Fixed version is provided below. Remind me if you detect fatal problems.Kytoxid wrote:
[ignore's Chaos]
00:10:952 (6) - Concealed repeats.
I think this one can be easily recognised.
00:21:452 (5) - Not stacked, looks kinda weird.
...my fault
01:03:952 (4) - Concealed repeat again.
Same
01:39:869 (14) - This is a double-note, please delete one.
damn why didn't I recheck for playability D:
02:37:762 - This break is kinda long, 20 seconds. Map some of it?
when I listened to the song I found the vocals a bit off to the current offset, so I prefer not to map it to avoid trouble
03:12:786 (5,7) - Moving these notes a grid up makes better symmetry.
sure
03:14:619 (5) - Use Bezier?
Uh Bezier makes this slider bad in shape imo
Kytoxid wrote:
[Easy]
I guess in general, this map doesn't feel like it follows the music. The rhythms are interesting, but they should stay intuitive in the context of the music.
00:47:119 (1,2) - I understand this is just a 1/1 set of beats, but the gap could be placed in a more intuitive place, perhaps with more than just 2 sliders. For example, I thought a slider every 4 beats felt better here than every 5. Changed
00:48:786 (2,1) - Spacing. Fixed
01:12:786 (1,2,3) - Same as before; I thought that the placement of every new slider could have been placed better. Changed
01:23:619 (1) - Halve the length of this slider, and double the number of repeats. I'm a bit concerned that this stack is only a 1/2 gap, while the rest of the stacks were 1/1 gaps. Maybe don't stack them? Fixed
01:28:952 (1) - Placement of the repeats sounds kinda unnatural. Changed
01:34:786 (3) - The new combo feels more suited for this note. Done
01:38:786 (1,1,2,3) - Weird beat pattern, doesn't seem to follow much in the music. Fixed
01:52:452 - As this kiai section also changes audio, put a section just before this note for the audio, in case the player hits the note early, while keeping the kiai section in place. Done
02:09:952 (3,4,5,6,7) - On the offbeats sounds kinda random and weird. Changed
02:32:952 - Add a beat here if you want consistent beats. Done
[Normal]
00:12:119 (2,1) - Spacing. Fixed
00:20:952 (3) - Sounds better 1/2 later; remember to move the spinner a bit later too (end same place). Fixed
01:30:786 - This break starts very awkwardly mid-phrase. Please map more into it. Changed
01:41:786 (1,2,3,4,5) - Hard to read this spacing. Slider also ends in a weird spot. Changed
01:47:952 (2) - Weird slider. Fixed
02:05:952 (1) - Remove this finish? K
02:26:452 (3,4,1) - Eh, spacing is different here. It's also kinda cluttered. ??
[Insane]
00:14:786 (8) - Concealed repeat. Noticeable.
00:20:119 (12) - ^ ^
00:21:452 (1) - Although the vocals end on the red tick, the strong beat is on the white tick, so it would make sense to either extend or shorten this by 1/2. Done
00:32:619 (1) - End this 1/2 sooner; currently it sounds strange and plays awkwardly. Done
01:30:286 (5,6,7,8) - Strange rhythm.
01:39:119 (1) - Same as before.Done
01:50:119 (1) - Dunno why you have such an obsession with sliders ending on red ticks. XDD It plays much more smoothly to end them on white. xD Done.
02:04:119 (1,2,3,4) - Make it a square? I think it's a square now.
02:16:786 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - The patterns at the beginning look nice, but don't particularly fit the music too well. (you come back to the center in the first pattern not because there's really a musical reason to, but rather because your slider finished and you need to put a beat somewhere) Later on, this puts all your slider heads on red ticks and slider tails on white, which feels kinda awkward while playing. Changed
02:25:452 (3) - New combo should be here, not 2 notes before. Done
02:28:119 (9) - New combo here, not the note after. (align the new combos with the long white ticks on the timeline, pretty much) It doesn't make musical sense here to start a combo on a red tick. In general, you should take a look through combos in the entire map. Ehhhhhh..
03:00:119 (1) - Since you've followed the lead vocals the entire map, it doesn't make much sense to follow the background here, in my opinion. Keep doing what you've been doing, at least until 03:23:286 (1). Need more opinions.
Score is a concern for this diff, since it's not really harder than the other guest insanes. I'd say consider cutting the beatmap off at the same place they do. 12M max. Took out section after last spinner.
Good luck!
thank you !Kytoxid wrote:
[taka's Hard]
00:33:286 (14) - This note seemed a little out of place, lol.
01:36:619 (7,8,9) - Felt a bit weird, but it's okay. XD
01:38:786 (1,2,3,4,5,6,7,8,1,2,3,4) - After such a tight stream, it's a bit hard to see that these are sliders.
02:09:786 (1,2,3,4,1,2,3) - Not parallel - intended? fixed
Cool.
