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Sound Horizon - Raijin no Hidariude [OsuMania]

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Total Posts
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Topic Starter
[ A v a l o n ]
This beatmap was submitted using in-game submission on 02 Juli 2015 at 20:35:58

Artist: Sound Horizon
Title: Raijin no Hidariude
Source: Chronicle 2nd
Tags: Linked Horizon Roman Twins Violet & Hortensia no Migiude The Thunder God's Left Arm
BPM: 172
Filesize: 3632kb
Play Time: 02:04
Difficulties Available:
  1. Easy - 4Key (1,42 stars, 415 notes)
  2. Hard - 4Key (3,12 stars, 1035 notes)
  3. Normal - 4Key (1,99 stars, 661 notes)
Download: Sound Horizon - Raijin no Hidariude
Information: Scores/Beatmap Listing
---------------
4K Mapset, Enjoy this . . . =w=)b
so nostalgic song . . .

Harbyter
hi~ here the mod from Modding Queues » ▣▣▣No.1 Team Modding Queue OPEN [Mania]▣▣▣


[General]

If your mapset will be only with normal and hard then i suggest you to recude the normal star rating to 2.00 * normal above 2.00 star rating are unrankable in this case*

Hard
00:18:582 - add a note?like the previous one with 3 notes where there is the battery

00:19:977 - same here

00:21:372 - ~

----------------

i suggest to add notes here 00:22:506 - 00:22:593 - 00:22:680 - for a better intro of the change of the rhytm

00:29:396 - 00:30:791 - why only 1 note here??Better to follow the old pattern with -2-1-1- so add 1 note

00:33:930 (33930|1) - suggest to change into a LN till here 00:34:454 - then moving this 00:34:454 (34454|1) - in col 3 ,the flaute start from the first one and it feel weird for that note to not be a LN lol

----
00:45:965 - here the notes for the guitar should be like this


---------------

01:06:983 - 01:07:157 - 01:07:332 - fill the drums?

01:28:000 - add 4

01:33:582 - here too

01:49:454 - did you forgot here?add 1 then move 01:49:628 (109628|1) - in 3

---

well,at the end the piano notes isn't in 1/4 divisor but 1/6 and the final part is in 1/8 divisor---> if you want to fix then i suggest to do like this otherside if you don't want ignore it xD



from here 02:01:663 - to here 02:03:117 -

from here 02:03:233 -


Normal+
00:21:547 (21547|2) - suggest to delete then 00:21:896 (21896|3) - move in col 3 and 00:21:547 (21547|1) - move in col 4
00:33:494 (33494|1) - delete this too, cause if you put that note then you should complete the stair and then adding other notes on the blue line (where there are the other drum's sound) in that pattern,and this is a Normal so i suggest to don't do it

00:41:430 (41430|2) - delete,you didn't put 2 notes on other pattern like this untill here
----
00:45:965 (45965|3,46053|2,46140|1,46227|0,46314|1) - like in the Hard, wrong snap but i don't suggest you to do the 1/6 stream in a Normal ,so how about to --->00:45:093 (45093|2) - in a LN to here 00:45:907 - then 00:45:965 (45965|3,46053|2,46140|1,46227|0,46314|1) - delete and then adding another LN always from here 00:45:907 - in col 1 till here 00:46:489 -

-----
01:26:082 (86082|2) - delete

01:31:663 (91663|1) - this too

---

if you apply those mods the star rating will drop to 1.97 and is a good thing :) don't forget to change the difficult name into a simple ''Normal''


anyway this song so nostalgic and nice map , hope i'll be helpfull :)
Topic Starter
[ A v a l o n ]
After mod by Harbyter

Normal
SPOILER
00:21:547 (21547|2) - deleted
00:21:896 (21896|3) - move in col 3 and 00:21:547 (21547|1) - move in col 4 (OK)
00:33:494 (33494|1) - deleted

00:41:430 (41430|2) - delete, (oh, yes)
----
00:45:965 (45965|3,46053|2,46140|1,46227|0,46314|1) - like in the Hard, wrong snap but i don't suggest you to

do the 1/6 stream in a Normal ,so how about to --->00:45:093 (45093|2) - in a LN to here 00:45:907 -
(okay, i add the LN)00:45:965 (45965|3,46053|2,46140|1,46227|0,46314|1) - delete and then adding another LN

always from here 00:45:907 - in col 1 till here 00:46:489 - (I delete, but for the note... i make my own)

01:26:082 (86082|2) - deleted

01:31:663 (91663|1) - deleted
well, i change the diff into normal

Hard
SPOILER
00:18:582 - added note

00:19:977 - ^

00:21:372 - ^

----------------

i suggest to add notes here 00:22:506 - 00:22:593 - 00:22:680 - (hmm, it's fine but, there's no sound anymore

in this range)

00:29:396 - 00:30:791 - added 1 note
00:33:930 (33930|1) - suggest to change into a LN till here 00:34:454 - then moving this 00:34:454 (34454|1) -

in col 3 ,the flaute start from the first one and it feel weird for that note to not be a LN lol (well, OK)

00:45:965 - here the notes for the guitar should be like this Image (yes, i do that )

01:06:983 - 01:07:157 - 01:07:332 - filled by drums

01:28:000 - added on 4

01:33:582 - ^

01:49:454 - did you forgot here?add 1 then move 01:49:628 (109628|1) - in 3 (ok, ok)

from here 02:01:663 - to here 02:03:117 (used 1/6 beat snap... superb, i follow your images... nice hearing)

from here 02:03:233 (used 1/8 beat snap... i follow your images)


Big thanks to you.... :) :D UPDATED
Harbyter

Harbyter wrote:

hi~ here the mod from Modding Queues » ▣▣▣No.1 Team Modding Queue OPEN [Mania]▣▣▣


[General]

If your mapset will be only with normal and hard then i suggest you to recude the normal star rating to 2.00 * normal above 2.00 star rating are unrankable in this case*
when you reply the mods do like this ,it's more easier to understand what you changed or what you have done about those suggestion,and i suggest to change the color for the type of answer,if is ok then use the blue,if you think is wrong and you rifiute that suggestion then use the red color, if doubting about something or have changed the pattern but not following the suggestion then use another color,like the green? xD
Hard
00:18:582 - add a note?like the previous one with 3 notes where there is the battery added note

00:19:977 - same here ^

00:21:372 - ~^

----------------

i suggest to add notes here 00:22:506 - 00:22:593 - 00:22:680 - for a better intro of the change of the rhytm (hmm, it's fine but, there's no sound anymore

in this range)

00:29:396 - 00:30:791 - why only 1 note here??Better to follow the old pattern with -2-1-1- so add 1 note added 1 note

00:33:930 (33930|1) - suggest to change into a LN till here 00:34:454 - then moving this 00:34:454 (34454|1) - in col 3 ,the flaute start from the first one and it feel weird for that note to not be a LN lol well, OK and blablabla

----
00:45:965 - here the notes for the guitar should be like this


---------------

01:06:983 - 01:07:157 - 01:07:332 - fill the drums?

01:28:000 - add 4

01:33:582 - here too

01:49:454 - did you forgot here?add 1 then move 01:49:628 (109628|1) - in 3

---

well,at the end the piano notes isn't in 1/4 divisor but 1/6 and the final part is in 1/8 divisor---> if you want to fix then i suggest to do like this otherside if you don't want ignore it xD



from here 02:01:663 - to here 02:03:117 -

from here 02:03:233 -


Normal+
00:21:547 (21547|2) - suggest to delete then 00:21:896 (21896|3) - move in col 3 and 00:21:547 (21547|1) - move in col 4
00:33:494 (33494|1) - delete this too, cause if you put that note then you should complete the stair and then adding other notes on the blue line (where there are the other drum's sound) in that pattern,and this is a Normal so i suggest to don't do it

00:41:430 (41430|2) - delete,you didn't put 2 notes on other pattern like this untill here
----
00:45:965 (45965|3,46053|2,46140|1,46227|0,46314|1) - like in the Hard, wrong snap but i don't suggest you to do the 1/6 stream in a Normal ,so how about to --->00:45:093 (45093|2) - in a LN to here 00:45:907 - then 00:45:965 (45965|3,46053|2,46140|1,46227|0,46314|1) - delete and then adding another LN always from here 00:45:907 - in col 1 till here 00:46:489 -

-----
01:26:082 (86082|2) - delete

01:31:663 (91663|1) - this too

---

if you apply those mods the star rating will drop to 1.97 and is a good thing :) don't forget to change the difficult name into a simple ''Normal''


anyway this song so nostalgic and nice map , hope i'll be helpfull :)

another suggestion avalon check the quote o/
Topic Starter
[ A v a l o n ]
well, ok... :)

i will do this in future... thanks for suggestion :D
DrawdeX

Hello! :)
From Astral Horizon Modding Team!
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
Everything modded
[General]
• Remove the tags "Sound Horizon - Raijin no Migiude" since it's already on the Artist and Title.

[Normal]
HD -1 ; OD - 1
• 00:18:582 - Add a note, for the cymbal
• 00:21:372 - ^
• 00:22:070 - optional Add a note. Supposed to be this has the cymbal sound.
• 00:22:419 (22419|1) - Remove. Not too loud
• 00:22:768 - Add a note, for the cymbal
• 00:28:349 - ^
• 00:58:698 - ^
• 00:59:744 - ^
• 01:00:791 - ^
• 01:01:489 - ^
• 01:06:721 - ^
• 01:09:686 - ^
• 01:10:035 - ^
• 01:10:210 - ^
• 01:15:791 - ^
• 01:18:582 - ^
• 01:21:372 - ^
• 01:22:768 - ^
• 01:23:814 - ^
• 01:26:430 (86430|1,86605|1) - Move to 3, for hand balance
• 01:32:012 (92012|2,92186|2) - Move to 2, ^
• 01:35:326 - Add a note
• 01:40:907 - ^
• 01:45:093 - ^
• 01:45:442 - ^
• 01:45:791 - ^
• 01:52:070 - ^

[Hard]
OD +0.5
• 00:22:070 - Add a note, for the cymbal
• 00:22:419 (22419|2) - Remove. I don't think it's too loud.
• 00:22:768 - Add a note
• 00:28:349 - ^
• 00:57:651 - ^
• 00:58:698 - ^
• 00:59:744 - ^
• 01:00:791 - ^
• 01:01:489 - ^ or two notes
• 01:04:105 - Add a note (following the beat)
• 01:04:454 - ^
• 01:09:686 - ^
• 01:10:035 - ^
• 01:13:000 - ^
• 01:15:791 - ^
• 01:18:582 - ^
• 01:21:372 - ^
• 01:24:163 - optional Add a note
• 01:26:954 - ^
• 01:29:744 - ^
• 01:32:535 - ^
• 01:40:907 - Add a note
• 02:03:582 - optional Add a note. You're missing one tune.

Good luck~! :)
Topic Starter
[ A v a l o n ]

DrawdeX wrote:


Hello! :)
From Astral Horizon Modding Team!
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
Everything modded
[General]
• Remove the tags "Sound Horizon - Raijin no Migiude" since it's already on the Artist and Title.

[Normal]
HD -1 ; OD - 1 (well , i think 7 is smallest for mania)
• 00:18:582 - Add a note, for the cymbal (OK)
• 00:21:372 - ^ (OK)
• 00:22:070 - optional Add a note. Supposed to be this has the cymbal sound. (i think no, since its really hard for normal to use 2 notes here)
• 00:22:419 (22419|1) - Remove. Not too loud (hmm. i think no, it's still fine for intro to music)
• 00:22:768 - Add a note, for the cymbal
• 00:28:349 - ^
• 00:58:698 - ^
• 00:59:744 - ^
• 01:00:791 - ^
• 01:01:489 - ^
• 01:06:721 - ^
• 01:09:686 - ^
• 01:10:035 - ^
• 01:10:210 - ^
• 01:15:791 - ^
• 01:18:582 - ^
• 01:21:372 - ^
• 01:22:768 - ^
• 01:23:814 - ^ (from up... i think its fine for not use 2 notes.. cuz, the notes its following the melodic sound) and... it will increase of star rating for normal really high
• 01:26:430 (86430|1,86605|1) - Move to 3, for hand balance (OK)
• 01:32:012 (92012|2,92186|2) - Move to 2, ^ (OK)
• 01:35:326 - Add a note (OK)
• 01:40:907 - ^ (OK)
• 01:45:093 - ^
• 01:45:442 - ^
• 01:45:791 - ^ (i think no.. the reason is same for above)
• 01:52:070 - ^ (OK)

[Hard]
OD +0.5 (OK)
• 00:22:070 - Add a note, for the cymbal (OK)
• 00:22:419 (22419|2) - Remove. I don't think it's too loud. (OK)
• 00:22:768 - Add a note (OK)
• 00:28:349 - ^ (OK)
• 00:57:651 - ^ (OK)
• 00:58:698 - ^ (i think it's balance.. so i not to add note) i follow the guitar sound
• 00:59:744 - ^ same above (follow guitar sound)
• 01:00:791 - ^ same
• 01:01:489 - ^ or two notes (OK) added one
• 01:04:105 - Add a note (following the beat) (i just following the violin sound here)
• 01:04:454 - ^ (OK)
• 01:09:686 - ^ (OK) the cymbal is more strong than violin
• 01:10:035 - ^ same above
• 01:13:000 - ^ (OK)
• 01:15:791 - ^ (OK)
• 01:18:582 - ^ (OK)
• 01:21:372 - ^
• 01:24:163 - optional Add a note (OK)
• 01:26:954 - ^
• 01:29:744 - ^ (OK)
• 01:32:535 - ^ (OK)
• 01:40:907 - Add a note (OK)
• 02:03:582 - optional Add a note. You're missing one tune i think its still fine.

Good luck~! :)
thanks for mods :D UPDATED
Gravey-
Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

Remove tag:
雷神の左腕 (It's on the metadata already not necessary to be included in the tags)
Uncheck:
Song setup > Design > Widescreen support (This only applies to storyboard)
BG image size: 1366 x 768
|1|2|3|4|
Normal
HP DR = 6
00:26:605 (26605|2,26692|3,26779|2) - Make this a ladder instead because of pattern & song's flow/rhythm from |4| - |3| - |2|
00:32:186 (32186|2,32274|3,32361|2) - ^
00:51:198 (51198|2) - Move to |2| (Pattern & Hand balance)
Hard
HP DR = 7
00:11:605 Add note to |1| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern)
00:13:872 (13872|3,14221|3) - Move to |1| - |2| (Pattern, same pattern as the previous)
00:42:303 (42303|1) - Move to |3| (Pattern & Hand balance)
01:22:768 Put notes in |1| - |3| - |4| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) Remove the note in |2|
01:23:814 Add note to |3| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern)
01:28:349 (88349|1) - Move to |3| (Pattern & Hand balance)
01:26:954 Add note to |4| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern)

Consistency & Pattern
Nice map!~
Good luck!~ =w=)b
Topic Starter
[ A v a l o n ]

[GraveChaos] wrote:

Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

Remove tag:
雷神の左腕 (It's on the metadata already not necessary to be included in the tags)
Uncheck:
Song setup > Design > Widescreen support (This only applies to storyboard) OK
BG image size: 1366 x 768 well, the bg size is too large :( so, i take only 1280x720 resolution

|1|2|3|4|
Normal
HP DR = 6 OK
00:26:605 (26605|2,26692|3,26779|2) - |4| - |3| - |2| OK
00:32:186 (32186|2,32274|3,32361|2) - ^ OK
00:51:198 (51198|2) - Move to |2| (Pattern & Hand balance) hmm. i think no.. its balance since 00:49:977

Hard
HP DR = 7 OK
00:11:605 Add note to |1| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) OK
00:13:872 (13872|3,14221|3) - Move to |1| - |2| (Pattern, same pattern as the previous) OK
00:42:303 (42303|1) - Move to |3| (Pattern & Hand balance) OK
01:22:768 Put notes in |1| - |3| - |4| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) Remove the note in |2| OK
01:23:814 Add note to |3| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) OK
01:28:349 (88349|1) - Move to |3| (Pattern & Hand balance) OK
01:26:954 Add note to |4| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) OK


Consistency & Pattern
Nice map!~
Good luck!~ =w=)b
well , very helpful ... thank you so much :D :D UPDATED
Aste-
Hi hO

MOd ready

I'll try following the Song..

OK First

Uncheck Widescreen Support ( no SB right?)

Colom 1.2.3.4

Normal
HP OD = 7

00:36:721 (36721|2) - add note?

the rest are fine~

HD
Do i really must mod this? no problem found ~

Too Beautiful to be modded by me

GL~
Topic Starter
[ A v a l o n ]

Pharos21 wrote:

Hi hO

MOd ready

I'll try following the Song..

OK First

Uncheck Widescreen Support ( no SB right?) oh, OK i forgot that :D

Colom 1.2.3.4

Normal
HP OD = 7 well, i confused for this... someone says it must be 6 ... hmm so i think the best for it is 6,5

00:36:721 (36721|2) - add note? hmm, yeah... i think the cymbal is too strong so i add it, OK

the rest are fine~


HD
Do i really must mod this? no problem found ~

Too Beautiful to be modded by me

GL~
OMG, really ? :D i'm very happy to hear that :)
but, i still give you kudos for it :D thanks for check UPDATED
Aste-
Here..

