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Ayano Mashiro - ideal white (TV size) [CatchTheBeat]

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Xinely
from m4m




  • General
  1. preview time 00:48:161 - ? kerasa rada aneh kalo yg sekarang soalnya blm bener2 epic part ><
  2. 01:10:078 - remove kiai nya? epic partnya udah abis disini imo


  • Cup
  1. 00:08:411 (1) - ini tiba-tiba alur flownya berubah drastis ke kiri gtu dari yg sblmnya cuma agak lurus dikit , coba move tail sekitar x:184
  2. 00:12:411 - sampe 00:21:411 - add finish buat tiap whitetick, bener2 kerasa empty walau musiknya pelan tapi part music juga kalem jadinya suara duk duk duk itu jadi important disini
  3. 00:22:078 - 00:24:745 - 00:27:411 - semua unncessary greenlines here, remove ya
  4. 00:24:411 (1,2) - at least kalo yg sebelumnya bener2 lurus, buat yg 2 ini dibuat ada movement nya please biar ada variasinya, contoh http://puu.sh/cOWow.jpg
  5. 00:22:411 - add note disini buat consistency sama 00:23:745 - , musiknya mirip
  6. 00:25:078 - ^
  7. 00:29:411 (4) - kasih movement dikit sekitar x:32. jadi biar jarak ke next object skalian agak menantang, emphasize cymbal nya
  8. 00:31:745 (4) - flow repeat gtu kerasa boring imo, gw sih lebih suka yg ada movement dan lebih variasi misal http://puu.sh/cOXvy.jpg (p.s 00:32:411 - add finish please cymbalnya keras)
  9. 00:43:245 - increase it more 10%. kinda hard to hear the finish sounds here
  10. 00:33:078 - sampe 00:42:745 - gak ada hitsound sama skali?! add please gimana pun juga disini banyak cymbal sama suara drum (poke me di game aja kalo butuh bantuan, banyak neh kalo ditulis satu2)
  11. 00:46:745 (3) - seharusnya pny spacing lebih jauh daripada yg (1) soalnya spacing sama gak kerasa emphasize musiknya disini, kira2 kek gni buat (3) nya http://puu.sh/cOY02.jpg
  12. 00:48:411 (1) - finish di kepala buat cymbal
  13. 00:51:078 (6) - 00:56:411 (5) - 01:01:744 (5) - 01:17:744 (6) - 01:25:744 (7) - NC please, kombonya gak konsisten sama yg sebelum kiai
  14. 00:52:077 (8) - x:168, spacingnya tiba2 gak konsisten disini
  15. hmm ini ritme dari kiai start sampe kiai end.. kayak Salad tbh, terlalu susah karena banyak 1/2 nya juga rumit. lebih enak kalo pke ritme nya 1/1 an ikut drum daripada vocal


  • Salad
  1. 00:00:412 (1) - finish at head please, cymbal X_X
  2. 00:02:078 (5) - flownya aneh disini soalnya dari slider ini yg move nya ke left, perginya ngejump left lagi, imo kerasa agak canggung sih, coba sekitaran https://osu.ppy.sh/ss/2237312 ?
  3. 00:09:245 (4) - kasih movement buat tailnya, aneh kalo tail aja ada cymbal tapi malah gak movement sama skali, at least ya tailnya di kasih movement
  4. 00:10:745 (6) - 1/4 nya kerasa aneh, tbh overmap sih
  5. 00:12:411 (1) - coba geser ke kanan dikit? agak susah di catch disini kalo gak pke dash (atau gw yg cupu)
  6. 00:20:245 (4) - intentional disini? menurutku stacknya kerasa random disni x:344
  7. 00:21:411 (2,1,2) - tbh ini bikin pusing, soalnya abis 1/4 tiba2 lgsg dash 1/2 disini. yg gw lebih saranin sih ilangin 1/4
  8. main problem langsung aja, ini kamu kebanyakan (banget) pake 1/2 apalagi terus abis dash, balik normal spacing terus ngejump lagi misalnya yg di 00:21:745 - sampe 00:28:245 - , tbh terlalu susah dan lebih ke Platter
  9. yang lain gak terlalu masalah sih cuma hitsoundnya kerasa plain di awal part soalnya pke clap doang, lebih asik kalo 1 sama 3 whitetick gak pke hitsound terus 2 sama 4 pke clap jadi ada variasi
  10. basically ritmenya juga banyak bisa di improve misal 00:33:411 (3,4,5) - (lebih enak ikut suara drum instead of vocal disini)


  • Platter
  1. 00:02:245 (3,4,5) - gak overmap sih cuma ini 1/4 nya spacingnya gila suer, ngagetin imo, reduce (bener2) spacingnya sampe jadi gampang di catch sama di baca
  2. 00:03:745 (3) - x:232? ini agak susah di catch tanpa jump sih. mending gw blg enakan disini gampang terus buat next nya biar ada jumpnya gtu
  3. 00:05:328 (4) - tau sih ini gak overmap tapi nyaris overmap, lagian banyak 1/4 di platter imo gak terlalu bagus karena di platter itu lebih ngenalin 1/2 jump, di rain baru kira2 ngenalin 1/4 dan jump 1/4 (yg gampang)
  4. 00:11:411 (2,3) - ini kan abis nge jump dan abis 1/4 stream, spacingnya bener2 harus kecil untuk disini soalnya buat semacam recovery time gtu abis kaget ngejump. ya design bisa dipikir sendiri untuk ini karena kalo gw anu pasti beda pendapat lol
  5. 00:11:745 (4) - ganti semua whistle disini dengan finish, suara musicnya bukan piano soalnya
  6. 00:13:745 (1) - coba lebih deketin dikit lagi sekitar x:368, soalnya disini (kalo gw sih) rawan kehilangan droplet soalnya jumpnya sedikit jauh
  7. 00:13:745 (1) - kasih movement lha dikit gtu? kerasa plain disini pas pianonya sama musik dum dum dum nya kerasa harus ada movementnya
  8. 00:17:745 (3) - x:168 biar spacingnya lebih konsisten disini, rada messy imo
  9. 00:22:745 (2,3) - kurangin spacingnya? cukup gede ini jump, kerasa forced sih imo kalo buat platter
  10. 00:22:078 - unncessary greenline
  11. 00:32:411 (1,2,3,4,5) - imo bedanya spacing pas ada suara drum gak terlalu nampak disini, lebih nyaranin buat reduce spacing dari (1) sampe (4) biar nampak gtu ada jump. sama buat semua part yg seperti ini
  12. 00:32:411 - sampe 00:42:245 - ini hitsoundnya kerasa kosong banget, banyak suara piano tapi kok gak di whistle (pke custom aja gpp, gak perlu repot2 ganti2 ke soft default) suer empty Q_Q
  13. 00:42:995 (4) - lebih nyaranin ini di remove terus bikin HDash buat 00:43:078 (1) - , ini gak ada rasa emphasize cymbalnya kalo normal spacing
  14. 00:45:745 (5,6,7,8,9,10) - kerasa boring sih spacingnya bener2 sama, coba bikin beda dengan jump gampang di awal terus spacingnya naik (DIKIT) buat selanjutnya dan seterusnya
  15. 00:48:411 (1) - finishnya di kepala C:
  16. 00:52:245 (1) - di pisah jadi circle terus 1/2 slider please, kalo dengerin vocal nya sungguh2, power nya keluar pas di stanza
  17. 01:10:745 (4) - x:224, spacingnya rada random tiba2 ganti gtu disini
  18. 01:17:578 (5,6,1,2,3,1) - ga terlalu penting sih cuma gw merasa spacingnya lebih enak dikecilin soalnya ini ngecatch semua neken space terus gw



  • Rain
  1. 00:03:078 (1,2,3,4,1,2) - basically spacingnya sama sih dan bikin boring imo, gimana kalo spacingnya dari awal kecil gitu terus naik dikit2 seiring berjalannya waktu
  2. 00:05:745 (1) - imo HDashnya susah di catch ini, apalagi abis ada 1/4 nya jadi rada dikit pusing sih, move ke x:408 dan fix spacing buat berikutnya kalo setuju
  3. 00:06:411 (4,5,6,1,2,3) - boring soalnya bentuknya sama dan gak beda sama sebelumnya, gw sih bakal bentuk beda flow disini (pm gw aja kalo butuh suggestion, gw buru-buru mau makan lol)
  4. 00:11:745 (4,6) - coba ganti whistle nya ke finish? suaranya lebih pas kalo pke finish imo
  5. 00:19:078 (1,3,1) - hmm 3/4 disini rada kurang nyaman imo, kerasa agak forced, selain itu overmapped o-o
  6. 00:20:745 (2) - 1/2 nya overmap juga sih disini krn gk ada musik, bikin circle space 1/1 aja atau pke slider 1/1
  7. 00:22:328 (3,5) - definitely overmapped disini
  8. 00:24:995 (3,5) - 00:27:661 (3,5) - sama ^
  9. 00:29:161 (3,7) - yg ini overmapped, gak bisa stream
  10. 00:32:411 - sampe 00:42:245 - sama kea Platter
  11. 00:36:579 (2) - ini pas ada suara drum nya kok spacingnya kecil? gak kerasa emphasize nya
  12. 00:38:661 (4) - overmap
  13. 00:40:078 (1) - ini malah gw bakal pikir bikin 1/2 slider terus 1/1 slider mulai stanza dan itu ngejump (HDash boleh) buat emphasize vocalnya
  14. 00:41:828 (6,8) - sama 00:42:328 (10) - overmap semua
  15. 00:47:078 (1,1) - menurutku kecepetan ini sumpah, nyaris gw gak bisa dapet 1 buah pun di spinner, mendingan panjangin spinner sampe 00:48:245 - atau remove spinner ganti sama apa gtu
  16. 00:53:411 (3) - kasih movement dikit lebih banyak sekitaran x:280, biar lebih natural aja sih
  17. 00:54:578 (2) - reason kek diatas, x:264
  18. 00:55:745 (1,3) - swap NC nya, tiba2 inconsistency gini o-o
  19. 01:10:161 (2) - overmap lagi
  20. 01:11:828 (4) - ^
  21. 01:17:995 (4,1,3) - semua overmap
  22. 01:27:078 (3,4) - kecilin jumpnya dikit? agak forced rasanya, terlalu jauh ><


  • CLSW
  1. hmm i dont think the name is acceptable here altho this is highest diff, i prefer rename it become Overdose, well just personal thought o-o
  2. 00:10:828 - nazi, unnecessary greenline here
  3. 00:09:911 (2) - try move this circle to x:64 so you can make HDash for 00:10:245 (3) - to emphasize the music
  4. 00:11:078 - until 00:21:078 - make sure add finish for every whiteticks here. all of them have music that need to hitsounded here
  5. 00:33:078 (3) - imo this spacing a little bit too closer with previous slider so i dont feel a jump to emphasize the drum, move to x:128 maybe?
  6. 00:34:411 (3) - ^ x:480 and then move 00:34:745 (4) - to x:240 if you agree
  7. 00:37:078 (4) - should be has further jump here to emphasize the drum, x:480? o-o
  8. 00:43:411 (2) - imo you have to reduce this spacing, after 1/4 jumps on previous, our hands can't catch a timing jump here (dunno how about your hands /runs)
  9. 00:45:745 (1,2) - quite hard to catch, maybe reduce the spacing a little bit?
  10. nothing to say in kiai, played for pro players only lol, i cant test with well but i guess fine there o-o (i need ur hands ;3;)

rhythms (i told already in above), hitsounds i think still can improve a lot here. Placements look fine for Salad,Platter,Rain, and CLSW ones but need to pay attention for Cup here
Topic Starter
Vhy
merah smua... meraaaah x.x

Xinely wrote:

from m4m




  • General
  1. preview time 00:48:161 - ? kerasa rada aneh kalo yg sekarang soalnya blm bener2 epic part >< dstu mah kelewat mainstream udah. pengen coba yg beda
  2. 01:10:078 - remove kiai nya? epic partnya udah abis disini imo loh chorus nya masi jalan ngga sampe dstu


  • Salad
  1. 00:00:412 (1) - finish at head please, cymbal X_X ok
  2. 00:02:078 (5) - flownya aneh disini soalnya dari slider ini yg move nya ke left, perginya ngejump left lagi, imo kerasa agak canggung sih, coba sekitaran https://osu.ppy.sh/ss/2237312 ? uhhh
  3. 00:09:245 (4) - kasih movement buat tailnya, aneh kalo tail aja ada cymbal tapi malah gak movement sama skali, at least ya tailnya di kasih movement
  4. 00:10:745 (6) - 1/4 nya kerasa aneh, tbh overmap sih
  5. 00:12:411 (1) - coba geser ke kanan dikit? agak susah di catch disini kalo gak pke dash (atau gw yg cupu) yaiya susah lha ga pake dash :3. btw moved 00:12:245 (4) to x:360 to balance the movement a bit
  6. 00:20:245 (4) - intentional disini? menurutku stacknya kerasa random disni x:344 apus!
  7. 00:21:411 (2,1,2) - tbh ini bikin pusing, soalnya abis 1/4 tiba2 lgsg dash 1/2 disini. yg gw lebih saranin sih ilangin 1/4
  8. main problem langsung aja, ini kamu kebanyakan (banget) pake 1/2 apalagi terus abis dash, balik normal spacing terus ngejump lagi misalnya yg di 00:21:745 - sampe 00:28:245 - , tbh terlalu susah dan lebih ke Platter
  9. yang lain gak terlalu masalah sih cuma hitsoundnya kerasa plain di awal part soalnya pke clap doang, lebih asik kalo 1 sama 3 whitetick gak pke hitsound terus 2 sama 4 pke clap jadi ada variasi
  10. basically ritmenya juga banyak bisa di improve misal 00:33:411 (3,4,5) - (lebih enak ikut suara drum instead of vocal disini)
nah kan dibilang ak ga jago soal rhythm + hitsound q.q
btw nerfed some part \o/


  • Platter
  1. 00:02:245 (3,4,5) - gak overmap sih cuma ini 1/4 nya spacingnya gila suer, ngagetin imo, reduce (bener2) spacingnya sampe jadi gampang di catch sama di baca
  2. 00:03:745 (3) - x:232? ini agak susah di catch tanpa jump sih. mending gw blg enakan disini gampang terus buat next nya biar ada jumpnya gtu
  3. 00:05:328 (4) - tau sih ini gak overmap tapi nyaris overmap, lagian banyak 1/4 di platter imo gak terlalu bagus karena di platter itu lebih ngenalin 1/2 jump, di rain baru kira2 ngenalin 1/4 dan jump 1/4 (yg gampang) totally ngga kalo mnrut ku. 1/4 di platter itu udah common loh cuman ya ga bagus kalo d pake sering2. bahkan kata BAT (sey kuro or whatever) 1/4 HDash di platter itu diperbolehkan. masa iya 1/4 low distance ga diperbolehkan :3
  4. 00:11:411 (2,3) - ini kan abis nge jump dan abis 1/4 stream, spacingnya bener2 harus kecil untuk disini soalnya buat semacam recovery time gtu abis kaget ngejump. ya design bisa dipikir sendiri untuk ini karena kalo gw anu pasti beda pendapat lol ok setuju klo yg ini. simply just lowered the distance
  5. 00:11:745 (4) - ganti semua whistle disini dengan finish, suara musicnya bukan piano soalnya nope. ak sengaja pake whistle buat represent (gk tau indo nya ap lol males gogel translet) 1/1 slider dan reverse nya
  6. 00:13:745 (1) - coba lebih deketin dikit lagi sekitar x:368, soalnya disini (kalo gw sih) rawan kehilangan droplet soalnya jumpnya sedikit jauh justru itu karna distance nya lumayan gede ak bikin slider nya melengkung. ngecilin distance ngga akan bantu
  7. 00:13:745 (1) - kasih movement lha dikit gtu? kerasa plain disini pas pianonya sama musik dum dum dum nya kerasa harus ada movementnya uhh
  8. 00:17:745 (3) - x:168 biar spacingnya lebih konsisten disini, rada messy imo ok
  9. 00:22:745 (2,3) - kurangin spacingnya? cukup gede ini jump, kerasa forced sih imo kalo buat platter wooo itu HDash loh. pasti tau jg kan buat emphasiz musik nya ini hue
  10. 00:22:078 - unncessary greenline removed
  11. 00:32:411 (1,2,3,4,5) - imo bedanya spacing pas ada suara drum gak terlalu nampak disini, lebih nyaranin buat reduce spacing dari (1) sampe (4) biar nampak gtu ada jump. sama buat semua part yg seperti ini nonono. aku ngikutin suara piano dsni. krn lagunya yg rada kalem jd ak bikin pattern nya se simple mgkn
  12. 00:32:411 - sampe 00:42:245 - ini hitsoundnya kerasa kosong banget, banyak suara piano tapi kok gak di whistle (pke custom aja gpp, gak perlu repot2 ganti2 ke soft default) suer empty Q_Q sempet jg kasi whistle bbrp dsni, cuman kerasa lebih enak kalo bi biarin kosong
  13. 00:42:995 (4) - lebih nyaranin ini di remove terus bikin HDash buat 00:43:078 (1) - , ini gak ada rasa emphasize cymbalnya kalo normal spacing
  14. 00:45:745 (5,6,7,8,9,10) - kerasa boring sih spacingnya bener2 sama, coba bikin beda dengan jump gampang di awal terus spacingnya naik (DIKIT) buat selanjutnya dan seterusnya
  15. 00:48:411 (1) - finishnya di kepala C:
  16. 00:52:245 (1) - di pisah jadi circle terus 1/2 slider please, kalo dengerin vocal nya sungguh2, power nya keluar pas di stanza pake hedset dan kedenger apa2. mgkn cuman perasaan mu aja mbak :3
  17. 01:10:745 (4) - x:224, spacingnya rada random tiba2 ganti gtu disini x:200
  18. 01:17:578 (5,6,1,2,3,1) - ga terlalu penting sih cuma gw merasa spacingnya lebih enak dikecilin soalnya ini ngecatch semua neken space terus gw d remake sesesesimple mgkn



