forum

Kajiura Yuki - Noi!

posted
Total Posts
36
show more
Squichu
hey there!
here's the mod you requested
just making suggestions, feel free to disagree!

Easy
looks great overall. I'm just not sure about
  1. this AR with high DS and low SV, it feels off to me. It looks like objects are popping up randomly all over the playfield. I guess it's fine, just wanted to mention how it feels like anyway.
  2. 00:05:035 (4,5,1) - really minor - I think this could play better if you move 1 slightly to the right, around 500|196 maybe, cause you avoid the rectangular movement
    I've just seen many newer players who feel more comfortable with rounded out movement instead of linear, so..
  3. 00:17:446 (3) - rhythm feels off here, how about you alternate it a bit? example:

    that leaves out the downbeat, but it didn't feel like you put much emphasis on it.. I might be mistaken. :n
  4. 00:48:475 (2,1) - uhm, it's fine for standard mode, but to make it easier to play in other modes, you might wanna start the spinner on the red tick instead? even if you don't care about other modes, I think ppl who only play taiko/mania would really appreciate it! ;-;
Normal
the gap between E/N feels so big.. it isn't really bad, but could be better, imo. It's mostly caused by really low SV in Easy I think, the immense increase in Normal just doesn't match with this. Might be just me, but you could work on these two diffs to get a clearer spread .o.
  1. this diff feels so jumpy, you have sooo many zig-zag movements. consider placing objects sometimes more rounded out, that greatly improves movement and provides a bit more variety. since you completely ignore red ticks here it might be a good way to spice up the diff, as it gets a bit too monotonous..
    example: 00:01:588 (1,2,3,4) - why not just let players move in a curve, the zig-zog movement gives a hectic feeling, which doesn't really match with the song
  2. 00:02:967 (4,5) - I was fine with sliderends on downbeats in E, but here it feels off. try a different rhythm?

    that way, 5 also matches with the vocals
  3. 00:22:618 (3,1,2) - this might be confusing. the patterns great tho, I like to use it, too. ;-; so maybe you can remove NC from 00:23:307 (1) - and put it here 00:23:652 (2) - ? I think that clariefies in which order objects should be hit.
Hard
  1. 00:04:001 (6,7,8) - I don't know how to feel about this (and similar) jumps. imo it's way to exaggerated. using a jump is fine, but the stack before makes this so unnecessary confusing, I'd prefer if you fix that. just stack all of them or completely remove 7. There is no beat on that tick anyway.
  2. 00:05:897 - there is this clearly audiable sound here, add a circle? or try this, it plays more interesting -
  3. 00:06:759 (5,6,7) - ^ mentioned above, very first bullet
  4. 00:09:862 (1) - movement could be improved I think, use copypasta version of 00:10:551 (2) - that blankets 00:08:827 (3) - , and ctrl+j 00:10:551 (2) - that works nicely
  5. 00:14:344 (6,7,8) - ^ mentioned above, very first bullet
  6. 00:17:791 (4,5,6) - ^
  7. 00:21:928 (6,7,8) - ^
  8. 00:27:444 - add a cirlce here. it feels off if there is none. (also, I don't think you should have parts unmapped that you mapped in lower diffs. doesn't make any sense to me.. >: )
  9. 00:27:617 (1,2,3) - this is overmapped, imo. there is absolutely nothing on the blue tick. and you you just started mapping red ticks (remember you didn't use any in the lower diffs), so I don't know why you suddenly put circles somewhere if there is no indicator for a hitobject. sorry if I sound rude, that's just my opinion and you're free to disagree with this. but consider removing 2 at last.
  10. 00:29:685 (2) - similar to ^, nothing on the blue tick here. actually not even on the red tick :/
  11. 00:30:461 (5) - ^, remove?
  12. 00:31:926 (1) - ^, replace with single cirlcle on the downbeat
  13. 00:34:857 (1) - ^, replace with cirlce on the white tick
  14. 00:36:408 (4,5,6) - any specific reason you put a jump here? cause the beat isn't really loud or anything, I don't get why this isn't regularly spaced
  15. 00:37:270 (1,2) - ^, 'overmapped', remove both
    // sidenote - there are many more 'overmapped' parts, which you know. I don't wanna write all down, so please look for them yourself. ;n;
Insane
well, I can play the diff, but beside the stuff I said in Hard there isn't anything.
I liked how the diff plays, it has a nice flow! Still, I don't think you need to overmap it, to make it interesting. anyway, up to you if you wanna change anything!