For your hardwork and beautiful BM
Topic Starter
[ A v a l o n ]
thank you senpai :D

=.=b
RuberusuScarlet
hi ~

metadate check request from my queue

Artist : ok
Title : ok
Romanised Title :ok
Source : ok
tags : ( ! ) delete 雷神の左腕
BG : ( ! ) BG size : 1280 × 720 → 1024 ×760


good luck >w</
Topic Starter
[ A v a l o n ]

ruberusu wrote:

hi ~

metadate check request from my queue

Artist : ok
Title : ok
Romanised Title :ok
Source : ok
tags : ( ! ) delete 雷神の左腕
BG : ( ! ) BG size : 1280 × 720 → 1024 ×760


good luck >w</
Well, applied all :D thanks UPDATED
-LASU-
Hi
|1|2|3|4|
mod
Normal
00:22:768 - add note 1 or 2
00:28:349 - add note 1
00:45:093 - LN end 00:45:965 -
01:15:791 - add note 1
01:18:582 - add note 4

Hard
00:38:814 - add note 2
00:39:512 - add note 2
00:41:082 - 1/4 (Because Normal diff 1/4)
01:06:721 - add note 4
good luck
Topic Starter
[ A v a l o n ]

-LASU- wrote:

Hi
|1|2|3|4|
mod
Normal
00:22:768 - add note 1 or 2 (OK, added 1)
00:28:349 - add note 1 OK
00:45:093 - LN end 00:45:965 - OK
01:15:791 - add note 1 (hmm, i think still no, the pattern stil follow the flute sound)
01:18:582 - add note 4 OK

Hard
00:38:814 - add note 2 (OK, added 1)
00:39:512 - add note 2 OK
00:41:082 - 1/4 (Because Normal diff 1/4) i think NO try to listen in 25% playback rate, it use 1/6 :D
01:06:721 - add note 4 OK
good luck
:D thank you so much ... :) =.=b UPDATED
Takane6
hi avalon_n :D
again, mod from ene's modding queue:D

"always looking for note consistency and patterning"

Column : 1 2 3 4
Hard
00:11:605 - add note (same sound with 00:13:000 )
00:27:477 (27477|1) - move to 4
00:29:047 - add note
00:31:663 (31663|2) - delete
00:31:837 - add note
00:41:605 - there's a sound here, add note
01:26:256 - ^
01:31:837 - ^
00:53:465 - 00:57:477 - what pattern you follow?
00:53:465 - 00:55:384 - this part is pattern is 2-1-2-2-1-1-2-1-2-1-1-1 ... and then repeating again just like 00:55:558 - 00:57:477 - but you use this pattern
2-1-1-2-1-1-2-1-2-1-1-2....
i think better to make all the same pattern using 2-1-2-2-1-1-2-1-2-1-2-1 for better pattern according to the music inside :D
01:01:837 - strong sound, add note
01:04:105 - ^
01:22:070 - ^
01:22:419 - ^
01:14:919 (74919|0) - move to 01:14:744
01:19:105 (79105|0) - move to 01:18:930
01:19:454 (79454|3) - move to 01:19:628
01:20:500 (80500|0) - move to 01:20:326
01:20:849 (80849|0) - move to 01:21:024

Normal
Check AI mod
00:51:067 (51067|3,51242|2) - why use 1/8??? why not follow the way you place the notes in the diff Hard ???


Anyway... You know you need Easy or Insane diff if you want to make this map ranked :(
Good luck :D
Topic Starter
[ A v a l o n ]

Takane6 wrote:

hi avalon_n :D
again, mod from ene's modding queue:D

"always looking for note consistency and patterning"

Column : 1 2 3 4
Hard
00:11:605 - add note (same sound with 00:13:000 ) OK
00:27:477 (27477|1) - move to 4 OK
00:29:047 - add note OK
00:31:663 (31663|2) - delete OK
00:31:837 - add note OK but, i move to col. 2&3
00:41:605 - there's a sound here, add note OK
01:26:256 - ^ OK
01:31:837 - ^ OK
00:53:465 - 00:57:477 - what pattern you follow? (i try to follow the guitar sound) :|
00:53:465 - 00:55:384 - this part is pattern is 2-1-2-2-1-1-2-1-2-1-1-1 ... and then repeating again just like 00:55:558 - 00:57:477 - but you use this pattern
2-1-1-2-1-1-2-1-2-1-1-2.... hmm, i think no, try to hear the guitar sound, for strong sound of guitar, i add 2 notes
i think better to make all the same pattern using 2-1-2-2-1-1-2-1-2-1-2-1 for better pattern according to the music inside :D
01:01:837 - strong sound, add note OK
01:04:105 - ^ OK
01:22:070 - ^ OK
01:22:419 - ^ OK
01:14:919 (74919|0) - move to 01:14:744 OK
01:19:105 (79105|0) - move to 01:18:930 OK
01:19:454 (79454|3) - move to 01:19:628 OK
01:20:500 (80500|0) - move to 01:20:326 OK
01:20:849 (80849|0) - move to 01:21:024 OK

Normal
Check AI mod
00:51:067 (51067|3,51242|2) - why use 1/8??? why not follow the way you place the notes in the diff Hard ??? (same thing, hard is use 1/8 too... pls check that)


Anyway... You know you need Easy or Insane diff if you want to make this map ranked :( (hehe, so i will make an easy diff)
Good luck :D
Thanks, your mod is helpful to correct my mistake in place a note :D :) UPDATED
Ringating
from my queue:

I found a larger version of your image, which I cropped and downscaled to 1366x768, then slightly smoothed.I also found you a new mp3, since the current one is 128 kbps and sounds somewhat low quality. Here is the new mp3. The new offset should be around 6004 (you should definitely double check that, though).

no kudosu
Topic Starter
[ A v a l o n ]

Ringating wrote:

from my queue:

I found a larger version of your image, which I cropped and downscaled to 1366x768, then slightly smoothed.I also found you a new mp3, since the current one is 128 kbps and sounds somewhat low quality. Here is the new mp3. The new offset should be around 6004 (you should definitely double check that, though).

no kudosu (no kudos ? well its ok)
OK, accept the BG, and for mp3 and offset, i will check it seriously :D UPDATED
Julie
Hello~ I'm one of LordRaika modding queue membahh~
long mod doesn't mean that the map is bad, I think is a pretty nice mapset and like it a lots :3! Hope mod helpful *shoot star*

Mod~
General
Try to keep hitsound consistent on all your difficulty.

Easyl

Hitsound
00:11:605 - add a finish like you did on normal
00:14:396 - ^
00:19:977 - ^
00:21:372 - ^
00:22:070 - ^
00:53:465 - add a finish
01:01:837 (61837|1) - remove finish, should be on this note 01:01:489 (61489|2)

Pattern
02:03:233 (123233|3,123407|2,123582|1) - hmm why is this not snap like the other difficulty + it finish in a different time then other difficulty. Ending should be the same for all difficulty especially it finish with a "tapping" note. You probably didn't respect the timing here to make it easy 1/4 because is Easy difficulty, but is still an unrankable issue. If you want to make it easy, you can keep it a simple slider to replace those 3 notes, since you did put 1/4 slider on your easy

Normal

Hitsound
00:21:372 (21372|1,21372|0) - you put finish + clap in one note while you put in different note here 00:19:977 (19977|2,19977|1) , could consider
00:22:419 (22419|0) - hmm remove finish, finish here 00:22:768 instead
00:36:721 - add finish like you did in hard~
00:38:465 - add clap, strong drum sound, and you also added in hard
00:42:303 - add finish like you did in hard
00:53:465 - add finish
01:04:454 (64454|0) - add clap
01:24:163 - add finish hitsound
01:32:535 - ^

Pattern
Ok there is a lots of 1/6 4 notes, like I point out on hard difficulty, you can just take it off the note on blue stick for those part like you did here 00:42:826 (42826|0,43000|2) , too keep it consistent in your normal
00:08:291 (8291|1) - move to 4, for the pitch with 00:08:465 (8465|2,8640|1)
00:44:396 - add a note losing rhythm or delete these 2 00:44:221 (44221|1,44570|1)
00:50:326 (50326|2,51242|2) - this might be a bit hard for a normal
00:58:872 (58872|1,59047|1,59221|1) - don't stack those~
01:05:675 (65675|1,65849|1) and 01:08:465 (68465|0,68640|1) - make those the same pattern
01:15:791 (75791|3) - add one more note here? since you did put 2 here 01:18:582
01:21:372 - hmm add one more note with finish hitsound?
01:22:768 - ^
01:26:430 (86430|1,86605|1) - try not to stack these, I suggest removing this 01:26:430 (86430|1) , might be hard

Hard

Hitsound
00:11:779 to 00:15:617 - you used whistle here, while after this part you stop
00:13:000 to 00:21:372 - Hard the only difficulty that doesn't have the clap sound you added one your other 2 difficulty, try to keep your hitsound consistent~ ^^
00:22:419 (22419|1) - remove finish, finish sound should be here 00:22:768
00:23:989 (23989|1) - remove clap, no drum sound
00:25:384 (25384|3) - ^
00:27:477 (27477|3) - ^
00:33:320 (33320|3,33407|2,33494|1,33582|0,33582|3,33669|2,33756|1,33843|0) - add drum hitsound? since this stream only fit the drum
00:52:768 (52768|0,52855|1,52942|2,53029|0) - add a finish one of the note~
01:02:186 (62186|0) - hey a whistle :D, but I don't see you add it on normal >,<
01:03:058 (63058|1,63058|2) - drum clap too?
01:04:105 - add clap here for drum, you also did it in normal
01:06:721 - add finish
01:07:419 - ^
01:08:989 (68989|2) - remove finish
01:10:210 - add finish
01:12:303 - add clap
01:15:791 - add finish
01:17:012 (77012|0) - remove clap, like you didn't add it in normal
01:22:768 - add finish
01:45:093 - ^
01:52:070 - ^

Pattern
00:10:907 (10907|0,11082|1,11256|2,11430|3) - You been following pitch in a nice way till this part might want to no make it into stairs due to the pitch~ xD
00:13:349 (13349|2,13349|3,13524|0,13698|2,13698|3) - um maybe try not to copy paste here, is different from 00:11:954 (11954|3,11954|2,12128|0,12303|3,12303|2)
00:16:140 (16140|1,16140|0,16314|3,16489|1,16489|0) - ^ same reason, different from 00:14:919 (14919|3,15093|1,15093|0,15268|3) , this part should be like this 00:16:663 (16663|3,16837|1,16837|2,17012|0) same pitch, make these 2 part same pattern
00:15:791 to 00:17:186 - feel like drum go faster then 00:11:605 to 00:15:791 , due to also at red stick drum sound more loud, so try to make it different by adding one more not on red tick so it has 2 note like the white one
00:23:465 (23465|1,23640|1) - don't stack those different pitch
00:26:256 (26256|1,26430|1) - ^
00:25:210 (25210|1,25297|2,25384|3) - this should be 1/6, 4 sound , if you listen it in slow, since in fast is hard to hear 4 sound for this part
00:26:605 (26605|3,26692|2,26779|1) - ^
00:27:826 (27826|0,27913|1,28000|2) - ^
00:29:047 (29047|2,29221|2) - don't stack those, different pitch
00:29:396 (29396|3,29483|2,29570|1) , 00:30:791 (30791|1,30878|2,30965|3) , 00:32:186 (32186|3,32274|2,32361|1) - 1/6, 4 notes
00:33:930 (33930|2) - since this is last level, I feel like it can have more potential then just a slider, there is a 3 1/6 sound can do that http://puu.sh/e6zWr.jpg, since I also don't think your slider is for the ''finish'' sound
00:35:805 (35805|2,35893|1,35893|0) - this is 1/4 , blue and red stick, listen it carefully :3
00:36:460 - add a note with clap hitsound? continue the drum here 00:36:198 (36198|3,36285|2,36372|1) since you did add a note here 00:36:285
00:39:512 (39512|0) - if you want to change like my suggestion in 00:33:930 (33930|2)
00:41:387 (41387|2,41474|0,41474|1) - those are 1/4
00:42:041 - same reason as 00:36:460
00:42:826 (42826|0,42913|1,43000|2) - 1/6 4 notes
00:52:986 - add a note here 1/8? so it follow this 00:52:768 (52768|0,52855|1,52942|2,53029|0)
00:51:198 (51198|2) - this should be 1/8 here 00:51:242 , there is a sound on the red stick, but since this slider is actually to match the guitar like you did right before 00:51:067 (51067|1) 1/8 instead of the white stick sound.
00:54:163 and 00:53:814 - aren't those suppose to be the same? O.O, should have same number of note
01:26:038 (86038|1,86125|3,86125|2) and 01:31:619 (91619|2,91707|0,91707|1) - 1/4 rhythm
01:27:477 (87477|0,87564|1,87651|0) and 01:33:058 (93058|0,93146|1,93233|0) - 1/6 4 notes
01:38:814 (98814|2,98989|2) - don't stack those different pitch
02:03:364 (123364|3,123407|0,123451|1) - keep this a stairs~
02:03:582 - end it here it a note, I hear a sound here + you end it here for easy difficulty, should try to keep consistent

avalon_n wrote:

pls mod my hitsound... :D

oh, plus... if you want, pls give me suggestion for search a good hitsound (i'm noob in htsound) Stalk LordRaika userpage, he have some good hitsound sample :3!!
If you need more suggestion hitsound and want to go more into it, feel free to pm me, I don't mind rechecking and give you some tips in pm. Since I just point out some hitsound depending on how you map it~
Topic Starter
[ A v a l o n ]

Julie wrote:

Hello~ I'm one of LordRaika modding queue membahh~
long mod doesn't mean that the map is bad, I think is a pretty nice mapset and like it a lots :3! Hope mod helpful *shoot star*

Mod~
General
Try to keep hitsound consistent on all your difficulty.

Easyl

Hitsound
00:11:605 - add a finish like you did on normal OK
00:14:396 - ^ OK
00:19:977 - ^ OK
00:21:372 - ^ OK
00:22:070 - ^ OK
00:53:465 - add a finish OK
01:01:837 (61837|1) - remove finish, should be on this note 01:01:489 (61489|2) OK

Pattern
02:03:233 (123233|3,123407|2,123582|1) - hmm why is this not snap like the other difficulty + it finish in a different time then other difficulty. Ending should be the same for all difficulty especially it finish with a "tapping" note. You probably didn't respect the timing here to make it easy 1/4 because is Easy difficulty, but is still an unrankable issue. If you want to make it easy, you can keep it a simple slider to replace those 3 notes, since you did put 1/4 slider on your easy OK changed to slider :D


Normal

Hitsound
00:21:372 (21372|1,21372|0) - you put finish + clap in one note while you put in different note here 00:19:977 (19977|2,19977|1) , could consider OK
00:22:419 (22419|0) - hmm remove finish, finish here 00:22:768 instead OK
00:36:721 - add finish like you did in hard~ OK
00:38:465 - add clap, strong drum sound, and you also added in hard OK
00:42:303 - add finish like you did in hard OK
00:53:465 - add finish OK
01:04:454 (64454|0) - add clap OK
01:24:163 - add finish hitsound OK
01:32:535 - ^ OK

Pattern
Ok there is a lots of 1/6 4 notes, like I point out on hard difficulty, you can just take it off the note on blue stick for those part like you did here 00:42:826 (42826|0,43000|2) , too keep it consistent in your normal (sorry, i don't uderstand this -_-)
00:08:291 (8291|1) - move to 4, for the pitch with 00:08:465 (8465|2,8640|1) OK
00:44:396 - add a note losing rhythm or delete these 2 00:44:221 (44221|1,44570|1) (no, i keep it because sound of drum and kick)
00:50:326 (50326|2,51242|2) - this might be a bit hard for a normal (nop, it's still fine)
00:58:872 (58872|1,59047|1,59221|1) - don't stack those~ OK i change it
01:05:675 (65675|1,65849|1) and 01:08:465 (68465|0,68640|1) - make those the same pattern OK
01:15:791 (75791|3) - add one more note here? since you did put 2 here 01:18:582 OK
01:21:372 - hmm add one more note with finish hitsound? OK
01:22:768 - ^
01:26:430 (86430|1,86605|1) - try not to stack these OK, but i move that to 1

Hard

Hitsound
00:11:779 to 00:15:617 - you used whistle here, while after this part you stop OK i added it
00:13:000 to 00:21:372 - Hard the only difficulty that doesn't have the clap sound you added one your other 2 difficulty, try to keep your hitsound consistent~ ^^ OK
00:22:419 (22419|1) - remove finish, finish sound should be here 00:22:768
00:23:989 (23989|1) - remove clap, no drum sound
00:25:384 (25384|3) - ^
00:27:477 (27477|3) - ^
00:33:320 (33320|3,33407|2,33494|1,33582|0,33582|3,33669|2,33756|1,33843|0) - add drum hitsound? since this stream only fit the drum (clap ? or something ? i need more suggestion for this)
00:52:768 (52768|0,52855|1,52942|2,53029|0) - add a finish one of the note~ hmm OK
01:02:186 (62186|0) - hey a whistle :D, but I don't see you add it on normal >,< (haha, sorry, i wrong click for this)
01:03:058 (63058|1,63058|2) - drum clap too?OK
01:04:105 - add clap here for drum, you also did it in normal OK
01:06:721 - add finish OK
01:07:419 - ^ OK
01:08:989 (68989|2) - remove finish OK
01:10:210 - add finish OK
01:12:303 - add clap OK
01:15:791 - add finish OK
01:17:012 (77012|0) - remove clap, like you didn't add it in normal OK
01:22:768 - add finish OK
01:45:093 - ^ OK
01:52:070 - ^ OK

Pattern
00:10:907 (10907|0,11082|1,11256|2,11430|3) - You been following pitch in a nice way till this part might want to no make it into stairs due to the pitch~ xD OK i change it
00:13:349 (13349|2,13349|3,13524|0,13698|2,13698|3) - um maybe try not to copy paste here, is different from 00:11:954 (11954|3,11954|2,12128|0,12303|3,12303|2)
00:16:140 (16140|1,16140|0,16314|3,16489|1,16489|0) - ^ same reason, different from 00:14:919 (14919|3,15093|1,15093|0,15268|3) , this part should be like this 00:16:663 (16663|3,16837|1,16837|2,17012|0) same pitch, make these 2 part same pattern hmm, i will change it
00:15:791 to 00:17:186 - feel like drum go faster then 00:11:605 to 00:15:791 , due to also at red stick drum sound more loud, so try to make it different by adding one more not on red tick so it has 2 note like the white one (sorry, i cant understand this, can you give me the image pls ?)
00:23:465 (23465|1,23640|1) - don't stack those different pitch
00:26:256 (26256|1,26430|1) - ^
00:25:210 (25210|1,25297|2,25384|3) - this should be 1/6, 4 sound , if you listen it in slow, since in fast is hard to hear 4 sound for this part OK
00:26:605 (26605|3,26692|2,26779|1) - ^ OK
00:27:826 (27826|0,27913|1,28000|2) - ^ OK
00:29:047 (29047|2,29221|2) - don't stack those, different pitch OK
00:29:396 (29396|3,29483|2,29570|1) , 00:30:791 (30791|1,30878|2,30965|3) , 00:32:186 (32186|3,32274|2,32361|1) - 1/6, 4 notes OK
00:33:930 (33930|2) - since this is last level, I feel like it can have more potential then just a slider, there is a 3 1/6 sound can do that http://puu.sh/e6zWr.jpg, since I also don't think your slider is for the ''finish'' sound (which part do you mean ?, please give me full image with the timing)
like this
i can't read what you think, sorry :(
00:35:805 (35805|2,35893|1,35893|0) - this is 1/4 , blue and red stick, listen it carefully :3 OK i have some trouble on this
00:36:460 - add a note with clap hitsound? continue the drum here 00:36:198 (36198|3,36285|2,36372|1) since you did add a note here 00:36:285 OK
00:39:512 (39512|0) - if you want to change like my suggestion in 00:33:930 (33930|2) hmm, no thanks :D
00:41:387 (41387|2,41474|0,41474|1) - those are 1/4 OK
00:42:041 - same reason as 00:36:460 OK
00:42:826 (42826|0,42913|1,43000|2) - 1/6 4 notes OK
00:52:986 - add a note here 1/8? so it follow this 00:52:768 (52768|0,52855|1,52942|2,53029|0) ? (can you give me full image pls ?)
00:51:198 (51198|2) - this should be 1/8 here 00:51:242 , there is a sound on the red stick, but since this slider is actually to match the guitar like you did right before 00:51:067 (51067|1) 1/8 instead of the white stick sound. i have sooome trouble here ... :( (can you give me full image pls ?)
00:54:163 and 00:53:814 - aren't those suppose to be the same? O.O, should have same number of note OK
01:26:038 (86038|1,86125|3,86125|2) and 01:31:619 (91619|2,91707|0,91707|1) - 1/4 rhythm OK
01:27:477 (87477|0,87564|1,87651|0) and 01:33:058 (93058|0,93146|1,93233|0) - 1/6 4 notes (this is really hard to place 1/6 note here) can you give me suggestion for this ? with image pls ...
01:38:814 (98814|2,98989|2) - don't stack those different pitch OK
02:03:364 (123364|3,123407|0,123451|1) - keep this a stairs~ OK
02:03:582 - end it here it a note, I hear a sound here + you end it here for easy difficulty, should try to keep consistent OK
If you need more suggestion hitsound and want to go more into it, feel free to pm me, I don't mind rechecking and give you some tips in pm. Since I just point out some hitsound depending on how you map it~ Yes, i will send you PM about this, some modding is not understand by me :D
Thank you so much :) very very helpful :D
but some part, that i don't understand ... :( since my english is bad too :(
pls reply this, Julie

OMG, thanks for star :) you da real MVP :o UPDATED
Julie

avalon_n wrote:

Julie wrote:

Hello~ I'm one of LordRaika modding queue membahh~
long mod doesn't mean that the map is bad, I think is a pretty nice mapset and like it a lots :3! Hope mod helpful *shoot star*

Mod~
General
Try to keep hitsound consistent on all your difficulty.

