well, ok...
i will do this in future... thanks for suggestion

i will do this in future... thanks for suggestion

thanks for modsDrawdeX wrote:
Hello!
From Astral Horizon Modding Team!
Mod as requestedI only focus on pitch relevancy and hand balance4K = |1|2|3|4|Everything modded[General]
• Remove the tags "Sound Horizon - Raijin no Migiude" since it's already on the Artist and Title.
[Normal]
HD -1 ; OD - 1 (well , i think 7 is smallest for mania)
• 00:18:582 - Add a note, for the cymbal (OK)
• 00:21:372 - ^ (OK)
• 00:22:070 - optional Add a note. Supposed to be this has the cymbal sound. (i think no, since its really hard for normal to use 2 notes here)
• 00:22:419 (22419|1) - Remove. Not too loud (hmm. i think no, it's still fine for intro to music)
• 00:22:768 - Add a note, for the cymbal
• 00:28:349 - ^
• 00:58:698 - ^
• 00:59:744 - ^
• 01:00:791 - ^
• 01:01:489 - ^
• 01:06:721 - ^
• 01:09:686 - ^
• 01:10:035 - ^
• 01:10:210 - ^
• 01:15:791 - ^
• 01:18:582 - ^
• 01:21:372 - ^
• 01:22:768 - ^
• 01:23:814 - ^ (from up... i think its fine for not use 2 notes.. cuz, the notes its following the melodic sound) and... it will increase of star rating for normal really high
• 01:26:430 (86430|1,86605|1) - Move to 3, for hand balance (OK)
• 01:32:012 (92012|2,92186|2) - Move to 2, ^ (OK)
• 01:35:326 - Add a note (OK)
• 01:40:907 - ^ (OK)
• 01:45:093 - ^
• 01:45:442 - ^
• 01:45:791 - ^ (i think no.. the reason is same for above)
• 01:52:070 - ^ (OK)
[Hard]
OD +0.5 (OK)
• 00:22:070 - Add a note, for the cymbal (OK)
• 00:22:419 (22419|2) - Remove. I don't think it's too loud. (OK)
• 00:22:768 - Add a note (OK)
• 00:28:349 - ^ (OK)
• 00:57:651 - ^ (OK)
• 00:58:698 - ^ (i think it's balance.. so i not to add note) i follow the guitar sound
• 00:59:744 - ^ same above (follow guitar sound)
• 01:00:791 - ^ same
• 01:01:489 - ^ or two notes (OK) added one
• 01:04:105 - Add a note (following the beat) (i just following the violin sound here)
• 01:04:454 - ^ (OK)
• 01:09:686 - ^ (OK) the cymbal is more strong than violin
• 01:10:035 - ^ same above
• 01:13:000 - ^ (OK)
• 01:15:791 - ^ (OK)
• 01:18:582 - ^ (OK)
• 01:21:372 - ^
• 01:24:163 - optional Add a note (OK)
• 01:26:954 - ^
• 01:29:744 - ^ (OK)
• 01:32:535 - ^ (OK)
• 01:40:907 - Add a note (OK)
• 02:03:582 - optional Add a note. You're missing one tune i think its still fine.
Good luck~!
well , very helpful ... thank you so much[GraveChaos] wrote:
Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]Remove tag:
雷神の左腕 (It's on the metadata already not necessary to be included in the tags)
Uncheck:
Song setup > Design > Widescreen support (This only applies to storyboard) OK
BG image size: 1366 x 768 well, the bg size is too largeso, i take only 1280x720 resolution
|1|2|3|4|NormalHP DR = 6 OK
00:26:605 (26605|2,26692|3,26779|2) - |4| - |3| - |2| OK
00:32:186 (32186|2,32274|3,32361|2) - ^ OK
00:51:198 (51198|2) - Move to |2| (Pattern & Hand balance) hmm. i think no.. its balance since 00:49:977HardHP DR = 7 OK
00:11:605 Add note to |1| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) OK
00:13:872 (13872|3,14221|3) - Move to |1| - |2| (Pattern, same pattern as the previous) OK
00:42:303 (42303|1) - Move to |3| (Pattern & Hand balance) OK
01:22:768 Put notes in |1| - |3| - |4| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) Remove the note in |2| OK
01:23:814 Add note to |3| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) OK
01:28:349 (88349|1) - Move to |3| (Pattern & Hand balance) OK
01:26:954 Add note to |4| (Drumbeat - Piano/Flute like sound - Cymbal | Impact | Pattern) OK
Consistency & Pattern
Nice map!~
Good luck!~ =w=)b
OMG, really ?Pharos21 wrote:
Hi hO
MOd ready
I'll try following the Song..
OK First
Uncheck Widescreen Support ( no SB right?) oh, OK i forgot that![]()
Colom 1.2.3.4NormalHP OD = 7 well, i confused for this... someone says it must be 6 ... hmm so i think the best for it is 6,5
00:36:721 (36721|2) - add note? hmm, yeah... i think the cymbal is too strong so i add it, OK
the rest are fine~HDDo i really must mod this? no problem found ~
Too Beautiful to be modded by me
GL~
Well, applied allruberusu wrote:
hi ~
metadate check request from my queue
Artist : ok
Title : ok
Romanised Title :ok
Source : ok
tags : ( ! ) delete 雷神の左腕
BG : ( ! ) BG size : 1280 × 720 → 1024 ×760
good luck >w</
-LASU- wrote:
Hi
|1|2|3|4|modgood luckNormal
00:22:768 - add note 1 or 2 (OK, added 1)
00:28:349 - add note 1 OK
00:45:093 - LN end 00:45:965 - OK
01:15:791 - add note 1 (hmm, i think still no, the pattern stil follow the flute sound)
01:18:582 - add note 4 OK
Hard
00:38:814 - add note 2 (OK, added 1)
00:39:512 - add note 2 OK
00:41:082 - 1/4 (Because Normal diff 1/4) i think NO try to listen in 25% playback rate, it use 1/6![]()
01:06:721 - add note 4 OK
Thanks, your mod is helpful to correct my mistake in place a noteTakane6 wrote:
hi avalon_n
again, mod from ene's modding queue:D
"always looking for note consistency and patterning"
Column : 1 2 3 4Hard00:11:605 - add note (same sound with 00:13:000 ) OK
00:27:477 (27477|1) - move to 4 OK
00:29:047 - add note OK
00:31:663 (31663|2) - delete OK
00:31:837 - add note OK but, i move to col. 2&3
00:41:605 - there's a sound here, add note OK
01:26:256 - ^ OK
01:31:837 - ^ OK
00:53:465 - 00:57:477 - what pattern you follow? (i try to follow the guitar sound)![]()
00:53:465 - 00:55:384 - this part is pattern is 2-1-2-2-1-1-2-1-2-1-1-1 ... and then repeating again just like 00:55:558 - 00:57:477 - but you use this pattern
2-1-1-2-1-1-2-1-2-1-1-2.... hmm, i think no, try to hear the guitar sound, for strong sound of guitar, i add 2 notes
i think better to make all the same pattern using 2-1-2-2-1-1-2-1-2-1-2-1 for better pattern according to the music inside
01:01:837 - strong sound, add note OK
01:04:105 - ^ OK
01:22:070 - ^ OK
01:22:419 - ^ OK
01:14:919 (74919|0) - move to 01:14:744 OK
01:19:105 (79105|0) - move to 01:18:930 OK
01:19:454 (79454|3) - move to 01:19:628 OK
01:20:500 (80500|0) - move to 01:20:326 OK
01:20:849 (80849|0) - move to 01:21:024 OKNormalCheck AI mod
00:51:067 (51067|3,51242|2) - why use 1/8??? why not follow the way you place the notes in the diff Hard ??? (same thing, hard is use 1/8 too... pls check that)
Anyway... You know you need Easy or Insane diff if you want to make this map ranked(hehe, so i will make an easy diff)
Good luck
OK, accept the BG, and for mp3 and offset, i will check it seriouslyRingating wrote:
from my queue:
I found a larger version of your image, which I cropped and downscaled to 1366x768, then slightly smoothed.I also found you a new mp3, since the current one is 128 kbps and sounds somewhat low quality. Here is the new mp3. The new offset should be around 6004 (you should definitely double check that, though).
no kudosu (no kudos ? well its ok)
If you need more suggestion hitsound and want to go more into it, feel free to pm me, I don't mind rechecking and give you some tips in pm. Since I just point out some hitsound depending on how you map it~avalon_n wrote:
pls mod my hitsound...![]()
oh, plus... if you want, pls give me suggestion for search a good hitsound (i'm noob in htsound) Stalk LordRaika userpage, he have some good hitsound sample :3!!
Thank you so muchJulie wrote:
Hello~ I'm one of LordRaika modding queue membahh~
long mod doesn't mean that the map is bad, I think is a pretty nice mapset and like it a lots :3! Hope mod helpful *shoot star*Mod~If you need more suggestion hitsound and want to go more into it, feel free to pm me, I don't mind rechecking and give you some tips in pm. Since I just point out some hitsound depending on how you map it~ Yes, i will send you PM about this, some modding is not understand by meGeneral
Try to keep hitsound consistent on all your difficulty.Easyl
Hitsound
00:11:605 - add a finish like you did on normal OK
00:14:396 - ^ OK
00:19:977 - ^ OK
00:21:372 - ^ OK
00:22:070 - ^ OK
00:53:465 - add a finish OK
01:01:837 (61837|1) - remove finish, should be on this note 01:01:489 (61489|2) OK
Pattern
02:03:233 (123233|3,123407|2,123582|1) - hmm why is this not snap like the other difficulty + it finish in a different time then other difficulty. Ending should be the same for all difficulty especially it finish with a "tapping" note. You probably didn't respect the timing here to make it easy 1/4 because is Easy difficulty, but is still an unrankable issue. If you want to make it easy, you can keep it a simple slider to replace those 3 notes, since you did put 1/4 slider on your easy OK changed to sliderNormal
Hitsound
00:21:372 (21372|1,21372|0) - you put finish + clap in one note while you put in different note here 00:19:977 (19977|2,19977|1) , could consider OK
00:22:419 (22419|0) - hmm remove finish, finish here 00:22:768 instead OK
00:36:721 - add finish like you did in hard~ OK
00:38:465 - add clap, strong drum sound, and you also added in hard OK
00:42:303 - add finish like you did in hard OK
00:53:465 - add finish OK
01:04:454 (64454|0) - add clap OK
01:24:163 - add finish hitsound OK
01:32:535 - ^ OK
Pattern
Ok there is a lots of 1/6 4 notes, like I point out on hard difficulty, you can just take it off the note on blue stick for those part like you did here 00:42:826 (42826|0,43000|2) , too keep it consistent in your normal (sorry, i don't uderstand this -_-)
00:08:291 (8291|1) - move to 4, for the pitch with 00:08:465 (8465|2,8640|1) OK
00:44:396 - add a note losing rhythm or delete these 2 00:44:221 (44221|1,44570|1) (no, i keep it because sound of drum and kick)
00:50:326 (50326|2,51242|2) - this might be a bit hard for a normal (nop, it's still fine)
00:58:872 (58872|1,59047|1,59221|1) - don't stack those~ OK i change it
01:05:675 (65675|1,65849|1) and 01:08:465 (68465|0,68640|1) - make those the same pattern OK
01:15:791 (75791|3) - add one more note here? since you did put 2 here 01:18:582 OK
01:21:372 - hmm add one more note with finish hitsound? OK
01:22:768 - ^
01:26:430 (86430|1,86605|1) - try not to stack these OK, but i move that to 1Hard
Hitsound
00:11:779 to 00:15:617 - you used whistle here, while after this part you stop OK i added it
00:13:000 to 00:21:372 - Hard the only difficulty that doesn't have the clap sound you added one your other 2 difficulty, try to keep your hitsound consistent~ ^^ OK
00:22:419 (22419|1) - remove finish, finish sound should be here 00:22:768
00:23:989 (23989|1) - remove clap, no drum sound
00:25:384 (25384|3) - ^
00:27:477 (27477|3) - ^
00:33:320 (33320|3,33407|2,33494|1,33582|0,33582|3,33669|2,33756|1,33843|0) - add drum hitsound? since this stream only fit the drum (clap ? or something ? i need more suggestion for this)
00:52:768 (52768|0,52855|1,52942|2,53029|0) - add a finish one of the note~ hmm OK
01:02:186 (62186|0) - hey a whistle, but I don't see you add it on normal >,< (haha, sorry, i wrong click for this)
01:03:058 (63058|1,63058|2) - drum clap too?OK
01:04:105 - add clap here for drum, you also did it in normal OK
01:06:721 - add finish OK
01:07:419 - ^ OK
01:08:989 (68989|2) - remove finish OK
01:10:210 - add finish OK
01:12:303 - add clap OK
01:15:791 - add finish OK
01:17:012 (77012|0) - remove clap, like you didn't add it in normal OK
01:22:768 - add finish OK
01:45:093 - ^ OK
01:52:070 - ^ OK
Pattern
00:10:907 (10907|0,11082|1,11256|2,11430|3) - You been following pitch in a nice way till this part might want to no make it into stairs due to the pitch~ xD OK i change it
00:13:349 (13349|2,13349|3,13524|0,13698|2,13698|3) - um maybe try not to copy paste here, is different from 00:11:954 (11954|3,11954|2,12128|0,12303|3,12303|2)
00:16:140 (16140|1,16140|0,16314|3,16489|1,16489|0) - ^ same reason, different from 00:14:919 (14919|3,15093|1,15093|0,15268|3) , this part should be like this 00:16:663 (16663|3,16837|1,16837|2,17012|0) same pitch, make these 2 part same pattern hmm, i will change it
00:15:791 to 00:17:186 - feel like drum go faster then 00:11:605 to 00:15:791 , due to also at red stick drum sound more loud, so try to make it different by adding one more not on red tick so it has 2 note like the white one (sorry, i cant understand this, can you give me the image pls ?)