  • Rain
  1. 00:03:078 (1,2,3,4,1,2) - basically spacingnya sama sih dan bikin boring imo, gimana kalo spacingnya dari awal kecil gitu terus naik dikit2 seiring berjalannya waktu. yep lbh asik gitu sih. tp untuk spacing dr awal jg udah gede (sengaja) jd ngga perlu d tambah2 lagi
  2. 00:05:745 (1) - imo HDashnya susah di catch ini, apalagi abis ada 1/4 nya jadi rada dikit pusing sih, move ke x:408 dan fix spacing buat berikutnya kalo setuju X:368
  3. 00:06:411 (4,5,6,1,2,3) - boring soalnya bentuknya sama dan gak beda sama sebelumnya, gw sih bakal bentuk beda flow disini (pm gw aja kalo butuh suggestion, gw buru-buru mau makan lol) hueeee
  4. 00:11:745 (4,6) - coba ganti whistle nya ke finish? suaranya lebih pas kalo pke finish imo ini gara2 ngikutin HS nya platter lol
  5. 00:19:078 (1,3,1) - hmm 3/4 disini rada kurang nyaman imo, kerasa agak forced, selain itu overmapped o-o
  6. 00:20:745 (2) - 1/2 nya overmap juga sih disini krn gk ada musik, bikin circle space 1/1 aja atau pke slider 1/1
  7. 00:22:328 (3,5) - definitely overmapped disini
  8. 00:24:995 (3,5) - 00:27:661 (3,5) - sama ^
  9. 00:29:161 (3,7) - yg ini overmapped, gak bisa stream ok yg ini setuju
  10. 00:32:411 - sampe 00:42:245 - sama kea Platter yep sama jg
  11. 00:36:579 (2) - ini pas ada suara drum nya kok spacingnya kecil? gak kerasa emphasize nya oh untuk bagian ini dan sebelum nya sengaja ak bikin random spacing nya
  12. 00:38:661 (4) - overmap
  13. 00:40:078 (1) - ini malah gw bakal pikir bikin 1/2 slider terus 1/1 slider mulai stanza dan itu ngejump (HDash boleh) buat emphasize vocalnya ummm ctrl+h'ed 00:39:078 (6,7) instead
  14. 00:41:828 (6,8) - sama 00:42:328 (10) - overmap semua
  15. 00:47:078 (1,1) - menurutku kecepetan ini sumpah, nyaris gw gak bisa dapet 1 buah pun di spinner, mendingan panjangin spinner sampe 00:48:245 - atau remove spinner ganti sama apa gtu sampe 00:47:745
  16. 00:53:411 (3) - kasih movement dikit lebih banyak sekitaran x:280, biar lebih natural aja sih x:256. agak ngeri kalo 280
  17. 00:54:578 (2) - reason kek diatas, x:264 x:296. agak ngeri jg kalo 264
  18. 00:55:745 (1,3) - swap NC nya, tiba2 inconsistency gini o-o zzz
  19. 01:10:161 (2) - overmap lagi
  20. 01:11:828 (4) - ^
  21. 01:17:995 (4,1,3) - semua overmap
  22. 01:27:078 (3,4) - kecilin jumpnya dikit? agak forced rasanya, terlalu jauh >< nono. itu yg bikin menantang trus miss trus nyoba lg trus rage quit trus trus trus

rhythms (i told already in above), hitsounds i think still can improve a lot here. Placements look fine for Salad,Platter,Rain, and CLSW ones but need to pay attention for Cup here
no reply = fixed
kecuali merah2 di rain soal nya itu yah errrr, aku ngerasa suka aja sih. kecuali tar kalo ada bbrp BAT lg yg mention itu baru ntar tak consider lg hehe
detil amad mod nya serius nih jahat bgt --a

btw makasih buat mod nya <3
Manuxz
Hi owo/

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Cup

00:04:745 (3) - Move at x:208 to improve the symmetry
00:08:411 (1) - I suggest that you make this slider same that previous --> http://puu.sh/cW4CU/f93801d4d1.jpg
00:09:245 (3) - Move at x:152 to improve the symmetry
00:09:911 (5) - Move at x:367 ^
00:11:411 (1) - Move at x:276 ^
00:12:078 (3,4,5) - Try to move all these notes a little more to the right
00:21:411 (6) - Move at x:192
00:41:411 (2) - Move at x:304 XD
00:45:744 (1,2,3) - Try this ---> http://puu.sh/cW5mc/beb9375162.jpg
00:52:077 (8) -
01:06:744 (4) - Move at x:312
01:05:578 (2) - The tail of the slider finish in x:311 ; y:319 to move away a bit of the next circle as they are very close
01:11:578 (3) - Move at x:253
01:14:745 (7) - Best in x:304
01:18:745 (7) - Move at x:344
01:22:411 (5) - Move at x:172

I think there is a problem with the NC, as it gets crowded fruit, try to fix that.

Salad

00:07:745 (7) - Move at x:88
00:13:411 (2) - Ctrl+H and move at x:394 The jump is better so, think ...
00:14:411 (2) - I would like to change the shape of the slider, so ---> http://puu.sh/cW7g4/acc69c5121.jpg
00:37:578 (4) - Move at x:220 to improve the symmetry
00:36:745 (1) - Move at x:512 ^
00:48:911 (2) - Move at x:124 ^
00:51:578 (4,5) - Mmmh try this The tail of the slider finish in x:123 ; y:173 and then move (5) at x:19 (http://puu.sh/cW8ov/68b79c1de4.jpg)
01:05:245 (2) - Move at x:379
01:20:078 (4) - Maybe it would be better in x:320

Platter

00:02:328 (4) - Move at x:176 pls T_T
00:05:328 (4,5) - Move (4) at x:220 and (5) at x:273
00:10:661 (2,4) - Move (2) and (4) at x:368 :L
00:29:245 (5) - Move at x:240 to improve the symmetry
00:29:578 (7) - Move at x:276 ^
00:31:745 (3,4,5,1,2,3,4,5,1) - Tys this --> http://puu.sh/cWbmA/bcca657fa3.jpg
00:49:078 (3) - Move at x:280
00:54:578 (2) - Move at x:180
00:58:745 (3,4,5,6,1) - Try to make this symmetrical pattern ---> http://puu.sh/cWbKa/6b948168c6.jpg
01:26:245 (2) - Move at x:260

Rain Encounter pretty well but now I'm with some laziness XD I promise to look at it more attention later. As for the difficulty made by CLSW I am unable to give you a mod because he is too ordered and all its patterns and see your maps always perfection and admiration, I promise also try of mod to the difficulty of CLSW when you return for the Rain >.<

Good luck with the map o/
CLSW
Everything has fixed, thank you xinely :3

SPOILER
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AudioLeadIn: 0
PreviewTime: 32411
Countdown: 0
SampleSet: Normal
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WidescreenStoryboard: 1

[Editor]
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GridSize: 16
TimelineZoom: 2.999999

[Metadata]
Title:ideal white (TV size)
TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Crystal's Unlimited Fruit Works
Source:Fate/stay night [Unlimited Blade Works]
Tags:type-moon opening op ufotable lunaties clsw
BeatmapID:534909
BeatmapSetID:224969

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256,64,52412,5,0,0:0:0:0:
416,112,52578,1,0,0:0:0:0:
96,64,52745,1,8,0:0:0:0:
256,48,52911,2,0,L|320:48,2,51.999997619629,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,32,53245,1,8,0:0:0:0:
416,176,53411,2,0,L|364:176,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
208,176,53578,2,0,L|128:176,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
0,208,53745,6,0,L|144:208,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
336,208,54078,1,8,0:0:0:0:
480,240,54245,1,0,0:0:0:0:
428,240,54328,1,0,0:0:0:0:
376,240,54411,1,0,0:0:0:0:
224,240,54578,1,0,0:0:0:0:
64,240,54745,1,8,0:0:0:0:
448,288,54911,6,0,L|512:288,2,51.999997619629,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,288,55245,2,0,L|288:288,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
32,272,55578,2,0,P|16:192|64:144,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
320,96,55911,1,0,0:0:0:0:
192,96,56078,2,0,L|208:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
368,192,56411,6,0,P|288:240|240:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
448,208,56745,2,0,L|480:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
144,192,57078,1,8,0:0:0:0:
176,231,57161,1,0,0:0:0:0:
226,239,57244,1,0,0:0:0:0:
64,208,57412,2,0,L|32:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,64,57745,5,0,0:0:0:0:
176,48,57911,1,0,0:0:0:0:
336,48,58078,1,8,0:0:0:0:
32,96,58245,2,0,L|96:96,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
240,96,58411,1,8,0:0:0:0:
480,160,58578,2,0,L|416:160,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
272,160,58745,1,8,0:0:0:0:
32,160,58911,1,8,0:0:0:0:
352,224,59078,6,0,L|480:224,2,103.999995239258,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,256,59578,1,0,0:0:0:0:
228,256,59661,1,0,0:0:0:0:
280,256,59744,1,0,0:0:0:0:
120,176,59911,1,0,0:0:0:0:
172,176,59994,1,0,0:0:0:0:
224,176,60077,1,8,0:0:0:0:
400,128,60245,1,0,0:0:0:0:
160,224,60411,6,0,L|32:224,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,256,60911,1,0,0:0:0:0:
284,256,60994,1,0,0:0:0:0:
232,256,61077,1,0,0:0:0:0:
392,176,61244,1,0,0:0:0:0:
340,176,61327,1,0,0:0:0:0:
288,176,61410,1,8,0:0:0:0:
112,128,61578,1,0,0:0:0:0:
480,80,61745,6,0,L|480:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
312,192,62078,1,8,0:0:0:0:
260,192,62161,1,0,0:0:0:0:
208,192,62244,1,0,0:0:0:0:
32,80,62411,2,0,L|32:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
204,160,62744,1,8,0:0:0:0:
256,160,62827,1,0,0:0:0:0:
308,160,62910,1,0,0:0:0:0:
480,96,63078,6,0,L|496:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,64,63411,1,8,0:0:0:0:
336,64,63578,1,0,0:0:0:0:
32,96,63745,2,0,L|16:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,64,64078,1,8,0:0:0:0:
176,64,64245,1,0,0:0:0:0:
480,48,64411,6,0,P|496:128|432:144,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
256,144,64745,2,0,L|128:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
256,192,65078,2,0,L|384:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
192,224,65411,1,8,0:0:0:0:
432,256,65578,6,0,P|432:176|336:80,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
80,256,66078,1,8,0:0:0:0:
74,204,66161,1,0,0:0:0:0:
88,154,66244,1,0,0:0:0:0:
118,112,66327,1,0,0:0:0:0:
162,84,66411,1,0,0:0:0:0:
64,48,66578,1,0,0:0:0:0:
224,48,66745,1,8,0:0:0:0:
384,48,66911,1,0,0:0:0:0:
224,128,67078,6,0,L|64:128,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,128,67411,2,0,L|400:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
224,176,67745,2,0,L|336:176,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,224,68245,2,0,L|336:224,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
160,224,68411,6,0,L|128:160,3,51.999997619629,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
352,224,68745,2,0,L|384:160,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
160,224,68911,2,0,L|128:160,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,128,69078,2,0,L|432:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,128,69245,2,0,L|176:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,96,69411,2,0,L|320:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
144,96,69578,2,0,L|80:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,96,69745,6,0,L|480:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
32,96,70078,2,0,L|144:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
288,96,70411,2,0,L|400:96,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
128,96,70745,2,0,L|256:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,71078,6,0,L|352:96,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,112,71578,2,0,L|240:160,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
384,112,71911,2,0,L|272:160,2,103.999995239258,0|8|0,0:0|0:0|0:0,0:0:0:0:
32,96,72411,6,0,P|64:176|128:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,208,72745,2,0,P|256:144|224:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,144,73078,2,0,L|496:144,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,144,73578,1,0,0:0:0:0:
288,144,73745,6,0,L|336:48,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
176,144,74078,2,0,L|128:48,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,48,74411,1,0,0:0:0:0:
128,48,74578,1,0,0:0:0:0:
288,64,74745,1,8,0:0:0:0:
32,80,74911,1,8,0:0:0:0:
96,112,74995,1,8,0:0:0:0:
368,128,75078,6,0,L|480:128,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
320,176,75411,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,128,75745,2,0,L|32:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
192,176,76078,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,208,76411,6,0,L|256:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
32,192,76745,2,0,L|160:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
480,160,77078,1,8,0:0:0:0:
428,160,77161,1,0,0:0:0:0:
376,160,77244,1,0,0:0:0:0:
128,128,77411,2,0,L|256:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,77745,5,4,0:0:0:0:
336,96,77911,1,0,0:0:0:0:
512,48,78078,1,8,0:0:0:0:
208,48,78245,1,0,0:0:0:0:
32,96,78411,2,0,L|160:96,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
480,96,78745,2,0,L|368:96,1,103.999995239258
136,128,79078,6,0,L|24:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
376,128,79411,1,8,0:0:0:0:
428,128,79494,1,0,0:0:0:0:
480,128,79577,1,0,0:0:0:0:
176,80,79745,1,8,0:0:0:0:
336,80,79911,1,0,0:0:0:0:
96,128,80078,1,8,0:0:0:0:
416,128,80245,1,8,0:0:0:0:
144,240,80411,5,12,0:0:0:0:
288,224,80578,1,0,0:0:0:0:
432,208,80745,1,0,0:0:0:0:
128,192,80911,1,12,0:0:0:0:
272,176,81078,1,0,0:0:0:0:
416,160,81245,1,0,0:0:0:0:
104,144,81411,1,12,0:0:0:0:
256,128,81578,1,0,0:0:0:0:
408,112,81745,5,0,0:0:0:0:
72,112,81911,1,12,0:0:0:0:
224,96,82078,1,0,0:0:0:0:
376,80,82245,1,0,0:0:0:0:
32,80,82411,1,8,0:0:0:0:
480,80,82578,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,80,82745,2,8,L|48:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
480,80,82911,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,176,83078,6,0,L|144:176,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,176,83411,2,0,L|192:176,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
128,128,83911,1,0,0:0:0:0:
180,128,83994,1,0,0:0:0:0:
232,128,84077,1,8,0:0:0:0:
64,80,84245,6,0,L|48:192,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
448,80,84578,2,0,L|464:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
192,64,84911,1,0,0:0:0:0:
320,64,85078,1,0,0:0:0:0:
80,96,85245,1,0,0:0:0:0:
132,96,85328,1,0,0:0:0:0:
184,96,85411,1,8,0:0:0:0:
432,96,85578,1,0,0:0:0:0:
128,160,85745,6,0,L|16:160,1,103.999995239258,12|8,0:0|0:0,0:0:0:0:
320,160,86078,1,8,0:0:0:0:
160,208,86245,1,12,0:0:0:0:
108,208,86328,1,0,0:0:0:0:
56,208,86411,1,8,0:0:0:0:
352,208,86578,1,8,0:0:0:0:
64,272,86745,2,0,L|0:272,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
368,240,86911,2,0,L|288:240,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
256,208,87078,5,8,0:0:0:0:
480,160,87245,1,4,0:0:0:0:
256,96,87411,1,8,0:0:0:0:
32,112,87578,1,8,0:0:0:0:
448,160,87745,2,0,L|464:224,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
64,160,87911,2,0,L|48:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,112,88078,2,0,L|320:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
176,112,88245,2,0,L|192:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,128,88411,6,0,P|385:213|330:295,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Vhy

Manuxz wrote:

Hi owo/

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Salad

00:07:745 (7) - Move at x:88
00:13:411 (2) - Ctrl+H and move at x:394 The jump is better so, think ... moved to x:176 instead
00:14:411 (2) - I would like to change the shape of the slider, so ---> http://puu.sh/cW7g4/acc69c5121.jpg i'll keep the shape
00:37:578 (4) - Move at x:220 to improve the symmetry ok
00:36:745 (1) - Move at x:512 ^ they're 1/1 beat pattern so i don't think it need to be symmetry
00:48:911 (2) - Move at x:124 ^ x:128
00:51:578 (4,5) - Mmmh try this The tail of the slider finish in x:123 ; y:173 and then move (5) at x:19 (http://puu.sh/cW8ov/68b79c1de4.jpg) fixed in my own
01:05:245 (2) - Move at x:379 x:392
01:20:078 (4) - Maybe it would be better in x:320

Platter

00:02:328 (4) - Move at x:176 pls T_T x:160 :p
00:05:328 (4,5) - Move (4) at x:220 and (5) at x:273 x:112 x:56 instead
00:10:661 (2,4) - Move (2) and (4) at x:368 :L
00:29:245 (5) - Move at x:240 to improve the symmetry ok
00:29:578 (7) - Move at x:276 ^ x:240 as well
00:31:745 (3,4,5,1,2,3,4,5,1) - Tys this --> http://puu.sh/cWbmA/bcca657fa3.jpg
00:49:078 (3) - Move at x:280
00:54:578 (2) - Move at x:180
00:58:745 (3,4,5,6,1) - Try to make this symmetrical pattern ---> http://puu.sh/cWbKa/6b948168c6.jpg
01:26:245 (2) - Move at x:260

no reply means no fix

Rain Encounter pretty well but now I'm with some laziness XD I promise to look at it more attention later. As for the difficulty made by CLSW I am unable to give you a mod because he is too ordered and all its patterns and see your maps always perfection and admiration, I promise also try of mod to the difficulty of CLSW when you return for the Rain >.<

Good luck with the map o/
thanks for the mod :)
Badis
hey o/ Mod from my queue :) (Rain and Overdose diff)
Crystal's Unlimited Fruit Works

Best run : SS , well I saw some intresting patterns at the end and the map is clean (like usual meh)
There is a thing I can notice while I play your map CLSW is that you often don't have "something-hitnormal" , my skin is pretty particular with HS so it means that the HS are pretty contrasted between my hitnormal and the map's hitsounds , I think you should add a soft-hitnormal and a normal-hitnormal
00:07:078 (1) - I think it lack intensity having a reverse slider that long
00:09:578 (1) - what about X=336 , should be easier to hit this following HD
from 00:10:911 - to 00:21:745 - this part is way too easy , its even too boring , I think it lack 1 or 2 more hyperdash or something technical even if thats a calm part I admit it
01:03:578 (3) - I think it should be a LITTLE closer to 2
01:04:245 (6) - well same suggestion here
01:20:078 (7,8,1,2,3,4,5,6,7,8,1,2,3,4) - I can see these triplets goes to the left , but it should be more clear , I mean at the end 01:22:411 (5) - should be at X=0 , I thought these triplets didn't change position while I playing hue hue

01:22:578 (6,7,8) - I think they are too far , it will decrease the stars at least ^^
01:28:411 (1) - I think he should be more in right , that will make a better intensity and this will be more readable
well I think 7.4 stars is WAY too much for this map but meh its not your fault I won't say to change things because of pp , thats dumb

Rain

best run : 99.74 % , FC
good map but I think some things are repetitives
00:02:745 (7) - make it closer to 1 , thats a pain to catch these one after a hyper
00:19:411 (2) - what you think of this ?

00:28:078 (6) - what you think of this ? (5-6 are same as 3-4)

00:31:995 (1,2,3,4,5) - I don't find it very clean
00:34:411 (5,6,7,8,1) - and 00:37:078 (5,6,7,8,1) - same pattern (control J spotted c: ) change one of them please
00:41:661 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't find it very clean either , the flow isn't respected
00:55:911 (4) - what you think of X=344 ?
01:09:411 (1,2,3,4) - I don't like that stream seems deformed
01:10:411 (4,5) - what you think of this ?

01:10:911 (1) - I think the curve should be more like...this ? xD I don't know how to say it...