Easyl

Hitsound
00:11:605 - add a finish like you did on normal OK
00:14:396 - ^ OK
00:19:977 - ^ OK
00:21:372 - ^ OK
00:22:070 - ^ OK
00:53:465 - add a finish OK
01:01:837 (61837|1) - remove finish, should be on this note 01:01:489 (61489|2) OK

Pattern
02:03:233 (123233|3,123407|2,123582|1) - hmm why is this not snap like the other difficulty + it finish in a different time then other difficulty. Ending should be the same for all difficulty especially it finish with a "tapping" note. You probably didn't respect the timing here to make it easy 1/4 because is Easy difficulty, but is still an unrankable issue. If you want to make it easy, you can keep it a simple slider to replace those 3 notes, since you did put 1/4 slider on your easy OK changed to slider :D


Normal

Hitsound
00:21:372 (21372|1,21372|0) - you put finish + clap in one note while you put in different note here 00:19:977 (19977|2,19977|1) , could consider OK
00:22:419 (22419|0) - hmm remove finish, finish here 00:22:768 instead OK
00:36:721 - add finish like you did in hard~ OK
00:38:465 - add clap, strong drum sound, and you also added in hard OK
00:42:303 - add finish like you did in hard OK
00:53:465 - add finish OK
01:04:454 (64454|0) - add clap OK
01:24:163 - add finish hitsound OK
01:32:535 - ^ OK

Pattern
Ok there is a lots of 1/6 4 notes, like I point out on hard difficulty, you can just take it off the note on blue stick for those part like you did here 00:42:826 (42826|0,43000|2) , too keep it consistent in your normal (sorry, i don't uderstand this -_-)
Oh like for the 1/6 sound you did this at 00:42:826 (42826|0,43000|2) http://puu.sh/ebmHP.jpg , which is good :3.
And here 00:25:210 (25210|1,25297|2,25384|3) , I said in hard is 1/6, that mean blue stick = no sound, so remove 00:25:297 (25297|2) http://puu.sh/ebmWJ.jpg

Other 1/6, so remove the blue stick note
00:26:605 (26605|3,26692|2,26779|1)
00:27:826 (27826|0,27913|1,28000|2)
00:29:396 (29396|3,29483|2,29570|1)
00:30:791 (30791|1,30878|2,30965|3)
00:32:186 (32186|3,32274|2,32361|1)

00:08:291 (8291|1) - move to 4, for the pitch with 00:08:465 (8465|2,8640|1) OK
00:44:396 - add a note losing rhythm or delete these 2 00:44:221 (44221|1,44570|1) (no, i keep it because sound of drum and kick)
00:50:326 (50326|2,51242|2) - this might be a bit hard for a normal (nop, it's still fine)
00:58:872 (58872|1,59047|1,59221|1) - don't stack those~ OK i change it
01:05:675 (65675|1,65849|1) and 01:08:465 (68465|0,68640|1) - make those the same pattern OK
01:15:791 (75791|3) - add one more note here? since you did put 2 here 01:18:582 OK
01:21:372 - hmm add one more note with finish hitsound? OK
01:22:768 - ^
01:26:430 (86430|1,86605|1) - try not to stack these OK, but i move that to 1

Hard

Hitsound
00:11:779 to 00:15:617 - you used whistle here, while after this part you stop OK i added it
00:13:000 to 00:21:372 - Hard the only difficulty that doesn't have the clap sound you added one your other 2 difficulty, try to keep your hitsound consistent~ ^^ OK
00:22:419 (22419|1) - remove finish, finish sound should be here 00:22:768
00:23:989 (23989|1) - remove clap, no drum sound
00:25:384 (25384|3) - ^
00:27:477 (27477|3) - ^
00:33:320 (33320|3,33407|2,33494|1,33582|0,33582|3,33669|2,33756|1,33843|0) - add drum hitsound? since this stream only fit the drum (clap ? or something ? i need more suggestion for this) Yep clap, since your clap is mostly for drum :3, this part should give more impact with clap hitsound :D!!!
00:52:768 (52768|0,52855|1,52942|2,53029|0) - add a finish one of the note~ hmm OK
01:02:186 (62186|0) - hey a whistle :D, but I don't see you add it on normal >,< (haha, sorry, i wrong click for this)
01:03:058 (63058|1,63058|2) - drum clap too?OK
01:04:105 - add clap here for drum, you also did it in normal OK
01:06:721 - add finish OK
01:07:419 - ^ OK
01:08:989 (68989|2) - remove finish OK
01:10:210 - add finish OK
01:12:303 - add clap OK
01:15:791 - add finish OK
01:17:012 (77012|0) - remove clap, like you didn't add it in normal OK
01:22:768 - add finish OK
01:45:093 - ^ OK
01:52:070 - ^ OK

Pattern
00:10:907 (10907|0,11082|1,11256|2,11430|3) - You been following pitch in a nice way till this part might want to no make it into stairs due to the pitch~ xD OK i change it
00:13:349 (13349|2,13349|3,13524|0,13698|2,13698|3) - um maybe try not to copy paste here, is different from 00:11:954 (11954|3,11954|2,12128|0,12303|3,12303|2)
00:16:140 (16140|1,16140|0,16314|3,16489|1,16489|0) - ^ same reason, different from 00:14:919 (14919|3,15093|1,15093|0,15268|3) , this part should be like this 00:16:663 (16663|3,16837|1,16837|2,17012|0) same pitch, make these 2 part same pattern hmm, i will change it
00:15:791 to 00:17:186 - feel like drum go faster then 00:11:605 to 00:15:791 , due to also at red stick drum sound more loud, so try to make it different by adding one more not on red tick so it has 2 note like the white one (sorry, i cant understand this, can you give me the image pls ?) Omg woah thanks point out an error from my mod O.O , 00:17:186 to 00:21:372 , drum feel faster, could add note on white stick exemple : https://osu.ppy.sh/ss/2469467 , because this part shouldn't be easier then 00:17:186
00:23:465 (23465|1,23640|1) - don't stack those different pitch
00:26:256 (26256|1,26430|1) - ^
00:25:210 (25210|1,25297|2,25384|3) - this should be 1/6, 4 sound , if you listen it in slow, since in fast is hard to hear 4 sound for this part OK
00:26:605 (26605|3,26692|2,26779|1) - ^ OK
00:27:826 (27826|0,27913|1,28000|2) - ^ OK
00:29:047 (29047|2,29221|2) - don't stack those, different pitch OK
00:29:396 (29396|3,29483|2,29570|1) , 00:30:791 (30791|1,30878|2,30965|3) , 00:32:186 (32186|3,32274|2,32361|1) - 1/6, 4 notes OK
00:33:930 (33930|2) - since this is last level, I feel like it can have more potential then just a slider, there is a 3 1/6 sound can do that http://puu.sh/e6zWr.jpg, since I also don't think your slider is for the ''finish'' sound (which part do you mean ?, please give me full image with the timing)
like this
i can't read what you think, sorry :( Here you go full pic : https://osu.ppy.sh/ss/2469425 :3
00:35:805 (35805|2,35893|1,35893|0) - this is 1/4 , blue and red stick, listen it carefully :3 OK i have some trouble on this
00:36:460 - add a note with clap hitsound? continue the drum here 00:36:198 (36198|3,36285|2,36372|1) since you did add a note here 00:36:285 OK
00:39:512 (39512|0) - if you want to change like my suggestion in 00:33:930 (33930|2) hmm, no thanks :D
00:41:387 (41387|2,41474|0,41474|1) - those are 1/4 OK
00:42:041 - same reason as 00:36:460 OK
00:42:826 (42826|0,42913|1,43000|2) - 1/6 4 notes OK
00:52:986 - add a note here 1/8? so it follow this 00:52:768 (52768|0,52855|1,52942|2,53029|0) ? (can you give me full image pls ?) Oups, I don't know what happen to me LOL 00:53:073 - add a note in 3, so follow the 1/8, still have sound there :3
00:51:198 (51198|2) - this should be 1/8 here 00:51:242 , there is a sound on the red stick, but since this slider is actually to match the guitar like you did right before 00:51:067 (51067|1) 1/8 instead of the white stick sound. i have sooome trouble here ... :( (can you give me full image pls ?) Yep, seem like you fix it but change moved this 00:51:067 (51067|1) lolol, I'm giving image in case :3 https://osu.ppy.sh/ss/2469415
00:54:163 and 00:53:814 - aren't those suppose to be the same? O.O, should have same number of note OK
01:26:038 (86038|1,86125|3,86125|2) and 01:31:619 (91619|2,91707|0,91707|1) - 1/4 rhythm OK
01:27:477 (87477|0,87564|1,87651|0) and 01:33:058 (93058|0,93146|1,93233|0) - 1/6 4 notes (this is really hard to place 1/6 note here) can you give me suggestion for this ? with image pls ...
Hahaha oki 1st one http://puu.sh/ebnoT.jpg and 2nd http://puu.sh/ebnzR.jpg , I follow the pitch for it :3
01:38:814 (98814|2,98989|2) - don't stack those different pitch OK
02:03:364 (123364|3,123407|0,123451|1) - keep this a stairs~ OK
02:03:582 - end it here it a note, I hear a sound here + you end it here for easy difficulty, should try to keep consistent OK
If you need more suggestion hitsound and want to go more into it, feel free to pm me, I don't mind rechecking and give you some tips in pm. Since I just point out some hitsound depending on how you map it~ Yes, i will send you PM about this, some modding is not understand by me :D
Thank you so much :) very very helpful :D
but some part, that i don't understand ... :( since my english is bad too :(
pls reply this, Julie

OMG, thanks for star :) you da real MVP :o
Thanks for pm me about part that are a bit hard to understand :D!! I answer in this color

Gl with the mapset :3!! Feel free to pm me later if other question or more hitsound suggestion~

And you just changed avatar to saber kyaaa *fan scream* :D
Topic Starter
[ A v a l o n ]
Allright, arigatou nee >.<
a thousand thanks to you Julie....

(=.=)b

LOL, because my name is avalon, a sword case of saber kyaa

UPDATED
Kruzon


hello, also my modding column format will be: 1 l 2 l 3 l 4


Easy

SPOILER
00:17:535 (17535|1) - move to 1 for better flow
00:18:233 (18233|2) - move to 2, pitch
00:18:582 (18582|1) - move to 1
00:19:279 (19279|1) - move to 1
00:19:628 (19628|0) - move to 4 for these pattern flows 00:18:930 (18930|2,19279|0,19628|3) - = 00:17:535 (17535|0,17884|3,18233|1) -
00:20:326 (20326|2) - move to 1
00:21:547 (21547|2,22070|1) - applying long notes here is good idea to coated the rapid cue sound, nice one c:
00:23:465 (23465|2) - perhaps this is good at 1
00:27:651 (27651|2) - considerably high pitch, i recommend move to 4
00:30:617 (30617|2) - this jack has no meaning in it, move to 2 perhaps
00:39:512 (39512|1,39512|0) - move them to 3 and 4 respectively. so 00:39:512 (39512|3,39512|2,40210|2,40210|1) - emphasizes descending sound properly

00:54:861 (54861|3,59047|3) - between this, column 4 is kinda empty and lonely, brought me to tears. perhaps, you can move 00:56:605 (56605|2) - to 4
00:59:047 (59047|3) - pitch-wise, this is better at 1

01:07:768 (67768|2,68117|0,68465|2) - press Ctrl + H, and then shift them 1 time to the left


Normal

SPOILER
between 00:06:023 (6023|1,8117|0) - is all cloned to hard? i recommend open reference mode while plotting the map, because you would like to avoid
excessive cloning notes as much as possible. And, BAT wouldn't like that either @_@

let's see, how about:
00:06:023 (6023|1,6198|2) - press Ctrl + J
00:06:372 (6372|0,6547|1) - press Ctrl + H
00:06:721 (6721|3) - move to 1
00:07:244 (7244|1,7419|2,7593|1) - Ctrl + H
00:07:768 (7768|3) - move to 1
00:08:291 (8291|3) - move to 2
00:08:640 (8640|1) - move to 1 (this is optional)

other than this, everything seem to be done splendidly, moving along

Hard

SPOILER
00:59:047 (59047|3) - move to 2
...
..
.
..
...
hmmm, lol

this is just my opinion, but i think the music is ended prematurely (?)
nevertheless it's a good song, and nicely mapped, i wish you good luck!
Topic Starter
[ A v a l o n ]

Kruzon wrote:



hello, also my modding column format will be: 1 l 2 l 3 l 4


Easy

SPOILER
00:17:535 (17535|1) - move to 1 for better flow (OK)
00:18:233 (18233|2) - move to 2, pitch (OK)
00:18:582 (18582|1) - move to 1 (OK)
00:19:279 (19279|1) - move to 1 (OK)
00:19:628 (19628|0) - move to 4 for these pattern flows 00:18:930 (18930|2,19279|0,19628|3) - = 00:17:535 (17535|0,17884|3,18233|1) - wogh (OK)
00:20:326 (20326|2) - move to 1 (OK)
00:21:547 (21547|2,22070|1) - applying long notes here is good idea to coated the rapid cue sound, nice one c: Thank you =w=
00:23:465 (23465|2) - perhaps this is good at 1 no, i keep it XD
00:27:651 (27651|2) - considerably high pitch, i recommend move to 4 (OK)
00:30:617 (30617|2) - this jack has no meaning in it, move to 2 perhaps hmm, (OK)
00:39:512 (39512|1,39512|0) - move them to 3 and 4 respectively. so 00:39:512 (39512|3,39512|2,40210|2,40210|1) - emphasizes descending sound properly wogh, (OK)

00:54:861 (54861|3,59047|3) - between this, column 4 is kinda empty and lonely, brought me to tears. perhaps, you can move 00:56:605 (56605|2) - to 4(OK)
00:59:047 (59047|3) - pitch-wise, this is better at 1 (OK)

01:07:768 (67768|2,68117|0,68465|2) - press Ctrl + H, and then shift them 1 time to the left (OK)


Normal

SPOILER
between 00:06:023 (6023|1,8117|0) - is all cloned to hard? i recommend open reference mode while plotting the map, because you would like to avoid
excessive cloning notes as much as possible. And, BAT wouldn't like that either @_@

let's see, how about:
00:06:023 (6023|1,6198|2) - press Ctrl + J
00:06:372 (6372|0,6547|1) - press Ctrl + H
00:06:721 (6721|3) - move to 1
00:07:244 (7244|1,7419|2,7593|1) - Ctrl + H
00:07:768 (7768|3) - move to 1
00:08:291 (8291|3) - move to 2
00:08:640 (8640|1) - move to 1 (this is optional)

other than this, everything seem to be done splendidly, moving along Yeaah, your right well, applied all, lol

Hard

SPOILER
00:59:047 (59047|3) - move to 2 (oh, i for got this, (OK))
...
..
.
..
...
hmmm, lol haha LOL :V


this is just my opinion, but i think the music is ended prematurely (?) yeah, in the true ending, the bpm is changed abnormally, so i cropped it
nevertheless it's a good song, and nicely mapped, i wish you good luck!
Wogh thanks kruzon :D UPDATED
Deep Sea
Hello avalon
mod ready

[Easy]
HP6 OD7

00:21:547 (21547|2) - move to 4
00:22:768 (22768|1) - move to 1
00:35:151 (35151|0) - change on note
00:39:512 (39512|2) - move to 2
00:40:733 (40733|0) - change on note
01:25:384 (85384|3) - ^
01:57:303 (117303|1) - delete
02:01:663 (121663|0) - delete and add note to 1

[Normal]
HP7 OD7

00:22:419 (22419|1) - move to 3
00:28:349 (28349|2) - move to 1
00:33:233 (33233|3) - delete
00:37:070 - add note to 4
00:51:111 (51111|3) - move to 2

[Hard]

00:32:012 (32012|1) - move to 1
00:33:930 - add note to 4
00:35:849 (35849|0) - end here 00:36:198
00:36:372 - add note to 4
00:36:547 - add note to 2
00:38:989 - add note to 2
00:41:954 - add note to 4
00:42:128 - add note to 2
00:42:303 (42303|1) - move to 3
00:43:175 - add note to 3
00:45:791 - add note to 2
00:51:242 (51242|2) - delete
00:51:285 - add note to 3
00:56:954 (56954|1) - move to 3
00:59:047 - add note to 2
01:17:884 - add note to 1
01:38:465 (98465|2) - move to 2
01:39:163 - add note to 4
01:39:861 (99861|1) - move to 3
01:42:651 - add note
01:47:884 - add note to 3
01:48:058 (108058|2) - move to 1
01:53:465 - add note to 2
01:53:640 (113640|1) - move to 4
01:54:861 - add note to 4
01:57:651 (117651|2) - delete
02:03:494 - add note
02:03:582 (123582|3) - delete

