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Hommarju feat. Latte - masterpiece

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Orkel
Love this map. Star'd.
Zekira
Offset: 1445 (-8 from current).

[General]
YGOkid's suggestion about the kiai, I agree with it. Maybe consider it.
For some odd reason, everytime I mod your maps, I always take note of the New Combos too much. :| From the looks of things, it's like you're putting a New Combo depending on the beat arrangements and not how it flows with the music; personally I like New Combos to be jiving with the music instead of the notes, but that's just me, and that most of the good maps I deem as 'good' actually have New Combos synced to the music rather than the note arrangement.
Turn the hitsound volume up please.

[Easy]
(uh, I must've accidentally modded this stuff with the new offset I got, so :P)
This is an Easy? Seriously? For a while I thought this was a Normal.
I personally don't like how much stacks were used, for an Easy at least.
01:18:445 (1) - for some reason this sounds really odd. I suggest changing it, but if you don't want to then I suggest you swap the new combos of 1 and 2.
01:24:778 (1) - remove new combo
01:33:444 (1) - ^
01:35:444 (1) - ^
01:52:444 (1) - this is why this is definitely not an Easy; it just seems too soon after a spinner lol
01:53:444 (3) - new combo
In general, in this chorus, the new combo placement looks very weird... >_>

[Normal]
This is a Normal? Seriously? For a while I thought this was a Hard.
Again, New Combos are kinda messy, but I can't point them all out since I'm a bit hasting atm... Consult someone about that.
01:42:619 (5) - maybe make it so that 3 is directly in the middle of the slider
CHORUS: WTH. THIS IS DEFINITELY A HARD.
Is it just me, or are people using stacks too much today?! >_>
I can't mod the first part of the chorus because of the excessive use of return stacks, which I am VERY weak at. I usually mod stuff by my playing intuition, and since I find return stacks to be hurtful to the eyes... >_>
Basically, what I'm trying to say is that the notes are a bit clusterfuck-ish in the middle... which I kinda don't like :(

[taka]
Definitely an Insane. WTH at the high OD though, lol.
00:20:702 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4) - clusterfuck >_< Really ugly. I suggest making it so that they're actually not covering up each other :|
01:30:119 (3,4,5,6) - evil :|
01:36:619 (7,8,9) - ...I couldn't see if this was a note or a slider.
01:39:452 (1,2,3,4) - WTF. Seriously. CHANGE.
01:50:119 (7,8,9,10,11,12) - sounds weird.
02:05:452 (4) - can't see this slider

[happy30]
00:27:786 (10) - maybe new Combo?
00:33:119 (10,1) - maybe swap New Combos?
00:47:114 (1) - I believe this speedup was a bit too sudden. Suggestion: maybe just make the entire soft part a slow one :|
01:23:113 (5,6,7,8) - personally don't like uneven stacks
02:04:445 (7) - New Combo definitely
02:05:278 (1,1,2) - remove new combo on 1,1, put on 2
Personally this is my favorite diff. so far

[ignore]
00:21:452 (5) - uh...?
00:41:952 (3) - I don't like this overlap.
00:52:119 (1,2,3) - no. Just no. Too much overlap.
01:57:286 (1,2,3,4,5,6) - lol'd at anti-jump. not saying you change it though; it was awesome X3
Insanely long break o_o
Yet again another really nice diff.

[Insane]
Again with the New Combos
02:41:453 (13) - stack it with 12
At least the stacks here are arranged in such a way that they're not clusterfucky and that they're actually readable. Out of all your diffs. this is the only one I find clean :|
happy30
Cillu
This shit needs a star, pronto!
Jarby
Why are there 6 difficulties?
Dangaard

JarJarJacob wrote:

Why are there 6 difficulties?
Why not?

and star for you (not modding since another MAT seems to be working on this)
orioncomet
[General]
- Try Full-Submit again, when I downloaded This map have only [Easy] [Normal] [Insane]
- Delete "anime" from TAG because It will be on Genre
- Make sure that your Preview point all the diff are the same

[taka's Hard]
Maybe change name of this diff to taka's Insane ?
この難易度の名前を [taka’s Insane] に変えてください
変えて欲しい理由は、この難易度はハードにしては難しすぎると思うからです(○`ε´○)

[ignore's Chaos]
Error, 01:39:869 - Maybe here have 2notes on the same place.. I've missed But I'm always miss on the streams xD but auto play miss too =.=
Plz, Check this

nice nice, nice map set! Starrrrr ~ ☆
Linkred
Amazing S i r i r u didn't get this one.

