedUser_4329079
gratz
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