From my queue.
[Easy]
[Easy]
- 00:00:121 (1) - Whistle on end instead of finish.
- 00:02:148 (3) - Whistle on head and end.
- 00:03:364 (1) - Whistle on end.
- 00:09:850 (1) - Add whistle on end.
- 00:10:661 (2) - Whistle on repeat.
- 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
- 00:15:931 (4) - Whistle.
- 00:16:337 (1) - Finish.
- Whistle on head and end.
- 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code
- 00:42:283 (1) - Finish on head.
- 00:44:715 (3,1) - Increase distance to 1.3x.
- 00:45:526 (1) - Finish on head.
- 00:55:256 (1) - Finish on head and end.
- 01:01:742 (1,2) - Reduce distance to 1.3x
- 01:04:985 (1) - Finish.
- 01:05:796 (3,4) - Increase distance to 1.3x.
- 01:14:715 (1,2,3) - Fix the spacing.
- 01:16:337 (2) - Finish on head.
- 01:24:445 (3) - Finish.
- 00:29:715 (4) - Add new combo.
- Try to keep your distance spacing consistent. In some parts, you used 1.0x, while you used 0.9 in others.
- 00:00:121 (1) - Finish fits much better on the head. Maybe also add whistle on end?
- 00:02:148 (5) - Try a whistle here.
- 00:06:607 (1) - Finish on head.
- 00:06:607 (1,2,3,4) - Add some whistles in this part for variety in hitsound?
- 00:09:648 (5) - Why did distance spacing suddenly become 0.9x here? I think you should keep it as 1.0x.
- 00:16:337 (1) - Finish on head.
- 00:19:580 (1) - Finish on head.
- 00:19:580 - For this section, I suggest using a whistle hitsound pattern of beats 2 and 4.
- 00:21:202 (4,1) - These are too close. Increase the spacing.
- 00:26:066 (1) - Why is it 1.1x distance spacing here? There's no reason to change DS. Keep it consistent throughout the diff.
- 00:26:472 (2,3,4,1,2) - Fix your spacing. I won't mention any of these after... just go through and find all the inconsistent spacings and fix them.
- 00:42:283 (1) - Finish on head.
- 00:45:526 (2) - Finish.
- 00:48:769 (1) - Finish.
- 00:52:012 (1,2) - Finishes on heads.
- 00:55:256 (1) - Finish.
- 00:56:877 (1) - Finish on head.
- 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal.
- 01:00:526 (1) - I think this should have a clap too.
- 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother.
- 01:15:323 (5) - Clap.
- 01:16:742 (1) - Clap.
- 01:22:418 (4) - Clap on head.
- 00:34:377 (1) - Remove new combo for consistency?
- 00:00:121 (1) - Finish on head, clap on end.
- 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg
- 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm.
- 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm.
- 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1).
- 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less.
- 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider.
- 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg
- 00:06:506 (9) - Clap.
- 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg
Nice diff.