*star*
Derekku
Sorry it took me so long to get to this. *.*

[General]
*There are two "trance" tags, so remove one of them from all diffs
*"happy30" tag should only be in their own diff (same for the other two guest diff name tags)

[Easy]
00:16:786 (1,2,3,4) - Too hard of a pattern for an Easy diff. I'd delete 1 and 2, since an Easy diff doesn't need to be mapped to every lyric/note/whatever, and this would make a much easier pattern. Also, have 3 a little bit more on top of 4 like you do at the beginning of this diff with 00:11:619 (1,2).
00:20:952 (6) - delete this note
00:22:786 (1) - too far from the center of the spinner
00:36:119 (1) - ^
00:39:453 (2) - shorten to the red tick
00:43:119 (2,1) - I don't like the pause between these.
00:46:286 (2,3,4) - I'd make this into a short, repeating slider. 3 1/2 notes in a row at 180BPM is kinda difficult for Easy.
00:50:619 (1,2,3,4,5,6) - I'd try to avoid these upbeats for an Easy diff. Maybe make (1,2,3) into medium-size repeating slider and then (4,5,6) into a short, repeating one?
00:56:786 (6,7,8) - same as 46:286
01:14:119 (2,1,2,3,1) - Try to avoid these stacks since they're a bit difficult to read. Perhaps add a grid or two space between notes to make reading it as easy as possible.
01:22:119 (3,4,5) - same as 46:286
01:23:619 (1) - move closer to previous and remove a repeat so that the next note is easier to see and hit
01:24:452 (2) - don't have this stacked under 01:22:786 (6).
01:27:452 (3,4,5) - same as 46:286...
01:30:452 (2) - remove a repeat
01:34:786 (2,3,4) - you know the drill...
01:40:119 (1) - too far from center
01:46:119 (1,2,3,4,5,6) - I don't really like this stack. =X It's kinda boring imo
01:53:452 (1) - shouldn't this go back to normal sampleset?
01:52:452 (1) - closer to center please (OR exactly in the center xp)
01:56:452 (4,5) - make into a repeating slider
01:57:452 (2,3,4) - dddddd
01:58:452 (1,2,3) - ;x
01:59:452 (1,2) - make into a repeating slider..
02:02:119 (2,3,4,5,6,7) - stacks...
02:08:452 (4,5,6) - ^
02:12:786 (2,3,4,5) - too hard to read
02:17:452 (4) - end kiai here like in Normal.
02:27:119 (2,3,4,5,6,7) - stacks
02:28:786 (2,3,4) - ^
02:32:786 (5,6,7) - too hard

[Normal]
01:53:452 (3) - start kiai here in like Easy.
*lots of craziness that I didn't get to mod x_x;;;

[taka's Hard]
*lower Overall Difficulty a notch or two ;x
00:21:452 (1,2,3,4,1,2,3,4) - too hard to read under the 100/300's from the previous stream.
00:35:286 (4,5,6) - difficult to read
01:12:786 (5) - ^
01:17:452 (1) - end kiai on the end of this instead of the middle o-o
*stopped here

[happy30]
*no custom colors?

Sorry that I didn't mod all diffs, but I was getting kinda dizzy from the high OD and crazy spacing (sick from surgery atm). I didn't get to play and do an offset check either, but if anything, it might only be a few ms late. Some of these diffs really need work, but I'll leave that up to regular modders to help. Good luck x.x;

EDIT: Forgot to mention that I'd add a 1/2 or 1 second audio lead-in to all diffs so that the song fades in nicer.