01:11:411 (2) - I think X=192 is better for reading 01:11:745 (3,4,5) -
01:13:245 (3) - X=104 ?
01:14:828 (6,7,8)
(6) X= 392
(7) X= 312
(8) X=232 ?
01:18:745 (4) - X=208
01:20:411 (1,2,3,4) - please change X for 3 of them its too static
I think thats it

I notice no one has put "something-normal"' I think thats something important , because if you don't it means it depend of the player's skin and I don't think thats a good idea
ANYWAYS !! good luck for all of them :) and I hope my modding was useful o/
StickyPicky
Hi \o from my queue :3

[Cup]

00:22:745 (2) - move at x:264
00:25:411 (2) - ^ at x:248
00:29:411 (4) - ^ at x:40
00:50:911 (5) - start new combo
00:56:411 (5) - ^
01:01:744 (5) - ^
01:10:078 - add note here at x:256

[Salad]

00:21:411 (2) - move at x:296 and add finish
00:47:078 (1) - remove the spinner , change 00:46:911 (9) - to a slider ends at 00:47:745 ,
example:
01:28:411 (3) - remove this note

[Platter]

00:44:078 (1) - move at x:440
00:48:245 (1,1) - add HDash by moving 00:48:245 (1) - at x:384
00:48:411 (1) - press new combo

Goodluck ~
ZiRoX
MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Lunate's Cup]
Timing
  1. There are some unused inherited timing points (green lines). Remove them:
    SPOILER
    1. 00:22:078 -
    2. 00:23:078 -
    3. 00:24:745 -
    4. 00:25:745 -
    5. 00:27:411 -
    6. 00:28:411 -
  2. I don't know why it's different in this diff, but there's a part where the hitsounds are barely audible. Make the 00:32:578 - timing point use 100% volume, it will still be softly audible.
Timeline and Patterns
  1. 00:00:412 (1) - If you make this slightly vertical (for example, rotating it 30° anti-clockwise about selection centre), the horizontal movement is reduced a bit, making the start of your diff a bit more calm.
  2. 00:31:745 (4) - If you do something similar here (but rotating it clockwise), distance between fruits would be reduced and it will be easier for newer players to understand that they can stay in the middle of this, without moving, and still catch it.
New Combo
I see some serious NC problems here, with a lot of fruits stacking on the plate. I wouldn't recommend using NCs more than two stanzas apart. Check these points:
SPOILER
  1. 00:13:745 (8) - Add NC
  2. 00:15:078 (1) - Remove NC
  3. 00:16:411 (4) - Add NC
  4. 00:20:411 (4) - Add NC
  5. 00:51:078 (6) - Add NC
  6. 00:56:411 (5) - Add NC
  7. 00:57:745 (8) - Add NC
  8. 01:01:744 (5) - Add NC
  9. 01:17:744 (6) - Add NC
  10. 01:25:744 (7) - Add NC

[ Salad]
Timeline and Patterns
  1. 00:02:078 (5,1) - I'd reduce this distance a bit, since the song is just starting. Move 00:03:078 (1,2,3,4,5,6) - to x:96 for a smaller jump.
  2. 00:08:411 (1,2) - Reduce distance a bit. Remember dashes are being introduced on Salads, so I'd go for a smaller jump here. Move this to x:232, I know it will be catchable without dashing, but newer players will still dash to it.
  3. 00:26:745 (5,6,1) - This whole lot requires dashing, which I don't think is really suitable for a Salad. Move (6) to x:184 and (1) to x:304 for a reduced distance.
  4. 00:49:078 (3) - I would move this to x:24 to make it a bit easier to catch. It requires some level of precision to make it without dashing, but the distance isn't large enough to force players to use dash, so it's a bit hard at the moment.
  5. 01:14:911 (4,5,1) - I would move this to x:280 to reduce the distance a bit.
  6. 01:18:745 (1) - I would move this to x:272 to reduce the distance a bit, the song isn't calling for a jump like this, in my opinion.
New Combo
SPOILER
  1. 00:45:745 (4) - Add NC
  2. 00:57:745 (4) - Add NC

[ Platter]
Timeline and Patterns
  1. 00:16:245 (6,1) - A larger jump fits nicely here because of the strong piano sound. I suggest moving it to x:352.
  2. 00:19:078 (1) - ^Same idea, for a larger jump move it to x:56
  3. 00:20:411 (1) - I suggest changing this slider to create more movement. Try this:
  4. 00:32:328 (5,1) - A hyperdash fits nicely here. To not mess with the upcoming pattern, I suggest trying this:
  5. 00:41:661 (1,2,3,4,5) - I think the 1/4s can be deleted, because removing them lets you add more movement in this part.
  6. 00:42:661 (2) - Removing this note lets you add more distance between 00:42:411 (1,3) - , following the vocals nice. Try this:
  7. 00:43:578 (2,1) - Make them more horizontal to increase movement.
  8. 00:52:245 (1) - Move this one to x:408 to add more distance with previous note, current position is too boring.

[ Rain]
Song Settings
  1. Using CS4.4 breaks the spread, as Crystal's diff uses CS4. I suggest using the usual CS4 for this Rain.
  2. I would lower HP to 6.5, to make the spread a bit better (Crystal's diff uses 6) and recovering HP is hard, which may make it too difficult for players that are starting to play Rains.
Timeline and Patterns
  1. 00:03:078 (1) - I would reduce the distance with previous note for easier recovery after hyperdash. Moving it to x:368 seems good, and it helps with the "increasing distance with each slider" pattern.
  2. 00:05:328 (4,5,6) - Movement is a bit tricky here, I would move (4) so it's to the right of (5) (it's a more natural movement); least I would do is stacking them vertically.
  3. 00:32:578 (2,3) - Ctrl+G for a better flow (first note will follow hyperdash direction)
  4. 00:41:661 (1,7) - Delete this notes, they aren't supported by anything in the song. Removing them also emphasizes both the 1/4 stream and the sliders pattern that follows it. Don't forget to add a NC on 00:41:745 (6) - if you apply this.
  5. 00:43:911 (3) - More movement on this slider feels better. Try this:
  6. 01:00:078 (5) - Splitting this into a 1/2 slider and a circle will allow you to add a jump (or a hyperdash) at 01:00:411 - that fits nicely.
  7. 01:28:328 (7,8) - Add an hyperdash

[ Crystal's Unlimited Fruit Works]
Timeline and Patterns
  1. 00:05:245 (4) - I suggest moving it to x:368 for an easier movement, the song is just starting.
  2. 00:47:411 (3) - Delete note, there's nothing at the song.
  3. 00:48:911 (3) - This one is better as a 1/2 slider
  4. 00:55:578 (3,4) - I think a smaller hyperdahs may fit better. Consider moving 00:55:911 (4,5) - to x:240.
  5. 01:07:078 (1) - I think this one is better as a 1/2 slider
  6. 01:22:411 (5,6,7,8) - Maybe it's better to slowly increase distance, too keep with previous pattern. I suggest placing (5) at x:96 and (6) at x:416
  7. 01:26:911 (8,1,2) - Try the following: Ctrl+G on 01:26:911 (8,1) - and Ctrl+H on 01:27:245 (2) -
Kurokami
3 more to go. :3
ZiRoX

Kurokami wrote:

3 more to go. :3
Ward.
Topic Starter
Vhy
wait... this laziness thingy is taking over me... will check these mod tomorrow
aaaaaaaaaaaaaaaarrrgghhh >w<

ZiRoX wrote:

Kurokami wrote:

3 more to go. :3
Ward.
idk what it means but yaaaay!
Topic Starter
Vhy

Badis wrote:

hey o/ Mod from my queue :) (Rain and Overdose diff)

Rain

best run : 99.74 % , FC
good map but I think some things are repetitives
00:02:745 (7) - make it closer to 1 , thats a pain to catch these one after a hyper ok
00:19:411 (2) - what you think of this ? hmm fixed on my own, i want to keep the DS as for consistency with others

00:28:078 (6) - what you think of this ? (5-6 are same as 3-4) hmm ok

00:31:995 (1,2,3,4,5) - I don't find it very clean they're on purpose
00:34:411 (5,6,7,8,1) - and 00:37:078 (5,6,7,8,1) - same pattern (control J spotted c: ) change one of them please wait what?... i didn't even know this lol
00:41:661 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't find it very clean either , the flow isn't respected ok make it faaaaaaaaaarrrrrr easier ;w;
00:55:911 (4) - what you think of X=344 ? that's a HDash xD
01:09:411 (1,2,3,4) - I don't like that stream seems deformed slow mo the movement a bit
01:10:411 (4,5) - what you think of this ? a HDash again xD

01:10:911 (1) - I think the curve should be more like...this ? xD I don't know how to say it... hmmm i'll keep this. you know. it's for a little recovery after the stream and some HDash before

01:11:411 (2) - I think X=192 is better for reading 01:11:745 (3,4,5) - ok
01:13:245 (3) - X=104 ? HDash again ><
01:14:828 (6,7,8) hmm actually it does effect nothing but visual only. but ok
(6) X= 392
(7) X= 312
(8) X=232 ?
01:18:745 (4) - X=208 i keep this
01:20:411 (1,2,3,4) - please change X for 3 of them its too static done
I think thats it

I notice no one has put "something-normal"' I think thats something important , because if you don't it means it depend of the player's skin and I don't think thats a good idea
ANYWAYS !! good luck for all of them :) and I hope my modding was useful o/

newtoniorock8 wrote:

Hi \o from my queue :3

[Salad]

00:21:411 (2) - move at x:296 and add finish hmmm remapped this one instead
00:47:078 (1) - remove the spinner , change 00:46:911 (9) - to a slider ends at 00:47:745 , ok
example:
01:28:411 (3) - remove this note nope, why?

[Platter]

00:44:078 (1) - move at x:440 nope
00:48:245 (1,1) - add HDash by moving 00:48:245 (1) - at x:384 nope
00:48:411 (1) - press new combo

Goodluck ~

ZiRoX wrote:

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Salad]
Timeline and Patterns
  1. 00:02:078 (5,1) - I'd reduce this distance a bit, since the song is just starting. Move 00:03:078 (1,2,3,4,5,6) - to x:96 for a smaller jump. hmmm nope. intended to make a jump to introduce a new stanza and the song. the jump also wont hurt since it's 1/1 gap long and it's totally readable
  2. 00:08:411 (1,2) - Reduce distance a bit. Remember dashes are being introduced on Salads, so I'd go for a smaller jump here. Move this to x:232, I know it will be catchable without dashing, but newer players will still dash to it. b-but this is salad :3.
  3. 00:26:745 (5,6,1) - This whole lot requires dashing, which I don't think is really suitable for a Salad. Move (6) to x:184 and (1) to x:304 for a reduced distance. changed to 1.6x DS.
  4. 00:49:078 (3) - I would move this to x:24 to make it a bit easier to catch. It requires some level of precision to make it without dashing, but the distance isn't large enough to force players to use dash, so it's a bit hard at the moment. oh this slider. changed to a straight up slider instead here. not because your reason but the slider shape it self is 1/2 with reverse that towards right that would a bit hard to read due a low AR. honestly, tho xD
  5. 01:14:911 (4,5,1) - I would move this to x:280 to reduce the distance a bit. okay
  6. 01:18:745 (1) - I would move this to x:272 to reduce the distance a bit, the song isn't calling for a jump like this, in my opinion. hmmm this is to introduce a new the vocal here
New Combo
SPOILER
  1. 00:45:745 (4) - Add NC ok
  2. 00:57:745 (4) - Add NC ^

[ Platter]
Timeline and Patterns
  1. 00:16:245 (6,1) - A larger jump fits nicely here because of the strong piano sound. I suggest moving it to x:352. x:360 instead as for consistency with the prev pattern like this
  2. 00:19:078 (1) - ^Same idea, for a larger jump move it to x:56 x:62
  3. 00:20:411 (1) - I suggest changing this slider to create more movement. Try this: i'll keep this
  4. 00:32:328 (5,1) - A hyperdash fits nicely here. To not mess with the upcoming pattern, I suggest trying this: i don't think a 1/4 HDashes fits here
  5. 00:41:661 (1,2,3,4,5) - I think the 1/4s can be deleted, because removing them lets you add more movement in this part. nope. quite hard too explain this x.x
  6. 00:42:661 (2) - Removing this note lets you add more distance between 00:42:411 (1,3) - , following the vocals nice. Try this: did change by my self
  7. 00:43:578 (2,1) - Make them more horizontal to increase movement. nope
  8. 00:52:245 (1) - Move this one to x:408 to add more distance with previous note, current position is too boring. uhhh im agreed this one

[ Rain]
Song Settings
  1. Using CS4.4 breaks the spread, as Crystal's diff uses CS4. I suggest using the usual CS4 for this Rain. lol finally someone notice this xD
  2. I would lower HP to 6.5, to make the spread a bit better (Crystal's diff uses 6) and recovering HP is hard, which may make it too difficult for players that are starting to play Rains. hmm i need to confirm it with CLSW first
Timeline and Patterns
  1. 00:03:078 (1) - I would reduce the distance with previous note for easier recovery after hyperdash. Moving it to x:368 seems good, and it helps with the "increasing distance with each slider" pattern. fixed in prev mod
  2. 00:05:328 (4,5,6) - Movement is a bit tricky here, I would move (4) so it's to the right of (5) (it's a more natural movement); least I would do is stacking them vertically. in-ten-ded xD
  3. 00:32:578 (2,3) - Ctrl+G for a better flow (first note will follow hyperdash direction) ok
  4. 00:41:661 (1,7) - Delete this notes, they aren't supported by anything in the song. Removing them also emphasizes both the 1/4 stream and the sliders pattern that follows it. Don't forget to add a NC on 00:41:745 (6) - if you apply this. did change this on prev mod
  5. 00:43:911 (3) - More movement on this slider feels better. Try this: nope
  6. 01:00:078 (5) - Splitting this into a 1/2 slider and a circle will allow you to add a jump (or a hyperdash) at 01:00:411 - that fits nicely. i don't think so. i feel better with the current
  7. 01:28:328 (7,8) - Add an hyperdash an epic ending doesn't needed imo
CLSW
Sorry for late, here it is :3

SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 32411
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15411,34078
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.999999

[Metadata]
Title:ideal white (TV size)
TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Crystal's Unlimited Fruit Works
Source:Fate/stay night [Unlimited Blade Works]
Tags:type-moon opening op ufotable lunaties clsw
BeatmapID:534909
BeatmapSetID:224969

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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112,192,42578,1,0,0:0:0:0:
400,192,42745,2,12,L|384:240,1,40,4|0,0:0|0:0,0:0:0:0:
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272,80,45578,1,8,0:0:0:0:
512,48,45745,5,8,0:0:0:0:
272,48,45911,2,0,P|256:144|304:192,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
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256,320,46745,1,8,0:0:0:0:
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416,128,80245,1,8,0:0:0:0:
144,240,80411,5,12,0:0:0:0:
288,224,80578,1,0,0:0:0:0:
432,208,80745,1,0,0:0:0:0:
128,192,80911,1,12,0:0:0:0:
272,176,81078,1,0,0:0:0:0:
416,160,81245,1,0,0:0:0:0:
104,144,81411,1,12,0:0:0:0:
256,128,81578,1,0,0:0:0:0:
408,112,81745,5,0,0:0:0:0:
72,112,81911,1,12,0:0:0:0:
224,96,82078,1,0,0:0:0:0:
376,80,82245,1,0,0:0:0:0:
32,80,82411,1,8,0:0:0:0:
384,112,82578,2,8,L|368:176,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
144,128,82745,2,8,L|160:192,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
480,80,82911,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,176,83078,6,0,L|144:176,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,176,83411,2,0,L|192:176,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
128,128,83911,1,0,0:0:0:0:
180,128,83994,1,0,0:0:0:0:
232,128,84077,1,8,0:0:0:0:
64,80,84245,6,0,L|48:192,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
448,80,84578,2,0,L|464:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
192,64,84911,1,0,0:0:0:0:
320,64,85078,1,0,0:0:0:0:
80,96,85245,1,0,0:0:0:0:
132,96,85328,1,0,0:0:0:0:
184,96,85411,1,8,0:0:0:0:
432,96,85578,1,0,0:0:0:0:
128,160,85745,6,0,L|16:160,1,103.999995239258,12|8,0:0|0:0,0:0:0:0:
320,160,86078,1,8,0:0:0:0:
160,208,86245,1,12,0:0:0:0:
108,208,86328,1,0,0:0:0:0:
56,208,86411,1,8,0:0:0:0:
352,208,86578,1,8,0:0:0:0:
64,272,86745,2,0,L|0:272,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
368,240,86911,2,0,L|288:240,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
256,208,87078,5,8,0:0:0:0:
480,160,87245,1,4,0:0:0:0:
256,96,87411,1,8,0:0:0:0:
32,112,87578,1,8,0:0:0:0:
448,160,87745,2,0,L|464:224,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
64,160,87911,2,0,L|48:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,112,88078,2,0,L|320:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
176,112,88245,2,0,L|192:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
448,160,88411,6,0,P|497:245|442:327,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Vhy
updated CLSW's and mine ~
Topic Starter
Vhy
removed cup diff as his request q.q
updated ~
Arlecchino
as PM request~

Salad

meh,saladnya meh.. salad bintang 5,08 D:
jumpnya keliatan maksa buat para pemula,saran di permudah aja
gw yakin pemula pada kesusahan buat FC meski nomods
imo ama patternnya sih udh lumayan

Platter

00:05:578 (6) - x:168
00:07:745 (1,2,5) - geser 2 grid ke kiri dan 00:08:078 (3,4) - 2 grid ke kanan buat memperenggang distancenya
00:10:078 - personally gw lebih milih note di sini bwt emph asisdari pada di 00:09:745 (4) -
00:13:745 (1) - x:382
00:14:745 (2,3,4,5,6,1) - gesersampe x:224 kalo fix mod diatas
00:16:245 (6) - x:184 trus geser 00:16:411 (1) - ke x:392
00:19:745 (3) - ekornya geser ke x:480 lalu 00:20:245 (4) - geser ke x:232
00:21:578 (3) - x:96 dan geser 00:21:911 (1) - ke x:376
00:22:411 - serasa gk nyaman padahal ada beat disitu,kasih note ?
00:25:078 - ^
00:27:745 - ^
00:23:745 (7) - x:432 sama hapus reverse, trus add 1/2 slider di 00:24:245 (8) - posisi di x:352 (stack sama (5,6)),ekor di x:416 *pict
00:24:578 (1) - x:144
00:32:328 (5,1) - Dash cocok buat bagian ini padahal :l
00:51:745 (6,7,1) - disini lebih cocok kalo jumpnya dari (7) ke (1),saran 00:52:078 (7) - x:248 dan 00:52:245 (1) - x:424
00:56:411 (3) - add distance dikit geser ke x:456
01:00:911 (2,1) - diperlembut (2) ke x:186 dan (1) ke x:128
01:10:911 (1,2,3) - samain distance, seret ekor 01:10:911 (1) - ke x:128
01:28:245 (4,5,6) - ctrl+h geser x:160,biar flownya lebih natural