00:23:465 (23465|1,23640|1) - don't stack those different pitch
00:26:256 (26256|1,26430|1) - ^
00:25:210 (25210|1,25297|2,25384|3) - this should be 1/6, 4 sound , if you listen it in slow, since in fast is hard to hear 4 sound for this part OK
00:26:605 (26605|3,26692|2,26779|1) - ^ OK
00:27:826 (27826|0,27913|1,28000|2) - ^ OK
00:29:047 (29047|2,29221|2) - don't stack those, different pitch OK
00:29:396 (29396|3,29483|2,29570|1) , 00:30:791 (30791|1,30878|2,30965|3) , 00:32:186 (32186|3,32274|2,32361|1) - 1/6, 4 notes OK
00:33:930 (33930|2) - since this is last level, I feel like it can have more potential then just a slider, there is a 3 1/6 sound can do that http://puu.sh/e6zWr.jpg, since I also don't think your slider is for the ''finish'' sound (which part do you mean ?, please give me full image with the timing)
like this![]()
i can't read what you think, sorry![]()
00:35:805 (35805|2,35893|1,35893|0) - this is 1/4 , blue and red stick, listen it carefully :3 OK i have some trouble on this
00:36:460 - add a note with clap hitsound? continue the drum here 00:36:198 (36198|3,36285|2,36372|1) since you did add a note here 00:36:285 OK
00:39:512 (39512|0) - if you want to change like my suggestion in 00:33:930 (33930|2) hmm, no thanks![]()
00:41:387 (41387|2,41474|0,41474|1) - those are 1/4 OK
00:42:041 - same reason as 00:36:460 OK
00:42:826 (42826|0,42913|1,43000|2) - 1/6 4 notes OK
00:52:986 - add a note here 1/8? so it follow this 00:52:768 (52768|0,52855|1,52942|2,53029|0) ? (can you give me full image pls ?)
00:51:198 (51198|2) - this should be 1/8 here 00:51:242 , there is a sound on the red stick, but since this slider is actually to match the guitar like you did right before 00:51:067 (51067|1) 1/8 instead of the white stick sound. i have sooome trouble here ...(can you give me full image pls ?)
00:54:163 and 00:53:814 - aren't those suppose to be the same? O.O, should have same number of note OK
01:26:038 (86038|1,86125|3,86125|2) and 01:31:619 (91619|2,91707|0,91707|1) - 1/4 rhythm OK
01:27:477 (87477|0,87564|1,87651|0) and 01:33:058 (93058|0,93146|1,93233|0) - 1/6 4 notes (this is really hard to place 1/6 note here) can you give me suggestion for this ? with image pls ...
01:38:814 (98814|2,98989|2) - don't stack those different pitch OK
02:03:364 (123364|3,123407|0,123451|1) - keep this a stairs~ OK
02:03:582 - end it here it a note, I hear a sound here + you end it here for easy difficulty, should try to keep consistent OK
Thanks for pm me about part that are a bit hard to understandavalon_n wrote:
Thank you so muchJulie wrote:
Hello~ I'm one of LordRaika modding queue membahh~
long mod doesn't mean that the map is bad, I think is a pretty nice mapset and like it a lots :3! Hope mod helpful *shoot star*Mod~If you need more suggestion hitsound and want to go more into it, feel free to pm me, I don't mind rechecking and give you some tips in pm. Since I just point out some hitsound depending on how you map it~ Yes, i will send you PM about this, some modding is not understand by meGeneral
Try to keep hitsound consistent on all your difficulty.Easyl
Hitsound
00:11:605 - add a finish like you did on normal OK
00:14:396 - ^ OK
00:19:977 - ^ OK
00:21:372 - ^ OK
00:22:070 - ^ OK
00:53:465 - add a finish OK
01:01:837 (61837|1) - remove finish, should be on this note 01:01:489 (61489|2) OK
Pattern
02:03:233 (123233|3,123407|2,123582|1) - hmm why is this not snap like the other difficulty + it finish in a different time then other difficulty. Ending should be the same for all difficulty especially it finish with a "tapping" note. You probably didn't respect the timing here to make it easy 1/4 because is Easy difficulty, but is still an unrankable issue. If you want to make it easy, you can keep it a simple slider to replace those 3 notes, since you did put 1/4 slider on your easy OK changed to sliderNormal
Hitsound
00:21:372 (21372|1,21372|0) - you put finish + clap in one note while you put in different note here 00:19:977 (19977|2,19977|1) , could consider OK
00:22:419 (22419|0) - hmm remove finish, finish here 00:22:768 instead OK
00:36:721 - add finish like you did in hard~ OK
00:38:465 - add clap, strong drum sound, and you also added in hard OK
00:42:303 - add finish like you did in hard OK
00:53:465 - add finish OK
01:04:454 (64454|0) - add clap OK
01:24:163 - add finish hitsound OK
01:32:535 - ^ OK
Pattern
Ok there is a lots of 1/6 4 notes, like I point out on hard difficulty, you can just take it off the note on blue stick for those part like you did here 00:42:826 (42826|0,43000|2) , too keep it consistent in your normal (sorry, i don't uderstand this -_-)
Oh like for the 1/6 sound you did this at 00:42:826 (42826|0,43000|2) http://puu.sh/ebmHP.jpg , which is good :3.
And here 00:25:210 (25210|1,25297|2,25384|3) , I said in hard is 1/6, that mean blue stick = no sound, so remove 00:25:297 (25297|2) http://puu.sh/ebmWJ.jpg
Other 1/6, so remove the blue stick note
00:26:605 (26605|3,26692|2,26779|1)
00:27:826 (27826|0,27913|1,28000|2)
00:29:396 (29396|3,29483|2,29570|1)
00:30:791 (30791|1,30878|2,30965|3)
00:32:186 (32186|3,32274|2,32361|1)
00:08:291 (8291|1) - move to 4, for the pitch with 00:08:465 (8465|2,8640|1) OK
00:44:396 - add a note losing rhythm or delete these 2 00:44:221 (44221|1,44570|1) (no, i keep it because sound of drum and kick)
00:50:326 (50326|2,51242|2) - this might be a bit hard for a normal (nop, it's still fine)
00:58:872 (58872|1,59047|1,59221|1) - don't stack those~ OK i change it
01:05:675 (65675|1,65849|1) and 01:08:465 (68465|0,68640|1) - make those the same pattern OK
01:15:791 (75791|3) - add one more note here? since you did put 2 here 01:18:582 OK
01:21:372 - hmm add one more note with finish hitsound? OK
01:22:768 - ^
01:26:430 (86430|1,86605|1) - try not to stack these OK, but i move that to 1Hard
Hitsound
00:11:779 to 00:15:617 - you used whistle here, while after this part you stop OK i added it
00:13:000 to 00:21:372 - Hard the only difficulty that doesn't have the clap sound you added one your other 2 difficulty, try to keep your hitsound consistent~ ^^ OK
00:22:419 (22419|1) - remove finish, finish sound should be here 00:22:768
00:23:989 (23989|1) - remove clap, no drum sound
00:25:384 (25384|3) - ^
00:27:477 (27477|3) - ^
00:33:320 (33320|3,33407|2,33494|1,33582|0,33582|3,33669|2,33756|1,33843|0) - add drum hitsound? since this stream only fit the drum (clap ? or something ? i need more suggestion for this) Yep clap, since your clap is mostly for drum :3, this part should give more impact with clap hitsound!!!