EDIT 2: My mistake; tags should be the same in all diffs. Just remove the trance one as I said. Also, lead-in isn't really important. :p
Cyril Scarlet
(ノ゚ω゚)ノ☆!
Topic Starter
simplistiC
Fixed most of the suggestions. As for the tags, the album name is called "EXIT TRANCE PRESENTS SPEED ANIME TRANCE BEST 7"...
orioncomet
oh.. just want to tell you one thing that i forgot o.o
Source: To Aru Majutsu no Index
fartownik
I've modded only 2 difficulties for not having much time, so don't gimme kudosu for this post. I'll mod the rest 4 difficulties tommorrow.

[Ignore]

Nice one.

00:10:952 (6) - This slider is hidden. Place it somewhere else.
00:21:452 (5) - Stack it properly?
01:03:952 (4) - Hidden slider repeat.


[Insane]

Generally, the difficulty is fine, most patterns are playable and fit the music, but there are exceptions. 00:11:619 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3) [it's an example, there are more of them] - I can't understand - why did you do something like this? I feel like you force the map to be hard by adding few streams, mega-jumps and other hard stuff. I will say also that these patterns don't sound good. I hope you'll do something with this.

00:13:453 (4,6,7) - It's VERY confusing since (7) comes out from the end of (6). Please AT LEAST make a reverse selection on (7) (Edit -> Reverse Selection).
00:14:786 (8) - Hidden slider repeat.
00:20:119 (12) - ^ + new combo.
01:32:119 (11) - New combo.
01:56:952 (2) - Stack on the (7)'s end.
02:06:619 (5,6) - Spacing o.o
02:07:952 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - The whole pattern has inconsistent spacing, it makes no sense since it's just small change. Also new combo at (4).
fartownik
[Easy]

00:51:786 (2,1) - Oh, come on, jumps? In an Easy? It's already hard, don't kill the newbies.
01:38:786 (1) - Isn't this spinner to short for an easy difficulty? Also the comeback after it is quite short.


[Normal]

Overmapped Normal... it looks like a Hard one.

00:16:786 (5,1) - Spacing.
00:18:119 (4,1) - ^

[Taka]

Some slider patterns are pretty weird, but it's rankable, so I don't see anything wrong.

[happy30]

Nothing.
Topic Starter
simplistiC

fartownik wrote:

I've modded only 2 difficulties for not having much time, so don't gimme kudosu for this post. I'll mod the rest 4 difficulties tommorrow.

[Insane]

Generally, the difficulty is fine, most patterns are playable and fit the music, but there are exceptions. 00:11:619 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3) [it's an example, there are more of them] - I can't understand - why did you do something like this? I feel like you force the map to be hard by adding few streams, mega-jumps and other hard stuff. I will say also that these patterns don't sound good. I hope you'll do something with this.

00:13:453 (4,6,7) - It's VERY confusing since (7) comes out from the end of (6). Please AT LEAST make a reverse selection on (7) (Edit -> Reverse Selection).
00:14:786 (8) - Hidden slider repeat.
00:20:119 (12) - ^ + new combo.
01:32:119 (11) - New combo.
01:56:952 (2) - Stack on the (7)'s end.
02:06:619 (5,6) - Spacing o.o
02:07:952 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - The whole pattern has inconsistent spacing, it makes no sense since it's just small change. Also new combo at (4).
Remapped everything pointed out and more.

fartownik wrote:

[Easy]

00:51:786 (2,1) - Oh, come on, jumps? In an Easy? It's already hard, don't kill the newbies. Fixed
01:38:786 (1) - Isn't this spinner to short for an easy difficulty? Also the comeback after it is quite short. Fixed


[Normal]

Overmapped Normal... it looks like a Hard one. Hate making easy/normal diffs.