overall the mapset is okay, it could be better balanced. hopefully I was of some help. .o.
So good luck!
Topic Starter
ryuu

YellowManul wrote:

доброе время суток, hue хай. у меня недавно прошло сало, и я могу ответить наконец-то
не знаю даже, что и подмодить после такого количества редактирований, в основном - капризы по поводу местоположения, а так - очень хорошая карта :3



[ez ( ͡° ͜ʖ ͡°) ]

00:11:930 (1,2,3) - немного кривоватый треугольник, мб вот так? http://puu.sh/cZIvv/8ea435e17f.jpg не хех. это типа ромб
00:36:063 (3) - мб скопировать и отразить вот этот 00:36:063 (3) - ? http://puu.sh/cZIAt/1cd28b5e45.jpg (они похожи, но не совсем, хех) хех. у меня было так до того, как qb придрался к моему флоу.

[n0rm4l]

нормал и нормал
либо тут всё отмодили, либо я слишком слеп для того, чтобы такое модить <(。_。)> хех

[h4rd]
00:45:717 (3) - можно отразить вот этот 00:46:406 (5) - и получится тоже норм, хех http://puu.sh/cZI6k/1e79beb999.jpg не хех. не нравится :о

к остальному претензий нет, хм :3

[1ns4n3]

00:07:448 (1,2) - http://puu.sh/cZHyz/97a149d50b.jpg мб подогнуть первый слайдер немного, хм хех
00:22:101 (3) - http://puu.sh/cZHBi/81712cdda9.jpg ^ same хех
00:41:321 (4,5) - http://puu.sh/cZHHV/52d638171d.jpg чутка подвинуть если? owo не хех. зачем? у меня все 1/4 ноты с дсом стоят
00:16:412 (1) - http://puu.sh/cZHQ0/7427b693ec.jpg выкрутить в другую сторону, например хех


В общём, это все, что я смог найти! Удачи с картой! :) :) :) спасибо ~
и спасибо за мод!

Squirrel wrote:

hey there! hi!
here's the mod you requested
just making suggestions, feel free to disagree!

Easy
looks great overall. I'm just not sure about
  1. this AR with high DS and low SV, it feels off to me. It looks like objects are popping up randomly all over the playfield. I guess it's fine, just wanted to mention how it feels like anyway. i think it's fine too.
  2. 00:05:035 (4,5,1) - really minor - I think this could play better if you move 1 slightly to the right, around 500|196 maybe, cause you avoid the rectangular movement okay
    I've just seen many newer players who feel more comfortable with rounded out movement instead of linear, so..
  3. 00:17:446 (3) - rhythm feels off here, how about you alternate it a bit? example: no. no 1/1 sliders in easy

    that leaves out the downbeat, but it didn't feel like you put much emphasis on it.. I might be mistaken. :n
  4. 00:48:475 (2,1) - uhm, it's fine for standard mode, but to make it easier to play in other modes, you might wanna start the spinner on the red tick instead? even if you don't care about other modes, I think ppl who only play taiko/mania would really appreciate it! ;-; okay
Normal
the gap between E/N feels so big.. it isn't really bad, but could be better, imo. It's mostly caused by really low SV in Easy I think, the immense increase in Normal just doesn't match with this. Might be just me, but you could work on these two diffs to get a clearer spread .o. it's 1.15 and 1.99 sr. i think, it's fine.
  1. this diff feels so jumpy, you have sooo many zig-zag movements. consider placing objects sometimes more rounded out, that greatly improves movement and provides a bit more variety. since you completely ignore red ticks here it might be a good way to spice up the diff, as it gets a bit too monotonous..
    example: 00:01:588 (1,2,3,4) - why not just let players move in a curve, the zig-zog movement gives a hectic feeling, which doesn't really match with the song i like my normal. i like my zig-zag movements. it's how i feel music. and it's my style.
  2. 00:02:967 (4,5) - I was fine with sliderends on downbeats in E, but here it feels off. try a different rhythm?

