Love this map. Star'd.
Why not?JarJarJacob wrote:
Why are there 6 difficulties?
fartownik wrote:
I've modded only 2 difficulties for not having much time, so don't gimme kudosu for this post. I'll mod the rest 4 difficulties tommorrow.
[Insane]
Generally, the difficulty is fine, most patterns are playable and fit the music, but there are exceptions. 00:11:619 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3) [it's an example, there are more of them] - I can't understand - why did you do something like this? I feel like you force the map to be hard by adding few streams, mega-jumps and other hard stuff. I will say also that these patterns don't sound good. I hope you'll do something with this.
00:13:453 (4,6,7) - It's VERY confusing since (7) comes out from the end of (6). Please AT LEAST make a reverse selection on (7) (Edit -> Reverse Selection).
00:14:786 (8) - Hidden slider repeat.
00:20:119 (12) - ^ + new combo.
01:32:119 (11) - New combo.
01:56:952 (2) - Stack on the (7)'s end.
02:06:619 (5,6) - Spacing o.o
02:07:952 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - The whole pattern has inconsistent spacing, it makes no sense since it's just small change. Also new combo at (4).
Remapped everything pointed out and more.
fartownik wrote:
[Easy]
00:51:786 (2,1) - Oh, come on, jumps? In an Easy? It's already hard, don't kill the newbies. Fixed
01:38:786 (1) - Isn't this spinner to short for an easy difficulty? Also the comeback after it is quite short. Fixed
[Normal]
Overmapped Normal... it looks like a Hard one. Hate making easy/normal diffs.
00:16:786 (5,1) - Spacing. Think it should be fine.
00:18:119 (4,1) - ^ ^
General:
Silence slider roll, it is pretty annoying at ignore's diff.
Normal:
Hm...The thing here is that it's a bit too hard for a normal, and it's hard to read in some parts. Why don't you turn up the OD by one tick and rename it to Normal+? It would solve both problems.
ignore's Chaos:
01:39:619 (11) - New combo.
02:36:036 - This break has 25 secs, max is 15.
Insane:That's it, star for the awesome map.
02:36:119 (1) - Silence the end.
02:38:286 ~ 02:49:452 - Claps don't go well on this part, remove them.
FuukoLover wrote:
Fuuko's mod DEKIMASHITA! <33'General:Done
Silence slider roll, it is pretty annoying at ignore's diff.
Normal:
Hm...The thing here is that it's a bit too hard for a normal, and it's hard to read in some parts. Why don't you turn up the OD by one tick and rename it to Normal+? It would solve both problems. Done...although I hate calling it "Normal+"
Insane:That's it, star for the awesome map.Thanks for the mod Fuuko, and thank you SOGASOGAMO for the hitsound :3
02:36:119 (1) - Silence the end. Done
02:38:286 ~ 02:49:452 - Claps don't go well on this part, remove them. ^
1/4 bpm slowdowns (actually it's quite obvious if you check the sliders in those time sections)ztrot wrote:
Happy30's:
Why does happy's have red timing sections shouldn't all the maps timing be the same?
Changed everything besides the part for insane. I think I'm going to leave it like that...Lybydose wrote:
Easy:
mind as Judgment (TV Size)s WHAT F YOU COPY PASTE
00:21:119 (1) - spinner is kind of hard for easy. It's short and has notes immediately after it. You could delete that slider right after it and have it end at 00:22:786 or something
01:23:619 (1,2) - AHHHHHHHHH that's going to be really confusing for beginners
02:02:119 (4,1) - this transition from 1/1 to 1/2 feels really awkward
02:06:786 (4,1) - ^
02:12:120 (4,1) - ^
Normal:
00:21:452 (1) - kind of short, but it's fine
00:39:452 (7,8,9,10) - could you move this stuff up a bit so the jump isn't so large? I don't mean like follow distance snap 100%, but maybe move it up so that the 7 is right under the previous slider's repeat. Also move those next few purple notes up a bit as well
01:59:119 - starting from here, you seem to follow a weird rhythm or something idk. Seems kind of difficult for normal. The next three suggestions make this seem less wtfff
02:02:619 (7) - remove one repeat and put a note at 02:03:786 and 02:03:952. Remove the note at 02:04:119. Possibly use two claps on those added notes.