00:52:768 (52768|0,52855|1,52942|2,53029|0) - add a finish one of the note~ hmm OK
01:02:186 (62186|0) - hey a whistle, but I don't see you add it on normal >,< (haha, sorry, i wrong click for this)
01:03:058 (63058|1,63058|2) - drum clap too?OK
01:04:105 - add clap here for drum, you also did it in normal OK
01:06:721 - add finish OK
01:07:419 - ^ OK
01:08:989 (68989|2) - remove finish OK
01:10:210 - add finish OK
01:12:303 - add clap OK
01:15:791 - add finish OK
01:17:012 (77012|0) - remove clap, like you didn't add it in normal OK
01:22:768 - add finish OK
01:45:093 - ^ OK
01:52:070 - ^ OK
Pattern
00:10:907 (10907|0,11082|1,11256|2,11430|3) - You been following pitch in a nice way till this part might want to no make it into stairs due to the pitch~ xD OK i change it
00:13:349 (13349|2,13349|3,13524|0,13698|2,13698|3) - um maybe try not to copy paste here, is different from 00:11:954 (11954|3,11954|2,12128|0,12303|3,12303|2)
00:16:140 (16140|1,16140|0,16314|3,16489|1,16489|0) - ^ same reason, different from 00:14:919 (14919|3,15093|1,15093|0,15268|3) , this part should be like this 00:16:663 (16663|3,16837|1,16837|2,17012|0) same pitch, make these 2 part same pattern hmm, i will change it
00:15:791 to 00:17:186 - feel like drum go faster then 00:11:605 to 00:15:791 , due to also at red stick drum sound more loud, so try to make it different by adding one more not on red tick so it has 2 note like the white one (sorry, i cant understand this, can you give me the image pls ?) Omg woah thanks point out an error from my mod O.O , 00:17:186 to 00:21:372 , drum feel faster, could add note on white stick exemple : https://osu.ppy.sh/ss/2469467 , because this part shouldn't be easier then 00:17:186
00:23:465 (23465|1,23640|1) - don't stack those different pitch
00:26:256 (26256|1,26430|1) - ^
00:25:210 (25210|1,25297|2,25384|3) - this should be 1/6, 4 sound , if you listen it in slow, since in fast is hard to hear 4 sound for this part OK
00:26:605 (26605|3,26692|2,26779|1) - ^ OK
00:27:826 (27826|0,27913|1,28000|2) - ^ OK
00:29:047 (29047|2,29221|2) - don't stack those, different pitch OK
00:29:396 (29396|3,29483|2,29570|1) , 00:30:791 (30791|1,30878|2,30965|3) , 00:32:186 (32186|3,32274|2,32361|1) - 1/6, 4 notes OK
00:33:930 (33930|2) - since this is last level, I feel like it can have more potential then just a slider, there is a 3 1/6 sound can do that http://puu.sh/e6zWr.jpg, since I also don't think your slider is for the ''finish'' sound (which part do you mean ?, please give me full image with the timing)
like this![]()
i can't read what you think, sorryHere you go full pic : https://osu.ppy.sh/ss/2469425 :3
00:35:805 (35805|2,35893|1,35893|0) - this is 1/4 , blue and red stick, listen it carefully :3 OK i have some trouble on this
00:36:460 - add a note with clap hitsound? continue the drum here 00:36:198 (36198|3,36285|2,36372|1) since you did add a note here 00:36:285 OK
00:39:512 (39512|0) - if you want to change like my suggestion in 00:33:930 (33930|2) hmm, no thanks![]()
00:41:387 (41387|2,41474|0,41474|1) - those are 1/4 OK
00:42:041 - same reason as 00:36:460 OK
00:42:826 (42826|0,42913|1,43000|2) - 1/6 4 notes OK
00:52:986 - add a note here 1/8? so it follow this 00:52:768 (52768|0,52855|1,52942|2,53029|0) ? (can you give me full image pls ?) Oups, I don't know what happen to me LOL 00:53:073 - add a note in 3, so follow the 1/8, still have sound there :3
00:51:198 (51198|2) - this should be 1/8 here 00:51:242 , there is a sound on the red stick, but since this slider is actually to match the guitar like you did right before 00:51:067 (51067|1) 1/8 instead of the white stick sound. i have sooome trouble here ...(can you give me full image pls ?) Yep, seem like you fix it but change moved this 00:51:067 (51067|1) lolol, I'm giving image in case :3 https://osu.ppy.sh/ss/2469415
00:54:163 and 00:53:814 - aren't those suppose to be the same? O.O, should have same number of note OK
01:26:038 (86038|1,86125|3,86125|2) and 01:31:619 (91619|2,91707|0,91707|1) - 1/4 rhythm OK
01:27:477 (87477|0,87564|1,87651|0) and 01:33:058 (93058|0,93146|1,93233|0) - 1/6 4 notes (this is really hard to place 1/6 note here) can you give me suggestion for this ? with image pls ...
Hahaha oki 1st one http://puu.sh/ebnoT.jpg and 2nd http://puu.sh/ebnzR.jpg , I follow the pitch for it :3
01:38:814 (98814|2,98989|2) - don't stack those different pitch OK
02:03:364 (123364|3,123407|0,123451|1) - keep this a stairs~ OK
02:03:582 - end it here it a note, I hear a sound here + you end it here for easy difficulty, should try to keep consistent OKvery very helpful
![]()
but some part, that i don't understand ...since my english is bad too
pls reply this, Julie
OMG, thanks for staryou da real MVP
Wogh thanks kruzonKruzon wrote:
hello, also my modding column format will be: 1 l 2 l 3 l 4
EasySPOILER00:17:535 (17535|1) - move to 1 for better flow (OK)
00:18:233 (18233|2) - move to 2, pitch (OK)
00:18:582 (18582|1) - move to 1 (OK)
00:19:279 (19279|1) - move to 1 (OK)
00:19:628 (19628|0) - move to 4 for these pattern flows 00:18:930 (18930|2,19279|0,19628|3) - = 00:17:535 (17535|0,17884|3,18233|1) - wogh (OK)
00:20:326 (20326|2) - move to 1 (OK)
00:21:547 (21547|2,22070|1) - applying long notes here is good idea to coated the rapid cue sound, nice one c: Thank you =w=
00:23:465 (23465|2) - perhaps this is good at 1 no, i keep it XD
00:27:651 (27651|2) - considerably high pitch, i recommend move to 4 (OK)
00:30:617 (30617|2) - this jack has no meaning in it, move to 2 perhaps hmm, (OK)
00:39:512 (39512|1,39512|0) - move them to 3 and 4 respectively. so 00:39:512 (39512|3,39512|2,40210|2,40210|1) - emphasizes descending sound properly wogh, (OK)
00:54:861 (54861|3,59047|3) - between this, column 4 is kinda empty and lonely, brought me to tears. perhaps, you can move 00:56:605 (56605|2) - to 4(OK)
00:59:047 (59047|3) - pitch-wise, this is better at 1 (OK)
01:07:768 (67768|2,68117|0,68465|2) - press Ctrl + H, and then shift them 1 time to the left (OK)
NormalSPOILERbetween 00:06:023 (6023|1,8117|0) - is all cloned to hard? i recommend open reference mode while plotting the map, because you would like to avoid
excessive cloning notes as much as possible. And, BAT wouldn't like that either @_@
let's see, how about:
00:06:023 (6023|1,6198|2) - press Ctrl + J
00:06:372 (6372|0,6547|1) - press Ctrl + H
00:06:721 (6721|3) - move to 1
00:07:244 (7244|1,7419|2,7593|1) - Ctrl + H
00:07:768 (7768|3) - move to 1
00:08:291 (8291|3) - move to 2
00:08:640 (8640|1) - move to 1 (this is optional)
other than this, everything seem to be done splendidly, moving along Yeaah, your right well, applied all, lol
HardSPOILER00:59:047 (59047|3) - move to 2 (oh, i for got this, (OK))
...
..
.
..
...
hmmm, lol haha LOL :V
this is just my opinion, but i think the music is ended prematurely (?) yeah, in the true ending, the bpm is changed abnormally, so i cropped it
nevertheless it's a good song, and nicely mapped, i wish you good luck!
Woahh, what a large mod, and very helpful :[Shana Lesus] wrote:
Hello avalon
mod ready
[Easy]
HP6 OD7 (OK)
00:21:547 (21547|2) - move to 4 (OK)
00:22:768 (22768|1) - move to 1 (OK)
00:35:151 (35151|0) - change on note hmm, fit with hand, (OK)
00:39:512 (39512|2) - move to 2 (OK) nice for sound impact
00:40:733 (40733|0) - change on note (OK)
01:25:384 (85384|3) - ^ (OK)
01:57:303 (117303|1) - delete hmm, no i keep it :3
02:01:663 (121663|0) - delete and add note to 1 (OK)
[Normal]
HP7 OD7 OK
00:22:419 (22419|1) - move to 3 (OK) nice for impact
00:28:349 (28349|2) - move to 1 (OK) very nice
00:33:233 (33233|3) - delete (OK) deleted
00:37:070 - add note to 4 (OK) i forget this XD
00:51:111 (51111|3) - move to 2 (OK)
[Hard]
00:32:012 (32012|1) - move to 1 (OK)
00:33:930 - add note to 4 yeah this is impact sound (OK) (but, it will more hard to play) nop
00:35:849 (35849|0) - end here 00:36:198 (OK) fixed
00:36:372 - add note to 4 (OK)
00:36:547 - add note to 2 (OK)
00:38:989 - add note to 2 hmm, no thanks :3
00:41:954 - add note to 4 (OK)
00:42:128 - add note to 2 (OK)
00:42:303 (42303|1) - move to 3 (OK)
00:43:175 - add note to 3 (OK)
00:45:791 - add note to 2 (OK)
00:51:242 (51242|2) - delete hmm, no i keep it there still a sound guitar here :3
00:51:285 - add note to 3 no, thanks
00:56:954 (56954|1) - move to 3 (OK)
00:59:047 - add note to 2 (OK)
01:17:884 - add note to 1 (OK)
01:38:465 (98465|2) - move to 2 (OK)
01:39:163 - add note to 4 (OK)
01:39:861 (99861|1) - move to 3 (OK)
01:42:651 - add note (OK) added on 1
01:47:884 - add note to 3 (OK)
01:48:058 (108058|2) - move to 1 (OK)
01:53:465 - add note to 2 (OK)
01:53:640 (113640|1) - move to 4 (OK)
01:54:861 - add note to 4 (OK)
01:57:651 (117651|2) - delete (OK) yeah, the is sound not too strong
02:03:494 - add note (OK) still contains a sounds here :3
02:03:582 (123582|3) - delete (OK) , woah, nice
Good luck !!!
Star
Thank you so much for mods =w=)b UPDATED17VA wrote:
[Hard]
00:51:082 - 1/6 http://puu.sh/ehbkn/240386fa97.jpg (OK) final decision in this part, wait for BAT in future to recheck this part
01:36:024 - weak beat. delete one here and add one here. 01:36:372 - hmmm, seems good (OK)
01:46:489 - in last part, I suggest add more notes in here, I can here strong drums, like this.
http://puu.sh/ehbyP/faa2b76445.jpg (OK) now i add it until end of drum sounds here 01:57:651
[Normal]
00:51:111 (51111|1,51242|2) - same as hard diff (OK)
whoa, thanks you so much Spy,Spy wrote:
[Hard]
00:35:558 (35558|1) - Snap to 00:35:587 - yeah, some modder like Julie, 17VA, and Harbyter said to use 1/6 so i keep it with 1/6 snap divisor.
00:35:617 (35617|2) - Snap to 00:35:646 ^ same reason
00:35:675 (35675|3) - Snap to 00:35:704 ^
00:53:000 - Add a note (OK)
00:53:029 (53029|0) Snap to 00:53:058 (OK) looks fine![]()
00:53:073 (53073|2) - Snap to 00:53:087 (OK) fine![]()
Well,it is a little hard to check for me,actually I can't 100% sure it is correct,just ask more modders to check it Wookayy sir.
Whoah, Thank you so much _S u w a k o__S u w a k o_ wrote:
sorry, i can't detail modify now. cuz i drunk now LOL, you're drunk but you can mod this, wkwkwkawkawk
[Easy]Click!
* 00:13:000 (13000|2) - Move to 1 Looks nice (OK)
* 00:14:744 (14744|2) - Move Moved to 4
* 00:24:861 (24861|2) - Move to 2 (OK) nice
* 00:28:175 (28175|3) - Move to 1 and delete hitsound Moved, but i change it to whistle to reduce the sound "soft-hitnormal" is default hitsound for this BM
* 00:31:837 (31837|2,32012|1) - Ctrl + G for avoiding boring pattern whoa, nice![]()
* 00:46:489 - add a note on here hmm, no thanks
* 00:50:326 - ^ no thanks
* 00:51:372 - ^ added at 1
* 00:58:698 - add a note since here has sound added at 4
* 00:59:744 - ^ (OK) at 1 and note on 4 moved to 2
* 01:00:791 - ^ (OK)
* 01:01:489 - ^ no thanks
* 01:09:686 - here has some sound too. consider about putting a note here(OK)
* 01:10:035 - ^ (OK)
* 01:11:954 (71954|2) - Move to 2 (OK)
* 01:12:477 - 01:12:826 - same ^^ yeah,right. but i will place with my own
* 01:17:535 (77535|1) - Move to 3 keep, but in 01:17:186 i moved it to 3 for consistency
* 01:21:372 - add a note (OK)
* 01:22:768 - add a note and check hitsound (OK) add F
* 01:34:628 (94628|0) - check hitsound there's no problem here![]()
* 01:35:151 (95151|3) - ^ hitsound for make a drum sound, so need to improvisation
* 01:41:954 (101954|3) - Move to 1 (OK)
* 01:46:140 (106140|0) - put finish sound too (OK) wkwakwakawk, i forget this, thanks
* 01:51:024 (111024|1) - Move to 3 no thanks
* 01:57:303 (117303|1,117477|2) - Ctrl + G hhmm, no thanks
* 01:56:954 (116954|3) - increase LN length to 01:57:651 - here (OK)
What The Hell , does the AiMod is drunk? this is easy diff (below 1,5 star) but AI says its hard wkawkkawakw :v
[Normal]Click!