Good luck !!!
Star
Topic Starter
[ A v a l o n ]

[Shana Lesus] wrote:

Hello avalon
mod ready

[Easy]
HP6 OD7 (OK)

00:21:547 (21547|2) - move to 4 (OK)
00:22:768 (22768|1) - move to 1 (OK)
00:35:151 (35151|0) - change on note hmm, fit with hand, (OK)
00:39:512 (39512|2) - move to 2 (OK) nice for sound impact
00:40:733 (40733|0) - change on note (OK)
01:25:384 (85384|3) - ^ (OK)
01:57:303 (117303|1) - delete hmm, no i keep it :3
02:01:663 (121663|0) - delete and add note to 1 (OK)

[Normal]
HP7 OD7 OK

00:22:419 (22419|1) - move to 3 (OK) nice for impact
00:28:349 (28349|2) - move to 1 (OK) very nice
00:33:233 (33233|3) - delete (OK) deleted
00:37:070 - add note to 4 (OK) i forget this XD
00:51:111 (51111|3) - move to 2 (OK)

[Hard]

00:32:012 (32012|1) - move to 1 (OK)
00:33:930 - add note to 4 yeah this is impact sound (OK) (but, it will more hard to play) nop
00:35:849 (35849|0) - end here 00:36:198 (OK) fixed
00:36:372 - add note to 4 (OK)
00:36:547 - add note to 2 (OK)
00:38:989 - add note to 2 hmm, no thanks :3
00:41:954 - add note to 4 (OK)
00:42:128 - add note to 2 (OK)
00:42:303 (42303|1) - move to 3 (OK)
00:43:175 - add note to 3 (OK)
00:45:791 - add note to 2 (OK)
00:51:242 (51242|2) - delete hmm, no i keep it there still a sound guitar here :3
00:51:285 - add note to 3 no, thanks
00:56:954 (56954|1) - move to 3 (OK)
00:59:047 - add note to 2 (OK)
01:17:884 - add note to 1 (OK)
01:38:465 (98465|2) - move to 2 (OK)
01:39:163 - add note to 4 (OK)
01:39:861 (99861|1) - move to 3 (OK)
01:42:651 - add note (OK) added on 1
01:47:884 - add note to 3 (OK)
01:48:058 (108058|2) - move to 1 (OK)
01:53:465 - add note to 2 (OK)
01:53:640 (113640|1) - move to 4 (OK)
01:54:861 - add note to 4 (OK)
01:57:651 (117651|2) - delete (OK) yeah, the is sound not too strong
02:03:494 - add note (OK) still contains a sounds here :3
02:03:582 (123582|3) - delete (OK) , woah, nice

Good luck !!!
Star
Woahh, what a large mod, and very helpful : :D
Thank's for Star & Mod Shana :) UPDATED
17VA
[Hard]

00:51:082 - 1/6 http://puu.sh/ehbkn/240386fa97.jpg

01:36:024 - weak beat. delete one here and add one here. 01:36:372 -

01:46:489 - in last part, I suggest add more notes in here, I can here strong drums, like this.

http://puu.sh/ehbyP/faa2b76445.jpg

[Normal]

00:51:111 (51111|1,51242|2) - same as hard diff
Topic Starter
[ A v a l o n ]

17VA wrote:

[Hard]

00:51:082 - 1/6 http://puu.sh/ehbkn/240386fa97.jpg (OK) final decision in this part, wait for BAT in future to recheck this part

01:36:024 - weak beat. delete one here and add one here. 01:36:372 - hmmm, seems good (OK)

01:46:489 - in last part, I suggest add more notes in here, I can here strong drums, like this.

http://puu.sh/ehbyP/faa2b76445.jpg (OK) now i add it until end of drum sounds here 01:57:651

[Normal]

00:51:111 (51111|1,51242|2) - same as hard diff (OK)
Thank you so much for mods =w=)b UPDATED
Spy
[Hard]
00:35:558 (35558|1) - Snap to 00:35:587
00:35:617 (35617|2) - Snap to 00:35:646
00:35:675 (35675|3) - Snap to 00:35:704
00:53:000 - Add a note
00:53:029 (53029|0) Snap to 00:53:058
00:53:073 (53073|2) - Snap to 00:53:087

Well,it is a little hard to check for me,actually I can't 100% sure it is correct,just ask more modders to check it.
Topic Starter
[ A v a l o n ]

Spy wrote:

[Hard]
00:35:558 (35558|1) - Snap to 00:35:587 - yeah, some modder like Julie, 17VA, and Harbyter said to use 1/6 so i keep it with 1/6 snap divisor.
00:35:617 (35617|2) - Snap to 00:35:646 ^ same reason
00:35:675 (35675|3) - Snap to 00:35:704 ^
00:53:000 - Add a note (OK)
00:53:029 (53029|0) Snap to 00:53:058 (OK) looks fine :D
00:53:073 (53073|2) - Snap to 00:53:087 (OK) fine :D

Well,it is a little hard to check for me,actually I can't 100% sure it is correct,just ask more modders to check it Wookayy sir.
whoa, thanks you so much Spy, :D
Nanatsu
sorry, i can't detail modify now. cuz i drunk now



[Easy]

Click!


  • * 00:13:000 (13000|2) - Move to 1

    * 00:14:744 (14744|2) - Move

    * 00:24:861 (24861|2) - Move to 2

    * 00:28:175 (28175|3) - Move to 1 and delete hitsound

    * 00:31:837 (31837|2,32012|1) - Ctrl + G for avoiding boring pattern

    * 00:46:489 - add a note on here

    * 00:50:326 - ^

    * 00:51:372 - ^

    * 00:58:698 - add a note since here has sound

    * 00:59:744 - ^

    * 01:00:791 - ^

    * 01:01:489 - ^

    * 01:09:686 - here has some sound too. consider about putting a note here :D

    * 01:10:035 - ^

    * 01:11:954 (71954|2) - Move to 2

    * 01:12:477 - 01:12:826 - same ^^

    * 01:17:535 (77535|1) - Move to 3

    * 01:21:372 - add a note

    * 01:22:768 - add a note and check hitsound

    * 01:34:628 (94628|0) - check hitsound

    * 01:35:151 (95151|3) - ^

    * 01:41:954 (101954|3) - Move to 1

    * 01:46:140 (106140|0) - put finish sound too

    * 01:51:024 (111024|1) - Move to 3

    * 01:57:303 (117303|1,117477|2) - Ctrl + G

    * 01:56:954 (116954|3) - increase LN length to 01:57:651 - here

[Normal]

Click!


  • * 00:06:896 (6896|2) - Move to 2

    * 00:11:256 (11256|2) - Move to 1

    * 00:14:744 (14744|1) - move to 1,4

    * 00:21:547 - Add a note on 3

    * 00:37:593 - 00:38:989 - i suggest add more note to follow song here

    * 00:41:779 (41779|1) - Move to 3

    * 00:44:832 (44832|2,44919|1) - Ctrl + G

    * 00:51:082 (51082|1,51256|2) - resnap here as 1/4 beatsnap 00:50:326 (50326|2) - too

    * 00:58:698 - add a note

    * 00:59:744 - add a note

    * 01:00:791 - add a note

    * 01:01:489 - add a note on 4 and 01:01:489 (61489|0) - change to finish sound

    * 01:02:186 (62186|0,62535|0) - Move to 3 for pattern balance

    * 01:04:105 - add

    * 01:04:454 - add

    * 01:04:628 - add

    * 01:04:803 - add

    * 01:05:675 - add

    * 01:05:849 - add

    * 01:09:686 - add

    * 01:10:035 - add

    * 01:17:884 (77884|3) - move to 3

    * 01:24:163 (84163|1,84686|3,85035|2) - check hitsound

    * 01:26:779 (86779|0) - move to3

    * 01:26:779 (86779|0) - add

    * 01:29:396 (89396|2,89570|1) - check hitsound

    * 01:30:268 (90268|0,90617|1) - ^

    * 01:34:279 - add

    * 01:50:326 (110326|2) - move to 2

    * 01:47:884 - add

    * 01:49:279 - add

    * 01:53:465 - add

    * 01:54:861 - add

[Hard]

Click!


  • * 00:11:430 (11430|0) - Move to 4

    * 00:17:186 - add

    * 00:33:930 - http://puu.sh/ehI45/c5c1277f7d.jpg it can avoid confusing pattern

    * 00:46:140 - add a note on 1 for pattern

    * 00:51:082 (51082|1) - increase LN length to 00:51:372 - here

    * 00:53:000 (53000|1,53058|0,53073|2) - i don't think it folllows music

    * 01:07:419 - 01:08:291 - using clap sound here too

    * 01:27:477 - http://puu.sh/ehJ0H/40e57bdc62.jpg

    * 01:40:907 - add finish sound

    * 01:47:884 - ^

    * 01:49:279 - ^

    * 01:50:675 - ^

    * 01:53:465 - ^

    * 01:54:861 - ^

    * 01:56:256 - ^

    * 02:03:494 (123494|2) - no sound
Topic Starter
[ A v a l o n ]

_S u w a k o_ wrote:

sorry, i can't detail modify now. cuz i drunk now LOL, you're drunk but you can mod this, wkwkwkawkawk



[Easy]

Click!


  • * 00:13:000 (13000|2) - Move to 1 Looks nice (OK)

    * 00:14:744 (14744|2) - Move Moved to 4

    * 00:24:861 (24861|2) - Move to 2 (OK) nice

    * 00:28:175 (28175|3) - Move to 1 and delete hitsound Moved, but i change it to whistle to reduce the sound "soft-hitnormal" is default hitsound for this BM

    * 00:31:837 (31837|2,32012|1) - Ctrl + G for avoiding boring pattern whoa, nice :D

    * 00:46:489 - add a note on here hmm, no thanks

    * 00:50:326 - ^ no thanks

    * 00:51:372 - ^ added at 1

    * 00:58:698 - add a note since here has sound added at 4

    * 00:59:744 - ^ (OK) at 1 and note on 4 moved to 2

    * 01:00:791 - ^ (OK)

    * 01:01:489 - ^ no thanks

    * 01:09:686 - here has some sound too. consider about putting a note here :D (OK)

    * 01:10:035 - ^ (OK)

    * 01:11:954 (71954|2) - Move to 2 (OK)

    * 01:12:477 - 01:12:826 - same ^^ yeah,right. but i will place with my own

    * 01:17:535 (77535|1) - Move to 3 keep, but in 01:17:186 i moved it to 3 for consistency

    * 01:21:372 - add a note (OK)

    * 01:22:768 - add a note and check hitsound (OK) add F

    * 01:34:628 (94628|0) - check hitsound there's no problem here :?

    * 01:35:151 (95151|3) - ^ hitsound for make a drum sound, so need to improvisation

    * 01:41:954 (101954|3) - Move to 1 (OK)

    * 01:46:140 (106140|0) - put finish sound too (OK) wkwakwakawk, i forget this, thanks

    * 01:51:024 (111024|1) - Move to 3 no thanks

    * 01:57:303 (117303|1,117477|2) - Ctrl + G hhmm, no thanks

    * 01:56:954 (116954|3) - increase LN length to 01:57:651 - here (OK)

What The Hell , does the AiMod is drunk? this is easy diff (below 1,5 star) but AI says its hard wkawkkawakw :v

[Normal]

Click!


  • * 00:06:896 (6896|2) - Move to 2 (OK)

    * 00:11:256 (11256|2) - Move to 1 (OK)

    * 00:14:744 (14744|1) - move to 1,4 (OK) moved to 4

    * 00:21:547 - Add a note on 3 no thanks

    * 00:37:593 - 00:38:989 - i suggest add more note to follow song here the slider is enough to follow the song

    * 00:41:779 (41779|1) - Move to 3 (OK)

    * 00:44:832 (44832|2,44919|1) - Ctrl + G no thanks, the pattern is perfect i think

    * 00:51:082 (51082|1,51256|2) - resnap here as 1/4 beatsnap 00:50:326 (50326|2) - too no, listen carefully in 25% ... its 1/6 snap

    * 00:58:698 - add a note (OK) added at 4

    * 00:59:744 - add a note (OK) added at 4

    * 01:00:791 - add a note (OK) added at 4

    * 01:01:489 - add a note on 4 and 01:01:489 (61489|0) - change to finish sound not added, but change HS

    * 01:02:186 (62186|0,62535|0) - Move to 3 for pattern balance no, the pattern is follow the rythm music i think, LOL

    * 01:04:105 - add

    * 01:04:454 - add

    * 01:04:628 - add

    * 01:04:803 - add

    * 01:05:675 - add

    * 01:05:849 - add

    * 01:09:686 - add

    * 01:10:035 - add ^ Same case .... the pattern is not follow the drum sound ... but follow the orchestral :D

    * 01:17:884 (77884|3) - move to 3 no, thanks

    * 01:24:163 (84163|1,84686|3,85035|2) - check hitsound nop here

    * 01:26:779 (86779|0) - move to3 (OK)

    * 01:26:779 (86779|0) - add no thanks

    * 01:29:396 (89396|2,89570|1) - check hitsound LOL, unsnapped timing here :v fixed

    * 01:30:268 (90268|0,90617|1) - ^ nop here

    * 01:34:279 - add

    * 01:50:326 (110326|2) - move to 2

    * 01:47:884 - add

    * 01:49:279 - add

    * 01:53:465 - add

    * 01:54:861 - add ^ no thanks, the pattern is enough

[Hard]

Click!


  • * 00:11:430 (11430|0) - Move to 4 (OK)

    * 00:17:186 - add (OK) add in 4

    * 00:33:930 - http://puu.sh/ehI45/c5c1277f7d.jpg it can avoid confusing pattern whoah nicely done

    * 00:46:140 - add a note on 1 for pattern (OK)

    * 00:51:082 (51082|1) - increase LN length to 00:51:372 - here (OK) looks nice XD

    * 00:53:000 (53000|1,53058|0,53073|2) - i don't think it folllows music listen guitar sound carefully pls . . .

    * 01:07:419 - 01:08:291 - using clap sound here too (OK)

    * 01:27:477 - http://puu.sh/ehJ0H/40e57bdc62.jpg (OK) whoah, nice

    * 01:40:907 - add finish sound (OK)

    * 01:47:884 - ^

    * 01:49:279 - ^

    * 01:50:675 - ^

    * 01:53:465 - ^

    * 01:54:861 - ^

    * 01:56:256 - ^ ^^no thanks

    * 02:03:494 (123494|2) - no sound there's contain sound here XD but i will check it more serious with BAT or QAT in the future
Whoah, Thank you so much _S u w a k o_ :) , you're helping me so much for this :D UPDATED
LordRaika
Here's another check by personal request :