Rain

00:03:078 (1,2,3,4,1,2,3) - kinda boring, coba 00:04:411 (1) - di ctrl+G dan H,liat pict aja deh..
Pict^^
00:04:078 (4,1) - *pict
00:04:745 (2,3,4,5) - *Pic
00:10:078 (4,5) - kenapa gk HDash ? coba 00:09:911 (3) - x:224 ,00:10:078 (4) - x:112 dan 00:10:244 (5) - x:416
00:15:078 (5) - x:408 dan 00:15:245 (6) - x:328
00:15:745 (2) - ctrl+h lalu geser ke x:208 biar flownya lebih natural
00:18:578 - add note ?
00:24:995 (3) - x:418
00:23:078 (2) - geser 2 grid ke kiri dan ekornya pindahin ke x:184
00:26:911 (5,6) - kurang lembut flownya ,dibikin agak gampang di catch ,saran ctrl+g trus geser ke x:456
00:31:995 (1,2,3,4,5) - bikin lebih smooth jadi kecilin dikit distance'a geser mungkin ke x:352
00:35:745 (4,5) - agak diperenggang ke x:130
00:36:912 (4) - pindah ke x:208 biar kerasa dash dari (4) ke (5)
00:42:411 (1) - di tegakin biar gk terlalu tajem jumpnya ,coba ekornya keatasin ke x:88
00:54:578 (2,3) - x:256
01:19:911 (6) - agak susah ke balik kekanan setelah 2x zigzag ,saran kecilin distance
01:20:078 (1) - remove NC
01:22:078 (5) - x:102

sorry agak telat sibuk irl.. lagi ada classmeet disekolah
mod overdosenya nyusul.. kalo ada waktu lagi..
kalo ada yang kgk ngerti/ada salah pict.. PM ato In-game aja..
Modding Offline soalnya X3
Ichigaki

Mod Requested via PM



General

  1. Song Setup :
    1. Metadata : Remove 'Lunaties' from tags
    2. Other : Clear
  2. Music and background :
    1. Music : Clear
    2. Background : Clear
  3. Kiai and audio preview point :
    1. Kiai : Clear
    2. Audio preview point : 00:48:245 - Better imo

Warning

This mod mostly contain suggestion, so feel free to reject it with the reason


Salad

  1. 00:01:745 (4,5) - Lebih baik spacingnya disamain kaya yang sebelumnya
  2. 00:02:078 (5,1) - Lumayan jauh sih kalo aku rasa, coba lebih di deketin gitu
  3. 00:04:745 (5) - Gimana kalau jadi 1/2 slider tapi direverse? Biar lebih enak .w., jangan lupa 00:05:245 (6) - di sesuaiin kalau diterima
  4. 00:05:245 (6,1) - Cukup jauh juga ini
  5. 00:11:745 (2) - Mending jadi note normal
  6. 00:13:745 (1) - Entah kenapa kok lebih enak hadap ke kanan
  7. 00:24:745 (2,1) - Spacingnya kejauhan lagi
  8. 00:28:078 (1) - Gimana kalau arahnya dibalik? (Ctrl + G), jangan lupa 00:28:411 (2) - kalau diterima
  9. 01:14:078 (2,3) - Kayanya ini juga kejauhan
  10. 01:18:411 (4,1) - Lumayan kaget bisa dibilang
  11. 01:20:078 (4,1) - Anti jump? Cukup aneh deh kalo ditaruh disini
  12. 01:23:078 (1,2) - Menurutku ini kurang enak dimainin

Platter

  1. 00:05:495 - 00:05:661 - Kalau mau sih ini diisi juga
  2. 00:09:745 (4) - Dihapus deh kalau bisa, kurang mengena di main beatnya
  3. 00:10:828 (4,5) - Ini juga dihapus, kurang cocok imo
  4. 00:21:411 - 00:21:828 - Kalau bisa ini ikut beat 1/4nya
  5. 00:22:411 - Ini ada soft drum yang nggak dikasih, tapi kalau pengen ikut 'jeng jet'-nya ya ignore aja ini
  6. 00:38:245 (2,3) - Ini cukup aneh dan terlalu 'sudden'
  7. 00:41:661 (1,2,3,4,5,6) - Ini ikut apa? Mending dijadiin normal aja sih
  8. 00:42:745 (2) - Gimana kalau patternya dijadikan kaya 00:42:411 (1) - tapi hadap kanan semacam http://puu.sh/dy95t/2c54b1b86f.jpg ?
  9. 01:22:578 (2) - Seharusnya sih mulai 01:22:411 - meskipun kamu pengen ikut vocalnya
  10. 01:25:411 (1,1) - Kurang enak dimainin menurutku

Rain

  1. 00:05:661 - Tambah note mungkin?
  2. 00:38:745 (5,6) - Kok HDash sih? Kalau aku bilang sih kaget aja liatnya
  3. 00:42:411 (1,2) - Kalau punya pattern yang sama sih lebih bagus, 00:42:411 (1) -

Crystal's Unlimited Fruit Works

Cool~

Overall

Really good mapset. Vhy, i saw that you keep use end of slider to follow the main beat, i think it isn't a good idea, especially on Platter. Anyway, good luck guys~ :oops:
Sey
[General]
  1. Remove "op" from tags, it is pointless to keep it since Tags can only be searched for if they have 3 or more letters.
[Salad]
  1. Use CS3, making reference to some older Guideline we have: t/151744&start=0.
  2. 00:07:745 (7,8,1,2,3,4) - This whole pattern can be a little dashier in order to increase the loud beats at 00:08:411 - , 00:08:911 - , 00:09:911 - . Give thought to some dashes there.
  3. 00:10:745 (6,1) - Optional to add some dash here, too. You used a Finish hitsound and it can be enhanced that way.
  4. 00:13:411 (2,1) - , 00:16:078 (2,1) - , 00:18:578 (2,1) - These also can have a little dash to give more significance to the piano.
  5. 00:16:411 (1) - CTRL + G this and move it back to x:72 for a better flow.
  6. 00:21:411 (2,1) - , 00:22:078 (2,1) - , 00:22:078 (2,1) - , and so on... until 00:28:078 - : Why not using any dashes here as well? Listen to these beats, they are outstanding and you almost used stacks though. If you do not like the idea behind 1/1 dashes you can add notes at spots like 00:21:578 - , 00:22:578 - , 00:24:245 - , and so on... until 00:27:911 - , to have only 1/2 dashes.
  7. 00:41:578 (3) - Again CTRL + G and move it a bit to the left for some better flow.
  8. 00:49:078 (3) - Requires some movement, especially directly on the wall it plays kinda awkward, try this instead:
  9. 01:08:411 (1) - Actually vocals start at 01:08:245 - already, but I'd keep that tick empty to have some more distance between note and spinner. This is still a Salad and note/spinner are relatively close to each other. Recommend to erase 01:08:245 (4) - .
  10. 01:14:911 (4,5,1) - For a Salad it feels a bit rough, decrease distances between this triplet a little, please. Or do the following:
[Platter]
  1. 00:13:078 (2) - CTRL + G and x:72, same reason as in your Salad.
  2. 00:21:578 (3,1) - , 00:22:745 (2,3) - I do understand your thinking, you also can keep the Hypers, no problem at all. But decrease the distance a bit anyway, for a Platter these feel a little bit too rough. Same with 00:23:745 (6,1) - and 00:25:411 (2,3) - . The subsequent ones feel fine.
  3. 00:31:745 (3,4,5,1,2,3,4,5) - Looks awkward to play. Try a cleaner pattern as this one, please. Also it will give more movement than your recent pattern:
  4. 00:42:745 (2,1) - Decrease that slightly as well. After such a rough Hyper it's also hard to catch the droplets of the following slider because your catcher might start to slip.
  5. 00:45:745 (1,2,3,4,5,6) - Can also be decreased, especially Hypers directly before a spinner are a pain in a Platter since it's hard to reach the spinner in time afterwards.
  6. 00:57:578 (5,1) - A little rough as well. Try x120 for 00:57:745 (1) -
  7. Kiai is nice, it can keep rough hypers because it makes sense there. But not in the non-kiai parts, please. Wanna make you think twice about nerfing the previously mentioned parts a little.
  8. One last thing: 01:27:578 (5,1,2,3,4,5,6) - I don't like this pattern at all, it looks weird. It's hard to make a proper suggestion with your actual timeline, this might be cleaner, otherwise please think of something else if you don't like my suggestion:
[Rain]
  1. 00:22:661 (5,6) - Increase distance between these to have a better launch effect for the Hyper and to express that strong beat at 00:22:745 - . Try for example x352 for 00:22:661 (5) - and x448 for 00:22:745 (6) - . The stack movement between 00:22:411 (4,5) - makes the next Hyper more surprising and interesting.
  2. 00:34:828 (6,7,8) - Are you sure some rhythm follows the 1/4 ticks at 00:34:828 - and 00:34:995 - ? I'd remove these notes and keep a more simple rhythm to follow.
  3. 00:37:495 (6,7,8) - Same goes with this, there is nothing that follows the 1/4 ticks that much.
  4. 00:38:661 (4) - No real beat here as well, or it's too faint to be even recognized properly.
  5. 00:41:745 (1,2,3,4,5) - Same as above... No idea... Can't find anything special on these 1/4 ticks. Check the rest of the difficulty by yourself. It's pointless to list up all sections where you mapped similar.
  6. 01:12:911 (2) - Nah, create a bit of more movement, for example like this it plays a wee bit smoother:
  7. More something optional, you can add very small HDashes here, it would make the ending a bit more interesting: 01:28:161 (5,6) - , optionally here, too: 01:28:328 (7,8) - .
[Crystal's Unlimited Fruit Works]
  1. Use at least HP7 for a better spread starting with HP5 and ending with HP7, also it's better to follow Deif's guideline: t/151744&start=0
  2. 00:13:411 (4,1) - I think a HDash could fit to compliment the Piano beats, similar as you did at 00:10:911 (5,1) - . Same with 00:16:245 (5,1) - , 00:18:744 (4,1) - . In Rain, Platter or both diffs Vhy did that as well, so you might wanna keep some better spread.
  3. 00:32:245 (8) - CTRL + G and move it back to x128 for a better interlude of the Hyper that goes to the right at 00:32:245 (8,1) -
  4. 00:45:745 (1,2) - , 00:46:245 (3,4) - , 00:46:745 (5,1) - Well could have some more variety, playing 3 consecutive times a Hyper to the left is a bit boring... Why not doing one Hyper to the right at least?
  5. Nothing more to say, Kiai is really cool. And this difficulty is well structured and tidy, good job.
Mh... I do not like the mapping structure too much in general. It's not the tidiest mapping style you're accustomed to. The general placing of notes seems more random and careless to me. Of any kind whatsoever I saw Kurokami wanted to take this over, so he shall feel free to do so. As likely I won't participate on any qualification process. Good luck anyway.
Topic Starter
Vhy
woaaa 3 mods...
too lazy to check these ;w;
Kurokami
Call me when you finished checking these. I won't promise you anything, my only reason currently is because I like the song and its for CtB. :P

@Sey Don't worry, I will ask your opinion later on. :3
CLSW

Sey wrote:

[General]
  1. Remove "op" from tags, it is pointless to keep it since Tags can only be searched for if they have 3 or more letters. done
[Crystal's Unlimited Fruit Works]
  1. Use at least HP7 for a better spread starting with HP5 and ending with HP7, also it's better to follow Deif's guideline: t/151744&start=0 done
  2. 00:13:411 (4,1) - I think a HDash could fit to compliment the Piano beats, similar as you did at 00:10:911 (5,1) - . Same with 00:16:245 (5,1) - , 00:18:744 (4,1) - . In Rain, Platter or both diffs Vhy did that as well, so you might wanna keep some better spread.
  3. 00:32:245 (8) - CTRL + G and move it back to x128 for a better interlude of the Hyper that goes to the right at 00:32:245 (8,1) - Remapped those parts, so better re-check it.
  4. 00:45:745 (1,2) - , 00:46:245 (3,4) - , 00:46:745 (5,1) - Well could have some more variety, playing 3 consecutive times a Hyper to the left is a bit boring... Why not doing one Hyper to the right at least? I tried to flip 1 set on right side, and its flow became more awful. Not really cool :<
  5. Nothing more to say, Kiai is really cool. And this difficulty is well structured and tidy, good job.
Mh... I do not like the mapping structure too much in general. It's not the tidiest mapping style you're accustomed to. The general placing of notes seems more random and careless to me. Of any kind whatsoever I saw Kurokami wanted to take this over, so he shall feel free to do so. As likely I won't participate on any qualification process. Good luck anyway.
Thanks!

SPOILER
osu file format v13

[General]
AudioFilename: fate.mp3
AudioLeadIn: 0
PreviewTime: 32411
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15411,34078
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.999999

[Metadata]
Title:ideal white (TV size)
TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Crystal's Unlimited Fruit Works
Source:Fate/stay night [Unlimited Blade Works]
Tags:type-moon opening ufotable lunaties clsw
BeatmapID:534909
BeatmapSetID:224969