* 00:06:896 (6896|2) - Move to 2 (OK)
* 00:11:256 (11256|2) - Move to 1 (OK)
* 00:14:744 (14744|1) - move to 1,4 (OK) moved to 4
* 00:21:547 - Add a note on 3 no thanks
* 00:37:593 - 00:38:989 - i suggest add more note to follow song here the slider is enough to follow the song
* 00:41:779 (41779|1) - Move to 3 (OK)
* 00:44:832 (44832|2,44919|1) - Ctrl + G no thanks, the pattern is perfect i think
* 00:51:082 (51082|1,51256|2) - resnap here as 1/4 beatsnap 00:50:326 (50326|2) - too no, listen carefully in 25% ... its 1/6 snap
* 00:58:698 - add a note (OK) added at 4
* 00:59:744 - add a note (OK) added at 4
* 01:00:791 - add a note (OK) added at 4
* 01:01:489 - add a note on 4 and 01:01:489 (61489|0) - change to finish sound not added, but change HS
* 01:02:186 (62186|0,62535|0) - Move to 3 for pattern balance no, the pattern is follow the rythm music i think, LOL
* 01:04:105 - add
* 01:04:454 - add
* 01:04:628 - add
* 01:04:803 - add
* 01:05:675 - add
* 01:05:849 - add
* 01:09:686 - add
* 01:10:035 - add ^ Same case .... the pattern is not follow the drum sound ... but follow the orchestral![]()
* 01:17:884 (77884|3) - move to 3 no, thanks
* 01:24:163 (84163|1,84686|3,85035|2) - check hitsound nop here
* 01:26:779 (86779|0) - move to3 (OK)
* 01:26:779 (86779|0) - add no thanks
* 01:29:396 (89396|2,89570|1) - check hitsound LOL, unsnapped timing here :v fixed
* 01:30:268 (90268|0,90617|1) - ^ nop here
* 01:34:279 - add
* 01:50:326 (110326|2) - move to 2
* 01:47:884 - add
* 01:49:279 - add
* 01:53:465 - add
* 01:54:861 - add ^ no thanks, the pattern is enough
[Hard]Click!
* 00:11:430 (11430|0) - Move to 4 (OK)
* 00:17:186 - add (OK) add in 4
* 00:33:930 - http://puu.sh/ehI45/c5c1277f7d.jpg it can avoid confusing pattern whoah nicely done
* 00:46:140 - add a note on 1 for pattern (OK)
* 00:51:082 (51082|1) - increase LN length to 00:51:372 - here (OK) looks nice XD
* 00:53:000 (53000|1,53058|0,53073|2) - i don't think it folllows music listen guitar sound carefully pls . . .
* 01:07:419 - 01:08:291 - using clap sound here too (OK)
* 01:27:477 - http://puu.sh/ehJ0H/40e57bdc62.jpg (OK) whoah, nice
* 01:40:907 - add finish sound (OK)
* 01:47:884 - ^
* 01:49:279 - ^
* 01:50:675 - ^
* 01:53:465 - ^
* 01:54:861 - ^
* 01:56:256 - ^ ^^no thanks
* 02:03:494 (123494|2) - no sound there's contain sound here XD but i will check it more serious with BAT or QAT in the future
2015-01-11 11:55 avalon_n: ACTION is listening to [http://osu.ppy.sh/b/584605 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:55 avalon_n: HS nya gan
2015-01-11 11:56 avalon_n: itu HS nya lucu, saking bingungnya :v
2015-01-11 11:57 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/575159 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:57 LordRaika: w ud pernah mod ini?
2015-01-11 11:57 LordRaika: blm ya?
2015-01-11 11:58 avalon_n: blum kyknya, si jule pernah, tapi dia kasih tau stalk aja u ...
2015-01-11 11:58 avalon_n: buat jari HS
2015-01-11 11:58 avalon_n: cari^
2015-01-11 11:58 LordRaika: tpi w ad beatmapnya orz psti krn ad d request di queue w
2015-01-11 11:58 LordRaika: ooh
2015-01-11 11:58 LordRaika: oke2
2015-01-11 11:58 LordRaika: ini blm ad hitsound sama sekali?
2015-01-11 11:58 LordRaika: eh
2015-01-11 11:58 LordRaika: uda ada
2015-01-11 11:59 avalon_n: ada, cman kyk aneh gitu
2015-01-11 11:59 avalon_n: coba aja :v
2015-01-11 11:59 LordRaika: clapnya orz
2015-01-11 11:59 LordRaika: ribut banget
2015-01-11 11:59 LordRaika: wkwk
2015-01-11 11:59 avalon_n: :v makanya
2015-01-11 12:01 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 nih, saran buat replace soft-hiclap]
2015-01-11 12:01 LordRaika: ^^
2015-01-11 12:01 LordRaika: btr y
2015-01-11 12:01 avalon_n: gmna yh ? soalnya ane udh pernah post di queue ... masa hrus post lagi... :v soalnya blum detail nih XD
2015-01-11 12:03 avalon_n: ok :3
2015-01-11 12:04 LordRaika: ooh
2015-01-11 12:04 LordRaika: gpp
2015-01-11 12:04 LordRaika: ini w ks modnya
2015-01-11 12:05 LordRaika: btw btr, lgi urus hal lain, ntr lgi w balek
2015-01-11 12:05 LordRaika: hitsound nya cocok btw?
2015-01-11 12:05 avalon_n: :v ok2. gpp gan... santai aja ... ok, cocok clapnya XD
2015-01-11 12:05 LordRaika: sip
2015-01-11 12:09 LordRaika: [https://www.dropbox.com/s/bhnxi8s4z0ij6hs/LR_Drum%20Rpd%20Fast%20.wav?dl=0 next, ini tuk hitfinish.wav]
2015-01-11 12:09 LordRaika: cara makenya... tuk note yg spt ini 01:23:465 (83465|0,83553|1,83640|2,83727|3) - tmbhkan finish
2015-01-11 12:09 LordRaika: 00:21:547 (21547|0,21634|1,21721|2,21808|1,21896|2) -
2015-01-11 12:10 LordRaika: 00:25:210 (25210|3,25268|2,25326|1) -
2015-01-11 12:10 LordRaika: ingat, klo finishnya gk cukup keren, nambah sikit2 clap jg bole
2015-01-11 12:10 LordRaika: klo ini namanya drum roll
2015-01-11 12:10 avalon_n: itu d bagian diff hard ya ?
2015-01-11 12:10 LordRaika: klo yg believe x believe, clapnya tadi itu snare.... dan biasa patternnya KIck > hat > snare > hat > kick > hat > snare > hat > kick dan strsnya
2015-01-11 12:10 LordRaika: ya
2015-01-11 12:11 avalon_n: ooh, iya gan berpola kyk itu "believe x believe" td
2015-01-11 12:12 LordRaika: tpi sini lbh byk drum roll nya
2015-01-11 12:12 LordRaika: 01:06:983 (66983|0,67070|1,67157|2,67244|3,67332|2) - spt ini
2015-01-11 12:12 LordRaika: :3
2015-01-11 12:13 avalon_n: itu pke HS yg di atas ?
2015-01-11 12:13 LordRaika: yap, finish
2015-01-11 12:13 avalon_n: oke,
2015-01-11 12:13 LordRaika: di sela selanya , mw ditambah clap+finish jg bole
2015-01-11 12:13 LordRaika: asal jgn smua clap+finish
2015-01-11 12:13 LordRaika: X_X ributttt
2015-01-11 12:14 avalon_n: :v asli ribut :v wkwkk
2015-01-11 12:14 LordRaika: 01:06:896 (66896|1,67244|3) - contoh.... clap+finish sementara 01:06:983 (66983|0,67070|1,67157|2,67332|2) - finish aja
2015-01-11 12:14 avalon_n: oh, di red tick nya bisa jg d tambahin clap ?
2015-01-11 12:15 LordRaika: 01:29:221 - ini KOK TIMINGnya jadi soft kembali? :(
2015-01-11 12:15 LordRaika: yeap , lbh tpatny dgr pas di musik XD
2015-01-11 12:15 LordRaika: eh
2015-01-11 12:15 LordRaika: gpp timing soft
2015-01-11 12:15 LordRaika: w ad solusi
2015-01-11 12:15 LordRaika: 01:29:396 (89396|1) - ini kan soft clap.... buat jadi custom hitsound bs kok
2015-01-11 12:16 LordRaika: pertama , itu timing nya ksh S:C1 dulu
2015-01-11 12:16 avalon_n: oh, itu jd soft krna ngikut suara apa itu, seruling kyknya ?
2015-01-11 12:16 LordRaika: 01:29:221 -
2015-01-11 12:16 LordRaika: oke
2015-01-11 12:16 LordRaika: udah?
2015-01-11 12:16 avalon_n: bntar, itu timing nya unsnap gan ...XD
2015-01-11 12:16 LordRaika: pasti u pernah gnti offset
2015-01-11 12:17 avalon_n: 01:29:221
2015-01-11 12:17 LordRaika: cara copy link....
2015-01-11 12:17 avalon_n: ane betulin dlu...
2015-01-11 12:17 LordRaika: 01:29:221 (89221|2) - contoh, u klik ini note... trus COPY dan paste disni
2015-01-11 12:18 LordRaika: cara copy link waktu.... u klik dimana aja dlm kolom mania, tpi di waktu yg u inginkan, copy... trus paste... nnti spt ini >>>> 01:29:221 -
2015-01-11 12:18 avalon_n: :v lol, maklum nubi :v
2015-01-11 12:18 LordRaika: GPP
2015-01-11 12:18 LordRaika: smua org pertama jg gitu
2015-01-11 12:18 LordRaika: w jg gitu.... XD tpi tiba2 tau sndiri haha
2015-01-11 12:19 avalon_n: :v
2015-01-11 12:19 LordRaika: btw ud S:C1?
2015-01-11 12:19 avalon_n: udh gan
2015-01-11 12:19 LordRaika: 01:29:396 (89396|1) - biar g ribet... teken Shift+W
2015-01-11 12:19 LordRaika: jelasinnya susah XD wkwkkw teken aja
2015-01-11 12:20 LordRaika: trs dgr... suaranya ud custom hitsound kan? padahal timing soft ^^
2015-01-11 12:20 avalon_n: :v shift w buat apaan ? (malah minta jelasin) XD
2015-01-11 12:20 LordRaika: 01:30:442 (90442|0) - ini jg shift+w
2015-01-11 12:20 LordRaika: susah jlasinnya :( intinya itu gnti sampleset NOTE itu jadi normal
2015-01-11 12:20 avalon_n: mantaaaab =w=)b
2015-01-11 12:20 LordRaika: gk peduli timing apa
2015-01-11 12:21 LordRaika: shift+E tuk gnti jadi soft, gk peduli timingnya apa, Shift+R , tuk drum
2015-01-11 12:21 LordRaika: dan Shift+Q , buat reset, reset itu brrti dia trgntung ama timing .....