00:16:786 (5,1) - Spacing. Think it should be fine.
00:18:119 (4,1) - ^ ^
Furawa
very very nice >w<//
jump jump >w<//
insane dont delete any jump plz plz ><map is so cool
Fuuko
Fuuko's mod DEKIMASHITA! <33'

General:

Silence slider roll, it is pretty annoying at ignore's diff.
Normal:

Hm...The thing here is that it's a bit too hard for a normal, and it's hard to read in some parts. Why don't you turn up the OD by one tick and rename it to Normal+? It would solve both problems.
ignore's Chaos:

01:39:619 (11) - New combo.
02:36:036 - This break has 25 secs, max is 15.
Insane:

02:36:119 (1) - Silence the end.
02:38:286 ~ 02:49:452 - Claps don't go well on this part, remove them.
That's it, star for the awesome map.
Furawa
try this normal-hitwhistle? ><

Download: normal-hitwhistle.rar
Topic Starter
simplistiC

FuukoLover wrote:

Fuuko's mod DEKIMASHITA! <33'

General:

Silence slider roll, it is pretty annoying at ignore's diff.
Done
Normal:

Hm...The thing here is that it's a bit too hard for a normal, and it's hard to read in some parts. Why don't you turn up the OD by one tick and rename it to Normal+? It would solve both problems. Done...although I hate calling it "Normal+"

Insane:

02:36:119 (1) - Silence the end. Done
02:38:286 ~ 02:49:452 - Claps don't go well on this part, remove them. ^
That's it, star for the awesome map.Thanks for the mod Fuuko, and thank you SOGASOGAMO for the hitsound :3
yeahyeahyeahhh
Andrew I miss you and I'm bored in this hotel! :(
blissfulyoshi
A very late mod. Very sorry.

Easy: Not a very easy diff, probably closer to a normal, but I guess it passes as an easy enough diff
Combo mod:
01:36:119 (1) - this new combo seems sort of random when most other combos followed the lyrics (not going to ask about consistency since the beginning has a very different combo pattern than this part)
01:53:452 - I personally wish that the whole kiai section starting here has combos that follow the lyrics like the first chorus
02:15:452 (1) - I wish I knew what the combos follow from this section onward

Normal+:
Normal mod:
This diff was quite confusing for me with a lot of stacks that made me wonder where to go. For example(00:18:953 (3,4), 02:27:119 (1,2), and the beginning half of the kiai section), but I might just be extremely weak at stacks. As a result, you do not need to change this if you don't want to.
02:02:452 (1,2,3,4,5,6,7,1,1,2,3,4,5,6,7) - this part felt a quite boring and repetitive to me

Combo mod:
00:53:786 (5) - new combo to follow the lyrics
00:58:786 (1) - I advise you make the combo sin this section 2 whole notes long so remove 01:03:119 (1)'s new combo and add a new combo to 01:03:953 (4) and remove 01:09:953 (1)'s new combo to add a new combo to 01:09:286. Then you can continue the pattern for the rest of the section
(note I did this pattern because it follow your current one, but it does feel weird because the music has a 4 whole note pattern and this pattern puts the 2nd and 3rd whole notes and the 4th and 1st whole notes together, so you might want to move the whole pattern forward or back a half note)
02:25:786 (1) - same as 00:58:786 (1)

Timing section mod:
01:52:119 - because you changed the hitsound type, a quarter note before this timing section, add a inherited timing section with the same hitsound settings but no kiai

Taka's Hard:
This diff was very hard for me to read at times.

Timing section mod:
00:55:952 - move back a quarter note
00:57:369 - up the hitsound volume slightly to match the hitsound volume of the kiai section (or you can lower the kiai's section volume to the volume of this timing section)

happy30:
Timing section mod:
00:06:786 - unneeded timing section please remove

Combo mod:
03:19:943 (5) - new combo?

ignore's Chaos:
Combo mod:
01:41:452 (1) - remove new combo to be consistent with 01:44:119 (5)?

Timing section mod:
00:36:119 - move a quarter note backward
00:57:452 - ^

Insane:
This was quite difficult........