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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80,48,9911,1,8,0:0:0:0:
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240,256,13411,2,0,L|256:176,1,80,4|0,0:0|0:0,0:0:0:0:
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192,144,15078,6,0,L|112:144,1,80,4|0,0:0|0:0,0:0:0:0:
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336,32,16245,1,0,0:0:0:0:
64,32,16411,6,0,L|48:112,1,80,4|0,0:0|0:0,0:0:0:0:
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224,208,18078,2,0,L|128:208,1,80,4|0,0:0|0:0,0:0:0:0:
288,208,18411,2,0,L|400:208,1,80,4|0,0:0|0:0,0:0:0:0:
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112,128,19078,6,0,L|16:128,1,80,4|0,0:0|0:0,0:0:0:0:
64,64,19411,2,0,L|160:64,1,80,4|4,0:0|0:0,0:0:0:0:
304,64,19745,2,0,L|384:64,1,80,4|0,0:0|0:0,0:0:0:0:
208,64,20078,2,0,L|112:64,1,80,4|4,0:0|0:0,0:0:0:0:
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448,64,20744,2,0,L|352:64,1,80,4|4,0:0|0:0,0:0:0:0:
240,64,21078,2,0,L|352:64,1,80,4|4,0:0|0:0,0:0:0:0:
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256,128,21745,5,14,0:0:0:0:
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176,240,22745,1,12,0:0:0:0:
416,240,22911,1,8,0:0:0:0:
256,240,23078,6,0,L|240:160,1,80,4|0,0:0|0:0,0:0:0:0:
96,176,23411,2,0,L|80:96,1,80,4|0,0:0|0:0,0:0:0:0:
416,176,23745,2,0,L|432:96,1,80,4|0,0:0|0:0,0:0:0:0:
352,80,24078,1,4,0:0:0:0:
432,48,24245,1,0,0:0:0:0:
112,96,24411,5,12,0:0:0:0:
272,64,24578,1,8,0:0:0:0:
112,128,24745,2,0,L|96:208,1,80,4|0,0:0|0:0,0:0:0:0:
176,208,25078,1,4,0:0:0:0:
96,224,25245,1,2,0:0:0:0:
432,128,25411,1,12,0:0:0:0:
272,144,25578,1,8,0:0:0:0:
112,96,25745,6,0,L|208:96,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
256,96,26245,1,0,0:0:0:0:
400,96,26411,2,0,L|304:96,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
256,160,26911,1,0,0:0:0:0:
512,176,27078,5,12,0:0:0:0:
352,176,27245,2,0,L|256:176,2,80,8|4|0,0:0|0:0|0:0,0:0:0:0:
192,128,27745,2,0,L|288:128,1,80,4|0,0:0|0:0,0:0:0:0:
16,128,28078,1,8,0:0:0:0:
176,80,28245,1,8,0:0:0:0:
16,96,28411,6,0,L|0:192,1,80,4|0,0:0|0:0,0:0:0:0:
160,176,28745,2,0,L|48:176,1,80,4|0,0:0|0:0,0:0:0:0:
496,96,29078,2,0,L|512:176,1,80,4|2,0:0|0:0,0:0:0:0:
448,208,29328,1,0,0:0:0:0:
256,208,29412,2,0,L|176:208,1,80,2|2,0:0|0:0,0:0:0:0:
448,144,29745,5,8,0:0:0:0:
320,144,29911,1,0,0:0:0:0:
464,192,30078,1,8,0:0:0:0:
288,192,30245,1,0,0:0:0:0:
480,240,30411,1,8,0:0:0:0:
240,240,30578,1,0,0:0:0:0:
496,288,30745,1,8,0:0:0:0:
176,288,30911,2,0,L|128:288,1,40,0|0,0:0|0:0,0:0:0:0:
304,288,31078,6,0,L|368:288,1,40,8|0,0:0|0:0,0:0:0:0:
352,240,31245,2,0,L|304:240,1,40,0|0,0:0|0:0,0:0:0:0:
384,192,31411,2,0,L|432:192,1,40,8|0,0:0|0:0,0:0:0:0:
272,192,31578,2,0,L|208:192,1,40,0|0,0:0|0:0,0:0:0:0:
512,144,31745,6,0,L|480:96,1,40,2|2,0:0|0:0,0:0:0:0:
384,112,31911,2,0,L|352:64,1,40,2|2,0:0|0:0,0:0:0:0:
256,80,32078,2,0,L|224:32,1,40,2|2,0:0|0:0,0:0:0:0:
128,64,32245,2,0,L|96:16,1,40,2|2,0:0|0:0,0:0:0:0:
464,96,32411,5,4,0:0:0:0:
336,96,32578,2,0,L|240:96,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
112,206,33078,2,0,L|128:128,1,80,8|0,0:0|0:0,0:0:0:0:
288,192,33411,2,0,L|304:272,1,80,2|2,0:0|0:0,0:0:0:0:
144,272,33745,6,0,L|32:272,1,80,6|2,0:0|0:0,0:0:0:0:
192,256,34078,2,0,L|304:256,1,80,4|0,0:0|0:0,0:0:0:0:
496,208,34411,2,0,L|416:208,1,80,8|0,0:0|0:0,0:0:0:0:
256,160,34745,2,0,L|336:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,128,35078,5,6,0:0:0:0:
256,128,35245,2,0,L|224:208,1,80,0|0,0:0|0:0,0:0:0:0:
64,208,35578,1,0,0:0:0:0:
400,208,35745,2,0,L|480:208,1,80,8|0,0:0|0:0,0:0:0:0:
320,208,36078,2,0,L|240:208,1,80,2|2,0:0|0:0,0:0:0:0:
80,192,36411,5,6,0:0:0:0:
400,176,36578,2,0,L|384:96,1,80,10|4,0:0|0:0,0:0:0:0:
224,96,36911,1,0,0:0:0:0:
464,144,37078,2,0,L|480:64,1,80,8|0,0:0|0:0,0:0:0:0:
240,48,37411,1,0,0:0:0:0:
400,32,37578,1,0,0:0:0:0:
352,32,37661,1,0,0:0:0:0:
160,32,37745,6,0,L|64:32,3,80,6|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,64,38411,2,0,L|336:64,1,80,8|0,0:0|0:0,0:0:0:0:
480,64,38745,2,0,L|400:64,1,80,2|2,0:0|0:0,0:0:0:0:
240,96,39078,6,0,L|256:176,1,80,6|2,0:0|0:0,0:0:0:0:
96,176,39411,2,0,L|112:256,1,80,4|0,0:0|0:0,0:0:0:0:
272,176,39745,2,0,L|256:256,1,80,8|0,0:0|0:0,0:0:0:0:
416,256,40078,2,0,L|400:336,1,80,0|0,0:0|0:0,0:0:0:0:
96,336,40411,6,0,L|192:336,1,80,6|0,0:0|0:0,0:0:0:0:
160,256,40745,2,0,L|64:256,1,80,0|0,0:0|0:0,0:0:0:0:
416,336,41078,2,0,L|320:336,1,80,8|0,0:0|0:0,0:0:0:0:
352,256,41412,2,0,L|448:256,1,80,2|2,0:0|0:0,0:0:0:0:
176,160,41745,5,6,0:0:0:0:
336,160,41911,2,0,L|320:240,1,80,10|4,0:0|0:0,0:0:0:0:
160,240,42245,1,0,0:0:0:0:
336,224,42411,1,8,0:0:0:0:
112,192,42578,1,0,0:0:0:0:
400,192,42745,2,12,L|384:240,1,40,4|0,0:0|0:0,0:0:0:0:
224,224,42911,2,12,L|208:272,1,40,2|4,0:0|0:0,0:0:0:0:
368,288,43078,6,0,L|480:288,1,103.999995239258,4|2,0:0|0:0,0:0:0:0:
304,256,43411,1,8,0:0:0:0:
464,208,43578,2,0,L|352:208,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
192,160,43911,2,0,L|304:160,2,103.999995239258,0|8|2,0:0|0:0|0:0,0:0:0:0:
352,192,44411,6,0,L|416:80,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
160,192,44745,2,0,L|96:80,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
336,112,45078,1,0,0:0:0:0:
176,112,45245,1,2,0:0:0:0:
432,80,45411,1,8,0:0:0:0:
272,80,45578,1,8,0:0:0:0:
512,48,45745,5,8,0:0:0:0:
272,48,45911,2,0,P|224:96|272:96,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
384,192,46245,1,8,0:0:0:0:
144,256,46411,2,0,P|96:304|144:304,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
256,320,46745,1,8,0:0:0:0:
32,144,46911,2,0,P|-16:192|32:192,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
128,224,47245,1,0,0:0:0:0:
384,224,47411,1,0,0:0:0:0:
256,192,47578,6,0,L|240:176,36,12.9999994049073,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
352,160,48411,6,0,L|480:160,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,112,48745,1,8,0:0:0:0:
144,96,48911,2,0,L|304:96,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
480,80,49245,2,0,L|368:80,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
112,48,49578,1,0,0:0:0:0:
272,48,49744,5,0,0:0:0:0:
32,64,49911,2,0,L|32:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
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304,208,50578,2,0,L|416:208,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
224,256,50911,1,0,0:0:0:0:
400,256,51078,6,0,L|496:176,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
176,128,51411,1,8,0:0:0:0:
336,96,51578,1,0,0:0:0:0:
284,96,51661,1,0,0:0:0:0:
232,96,51744,1,0,0:0:0:0:
48,80,51911,2,0,L|160:80,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
416,64,52245,1,0,0:0:0:0:
256,64,52412,5,0,0:0:0:0:
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96,64,52745,1,8,0:0:0:0:
256,48,52911,2,0,L|320:48,2,51.999997619629,0|0|0,0:0|0:0|0:0,0:0:0:0:
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208,176,53578,2,0,L|128:176,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
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336,208,54078,1,8,0:0:0:0:
480,240,54245,1,0,0:0:0:0:
428,240,54328,1,0,0:0:0:0:
376,240,54411,1,0,0:0:0:0:
224,240,54578,1,0,0:0:0:0:
64,240,54745,1,8,0:0:0:0:
448,288,54911,6,0,L|512:288,2,51.999997619629,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,288,55245,2,0,L|288:288,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
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320,96,55911,1,0,0:0:0:0:
192,96,56078,2,0,L|208:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
368,192,56411,6,0,P|288:240|240:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
448,208,56745,2,0,L|480:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
144,192,57078,1,8,0:0:0:0:
176,231,57161,1,0,0:0:0:0:
226,239,57244,1,0,0:0:0:0:
64,208,57412,2,0,L|32:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,64,57745,5,0,0:0:0:0:
176,48,57911,1,0,0:0:0:0:
336,48,58078,1,8,0:0:0:0:
32,96,58245,2,0,L|96:96,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
240,96,58411,1,8,0:0:0:0:
480,160,58578,2,0,L|416:160,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
272,160,58745,1,8,0:0:0:0:
32,160,58911,1,8,0:0:0:0:
352,224,59078,6,0,L|480:224,2,103.999995239258,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,256,59578,1,0,0:0:0:0:
228,256,59661,1,0,0:0:0:0:
280,256,59744,1,0,0:0:0:0:
120,176,59911,1,0,0:0:0:0:
172,176,59994,1,0,0:0:0:0:
224,176,60077,1,8,0:0:0:0:
400,128,60245,1,0,0:0:0:0:
160,224,60411,6,0,L|32:224,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,256,60911,1,0,0:0:0:0:
284,256,60994,1,0,0:0:0:0:
232,256,61077,1,0,0:0:0:0:
392,176,61244,1,0,0:0:0:0:
340,176,61327,1,0,0:0:0:0:
288,176,61410,1,8,0:0:0:0:
112,128,61578,1,0,0:0:0:0:
480,80,61745,6,0,L|480:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
312,192,62078,1,8,0:0:0:0:
260,192,62161,1,0,0:0:0:0:
208,192,62244,1,0,0:0:0:0:
32,80,62411,2,0,L|32:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
204,160,62744,1,8,0:0:0:0:
256,160,62827,1,0,0:0:0:0:
308,160,62910,1,0,0:0:0:0:
480,96,63078,6,0,L|496:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,64,63411,1,8,0:0:0:0:
328,64,63578,1,0,0:0:0:0:
32,96,63745,2,0,L|16:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,64,64078,1,8,0:0:0:0:
184,64,64245,1,0,0:0:0:0:
480,48,64411,6,0,P|496:128|432:144,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
224,144,64745,2,0,L|96:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
288,192,65078,2,0,L|416:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
120,224,65411,1,8,0:0:0:0:
384,256,65578,6,0,P|384:176|304:72,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
80,256,66078,1,8,0:0:0:0:
74,204,66161,1,0,0:0:0:0:
88,154,66244,1,0,0:0:0:0:
118,112,66327,1,0,0:0:0:0:
162,84,66411,1,0,0:0:0:0:
64,48,66578,1,0,0:0:0:0:
224,48,66745,1,8,0:0:0:0:
384,48,66911,1,0,0:0:0:0:
224,128,67078,6,0,L|64:128,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,128,67411,2,0,L|400:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
224,176,67745,2,0,L|336:176,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,224,68245,2,0,L|336:224,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
160,224,68411,6,0,L|128:160,3,51.999997619629,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
352,224,68745,2,0,L|384:160,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
160,224,68911,2,0,L|128:160,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,128,69078,6,0,L|432:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,128,69245,2,0,L|176:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,96,69411,2,0,L|320:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
144,96,69578,2,0,L|80:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,96,69745,6,0,L|480:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
32,96,70078,2,0,L|144:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
288,96,70411,2,0,L|400:96,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
128,96,70745,2,0,L|256:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,71078,6,0,L|352:96,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,112,71578,2,0,L|240:160,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
384,112,71911,2,0,L|272:160,2,103.999995239258,0|8|0,0:0|0:0|0:0,0:0:0:0:
32,96,72411,6,0,P|64:176|128:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,208,72745,2,0,P|256:144|224:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,144,73078,2,0,L|496:144,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,144,73578,1,0,0:0:0:0:
288,144,73745,6,0,L|336:48,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
176,144,74078,2,0,L|128:48,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,48,74411,1,0,0:0:0:0:
128,48,74578,1,0,0:0:0:0:
288,64,74745,1,8,0:0:0:0:
32,80,74911,1,8,0:0:0:0:
96,112,74995,1,8,0:0:0:0:
368,128,75078,6,0,L|480:128,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
320,176,75411,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,128,75745,2,0,L|32:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
192,176,76078,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,208,76411,6,0,L|256:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
32,192,76745,2,0,L|160:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
480,160,77078,1,8,0:0:0:0:
428,160,77161,1,0,0:0:0:0:
376,160,77244,1,0,0:0:0:0:
128,128,77411,2,0,L|256:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,77745,5,4,0:0:0:0:
336,96,77911,1,0,0:0:0:0:
512,48,78078,1,8,0:0:0:0:
208,48,78245,1,0,0:0:0:0:
32,96,78411,2,0,L|160:96,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
480,96,78745,2,0,L|368:96,1,103.999995239258
136,128,79078,6,0,L|24:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
376,128,79411,1,8,0:0:0:0:
428,128,79494,1,0,0:0:0:0:
480,128,79577,1,0,0:0:0:0:
176,80,79745,1,8,0:0:0:0:
336,80,79911,1,0,0:0:0:0:
96,128,80078,1,8,0:0:0:0:
416,128,80245,1,8,0:0:0:0:
144,240,80411,5,12,0:0:0:0:
288,224,80578,1,0,0:0:0:0:
432,208,80745,1,0,0:0:0:0:
128,192,80911,1,12,0:0:0:0:
272,176,81078,1,0,0:0:0:0:
416,160,81245,1,0,0:0:0:0:
104,144,81411,1,12,0:0:0:0:
256,128,81578,1,0,0:0:0:0:
408,112,81745,5,0,0:0:0:0:
72,112,81911,1,12,0:0:0:0:
224,96,82078,1,0,0:0:0:0:
376,80,82245,1,0,0:0:0:0:
32,80,82411,1,8,0:0:0:0:
384,112,82578,2,8,L|368:176,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
144,128,82745,2,8,L|160:192,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
480,80,82911,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,176,83078,6,0,L|144:176,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,176,83411,2,0,L|192:176,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
128,128,83911,1,0,0:0:0:0:
180,128,83994,1,0,0:0:0:0:
232,128,84077,1,8,0:0:0:0:
64,80,84245,6,0,L|48:192,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
448,80,84578,2,0,L|464:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
192,64,84911,1,0,0:0:0:0:
320,64,85078,1,0,0:0:0:0:
80,96,85245,1,0,0:0:0:0:
132,96,85328,1,0,0:0:0:0:
184,96,85411,1,8,0:0:0:0:
432,96,85578,1,0,0:0:0:0:
128,160,85745,6,0,L|16:160,1,103.999995239258,12|8,0:0|0:0,0:0:0:0:
320,160,86078,1,8,0:0:0:0:
160,208,86245,1,12,0:0:0:0:
108,208,86328,1,0,0:0:0:0:
56,208,86411,1,8,0:0:0:0:
352,208,86578,1,8,0:0:0:0:
64,272,86745,2,0,L|0:272,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
368,240,86911,2,0,L|288:240,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
256,208,87078,5,8,0:0:0:0:
480,160,87245,1,4,0:0:0:0:
256,96,87411,1,8,0:0:0:0:
32,112,87578,1,8,0:0:0:0:
448,160,87745,2,0,L|464:224,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
64,160,87911,2,0,L|48:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,112,88078,2,0,L|320:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
176,112,88245,2,0,L|192:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
448,160,88411,6,0,P|497:245|442:327,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
Sey
ded
Topic Starter
Vhy
sorry for the late reply. that's just my habit q.q

-[ Asuna ]- wrote:

as PM request~

Salad

meh,saladnya meh.. salad bintang 5,08 D:
jumpnya keliatan maksa buat para pemula,saran di permudah aja
gw yakin pemula pada kesusahan buat FC meski nomods
imo ama patternnya sih udh lumayan

Platter

00:05:578 (6) - x:168 hmm sengaja spacing d bikin low biar flow agak gampangan buat HDash nya
00:07:745 (1,2,5) - geser 2 grid ke kiri dan 00:08:078 (3,4) - 2 grid ke kanan buat memperenggang distancenya @1 grid deh
00:10:078 - personally gw lebih milih note di sini bwt emph asisdari pada di 00:09:745 (4) - ummm.. kurang tau klo yg ini. tp punya ku lebih masuk sih
00:13:745 (1) - x:382 ok
00:14:745 (2,3,4,5,6,1) - gesersampe x:224 kalo fix mod diatas woloh. 248 aja de
00:16:245 (6) - x:184 trus geser 00:16:411 (1) - ke x:392 errr. no klo yg ini. tar ga konsisten ama pattern sebelum nya
00:19:745 (3) - ekornya geser ke x:480 lalu 00:20:245 (4) - geser ke x:232 no
00:21:578 (3) - x:96 dan geser 00:21:911 (1) - ke x:376 eh jgn de, jadi jump lho ini :3
00:22:411 - serasa gk nyaman padahal ada beat disitu,kasih note ? gpp. seenggak nya part dsni lg unik2 nya
00:25:078 - ^
00:27:745 - ^
00:23:745 (7) - x:432 sama hapus reverse, trus add 1/2 slider di 00:24:245 (8) - posisi di x:352 (stack sama (5,6)),ekor di x:416 *pict pattern rusak tar orz
00:24:578 (1) - x:144 no
00:32:328 (5,1) - Dash cocok buat bagian ini padahal :l yep harus nya. cuman dari personal taste sih, kurang suka soal nya dstu part nya kalem
00:51:745 (6,7,1) - disini lebih cocok kalo jumpnya dari (7) ke (1),saran 00:52:078 (7) - x:248 dan 00:52:245 (1) - x:424 hmmm aku atur sndri deh
00:56:411 (3) - add distance dikit geser ke x:456 nope
01:00:911 (2,1) - diperlembut (2) ke x:186 dan (1) ke x:128 orz jgn
01:10:911 (1,2,3) - samain distance, seret ekor 01:10:911 (1) - ke x:128 done
01:28:245 (4,5,6) - ctrl+h geser x:160,biar flownya lebih natural pertahankan punya ku dulu deh

Rain

00:03:078 (1,2,3,4,1,2,3) - kinda boring, coba 00:04:411 (1) - di ctrl+G dan H,liat pict aja deh.. pdhl aku suka bgt lho ama pattern ini.. keep aja deh. sorry :3
Pict^^
00:04:078 (4,1) - *pict
00:04:745 (2,3,4,5) - *Pic
00:10:078 (4,5) - kenapa gk HDash ? coba 00:09:911 (3) - x:224 ,00:10:078 (4) - x:112 dan 00:10:244 (5) - x:416 hmmmm added. juga nerf pattern dsni dikit
00:15:078 (5) - x:408 dan 00:15:245 (6) - x:328 nope
00:15:745 (2) - ctrl+h lalu geser ke x:208 biar flownya lebih natural hmmm ngga de. tar jadi jump ke next note
00:18:578 - add note ? bagus nya sih di kasih. cuman pengen buat break dikit di bbrp tempat. dsni bagus soal nya ga ada beat ato macem apa gitu hue
00:24:995 (3) - x:418 nope
00:23:078 (2) - geser 2 grid ke kiri dan ekornya pindahin ke x:184 geser doang
00:26:911 (5,6) - kurang lembut flownya ,dibikin agak gampang di catch ,saran ctrl+g trus geser ke x:456 e buset itu malah gmpng banget loh :3. flow mgkn iya makanya aku bikin spacing nya seminimal mgkn dsni
00:31:995 (1,2,3,4,5) - bikin lebih smooth jadi kecilin dikit distance'a geser mungkin ke x:352 hmmm lebih suka punya sndri
00:35:745 (4,5) - agak diperenggang ke x:130 meh 160 aja de
00:36:912 (4) - pindah ke x:208 biar kerasa dash dari (4) ke (5) 240 deh. saran mu kejauhan deh
00:42:411 (1) - di tegakin biar gk terlalu tajem jumpnya ,coba ekornya keatasin ke x:88 udah common mah itu. seenggak nya next slider aku bkin agak tegak buat flow jg
00:54:578 (2,3) - x:256 tahan dlu. ntah knp jump nya malah makin kerasa
01:19:911 (6) - agak susah ke balik kekanan setelah 2x zigzag ,saran kecilin distance ahahaha lagian dsni beat nya intense bgt sih. aku pertahanin sebisa mgkn dsni
01:20:078 (1) - remove NC well
01:22:078 (5) - x:102 flow :3

sorry agak telat sibuk irl.. lagi ada classmeet disekolah
mod overdosenya nyusul.. kalo ada waktu lagi..
kalo ada yang kgk ngerti/ada salah pict.. PM ato In-game aja..
Modding Offline soalnya X3 X3

Ichigaki wrote:

Mod Requested via PM



General

  1. Song Setup :
    1. Metadata : Remove 'Lunaties' from tags
    2. Other : Clear
  2. Music and background :
    1. Music : Clear
    2. Background : Clear
  3. Kiai and audio preview point :
    1. Kiai : Clear
    2. Audio preview point : 00:48:245 - Better imo better tapi mainstream bgt orz

Warning

This mod mostly contain suggestion, so feel free to reject it with the reason


Salad

  1. 00:01:745 (4,5) - Lebih baik spacingnya disamain kaya yang sebelumnya eehhh why? kalo pribadi sih spacing sama kalo pattern posisi satu arah. karena ini berubah arah, spacing boleh beda. malahan kalo di bikin sama rasanya nga rapi gitu
  2. 00:02:078 (5,1) - Lumayan jauh sih kalo aku rasa, coba lebih di deketin gitu oke
  3. 00:04:745 (5) - Gimana kalau jadi 1/2 slider tapi direverse? Biar lebih enak .w., jangan lupa 00:05:245 (6) - di sesuaiin kalau diterima ummm kurang cocok kayak nya
  4. 00:05:245 (6,1) - Cukup jauh juga ini fixed dari 00:02:078 (5,1) soal nya ngubah bbrp pattern
  5. 00:11:745 (2) - Mending jadi note normal note normal mksd nya? circle gt?
  6. 00:13:745 (1) - Entah kenapa kok lebih enak hadap ke kanan lol ok
  7. 00:24:745 (2,1) - Spacingnya kejauhan lagi oke2
  8. 00:28:078 (1) - Gimana kalau arahnya dibalik? (Ctrl + G), jangan lupa 00:28:411 (2) - kalau diterima errrr... flow jd aneh. ini jg bukan nya malah ngancurin pattern ya :3
  9. 01:14:078 (2,3) - Kayanya ini juga kejauhan nope
  10. 01:18:411 (4,1) - Lumayan kaget bisa dibilang hmmmm kecilin dkit
  11. 01:20:078 (4,1) - Anti jump? Cukup aneh deh kalo ditaruh disini yep :p
  12. 01:23:078 (1,2) - Menurutku ini kurang enak dimainin mgkn cuma perasaan mu aja kali hue