2015-01-11 12:21 avalon_n: oohhh... ribet XD
2015-01-11 12:22 LordRaika: 01:24:861 (84861|3) - ini jg bisa XD shift+w , tpi itmingnya S:C1 ya.... hrs ada C1 nya ( customhitsound)
2015-01-11 12:22 avalon_n: oh ok, ane mau nanya nih....
2015-01-11 12:23 LordRaika: ya?
2015-01-11 12:23 avalon_n: klo misalnya hitsoundnya lebih dari 4 ...kyk mapnya simple star yg light song tuh gmana nambahinnya ?
2015-01-11 12:23 LordRaika: akhirnya pertanyaan iini muncul XD
2015-01-11 12:23 LordRaika: wkwkwk
2015-01-11 12:23 avalon_n: :v
2015-01-11 12:24 avalon_n: superr
2015-01-11 12:24 LordRaika: jelasinnya bakal makan waktu LAMA
2015-01-11 12:24 LordRaika: jadi
2015-01-11 12:24 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/524474 Raika - Hitsound Guide]
2015-01-11 12:24 LordRaika: baca yg (4) , diusahakan sih bisa mngerti bahasa inggris dgn baik dan bener XD
2015-01-11 12:24 LordRaika: heheheh
2015-01-11 12:24 avalon_n: eee buset -_- ane udh dl tuh... bhs inggris kurang :v
2015-01-11 12:24 LordRaika: wahh
2015-01-11 12:24 LordRaika: jlasinnya gmn ya
2015-01-11 12:25 avalon_n: CHS- sampling editor tuh ?
2015-01-11 12:25 LordRaika: yup
2015-01-11 12:25 LordRaika: baca aja
2015-01-11 12:25 LordRaika: hrsnya gk susah lah tuk dimengerti XD
2015-01-11 12:25 avalon_n: ohhh, ntar ane coba , gak pke amplikasi tambahan kan ?
2015-01-11 12:27 avalon_n: ok dah sampai dmana tadi ? :v agan contohin aja HS nya scra garis besarnya ... sisanya ne work sendiri :3
2015-01-11 12:27 LordRaika: gak kok ^^
2015-01-11 12:27 LordRaika: KELEBIHAN pk sampling editor itu
2015-01-11 12:27 LordRaika: u gk usah rename soft-hitnormal , clap, whistle atau apa
2015-01-11 12:27 LordRaika: dan gk perlu timing
2015-01-11 12:27 LordRaika: dan gk perlu isi clap , whistle ke note
2015-01-11 12:28 avalon_n: owalah ... gitu toh, makanya ane bingung :v
2015-01-11 12:28 LordRaika: jadi file hitsound wav langsung bisa dipakai..... , dgn ya..... kluarin tool nya.... CTRL+SHIFT+I
2015-01-11 12:28 LordRaika: select hitsoundnya, select notenya... plh volume, dan hit apply.... SIMPLE SEKALI
2015-01-11 12:28 LordRaika: tpi ingat...
2015-01-11 12:28 avalon_n: sip sip, mulai pahammmm
2015-01-11 12:28 LordRaika: banyak tuh fungsi lain2nya... jstru tu ada guidenya
2015-01-11 12:29 avalon_n: gk nyangka hitsound semenarik ini :V
2015-01-11 12:29 LordRaika: klo g ngerti apa itu sampleset, "use basic sample" "sample list" "sample" <<< ini button nya smua , kl g ngerti XD baca guidenya coba ^^
2015-01-11 12:29 avalon_n: lol
2015-01-11 12:29 LordRaika: klo jlasin bakal panjang
2015-01-11 12:29 LordRaika: ^^b
2015-01-11 12:29 LordRaika: bgus klo mw hitsound!!
2015-01-11 12:29 LordRaika: ad mapper yg males nge hitsound XD
2015-01-11 12:29 LordRaika: nnti u cb aja cek hitsound guide w.... itu g ad musiknya
2015-01-11 12:29 LordRaika: Cuma hitsound
2015-01-11 12:30 LordRaika: cuma 5mb beatmapny
2015-01-11 12:30 LordRaika: cb aja dgr.... luar biasanya hitsound ^^
2015-01-11 12:30 avalon_n: wkwkk okay2, sampai dmna td ? :v
2015-01-11 12:30 LordRaika: sampai negara api menyerang
2015-01-11 12:30 avalon_n: :v
2015-01-11 12:30 avalon_n: ketika dunia membutuhkannya dia menghilang :v
2015-01-11 12:31 LordRaika: ahaha, pkkny ud siap kok.... smua hitsound uda w ks.... cuma w ad 1 rekomendasi lagi
2015-01-11 12:31 LordRaika: iya2... sudahin avatarnya
2015-01-11 12:31 LordRaika: avatar sudah mati
2015-01-11 12:31 avalon_n: :v
2015-01-11 12:31 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 rename jadi drum-hitnormal]
2015-01-11 12:31 LordRaika: masukkin ke song folder,re enter editor... dan
2015-01-11 12:31 LordRaika: 01:57:651 - ini, gnti jadi "D:C1"
2015-01-11 12:31 LordRaika: slesai
2015-01-11 12:32 LordRaika: liat efeknya ^^b
2015-01-11 12:32 avalon_n: oh itu buat part akhir ya ^^
2015-01-11 12:32 LordRaika: yaaaaaaaaa
2015-01-11 12:32 LordRaika: uda nampak efeknya?
2015-01-11 12:33 LordRaika: 00:06:023 - ini jg timing merah, bole dikasih D:C1
2015-01-11 12:33 avalon_n: iya gan, mantab =.=)b
2015-01-11 12:34 LordRaika: sip... skian modnya
Yosh,,, hitsounding is so interistingLordRaika wrote:
Here's another check by personal request :Hitsound Lesson XD2015-01-11 11:55 avalon_n: ACTION is listening to [http://osu.ppy.sh/b/584605 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:55 avalon_n: HS nya gan
2015-01-11 11:56 avalon_n: itu HS nya lucu, saking bingungnya :v
2015-01-11 11:57 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/575159 Sound Horizon - Raijin no Hidariude]
2015-01-11 11:57 LordRaika: w ud pernah mod ini?
2015-01-11 11:57 LordRaika: blm ya?
2015-01-11 11:58 avalon_n: blum kyknya, si jule pernah, tapi dia kasih tau stalk aja u ...
2015-01-11 11:58 avalon_n: buat jari HS
2015-01-11 11:58 avalon_n: cari^
2015-01-11 11:58 LordRaika: tpi w ad beatmapnya orz psti krn ad d request di queue w
2015-01-11 11:58 LordRaika: ooh
2015-01-11 11:58 LordRaika: oke2
2015-01-11 11:58 LordRaika: ini blm ad hitsound sama sekali?
2015-01-11 11:58 LordRaika: eh
2015-01-11 11:58 LordRaika: uda ada
2015-01-11 11:59 avalon_n: ada, cman kyk aneh gitu
2015-01-11 11:59 avalon_n: coba aja :v
2015-01-11 11:59 LordRaika: clapnya orz
2015-01-11 11:59 LordRaika: ribut banget
2015-01-11 11:59 LordRaika: wkwk
2015-01-11 11:59 avalon_n: :v makanya
2015-01-11 12:01 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 nih, saran buat replace soft-hiclap]
2015-01-11 12:01 LordRaika: ^^
2015-01-11 12:01 LordRaika: btr y
2015-01-11 12:01 avalon_n: gmna yh ? soalnya ane udh pernah post di queue ... masa hrus post lagi... :v soalnya blum detail nih XD
2015-01-11 12:03 avalon_n: ok :3
2015-01-11 12:04 LordRaika: ooh
2015-01-11 12:04 LordRaika: gpp
2015-01-11 12:04 LordRaika: ini w ks modnya
2015-01-11 12:05 LordRaika: btw btr, lgi urus hal lain, ntr lgi w balek
2015-01-11 12:05 LordRaika: hitsound nya cocok btw?
2015-01-11 12:05 avalon_n: :v ok2. gpp gan... santai aja ... ok, cocok clapnya XD
2015-01-11 12:05 LordRaika: sip
2015-01-11 12:09 LordRaika: [https://www.dropbox.com/s/bhnxi8s4z0ij6hs/LR_Drum%20Rpd%20Fast%20.wav?dl=0 next, ini tuk hitfinish.wav]
2015-01-11 12:09 LordRaika: cara makenya... tuk note yg spt ini 01:23:465 (83465|0,83553|1,83640|2,83727|3) - tmbhkan finish
2015-01-11 12:09 LordRaika: 00:21:547 (21547|0,21634|1,21721|2,21808|1,21896|2) -
2015-01-11 12:10 LordRaika: 00:25:210 (25210|3,25268|2,25326|1) -
2015-01-11 12:10 LordRaika: ingat, klo finishnya gk cukup keren, nambah sikit2 clap jg bole
2015-01-11 12:10 LordRaika: klo ini namanya drum roll
2015-01-11 12:10 avalon_n: itu d bagian diff hard ya ?
2015-01-11 12:10 LordRaika: klo yg believe x believe, clapnya tadi itu snare.... dan biasa patternnya KIck > hat > snare > hat > kick > hat > snare > hat > kick dan strsnya
2015-01-11 12:10 LordRaika: ya
2015-01-11 12:11 avalon_n: ooh, iya gan berpola kyk itu "believe x believe" td
2015-01-11 12:12 LordRaika: tpi sini lbh byk drum roll nya
2015-01-11 12:12 LordRaika: 01:06:983 (66983|0,67070|1,67157|2,67244|3,67332|2) - spt ini
2015-01-11 12:12 LordRaika: :3
2015-01-11 12:13 avalon_n: itu pke HS yg di atas ?
2015-01-11 12:13 LordRaika: yap, finish
2015-01-11 12:13 avalon_n: oke,
2015-01-11 12:13 LordRaika: di sela selanya , mw ditambah clap+finish jg bole
2015-01-11 12:13 LordRaika: asal jgn smua clap+finish
2015-01-11 12:13 LordRaika: X_X ributttt
2015-01-11 12:14 avalon_n: :v asli ribut :v wkwkk
2015-01-11 12:14 LordRaika: 01:06:896 (66896|1,67244|3) - contoh.... clap+finish sementara 01:06:983 (66983|0,67070|1,67157|2,67332|2) - finish aja
2015-01-11 12:14 avalon_n: oh, di red tick nya bisa jg d tambahin clap ?
2015-01-11 12:15 LordRaika: 01:29:221 - ini KOK TIMINGnya jadi soft kembali? :(
2015-01-11 12:15 LordRaika: yeap , lbh tpatny dgr pas di musik XD
2015-01-11 12:15 LordRaika: eh
2015-01-11 12:15 LordRaika: gpp timing soft
2015-01-11 12:15 LordRaika: w ad solusi
2015-01-11 12:15 LordRaika: 01:29:396 (89396|1) - ini kan soft clap.... buat jadi custom hitsound bs kok
2015-01-11 12:16 LordRaika: pertama , itu timing nya ksh S:C1 dulu
2015-01-11 12:16 avalon_n: oh, itu jd soft krna ngikut suara apa itu, seruling kyknya ?
2015-01-11 12:16 LordRaika: 01:29:221 -
2015-01-11 12:16 LordRaika: oke
2015-01-11 12:16 LordRaika: udah?