============================================
Sorry for making you wait so long. The map is pretty good overall. I guess I am mostly going to complain about normal+, so please take my suggestions there. That is all. Star.
Aenna
very fun !! :)
azuki
cool XD
Furawa
omg ana fc it XDDD

ATTACH[Ana_Coppola - Hommarju feat. Latte - Masterpiece [Insane] (2010-03-19) Osu.osr]
Dangaard
[general]
"trance" appears twice in the tags, remove one of them ^^

[Easy]
put preview point to 180.119 ms (like in the other diffs)
00:39:453 (2) - remove the whistle sound on this?
00:39:953 (3) - too close to 2
I think the hitsounds are a bit weird at some places, especially the change from normal sample to soft feels kind of random.

[taka]
00:20:702 (1,2) - switch new combo to 2, I imagine playing this on tag mode :o, usually new combos on white ticks are easier

quite insane mapset :3
ztrot
taka's
00:21:369 (9,1,2,3,4,1,2,3,4,1) - this is very to read
01:39:452 (1,2,3,4,1) - ^

Normal+:
just call it a hard, other than that it's fine

Happy30's:
Why does happy's have red timing sections shouldn't all the maps timing be the same?

Easy:
Fine

other diff look okay but really this map has far to many insane maps, I suggest either toning them down some or removing a few.
:(
Dangaard

ztrot wrote:

Happy30's:
Why does happy's have red timing sections shouldn't all the maps timing be the same?
1/4 bpm slowdowns (actually it's quite obvious if you check the sliders in those time sections)
Aenna
Title : masterpiece :o
yaya
hmm.
i agree with ztrot .. there're 5 Insane ..
Lybydose
Easy:

mind as Judgment (TV Size)s WHAT F YOU COPY PASTE

00:21:119 (1) - spinner is kind of hard for easy. It's short and has notes immediately after it. You could delete that slider right after it and have it end at 00:22:786 or something
01:23:619 (1,2) - AHHHHHHHHH that's going to be really confusing for beginners
02:02:119 (4,1) - this transition from 1/1 to 1/2 feels really awkward
02:06:786 (4,1) - ^
02:12:120 (4,1) - ^

Normal:

00:21:452 (1) - kind of short, but it's fine
00:39:452 (7,8,9,10) - could you move this stuff up a bit so the jump isn't so large? I don't mean like follow distance snap 100%, but maybe move it up so that the 7 is right under the previous slider's repeat. Also move those next few purple notes up a bit as well

01:59:119 - starting from here, you seem to follow a weird rhythm or something idk. Seems kind of difficult for normal. The next three suggestions make this seem less wtfff

02:02:619 (7) - remove one repeat and put a note at 02:03:786 and 02:03:952. Remove the note at 02:04:119. Possibly use two claps on those added notes.
02:05:286 (3) - extend by 1/2
02:07:952 (7) - remove one repeat and put a note at 02:09:119 and 02:09:286. Remove the note at 02:09:452. Maybe clap clap if you want.

Sooooo many insanes. This should have an actual "Hard" difficulty if you ask me. taka's difficulty is far above what would be considered merely "hard". Mainly because of the streams and the patterns like 00:35:286 (4,5,6)

The map itself is fine though.

happy30:

some of the red offsets are throwing the timing off by like 1-2ms at a time. This is adding up and causing some of the later notes to be ~9ms off

00:34:784 - put at 34,786
00:43:783 - 43,786
00:46:948 - 46,952
00:54:614 - 54,619
00:56:114 - 56,119
01:38:780 - 98,786
01:40:113 - 100,119
01:50:779 - 110,786
01:52:112 - 112,119
02:46:611 - 166,619
02:47:944 - 167,952
02:56:944 - 176,952
02:58:777 - 178,786

and then resnap the kiai sections to the new timing (and notes obviously)

ignore:

seems fine

Insane:

I can't tell what the hell is going on but I'm still hitting the notes correctly wtfff

The very beginning (up to the first spinner) is waaaay harder than the rest of the map for no real reason. Maybe tone it down a little bit.