02:05:286 (3) - extend by 1/2
02:07:952 (7) - remove one repeat and put a note at 02:09:119 and 02:09:286. Remove the note at 02:09:452. Maybe clap clap if you want.
Sooooo many insanes. This should have an actual "Hard" difficulty if you ask me. taka's difficulty is far above what would be considered merely "hard". Mainly because of the streams and the patterns like 00:35:286 (4,5,6)
The map itself is fine though.
happy30:
some of the red offsets are throwing the timing off by like 1-2ms at a time. This is adding up and causing some of the later notes to be ~9ms off
00:34:784 - put at 34,786
00:43:783 - 43,786
00:46:948 - 46,952
00:54:614 - 54,619
00:56:114 - 56,119
01:38:780 - 98,786
01:40:113 - 100,119
01:50:779 - 110,786
01:52:112 - 112,119
02:46:611 - 166,619
02:47:944 - 167,952
02:56:944 - 176,952
02:58:777 - 178,786
and then resnap the kiai sections to the new timing (and notes obviously)
ignore:
seems fine
Insane:
I can't tell what the hell is going on but I'm still hitting the notes correctly wtfff
The very beginning (up to the first spinner) is waaaay harder than the rest of the map for no real reason. Maybe tone it down a little bit.
Why is kiai different here from Easy and Normal? Why doesn't it start at 01:53:452. I think it would make more sense to change it to be the same as the others.
ALSO SOGA OR YAYA OR WHOEVER, SEND ME THAT SKIN.
So are 99% of the maps on osu!, gonna go post this on them too? I'll link just a few them for you!Ephemeral wrote:
Difficulty spread is terrible.
Disappointed.
Sure.yeahyeahyeahhh wrote:
So are 99% of the maps on osu!, gonna go post this on them too?Ephemeral wrote:
Difficulty spread is terrible.
Disappointed.
Well, linked some of them for you ^^Ephemeral wrote:
Sure.yeahyeahyeahhh wrote:
So are 99% of the maps on osu!, gonna go post this on them too?
Might as well do what I can to make sure this map doesn't end up as another statistic, eh?
now we don't have to split the mapset to 2 different mapsets, to have the difficulties spread better.yep, glad this got ranked
I'm not saying a map needs 5 insanes, I never thought this would be ranked TBH go look back at the 1st (or 2nd?) page. My point is this is something that needs to be addressed more strictly, BUT TO EVERY MAP. Specially the < 3.0 star part as it says it is NECESSARY in the guidelines. I in no way support over 5 Insanes.ouranhshc wrote:
im going to have to agree with yeahx3
EDIT1: i also have to agree with eph and WHY DOES A MAP NEED 5 INSANES
FACEPALM*Ephemeral wrote:
Four insane difficulties is still completely unacceptable.
Like I said, split or remove off the other three guest difficulties or whatever into another mapset so this one has a more acceptable spread. If you want those other insanes ranked, gun the new mapset for approval.
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439Ephemeral wrote:
rules.
READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
Yeah i mean this.Card N'FoRcE wrote:
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439Ephemeral wrote:
rules.READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
A reminder.
DJPop wrote:
The easiest diff is not easy enough imo :/
easy being not easy enough isnt the "problem". the "problem" is that there are too many insanes etc etc etc. read older posts. too lazy to go over it.Zekira wrote:
DJPop wrote:
The easiest diff is not easy enough imo :/
Might as well address this now that we're here again, right?simplistiC wrote:
easy being not easy enough isnt the "problem". the "problem" is that there are too many insanes etc etc etc. read older posts. too lazy to go over it.