    that way, 5 also matches with the vocals i want to keep my 1/1 slider here
  3. 00:22:618 (3,1,2) - this might be confusing. the patterns great tho, I like to use it, too. ;-; so maybe you can remove NC from 00:23:307 (1) - and put it here 00:23:652 (2) - ? I think that clariefies in which order objects should be hit. okay
Hard
  1. 00:04:001 (6,7,8) - I don't know how to feel about this (and similar) jumps. imo it's way to exaggerated. using a jump is fine, but the stack before makes this so unnecessary confusing, I'd prefer if you fix that. just stack all of them or completely remove 7. There is no beat on that tick anyway. this pattern was proposed one of modders. and i like it.
  2. 00:05:897 - there is this clearly audiable sound here, add a circle? or try this, it plays more interesting - i don't hear and don't feel sound on this tick
  3. 00:06:759 (5,6,7) - ^ mentioned above, very first bullet
  4. 00:09:862 (1) - movement could be improved I think, use copypasta version of 00:10:551 (2) - that blankets 00:08:827 (3) - , and ctrl+j 00:10:551 (2) - that works nicely there will be a jump.
  5. 00:14:344 (6,7,8) - ^ mentioned above, very first bullet
  6. 00:17:791 (4,5,6) - ^
  7. 00:21:928 (6,7,8) - ^
  8. 00:27:444 - add a cirlce here. it feels off if there is none. (also, I don't think you should have parts unmapped that you mapped in lower diffs. doesn't make any sense to me.. >: ) okay
  9. 00:27:617 (1,2,3) - this is overmapped, imo. there is absolutely nothing on the blue tick. and you you just started mapping red ticks (remember you didn't use any in the lower diffs), so I don't know why you suddenly put circles somewhere if there is no indicator for a hitobject. sorry if I sound rude, that's just my opinion and you're free to disagree with this. but consider removing 2 at last. i don't think it's overmapped. here were many people before u. and nobody said this is overmapped. so. i keep it.
  10. 00:29:685 (2) - similar to ^, nothing on the blue tick here. actually not even on the red tick :/
  11. 00:30:461 (5) - ^, remove?
  12. 00:31:926 (1) - ^, replace with single cirlcle on the downbeat
  13. 00:34:857 (1) - ^, replace with cirlce on the white tick
  14. 00:36:408 (4,5,6) - any specific reason you put a jump here? cause the beat isn't really loud or anything, I don't get why this isn't regularly spaced they're placed with ds. ds is one on kiai time.
  15. 00:37:270 (1,2) - ^, 'overmapped', remove both
    // sidenote - there are many more 'overmapped' parts, which you know. I don't wanna write all down, so please look for them yourself. ;n;
Insane
well, I can play the diff, but beside the stuff I said in Hard there isn't anything.
I liked how the diff plays, it has a nice flow! Still, I don't think you need to overmap it, to make it interesting. anyway, up to you if you wanna change anything!

overall the mapset is okay, it could be better balanced. hopefully I was of some help. .o.
So good luck!
thanks for mod.
Hinsvar
Looks like you've already got all the timing help you need, since your timing looks pretty okay to me.

The Insane diff seems to have some inappropriate overmapping though, especially in the kiai sections. Maybe I'll take a more thorough look if I have the time, but for now, get a kudosu star :D
Reiji-RJ
Привет, прости, что так поздно

Генерал

  1. Мне не очень понравились цвета ууу именно на этой мапке, потому что сюда подошли бы какие-нибудь хомурины.
    [Colours]
    Combo1 : 168,177,189
    Combo2 : 106,118,157
    Combo3 : 234,149,151
    Combo4 : 171,120,120
    Типо такого
    Метадату не чекала, ты у нас няша, не думаю, что найду ошибки
  2. Бтв, мне кажется, бпм должен быть урезан в два раза
Изик