2015-01-11 12:16 avalon_n: bntar, itu timing nya unsnap gan ...XD
2015-01-11 12:16 LordRaika: pasti u pernah gnti offset
2015-01-11 12:17 avalon_n: 01:29:221
2015-01-11 12:17 LordRaika: cara copy link....
2015-01-11 12:17 avalon_n: ane betulin dlu...
2015-01-11 12:17 LordRaika: 01:29:221 (89221|2) - contoh, u klik ini note... trus COPY dan paste disni
2015-01-11 12:18 LordRaika: cara copy link waktu.... u klik dimana aja dlm kolom mania, tpi di waktu yg u inginkan, copy... trus paste... nnti spt ini >>>> 01:29:221 -
2015-01-11 12:18 avalon_n: :v lol, maklum nubi :v
2015-01-11 12:18 LordRaika: GPP
2015-01-11 12:18 LordRaika: smua org pertama jg gitu
2015-01-11 12:18 LordRaika: w jg gitu.... XD tpi tiba2 tau sndiri haha
2015-01-11 12:19 avalon_n: :v
2015-01-11 12:19 LordRaika: btw ud S:C1?
2015-01-11 12:19 avalon_n: udh gan
2015-01-11 12:19 LordRaika: 01:29:396 (89396|1) - biar g ribet... teken Shift+W
2015-01-11 12:19 LordRaika: jelasinnya susah XD wkwkkw teken aja
2015-01-11 12:20 LordRaika: trs dgr... suaranya ud custom hitsound kan? padahal timing soft ^^
2015-01-11 12:20 avalon_n: :v shift w buat apaan ? (malah minta jelasin) XD
2015-01-11 12:20 LordRaika: 01:30:442 (90442|0) - ini jg shift+w
2015-01-11 12:20 LordRaika: susah jlasinnya :( intinya itu gnti sampleset NOTE itu jadi normal
2015-01-11 12:20 avalon_n: mantaaaab =w=)b
2015-01-11 12:20 LordRaika: gk peduli timing apa
2015-01-11 12:21 LordRaika: shift+E tuk gnti jadi soft, gk peduli timingnya apa, Shift+R , tuk drum
2015-01-11 12:21 LordRaika: dan Shift+Q , buat reset, reset itu brrti dia trgntung ama timing .....
2015-01-11 12:21 avalon_n: oohhh... ribet XD
2015-01-11 12:22 LordRaika: 01:24:861 (84861|3) - ini jg bisa XD shift+w , tpi itmingnya S:C1 ya.... hrs ada C1 nya ( customhitsound)
2015-01-11 12:22 avalon_n: oh ok, ane mau nanya nih....
2015-01-11 12:23 LordRaika: ya?
2015-01-11 12:23 avalon_n: klo misalnya hitsoundnya lebih dari 4 ...kyk mapnya simple star yg light song tuh gmana nambahinnya ?
2015-01-11 12:23 LordRaika: akhirnya pertanyaan iini muncul XD
2015-01-11 12:23 LordRaika: wkwkwk
2015-01-11 12:23 avalon_n: :v
2015-01-11 12:24 avalon_n: superr
2015-01-11 12:24 LordRaika: jelasinnya bakal makan waktu LAMA
2015-01-11 12:24 LordRaika: jadi
2015-01-11 12:24 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/524474 Raika - Hitsound Guide]
2015-01-11 12:24 LordRaika: baca yg (4) , diusahakan sih bisa mngerti bahasa inggris dgn baik dan bener XD
2015-01-11 12:24 LordRaika: heheheh
2015-01-11 12:24 avalon_n: eee buset -_- ane udh dl tuh... bhs inggris kurang :v
2015-01-11 12:24 LordRaika: wahh
2015-01-11 12:24 LordRaika: jlasinnya gmn ya
2015-01-11 12:25 avalon_n: CHS- sampling editor tuh ?
2015-01-11 12:25 LordRaika: yup
2015-01-11 12:25 LordRaika: baca aja
2015-01-11 12:25 LordRaika: hrsnya gk susah lah tuk dimengerti XD
2015-01-11 12:25 avalon_n: ohhh, ntar ane coba , gak pke amplikasi tambahan kan ?
2015-01-11 12:27 avalon_n: ok dah sampai dmana tadi ? :v agan contohin aja HS nya scra garis besarnya ... sisanya ne work sendiri :3
2015-01-11 12:27 LordRaika: gak kok ^^
2015-01-11 12:27 LordRaika: KELEBIHAN pk sampling editor itu
2015-01-11 12:27 LordRaika: u gk usah rename soft-hitnormal , clap, whistle atau apa
2015-01-11 12:27 LordRaika: dan gk perlu timing
2015-01-11 12:27 LordRaika: dan gk perlu isi clap , whistle ke note
2015-01-11 12:28 avalon_n: owalah ... gitu toh, makanya ane bingung :v
2015-01-11 12:28 LordRaika: jadi file hitsound wav langsung bisa dipakai..... , dgn ya..... kluarin tool nya.... CTRL+SHIFT+I
2015-01-11 12:28 LordRaika: select hitsoundnya, select notenya... plh volume, dan hit apply.... SIMPLE SEKALI
2015-01-11 12:28 LordRaika: tpi ingat...
2015-01-11 12:28 avalon_n: sip sip, mulai pahammmm
2015-01-11 12:28 LordRaika: banyak tuh fungsi lain2nya... jstru tu ada guidenya
2015-01-11 12:29 avalon_n: gk nyangka hitsound semenarik ini :V
2015-01-11 12:29 LordRaika: klo g ngerti apa itu sampleset, "use basic sample" "sample list" "sample" <<< ini button nya smua , kl g ngerti XD baca guidenya coba ^^
2015-01-11 12:29 avalon_n: lol
2015-01-11 12:29 LordRaika: klo jlasin bakal panjang
2015-01-11 12:29 LordRaika: ^^b
2015-01-11 12:29 LordRaika: bgus klo mw hitsound!!
2015-01-11 12:29 LordRaika: ad mapper yg males nge hitsound XD
2015-01-11 12:29 LordRaika: nnti u cb aja cek hitsound guide w.... itu g ad musiknya
2015-01-11 12:29 LordRaika: Cuma hitsound
2015-01-11 12:30 LordRaika: cuma 5mb beatmapny
2015-01-11 12:30 LordRaika: cb aja dgr.... luar biasanya hitsound ^^
2015-01-11 12:30 avalon_n: wkwkk okay2, sampai dmna td ? :v
2015-01-11 12:30 LordRaika: sampai negara api menyerang
2015-01-11 12:30 avalon_n: :v
2015-01-11 12:30 avalon_n: ketika dunia membutuhkannya dia menghilang :v
2015-01-11 12:31 LordRaika: ahaha, pkkny ud siap kok.... smua hitsound uda w ks.... cuma w ad 1 rekomendasi lagi
2015-01-11 12:31 LordRaika: iya2... sudahin avatarnya
2015-01-11 12:31 LordRaika: avatar sudah mati
2015-01-11 12:31 avalon_n: :v
2015-01-11 12:31 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 rename jadi drum-hitnormal]
2015-01-11 12:31 LordRaika: masukkin ke song folder,re enter editor... dan
2015-01-11 12:31 LordRaika: 01:57:651 - ini, gnti jadi "D:C1"
2015-01-11 12:31 LordRaika: slesai
2015-01-11 12:32 LordRaika: liat efeknya ^^b
2015-01-11 12:32 avalon_n: oh itu buat part akhir ya ^^
2015-01-11 12:32 LordRaika: yaaaaaaaaa
2015-01-11 12:32 LordRaika: uda nampak efeknya?
2015-01-11 12:33 LordRaika: 00:06:023 - ini jg timing merah, bole dikasih D:C1
2015-01-11 12:33 avalon_n: iya gan, mantab =.=)b
2015-01-11 12:34 LordRaika: sip... skian modnya
GL for ranked ^^b keep up the hardwork on hitsounding
Thank you for mods, and for star too XD KyaaaMarirose wrote:
Hey avalon o/
from my queue
sry for late >< NOP XD
you chose easy,normal,hard
here's the mod![]()
col=1,2,3,4EZ00:06:023 (6023|2,6372|1) - same rhythm but different column yeah, so i change it to same column
and here 00:08:814 (8814|2,9163|2) - ? i recommend you could make them as it before,according to ur idea
00:10:210 (10210|1,10558|1) - when i saw this,it seems you should make 00:06:023 (6023|2,6372|1) - at a same column ^
00:21:896 - add a note at the LN end will be better to play (OK)
00:38:465 (38465|3,38640|2,38989|1,39163|0) - i think its a bit harder for Easy diff player to catch "MAX"(colorful 300),try this http://puu.sh/eIKRl/2af0f38b5f.jpg (OK) whoah, nice
01:02:884 (62884|0,63058|1) - ctrl+g (OK)
01:14:919 (74919|1,75268|2) - ctrl+g (OK)
01:25:384 (85384|3,85558|2) - try this http://puu.sh/eIL4J/ec13d961c8.jpg (OK)![]()
01:28:698 - and 01:29:221 - ,make them same col will better http://puu.sh/eILaZ/cf1aaa89d8.jpg (OK)
niceNM00:21:547 (21547|3) - umm.i think this LN follow the drum?if it was,try to ignore this,then catch the guitar sounds here will better cuz you follow the drum here 00:22:070 (22070|0,22157|1,22244|2,22332|3,22419|2,22419|0) - hmm, i keep it
01:04:279 (64279|1) - col1 ,then 01:04:454 (64454|0) - col3 plz (OK)
02:03:582 - the sound end until here yeah, right
goodHDnice map,take my star00:34:047 (34047|0) - col4 plz, make this LN contact 00:33:930 (33930|1,33989|2) - them for better play experience hmm, i keep it
00:35:558 (35558|1) - this note is at 00:35:587 - ,1/4 is correct (OK)
00:37:303 (37303|1) - same,blue line above (OK)
00:41:198 (41198|2) - 1/8 this 00:41:212 - ,yellow line above (OK)
plz check the sound carefully(especially the same rhythm) yeah, i try to remake the hitsound . . .
others seems okay
great
Good Luck XD
DONEavalon_n wrote:
HITSOUND, still in rechecking progress, will be done in next update
kyaa, no problem . . ok applied new offset (^^)bKuo Kyoka wrote:
Sound Horizon - Raijin no Hidariude
;A; sorry for late, and here is your timing
BPM: 172.000
Offset: 444
I think it would fit with the song, and then ~ good luck~
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
Thanks for your meow(?) . . .eh, thanks for your beautiful mod . . . XD . . . i really like that . .Starry- wrote:
Hi~! From: Sta☆R's HQ Modding Team
[General]
Timing: ☑Audio: ☒
- 6025 for offset seems more appropriate, as the map doesn't start until then. OK, (in this case, i still use the timing from kou kyoka physically right?)
BG: ☑
- Unrankable: normal-hitwhistle.wav (under 100ms), normal-hitnormal.wav (over 5ms of delay). I will consult this with LordRaika XD
Metadata: ☑
Preview Point: ☒AiMod: ☑
- 01:13:002 (73002|0) - Set here. OK
[]
Meow~ don't suggest HP6 for Easy diff. Perhaps make it ODHP7, since the map is generally easy, even for a beginner.
