So I wasn't the only person on earth who knew about that game!
iqezZ wrote:
HURF DURF I DONT REED TEH ENTIRE THREAD
IjiIvalset wrote:
There are plot twists in Iji? Bullshit. That aside, Iji is awesome.
Also, pros play on pacifist mode.
About JCOVE Lite
JCOVE Lite is a freeware game derived from Bohemia Interactive's VBS2 software - itself a derivative of Armed Assault but focused on simulated training for military purposes.
JCOVE Lite was funded by the UK MOD to give the general public, particularly potential recruits, an idea of how the British military trained for combat as well as providing a more realistic combat simulation than your standard shoot'em-up.
Overall it gives serious gamers an immensely modifiable platform to create, share and play their own missions using a huge range of British military equipment - from the humble Sig 229 to the legendary Challenger 2 Main Battle Tank.
JCOVE Lite, a Brief History
Once upon a time there was a game. This game was called Operation: Flashpoint and it was pretty successful. We're sure many of you have heard of it.
OFP was known for its realism. It wasn't your typical run-and-gun shooter; it required a bit more nouse. It also offered a very open architecture that allowed gamers to create very diverse modifications for both on- and off-line play. Users could create new vehicles, people, weapons, maps, missions and whole campaigns with relative ease.
The realism of the game made it popular with hardcore gamers and military folk alike. So much so, in fact, that one particular Australian squaddie saw the potential for customising it into a military trainer. The idea was taken on by OFPs developers, who created a dedicated military sim called Virtual Battlespace - VBS was born, and brought low-cost, highly-customisable commercial simulation into the government world. Easy-to-use editing suites allowed the military to rapidly replicate their diverse equipment ranges in the simulated environment offered by VBS, and the simple scripting techniques allowed them to build large, high-fidelity exercises in which to train their troops.
As OFP progressed, it bore a sequel: Armed Assault. ArmA kept true to its heritage and continued to offer unrivalled user access. The community continued to grow, with large numbers of people creating additional content. With the new engine came new capability, and so VBS was also uplifted with its own sequel. VBS2 built upon the ethos established in its predecessor, and pretty soon some of the West's biggest militaries were using it: The US, UK, Canada, Australia... all saw the potential and were eager to make the most of it.
Now we focus more into the British side of the story.
VBS had been used successfully in the past to deliver convoy training to Logistics troops under a project called Joint Convoy Operations Virtual Environment - JCOVE. JCOVE allowed troops to practice running and escorting large military convoys through realistic, hostile Middle Eastern environments. They learnt to communicate with each other properly, to plan safe and sensible routes, and to respond to ambushes and roadside bombs. It even helped them identify situations that could lead to such attacks, and take appropriate action to avoid them.
With the advent of VBS2, the training system was upgraded. Operational Joint Combat Operations Virtual Environment - Op JCOVE - expanded on the original remit of supporting logistics convoy training and began to cover more dismounted operations; platoons on patrol, section assaults... even cultural awareness in walking around a synthetic Afghan village.
While it is important to stress that VBS2 is not a "game" in the usual sense, today's generation - even those serving in the military - are generally quite adept at picking up such technology. The UK government were also aware of the quite high expectations of such a generation when it comes to providing things like graphical fidelity. VBS2 allowed them to fill a void that is arguably gaping in such systems as CATT.
The success of VBS2 in enabling synthetic training prompted to UK to purchase an Enterprise License, giving them even more scope to use it across Defence. One such use, not even considered in the early days, was to basically show it off to potential recruits and let them have a play. The idea was that, as good as Call of Duty is, it's doesn't depict combat particularly well. Something as realistic as VBS2, in which teamwork, communication and forethought are key, would give youngsters keen on joining up a better taste of what to expect - as well as introducing them to the training methods they would likely encounter after taking the Queen's Shilling.
In order to provide these kids with something to take home, Bohemia Interactive were tasked with creating a stripped-down version of VBS2 that could be distributed as freeware under the UK license. VBS2 JCOVE Lite was the result.