Hitsound Lesson XD
2015-01-11 11:55 avalon_n: ACTION is listening to [http://osu.ppy.sh/b/584605 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:55 avalon_n: HS nya gan
2015-01-11 11:56 avalon_n: itu HS nya lucu, saking bingungnya :v
2015-01-11 11:57 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/575159 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:57 LordRaika: w ud pernah mod ini?
2015-01-11 11:57 LordRaika: blm ya?
2015-01-11 11:58 avalon_n: blum kyknya, si jule pernah, tapi dia kasih tau stalk aja u ...
2015-01-11 11:58 avalon_n: buat jari HS
2015-01-11 11:58 avalon_n: cari^
2015-01-11 11:58 LordRaika: tpi w ad beatmapnya orz psti krn ad d request di queue w
2015-01-11 11:58 LordRaika: ooh
2015-01-11 11:58 LordRaika: oke2
2015-01-11 11:58 LordRaika: ini blm ad hitsound sama sekali?
2015-01-11 11:58 LordRaika: eh
2015-01-11 11:58 LordRaika: uda ada
2015-01-11 11:59 avalon_n: ada, cman kyk aneh gitu
2015-01-11 11:59 avalon_n: coba aja :v
2015-01-11 11:59 LordRaika: clapnya orz
2015-01-11 11:59 LordRaika: ribut banget
2015-01-11 11:59 LordRaika: wkwk
2015-01-11 11:59 avalon_n: :v makanya
2015-01-11 12:01 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 nih, saran buat replace soft-hiclap]
2015-01-11 12:01 LordRaika: ^^
2015-01-11 12:01 LordRaika: btr y
2015-01-11 12:01 avalon_n: gmna yh ? soalnya ane udh pernah post di queue ... masa hrus post lagi... :v soalnya blum detail nih XD
2015-01-11 12:03 avalon_n: ok :3
2015-01-11 12:04 LordRaika: ooh
2015-01-11 12:04 LordRaika: gpp
2015-01-11 12:04 LordRaika: ini w ks modnya
2015-01-11 12:05 LordRaika: btw btr, lgi urus hal lain, ntr lgi w balek
2015-01-11 12:05 LordRaika: hitsound nya cocok btw?
2015-01-11 12:05 avalon_n: :v ok2. gpp gan... santai aja ... ok, cocok clapnya XD
2015-01-11 12:05 LordRaika: sip
2015-01-11 12:09 LordRaika: [https://www.dropbox.com/s/bhnxi8s4z0ij6hs/LR_Drum%20Rpd%20Fast%20.wav?dl=0 next, ini tuk hitfinish.wav]
2015-01-11 12:09 LordRaika: cara makenya... tuk note yg spt ini 01:23:465 (83465|0,83553|1,83640|2,83727|3) - tmbhkan finish
2015-01-11 12:09 LordRaika: 00:21:547 (21547|0,21634|1,21721|2,21808|1,21896|2) -
2015-01-11 12:10 LordRaika: 00:25:210 (25210|3,25268|2,25326|1) -
2015-01-11 12:10 LordRaika: ingat, klo finishnya gk cukup keren, nambah sikit2 clap jg bole
2015-01-11 12:10 LordRaika: klo ini namanya drum roll
2015-01-11 12:10 avalon_n: itu d bagian diff hard ya ?
2015-01-11 12:10 LordRaika: klo yg believe x believe, clapnya tadi itu snare.... dan biasa patternnya KIck > hat > snare > hat > kick > hat > snare > hat > kick dan strsnya
2015-01-11 12:10 LordRaika: ya
2015-01-11 12:11 avalon_n: ooh, iya gan berpola kyk itu "believe x believe" td
2015-01-11 12:12 LordRaika: tpi sini lbh byk drum roll nya
2015-01-11 12:12 LordRaika: 01:06:983 (66983|0,67070|1,67157|2,67244|3,67332|2) - spt ini
2015-01-11 12:12 LordRaika: :3
2015-01-11 12:13 avalon_n: itu pke HS yg di atas ?
2015-01-11 12:13 LordRaika: yap, finish
2015-01-11 12:13 avalon_n: oke,
2015-01-11 12:13 LordRaika: di sela selanya , mw ditambah clap+finish jg bole
2015-01-11 12:13 LordRaika: asal jgn smua clap+finish
2015-01-11 12:13 LordRaika: X_X ributttt
2015-01-11 12:14 avalon_n: :v asli ribut :v wkwkk
2015-01-11 12:14 LordRaika: 01:06:896 (66896|1,67244|3) - contoh.... clap+finish sementara 01:06:983 (66983|0,67070|1,67157|2,67332|2) - finish aja
2015-01-11 12:14 avalon_n: oh, di red tick nya bisa jg d tambahin clap ?
2015-01-11 12:15 LordRaika: 01:29:221 - ini KOK TIMINGnya jadi soft kembali? :(
2015-01-11 12:15 LordRaika: yeap , lbh tpatny dgr pas di musik XD
2015-01-11 12:15 LordRaika: eh
2015-01-11 12:15 LordRaika: gpp timing soft
2015-01-11 12:15 LordRaika: w ad solusi
2015-01-11 12:15 LordRaika: 01:29:396 (89396|1) - ini kan soft clap.... buat jadi custom hitsound bs kok
2015-01-11 12:16 LordRaika: pertama , itu timing nya ksh S:C1 dulu
2015-01-11 12:16 avalon_n: oh, itu jd soft krna ngikut suara apa itu, seruling kyknya ?
2015-01-11 12:16 LordRaika: 01:29:221 -
2015-01-11 12:16 LordRaika: oke
2015-01-11 12:16 LordRaika: udah?
2015-01-11 12:16 avalon_n: bntar, itu timing nya unsnap gan ...XD
2015-01-11 12:16 LordRaika: pasti u pernah gnti offset
2015-01-11 12:17 avalon_n: 01:29:221
2015-01-11 12:17 LordRaika: cara copy link....
2015-01-11 12:17 avalon_n: ane betulin dlu...
2015-01-11 12:17 LordRaika: 01:29:221 (89221|2) - contoh, u klik ini note... trus COPY dan paste disni
2015-01-11 12:18 LordRaika: cara copy link waktu.... u klik dimana aja dlm kolom mania, tpi di waktu yg u inginkan, copy... trus paste... nnti spt ini >>>> 01:29:221 -
2015-01-11 12:18 avalon_n: :v lol, maklum nubi :v
2015-01-11 12:18 LordRaika: GPP
2015-01-11 12:18 LordRaika: smua org pertama jg gitu
2015-01-11 12:18 LordRaika: w jg gitu.... XD tpi tiba2 tau sndiri haha
2015-01-11 12:19 avalon_n: :v
2015-01-11 12:19 LordRaika: btw ud S:C1?
2015-01-11 12:19 avalon_n: udh gan
2015-01-11 12:19 LordRaika: 01:29:396 (89396|1) - biar g ribet... teken Shift+W
2015-01-11 12:19 LordRaika: jelasinnya susah XD wkwkkw teken aja
2015-01-11 12:20 LordRaika: trs dgr... suaranya ud custom hitsound kan? padahal timing soft ^^
2015-01-11 12:20 avalon_n: :v shift w buat apaan ? (malah minta jelasin) XD
2015-01-11 12:20 LordRaika: 01:30:442 (90442|0) - ini jg shift+w
2015-01-11 12:20 LordRaika: susah jlasinnya :( intinya itu gnti sampleset NOTE itu jadi normal
2015-01-11 12:20 avalon_n: mantaaaab =w=)b
2015-01-11 12:20 LordRaika: gk peduli timing apa
2015-01-11 12:21 LordRaika: shift+E tuk gnti jadi soft, gk peduli timingnya apa, Shift+R , tuk drum
2015-01-11 12:21 LordRaika: dan Shift+Q , buat reset, reset itu brrti dia trgntung ama timing .....
2015-01-11 12:21 avalon_n: oohhh... ribet XD
2015-01-11 12:22 LordRaika: 01:24:861 (84861|3) - ini jg bisa XD shift+w , tpi itmingnya S:C1 ya.... hrs ada C1 nya ( customhitsound)
2015-01-11 12:22 avalon_n: oh ok, ane mau nanya nih....
2015-01-11 12:23 LordRaika: ya?
2015-01-11 12:23 avalon_n: klo misalnya hitsoundnya lebih dari 4 ...kyk mapnya simple star yg light song tuh gmana nambahinnya ?
2015-01-11 12:23 LordRaika: akhirnya pertanyaan iini muncul XD
2015-01-11 12:23 LordRaika: wkwkwk
2015-01-11 12:23 avalon_n: :v
2015-01-11 12:24 avalon_n: superr
2015-01-11 12:24 LordRaika: jelasinnya bakal makan waktu LAMA
2015-01-11 12:24 LordRaika: jadi
2015-01-11 12:24 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/524474 Raika - Hitsound Guide]
2015-01-11 12:24 LordRaika: baca yg (4) , diusahakan sih bisa mngerti bahasa inggris dgn baik dan bener XD
2015-01-11 12:24 LordRaika: heheheh
2015-01-11 12:24 avalon_n: eee buset -_- ane udh dl tuh... bhs inggris kurang :v
2015-01-11 12:24 LordRaika: wahh
2015-01-11 12:24 LordRaika: jlasinnya gmn ya
2015-01-11 12:25 avalon_n: CHS- sampling editor tuh ?
2015-01-11 12:25 LordRaika: yup
2015-01-11 12:25 LordRaika: baca aja
2015-01-11 12:25 LordRaika: hrsnya gk susah lah tuk dimengerti XD
2015-01-11 12:25 avalon_n: ohhh, ntar ane coba , gak pke amplikasi tambahan kan ?
2015-01-11 12:27 avalon_n: ok dah sampai dmana tadi ? :v agan contohin aja HS nya scra garis besarnya ... sisanya ne work sendiri :3
2015-01-11 12:27 LordRaika: gak kok ^^
2015-01-11 12:27 LordRaika: KELEBIHAN pk sampling editor itu
2015-01-11 12:27 LordRaika: u gk usah rename soft-hitnormal , clap, whistle atau apa
2015-01-11 12:27 LordRaika: dan gk perlu timing
2015-01-11 12:27 LordRaika: dan gk perlu isi clap , whistle ke note
2015-01-11 12:28 avalon_n: owalah ... gitu toh, makanya ane bingung :v
2015-01-11 12:28 LordRaika: jadi file hitsound wav langsung bisa dipakai..... , dgn ya..... kluarin tool nya.... CTRL+SHIFT+I
2015-01-11 12:28 LordRaika: select hitsoundnya, select notenya... plh volume, dan hit apply.... SIMPLE SEKALI
2015-01-11 12:28 LordRaika: tpi ingat...
2015-01-11 12:28 avalon_n: sip sip, mulai pahammmm
2015-01-11 12:28 LordRaika: banyak tuh fungsi lain2nya... jstru tu ada guidenya
2015-01-11 12:29 avalon_n: gk nyangka hitsound semenarik ini :V
2015-01-11 12:29 LordRaika: klo g ngerti apa itu sampleset, "use basic sample" "sample list" "sample" <<< ini button nya smua , kl g ngerti XD baca guidenya coba ^^
2015-01-11 12:29 avalon_n: lol
2015-01-11 12:29 LordRaika: klo jlasin bakal panjang
2015-01-11 12:29 LordRaika: ^^b
2015-01-11 12:29 LordRaika: bgus klo mw hitsound!!
2015-01-11 12:29 LordRaika: ad mapper yg males nge hitsound XD
2015-01-11 12:29 LordRaika: nnti u cb aja cek hitsound guide w.... itu g ad musiknya
2015-01-11 12:29 LordRaika: Cuma hitsound
2015-01-11 12:30 LordRaika: cuma 5mb beatmapny
2015-01-11 12:30 LordRaika: cb aja dgr.... luar biasanya hitsound ^^
2015-01-11 12:30 avalon_n: wkwkk okay2, sampai dmna td ? :v
2015-01-11 12:30 LordRaika: sampai negara api menyerang
2015-01-11 12:30 avalon_n: :v
2015-01-11 12:30 avalon_n: ketika dunia membutuhkannya dia menghilang :v
2015-01-11 12:31 LordRaika: ahaha, pkkny ud siap kok.... smua hitsound uda w ks.... cuma w ad 1 rekomendasi lagi
2015-01-11 12:31 LordRaika: iya2... sudahin avatarnya
2015-01-11 12:31 LordRaika: avatar sudah mati
2015-01-11 12:31 avalon_n: :v
2015-01-11 12:31 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 rename jadi drum-hitnormal]
2015-01-11 12:31 LordRaika: masukkin ke song folder,re enter editor... dan
2015-01-11 12:31 LordRaika: 01:57:651 - ini, gnti jadi "D:C1"
2015-01-11 12:31 LordRaika: slesai
2015-01-11 12:32 LordRaika: liat efeknya ^^b
2015-01-11 12:32 avalon_n: oh itu buat part akhir ya ^^
2015-01-11 12:32 LordRaika: yaaaaaaaaa
2015-01-11 12:32 LordRaika: uda nampak efeknya?
2015-01-11 12:33 LordRaika: 00:06:023 - ini jg timing merah, bole dikasih D:C1
2015-01-11 12:33 avalon_n: iya gan, mantab =.=)b
2015-01-11 12:34 LordRaika: sip... skian modnya

GL for ranked ^^b keep up the hardwork on hitsounding
Topic Starter
[ A v a l o n ]

LordRaika wrote:

Here's another check by personal request :

Hitsound Lesson XD
2015-01-11 11:55 avalon_n: ACTION is listening to [http://osu.ppy.sh/b/584605 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:55 avalon_n: HS nya gan
2015-01-11 11:56 avalon_n: itu HS nya lucu, saking bingungnya :v
2015-01-11 11:57 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/575159 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:57 LordRaika: w ud pernah mod ini?
2015-01-11 11:57 LordRaika: blm ya?
2015-01-11 11:58 avalon_n: blum kyknya, si jule pernah, tapi dia kasih tau stalk aja u ...
2015-01-11 11:58 avalon_n: buat jari HS
2015-01-11 11:58 avalon_n: cari^
2015-01-11 11:58 LordRaika: tpi w ad beatmapnya orz psti krn ad d request di queue w
2015-01-11 11:58 LordRaika: ooh
2015-01-11 11:58 LordRaika: oke2
2015-01-11 11:58 LordRaika: ini blm ad hitsound sama sekali?
2015-01-11 11:58 LordRaika: eh
2015-01-11 11:58 LordRaika: uda ada
2015-01-11 11:59 avalon_n: ada, cman kyk aneh gitu
2015-01-11 11:59 avalon_n: coba aja :v
2015-01-11 11:59 LordRaika: clapnya orz
2015-01-11 11:59 LordRaika: ribut banget
2015-01-11 11:59 LordRaika: wkwk
2015-01-11 11:59 avalon_n: :v makanya
2015-01-11 12:01 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 nih, saran buat replace soft-hiclap]
2015-01-11 12:01 LordRaika: ^^
2015-01-11 12:01 LordRaika: btr y
2015-01-11 12:01 avalon_n: gmna yh ? soalnya ane udh pernah post di queue ... masa hrus post lagi... :v soalnya blum detail nih XD
2015-01-11 12:03 avalon_n: ok :3
2015-01-11 12:04 LordRaika: ooh
2015-01-11 12:04 LordRaika: gpp
2015-01-11 12:04 LordRaika: ini w ks modnya
2015-01-11 12:05 LordRaika: btw btr, lgi urus hal lain, ntr lgi w balek
2015-01-11 12:05 LordRaika: hitsound nya cocok btw?
2015-01-11 12:05 avalon_n: :v ok2. gpp gan... santai aja ... ok, cocok clapnya XD
2015-01-11 12:05 LordRaika: sip
2015-01-11 12:09 LordRaika: [https://www.dropbox.com/s/bhnxi8s4z0ij6hs/LR_Drum%20Rpd%20Fast%20.wav?dl=0 next, ini tuk hitfinish.wav]
2015-01-11 12:09 LordRaika: cara makenya... tuk note yg spt ini 01:23:465 (83465|0,83553|1,83640|2,83727|3) - tmbhkan finish
2015-01-11 12:09 LordRaika: 00:21:547 (21547|0,21634|1,21721|2,21808|1,21896|2) -
2015-01-11 12:10 LordRaika: 00:25:210 (25210|3,25268|2,25326|1) -
2015-01-11 12:10 LordRaika: ingat, klo finishnya gk cukup keren, nambah sikit2 clap jg bole
2015-01-11 12:10 LordRaika: klo ini namanya drum roll
2015-01-11 12:10 avalon_n: itu d bagian diff hard ya ?
2015-01-11 12:10 LordRaika: klo yg believe x believe, clapnya tadi itu snare.... dan biasa patternnya KIck > hat > snare > hat > kick > hat > snare > hat > kick dan strsnya
2015-01-11 12:10 LordRaika: ya
2015-01-11 12:11 avalon_n: ooh, iya gan berpola kyk itu "believe x believe" td
2015-01-11 12:12 LordRaika: tpi sini lbh byk drum roll nya
2015-01-11 12:12 LordRaika: 01:06:983 (66983|0,67070|1,67157|2,67244|3,67332|2) - spt ini
2015-01-11 12:12 LordRaika: :3
2015-01-11 12:13 avalon_n: itu pke HS yg di atas ?
2015-01-11 12:13 LordRaika: yap, finish
2015-01-11 12:13 avalon_n: oke,
2015-01-11 12:13 LordRaika: di sela selanya , mw ditambah clap+finish jg bole
2015-01-11 12:13 LordRaika: asal jgn smua clap+finish
2015-01-11 12:13 LordRaika: X_X ributttt
2015-01-11 12:14 avalon_n: :v asli ribut :v wkwkk
2015-01-11 12:14 LordRaika: 01:06:896 (66896|1,67244|3) - contoh.... clap+finish sementara 01:06:983 (66983|0,67070|1,67157|2,67332|2) - finish aja
2015-01-11 12:14 avalon_n: oh, di red tick nya bisa jg d tambahin clap ?
2015-01-11 12:15 LordRaika: 01:29:221 - ini KOK TIMINGnya jadi soft kembali? :(
2015-01-11 12:15 LordRaika: yeap , lbh tpatny dgr pas di musik XD
2015-01-11 12:15 LordRaika: eh
2015-01-11 12:15 LordRaika: gpp timing soft
2015-01-11 12:15 LordRaika: w ad solusi
2015-01-11 12:15 LordRaika: 01:29:396 (89396|1) - ini kan soft clap.... buat jadi custom hitsound bs kok
2015-01-11 12:16 LordRaika: pertama , itu timing nya ksh S:C1 dulu
2015-01-11 12:16 avalon_n: oh, itu jd soft krna ngikut suara apa itu, seruling kyknya ?
2015-01-11 12:16 LordRaika: 01:29:221 -
2015-01-11 12:16 LordRaika: oke
2015-01-11 12:16 LordRaika: udah?
2015-01-11 12:16 avalon_n: bntar, itu timing nya unsnap gan ...XD
2015-01-11 12:16 LordRaika: pasti u pernah gnti offset
2015-01-11 12:17 avalon_n: 01:29:221
2015-01-11 12:17 LordRaika: cara copy link....
2015-01-11 12:17 avalon_n: ane betulin dlu...
2015-01-11 12:17 LordRaika: 01:29:221 (89221|2) - contoh, u klik ini note... trus COPY dan paste disni
2015-01-11 12:18 LordRaika: cara copy link waktu.... u klik dimana aja dlm kolom mania, tpi di waktu yg u inginkan, copy... trus paste... nnti spt ini >>>> 01:29:221 -
2015-01-11 12:18 avalon_n: :v lol, maklum nubi :v
2015-01-11 12:18 LordRaika: GPP
2015-01-11 12:18 LordRaika: smua org pertama jg gitu
2015-01-11 12:18 LordRaika: w jg gitu.... XD tpi tiba2 tau sndiri haha
2015-01-11 12:19 avalon_n: :v
2015-01-11 12:19 LordRaika: btw ud S:C1?
2015-01-11 12:19 avalon_n: udh gan
2015-01-11 12:19 LordRaika: 01:29:396 (89396|1) - biar g ribet... teken Shift+W
2015-01-11 12:19 LordRaika: jelasinnya susah XD wkwkkw teken aja
2015-01-11 12:20 LordRaika: trs dgr... suaranya ud custom hitsound kan? padahal timing soft ^^
2015-01-11 12:20 avalon_n: :v shift w buat apaan ? (malah minta jelasin) XD
2015-01-11 12:20 LordRaika: 01:30:442 (90442|0) - ini jg shift+w
2015-01-11 12:20 LordRaika: susah jlasinnya :( intinya itu gnti sampleset NOTE itu jadi normal
2015-01-11 12:20 avalon_n: mantaaaab =w=)b
2015-01-11 12:20 LordRaika: gk peduli timing apa
2015-01-11 12:21 LordRaika: shift+E tuk gnti jadi soft, gk peduli timingnya apa, Shift+R , tuk drum
2015-01-11 12:21 LordRaika: dan Shift+Q , buat reset, reset itu brrti dia trgntung ama timing .....
2015-01-11 12:21 avalon_n: oohhh... ribet XD
2015-01-11 12:22 LordRaika: 01:24:861 (84861|3) - ini jg bisa XD shift+w , tpi itmingnya S:C1 ya.... hrs ada C1 nya ( customhitsound)
2015-01-11 12:22 avalon_n: oh ok, ane mau nanya nih....
2015-01-11 12:23 LordRaika: ya?
2015-01-11 12:23 avalon_n: klo misalnya hitsoundnya lebih dari 4 ...kyk mapnya simple star yg light song tuh gmana nambahinnya ?
2015-01-11 12:23 LordRaika: akhirnya pertanyaan iini muncul XD
2015-01-11 12:23 LordRaika: wkwkwk
2015-01-11 12:23 avalon_n: :v
2015-01-11 12:24 avalon_n: superr
2015-01-11 12:24 LordRaika: jelasinnya bakal makan waktu LAMA
2015-01-11 12:24 LordRaika: jadi
2015-01-11 12:24 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/524474 Raika - Hitsound Guide]
2015-01-11 12:24 LordRaika: baca yg (4) , diusahakan sih bisa mngerti bahasa inggris dgn baik dan bener XD
2015-01-11 12:24 LordRaika: heheheh
2015-01-11 12:24 avalon_n: eee buset -_- ane udh dl tuh... bhs inggris kurang :v
2015-01-11 12:24 LordRaika: wahh
2015-01-11 12:24 LordRaika: jlasinnya gmn ya
2015-01-11 12:25 avalon_n: CHS- sampling editor tuh ?
2015-01-11 12:25 LordRaika: yup
2015-01-11 12:25 LordRaika: baca aja
2015-01-11 12:25 LordRaika: hrsnya gk susah lah tuk dimengerti XD
2015-01-11 12:25 avalon_n: ohhh, ntar ane coba , gak pke amplikasi tambahan kan ?
2015-01-11 12:27 avalon_n: ok dah sampai dmana tadi ? :v agan contohin aja HS nya scra garis besarnya ... sisanya ne work sendiri :3
2015-01-11 12:27 LordRaika: gak kok ^^
2015-01-11 12:27 LordRaika: KELEBIHAN pk sampling editor itu
2015-01-11 12:27 LordRaika: u gk usah rename soft-hitnormal , clap, whistle atau apa
2015-01-11 12:27 LordRaika: dan gk perlu timing
2015-01-11 12:27 LordRaika: dan gk perlu isi clap , whistle ke note
2015-01-11 12:28 avalon_n: owalah ... gitu toh, makanya ane bingung :v
2015-01-11 12:28 LordRaika: jadi file hitsound wav langsung bisa dipakai..... , dgn ya..... kluarin tool nya.... CTRL+SHIFT+I
2015-01-11 12:28 LordRaika: select hitsoundnya, select notenya... plh volume, dan hit apply.... SIMPLE SEKALI
2015-01-11 12:28 LordRaika: tpi ingat...
2015-01-11 12:28 avalon_n: sip sip, mulai pahammmm
2015-01-11 12:28 LordRaika: banyak tuh fungsi lain2nya... jstru tu ada guidenya
2015-01-11 12:29 avalon_n: gk nyangka hitsound semenarik ini :V
2015-01-11 12:29 LordRaika: klo g ngerti apa itu sampleset, "use basic sample" "sample list" "sample" <<< ini button nya smua , kl g ngerti XD baca guidenya coba ^^
2015-01-11 12:29 avalon_n: lol
2015-01-11 12:29 LordRaika: klo jlasin bakal panjang
2015-01-11 12:29 LordRaika: ^^b
2015-01-11 12:29 LordRaika: bgus klo mw hitsound!!
2015-01-11 12:29 LordRaika: ad mapper yg males nge hitsound XD
2015-01-11 12:29 LordRaika: nnti u cb aja cek hitsound guide w.... itu g ad musiknya
2015-01-11 12:29 LordRaika: Cuma hitsound
2015-01-11 12:30 LordRaika: cuma 5mb beatmapny
2015-01-11 12:30 LordRaika: cb aja dgr.... luar biasanya hitsound ^^
2015-01-11 12:30 avalon_n: wkwkk okay2, sampai dmna td ? :v
2015-01-11 12:30 LordRaika: sampai negara api menyerang
2015-01-11 12:30 avalon_n: :v
2015-01-11 12:30 avalon_n: ketika dunia membutuhkannya dia menghilang :v
2015-01-11 12:31 LordRaika: ahaha, pkkny ud siap kok.... smua hitsound uda w ks.... cuma w ad 1 rekomendasi lagi
2015-01-11 12:31 LordRaika: iya2... sudahin avatarnya
2015-01-11 12:31 LordRaika: avatar sudah mati
2015-01-11 12:31 avalon_n: :v
2015-01-11 12:31 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 rename jadi drum-hitnormal]
2015-01-11 12:31 LordRaika: masukkin ke song folder,re enter editor... dan
2015-01-11 12:31 LordRaika: 01:57:651 - ini, gnti jadi "D:C1"
2015-01-11 12:31 LordRaika: slesai
2015-01-11 12:32 LordRaika: liat efeknya ^^b
2015-01-11 12:32 avalon_n: oh itu buat part akhir ya ^^
2015-01-11 12:32 LordRaika: yaaaaaaaaa
2015-01-11 12:32 LordRaika: uda nampak efeknya?
2015-01-11 12:33 LordRaika: 00:06:023 - ini jg timing merah, bole dikasih D:C1
2015-01-11 12:33 avalon_n: iya gan, mantab =.=)b
2015-01-11 12:34 LordRaika: sip... skian modnya