Platter

  1. 00:05:495 - 00:05:661 - Kalau mau sih ini diisi juga woooh jadi stream dong :x
  2. 00:09:745 (4) - Dihapus deh kalau bisa, kurang mengena di main beatnya yep emang. tapi itu note buat ngedukung flow aja sih. jadi pertahanin
  3. 00:10:828 (4,5) - Ini juga dihapus, kurang cocok imo lol ngga ah
  4. 00:21:411 - 00:21:828 - Kalau bisa ini ikut beat 1/4nya ah kurang ngerti. tp kayak nya kurang sedep di pandang de
  5. 00:22:411 - Ini ada soft drum yang nggak dikasih, tapi kalau pengen ikut 'jeng jet'-nya ya ignore aja ini ngga perlu. kan epic part dsni xD
  6. 00:38:245 (2,3) - Ini cukup aneh dan terlalu 'sudden' spacing mksd mu? kurang tau jg sih. pertahanin dlu de
  7. 00:41:661 (1,2,3,4,5,6) - Ini ikut apa? Mending dijadiin normal aja sih vokal njerit?
  8. 00:42:745 (2) - Gimana kalau patternya dijadikan kaya 00:42:411 (1) - tapi hadap kanan semacam http://puu.sh/dy95t/2c54b1b86f.jpg ? agreed.
  9. 01:22:578 (2) - Seharusnya sih mulai 01:22:411 - meskipun kamu pengen ikut vocalnya jadi kedengeran aneh malahan. lagian itu note tar jg mau di taruh dmn hue
  10. 01:25:411 (1,1) - Kurang enak dimainin menurutku agak susah jg buat ngubah ini. soal nya harus bakal nerf pattern sebelum dan sesudah jg ini. mgkn lain kali aja de

Rain

  1. 00:05:661 - Tambah note mungkin? ahaha jgn de
  2. 00:38:745 (5,6) - Kok HDash sih? Kalau aku bilang sih kaget aja liatnya oh wait. kok bisa? oke HDash di buang
  3. 00:42:411 (1,2) - Kalau punya pattern yang sama sih lebih bagus, 00:42:411 (1) nope. anggep aja slider tegak di 00:42:745 (2) itu buat break dikit soal nya HDash di slider sebelum nya agak2 gmn juga gitu


Overall

Really good mapset. Vhy, i saw that you keep use end of slider to follow the main beat, i think it isn't a good idea, especially on Platter. Anyway, good luck guys~ :oops:

Sey wrote:

[General]
  1. Remove "op" from tags, it is pointless to keep it since Tags can only be searched for if they have 3 or more letters. okay
[Salad]
  1. Use CS3, making reference to some older Guideline we have: t/151744&start=0. :c
  2. 00:07:745 (7,8,1,2,3,4) - This whole pattern can be a little dashier in order to increase the loud beats at 00:08:411 - , 00:08:911 - , 00:09:911 - . Give thought to some dashes there. added more spacing on these note, except 00:07:745 (7,8,1,2) because the pattern it self. the spacing is quite high already for zigzag pattern
  3. 00:10:745 (6,1) - Optional to add some dash here, too. You used a Finish hitsound and it can be enhanced that way. did as following above
  4. 00:13:411 (2,1) - , 00:16:078 (2,1) - , 00:18:578 (2,1) - These also can have a little dash to give more significance to the piano. done
  5. 00:16:411 (1) - CTRL + G this and move it back to x:72 for a better flow. ctrl+g 00:16:078 (2) instead and did manage a pattern a bit. there's no space for 00:16:411 (1) to flip due the changes from the suggestion above
  6. 00:21:411 (2,1) - , 00:22:078 (2,1) - , 00:22:078 (2,1) - , and so on... until 00:28:078 - : Why not using any dashes here as well? Listen to these beats, they are outstanding and you almost used stacks though. If you do not like the idea behind 1/1 dashes you can add notes at spots like 00:21:578 - , 00:22:578 - , 00:24:245 - , and so on... until 00:27:911 - , to have only 1/2 dashes. i've tried this before and they're really makes the pattern untidy in my view of mapping. someone have ever told me the dashes between those beats feels forced or smth like that. i know the beats are intense here, but i decided to make a small antijump between those beats because it's the best i could do for now. sorry but no changes for now
  7. 00:41:578 (3) - Again CTRL + G and move it a bit to the left for some better flow. ok
  8. 00:49:078 (3) - Requires some movement, especially directly on the wall it plays kinda awkward, try this instead: okay
  9. 01:08:411 (1) - Actually vocals start at 01:08:245 - already, but I'd keep that tick empty to have some more distance between note and spinner. This is still a Salad and note/spinner are relatively close to each other. Recommend to erase 01:08:245 (4) - nice. somehow ignoring vocal feels good atm
  10. 01:14:911 (4,5,1) - For a Salad it feels a bit rough, decrease distances between this triplet a little, please. Or do the following: hmmm just decrease the spacing. also i make the slider on 01:14:411 (3) headed straight to the left to improve the flow
[Platter]
  1. 00:13:078 (2) - CTRL + G and x:72, same reason as in your Salad. done
  2. 00:21:578 (3,1) - , 00:22:745 (2,3) - I do understand your thinking, you also can keep the Hypers, no problem at all. But decrease the distance a bit anyway, for a Platter these feel a little bit too rough. Same with 00:23:745 (6,1) - and 00:25:411 (2,3) - . The subsequent ones feel fine. i have no idea how to reply this one. but i'll keep this
  3. 00:31:745 (3,4,5,1,2,3,4,5) - Looks awkward to play. Try a cleaner pattern as this one, please. Also it will give more movement than your recent pattern: fixed but not completely similar
  4. 00:42:745 (2,1) - Decrease that slightly as well. After such a rough Hyper it's also hard to catch the droplets of the following slider because your catcher might start to slip. i don't understand what you mean. but i did change the slider on 00:42:745 (2) from the prev mod to improve flow. so the HDash here feels more easy and im unsure about that slip thing.
  5. 00:45:745 (1,2,3,4,5,6) - Can also be decreased, especially Hypers directly before a spinner are a pain in a Platter since it's hard to reach the spinner in time afterwards. sorry but im against this. the HDash is completely fine here. also i don't think it's hard to get max spinner score since the first banana drop near on the last note before the spinner as you can see it on gameplay. also this is platter. a short timeline between note and spinner like that won't hurt. i'll keep this
  6. 00:57:578 (5,1) - A little rough as well. Try x120 for 00:57:745 (1) - flipped as well
  7. Kiai is nice, it can keep rough hypers because it makes sense there. But not in the non-kiai parts, please. Wanna make you think twice about nerfing the previously mentioned parts a little.
  8. One last thing: 01:27:578 (5,1,2,3,4,5,6) - I don't like this pattern at all, it looks weird. It's hard to make a proper suggestion with your actual timeline, this might be cleaner, otherwise please think of something else if you don't like my suggestion: actually i like the current but, changed to a simple one
[Rain]
  1. 00:22:661 (5,6) - Increase distance between these to have a better launch effect for the Hyper and to express that strong beat at 00:22:745 - . Try for example x352 for 00:22:661 (5) - and x448 for 00:22:745 (6) - . The stack movement between 00:22:411 (4,5) - makes the next Hyper more surprising and interesting. wait.. are you sure about this? somehow it's make the pattern more like a tricky
  2. 00:34:828 (6,7,8) - Are you sure some rhythm follows the 1/4 ticks at 00:34:828 - and 00:34:995 - ? I'd remove these notes and keep a more simple rhythm to follow. i'll consider more this in future. for now i'll keep this because somewhat it makes the flow better on the following rhythm
  3. 00:37:495 (6,7,8) - Same goes with this, there is nothing that follows the 1/4 ticks that much. ^
  4. 00:38:661 (4) - No real beat here as well, or it's too faint to be even recognized properly. removed this one
  5. 00:41:745 (1,2,3,4,5) - Same as above... No idea... Can't find anything special on these 1/4 ticks. Check the rest of the difficulty by yourself. It's pointless to list up all sections where you mapped similar. for me it fits well with the pitch on vocal
  6. 01:12:911 (2) - Nah, create a bit of more movement, for example like this it plays a wee bit smoother: that's a HDash again :3
  7. More something optional, you can add very small HDashes here, it would make the ending a bit more interesting: 01:28:161 (5,6) - , optionally here, too: 01:28:328 (7,8) - an epic ending doesn't needed here imo
Mh... I do not like the mapping structure too much in general. It's not the tidiest mapping style you're accustomed to. The general placing of notes seems more random and careless to me. Of any kind whatsoever I saw Kurokami wanted to take this over, so he shall feel free to do so. As likely I won't participate on any qualification process. Good luck anyway.
thanks for the mod guys <3

removed some tags
will update later because BSS yolo huee
Updated ~
Katy-xD
Small mod, pretty much complete diff, I'll just try make it more fun. All of this is optional, and I won't care if you decide to decline everything lol.

Salad
00:00:412 (1) - move pt1 to x:32, y:160, move pt2 to x:192, y:256
00:01:078 (2) - move x:288
00:01:411 (3) - move x:384
00:01:745 (4) - move x:480
00:02:078 (5) - move pt1 x:288 y:192, move pt2 x:128 y:192
^ map spread increase

00:04:078 (4) - replace slider with this one: pt1 x:352 y:192, pt2 x:384 y:128, pt3 x:480,y:96
^ I didn't like the out of place drop, so I just made a new slider which moves outwards instead of inwards

00:14:911 (4) - move x:36
00:15:078 (1) - move x:196
^ spread left instead of diagonal jumps

I think single notes are better for stronger sounds (and you can increase gap) so I'm replacing sliders here: spacing locked at medium
00:21:745 - add note x:192
00:21:911 - add note x:288 (finish)
00:22:745 - add note x:160
00:22:911 - add note x:256 (finish)
00:24:411 - add note x:96
00:24:578 - add note x:192 (finish)
00:25:411 - add note x:320
00:25:578 - add note x:416 (finish)
00:27:078 - add note x:344
00:27:245 - add note x:240 (finish)
00:28:078 - add note x:144
00:28:245 - add note x:240 (finish)

00:42:578 (6) - hflip, move x:416
00:43:745 (2) - hflip, move x:144
00:44:245 (3) - move x:224
00:44:411 (1) - move x:320
^ more spread

No kudosu if nothing used. Thanks :)
Kurokami
Random check. o/

[General]
  1. A few more tag can be added: "フェイト/ステイナイト, remake, ubw, tohsaka rin".
[Salad]

00:04:078 (4) - The sliderend is a little bit stronger so a jump would be nice there.
00:23:078 (2) - Ctrl+g?
00:31:745 (2,3,1) - This part sounds really strange if you listen it closely. It mostly ignores everything from the music. Try this instead: http://puu.sh/fhebt/aa95aa5428.jpg
00:33:245 - This beat is quite important since the new vocal starts here. And to make it consistent with your 00:12:078 (3,4), 00:14:745 (3,4) I would like to place a note there.
00:35:745 (2,3) - Use the same rhythm here as at 00:33:411 (2,3) please.
00:41:078 (2) - 1/2 repeat slider instead.
00:42:411 (5,6) - To be honest I would like to remove (6) completely. I know you followed the drum but at this part that is very weak compared with the vocal. It would be better to use a 1/2 repeat slider here.
00:43:078 (1,2,3) - At this part for a little better rhythm I would like to recommend you to delete (3), move (2) 1/2 later and add a repeat to (1).
00:45:578 (3) - This beat is not really important to be mapped.
00:48:245 (1) - If you want to keep this note, at least add a bigger jump between this and the next note to introduce the kiai start, otherwise just remove it since its not really important.
00:48:911 (2,3) - Remove (2) and move (3) back with 1/2.
00:53:078 (3,4) - ^ Same, to follow the drums.
00:58:245 - Add a note to make it consistent with 00:56:911 (2).
01:00:411 (4,5) - It would be better to just use a slider imo.
01:06:745 (2,3) - I would like to recommend you to delete (3) and move (2) 1/1 later to follow the high pitched voice with it. If you apply this, just place a circle at 01:06:745 and 01:08:078 to separate the vocals and make the rhythm better.
01:10:578 (3,1) - This is again sounds a little strange imo. Try this instead: http://puu.sh/fhfy7/fd5cc31452.jpg. You can try to add notes to the white ticks as well to follow the drums too.
01:16:745 (1) - Just two circle please.
01:22:411 (1,2,1) - Ah yes. Good job. o/
01:27:745 (1,2,3) - This can be a spinner imo as you did it at 01:08:411 (1).

Not bad diff by the way. Just the rhythm makes it sounds a little strange.

[Platter]

00:02:578 (6,7) - This HDash is unnecessary imo. It follows a very weak sound which is unrecognizable during actual play. If somewhere, it should be a bigger dash between (7,1).
00:09:745 (4) - Unnecessary note. It has nothing to do with the music.
00:11:745 (4,5,1) - Try this instead: http://puu.sh/fhvud/e94b6c7481.jpg
00:16:245 (6,1) - A HDash would be nice here to follow the high pitched sound.
00:25:245 - Add a circle here.
00:27:911 - ^
00:43:578 (2,1,2) - These makes a little sense imo. Better follow the beats as you did with 00:45:078 (3,4). 1/2 suits this place nicely.
00:48:245 (1,1) - Why stacked? A HDash would be nice here. o.o
01:01:245 (2) - This note is a little bit unnecessary. I think its better if you remove it.
01:09:577 (8,1) - 1/4 HDash is not allowed on Platter. Remove it.
01:14:411 (5,6) - Remove this HDash as its not really good to play. The drum itself is just not strong enough.
01:25:411 (7) - Imo a HDash would be nice at 01:25:745 instead of sliderend.

It would be nice to add a few more HDash during the kiai. For example: 00:50:911 (3,4), 00:55:911 (2,3), 01:01:411 (3,1), 01:20:078 (5,1).

I think the diff itself is fine but it can be much better. o.o

[Rain]

00:17:245 (3,4) - A HDash would be nice here to follow the vocal.
00:21:411 (4,5) - A small stream would be nice here with a HDash on the last note.
00:38:745 (4) - Ctrl+g.
00:42:078 (5,1) - HDash?
01:15:078 (1) - A HDash would be nice at 01:15:411. Try this instead: http://puu.sh/fhyFr/d99ef44eed.jpg
01:17:078 (4,2) - A HDash would fit at both note.

Other than these I found nothing here. Good difficulty.

[Overdose]

Oh god, nooo!

00:33:078 (3,4) - A similar movement as at 00:32:411 (1,2) would be nice. A little left-right movement w/o dash to follow the music at this part as well.
00:35:745 (4,5,1) - Are you sure you don't want to follow the vocal with HDashes as well? It would be nice imo.
01:06:911 (9,1) - A HDash would be nice here to follow the high pitched voice.
01:10:411 (3) - Ctrl+g please. A HDash would fit here nicely.

Because of your triplets the difficulty feels terribly overmapped. I know you probably won't remove them but they are really unnecessary imo. o.o Anyway, somehow this difficulty is surprisingly good. o.o
[]

Nice mapset but needs a little bit more work. Around 1-2 good quality mod should be enough to move this mapset forward. Call me when you got them. :P
Topic Starter
Vhy

Katy-xD wrote:

Small mod, pretty much complete diff, I'll just try make it more fun. All of this is optional, and I won't care if you decide to decline everything lol.

Salad
00:00:412 (1) - move pt1 to x:32, y:160, move pt2 to x:192, y:256
00:01:078 (2) - move x:288
00:01:411 (3) - move x:384
00:01:745 (4) - move x:480
00:02:078 (5) - move pt1 x:288 y:192, move pt2 x:128 y:192
^ map spread increase uh well, i don't see any huge difference than mine but just some adjustment on slider tail. i will keep mine

00:04:078 (4) - replace slider with this one: pt1 x:352 y:192, pt2 x:384 y:128, pt3 x:480,y:96
^ I didn't like the out of place drop, so I just made a new slider which moves outwards instead of inwards you're right. just simplified in other way. i think a straighten one is better

00:14:911 (4) - move x:36
00:15:078 (1) - move x:196
^ spread left instead of diagonal jumps alright. but did the placement not completely similar as yours

I think single notes are better for stronger sounds (and you can increase gap) so I'm replacing sliders here: spacing locked at medium
00:21:745 - add note x:192
00:21:911 - add note x:288 (finish)
00:22:745 - add note x:160
00:22:911 - add note x:256 (finish)
00:24:411 - add note x:96
00:24:578 - add note x:192 (finish)
00:25:411 - add note x:320
00:25:578 - add note x:416 (finish)
00:27:078 - add note x:344
00:27:245 - add note x:240 (finish)
00:28:078 - add note x:144
00:28:245 - add note x:240 (finish)

sorry, gonna decline all of them. i see your point here of making separate them into a two circles. but for me a slider is fits more and easier to follow with

00:42:578 (6) - hflip, move x:416 dat spacing tho. i keep mine
00:43:745 (2) - hflip, move x:144 do agree with this
00:44:245 (3) - move x:224 this note is removed due following the mod from kuro
00:44:411 (1) - move x:320 x:312
^ more spread

No kudosu if nothing used. Thanks :)

Kurokami wrote:

Random check. o/

[General]
  1. A few more tag can be added: "フェイト/ステイナイト, remake, ubw, tohsaka rin". ok added. but no "tohsaka rin" :p


[Salad]

00:04:078 (4) - The sliderend is a little bit stronger so a jump would be nice there. keep as it is because the current spacing is already enough for this early part
00:23:078 (2) - Ctrl+g? did changes on my own
00:31:745 (2,3,1) - This part sounds really strange if you listen it closely. It mostly ignores everything from the music. Try this instead: ok http://puu.sh/fhebt/aa95aa5428.jpg
00:33:245 - This beat is quite important since the new vocal starts here. And to make it consistent with your 00:12:078 (3,4), 00:14:745 (3,4) I would like to place a note there. i follow the drum sound on whole pattern at this part. as you see the slider on 00:32:745 (1) followed with ignoring vocal on 00:33:245 should lead to them
00:35:745 (2,3) - Use the same rhythm here as at 00:33:411 (2,3) please. as i said above. you may listen to drum cover more
00:41:078 (2) - 1/2 repeat slider instead. eh why? it broke the rhythm hard :3
00:42:411 (5,6) - To be honest I would like to remove (6) completely. I know you followed the drum but at this part that is very weak compared with the vocal. It would be better to use a 1/2 repeat slider here. yep the drum c:
00:43:078 (1,2,3) - At this part for a little better rhythm I would like to recommend you to delete (3), move (2) 1/2 later and add a repeat to (1). ok
00:45:578 (3) - This beat is not really important to be mapped. and it's not really important to be removed. i feel adding a note here fits well with the upcoming rhythm
00:48:245 (1) - If you want to keep this note, at least add a bigger jump between this and the next note to introduce the kiai start, otherwise just remove it since its not really important. yep you're right. some modders might suggest a jump here due that reason. but personally i like an anti-jump on lower diff in this kind of part. so no changes here
00:48:911 (2,3) - Remove (2) and move (3) back with 1/2. dunno why but looks weird
00:53:078 (3,4) - ^ Same, to follow the drums. ^
00:58:245 - Add a note to make it consistent with 00:56:911 (2). ok
01:00:411 (4,5) - It would be better to just use a slider imo. ok
01:06:745 (2,3) - I would like to recommend you to delete (3) and move (2) 1/1 later to follow the high pitched voice with it. If you apply this, just place a circle at 01:06:745 and 01:08:078 to separate the vocals and make the rhythm better. kkk
01:10:578 (3,1) - This is again sounds a little strange imo. Try this instead: http://puu.sh/fhfy7/fd5cc31452.jpg. You can try to add notes to the white ticks as well to follow the drums too. kkkkkkkkkkkkkkkkkkkkkkkkkk
01:16:745 (1) - Just two circle please. i feel better as a slider
01:22:411 (1,2,1) - Ah yes. Good job. o/
01:27:745 (1,2,3) - This can be a spinner imo as you did it at 01:08:411 (1). oh right. a short one owo

Not bad diff by the way. Just the rhythm makes it sounds a little strange.