Essentially running the same engine as VBS2, Lite takes out some of the more advanced, training-specific features (After-Action Review and 3D Real-Time Mission Editing), but still gives the player access to the full range of UK military equipment and an editing suite fully capable of creating new and interesting scenarios of your own imagination. Networking is capable of allowing you and your friends to form a couple of sections of infantry, or some squadrons of AFVs, and getting stuck in with the Taleban, Iraqi insurgents, and more.
So what's with jcove-lite.co.uk?
This site was set up by some of the first Lite afficionados to provide a central place to meet up, arrange games and share our new missions. We hope in time to have a resource here that is capable of squeezing every last drop from this unique program and, who knows, maybe feeding stuff back into MOD for the future?!
We hope you enjoy JCOVE Lite as much as we do. As freeware goes, it's pretty special!
yeah any kind of games count, as long it's free and good fun.Ph0X wrote:
Do flash games count?
This isn't anywhere close the best game i've played but sure was original, simple and good looking
http://www.recordtripping.com/
Seriously, that was my favorite flash game for a long time for that exact reason.awp wrote:
That was a good game. Reminds me of Braid in a few ways.
That too, but mainly because of the way the story is narrated. I love these type of games.Rendran wrote:
yeah, you get to use your shadow in one of the levels in Braid to solve puzzles, but in this game you can use as many shadows as you want, its crazy :O.
Hmm yes? There was only one hard level at the end, rest was quite easy.nhii wrote:
anyone beat that game yet lol
I would have liked this a great deal more if it had more levels. That being said, it's still definitely good.Loginer wrote:
The Company of Myself
Meh, I don't know. I seem to enjoy short 5 miuntes games more.Azure_Kyte wrote:
I would have liked this a great deal more if it had more levels. That being said, it's still definitely good.Loginer wrote:
The Company of Myself
Holy crap, this game is really awesome.Slain087 wrote:
Genetos
I tried this a day or two ago. I got stuck on the third level I think. I wish I could play it in windowed. Cactus is extremely creative and clever.adam2046 wrote:
Seizure Warning
http://playthisthing.com/infinity
Seizure Warning
Nice little...thing from Cactus. (I guess you could say art/experiment)
Very confusing and disorienting for a while until you get what's going on, then it's just disorienting.
excuse meadam2046 wrote:
Seizure Warning
http://playthisthing.com/infinity
Seizure Warning
Nice little...thing from Cactus. (I guess you could say art/experiment)
Very confusing and disorienting for a while until you get what's going on, then it's just disorienting.
Think of it as a perspective puzzle.Agent Spin Here wrote:
excuse me
what the fuck did I just play
I've seen same game technique used in psp game Echoshift(Jigen Kairou), very similar music too.Loginer wrote:
Haven't seen this posted yet.
http://www.kongregate.com/games/2DArray ... -of-myself
I'm level 13!heintsi wrote:
(also addicted at unlocking achievements on kongregate now..)
Agent Spin Here wrote:
what the fuck did I just play
You can't fully appreciate it unless you either play this on 'shrooms during a blizzard or decompile it and realize that it's just 2D sprites with shaders and layering tricks that are systematically deranging your senses.also so i just tried it, fucking hurt my eyes, Only read Moving M's and the word CAT, so im guessing its just for people who are going to have acid trips or something? Cause I dont get the point of the game
You never left the stage select screen?Xanek wrote:
also so i just tried it, fucking hurt my eyes, Only read Moving M's and the word CAT, so im guessing its just for people who are going to have acid trips or something? Cause I dont get the point of the game
Xanek wrote:
If a game is trippy in the slightest bit it's made for stoners. In no way can a game simply try to be creepy or send odd emotions and feelings to you. And it sure as hell can't try having a symbolic message. Only people on acid can enjoy it.
Also, if you decompile the game it's apparently made up of little pieces like any other program. ZHOMG
lol.Pokebis wrote:
Xanek wrote:
If a game is trippy in the slightest bit it's made for stoners. In no way can a game simply try to be creepy or send odd emotions and feelings to you. And it sure as hell can't try having a symbolic message. Only people on acid can enjoy it.
Also, if you decompile the game it's apparently made up of little pieces like any other program. ZHOMG