  1. 00:07:810 (2) - вистл пропустила на начале
  2. 00:45:052 (2) - сюда финиш не подошел, по-моему
Хард

  1. Почему тут нет черного сб вначале?
  2. 00:04:190 (7,8) - могут быть трудны для чтения... не знаю точно
  3. 00:06:948 (5,6) - и тут
  4. 00:27:466 (7,1) - не большеват ли джамп?
На самом деле и моддить нечего, все аккуратненько и симпатично :3
Только хс показались немного рандомными, можно еще поработать над ними
Topic Starter
ryuu

Hinsvar wrote:

Looks like you've already got all the timing help you need, since your timing looks pretty okay to me.

The Insane diff seems to have some inappropriate overmapping though, especially in the kiai sections. Maybe I'll take a more thorough look if I have the time, but for now, get a kudosu star :D
thank u for check and star :3

Reiji-RJ wrote:

Привет, прости, что так поздно хай. ничего

Генерал

  1. Мне не очень понравились цвета ууу именно на этой мапке, потому что сюда подошли бы какие-нибудь хомурины. как по мне, то темно. сейчас все всё равно выключают скин, то что вообще плевать. мне удобно с этими играть
    [Colours]
    Combo1 : 168,177,189
    Combo2 : 106,118,157
    Combo3 : 234,149,151
    Combo4 : 171,120,120
    Типо такого
    Метадату не чекала, ты у нас няша, не думаю, что найду ошибки
  2. Бтв, мне кажется, бпм должен быть урезан в два раза хз. не про в тайминге, но четыре человека смотрели его и ничего не сказали
Изик

  1. 00:07:810 (2) - вистл пропустила на начале угу
  2. 00:45:052 (2) - сюда финиш не подошел, по-моему окей
Хард

  1. Почему тут нет черного сб вначале? да, исправила
  2. 00:04:190 (7,8) - могут быть трудны для чтения... не знаю точно
  3. 00:06:948 (5,6) - и тут тут и выше поменяла расположение последнего бита. и ладно. с первой попытки не получится сыграть, со второй получится.
  4. 00:27:466 (7,1) - не большеват ли джамп? переместила
На самом деле и моддить нечего, все аккуратненько и симпатично :3 спасибо
Только хс показались немного рандомными, можно еще поработать над ними
и спасибо за мод, рейджик
Kyubey
We did some overall spread improvements.
Свой первый баббл я посвящаю тебе.
Topic Starter
ryuu
ня <3
Kyubey
Rebubble because of pyaterki.
EDIT: one more rebubble because of hitsound.
Natteke desu
Did some rhythm and hitsound modding blah-blah-blah
Congrats!
Breadhunter
Поздравляю! :)
Topic Starter
ryuu
yay ~~~
nya :3

