Hi~! From:[General]
Timing: ☑ - 6025 for offset seems more appropriate, as the map doesn't start until then. OK, (in this case, i still use the timing from kou kyoka physically right?)
Audio: ☒- Unrankable: normal-hitwhistle.wav (under 100ms), normal-hitnormal.wav (over 5ms of delay). I will consult this with LordRaika XD
BG: ☑ Metadata: ☑Preview Point: ☒- 01:13:002 (73002|0) - Set here. OK
AiMod: ☑[]
Meow~ don't suggest HP6 for Easy diff. Perhaps make it ODHP7, since the map is generally easy, even for a beginner.
Also, this means if you want you can raise ODHP on Normal diff to something like ODHP7.5
Make Hard have ODHP8.
Okay XD[]
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[Easy]
00:07:420 (7420|1) - Move to 2, to make it consistent with 00:10:211 (10211|1,10560|1) -
OK00:19:281 (19281|0) - Perhaps move to 1 for balance
OK00:22:420 (22420|3) - Move to 2, easier to hit
OK00:22:769 (22769|2) - Move to 3 after for balance.
OK Nice ^ ^ b
00:25:560 (25560|1) - Move to 0, balance.
OK00:28:002 (28002|1) - Move to 0
OK00:28:176 (28176|0) - Move to 1
OK00:28:350 (28350|1) - Move to 3, pitch relevancy.
OK00:31:141 (31141|2) - Move to 3, balance.
OK00:32:013 (32013|1) - Move to 0, balance.
sorry, but i move this 00:31:490 - to 0 looks balance
00:33:932 (33932|1) - Move to 2, for more balance (since you have jack before in same column 00:32:537 (32537|1,32885|1) - )
OK00:37:071 (37071|1) - Move to 0 for playability.
OK00:43:699 (43699|1) - Move to 0 for balance.
OK00:59:746 (59746|1) - Move to 3 so you don't get a jack here, more balanced (you don't use jacks here, makes it inconsistent)
OK01:02:885 (62885|1) - Move to 2, balance.
OK01:09:164 (69164|2) - Move to 1
01:09:513 (69513|1) - Move to 3
01:09:688 (69688|3) - Move to 2
01:09:862 (69862|2) - Move to 0
01:10:037 (70037|0) - Move to 1, better for pitch.
OK ^ applied all
01:14:397 (74397|2) - Move to 1, more balanced.
01:16:141 (76141|1) - Move to 0, more balanced.
01:27:653 (87653|1) - Move to 3
01:28:002 (88002|0) - Move to 1, more balanced.
01:36:723 (96723|2) - Move to 1, balance.
01:42:304 (102304|1) - Move to 2, balance.
01:54:862 (114862|2,115211|2) - Move to 3, more balance.
OK ^ applied all
02:03:234 (123234|1) - Make this a normal note. This is because the mp3 ends /before/ it fades out, making the LN inaccurate. Make it a normal note otherwise you'll probably need a new mp3 ;w; (
;w; , and i change the mp3 XD)
[Normal]
This is optional, but I think it works well:
00:07:246 (7246|2) - Move to 0
00:07:769 (7769|0) - Move to 1
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|2,8641|1) - CTRL+H.
You see how this works with the pitch in this section? I quite like it :3 Try it~!
XD, its soo fine now, applied00:16:490 (16490|1) - Move to 0 for balance.
OK00:23:467 (23467|1) - Move to 0
OK00:23:641 (23641|2) - Move to 1
OK00:23:816 (23816|3) - Move to 2, for balance and pitch (I think this change is really nice)
OK very nice
00:24:688 (24688|1) - Move to 3, high pitch
00:24:862 (24862|2) - Move to 1
00:25:211 (25211|1) - Move to 2, again just more balanced
00:27:130 (27130|1) - Move to 2
00:27:304 (27304|3) - Move to 1
00:27:653 (27653|1) - Move to 3, pitch
00:33:060 (33060|0) - Move to 2
00:33:234 (33234|1) - Move to 3, pitch
00:33:757 (33757|0) - Move to 1
00:33:932 (33932|1) - Move to 3, balance.
00:38:467 (38467|2) - No need to jack here, move to 3
00:38:816 (38816|1) - Move to 2
00:39:164 (39164|2) - Move to 1
00:39:339 (39339|3) - Move to 0, works well with pitch and balance.
00:56:955 (56955|0,57130|1,57304|2) - CTRL+G, pitch.
01:22:420 (82420|2,82595|3) - CTRL+G,
01:22:769 (82769|2) - Move to 3
01:23:118 (83118|3) - Move to 2
01:23:292 (83292|2) - Move to 1, more balace and pitch.
02:01:839 (121839|0,123234|2) - Same issue with NM diff about these LN.
LOL, so impressive, applied all XD[Hard]
00:06:025 (6025|1,6199|2) - CTRL+H
00:06:374 (6374|0) - Move to 3
00:06:548 (6548|1) - Move to 0
00:06:723 (6723|3) - Move to 2
00:06:897 (6897|2) - Move to 3
00:07:071 (7071|3) - Move to 2
00:07:944 (7944|2) - Move to 1
00:08:118 (8118|0) - Move to 2
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|0) - Move to 1
00:08:641 (8641|2) - Move to 0
00:08:816 (8816|1) - Move to 2.
See how this affects pitch relevancy in the map? Seems a lot better imo. Try more stuff like this
(haha, looks fine, okay i take this...apllied XD)00:11:606 (11606|0) - Move to 3
OK00:11:781 (11781|3) - Move to 0, balance.
OK00:24:862 (24862|1,25037|2) - Shift by 1 to the left, more balanced.
OK00:32:885 (32885|2,33060|1,33234|2) - CTRL+H, plays a lot better here.
OK00:51:083 (51083|1,51257|2) - Same as NM diff.
well i think its no problem to take that pattern, since it best pattern i think ;w; in other meaning, i don't have any idea to modify this pattern XD01:16:839 (76839|0) - Move to 3, balance.
OK01:17:188 (77188|3) - Move to 2
OK01:17:362 (77362|2,77537|3) - CTRL+G, balance.
OK02:01:664 (121664|0) - No need for such a hard part, right in the last 2 secs of a song

Suggest to change.
ahhh, can you give me suggestion in this part ? . . well, i have no idea to change the pattern, since the piano sound is really dominant in this part XD
[]
Goodluck <3 Like this song~