[Platter]

00:02:578 (6,7) - This HDash is unnecessary imo. It follows a very weak sound which is unrecognizable during actual play. If somewhere, it should be a bigger dash between (7,1). dunno why but i feel it need a HDash there. can i keep it? :c
00:09:745 (4) - Unnecessary note. It has nothing to do with the music. to increase the intense-ness ofc. leaving all of them in 1-1 beat while the music is loud is just plays weird
00:11:745 (4,5,1) - Try this instead: http://puu.sh/fhvud/e94b6c7481.jpg did my own rhythm as consistency with the other pattern, i just forgot to do this orz
00:16:245 (6,1) - A HDash would be nice here to follow the high pitched sound. a regular jump is enough tho this part is calm-ish
00:25:245 - Add a circle here. well nope. i bet you know why
00:27:911 - ^ ^
00:43:578 (2,1,2) - These makes a little sense imo. Better follow the beats as you did with 00:45:078 (3,4). 1/2 suits this place nicely. ok
00:48:245 (1,1) - Why stacked? A HDash would be nice here. o.o :c
01:01:245 (2) - This note is a little bit unnecessary. I think its better if you remove it. wait... leaving empty here also kinda weird to play. keep this better i guess
01:09:577 (8,1) - 1/4 HDash is not allowed on Platter. Remove it. LOL FUCK DAMN IT didn't notice this. wtfwtdfwtftwtfwtfttqwftwteftwe T_T
01:14:411 (5,6) - Remove this HDash as its not really good to play. The drum itself is just not strong enough. divide 01:14:745 (6) into a 1/2 slider and circle. added HDash on between them since i put the finisher at 01:15:078
01:25:411 (7) - Imo a HDash would be nice at 01:25:745 instead of sliderend. hmmm i like the current :p

It would be nice to add a few more HDash during the kiai. For example: 00:50:911 (3,4), 00:55:911 (2,3), 01:01:411 (3,1), 01:20:078 (5,1). ignoring this due the diff is already have the amount of HDashes i needed

I think the diff itself is fine but it can be much better. o.o

[Rain]

00:17:245 (3,4) - A HDash would be nice here to follow the vocal. ok
00:21:411 (4,5) - A small stream would be nice here with a HDash on the last note. sadly sey didn't agree with this
00:38:745 (4) - Ctrl+g. wheeee better not to x.x
00:42:078 (5,1) - HDash? keeping this follow the prev stream pattern is better imo
01:15:078 (1) - A HDash would be nice at 01:15:411. Try this instead: http://puu.sh/fhyFr/d99ef44eed.jpg hmmm i still prefer the current mine
01:17:078 (4,2) - A HDash would fit at both note. \:D/

Other than these I found nothing here. Good difficulty.

Nice mapset but needs a little bit more work. Around 1-2 good quality mod should be enough to move this mapset forward. Call me when you got them. :P tell me how? we ran out of modders already :c
thanksies xD

will update after CLSW replies ~
Kurokami
True, but I still have some spare modders in mind. :P Also, due to CLSW's diff I contacted with Spec so he will take a look as well (hopefully).

Edit: Damn that high amount of red on salad. q.q
Topic Starter
Vhy
hueeee sorry :3
/me pats kurokami
CLSW

Kurokami wrote:

Random check. o/

[General]
  1. A few more tag can be added: "フェイト/ステイナイト, remake, ubw, tohsaka rin". Added as Vhy's one.
[Overdose]

Oh god, nooo!

00:33:078 (3,4) - A similar movement as at 00:32:411 (1,2) would be nice. A little left-right movement w/o dash to follow the music at this part as well. fixed with my own.
00:35:745 (4,5,1) - Are you sure you don't want to follow the vocal with HDashes as well? It would be nice imo. The hyperdash flow follows its drum effects, not on vocal.
01:06:911 (9,1) - A HDash would be nice here to follow the high pitched voice. Added.
01:10:411 (3) - Ctrl+g please. A HDash would fit here nicely. Added.

Because of your triplets the difficulty feels terribly overmapped. I know you probably won't remove them but they are really unnecessary imo. o.o Anyway, somehow this difficulty is surprisingly good. o.o
[]

Nice mapset but needs a little bit more work. Around 1-2 good quality mod should be enough to move this mapset forward. Call me when you got them. :P
Sorry for super late, here it is!
SPOILER
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TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Crystal's Unlimited Fruit Works
Source:Fate/stay night [Unlimited Blade Works]
Tags:type-moon opening ufotable lunaties フェイト/ステイナイト remake ubw clsw
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368,192,5745,6,0,P|432:176|416:80,1,160,12|8,0:0|0:0,0:0:0:0:
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336,48,7078,6,0,L|160:48,2,160,8|8|2,0:0|0:0|0:0,0:0:0:0:
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336,48,9578,5,8,0:0:0:0:
80,48,9911,1,8,0:0:0:0:
480,32,10245,2,0,P|496:112|480:192,1,160,8|8,0:0|0:0,0:0:0:0:
32,128,10745,1,8,0:0:0:0:
256,128,10911,2,0,L|320:128,1,40,8|0,0:0|0:0,0:0:0:0:
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176,256,13078,2,0,L|80:256,1,80,4|0,0:0|0:0,0:0:0:0:
240,256,13411,2,0,L|256:176,1,80,4|0,0:0|0:0,0:0:0:0:
512,144,13745,6,0,L|432:144,1,80,4|0,0:0|0:0,0:0:0:0:
272,144,14078,2,0,L|240:64,1,80,4|0,0:0|0:0,0:0:0:0:
80,64,14411,2,0,L|176:64,1,80,4|0,0:0|0:0,0:0:0:0:
320,64,14745,2,0,L|352:144,1,80,4|0,0:0|0:0,0:0:0:0:
192,144,15078,6,0,L|112:144,1,80,4|0,0:0|0:0,0:0:0:0:
256,144,15411,2,0,L|288:64,1,80,4|0,0:0|0:0,0:0:0:0:
144,112,15744,2,0,L|112:32,1,80,4|0,0:0|0:0,0:0:0:0:
256,32,16078,1,4,0:0:0:0:
336,32,16245,1,0,0:0:0:0:
64,32,16411,6,0,L|48:112,1,80,4|0,0:0|0:0,0:0:0:0:
192,112,16745,2,0,L|208:192,1,80,4|0,0:0|0:0,0:0:0:0:
464,32,17078,2,0,L|480:112,1,80,4|0,0:0|0:0,0:0:0:0:
336,112,17412,2,0,L|320:192,1,80,4|0,0:0|0:0,0:0:0:0:
0,208,17745,6,0,L|80:208,1,80,4|0,0:0|0:0,0:0:0:0:
224,208,18078,2,0,L|128:208,1,80,4|0,0:0|0:0,0:0:0:0:
288,208,18411,2,0,L|400:208,1,80,4|0,0:0|0:0,0:0:0:0:
512,208,18744,2,0,L|416:208,1,80,4|0,0:0|0:0,0:0:0:0:
112,128,19078,6,0,L|16:128,1,80,4|0,0:0|0:0,0:0:0:0:
64,64,19411,2,0,L|160:64,1,80,4|4,0:0|0:0,0:0:0:0:
304,64,19745,2,0,L|384:64,1,80,4|0,0:0|0:0,0:0:0:0:
208,64,20078,2,0,L|112:64,1,80,4|4,0:0|0:0,0:0:0:0:
400,128,20411,6,0,L|496:128,1,80,4|0,0:0|0:0,0:0:0:0:
448,64,20744,2,0,L|352:64,1,80,4|4,0:0|0:0,0:0:0:0:
240,64,21078,2,0,L|352:64,1,80,4|4,0:0|0:0,0:0:0:0:
192,64,21411,2,0,L|144:64,1,40,4|0,0:0|0:0,0:0:0:0:
144,112,21578,2,0,L|192:112,1,40,4|0,0:0|0:0,0:0:0:0:
256,128,21745,5,14,0:0:0:0:
16,128,21911,1,8,0:0:0:0:
176,192,22078,2,0,L|80:192,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,22411,2,0,L|336:192,1,80,4|0,0:0|0:0,0:0:0:0:
176,240,22745,1,12,0:0:0:0:
416,240,22911,1,8,0:0:0:0:
256,240,23078,6,0,L|240:160,1,80,4|0,0:0|0:0,0:0:0:0:
96,176,23411,2,0,L|80:96,1,80,4|0,0:0|0:0,0:0:0:0:
416,176,23745,2,0,L|432:96,1,80,4|0,0:0|0:0,0:0:0:0:
272,80,24078,1,4,0:0:0:0:
432,48,24245,1,0,0:0:0:0:
112,96,24411,5,12,0:0:0:0:
272,64,24578,1,8,0:0:0:0:
112,128,24745,2,0,L|96:208,1,80,4|0,0:0|0:0,0:0:0:0:
176,208,25078,1,4,0:0:0:0:
96,224,25245,1,2,0:0:0:0:
432,128,25411,1,12,0:0:0:0:
272,144,25578,1,8,0:0:0:0:
112,96,25745,6,0,L|208:96,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
256,96,26245,1,0,0:0:0:0:
400,96,26411,2,0,L|304:96,2,80,4|0|4,0:0|0:0|0:0,0:0:0:0:
256,160,26911,1,0,0:0:0:0:
512,176,27078,5,12,0:0:0:0:
352,176,27245,2,0,L|256:176,2,80,8|4|0,0:0|0:0|0:0,0:0:0:0:
192,128,27745,2,0,L|288:128,1,80,4|0,0:0|0:0,0:0:0:0:
16,128,28078,1,8,0:0:0:0:
176,80,28245,1,8,0:0:0:0:
16,96,28411,6,0,L|0:192,1,80,4|0,0:0|0:0,0:0:0:0:
160,176,28745,2,0,L|48:176,1,80,4|0,0:0|0:0,0:0:0:0:
496,96,29078,2,0,L|512:176,1,80,4|2,0:0|0:0,0:0:0:0:
448,208,29328,1,0,0:0:0:0:
256,208,29412,2,0,L|176:208,1,80,2|2,0:0|0:0,0:0:0:0:
448,144,29745,5,8,0:0:0:0:
320,144,29911,1,0,0:0:0:0:
464,192,30078,1,8,0:0:0:0:
288,192,30245,1,0,0:0:0:0:
480,240,30411,1,8,0:0:0:0:
240,240,30578,1,0,0:0:0:0:
496,288,30745,1,8,0:0:0:0:
192,288,30911,2,0,L|128:288,1,47.9999985351563
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320,240,31245,2,0,L|256:240,1,47.9999985351563
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192,224,31578,2,0,L|112:224,1,47.9999985351563
480,160,31745,6,0,L|432:128,1,40,2|2,0:0|0:0,0:0:0:0:
352,128,31911,2,0,L|304:96,1,40,2|2,0:0|0:0,0:0:0:0:
224,96,32078,2,0,L|176:64,1,40,2|2,0:0|0:0,0:0:0:0:
96,80,32245,2,0,L|48:48,1,40,2|2,0:0|0:0,0:0:0:0:
464,96,32411,5,4,0:0:0:0:
336,96,32578,2,0,L|240:96,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
112,206,33078,2,0,L|128:128,1,80,8|0,0:0|0:0,0:0:0:0:
288,272,33411,2,0,L|272:193,1,80,2|2,0:0|0:0,0:0:0:0:
32,256,33745,6,0,L|144:256,1,80,6|2,0:0|0:0,0:0:0:0:
272,256,34078,2,0,L|192:256,1,80,4|0,0:0|0:0,0:0:0:0:
496,208,34411,2,0,L|416:208,1,80,8|0,0:0|0:0,0:0:0:0:
256,160,34745,2,0,L|336:160,1,80,0|0,0:0|0:0,0:0:0:0:
96,128,35078,5,6,0:0:0:0:
256,128,35245,2,0,L|224:208,1,80,0|0,0:0|0:0,0:0:0:0:
64,208,35578,1,0,0:0:0:0:
400,208,35745,2,0,L|480:208,1,80,8|0,0:0|0:0,0:0:0:0:
320,208,36078,2,0,L|240:208,1,80,2|2,0:0|0:0,0:0:0:0:
80,192,36411,5,6,0:0:0:0:
400,176,36578,2,0,L|384:96,1,80,10|4,0:0|0:0,0:0:0:0:
224,96,36911,1,0,0:0:0:0:
464,144,37078,2,0,L|480:64,1,80,8|0,0:0|0:0,0:0:0:0:
240,48,37411,1,0,0:0:0:0:
400,32,37578,1,0,0:0:0:0:
352,32,37661,1,0,0:0:0:0:
160,32,37745,6,0,L|64:32,3,80,6|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,64,38411,2,0,L|336:64,1,80,8|0,0:0|0:0,0:0:0:0:
480,64,38745,2,0,L|400:64,1,80,2|2,0:0|0:0,0:0:0:0:
240,96,39078,6,0,L|256:176,1,80,6|2,0:0|0:0,0:0:0:0:
96,176,39411,2,0,L|112:256,1,80,4|0,0:0|0:0,0:0:0:0:
272,176,39745,2,0,L|256:256,1,80,8|0,0:0|0:0,0:0:0:0:
416,256,40078,2,0,L|400:336,1,80,0|0,0:0|0:0,0:0:0:0:
96,336,40411,6,0,L|192:336,1,80,6|0,0:0|0:0,0:0:0:0:
160,256,40745,2,0,L|64:256,1,80,0|0,0:0|0:0,0:0:0:0:
416,336,41078,2,0,L|320:336,1,80,8|0,0:0|0:0,0:0:0:0:
352,256,41412,2,0,L|448:256,1,80,2|2,0:0|0:0,0:0:0:0:
176,160,41745,5,6,0:0:0:0:
336,160,41911,2,0,L|320:240,1,80,10|4,0:0|0:0,0:0:0:0:
160,240,42245,1,0,0:0:0:0:
336,224,42411,1,8,0:0:0:0:
112,192,42578,1,0,0:0:0:0:
400,192,42745,2,12,L|384:240,1,40,4|0,0:0|0:0,0:0:0:0:
128,240,42911,2,12,L|112:288,1,40,2|4,0:0|0:0,0:0:0:0:
368,288,43078,6,0,L|480:288,1,103.999995239258,4|2,0:0|0:0,0:0:0:0:
304,256,43411,1,8,0:0:0:0:
464,208,43578,2,0,L|352:208,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
192,160,43911,2,0,L|304:160,2,103.999995239258,0|8|2,0:0|0:0|0:0,0:0:0:0:
352,192,44411,6,0,L|416:80,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
160,192,44745,2,0,L|96:80,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
336,112,45078,1,0,0:0:0:0:
176,112,45245,1,2,0:0:0:0:
432,80,45411,1,8,0:0:0:0:
272,80,45578,1,8,0:0:0:0:
512,48,45745,5,8,0:0:0:0:
272,48,45911,2,0,P|224:96|272:96,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
384,192,46245,1,8,0:0:0:0:
144,256,46411,2,0,P|96:304|144:304,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
256,320,46745,1,8,0:0:0:0:
32,144,46911,2,0,P|-16:192|32:192,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
128,224,47245,1,0,0:0:0:0:
384,224,47411,1,0,0:0:0:0:
256,192,47578,6,0,L|240:176,36,12.9999994049073,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
352,160,48411,6,0,L|480:160,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,112,48745,1,8,0:0:0:0:
144,96,48911,2,0,L|304:96,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
480,80,49245,2,0,L|368:80,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
112,48,49578,1,0,0:0:0:0:
272,48,49744,5,0,0:0:0:0:
32,64,49911,2,0,L|32:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
336,128,50245,2,0,P|304:176|208:192,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
304,208,50578,2,0,L|416:208,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
224,256,50911,1,0,0:0:0:0:
400,256,51078,6,0,L|496:176,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
176,128,51411,1,8,0:0:0:0:
336,96,51578,1,0,0:0:0:0:
284,96,51661,1,0,0:0:0:0:
232,96,51744,1,0,0:0:0:0:
48,80,51911,2,0,L|160:80,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
416,64,52245,1,0,0:0:0:0:
256,64,52412,5,0,0:0:0:0:
416,112,52578,1,0,0:0:0:0:
96,64,52745,1,8,0:0:0:0:
256,48,52911,2,0,L|320:48,2,51.999997619629,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,32,53245,1,8,0:0:0:0:
416,176,53411,2,0,L|364:176,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
208,176,53578,2,0,L|128:176,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
0,208,53745,6,0,L|144:208,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
336,208,54078,1,8,0:0:0:0:
480,240,54245,1,0,0:0:0:0:
428,240,54328,1,0,0:0:0:0:
376,240,54411,1,0,0:0:0:0:
224,240,54578,1,0,0:0:0:0:
64,240,54745,1,8,0:0:0:0:
448,288,54911,6,0,L|512:288,2,51.999997619629,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,288,55245,2,0,L|288:288,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
32,272,55578,2,0,P|16:192|64:144,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
320,96,55911,1,0,0:0:0:0:
192,96,56078,2,0,L|208:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
368,192,56411,6,0,P|288:240|240:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
448,208,56745,2,0,L|480:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
144,192,57078,1,8,0:0:0:0:
176,231,57161,1,0,0:0:0:0:
226,239,57244,1,0,0:0:0:0:
64,208,57412,2,0,L|32:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,64,57745,5,0,0:0:0:0:
176,48,57911,1,0,0:0:0:0:
336,48,58078,1,8,0:0:0:0:
32,96,58245,2,0,L|96:96,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
240,96,58411,1,8,0:0:0:0:
480,160,58578,2,0,L|416:160,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
272,160,58745,1,8,0:0:0:0:
32,160,58911,1,8,0:0:0:0:
352,224,59078,6,0,L|480:224,2,103.999995239258,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,256,59578,1,0,0:0:0:0:
228,256,59661,1,0,0:0:0:0:
280,256,59744,1,0,0:0:0:0:
120,176,59911,1,0,0:0:0:0:
172,176,59994,1,0,0:0:0:0:
224,176,60077,1,8,0:0:0:0:
400,128,60245,1,0,0:0:0:0:
160,224,60411,6,0,L|32:224,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,256,60911,1,0,0:0:0:0:
284,256,60994,1,0,0:0:0:0:
232,256,61077,1,0,0:0:0:0:
392,176,61244,1,0,0:0:0:0:
340,176,61327,1,0,0:0:0:0:
288,176,61410,1,8,0:0:0:0:
112,128,61578,1,0,0:0:0:0:
480,80,61745,6,0,L|480:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
312,192,62078,1,8,0:0:0:0:
260,192,62161,1,0,0:0:0:0:
208,192,62244,1,0,0:0:0:0:
32,80,62411,2,0,L|32:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
204,160,62744,1,8,0:0:0:0:
256,160,62827,1,0,0:0:0:0:
308,160,62910,1,0,0:0:0:0:
480,96,63078,6,0,L|496:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,64,63411,1,8,0:0:0:0:
328,64,63578,1,0,0:0:0:0:
32,96,63745,2,0,L|16:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,64,64078,1,8,0:0:0:0:
184,64,64245,1,0,0:0:0:0:
480,48,64411,6,0,P|496:128|432:144,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
224,144,64745,2,0,L|96:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
288,192,65078,2,0,L|416:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
120,224,65411,1,8,0:0:0:0:
384,256,65578,6,0,P|384:176|304:72,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
80,256,66078,1,8,0:0:0:0:
74,204,66161,1,0,0:0:0:0:
88,154,66244,1,0,0:0:0:0:
118,112,66327,1,0,0:0:0:0:
162,84,66411,1,0,0:0:0:0:
64,48,66578,1,0,0:0:0:0:
224,48,66745,1,8,0:0:0:0:
384,48,66911,1,0,0:0:0:0:
160,128,67078,6,0,P|90:131|32:208,1,155.999992858887
384,192,67411,2,0,P|464:192|496:224,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
224,176,67745,2,0,L|336:176,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,224,68245,2,0,L|448:224,1,51.999997619629
128,224,68411,6,0,L|48:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
64,176,68578,2,0,L|128:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
384,224,68745,2,0,L|448:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
128,224,68911,2,0,L|64:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
384,128,69078,6,0,L|448:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,128,69245,2,0,L|176:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,96,69411,2,0,L|320:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
128,96,69578,2,0,L|64:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,96,69745,6,0,L|480:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
32,96,70078,2,0,L|144:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
392,96,70411,2,0,L|288:96,1,103.999995239258
128,96,70745,2,0,L|256:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,71078,6,0,L|352:96,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,112,71578,2,0,L|240:160,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
384,112,71911,2,0,L|272:160,2,103.999995239258,0|8|0,0:0|0:0|0:0,0:0:0:0:
32,96,72411,6,0,P|64:176|128:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,208,72745,2,0,P|256:144|224:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,144,73078,2,0,L|496:144,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,144,73578,1,0,0:0:0:0:
288,144,73745,6,0,L|336:48,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
176,144,74078,2,0,L|128:48,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,48,74411,1,0,0:0:0:0:
128,48,74578,1,0,0:0:0:0:
288,64,74745,1,8,0:0:0:0:
32,80,74911,1,8,0:0:0:0:
96,112,74995,1,8,0:0:0:0:
368,128,75078,6,0,L|480:128,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
320,176,75411,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,128,75745,2,0,L|32:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
192,176,76078,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,208,76411,6,0,L|256:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
32,192,76745,2,0,L|160:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
480,160,77078,1,8,0:0:0:0:
428,160,77161,1,0,0:0:0:0:
376,160,77244,1,0,0:0:0:0:
128,128,77411,2,0,L|256:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,77745,5,4,0:0:0:0:
336,96,77911,1,0,0:0:0:0:
512,48,78078,1,8,0:0:0:0:
272,64,78245,1,0,0:0:0:0:
32,96,78411,2,0,L|160:96,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
480,96,78745,2,0,L|368:96,1,103.999995239258
136,128,79078,6,0,L|24:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
376,128,79411,1,8,0:0:0:0:
428,128,79494,1,0,0:0:0:0:
480,128,79577,1,0,0:0:0:0:
176,80,79745,1,8,0:0:0:0:
336,80,79911,1,0,0:0:0:0:
96,128,80078,1,8,0:0:0:0:
416,128,80245,1,8,0:0:0:0:
144,240,80411,5,12,0:0:0:0:
288,224,80578,1,0,0:0:0:0:
432,208,80745,1,0,0:0:0:0:
128,192,80911,5,12,0:0:0:0:
272,176,81078,1,0,0:0:0:0:
416,160,81245,1,0,0:0:0:0:
104,144,81411,5,12,0:0:0:0:
256,128,81578,1,0,0:0:0:0:
408,112,81745,1,0,0:0:0:0:
72,104,81911,5,12,0:0:0:0:
224,88,82078,1,0,0:0:0:0:
376,72,82245,1,0,0:0:0:0:
32,80,82411,5,8,0:0:0:0:
368,128,82578,2,8,L|432:128,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
144,128,82745,2,8,L|80:128,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
480,80,82911,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,176,83078,6,0,L|144:176,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,176,83411,2,0,L|192:176,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
128,128,83911,1,0,0:0:0:0:
180,128,83994,1,0,0:0:0:0:
232,128,84077,1,8,0:0:0:0:
64,80,84245,6,0,L|48:192,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
448,80,84578,2,0,L|464:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
192,64,84911,1,0,0:0:0:0:
320,64,85078,1,0,0:0:0:0:
80,96,85245,1,0,0:0:0:0:
132,96,85328,1,0,0:0:0:0:
184,96,85411,1,8,0:0:0:0:
432,96,85578,1,0,0:0:0:0:
128,160,85745,6,0,L|16:160,1,103.999995239258,12|8,0:0|0:0,0:0:0:0:
320,160,86078,1,8,0:0:0:0:
160,208,86245,1,12,0:0:0:0:
108,208,86328,1,0,0:0:0:0:
56,208,86411,1,8,0:0:0:0:
352,208,86578,1,8,0:0:0:0:
112,272,86745,2,0,L|48:272,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
400,272,86911,2,0,L|480:272,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
256,208,87078,5,8,0:0:0:0:
32,160,87245,1,4,0:0:0:0:
256,96,87411,1,8,0:0:0:0:
480,112,87578,1,8,0:0:0:0:
64,160,87745,6,0,L|48:224,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
448,160,87911,2,0,L|464:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
176,112,88078,2,0,L|192:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,112,88245,2,0,L|320:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
64,160,88411,6,0,P|15:245|70:327,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Vhy
now all diffs were updated \:D/
Spectator