kd for elvis bikoz of this
2014-11-10 18:30 EvilElvis: давай проедусь
2014-11-10 18:30 EvilElvis: сначала
2014-11-10 18:30 EvilElvis: по одной штуке
2014-11-10 18:30 ryuu: ну вейт
2014-11-10 18:30 EvilElvis: которую я все-таки заметил
2014-11-10 18:30 EvilElvis: 00:38:821 (1,2) -
2014-11-10 18:30 ryuu: мне надо ещё
2014-11-10 18:30 EvilElvis: вот эти две
2014-11-10 18:30 ryuu: вейтвейт
2014-11-10 18:30 ryuu: щас
2014-11-10 18:30 ryuu: я залью
2014-11-10 18:30 ryuu: новую мп3
2014-11-10 18:30 ryuu: хард
2014-11-10 18:30 EvilElvis: хорошо
2014-11-10 18:30 ryuu: и посмотрю
2014-11-10 18:31 EvilElvis: оффсет
2014-11-10 18:31 EvilElvis: кривой
2014-11-10 18:31 EvilElvis: что ли
2014-11-10 18:31 EvilElvis: хм
2014-11-10 18:31 ryuu: мне циферки-кун всё делал
2014-11-10 18:31 ryuu: я хз
2014-11-10 18:31 ryuu: мне норм
2014-11-10 18:31 ryuu: я не шарю
2014-11-10 18:31 ryuu: я просто затаймить-то не смогла
2014-11-10 18:32 ryuu: всё. можешь перекачать
2014-11-10 18:33 EvilElvis: а оффсет не нравится
2014-11-10 18:33 EvilElvis: впрочем
2014-11-10 18:33 EvilElvis: я его не тестил
2014-11-10 18:34 EvilElvis: http://puu.sh/cL09u/f666a3957c.jpg
2014-11-10 18:34 EvilElvis: но вышло у меня так
2014-11-10 18:34 EvilElvis: на слух
2014-11-10 18:34 EvilElvis: ладно
2014-11-10 18:34 EvilElvis: энивей
2014-11-10 18:35 EvilElvis: сейчас скажу что желательно подправить
2014-11-10 18:35 EvilElvis: поем
2014-11-10 18:35 ryuu: ну. могу попробовать мистера тика попросить
2014-11-10 18:35 EvilElvis: потесщу оффсет
2014-11-10 18:35 EvilElvis: и хс сделаю
2014-11-10 18:35 EvilElvis: так
2014-11-10 18:35 EvilElvis: 00:39:339 (2) -
2014-11-10 18:35 ryuu: те два слайдера
2014-11-10 18:35 EvilElvis: вот этот репит
2014-11-10 18:35 EvilElvis: точнее
2014-11-10 18:35 EvilElvis: лично я
2014-11-10 18:35 EvilElvis: не любитель
2014-11-10 18:35 EvilElvis: репитов
2014-11-10 18:36 EvilElvis: начинающихся с красного тика
2014-11-10 18:36 EvilElvis: ты самим репитом
2014-11-10 18:36 EvilElvis: сильный белый тик
2014-11-10 18:36 EvilElvis: "глушишь"
2014-11-10 18:36 EvilElvis: проще говоря
2014-11-10 18:36 EvilElvis: не делаешь кликабельным
2014-11-10 18:36 EvilElvis: а это не всегда хорошо чувствуется
2014-11-10 18:37 ryuu: сделать битик слайдер?
2014-11-10 18:37 EvilElvis: секрлы или серкл на красном тике, а после него слайдер с белого
2014-11-10 18:37 EvilElvis: будет гораздо лучше
2014-11-10 18:37 ryuu: хорошо
2014-11-10 18:37 EvilElvis: 00:41:321 (4,5) -
2014-11-10 18:37 EvilElvis: чисто ритмически
2014-11-10 18:38 EvilElvis: 00:41:493 (5) - серкл должен быть тут
2014-11-10 18:38 EvilElvis: 00:44:165 (7) - вот тут тоже бы триплет добавить
2014-11-10 18:39 EvilElvis: 00:47:440 (2) - вот тут лучше будет 1/2
2014-11-10 18:39 EvilElvis: у тебя раньше все было в 1/2 тут
2014-11-10 18:39 EvilElvis: даже не 1/2
2014-11-10 18:39 EvilElvis: а
2014-11-10 18:39 EvilElvis: https://osu.ppy.sh/ss/2224615
2014-11-10 18:40 EvilElvis: вот так
2014-11-10 18:40 EvilElvis: 00:04:173 (2) - а еще, я бы заменил это серклами, но не критично
2014-11-10 18:40 EvilElvis: просто люблю кликабельные даунбиты
2014-11-10 18:40 EvilElvis: 00:11:068 (3) - тут та же история
2014-11-10 18:40 EvilElvis: и я не совсем понял почему там такой спейсинг
2014-11-10 18:41 EvilElvis: между слайдером и собственно, репитом