Also, this means if you want you can raise ODHP on Normal diff to something like ODHP7.5
Make Hard have ODHP8. Okay XD
[] ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[Easy]
00:07:420 (7420|1) - Move to 2, to make it consistent with 00:10:211 (10211|1,10560|1) - OK
00:19:281 (19281|0) - Perhaps move to 1 for balance OK
00:22:420 (22420|3) - Move to 2, easier to hit OK
00:22:769 (22769|2) - Move to 3 after for balance. OK Nice ^ ^ b
00:25:560 (25560|1) - Move to 0, balance. OK
00:28:002 (28002|1) - Move to 0 OK
00:28:176 (28176|0) - Move to 1 OK
00:28:350 (28350|1) - Move to 3, pitch relevancy. OK
00:31:141 (31141|2) - Move to 3, balance. OK
00:32:013 (32013|1) - Move to 0, balance. sorry, but i move this 00:31:490 - to 0 looks balance
00:33:932 (33932|1) - Move to 2, for more balance (since you have jack before in same column 00:32:537 (32537|1,32885|1) - ) OK
00:37:071 (37071|1) - Move to 0 for playability. OK
00:43:699 (43699|1) - Move to 0 for balance. OK
00:59:746 (59746|1) - Move to 3 so you don't get a jack here, more balanced (you don't use jacks here, makes it inconsistent) OK
01:02:885 (62885|1) - Move to 2, balance. OK
01:09:164 (69164|2) - Move to 1
01:09:513 (69513|1) - Move to 3
01:09:688 (69688|3) - Move to 2
01:09:862 (69862|2) - Move to 0
01:10:037 (70037|0) - Move to 1, better for pitch. OK ^ applied all
01:14:397 (74397|2) - Move to 1, more balanced.
01:16:141 (76141|1) - Move to 0, more balanced.
01:27:653 (87653|1) - Move to 3
01:28:002 (88002|0) - Move to 1, more balanced.
01:36:723 (96723|2) - Move to 1, balance.
01:42:304 (102304|1) - Move to 2, balance.
01:54:862 (114862|2,115211|2) - Move to 3, more balance. OK ^ applied all
02:03:234 (123234|1) - Make this a normal note. This is because the mp3 ends /before/ it fades out, making the LN inaccurate. Make it a normal note otherwise you'll probably need a new mp3 ;w; (;w; , and i change the mp3 XD)
[Normal]
This is optional, but I think it works well:
00:07:246 (7246|2) - Move to 0
00:07:769 (7769|0) - Move to 1
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|2,8641|1) - CTRL+H.
You see how this works with the pitch in this section? I quite like it :3 Try it~! XD, its soo fine now, applied
00:16:490 (16490|1) - Move to 0 for balance. OK
00:23:467 (23467|1) - Move to 0 OK
00:23:641 (23641|2) - Move to 1 OK
00:23:816 (23816|3) - Move to 2, for balance and pitch (I think this change is really nice) OK very nice
00:24:688 (24688|1) - Move to 3, high pitch
00:24:862 (24862|2) - Move to 1
00:25:211 (25211|1) - Move to 2, again just more balanced
00:27:130 (27130|1) - Move to 2
00:27:304 (27304|3) - Move to 1
00:27:653 (27653|1) - Move to 3, pitch
00:33:060 (33060|0) - Move to 2
00:33:234 (33234|1) - Move to 3, pitch
00:33:757 (33757|0) - Move to 1
00:33:932 (33932|1) - Move to 3, balance.
00:38:467 (38467|2) - No need to jack here, move to 3
00:38:816 (38816|1) - Move to 2
00:39:164 (39164|2) - Move to 1
00:39:339 (39339|3) - Move to 0, works well with pitch and balance.
00:56:955 (56955|0,57130|1,57304|2) - CTRL+G, pitch.
01:22:420 (82420|2,82595|3) - CTRL+G,
01:22:769 (82769|2) - Move to 3
01:23:118 (83118|3) - Move to 2
01:23:292 (83292|2) - Move to 1, more balace and pitch.
02:01:839 (121839|0,123234|2) - Same issue with NM diff about these LN. LOL, so impressive, applied all XD
[Hard]
00:06:025 (6025|1,6199|2) - CTRL+H
00:06:374 (6374|0) - Move to 3
00:06:548 (6548|1) - Move to 0
00:06:723 (6723|3) - Move to 2
00:06:897 (6897|2) - Move to 3
00:07:071 (7071|3) - Move to 2
00:07:944 (7944|2) - Move to 1
00:08:118 (8118|0) - Move to 2
00:08:292 (8292|1) - Move to 3
00:08:467 (8467|0) - Move to 1
00:08:641 (8641|2) - Move to 0
00:08:816 (8816|1) - Move to 2.
See how this affects pitch relevancy in the map? Seems a lot better imo. Try more stuff like this(haha, looks fine, okay i take this...apllied XD)
00:11:606 (11606|0) - Move to 3 OK
00:11:781 (11781|3) - Move to 0, balance. OK
00:24:862 (24862|1,25037|2) - Shift by 1 to the left, more balanced. OK
00:32:885 (32885|2,33060|1,33234|2) - CTRL+H, plays a lot better here. OK
00:51:083 (51083|1,51257|2) - Same as NM diff. well i think its no problem to take that pattern, since it best pattern i think ;w; in other meaning, i don't have any idea to modify this pattern XD
01:16:839 (76839|0) - Move to 3, balance. OK
01:17:188 (77188|3) - Move to 2 OK
01:17:362 (77362|2,77537|3) - CTRL+G, balance. OK
02:01:664 (121664|0) - No need for such a hard part, right in the last 2 secs of a songSuggest to change. ahhh, can you give me suggestion in this part ? . . well, i have no idea to change the pattern, since the piano sound is really dominant in this part XD
[]
Goodluck <3 Like this song~
yayy, thanks Ayano san for your mods . . . the beatmap is now better UPDATED[AyanoTatemaya] wrote:
yo
here's my mod as requested.okaayyy
col: 1|2|3|4
i'll focus on the patterns in terms of playability and coherence to the song. (ill skip the explanations~) XD
[Easy]
00:24:164 - http://puu.sh/fGwxN/8b15dbc845.jpg OK seems fine
00:30:618 (30618|1) - move to 4 OK
00:32:536 (32536|1) - move to 1 OK i forgot this -_-
00:37:420 (37420|2) - move to 4 OK
00:40:734 (40734|0) - ^ OK
00:42:652 (42652|1) - move to 1 OK
00:45:094 (45094|0) - move to 2 OK
00:54:513 (54513|1) - move to 3, then 00:55:211 (55211|2,55559|1,55908|2) - ctrl+h OK
00:59:745 (59745|2) - move to 4 sorry, i will keep this
01:02:885 (62885|2) - move to 1 keep
01:05:850 (65850|2) - ^ moved to 2
01:09:687 - http://puu.sh/fGxiZ/4511b8c6df.jpg OK
01:13:350 (73350|0,73699|2) - swap col OK
01:14:745 - http://puu.sh/fGxuR/ad9af65e99.jpg OK
01:17:536 (77536|1) - move to 1OK
01:28:873 (88873|2) - move to 4. if followed, (optional) 01:28:699 (88699|0,88873|3) - ctrl+h followed, but i do my own XD
01:39:164 (99164|2,99513|1) - ctrl+h OK
01:45:094 - http://puu.sh/fGxTZ/0f6f7dc56e.jpg OK
01:50:327 (110327|2) - move to 4 sorry, i will keep this
01:51:722 (111722|2,112071|0) - swap col OK
01:55:908 (115908|1) - move to 1 OK
01:58:699 (118699|2,119048|1,119397|2,120094|1,120443|2,120792|1) - ctrl+h hhmm keep
[Normal]
00:07:420 - http://puu.sh/fGylp/0a704161c4.jpg OK
00:09:513 - http://puu.sh/fGyqn/8d48dcd41c.jpg OK
00:10:734 (10734|3) - move to 1, then move 00:10:908 (10908|2,11083|1) - 1 space to the right OK but a little some i do my own
00:22:071 (22071|0,22420|1) - swap col sorry i keep this
00:25:211 (25211|2,25385|3,25734|1) - move to 4, 2 and 1 OK
00:26:780 (26780|1,26955|0,27129|2) - ctrl+h, then 00:27:129 (27129|1,27304|0) - swap col OK
00:28:525 (28525|1) - move to 3 keep
00:29:920 (29920|1) - move to 1, then 00:30:269 (30269|2,30443|1) - ctrl+h OK
00:32:536 (32536|1) - move to 1 OK
00:34:455 (34455|0,34804|1) - swap col OK
00:36:199 - http://puu.sh/fGzaZ/bfd232e153.jpg OK
00:41:780 (41780|2,41955|1) - ctrl+h OK
00:42:652 (42652|2,42827|0) - swap col keep
00:43:350 - http://puu.sh/fGzw7/7106d034d8.jpg OK
00:48:583 (48583|2,48757|3) - move to 4 and 1 OK
00:53:990 (53990|0) - move to 4 hmmm, keep
01:02:885 (62885|0,63059|1) - swap col OK
01:08:990 (68990|2,69338|1) - move 1 space to the right OK
01:27:304 (87304|0,87478|2) - (optional) move to 4 and 1 OK
01:34:629 - http://puu.sh/fGAb5/6d9f0197bc.jpg OK
01:51:548 (111548|1,111722|0) - move 1 space to the right keep
01:52:420 (112420|0,112769|2) - move to 4 and 1 OK
01:54:513 (114513|0,114687|1) - move to 2 and 4 OK
01:58:525 (118525|1,118699|2) - ctrl+j OK
good luck
oh.[ A v a l o n ] wrote:
btw, no mod for hard ;w; ?
ah sorry, mp3 is chaged and i forgot that XD, but . . .is this final offset . . . ??Kuo Kyoka wrote:
You not applied the offset yet?If you changed the mp3, so this is the offset for you:
The offset is still same, you should change it: 444
ok, sure about mp3, cuz for the first mp3 (2.03 min) i cropped at the end of song . . .and it has an issuesKuo Kyoka wrote:
I was redownload it, are you sure about the mp3? I think it was the old one with my suggeated offset. I iwll try to recheck tomorrow. But the current offset now is already delayed (6000)
The BPM timing doesnt need a good number, it just want to make the map have a best qualifity
Okay, thanks for timing re-check desu . . . XDKuo Kyoka wrote:
Okay the offset now is -972Good luck on rank ~
ok, thank you so much for mod . . . really helpful XD . . . some dejavu will changed soonZan - wrote:
from my queue
| 1 | 2 | 3 | 4 |
i pick Hardye[Hard]00:14:376 - http://puu.sh/fUpHJ/7897ebfb44.jpg OK, looks nice than before
00:18:562 (18562|3,18737|0) - ctrl + H
00:19:958 (19958|0,20132|3) - ^ OK, more finest to play XD
00:20:481 (20481|1) - change to normal note | consistence, thus it doesnt fit to be hold OK, my bad
00:21:353 - http://puu.sh/fUpV7/d30a5ca2b4.jpg
00:22:051 (22051|0,22051|3,22051|2,22138|1,22225|2,22312|3,22400|0,22400|2) - ctrl + H ^OK
00:23:621 (23621|1) - move to 3 | higher pitch OK
00:23:795 - hey make it 1/8 too like others (ahhah, right, but not 1/8 . . . 1/6 XD)
00:27:632 - http://puu.sh/fUq9R/89da7abc67.jpg | pitch
00:28:155 (28155|1) - move to 3 ^OK
00:39:493 - ~ 00:42:109 - dafuq it's same pattern with 00:34:086 - 00:36:528 - try to be more variant la LOL, hmm, i will keep this, maybe it will be changed soon
00:54:318 (54318|1) - move to 3 | u can make jack here
00:57:283 (57283|2) - move to 2 | higher pitch ( i think here is reverse-PR) ^OK
01:02:516 (62516|0) - remove finish | no cymbal-like sounds Dafuq, i forgot that XD
01:03:388 (63388|3) - remove | see here 01:03:911 - it's same sound, make it single
01:04:958 (64958|1) - ^
01:05:307 (65307|1) - ^
01:06:179 (66179|1) - ^
01:08:621 (68621|2) - ^
01:08:969 (68969|2) - ^ (OK, Clearing at all)
01:09:493 - add note | kick
01:09:841 - ^ hmm, no i think just need 1 note for kick, cuz 2 note here for cymbal-like sound...