Why is kiai different here from Easy and Normal? Why doesn't it start at 01:53:452. I think it would make more sense to change it to be the same as the others.

ALSO SOGA OR YAYA OR WHOEVER, SEND ME THAT SKIN.
Topic Starter
simplistiC

Lybydose wrote:

Easy:

mind as Judgment (TV Size)s WHAT F YOU COPY PASTE

00:21:119 (1) - spinner is kind of hard for easy. It's short and has notes immediately after it. You could delete that slider right after it and have it end at 00:22:786 or something
01:23:619 (1,2) - AHHHHHHHHH that's going to be really confusing for beginners
02:02:119 (4,1) - this transition from 1/1 to 1/2 feels really awkward
02:06:786 (4,1) - ^
02:12:120 (4,1) - ^

Normal:

00:21:452 (1) - kind of short, but it's fine
00:39:452 (7,8,9,10) - could you move this stuff up a bit so the jump isn't so large? I don't mean like follow distance snap 100%, but maybe move it up so that the 7 is right under the previous slider's repeat. Also move those next few purple notes up a bit as well

01:59:119 - starting from here, you seem to follow a weird rhythm or something idk. Seems kind of difficult for normal. The next three suggestions make this seem less wtfff

02:02:619 (7) - remove one repeat and put a note at 02:03:786 and 02:03:952. Remove the note at 02:04:119. Possibly use two claps on those added notes.
02:05:286 (3) - extend by 1/2
02:07:952 (7) - remove one repeat and put a note at 02:09:119 and 02:09:286. Remove the note at 02:09:452. Maybe clap clap if you want.

Sooooo many insanes. This should have an actual "Hard" difficulty if you ask me. taka's difficulty is far above what would be considered merely "hard". Mainly because of the streams and the patterns like 00:35:286 (4,5,6)

The map itself is fine though.

happy30:

some of the red offsets are throwing the timing off by like 1-2ms at a time. This is adding up and causing some of the later notes to be ~9ms off

00:34:784 - put at 34,786
00:43:783 - 43,786
00:46:948 - 46,952
00:54:614 - 54,619
00:56:114 - 56,119
01:38:780 - 98,786
01:40:113 - 100,119
01:50:779 - 110,786
01:52:112 - 112,119
02:46:611 - 166,619
02:47:944 - 167,952
02:56:944 - 176,952
02:58:777 - 178,786

and then resnap the kiai sections to the new timing (and notes obviously)

ignore:

seems fine

Insane:

I can't tell what the hell is going on but I'm still hitting the notes correctly wtfff

The very beginning (up to the first spinner) is waaaay harder than the rest of the map for no real reason. Maybe tone it down a little bit.

Why is kiai different here from Easy and Normal? Why doesn't it start at 01:53:452. I think it would make more sense to change it to be the same as the others.

ALSO SOGA OR YAYA OR WHOEVER, SEND ME THAT SKIN.
Changed everything besides the part for insane. I think I'm going to leave it like that...
H1ko
H1ko was here :3
Sushi
[Easy]
01:57:119 (7) - I Really don't like the timing of this slider, specially the begining of it.

[Normal]
00:15:619 (5,6,7) - Spacing problem here.
00:35:786 (2) - on WHAT is this based on? it sounds pretty odd imo
From 00:36:952 to 00:54:119 : There are a lot of repeating sliders with their repeating circle which sounds relly late. I know this is to get on right time after, but it sounds really weird.
01:55:452 (4,5,6,7) - I see spacing problem~

[Taka]
00:21:452 (1,2,3,4,1,2,3,4) - I do not approve.
01:05:119 (3,1) - align please.
01:06:786 (1,7) - symetry
01:31:452 (9,10,11) - this shouldn't be here. I don't know if you see what I mean, but this "pattern" should be 1beat earlier
01:42:952 (2,2,2) - these notes are completely hidden. Do not like.
01:48:119 (1,2,1,2) - Else make them the same, or make them distinctively different, imo.
01:50:702 (12) - useless note imo

[happy30]
00:33:452 (1,1) - the end of the slider and this note are on the same time.