General

  1. Difficulty Spread : Actually, the diff gap between Rain and Overdose is a bit too much. Considering how hard rain is, crystal diff is a bit more harder than what it should be.
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : There's inconsistency in Tags which is unrankable, make sure all the diffs has same tags
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues :
    1. normal-hitclap has more than 5ms delay which is totally unrankable(as if you want a proof, here's the picture). Thus please replace the current file with this one
  9. Inaudible hitsounds : ☑


Salad

  1. 00:02:078 (5,1) - Uhh.. I don't recommend you to use this kind of jump in salad since it's a bit awkward to play with, could you try this please? (slider starts at 258,84 and finishes at 417,107)
  2. 00:08:411 (1,2) - Please consider reducing a space between 1 and 2 slightly. It's little hard for a salad in my opinion.
  3. 00:28:911 (3,4,5) - Since you didn't use any 1/4 in the same part of the platter, it may be removed or changed into 1/2. Always, using 1/4s in salad or cup should be avoided
  4. 00:36:245 (3) - Does this work better with ctrl+g? I found that it feels a bit more comfortable with ctrl+g
  5. 01:14:911 (4,5) - Actually I don't hear any 1/4 from the backgrounds. So I suggest you to remove 1/4s or change the rhythm here
  6. 01:26:745 (1,2) - I recommend you to make these sliders more horizontal since it makes the movement ideal, so consider changing it


Platter

  1. 00:09:745 (4) - I can't hear the sound here. Thus you could remove this note.
  2. 00:16:245 (6) - Since it's relaxing part, I'd make this part smoother slightly by moving (6) to x:200
  3. 00:18:911 (6,1) - The jump makes the flow kinda weird imo so I might tried something like this. It's just my personal opinion but couldn't it be better to move (6) to a bit right and change the red (1)'s shape?
  4. 00:31:995 (1) - The NC here is pretty unnecessary, so consider removing it
  5. 00:32:411 (1,2) - Expecting a little jump between 1 and 2. How about reducing distances between stream notes or, just moving (1)~(3) to the right for a bit?
  6. 00:37:078 (5) - I can hear the symbol sound from the backround. Could you add a finish here? I think It would be better off.
  7. 00:53:245 (2,3,4) - I'd move them to the left slightly for a better flow
  8. 01:00:911 (2,1,2,3) - This part feels like to be a lack of jumps. I'd put a little bit more exciting jumps here
  9. 01:20:411 (1,2,3,4) - Jumps here are somehow tricky for platter diff, could you please reduce the distances between them?
  10. 01:24:245 (1) - Please Add NC here
  11. 01:28:411 (6) - Does this note sound better with soft-whistle? I feel like it sounds better


Rain

  1. 00:13:578 (3) - I'd move this to a bit left for an ideal movement
  2. 00:17:245 (3,4) - The movement here is kinda forced imo, how about applying ctrl+g for (4)?
  3. 00:19:078 (1) - Slider's end could sound better by making it mute. It sounds pretty weird atm..
  4. 00:19:745 (3) - ^
  5. 00:20:411 (1) - ^
  6. 00:42:411 (1,2,3) - I feel like the jump here is kinda rough and not so comfortable to play with. How about moving (2) to a bit left?
  7. 01:08:995 (8,1) - I don't recommend to use this kind of 1/4 jumps since they play not really good imo. Could you try move (1) to the left slightly?
  8. 01:11:411 (2) - Making this slider a bit more horizontal would make this part more fun. Try something like this
  9. 01:11:828 (4) - Just a little suggestion here, the note could be moved to x:328 for a smoother movement
  10. 01:15:911 (2) - I would turn slider's end to the right for a better flow (but still keeping a HDash between 2 and 1)
  11. 01:28:245 (6,7,8) - Since it's the end of the song, I expect something more 'extreme'. Try this or at least make them have some clean jumps
  12. 01:28:411 (7) - Same as platter


Overdose

  1. 00:21:911 (2,3) - I'd move (3) to a bit left. Even if the sound is pretty strong, using this kind of jumps in kinda calm part should be avoided
  2. 00:25:078 (4) - It feels awkward since the distance here is suddenly decreased. How about moving (4) to about x:224?
  3. 00:28:245 (5) - It plays bad imo. Please move 5 to the left slightly
  4. 00:42:745 (6) - I'd put normal-sampleset on the head of the slider. It would fit well with the strong drum sounds from the background
  5. 00:47:245 (7,8) - It 'sounds' like overmapped, so why not use soft-sampleset here?
  6. 00:50:578 (4,5) - The jump here does feel not really good(It's almost an timed jump). I'm pretty sure it works better if you move (5) to a bit right
  7. 00:51:578 (3,4,5,6) - I don't really like the movement here since it feels like somewhat 'forced'. By just adding HDash between (5) and (6), it performs way better
  8. 00:57:911 (2,3) - I highly recommend you to decrease the distance between 2 and 3 since it feels like the edge-by-edge jump coming right after the hdashes. Considering 00:58:245 (4,5,6,7) - these 1/4 jumps are pretty rough, I'd make the distance shorter
  9. 01:04:745 (2,3) - Consider moving (3) to the left slightly. The flow may be better
  10. 01:16:411 (1) - Doesn't this work way better with ctrl+g?
  11. 01:28:078 (3,4) - Using vertical 1/4 jumps here isn't really a good idea, it plays a lot better with horizontal ones. Thus try this
Topic Starter
Vhy

Spectator wrote:

General

  1. Difficulty Spread : Actually, the diff gap between Rain and Overdose is a bit too much. Considering how hard rain is, crystal diff is a bit more harder than what it should be.
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : There's inconsistency in Tags which is unrankable, make sure all the diffs has same tags
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues :
    1. normal-hitclap has more than 5ms delay which is totally unrankable(as if you want a proof, here's the picture). Thus please replace the current file with this one
  9. Inaudible hitsounds : ☑


Salad

  1. 00:02:078 (5,1) - Uhh.. I don't recommend you to use this kind of jump in salad since it's a bit awkward to play with, could you try this please? (slider starts at 258,84 and finishes at 417,107)
  2. 00:08:411 (1,2) - Please consider reducing a space between 1 and 2 slightly. It's little hard for a salad in my opinion.
  3. 00:28:911 (3,4,5) - Since you didn't use any 1/4 in the same part of the platter, it may be removed or changed into 1/2. Always, using 1/4s in salad or cup should be avoided
  4. 00:36:245 (3) - Does this work better with ctrl+g? I found that it feels a bit more comfortable with ctrl+g
  5. 01:14:911 (4,5) - Actually I don't hear any 1/4 from the backgrounds. So I suggest you to remove 1/4s or change the rhythm here
  6. 01:26:745 (1,2) - I recommend you to make these sliders more horizontal since it makes the movement ideal, so consider changing it


Platter

  1. 00:09:745 (4) - I can't hear the sound here. Thus you could remove this note. purposely to increase the intensity. leaving them all in 1-1 beat while the music at this part is barely loud is doesn't feel so good
  2. 00:16:245 (6) - Since it's relaxing part, I'd make this part smoother slightly by moving (6) to x:200 keep the spacing here for consistency with the other similar part as 00:13:578 (3,1)
  3. 00:18:911 (6,1) - The jump makes the flow kinda weird imo so I might tried something like this. It's just my personal opinion but couldn't it be better to move (6) to a bit right and change the red (1)'s shape? keeping this as i don't feel anything wrong with it
  4. 00:31:995 (1) - The NC here is pretty unnecessary, so consider removing it
  5. 00:32:411 (1,2) - Expecting a little jump between 1 and 2. How about reducing distances between stream notes or, just moving (1)~(3) to the right for a bit? a jump is doesn't needed here, as it the beginning of a calm part
  6. 00:37:078 (5) - I can hear the symbol sound from the backround. Could you add a finish here? I think It would be better off. the current hitsound is already fit anyway
  7. 00:53:245 (2,3,4) - I'd move them to the left slightly for a better flow i made the spacing of 00:52:912 (1,2) low for a little recovery time. this were purposely made to maintain the flow as it makes the movement smoother so it could be easier Hyper at the upcoming pattern
  8. 01:00:911 (2,1,2,3) - This part feels like to be a lack of jumps. I'd put a little bit more exciting jumps here i guess adding more spacing would make this triplet a lot harder to catch. keeping this
  9. 01:20:411 (1,2,3,4) - Jumps here are somehow tricky for platter diff, could you please reduce the distances between them? i don't see any tricky here. the music asked for it
  10. 01:24:245 (1) - Please Add NC here
  11. 01:28:411 (6) - Does this note sound better with soft-whistle? I feel like it sounds better mmmh. somehow it doesnt for me. keeping the clap btw x.x


Rain

  1. 00:13:578 (3) - I'd move this to a bit left for an ideal movement keeping the spacing low for an easy Hyper, because i feel it's the best for the calm part
  2. 00:17:245 (3,4) - The movement here is kinda forced imo, how about applying ctrl+g for (4)? it is even worst lol. it will create an antiflow Hyper on the next pattern. keeping this as i feel better
  3. 00:19:078 (1) - Slider's end could sound better by making it mute. It sounds pretty weird atm.. the hell, sorry. personaly im really DISLIKE on muting any object that they shouldn't be.
  4. 00:19:745 (3) - ^ ^
  5. 00:20:411 (1) - ^ ^
  6. 00:42:411 (1,2,3) - I feel like the jump here is kinda rough and not so comfortable to play with. How about moving (2) to a bit left?
  7. 01:08:995 (8,1) - I don't recommend to use this kind of 1/4 jumps since they play not really good imo. Could you try move (1) to the left slightly?
  8. 01:11:411 (2) - Making this slider a bit more horizontal would make this part more fun. Try something like this
  9. 01:11:828 (4) - Just a little suggestion here, the note could be moved to x:328 for a smoother movement
  10. 01:15:911 (2) - I would turn slider's end to the right for a better flow (but still keeping a HDash between 2 and 1) the current flow is fine
  11. 01:28:245 (6,7,8) - Since it's the end of the song, I expect something more 'extreme'. Try this or at least make them have some clean jumps
  12. 01:28:411 (7) - Same as platter :p
no reply means fixed
thanks for the mod spec owo
CLSW
Topic Starter
Vhy
k updated ~
fixing tags on clsw and replaced new hitsound :3
Negri_sk
[Crystal]
00:42:745 (6,7) - https://osu.ppy.sh/ss/3150186
[Rain]
00:18:078 (1) - CTRL+G
00:18:078 (1) - x400
01:07:078 (1) - CTRL+G
01:15:078 (1) - ^ < Incase it needs to be nerfed.
[Salad]
00:12:078 (3,4,1) - https://osu.ppy.sh/ss/3150222
Topic Starter
Vhy

Negri_sk wrote:

[Rain]
00:18:078 (1) - CTRL+G
00:18:078 (1) - x400 it will loose the movement, also as following above
01:07:078 (1) - CTRL+G ^
01:15:078 (1) - ^ < Incase it needs to be nerfed. ^
[Salad]
00:12:078 (3,4,1) - https://osu.ppy.sh/ss/3150222 yaaah can't see the screenshot :3
sorry for the late reply orz
no change for now.
Absolute Zero
moddity mod

Salad
00:08:911 (3,4,5) - The section here may be difficult for salad players, nerf distance a bit?
00:25:745 (2) - Move (2) closer to (1)?
00:27:411 (2) - ^
00:34:411 (5) - NC?
00:38:745 - Add a hitcircle here?
00:52:245 (1) - Move the NC to (2).
01:00:411 (4) - Following the combo pattern, put the NC here.
01:10:745 - Add a hitcircle here too to match music?
01:21:411 (3,4) - Moves these sliders slightly more angled to nerf the spacing?

Platter
00:02:745 (7,1) - Make a hyper here instead of (6,7) to emphasize the first beat?
00:10:661 (2) - Move to x=368?
00:21:911 (1) - Make this a 1/2 slider instead?
00:22:745 (2) - Make this a new combo, since the gap is so long?
00:25:411 (2) - ^
00:28:078 (2) - ^
00:29:745 (1) - Move this a little further from (7)?
00:32:078 (7) - Add NC since the combo gets a little long?
00:33:078 (5,6,7,8) - I would keep the same pattern but space the distance more so that you can get a H-Dash for a pattern.
00:33:745 (1,2,3,4) - Why not repeat the pattern from the previous combo?
00:52:911 (1) - I don't think you should put a NC here since it doesn't seem like the phrase ends there.
00:58:995 (6,1) - Expecting H-Dash here?
01:06:245 (1,2,3) - Move these closer together, might be a little too difficult?
01:25:411 (7) - End this slider early so that at 01:25:745 you can start the triplet pattern here (back-and-forth on the sliders)?

Rain
00:19:078 (1) - Move this to the other side of the grid to keep flow?
00:29:745 (1) - Ctrl+G?
00:45:745 (1,2,3,4,5,6,7,8) - I would say just keep (1,2) (4,5) (7,8) because (3) and (6) are not sounded hitnotes?
00:49:911 (2) - Here make this a repeat 1/1 slider instead?
00:53:411 (3) - Not sure if you want to put a short stream here too?
01:10:161 (2) - Delete this because I do not see where this comes from.
01:27:911 (2,3,4,5,6,7,8) - Nerf this pattern a little bit, it's a little hard?
BanchoBot
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