2014-11-10 18:41 EvilElvis: 00:12:620 - знаю что под вокал, но лично моим пожеланием было бы добавить тут серкл
2014-11-10 18:42 EvilElvis: 00:31:840 (5) - вот этот трипл забыл еще
2014-11-10 18:43 EvilElvis: все в принципе
2014-11-10 18:43 EvilElvis: по инсу
2014-11-10 18:43 EvilElvis: пойду покушаю
2014-11-10 18:44 ryuu: да. спасибо
2014-11-10 18:44 ryuu: приятного аппетита
2014-11-10 18:44 ryuu: я
2014-11-10 18:44 ryuu: просто
2014-11-10 18:44 ryuu: очень медленная
2014-11-10 18:44 ryuu: щас ещё буду переспрашивать сотню раз
2014-11-10 18:46 ryuu: 00:27:789 - вот это место. ты хочешь, чтобы два бита были на синих?
2014-11-10 18:56 ryuu: 00:11:068 (3) - все такие слайдеры поставлены с дсом же о.о у меня вся карта в дсах
2014-11-10 18:56 ryuu: по поводу превращения их в триплы
2014-11-10 18:56 ryuu: я прямо хз
2014-11-10 18:56 ryuu: я хотела
2014-11-10 18:56 ryuu: спокойную первую часть
2014-11-10 18:56 ryuu: и
2014-11-10 18:56 ryuu: более быструю вторую
2014-11-10 18:57 ryuu: если хочешь, то могу сделать из них слайдер бит
2014-11-10 18:57 ryuu: но не из всех
2014-11-10 19:00 ryuu: 00:31:668 - тут. убрать бит с этого синего, поставить на следующий?
2014-11-10 19:01 ryuu: или трипл между двумя слайдерами о.о
2014-11-10 19:03 EvilElvis: на счет первого
2014-11-10 19:03 EvilElvis: там все нормально, лол
2014-11-10 19:03 EvilElvis: не знаю, может случайно выделил
2014-11-10 19:03 EvilElvis: на счет триплов
2014-11-10 19:03 EvilElvis: ну если так
2014-11-10 19:03 EvilElvis: то не заменяй
2014-11-10 19:03 EvilElvis: а последнее
2014-11-10 19:03 EvilElvis: да, убрать с этого синего и поставить на синий перед даунбитом
2014-11-10 19:05 ryuu: хорошо
2014-11-10 19:05 ryuu: остальное пофиксила
2014-11-10 19:07 ryuu: я апдейтнула
2014-11-10 19:08 EvilElvis: 00:06:759 (5,6) - а еще это забыл
2014-11-10 19:08 EvilElvis: ты бы
2014-11-10 19:08 EvilElvis: отодвинула
2014-11-10 19:08 EvilElvis: слайдер
2014-11-10 19:08 EvilElvis: подальше
2014-11-10 19:09 EvilElvis: да и я бы
2014-11-10 19:09 EvilElvis: вообще
2014-11-10 19:09 EvilElvis: его
2014-11-10 19:09 EvilElvis: серклами заменил
2014-11-10 19:09 ryuu: н-но там же по с-снапу
2014-11-10 19:09 ryuu: ну ладно
2014-11-10 19:09 ryuu: если серклы
2014-11-10 19:09 EvilElvis: у тебя остальные такие же моменты
2014-11-10 19:09 EvilElvis: джампы
2014-11-10 19:10 ryuu: то дс 3.7
2014-11-10 19:10 ryuu: ну
2014-11-10 19:10 ryuu: хорошо
2014-11-10 19:15 EvilElvis: хорошо
2014-11-10 19:15 EvilElvis: тогда
2014-11-10 19:15 EvilElvis: сейчас я отдохну
2014-11-10 19:15 EvilElvis: и займусь таймингом и хс
Lust
Why are all these maps being swiped from me i need to start blacklisting soon...

Congratulations!
iyasine
omg Gratz :3
Sieg
поздравляю (:
Mantis
Поздравляю, няш! На днях сыграю обязательно, пока комп занят. :(
Time-
Congratulation~ I like Kajiura Yuki <3
Kyouren
Gratzz~
Topic Starter
ryuu
yep
thank u all
Breadhunter
Еще раз напишу сюда:)
Topic Starter
ryuu
благодарю
calerdog
Love this song, you have to make extend version
:) :) :D :D
bakooza
I love this song , could someone please tell me which anime is it from ? the title of the song maybe ?
Aka

bakooza wrote:

I love this song , could someone please tell me which anime is it from ?

bakooza wrote:

the title of the song maybe ?
Please sign in to reply.

New reply