[ignore]
00:52:119 (1,2,3) - These overlaps are... humm.. i don't know how to say... Well, I don't like.
this map is really chaotic.

[Insane]
This one is really Hard to read. Jumps everywere, hidden notes by sliders (exemple 00:49:286 (1,3) ) etc etc.). I know this is supposed to be an Insane but.. nvm.
For this kind of difficulty, it's better to ask experienced players to know their opinion.


There. I finally finished modding this.
Lybydose
Easy:

01:57:285 (7) - suggest moving it forward 1/2 (and fix spacing after of course)
01:24:452 (1,2,3) - this is better, but it would probably be preferable that the notes are right under the slider like that. Try just making the slider point in a different direction, like down and left in a diagonal line

Normal:

00:15:286 - add circle?

happy30:

One of the timing sections is still verrrry slightly off. The third section needs +2, setting it at 34,786. Also this section isn't snapped either, so resnap it after doing that.

Insane:

BEST HARDEST HIDDEN MAP EVER

ok one complaint: the combo numbering system at one part makes it more confusing than it needs to be:

02:30:786 - put new combo on this note instead
02:32:119 - this note new combo
02:33:452 - and then a new combo here

remove new combo from any of the notes in those time periods except those 3 notes

another thing:

starting from 02:22:952, it would be much more readable if you made the placement such that the patterns change on every large white tick. What is mean is how you've got it here: http://osu.ppy.sh/ss/5886 (I may have changed the combos around, my point is that at the (1) the pattern changes) Ideally you would want this trend to continue for this entire section, unlike what you have here: http://osu.ppy.sh/ss/5887 and then set up your combo numbering such that the new combo is on the large white tick AND coincides with the pattern switch.

Lunah_old
awesome ~ starr
Alace
offset -7ms ??
also insane is really insane XD
Lybydose
happy30's difficulty has some unsnapped notes. Do NOT use "resnap all" though. Instead, set your beat snap divisor to 1/8 and manually snap these notes:

00:33:452 (1) -
00:46:612 (4) -
00:46:785 (5) -
00:54:611 (1) -
02:46:612 (1) -

a few other things got messed up with the offset change as well:

00:44:112 (1) - I believe this is supposed to start at 00:43:945 instead (move entire thing back 1/8)
00:45:445 (1) - move this back 1/8
00:46:112 (3) - back 1/8
01:50:779 (1) - move this back to the proper place so that it's a really slow slider

insane:

02:36:112 (1) - wasn't this a 1/2 speed slider before? it isn't now
Lybydose
fumoffu pubble (ノ゚ω゚)ノ
ztrot
RAGGGE
abalee
Got ranked.
Ephemeral
Difficulty spread is terrible.

Disappointed.
happy30
yay, ranked already :3

now we don't have to split the mapset to 2 different mapsets, to have the difficulties spread better.
yeahyeahyeahhh

Ephemeral wrote:

Difficulty spread is terrible.

Disappointed.
So are 99% of the maps on osu!, gonna go post this on them too? I'll link just a few them for you!

http://osu.ppy.sh/s/5720
http://osu.ppy.sh/s/12035
http://osu.ppy.sh/s/9848
http://osu.ppy.sh/s/13737
http://osu.ppy.sh/s/10889
http://osu.ppy.sh/s/13694
http://osu.ppy.sh/s/12838

Look, one of those are even a BAT!
Ephemeral

yeahyeahyeahhh wrote:

Ephemeral wrote:

Difficulty spread is terrible.

Disappointed.
So are 99% of the maps on osu!, gonna go post this on them too?
Sure.

Might as well do what I can to make sure this map doesn't end up as another statistic, eh?
yeahyeahyeahhh

Ephemeral wrote:

yeahyeahyeahhh wrote:

So are 99% of the maps on osu!, gonna go post this on them too?
Sure.