Dusty wrote:
[Easy]
This feels very weird to play. Also, there are too many stacks, I think a lot of them are very awkward
00:16:953 (2) - Split into a note, a nonrepeating 1/2 slider, and then 1/2 slider that repeats once? Done
00:22:786 (1) - So soon after the spinner? Fixed
01:12:786 (1,2,3,4,5,1) - awkward Seems to be ok...
01:38:786 (1) - shorten Done
01:40:119 (1) - Start on white tick Done.
[Normal]
aah clusterfucks and weird spacing/stacks, doesn't flow well at all
I hate this diff a lot. Me too..didn't really like how it turned out but I'm too lazy/busy to remap it.
00:15:786 (3,4) - Unstack. Done.
00:24:452 (1,2,3,4,5) - Fix spacing. Done.
00:25:286 (5) - Aah why is there a 0.5x slider here ?
00:28:119 (1) - Extend to white tick Done
00:34:786 (1,2,3) - Why? Why not? Not like it's hard or anything.
01:12:618 (3,1) - Unstack. Why are these stacked in the first place? Fixed. No clue.
01:13:452 (4,1) - ^ ^
01:52:119 (1) until the end - Clustered, aah. Yeah...really easy if you can see it though.
Sushi971 wrote:
Damn it, 6x3min xP
[Easy]
00:12:786 (1) - why new combo? I...have...no...clue..
00:21:119 (1,1) - they are to close (considering time) don't forget it is supposed to be an Easy diff Fixed
01:38:786 (1,1) - ^ ^
01:40:202 (1) - 1/4 beat earlier ^
[Normal]
00:22:786 (1) - timing's wrong Fixed
00:25:036 (4) - ^ ^
00:28:119 (1) - ^^
00:32:619 (1,1) - too close for a normal. ^
00:54:619 (1,1) - ^ ^
01:49:952 (1,1) - ^ ^
this diff looks loke a Hard >_> Not really xD
[Insane]
02:15:119 (2,3) - too close? I think its fine.
gdeath wrote:
[taka's Hard]
obviously,its insane
change the name to taka's Insane
Why not?JarJarJacob wrote:
Why are there 6 difficulties?
fartownik wrote:
I've modded only 2 difficulties for not having much time, so don't gimme kudosu for this post. I'll mod the rest 4 difficulties tommorrow.
[Insane]
Generally, the difficulty is fine, most patterns are playable and fit the music, but there are exceptions. 00:11:619 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,8,9,10,11,1,2,3) [it's an example, there are more of them] - I can't understand - why did you do something like this? I feel like you force the map to be hard by adding few streams, mega-jumps and other hard stuff. I will say also that these patterns don't sound good. I hope you'll do something with this.
00:13:453 (4,6,7) - It's VERY confusing since (7) comes out from the end of (6). Please AT LEAST make a reverse selection on (7) (Edit -> Reverse Selection).
00:14:786 (8) - Hidden slider repeat.
00:20:119 (12) - ^ + new combo.
01:32:119 (11) - New combo.
01:56:952 (2) - Stack on the (7)'s end.
02:06:619 (5,6) - Spacing o.o
02:07:952 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - The whole pattern has inconsistent spacing, it makes no sense since it's just small change. Also new combo at (4).
Remapped everything pointed out and more.
fartownik wrote:
[Easy]
00:51:786 (2,1) - Oh, come on, jumps? In an Easy? It's already hard, don't kill the newbies. Fixed
01:38:786 (1) - Isn't this spinner to short for an easy difficulty? Also the comeback after it is quite short. Fixed
[Normal]
Overmapped Normal... it looks like a Hard one. Hate making easy/normal diffs.
00:16:786 (5,1) - Spacing. Think it should be fine.
00:18:119 (4,1) - ^ ^
General:
Silence slider roll, it is pretty annoying at ignore's diff.
Normal:
Hm...The thing here is that it's a bit too hard for a normal, and it's hard to read in some parts. Why don't you turn up the OD by one tick and rename it to Normal+? It would solve both problems.
ignore's Chaos:
01:39:619 (11) - New combo.
02:36:036 - This break has 25 secs, max is 15.
Insane:That's it, star for the awesome map.
02:36:119 (1) - Silence the end.
02:38:286 ~ 02:49:452 - Claps don't go well on this part, remove them.
FuukoLover wrote:
Fuuko's mod DEKIMASHITA! <33'General:Done
Silence slider roll, it is pretty annoying at ignore's diff.
Normal:
Hm...The thing here is that it's a bit too hard for a normal, and it's hard to read in some parts. Why don't you turn up the OD by one tick and rename it to Normal+? It would solve both problems. Done...although I hate calling it "Normal+"
Insane:That's it, star for the awesome map.Thanks for the mod Fuuko, and thank you SOGASOGAMO for the hitsound :3
02:36:119 (1) - Silence the end. Done
02:38:286 ~ 02:49:452 - Claps don't go well on this part, remove them. ^
1/4 bpm slowdowns (actually it's quite obvious if you check the sliders in those time sections)ztrot wrote:
Happy30's:
Why does happy's have red timing sections shouldn't all the maps timing be the same?