01:11:411 (71411|1,71760|2) - remove
01:15:772 (75772|1,75946|2) - ctrl + H ^OK
01:18:388 (78388|0) - move to 3 OK
01:21:179 (81179|3) - remove | why suddenly double, see previous 01:19:783 - ah, my bad XD
01:23:446 - http://puu.sh/fUsgR/4cc7b11145.jpg taken
01:24:144 (84144|0,84667|1,84841|3,85016|0,85365|3,85365|2,85452|1,85539|2) - again, dejavu XD ahahh, will change it soon, still think for best pattern
01:25:714 - http://puu.sh/fUsx7/61af80ac8c.jpg
01:26:934 - add more note | cymbal
01:31:295 - http://puu.sh/fUsDN/b2da68af45.png
01:41:237 - add note | snare
01:44:551 (104551|0) - move to 3 | different pitch
01:45:074 - add note | cymbal
01:45:423 - ^
01:45:772 (105772|1) - move to 1 | avoid unnecessary jack ^^^^^ OK and OK ^^^^
01:57:545 - add note | missing stream hmm, no . . . stream ends here 01:57:458 -
02:02:458 - add note to 1 | missing la hhmm, no . . but i delete in 02:02:516 - to follow the piano
02:03:214 - http://puu.sh/fUtNT/e986e78276.jpg OK
good luck~
4K Column:[]
| 1 | 2 | 3 | 4 |
Yayy, thanks sir Blocko for your mods . . .really helpful XD . . .(^ ^)bBlocko wrote:
My apologies for the delay, but here's my mod as requested.
No problem sir, i always be patient for that T_T[General]
OK! No problems here!
Be aware that some of the suggestions here may change the hitsound placement. Double check to make sure!4K Column:[]
| 1 | 2 | 3 | 4 |
[Easy]Mod inside[]00:24:841 (24841|2,25016|3) - Switch these notes around by column for flute pitch relevancy
00:30:423 (30423|2,30597|3) - Same suggestion as above
00:59:725 (59725|2) - Move to 4 for better pattern flow
01:23:446 (83446|1,83795|2,83795|3,84144|0,84144|1) - Ctrl + H to put in a little pitch relevancy for the flute
01:43:155 (103155|3,103330|0) - Ctrl + H to keep the snares on the 4th column.
Optional: 01:43:679 (103679|2) - Move to 2 for hand balance
01:48:214 - I think you're missing note here XD, my bad . . . ok applied all on Easy . . .(^ ^)b
[Normal]Mod inside[]The note placement seems a bit random for the instruments in some parts of this difficulty, so try to arrange the notes based on pitch relevancy so it provides good feedback for the player.
00:08:446 (8446|0,8621|2) - Ctrl + J for pitch relevancy
00:09:841 (9841|1,10016|2) - Same suggestion as above
00:10:539 (10539|1,10714|2,10888|3,11062|2) - Maybe try this arrangement for pitch relevancy? ^^^ Applied
00:28:679 (28679|0) - Move to 3 for flute pitch, hmm i think no this time, its already fit with flute and hand plays i think XD
00:29:028 (29028|3,29202|2,29376|3) - Switch these notes around by column for flute pitch relevancy
00:30:074 (30074|3,30248|1) - Ctrl + H then move one column to the right for pitch
00:30:074 (30074|3,30248|1,30423|2,30597|0,30772|1,30946|3) - Try this arrangement for pitch relevancy. It'd also provide good synergy with the flute.
00:31:469 (31469|1,31644|3) - Ctrl + J for pitch relevancy ^^^^ OK
00:32:341 (32341|3,32516|0,32690|2) - Rearrange to 1,3,1 pattern for flute pitch nice idea, but i try it to 4,3,1
00:38:795 (38795|2) - Move this note down to 00:38:621 - to express the kick here. OK, my bad XD
00:56:411 (56411|3,56586|2,56760|3,56934|2,57109|1,57283|0,57458|3) - I'd suggest this pattern so it provides a better flow in this portion. It's also arranged in pitch relevancy for better feeling. hmm, nice better, Applied
01:06:702 - Add a note here for added impact with the crash OK
01:06:876 (66876|1,67051|2,67225|3,67400|2) - Rearrange based on pitch relevancy? (3,2,3,4)
01:13:504 (73504|0,73679|1) - Switch these notes around by column, then 01:13:853 (73853|3,74202|1) - Switch these notes around by column for pitch relevancy with the flute siwthced . . .but i do some remap to this part, thanks for suggestion . . it's opened my music sense =.=) b
01:20:481 (80481|0,80830|3,81004|2,81179|1) - Ctrl + H for pitch relevancy, then 01:21:353 (81353|2) - Move to 1 for a better pattern flow same reason as above
01:35:655 (95655|2) - Move to 2 for hand balance OK
01:44:551 (104551|2) - There's a change in flute pitch that doesn't really fit the 1/2 jack here, so move this note to 4 for pitch relevancy. My bad XD . .but moved to 1
01:44:725 (104725|0,104900|1) - Switch these notes around by column for pitch relevancy hmm,i think no for this time
01:50:307 (110307|2) - Move to 2 for hand balance OK
01:58:853 (118853|3,119028|0) - Ctrl + H for pitch relevancy
02:00:248 (120248|2) - Move to 1 for pitch
02:01:121 (121121|3,121295|2,121469|1,121644|3) - Rearrange notes position to column 3, 4, 3, 2 for pitch relevancy?
02:02:865 (122865|1,123039|3) - Rearrange the notes' position to column 3, 2 respectively for pitch relevancy rest is applied (^ ^)b
[Hard]Mod inside00:08:795 (8795|2,8969|3) - Ctrl + J for pitch relevancy OK
00:09:493 (9493|3,9667|2,9841|3) - Switch the notes around by column for pitch relevancy OK, but a little remap from me too XD
00:35:568 (35568|1,35612|2,35655|3,35743|2,35830|0,35830|1,36004|2,36179|3) - Ctrl + H for pitch relevancy along with the flute
00:37:312 (37312|1,37356|2,37400|3) - Ctrl + H for pitch relevancy here too. It would also make this pattern a little easier to read for players at this level.
Optional: 00:37:051 (37051|2) - Move this note to 2 for a better flow to the upcoming pattern ^^ Applied
00:39:493 to 00:43:504 - The patterns here look identical to the patterns on 00:33:911 to 00:37:923 - (that is if you haven't applied the last 2 suggestions above). Try to rearrange a few of the notes there to add variety on the difficulty.
If applicable, apply the two suggestions above this one. OK, i make it different right now XD . . . to avoid some de ja vu
00:43:679 (43679|2,43853|2,44028|0,44202|2) - Switch these notes around by column to reduce some of the right-hand bias in this part. OKay sir
00:46:055 (46055|1) - Snap to the purple line using 1/6 Beat Snap Divisor. From what I'm hearing, that note should start at that point instead of being in 1/16 snap.
00:46:179 (46179|1) - Move to 4 for comfortability
00:46:230 (46230|2) - Snap to the purple line with 1/6 Beat Snap.
00:46:353 (46353|2,46404|1) - From what I'm hearing, the e-guitar's pitch changes once here, not twice. I'd suggest removing these notes then add a note on column 1 at 00:46:382 - for pitch relevancy and technicality ^^^^ Applied but, some little i do my own right in there 00:46:426 - the sound of guitar hear twice till this 00:46:469 - . . . yeah this is contains so expert timing there XD
00:52:400 (52400|0,52487|1,52574|2,52748|0,52836|1,52923|2) - Ctrl + H then move one column to the left for e-guitar pitch OK
00:52:981 (52981|1,53032|0,53068|2,53119|1) - These guys seem to not have the correct snap from what I'm hearing.
Pattern suggestion: This pattern should be in correct snap with the instruments (unhighlighted notes are in 1/16, highlighted notes in blue are in 1/6. snap the highlighted ones using 1/6 beat snap) no words, O.O you so advanced
00:56:411 (56411|3,56586|2) - Ctrl + J for e-guitar pitch, then move 00:56:760 (56760|0) - to column 3 for pitch, again OK
01:22:225 (82225|0) - Move to column 4, then 01:22:400 (82400|3) - Move to column 2 to give a better transition to the upcoming pattern
01:27:545 (87545|0,87589|1,87632|3) - Ctrl + H for pitch relevancy break the LN ?
01:33:126 (93126|0,93170|1,93214|3) - Same suggestion as above ^
01:33:737 (93737|0) - Maybe rearranges the notes around to move this to column 4 for pitch relevancy? The flute here is a prominent instrument for this part, and moving it to 4 would express the flute better. hmm, i think no for this time XD
01:33:911 - Add a note for the kick here. You did have that kick on 01:28:330 (88330|2) - , so this should have one too
01:34:609 - Add a note here for the flute
02:01:586 - Missing note here
02:03:039 (123039|2) - Move to 1 for pitch?
Optional: 02:03:097 (123097|3) - move to 2 for a better expression of the instrument ^^^^^ Okkayy sir XD
02:02:516 - Missing note here fixed
02:03:562 (123562|0) - Is this note the same instrument as the earlier one, or is it a different instrument? different instrument . . . for ending
I'd suggest removing this note so the earlier patterns/instrument here would provide a better feeling for the ending. i think no this time, but will ask some BAT for this case XD
I hope this mod helps! Good luck.
Thanks for mods Mieko, UPDATEDMeiko Senpai wrote:
Hi~ mod for request in queue![]()
Columns: 1|2|3|4
LN = Long NoteEasy00:33:911 (33911|2) - delete. Why? because doubles in the LN end are hard for easy sorry keep, cuz it ontains a drum impact there, should be 2 notes
00:53:446 (53446|1) - ^
01:07:400 (67400|3) - ^
01:12:981 (612981|1) - ^ sorry, the rest are keep, for consistency of soundNormal00:51:062 - that LN's are hard for normal D: change for this:lol, itwill make that harder to pressed, the reason i put LN this way is to avoid comfusing to 1/6 sound
01:13:155 (613155|2) - move to 4 idk
01:13:330 (613330|3) - move to 3 OKHard01:21:353 - add note in 3 OK
01:22:748 - add note in 2 OK
01:26:760 (626760|2) - delete because 01:26:934 - there is a triple and is complicated for hard players don't worry i just follow the music properly, it must be 2 and 3 notes here, since this is the last diff for this map its okay enough
01:32:341 (632341|0) - ^ same reason
02:01:586 - so hard streams :v I don't know if this is okay for a hard x.x so for now I'll leave it passlol, i don't know the other pattern to put, sice the main piano is really dominant in this part, so i will leave it for more challeging . . . maybe i will remap this part for comfortable to plays
That's all ~ nice map, I like it so much, good job and good luck!
Good, thanks for doing that. It'll be help us.[ A v a l o n ] wrote:
4K Mapset, Enjoy Everybody . . . =.=b
I want to this beatmapRANK
don't mind . . i will check for the quality first =w=)b
sorry, my bad XDIchigaki wrote:
Finally, i just want to tell you about the last part of song. Why you leave it as blank while it's still mappable?