GL for ranked ^^b keep up the hardwork on hitsounding
Yosh,,, hitsounding is so interisting :D

Thanks :)
Topic Starter
[ A v a l o n ]
HITSOUND, still in rechecking progress, will be done in next update :D
Marirose
Hey avalon o/
from my queue
sry for late ><
you chose easy,normal,hard
here's the mod :)

col=1,2,3,4
EZ
00:06:023 (6023|2,6372|1) - same rhythm but different column
and here 00:08:814 (8814|2,9163|2) - ? i recommend you could make them as it before,according to ur idea :)
00:10:210 (10210|1,10558|1) - when i saw this,it seems you should make 00:06:023 (6023|2,6372|1) - at a same column
00:21:896 - add a note at the LN end will be better to play
00:38:465 (38465|3,38640|2,38989|1,39163|0) - i think its a bit harder for Easy diff player to catch "MAX"(colorful 300),try this http://puu.sh/eIKRl/2af0f38b5f.jpg
01:02:884 (62884|0,63058|1) - ctrl+g
01:14:919 (74919|1,75268|2) - ctrl+g
01:25:384 (85384|3,85558|2) - try this http://puu.sh/eIL4J/ec13d961c8.jpg
01:28:698 - and 01:29:221 - ,make them same col will better http://puu.sh/eILaZ/cf1aaa89d8.jpg



nice

NM
00:21:547 (21547|3) - umm.i think this LN follow the drum?if it was,try to ignore this,then catch the guitar sounds here will better cuz you follow the drum here 00:22:070 (22070|0,22157|1,22244|2,22332|3,22419|2,22419|0) -
01:04:279 (64279|1) - col1 ,then 01:04:454 (64454|0) - col3 plz
02:03:582 - the sound end until here

good :)

HD
00:34:047 (34047|0) - col4 plz, make this LN contact 00:33:930 (33930|1,33989|2) - them for better play experience
00:35:558 (35558|1) - this note is at 00:35:587 - ,1/4 is correct
00:37:303 (37303|1) - same,blue line above
00:41:198 (41198|2) - 1/8 this 00:41:212 - ,yellow line above

plz check the sound carefully :D (especially the same rhythm
others seems okay

great :)
nice map,take my star :)
Good Luck XD
Topic Starter
[ A v a l o n ]

Marirose wrote:

Hey avalon o/
from my queue
sry for late >< NOP XD
you chose easy,normal,hard
here's the mod :)

col=1,2,3,4
EZ
00:06:023 (6023|2,6372|1) - same rhythm but different column yeah, so i change it to same column
and here 00:08:814 (8814|2,9163|2) - ? i recommend you could make them as it before,according to ur idea :)
00:10:210 (10210|1,10558|1) - when i saw this,it seems you should make 00:06:023 (6023|2,6372|1) - at a same column ^
00:21:896 - add a note at the LN end will be better to play (OK)
00:38:465 (38465|3,38640|2,38989|1,39163|0) - i think its a bit harder for Easy diff player to catch "MAX"(colorful 300),try this http://puu.sh/eIKRl/2af0f38b5f.jpg (OK) whoah, nice :D
01:02:884 (62884|0,63058|1) - ctrl+g (OK)
01:14:919 (74919|1,75268|2) - ctrl+g (OK)
01:25:384 (85384|3,85558|2) - try this http://puu.sh/eIL4J/ec13d961c8.jpg (OK) :D
01:28:698 - and 01:29:221 - ,make them same col will better http://puu.sh/eILaZ/cf1aaa89d8.jpg (OK)



nice

NM
00:21:547 (21547|3) - umm.i think this LN follow the drum?if it was,try to ignore this,then catch the guitar sounds here will better cuz you follow the drum here 00:22:070 (22070|0,22157|1,22244|2,22332|3,22419|2,22419|0) - hmm, i keep it
01:04:279 (64279|1) - col1 ,then 01:04:454 (64454|0) - col3 plz (OK)
02:03:582 - the sound end until here yeah, right

good :)

HD
00:34:047 (34047|0) - col4 plz, make this LN contact 00:33:930 (33930|1,33989|2) - them for better play experience hmm, i keep it
00:35:558 (35558|1) - this note is at 00:35:587 - ,1/4 is correct (OK)
00:37:303 (37303|1) - same,blue line above (OK)
00:41:198 (41198|2) - 1/8 this 00:41:212 - ,yellow line above (OK)

plz check the sound carefully :D (especially the same rhythm) yeah, i try to remake the hitsound . . .
others seems okay

great :)
nice map,take my star :)
Good Luck XD
Thank you for mods, and for star too XD Kyaaa :D UPDATED
Topic Starter
[ A v a l o n ]

avalon_n wrote:

HITSOUND, still in rechecking progress, will be done in next update :D
DONE :D
Akasha-
Sound Horizon - Raijin no Hidariude


;A; sorry for late, and here is your timing

BPM: 172.000
Offset: 444


I think it would fit with the song, and then ~ good luck :) ~
Topic Starter
[ A v a l o n ]

Kuo Kyoka wrote:

Sound Horizon - Raijin no Hidariude


;A; sorry for late, and here is your timing

BPM: 172.000
Offset: 444


I think it would fit with the song, and then ~ good luck :) ~
kyaa, no problem . . ok applied new offset (^^)b

:D thanks

note: applied in next update APPLIED and UPDATED
Starry-
Hi~! From:

StaR's HQ Modding Team



[General]

Timing:
  1. 6025 for offset seems more appropriate, as the map doesn't start until then.
Audio:
  1. Unrankable: normal-hitwhistle.wav (under 100ms), normal-hitnormal.wav (over 5ms of delay).
BG:
Metadata:
Preview Point:
  1. 01:13:002 (73002|0) - Set here.
AiMod:

[]

Meow~ don't suggest HP6 for Easy diff. Perhaps make it ODHP7, since the map is generally easy, even for a beginner.
Also, this means if you want you can raise ODHP on Normal diff to something like ODHP7.5
Make Hard have ODHP8.

[]

 ___ ___ ___ ___       
| 0 | 1 | 2 | 3 | (4K)


[Easy]

00:07:420 (7420|1) - Move to 2, to make it consistent with 00:10:211 (10211|1,10560|1) -

00:19:281 (19281|0) - Perhaps move to 1 for balance

00:22:420 (22420|3) - Move to 2, easier to hit
00:22:769 (22769|2) - Move to 3 after for balance.

00:25:560 (25560|1) - Move to 0, balance.

00:28:002 (28002|1) - Move to 0
00:28:176 (28176|0) - Move to 1
00:28:350 (28350|1) - Move to 3, pitch relevancy.

00:31:141 (31141|2) - Move to 3, balance.

00:32:013 (32013|1) - Move to 0, balance.

00:33:932 (33932|1) - Move to 2, for more balance (since you have jack before in same column 00:32:537 (32537|1,32885|1) - )

00:37:071 (37071|1) - Move to 0 for playability.

00:43:699 (43699|1) - Move to 0 for balance.

00:59:746 (59746|1) - Move to 3 so you don't get a jack here, more balanced (you don't use jacks here, makes it inconsistent)

01:02:885 (62885|1) - Move to 2, balance.

01:09:164 (69164|2) - Move to 1
01:09:513 (69513|1) - Move to 3
01:09:688 (69688|3) - Move to 2
01:09:862 (69862|2) - Move to 0
01:10:037 (70037|0) - Move to 1, better for pitch.

01:14:397 (74397|2) - Move to 1, more balanced.

01:16:141 (76141|1) - Move to 0, more balanced.

01:27:653 (87653|1) - Move to 3
01:28:002 (88002|0) - Move to 1, more balanced.

01:36:723 (96723|2) - Move to 1, balance.

01:42:304 (102304|1) - Move to 2, balance.

01:54:862 (114862|2,115211|2) - Move to 3, more balance.

02:03:234 (123234|1) - Make this a normal note. This is because the mp3 ends /before/ it fades out, making the LN inaccurate. Make it a normal note otherwise you'll probably need a new mp3 ;w;

[Normal]

This is optional, but I think it works well:

00:07:246 (7246|2) - Move to 0
00:07:769 (7769|0) - Move to 1
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|2,8641|1) - CTRL+H.
You see how this works with the pitch in this section? I quite like it :3 Try it~!

00:16:490 (16490|1) - Move to 0 for balance.

00:23:467 (23467|1) - Move to 0
00:23:641 (23641|2) - Move to 1
00:23:816 (23816|3) - Move to 2, for balance and pitch (I think this change is really nice)

00:24:688 (24688|1) - Move to 3, high pitch
00:24:862 (24862|2) - Move to 1
00:25:211 (25211|1) - Move to 2, again just more balanced

00:27:130 (27130|1) - Move to 2
00:27:304 (27304|3) - Move to 1
00:27:653 (27653|1) - Move to 3, pitch

00:33:060 (33060|0) - Move to 2
00:33:234 (33234|1) - Move to 3, pitch

00:33:757 (33757|0) - Move to 1
00:33:932 (33932|1) - Move to 3, balance.

00:38:467 (38467|2) - No need to jack here, move to 3
00:38:816 (38816|1) - Move to 2
00:39:164 (39164|2) - Move to 1
00:39:339 (39339|3) - Move to 0, works well with pitch and balance.

00:56:955 (56955|0,57130|1,57304|2) - CTRL+G, pitch.

01:22:420 (82420|2,82595|3) - CTRL+G,
01:22:769 (82769|2) - Move to 3
01:23:118 (83118|3) - Move to 2
01:23:292 (83292|2) - Move to 1, more balace and pitch.

02:01:839 (121839|0,123234|2) - Same issue with NM diff about these LN.

[Hard]

00:06:025 (6025|1,6199|2) - CTRL+H
00:06:374 (6374|0) - Move to 3
00:06:548 (6548|1) - Move to 0
00:06:723 (6723|3) - Move to 2
00:06:897 (6897|2) - Move to 3
00:07:071 (7071|3) - Move to 2
00:07:944 (7944|2) - Move to 1
00:08:118 (8118|0) - Move to 2
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|0) - Move to 1
00:08:641 (8641|2) - Move to 0
00:08:816 (8816|1) - Move to 2.
See how this affects pitch relevancy in the map? Seems a lot better imo. Try more stuff like this :P

00:11:606 (11606|0) - Move to 3
00:11:781 (11781|3) - Move to 0, balance.

00:24:862 (24862|1,25037|2) - Shift by 1 to the left, more balanced.

00:32:885 (32885|2,33060|1,33234|2) - CTRL+H, plays a lot better here.

00:51:083 (51083|1,51257|2) - Same as NM diff.

01:16:839 (76839|0) - Move to 3, balance.
01:17:188 (77188|3) - Move to 2
01:17:362 (77362|2,77537|3) - CTRL+G, balance.

02:01:664 (121664|0) - No need for such a hard part, right in the last 2 secs of a song :x Suggest to change.

[]

Goodluck <3 Like this song~
Topic Starter
[ A v a l o n ]

Starry- wrote:

Hi~! From:

StaR's HQ Modding Team



[General]

Timing:
  1. 6025 for offset seems more appropriate, as the map doesn't start until then. OK, (in this case, i still use the timing from kou kyoka physically right?)
Audio:
  1. Unrankable: normal-hitwhistle.wav (under 100ms), normal-hitnormal.wav (over 5ms of delay). I will consult this with LordRaika XD
BG:
Metadata:
Preview Point:
  1. 01:13:002 (73002|0) - Set here. OK
AiMod:

[]

Meow~ don't suggest HP6 for Easy diff. Perhaps make it ODHP7, since the map is generally easy, even for a beginner.
Also, this means if you want you can raise ODHP on Normal diff to something like ODHP7.5
Make Hard have ODHP8. Okay XD

[]

 ___ ___ ___ ___       
| 0 | 1 | 2 | 3 | (4K)


[Easy]

00:07:420 (7420|1) - Move to 2, to make it consistent with 00:10:211 (10211|1,10560|1) - OK

00:19:281 (19281|0) - Perhaps move to 1 for balance OK

00:22:420 (22420|3) - Move to 2, easier to hit OK
00:22:769 (22769|2) - Move to 3 after for balance. OK Nice ^ ^ b

00:25:560 (25560|1) - Move to 0, balance. OK

00:28:002 (28002|1) - Move to 0 OK
00:28:176 (28176|0) - Move to 1 OK
00:28:350 (28350|1) - Move to 3, pitch relevancy. OK

00:31:141 (31141|2) - Move to 3, balance. OK

00:32:013 (32013|1) - Move to 0, balance. sorry, but i move this 00:31:490 - to 0 looks balance

00:33:932 (33932|1) - Move to 2, for more balance (since you have jack before in same column 00:32:537 (32537|1,32885|1) - ) OK

00:37:071 (37071|1) - Move to 0 for playability. OK

00:43:699 (43699|1) - Move to 0 for balance. OK

00:59:746 (59746|1) - Move to 3 so you don't get a jack here, more balanced (you don't use jacks here, makes it inconsistent) OK

01:02:885 (62885|1) - Move to 2, balance. OK

01:09:164 (69164|2) - Move to 1
01:09:513 (69513|1) - Move to 3
01:09:688 (69688|3) - Move to 2
01:09:862 (69862|2) - Move to 0
01:10:037 (70037|0) - Move to 1, better for pitch. OK ^ applied all

01:14:397 (74397|2) - Move to 1, more balanced.

01:16:141 (76141|1) - Move to 0, more balanced.

01:27:653 (87653|1) - Move to 3
01:28:002 (88002|0) - Move to 1, more balanced.

01:36:723 (96723|2) - Move to 1, balance.

01:42:304 (102304|1) - Move to 2, balance.