Changed everything besides the part for insane. I think I'm going to leave it like that...Lybydose wrote:
Easy:
mind as Judgment (TV Size)s WHAT F YOU COPY PASTE
00:21:119 (1) - spinner is kind of hard for easy. It's short and has notes immediately after it. You could delete that slider right after it and have it end at 00:22:786 or something
01:23:619 (1,2) - AHHHHHHHHH that's going to be really confusing for beginners
02:02:119 (4,1) - this transition from 1/1 to 1/2 feels really awkward
02:06:786 (4,1) - ^
02:12:120 (4,1) - ^
Normal:
00:21:452 (1) - kind of short, but it's fine
00:39:452 (7,8,9,10) - could you move this stuff up a bit so the jump isn't so large? I don't mean like follow distance snap 100%, but maybe move it up so that the 7 is right under the previous slider's repeat. Also move those next few purple notes up a bit as well
01:59:119 - starting from here, you seem to follow a weird rhythm or something idk. Seems kind of difficult for normal. The next three suggestions make this seem less wtfff
02:02:619 (7) - remove one repeat and put a note at 02:03:786 and 02:03:952. Remove the note at 02:04:119. Possibly use two claps on those added notes.
02:05:286 (3) - extend by 1/2
02:07:952 (7) - remove one repeat and put a note at 02:09:119 and 02:09:286. Remove the note at 02:09:452. Maybe clap clap if you want.
Sooooo many insanes. This should have an actual "Hard" difficulty if you ask me. taka's difficulty is far above what would be considered merely "hard". Mainly because of the streams and the patterns like 00:35:286 (4,5,6)
The map itself is fine though.
happy30:
some of the red offsets are throwing the timing off by like 1-2ms at a time. This is adding up and causing some of the later notes to be ~9ms off
00:34:784 - put at 34,786
00:43:783 - 43,786
00:46:948 - 46,952
00:54:614 - 54,619
00:56:114 - 56,119
01:38:780 - 98,786
01:40:113 - 100,119
01:50:779 - 110,786
01:52:112 - 112,119
02:46:611 - 166,619
02:47:944 - 167,952
02:56:944 - 176,952
02:58:777 - 178,786
and then resnap the kiai sections to the new timing (and notes obviously)
ignore:
seems fine
Insane:
I can't tell what the hell is going on but I'm still hitting the notes correctly wtfff
The very beginning (up to the first spinner) is waaaay harder than the rest of the map for no real reason. Maybe tone it down a little bit.
Why is kiai different here from Easy and Normal? Why doesn't it start at 01:53:452. I think it would make more sense to change it to be the same as the others.
ALSO SOGA OR YAYA OR WHOEVER, SEND ME THAT SKIN.
So are 99% of the maps on osu!, gonna go post this on them too? I'll link just a few them for you!Ephemeral wrote:
Difficulty spread is terrible.
Disappointed.
Sure.yeahyeahyeahhh wrote:
So are 99% of the maps on osu!, gonna go post this on them too?Ephemeral wrote:
Difficulty spread is terrible.
Disappointed.
Well, linked some of them for you ^^Ephemeral wrote:
Sure.yeahyeahyeahhh wrote:
So are 99% of the maps on osu!, gonna go post this on them too?
Might as well do what I can to make sure this map doesn't end up as another statistic, eh?
now we don't have to split the mapset to 2 different mapsets, to have the difficulties spread better.yep, glad this got ranked
I'm not saying a map needs 5 insanes, I never thought this would be ranked TBH go look back at the 1st (or 2nd?) page. My point is this is something that needs to be addressed more strictly, BUT TO EVERY MAP. Specially the < 3.0 star part as it says it is NECESSARY in the guidelines. I in no way support over 5 Insanes.ouranhshc wrote:
im going to have to agree with yeahx3
EDIT1: i also have to agree with eph and WHY DOES A MAP NEED 5 INSANES
FACEPALM*Ephemeral wrote:
Four insane difficulties is still completely unacceptable.
Like I said, split or remove off the other three guest difficulties or whatever into another mapset so this one has a more acceptable spread. If you want those other insanes ranked, gun the new mapset for approval.
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439Ephemeral wrote:
rules.
READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
Yeah i mean this.Card N'FoRcE wrote:
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=439Ephemeral wrote:
rules.READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
A reminder.
DJPop wrote:
The easiest diff is not easy enough imo :/
easy being not easy enough isnt the "problem". the "problem" is that there are too many insanes etc etc etc. read older posts. too lazy to go over it.Zekira wrote:
DJPop wrote:
The easiest diff is not easy enough imo :/
Might as well address this now that we're here again, right?simplistiC wrote:
easy being not easy enough isnt the "problem". the "problem" is that there are too many insanes etc etc etc. read older posts. too lazy to go over it.