Might as well do what I can to make sure this map doesn't end up as another statistic, eh?
Well, linked some of them for you ^^
Gabi
now we don't have to split the mapset to 2 different mapsets, to have the difficulties spread better.
yep, glad this got ranked :)
ouranhshc
im going to have to agree with yeahx3

EDIT1: i also have to agree with eph and WHY DOES A MAP NEED 5 INSANES
yeahyeahyeahhh

ouranhshc wrote:

im going to have to agree with yeahx3

EDIT1: i also have to agree with eph and WHY DOES A MAP NEED 5 INSANES
I'm not saying a map needs 5 insanes, I never thought this would be ranked TBH go look back at the 1st (or 2nd?) page. My point is this is something that needs to be addressed more strictly, BUT TO EVERY MAP. Specially the < 3.0 star part as it says it is NECESSARY in the guidelines. I in no way support over 5 Insanes.
Ephemeral
You're right.

It's not getting ranked.

Not in this state.

Unranked due to absurd difficulty spread.

Split the guest insanes off into another mapset and run it for approval.
DeathxShinigami
tbh...I only see 3-4 insane's ;~;
Ephemeral
Four insane difficulties is still completely unacceptable.

Like I said, split or remove off the other three guest difficulties or whatever into another mapset so this one has a more acceptable spread. If you want those other insanes ranked, gun the new mapset for approval.
Dangaard
I will make an easy for the new mapset.... Really so pathetic guys...
ouranhshc
do you think what are doing is a little extreme.

Edit: i am also willing to make a normal diff if this gets split up
Lybydose
What exactly is the difference between N/H/I and N/H/I/I/I?

Instead of being able to choose between Normal, Hard, or Insane to play, you'll be able to choose between Normal, Hard, or...Insane.

Except in this case many of the "insane" maps were easier than the others, so this would just make the difficulty spread worse.
Card N'FoRcE
Lunah_old

Ephemeral wrote:

Four insane difficulties is still completely unacceptable.

Like I said, split or remove off the other three guest difficulties or whatever into another mapset so this one has a more acceptable spread. If you want those other insanes ranked, gun the new mapset for approval.
FACEPALM*

Oh god, if you want apply the new rule go unrank all songs in osu with 3-4-5-6 insane D: gogo ...

THIS MAP (ALL DIFF) IS AWESOME .. speechless .
Ephemeral
Since when are rules applied retrospectively?

I'm not going to repeat myself again. BAT can only influence maps within a week of them being ranked.
Lunah_old
before you say is a guide line

now is a rule ... hm-

BTW no comment ... really awesome map unranked , not right ...
Card N'FoRcE

Ephemeral wrote:

rules.
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439

READ THIS:  All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.

A reminder.
Lunah_old

Card N'FoRcE wrote:

Ephemeral wrote:

rules.
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439

READ THIS:  All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.

A reminder.
Yeah i mean this.
Natteke
Wutthe.... I see no scores.

ouranhshc
looks like someone was late to the party
DJPop
The easiest diff is not easy enough imo :/
Zekira

DJPop wrote:

The easiest diff is not easy enough imo :/
Topic Starter
simplistiC

Zekira wrote:

DJPop wrote:

The easiest diff is not easy enough imo :/
easy being not easy enough isnt the "problem". the "problem" is that there are too many insanes etc etc etc. read older posts. too lazy to go over it.
Ephemeral

simplistiC wrote:

easy being not easy enough isnt the "problem". the "problem" is that there are too many insanes etc etc etc. read older posts. too lazy to go over it.
Might as well address this now that we're here again, right?

If you had listened before when I pointed this out then none of this would have happened.
Furawa
...... :evil:
ignorethis
I'm completely speechless now... ok.
orioncomet
EDIT: Orz I have ask Dangaard and I understand now.. T_T
Jerrysr
Same situation :(
Ana_Coppola
:x
ouranhshc
cough, so wut is the plan for this map?
miccoliasms
:evil:
Cyril Scarlet
:? .......
Randy96
:?
Lunah_old
:x
peppy
Reranked. End of discussion. Locked thread.
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