01:54:862 (114862|2,115211|2) - Move to 3, more balance. OK ^ applied all

02:03:234 (123234|1) - Make this a normal note. This is because the mp3 ends /before/ it fades out, making the LN inaccurate. Make it a normal note otherwise you'll probably need a new mp3 ;w; (;w; , and i change the mp3 XD)

[Normal]

This is optional, but I think it works well:

00:07:246 (7246|2) - Move to 0
00:07:769 (7769|0) - Move to 1
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|2,8641|1) - CTRL+H.
You see how this works with the pitch in this section? I quite like it :3 Try it~! XD, its soo fine now, applied

00:16:490 (16490|1) - Move to 0 for balance. OK

00:23:467 (23467|1) - Move to 0 OK
00:23:641 (23641|2) - Move to 1 OK
00:23:816 (23816|3) - Move to 2, for balance and pitch (I think this change is really nice) OK very nice

00:24:688 (24688|1) - Move to 3, high pitch
00:24:862 (24862|2) - Move to 1
00:25:211 (25211|1) - Move to 2, again just more balanced

00:27:130 (27130|1) - Move to 2
00:27:304 (27304|3) - Move to 1
00:27:653 (27653|1) - Move to 3, pitch

00:33:060 (33060|0) - Move to 2
00:33:234 (33234|1) - Move to 3, pitch

00:33:757 (33757|0) - Move to 1
00:33:932 (33932|1) - Move to 3, balance.

00:38:467 (38467|2) - No need to jack here, move to 3
00:38:816 (38816|1) - Move to 2
00:39:164 (39164|2) - Move to 1
00:39:339 (39339|3) - Move to 0, works well with pitch and balance.

00:56:955 (56955|0,57130|1,57304|2) - CTRL+G, pitch.

01:22:420 (82420|2,82595|3) - CTRL+G,
01:22:769 (82769|2) - Move to 3
01:23:118 (83118|3) - Move to 2
01:23:292 (83292|2) - Move to 1, more balace and pitch.

02:01:839 (121839|0,123234|2) - Same issue with NM diff about these LN. LOL, so impressive, applied all XD

[Hard]

00:06:025 (6025|1,6199|2) - CTRL+H
00:06:374 (6374|0) - Move to 3
00:06:548 (6548|1) - Move to 0
00:06:723 (6723|3) - Move to 2
00:06:897 (6897|2) - Move to 3
00:07:071 (7071|3) - Move to 2
00:07:944 (7944|2) - Move to 1
00:08:118 (8118|0) - Move to 2
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|0) - Move to 1
00:08:641 (8641|2) - Move to 0
00:08:816 (8816|1) - Move to 2.
See how this affects pitch relevancy in the map? Seems a lot better imo. Try more stuff like this :P (haha, looks fine, okay i take this...apllied XD)

00:11:606 (11606|0) - Move to 3 OK
00:11:781 (11781|3) - Move to 0, balance. OK

00:24:862 (24862|1,25037|2) - Shift by 1 to the left, more balanced. OK

00:32:885 (32885|2,33060|1,33234|2) - CTRL+H, plays a lot better here. OK

00:51:083 (51083|1,51257|2) - Same as NM diff. well i think its no problem to take that pattern, since it best pattern i think ;w; in other meaning, i don't have any idea to modify this pattern XD

01:16:839 (76839|0) - Move to 3, balance. OK
01:17:188 (77188|3) - Move to 2 OK
01:17:362 (77362|2,77537|3) - CTRL+G, balance. OK

02:01:664 (121664|0) - No need for such a hard part, right in the last 2 secs of a song :x Suggest to change. ahhh, can you give me suggestion in this part ? . . well, i have no idea to change the pattern, since the piano sound is really dominant in this part XD

[]

Goodluck <3 Like this song~
Thanks for your meow(?) . . .eh, thanks for your beautiful mod . . . XD . . . i really like that . . :D

(>_<)b
Topic Starter
[ A v a l o n ]
BSS so baka ! . . .
will update soon . . . XD

UPDATED
[AyanoTatemaya]
yo
here's my mod as requested. :)

col: 1|2|3|4
i'll focus on the patterns in terms of playability and coherence to the song. (ill skip the explanations~ :) )

[Easy]
00:24:164 - http://puu.sh/fGwxN/8b15dbc845.jpg
00:30:618 (30618|1) - move to 4
00:32:536 (32536|1) - move to 1
00:37:420 (37420|2) - move to 4
00:40:734 (40734|0) - ^
00:42:652 (42652|1) - move to 1
00:45:094 (45094|0) - move to 2
00:54:513 (54513|1) - move to 3, then 00:55:211 (55211|2,55559|1,55908|2) - ctrl+h
00:59:745 (59745|2) - move to 4
01:02:885 (62885|2) - move to 1
01:05:850 (65850|2) - ^
01:09:687 - http://puu.sh/fGxiZ/4511b8c6df.jpg
01:13:350 (73350|0,73699|2) - swap col
01:14:745 - http://puu.sh/fGxuR/ad9af65e99.jpg
01:17:536 (77536|1) - move to 1
01:28:873 (88873|2) - move to 4. if followed, (optional) 01:28:699 (88699|0,88873|3) - ctrl+h
01:39:164 (99164|2,99513|1) - ctrl+h
01:45:094 - http://puu.sh/fGxTZ/0f6f7dc56e.jpg
01:50:327 (110327|2) - move to 4
01:51:722 (111722|2,112071|0) - swap col
01:55:908 (115908|1) - move to 1
01:58:699 (118699|2,119048|1,119397|2,120094|1,120443|2,120792|1) - ctrl+h

[Normal]
00:07:420 - http://puu.sh/fGylp/0a704161c4.jpg
00:09:513 - http://puu.sh/fGyqn/8d48dcd41c.jpg
00:10:734 (10734|3) - move to 1, then move 00:10:908 (10908|2,11083|1) - 1 space to the right
00:22:071 (22071|0,22420|1) - swap col
00:25:211 (25211|2,25385|3,25734|1) - move to 4, 2 and 1
00:26:780 (26780|1,26955|0,27129|2) - ctrl+h, then 00:27:129 (27129|1,27304|0) - swap col
00:28:525 (28525|1) - move to 3
00:29:920 (29920|1) - move to 1, then 00:30:269 (30269|2,30443|1) - ctrl+h
00:32:536 (32536|1) - move to 1
00:34:455 (34455|0,34804|1) - swap col
00:36:199 - http://puu.sh/fGzaZ/bfd232e153.jpg
00:41:780 (41780|2,41955|1) - ctrl+h
00:42:652 (42652|2,42827|0) - swap col
00:43:350 - http://puu.sh/fGzw7/7106d034d8.jpg
00:48:583 (48583|2,48757|3) - move to 4 and 1
00:53:990 (53990|0) - move to 4
01:02:885 (62885|0,63059|1) - swap col
01:08:990 (68990|2,69338|1) - move 1 space to the right
01:27:304 (87304|0,87478|2) - (optional) move to 4 and 1
01:34:629 - http://puu.sh/fGAb5/6d9f0197bc.jpg
01:51:548 (111548|1,111722|0) - move 1 space to the right
01:52:420 (112420|0,112769|2) - move to 4 and 1
01:54:513 (114513|0,114687|1) - move to 2 and 4
01:58:525 (118525|1,118699|2) - ctrl+j

good luck :)
Topic Starter
[ A v a l o n ]

[AyanoTatemaya] wrote:

yo
here's my mod as requested. :) okaayyy

col: 1|2|3|4
i'll focus on the patterns in terms of playability and coherence to the song. (ill skip the explanations~ :) ) XD

[Easy]
00:24:164 - http://puu.sh/fGwxN/8b15dbc845.jpg OK seems fine
00:30:618 (30618|1) - move to 4 OK
00:32:536 (32536|1) - move to 1 OK i forgot this -_-
00:37:420 (37420|2) - move to 4 OK
00:40:734 (40734|0) - ^ OK
00:42:652 (42652|1) - move to 1 OK
00:45:094 (45094|0) - move to 2 OK
00:54:513 (54513|1) - move to 3, then 00:55:211 (55211|2,55559|1,55908|2) - ctrl+h OK
00:59:745 (59745|2) - move to 4 sorry, i will keep this
01:02:885 (62885|2) - move to 1 keep
01:05:850 (65850|2) - ^ moved to 2
01:09:687 - http://puu.sh/fGxiZ/4511b8c6df.jpg OK
01:13:350 (73350|0,73699|2) - swap col OK
01:14:745 - http://puu.sh/fGxuR/ad9af65e99.jpg OK
01:17:536 (77536|1) - move to 1OK
01:28:873 (88873|2) - move to 4. if followed, (optional) 01:28:699 (88699|0,88873|3) - ctrl+h followed, but i do my own XD
01:39:164 (99164|2,99513|1) - ctrl+h OK
01:45:094 - http://puu.sh/fGxTZ/0f6f7dc56e.jpg OK
01:50:327 (110327|2) - move to 4 sorry, i will keep this
01:51:722 (111722|2,112071|0) - swap col OK
01:55:908 (115908|1) - move to 1 OK
01:58:699 (118699|2,119048|1,119397|2,120094|1,120443|2,120792|1) - ctrl+h hhmm keep

[Normal]
00:07:420 - http://puu.sh/fGylp/0a704161c4.jpg OK
00:09:513 - http://puu.sh/fGyqn/8d48dcd41c.jpg OK
00:10:734 (10734|3) - move to 1, then move 00:10:908 (10908|2,11083|1) - 1 space to the right OK but a little some i do my own
00:22:071 (22071|0,22420|1) - swap col sorry i keep this
00:25:211 (25211|2,25385|3,25734|1) - move to 4, 2 and 1 OK
00:26:780 (26780|1,26955|0,27129|2) - ctrl+h, then 00:27:129 (27129|1,27304|0) - swap col OK
00:28:525 (28525|1) - move to 3 keep
00:29:920 (29920|1) - move to 1, then 00:30:269 (30269|2,30443|1) - ctrl+h OK
00:32:536 (32536|1) - move to 1 OK
00:34:455 (34455|0,34804|1) - swap col OK
00:36:199 - http://puu.sh/fGzaZ/bfd232e153.jpg OK
00:41:780 (41780|2,41955|1) - ctrl+h OK
00:42:652 (42652|2,42827|0) - swap col keep
00:43:350 - http://puu.sh/fGzw7/7106d034d8.jpg OK
00:48:583 (48583|2,48757|3) - move to 4 and 1 OK
00:53:990 (53990|0) - move to 4 hmmm, keep
01:02:885 (62885|0,63059|1) - swap col OK
01:08:990 (68990|2,69338|1) - move 1 space to the right OK
01:27:304 (87304|0,87478|2) - (optional) move to 4 and 1 OK
01:34:629 - http://puu.sh/fGAb5/6d9f0197bc.jpg OK
01:51:548 (111548|1,111722|0) - move 1 space to the right keep
01:52:420 (112420|0,112769|2) - move to 4 and 1 OK
01:54:513 (114513|0,114687|1) - move to 2 and 4 OK
01:58:525 (118525|1,118699|2) - ctrl+j OK

good luck :)
yayy, thanks Ayano san for your mods . . . the beatmap is now better UPDATED

btw, no mod for hard ;w; ?
Akasha-
You not applied the offset yet?

If you changed the mp3, so this is the offset for you:


The offset is still same, you should change it: 444
[AyanoTatemaya]

[ A v a l o n ] wrote:

btw, no mod for hard ;w; ?
oh.
teehee ^^
Topic Starter
[ A v a l o n ]

Kuo Kyoka wrote:

You not applied the offset yet?

If you changed the mp3, so this is the offset for you:


The offset is still same, you should change it: 444
ah sorry, mp3 is chaged and i forgot that XD, but . . .is this final offset . . . ??
cuz if i change the offset to 444 or 6025, the hitsounds heared like delay (my hitsound is not delay, confirmed with lordraika XD)
i'm afraid, it will be some problem in timing :(
Akasha-
I was redownload it, are you sure about the mp3? I think it was the old one with my suggeated offset. I iwll try to recheck tomorrow. But the current offset now is already delayed (6000)
The BPM timing doesnt need a good number, it just want to make the map have a best qualifity
Topic Starter
[ A v a l o n ]

Kuo Kyoka wrote:

I was redownload it, are you sure about the mp3? I think it was the old one with my suggeated offset. I iwll try to recheck tomorrow. But the current offset now is already delayed (6000)
The BPM timing doesnt need a good number, it just want to make the map have a best qualifity
ok, sure about mp3, cuz for the first mp3 (2.03 min) i cropped at the end of song . . .and it has an issues
so i reupload the full mp3 (2.13 min) . . .

and when i hear it, i have some problem in that timing i think...

yosh, i will wait for your check about the timing . . thanks desu . . . :D
Akasha-
Okay the offset now is -972 :) Good luck on rank ~
Topic Starter
[ A v a l o n ]

Kuo Kyoka wrote:

Okay the offset now is -972 :) Good luck on rank ~
Okay, thanks for timing re-check desu . . . XD


UPDATED
Zan-
from my queue

| 1 | 2 | 3 | 4 |

i pick Hard

ye
[Hard]
00:14:376 - http://puu.sh/fUpHJ/7897ebfb44.jpg

00:18:562 (18562|3,18737|0) - ctrl + H
00:19:958 (19958|0,20132|3) - ^

00:20:481 (20481|1) - change to normal note | consistence, thus it doesnt fit to be hold

00:21:353 - http://puu.sh/fUpV7/d30a5ca2b4.jpg

00:22:051 (22051|0,22051|3,22051|2,22138|1,22225|2,22312|3,22400|0,22400|2) - ctrl + H

00:23:621 (23621|1) - move to 3 | higher pitch

00:23:795 - hey make it 1/8 too like others

00:27:632 - http://puu.sh/fUq9R/89da7abc67.jpg | pitch

00:28:155 (28155|1) - move to 3

00:39:493 - ~ 00:42:109 - dafuq it's same pattern with 00:34:086 - 00:36:528 - try to be more variant la

00:54:318 (54318|1) - move to 3 | u can make jack here
00:57:283 (57283|2) - move to 2 | higher pitch ( i think here is reverse-PR)

01:02:516 (62516|0) - remove finish | no cymbal-like sounds

01:03:388 (63388|3) - remove | see here 01:03:911 - it's same sound, make it single
01:04:958 (64958|1) - ^
01:05:307 (65307|1) - ^
01:06:179 (66179|1) - ^
01:08:621 (68621|2) - ^
01:08:969 (68969|2) - ^

01:09:493 - add note | kick
01:09:841 - ^

01:11:411 (71411|1,71760|2) - remove

01:15:772 (75772|1,75946|2) - ctrl + H

01:18:388 (78388|0) - move to 3

01:21:179 (81179|3) - remove | why suddenly double, see previous 01:19:783 -

01:23:446 - http://puu.sh/fUsgR/4cc7b11145.jpg

01:24:144 (84144|0,84667|1,84841|3,85016|0,85365|3,85365|2,85452|1,85539|2) - again, dejavu

01:25:714 - http://puu.sh/fUsx7/61af80ac8c.jpg

01:26:934 - add more note | cymbal

01:31:295 - http://puu.sh/fUsDN/b2da68af45.png

01:41:237 - add note | snare

01:44:551 (104551|0) - move to 3 | different pitch

01:45:074 - add note | cymbal
01:45:423 - ^

01:45:772 (105772|1) - move to 1 | avoid unnecessary jack

01:57:545 - add note | missing stream

02:02:458 - add note to 1 | missing la

02:03:214 - http://puu.sh/fUtNT/e986e78276.jpg

good luck~
Topic Starter
[ A v a l o n ]

Zan - wrote:

from my queue

| 1 | 2 | 3 | 4 |

i pick Hard

ye
[Hard]
00:14:376 - http://puu.sh/fUpHJ/7897ebfb44.jpg OK, looks nice than before

00:18:562 (18562|3,18737|0) - ctrl + H
00:19:958 (19958|0,20132|3) - ^ OK, more finest to play XD

00:20:481 (20481|1) - change to normal note | consistence, thus it doesnt fit to be hold OK, my bad

00:21:353 - http://puu.sh/fUpV7/d30a5ca2b4.jpg

00:22:051 (22051|0,22051|3,22051|2,22138|1,22225|2,22312|3,22400|0,22400|2) - ctrl + H ^OK

00:23:621 (23621|1) - move to 3 | higher pitch OK

00:23:795 - hey make it 1/8 too like others (ahhah, right, but not 1/8 . . . 1/6 XD)

00:27:632 - http://puu.sh/fUq9R/89da7abc67.jpg | pitch

00:28:155 (28155|1) - move to 3 ^OK

00:39:493 - ~ 00:42:109 - dafuq it's same pattern with 00:34:086 - 00:36:528 - try to be more variant la LOL, hmm, i will keep this, maybe it will be changed soon

00:54:318 (54318|1) - move to 3 | u can make jack here
00:57:283 (57283|2) - move to 2 | higher pitch ( i think here is reverse-PR) ^OK

01:02:516 (62516|0) - remove finish | no cymbal-like sounds Dafuq, i forgot that XD

01:03:388 (63388|3) - remove | see here 01:03:911 - it's same sound, make it single
01:04:958 (64958|1) - ^
01:05:307 (65307|1) - ^
01:06:179 (66179|1) - ^
01:08:621 (68621|2) - ^
01:08:969 (68969|2) - ^ (OK, Clearing at all)

01:09:493 - add note | kick
01:09:841 - ^ hmm, no i think just need 1 note for kick, cuz 2 note here for cymbal-like sound...

01:11:411 (71411|1,71760|2) - remove

01:15:772 (75772|1,75946|2) - ctrl + H ^OK

01:18:388 (78388|0) - move to 3 OK

01:21:179 (81179|3) - remove | why suddenly double, see previous 01:19:783 - ah, my bad XD

01:23:446 - http://puu.sh/fUsgR/4cc7b11145.jpg taken

01:24:144 (84144|0,84667|1,84841|3,85016|0,85365|3,85365|2,85452|1,85539|2) - again, dejavu XD ahahh, will change it soon, still think for best pattern

01:25:714 - http://puu.sh/fUsx7/61af80ac8c.jpg

01:26:934 - add more note | cymbal

01:31:295 - http://puu.sh/fUsDN/b2da68af45.png

01:41:237 - add note | snare

01:44:551 (104551|0) - move to 3 | different pitch

01:45:074 - add note | cymbal
01:45:423 - ^

01:45:772 (105772|1) - move to 1 | avoid unnecessary jack ^^^^^ OK and OK ^^^^

01:57:545 - add note | missing stream hmm, no . . . stream ends here 01:57:458 -

02:02:458 - add note to 1 | missing la hhmm, no . . but i delete in 02:02:516 - to follow the piano

02:03:214 - http://puu.sh/fUtNT/e986e78276.jpg OK

good luck~
ok, thank you so much for mod . . . really helpful XD . . . some dejavu will changed soon :lol:

UPDATED
Blocko
My apologies for the delay, but here's my mod as requested.





[General]
OK! No problems here!

Be aware that some of the suggestions here may change the hitsound placement. Double check to make sure!



4K Column:
| 1 | 2 | 3 | 4 |
[]
[Easy]
Mod inside
00:24:841 (24841|2,25016|3) - Switch these notes around by column for flute pitch relevancy

00:30:423 (30423|2,30597|3) - Same suggestion as above

00:59:725 (59725|2) - Move to 4 for better pattern flow

01:23:446 (83446|1,83795|2,83795|3,84144|0,84144|1) - Ctrl + H to put in a little pitch relevancy for the flute

01:43:155 (103155|3,103330|0) - Ctrl + H to keep the snares on the 4th column.
Optional: 01:43:679 (103679|2) - Move to 2 for hand balance

01:48:214 - I think you're missing note here
[]
[Normal]
Mod inside
The note placement seems a bit random for the instruments in some parts of this difficulty, so try to arrange the notes based on pitch relevancy so it provides good feedback for the player.

00:08:446 (8446|0,8621|2) - Ctrl + J for pitch relevancy

00:09:841 (9841|1,10016|2) - Same suggestion as above

00:10:539 (10539|1,10714|2,10888|3,11062|2) - Maybe try this arrangement for pitch relevancy?

00:28:679 (28679|0) - Move to 3 for flute pitch

00:29:028 (29028|3,29202|2,29376|3) - Switch these notes around by column for flute pitch relevancy

00:30:074 (30074|3,30248|1) - Ctrl + H then move one column to the right for pitch

00:30:074 (30074|3,30248|1,30423|2,30597|0,30772|1,30946|3) - Try this arrangement for pitch relevancy. It'd also provide good synergy with the flute.

00:31:469 (31469|1,31644|3) - Ctrl + J for pitch relevancy

00:32:341 (32341|3,32516|0,32690|2) - Rearrange to 1,3,1 pattern for flute pitch

00:38:795 (38795|2) - Move this note down to 00:38:621 - to express the kick here.

00:56:411 (56411|3,56586|2,56760|3,56934|2,57109|1,57283|0,57458|3) - I'd suggest this pattern so it provides a better flow in this portion. It's also arranged in pitch relevancy for better feeling.

01:06:702 - Add a note here for added impact with the crash

01:06:876 (66876|1,67051|2,67225|3,67400|2) - Rearrange based on pitch relevancy? (3,2,3,4)

01:13:504 (73504|0,73679|1) - Switch these notes around by column, then 01:13:853 (73853|3,74202|1) - Switch these notes around by column for pitch relevancy with the flute

01:20:481 (80481|0,80830|3,81004|2,81179|1) - Ctrl + H for pitch relevancy, then 01:21:353 (81353|2) - Move to 1 for a better pattern flow

01:35:655 (95655|2) - Move to 2 for hand balance


01:44:551 (104551|2) - There's a change in flute pitch that doesn't really fit the 1/2 jack here, so move this note to 4 for pitch relevancy.

01:44:725 (104725|0,104900|1) - Switch these notes around by column for pitch relevancy

01:50:307 (110307|2) - Move to 2 for hand balance

01:58:853 (118853|3,119028|0) - Ctrl + H for pitch relevancy

02:00:248 (120248|2) - Move to 1 for pitch

02:01:121 (121121|3,121295|2,121469|1,121644|3) - Rearrange notes position to column 3, 4, 3, 2 for pitch relevancy?

02:02:865 (122865|1,123039|3) - Rearrange the notes' position to column 3, 2 respectively for pitch relevancy
[]
[Hard]
Mod inside
00:08:795 (8795|2,8969|3) - Ctrl + J for pitch relevancy

00:09:493 (9493|3,9667|2,9841|3) - Switch the notes around by column for pitch relevancy

00:35:568 (35568|1,35612|2,35655|3,35743|2,35830|0,35830|1,36004|2,36179|3) - Ctrl + H for pitch relevancy along with the flute

00:37:312 (37312|1,37356|2,37400|3) - Ctrl + H for pitch relevancy here too. It would also make this pattern a little easier to read for players at this level.
Optional: 00:37:051 (37051|2) - Move this note to 2 for a better flow to the upcoming pattern

00:39:493 to 00:43:504 - The patterns here look identical to the patterns on 00:33:911 to 00:37:923 - (that is if you haven't applied the last 2 suggestions above). Try to rearrange a few of the notes there to add variety on the difficulty.
If applicable, apply the two suggestions above this one.

00:43:679 (43679|2,43853|2,44028|0,44202|2) - Switch these notes around by column to reduce some of the right-hand bias in this part.

00:46:055 (46055|1) - Snap to the purple line using 1/6 Beat Snap Divisor. From what I'm hearing, that note should start at that point instead of being in 1/16 snap.

00:46:179 (46179|1) - Move to 4 for comfortability

00:46:230 (46230|2) - Snap to the purple line with 1/6 Beat Snap.

00:46:353 (46353|2,46404|1) - From what I'm hearing, the e-guitar's pitch changes once here, not twice. I'd suggest removing these notes then add a note on column 1 at 00:46:382 - for pitch relevancy and technicality

00:52:400 (52400|0,52487|1,52574|2,52748|0,52836|1,52923|2) - Ctrl + H then move one column to the left for e-guitar pitch

00:52:981 (52981|1,53032|0,53068|2,53119|1) - These guys seem to not have the correct snap from what I'm hearing.
Pattern suggestion: This pattern should be in correct snap with the instruments (unhighlighted notes are in 1/16, highlighted notes in blue are in 1/6. snap the highlighted ones using 1/6 beat snap)

00:56:411 (56411|3,56586|2) - Ctrl + J for e-guitar pitch, then move 00:56:760 (56760|0) - to column 3 for pitch, again

01:22:225 (82225|0) - Move to column 4, then 01:22:400 (82400|3) - Move to column 2 to give a better transition to the upcoming pattern

01:27:545 (87545|0,87589|1,87632|3) - Ctrl + H for pitch relevancy

01:33:126 (93126|0,93170|1,93214|3) - Same suggestion as above

01:33:737 (93737|0) - Maybe rearranges the notes around to move this to column 4 for pitch relevancy? The flute here is a prominent instrument for this part, and moving it to 4 would express the flute better.

01:33:911 - Add a note for the kick here. You did have that kick on 01:28:330 (88330|2) - , so this should have one too

01:34:609 - Add a note here for the flute

02:01:586 - Missing note here

02:03:039 (123039|2) - Move to 1 for pitch?
Optional: 02:03:097 (123097|3) - move to 2 for a better expression of the instrument

02:02:516 - Missing note here

02:03:562 (123562|0) - Is this note the same instrument as the earlier one, or is it a different instrument?
I'd suggest removing this note so the earlier patterns/instrument here would provide a better feeling for the ending.




I hope this mod helps! Good luck.
Topic Starter
[ A v a l o n ]

Blocko wrote:

My apologies for the delay, but here's my mod as requested.
No problem sir, i always be patient for that T_T




[General]
OK! No problems here!

Be aware that some of the suggestions here may change the hitsound placement. Double check to make sure!



4K Column:
| 1 | 2 | 3 | 4 |
[]
[Easy]
Mod inside
00:24:841 (24841|2,25016|3) - Switch these notes around by column for flute pitch relevancy

00:30:423 (30423|2,30597|3) - Same suggestion as above

00:59:725 (59725|2) - Move to 4 for better pattern flow

01:23:446 (83446|1,83795|2,83795|3,84144|0,84144|1) - Ctrl + H to put in a little pitch relevancy for the flute

01:43:155 (103155|3,103330|0) - Ctrl + H to keep the snares on the 4th column.
Optional: 01:43:679 (103679|2) - Move to 2 for hand balance

01:48:214 - I think you're missing note here XD, my bad . . . ok applied all on Easy . . .(^ ^)b
[]
[Normal]
Mod inside
The note placement seems a bit random for the instruments in some parts of this difficulty, so try to arrange the notes based on pitch relevancy so it provides good feedback for the player.

00:08:446 (8446|0,8621|2) - Ctrl + J for pitch relevancy

00:09:841 (9841|1,10016|2) - Same suggestion as above

00:10:539 (10539|1,10714|2,10888|3,11062|2) - Maybe try this arrangement for pitch relevancy? ^^^ Applied

00:28:679 (28679|0) - Move to 3 for flute pitch, hmm i think no this time, its already fit with flute and hand plays i think XD

00:29:028 (29028|3,29202|2,29376|3) - Switch these notes around by column for flute pitch relevancy

00:30:074 (30074|3,30248|1) - Ctrl + H then move one column to the right for pitch

00:30:074 (30074|3,30248|1,30423|2,30597|0,30772|1,30946|3) - Try this arrangement for pitch relevancy. It'd also provide good synergy with the flute.

00:31:469 (31469|1,31644|3) - Ctrl + J for pitch relevancy ^^^^ OK

00:32:341 (32341|3,32516|0,32690|2) - Rearrange to 1,3,1 pattern for flute pitch nice idea, but i try it to 4,3,1

00:38:795 (38795|2) - Move this note down to 00:38:621 - to express the kick here. OK, my bad XD

00:56:411 (56411|3,56586|2,56760|3,56934|2,57109|1,57283|0,57458|3) - I'd suggest this pattern so it provides a better flow in this portion. It's also arranged in pitch relevancy for better feeling. hmm, nice better, Applied

01:06:702 - Add a note here for added impact with the crash OK

01:06:876 (66876|1,67051|2,67225|3,67400|2) - Rearrange based on pitch relevancy? (3,2,3,4)

01:13:504 (73504|0,73679|1) - Switch these notes around by column, then 01:13:853 (73853|3,74202|1) - Switch these notes around by column for pitch relevancy with the flute siwthced . . .but i do some remap to this part, thanks for suggestion . . it's opened my music sense =.=) b

01:20:481 (80481|0,80830|3,81004|2,81179|1) - Ctrl + H for pitch relevancy, then 01:21:353 (81353|2) - Move to 1 for a better pattern flow same reason as above

01:35:655 (95655|2) - Move to 2 for hand balance OK


01:44:551 (104551|2) - There's a change in flute pitch that doesn't really fit the 1/2 jack here, so move this note to 4 for pitch relevancy. My bad XD . .but moved to 1

01:44:725 (104725|0,104900|1) - Switch these notes around by column for pitch relevancy hmm,i think no for this time

01:50:307 (110307|2) - Move to 2 for hand balance OK

01:58:853 (118853|3,119028|0) - Ctrl + H for pitch relevancy

02:00:248 (120248|2) - Move to 1 for pitch

02:01:121 (121121|3,121295|2,121469|1,121644|3) - Rearrange notes position to column 3, 4, 3, 2 for pitch relevancy?

02:02:865 (122865|1,123039|3) - Rearrange the notes' position to column 3, 2 respectively for pitch relevancy rest is applied (^ ^)b
[]
[Hard]
Mod inside
00:08:795 (8795|2,8969|3) - Ctrl + J for pitch relevancy OK

00:09:493 (9493|3,9667|2,9841|3) - Switch the notes around by column for pitch relevancy OK, but a little remap from me too XD

00:35:568 (35568|1,35612|2,35655|3,35743|2,35830|0,35830|1,36004|2,36179|3) - Ctrl + H for pitch relevancy along with the flute

00:37:312 (37312|1,37356|2,37400|3) - Ctrl + H for pitch relevancy here too. It would also make this pattern a little easier to read for players at this level.
Optional: 00:37:051 (37051|2) - Move this note to 2 for a better flow to the upcoming pattern ^^ Applied

00:39:493 to 00:43:504 - The patterns here look identical to the patterns on 00:33:911 to 00:37:923 - (that is if you haven't applied the last 2 suggestions above). Try to rearrange a few of the notes there to add variety on the difficulty.
If applicable, apply the two suggestions above this one. OK, i make it different right now XD . . . to avoid some de ja vu

00:43:679 (43679|2,43853|2,44028|0,44202|2) - Switch these notes around by column to reduce some of the right-hand bias in this part. OKay sir

00:46:055 (46055|1) - Snap to the purple line using 1/6 Beat Snap Divisor. From what I'm hearing, that note should start at that point instead of being in 1/16 snap.

00:46:179 (46179|1) - Move to 4 for comfortability

00:46:230 (46230|2) - Snap to the purple line with 1/6 Beat Snap.

00:46:353 (46353|2,46404|1) - From what I'm hearing, the e-guitar's pitch changes once here, not twice. I'd suggest removing these notes then add a note on column 1 at 00:46:382 - for pitch relevancy and technicality ^^^^ Applied but, some little i do my own right in there 00:46:426 - the sound of guitar hear twice till this 00:46:469 - . . . yeah this is contains so expert timing there XD

00:52:400 (52400|0,52487|1,52574|2,52748|0,52836|1,52923|2) - Ctrl + H then move one column to the left for e-guitar pitch OK

00:52:981 (52981|1,53032|0,53068|2,53119|1) - These guys seem to not have the correct snap from what I'm hearing.
Pattern suggestion: This pattern should be in correct snap with the instruments (unhighlighted notes are in 1/16, highlighted notes in blue are in 1/6. snap the highlighted ones using 1/6 beat snap) no words, O.O you so advanced

00:56:411 (56411|3,56586|2) - Ctrl + J for e-guitar pitch, then move 00:56:760 (56760|0) - to column 3 for pitch, again OK

01:22:225 (82225|0) - Move to column 4, then 01:22:400 (82400|3) - Move to column 2 to give a better transition to the upcoming pattern

01:27:545 (87545|0,87589|1,87632|3) - Ctrl + H for pitch relevancy break the LN ?

01:33:126 (93126|0,93170|1,93214|3) - Same suggestion as above ^

01:33:737 (93737|0) - Maybe rearranges the notes around to move this to column 4 for pitch relevancy? The flute here is a prominent instrument for this part, and moving it to 4 would express the flute better. hmm, i think no for this time XD

01:33:911 - Add a note for the kick here. You did have that kick on 01:28:330 (88330|2) - , so this should have one too

01:34:609 - Add a note here for the flute

02:01:586 - Missing note here

02:03:039 (123039|2) - Move to 1 for pitch?
Optional: 02:03:097 (123097|3) - move to 2 for a better expression of the instrument ^^^^^ Okkayy sir XD

02:02:516 - Missing note here fixed

02:03:562 (123562|0) - Is this note the same instrument as the earlier one, or is it a different instrument? different instrument . . . for ending
I'd suggest removing this note so the earlier patterns/instrument here would provide a better feeling for the ending. i think no this time, but will ask some BAT for this case XD




I hope this mod helps! Good luck.
Yayy, thanks sir Blocko for your mods . . .really helpful XD . . .(^ ^)b
thaks again :) :D :) UPDATED
x M e l
Hi~ mod for request in queue :)

Columns: 1|2|3|4

LN = Long Note

Easy
00:33:911 (33911|2) - delete. Why? because doubles in the LN end are hard for easy
00:53:446 (53446|1) - ^
01:07:400 (67400|3) - ^
01:12:981 (612981|1) - ^

Normal
00:51:062 - that LN's are hard for normal D: change for this:




01:13:155 (613155|2) - move to 4
01:13:330 (613330|3) - move to 3

Hard
01:21:353 - add note in 3
01:22:748 - add note in 2
01:26:760 (626760|2) - delete because 01:26:934 - there is a triple and is complicated for hard players
01:32:341 (632341|0) - ^
02:01:586 - so hard streams :v I don't know if this is okay for a hard x.x so for now I'll leave it pass :D

That's all ~ nice map, I like it so much, good job and good luck! ;)
Topic Starter
[ A v a l o n ]

Meiko Senpai wrote:

Hi~ mod for request in queue :)

Columns: 1|2|3|4

LN = Long Note

Easy
00:33:911 (33911|2) - delete. Why? because doubles in the LN end are hard for easy sorry keep, cuz it ontains a drum impact there, should be 2 notes
00:53:446 (53446|1) - ^
01:07:400 (67400|3) - ^
01:12:981 (612981|1) - ^ sorry, the rest are keep, for consistency of sound

Normal
00:51:062 - that LN's are hard for normal D: change for this:

lol, itwill make that harder to pressed, the reason i put LN this way is to avoid comfusing to 1/6 sound


01:13:155 (613155|2) - move to 4 idk
01:13:330 (613330|3) - move to 3 OK

Hard
01:21:353 - add note in 3 OK
01:22:748 - add note in 2 OK
01:26:760 (626760|2) - delete because 01:26:934 - there is a triple and is complicated for hard players don't worry i just follow the music properly, it must be 2 and 3 notes here, since this is the last diff for this map its okay enough
01:32:341 (632341|0) - ^ same reason
02:01:586 - so hard streams :v I don't know if this is okay for a hard x.x so for now I'll leave it pass :D lol, i don't know the other pattern to put, sice the main piano is really dominant in this part, so i will leave it for more challeging . . . maybe i will remap this part for comfortable to plays

That's all ~ nice map, I like it so much, good job and good luck! ;)
Thanks for mods Mieko, UPDATED
Ichigaki

[ A v a l o n ] wrote:

4K Mapset, Enjoy Everybody . . . =.=b

I want to this beatmap RANK
don't mind . . i will check for the quality first =w=)b
Good, thanks for doing that. It'll be help us.

As you requested before via PM, I just testplay it. In fact, your maps (still HD diffs) isn't that bad but actually need some improvement.
When i heard the mp3 of this map, seems its quality isn't good as expected, so I search a new song for this which is have slightly more good quality

Click this to download!

As it's a new mp3, so there's new offset too. I recommend you to use 5985 for the offset (Don't forget to re-snap all note. Just use 'Ctrl+A' then move it to the right place, it'll be easy.

General Check

  1. Uncheck the 'Widescreen support' since this mapset isn't have any SB
  2. Remove 'Horizon' from tags since it's already appeared in the artist name, Sound Horizon
Finally, i just want to tell you about the last part of song. Why you leave it as blank while it's still mappable?

Good luck!
Topic Starter
[ A v a l o n ]
Thanks Ichigaki for the review :)

Yosh, i accept the new mp3 =w=)b
but, for timing . . . i will consult it more with Kuo Kyoka san :D

Ichigaki wrote:

Finally, i just want to tell you about the last part of song. Why you leave it as blank while it's still mappable?
sorry, my bad XD
the last mp3 i use in long ago is cutted, so . . . for previously i map it full before . . . and now i will finish it quickly =w=)b

Thaks Ichi . . . ;)
Akasha-
Sound Horizon - Raijin no Hidariude [OsuMania]


Mp3 changed once again ~

BPM: 172.000
Offset: -817


Good luck ~ No kuds, recall me if you change the mp3 again!
Topic Starter
[ A v a l o n ]
i'm sorry brother
* slap me XD

okay, thanks for your help . . .again XD
=w=)b

*peace
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